Finally got enough energy to talk about Furina's SQ and while I loved her and the troupe, MC and Paimon were .... Not Great. I talked about this with friends but in Paimon's case especially, the way they interact with Furina feels like people who just don't understand trauma and depression and then engage with someone suffering from both in all the wrong ways.
Talking about how much of a downgrade her house is from the opera house, making fun of how she can't cook, pushing her to act when she's set a very clear boundary and then guilt tripping her after she's stuck to her guns, shaming her for not being able to fight well (Paimon literally talks about how second hand embarrassment is overwhelming and I'm just like ?????), telling her she's "not acting like herself" when she attempts to open up and be vulnerable....it's just really rough. That and the MC asking "is something wrong" when Furina gets sad over Poission ..like bro people died and she couldn't save them and she's tearing herself apart over it. Those people are never coming back and you know it and you have the gall to ask her is something wrong??? Of COURSE there is!!
It just feels especially odd because we literally get to see all of Furina's suffering and Paimon in particular is. SO mean? Like she was more understanding with Wanderer and Ei and THEY'VE tried to kill us multiple times!! I don't get it, and honestly I'm very proud of Furina for refusing to waver. Let her rest!! She's tired and depressed and she needs time to heal; and honestly fuck Paimon for trying to make her feel bad. Furina's worked harder than she EVER will.
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Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
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Just wanted to plant an idea if you wanted a bit of fuel: Mahiru asking Yuno to come to her cell before everything goes down.
Edit: I forgot the ask didn't say it but this is part of Kyanako's incredible Order Of Attack AU!
Didn't mean for this to become a mini Mappi study but here we are ✨ Thank you for the request! I fully intended to write them hanging out, but it's more right before they hang out lol. Went a bit on-the-nose with foreshadowing, but isn't that the fun part? It has become Emotional Over Mahiru Hour...
I kept things vague, but TW for mentioning her boyfriend's state of potential self-harm
Mahiru tried not to act superstitious, she really did. As much as she loved the idea of little luck charms, or avoided easy signs of misfortune, it was easier to keep quiet about such ridiculous things.
Maybe catching a bride’s bouquet meant no guarantees; maybe there was no real harm in stepping underneath ladders, maybe a coin tossed into a fountain had no real magic to its wish. However, the one thing she knew for sure held power was a lucky presence. Being in the right place at the right time could alter everything. And today was the right time for something. There was this waiting in the air. The prison had been holding its breath. Mahiru knew it was time to release it all.
“You must be so lonely, why don’t you let big sis Mahiru keep you company?” She beamed at Amane.
She often recalled the good fortune that she and a certain young man had crossed paths on the university terrace. She used to laugh with him about the wonderful coincidence of bumping into each other outside of the bakery, then the convenience store.
Though she’d never spoken about it to him, she was also grateful for many occasions where she walked in on him at the precise moment to talk him out of something reckless. She always told him that they’d do everything together. He didn’t need to be alone anymore.
“I wish to be alone. I need peace of mind to think.” Amane turned away from the cell door.
It was a good thing, too. Mahiru’s smile wasn’t as convincing as she said, “o-oh. Of course.”
She made her way around the panopticon, hearing Fuuta pace his cell in anticipation. He must have felt it too, this holding of breath.
Or perhaps not. He turned down her offer for a bit of company, including a few more colorful words than Amane had. Mahiru just apologized for bothering him and headed back to her cell. She wasn’t sure where Mikoto was at this hour, but she didn’t feel like smiling through a third rejection.
She shook her head back and forth. She wished the motion could rattle the voices inside, she wished she could shake them all away. With her arms secured in place she could no longer cover her ears. She used to hum to keep them at bay, but lately they’d been too loud to stifle. They just kept on talking.
Their words told her the two were right. Nobody needed her company. No – nobody wanted it. Being together hadn’t helped her boyfriend. In fact, being together had been the very thing that got him killed. No wonder Amane and Fuuta wanted to avoid her.
So then, this was for the best. She would rather deal with the brief sting of refusal than stumble in one day to find them hurt… or worse. As much as she tried to avoid the superstition of it all, the voices reminded her that her very presence could mean life or death.
“Mappi, are you alright?” Mahiru hadn’t realized a tear had slipped down her cheek until she hurried to swipe it away in front of Yuno.
“Hah, I’m fine! Just fine.” It was impossible to fool her, Mahiru had learned, but that never stopped her from trying.
At least she always spoke tactfully. “Rough morning?”
Mahiru shifted her arms in her uniform, making a small sound of agreement.
“Can I do anything to help? What if I stay with you for a bit? I can do your hair, and…”
The voices were right. Amane and Fuuta knew it, too. Presences did hold power, and Mahiru’s was cursed.
But she would sound foolish admitting such a fear to Yuno. She'd heard plenty from the voices about how stupid and airheaded she was, there was no use in getting the same lecture from someone as grounded as her.
Mahiru managed a weak protest, unable to explain her real reasoning. Yuno was insistent. She didn’t give much of a choice. Could she feel the strangeness of the prison, as well?
At last, Mahiru allowed her shoulders to sag. Yuno was lucky. And kind. Having her nearby would do her good. Amane and Fuuta would be alright. Mahiru had tried spending more time with them after verdicts were announced. Now, she made a mental note to pull back. If her love couldn’t save anyone, at least she could spare them from her curse. They would be safe.
“Yes. Please stay. The truth is... I don't want to be alone.”
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