Been a fan of your fics for YEARS. I was just telling my friend how despite how much I read fics I never actually love them, with some of your fics (especially TMA) as the exception. Felt the need to reread some of them and saw you reblogged some ISAT fanart. So. Any thoughts on ISAT you'd like to share?
Hope you have a wonderful day!! So happy I found your fics again!!
I avoided answering this for a while because I was trying to think of a way to cohesively and coherently vocalize my thoughts on In Stars and Time. I have given up because I don't want to hold everybody here all day and I have accepted that my thoughts are just pterodactyl screeching.
I love it so much. I have so much to say on it. It drove me bonkers for like a week straight. I have AUs. It's absolute Megbait. They're just a little Snufkin and they're having the worst experience of anybody's life. Ludonarratives my fucking beloved.
I am going to talk about the prologue.
The prologue is such a fascinating experience. You crack open the game and immediately begin checking off all of the little genre boxes: mage, warrior, researcher, you're the rogue...some little kid who's there for some reason...alright, you know the score. You're in yet another indie Earthbound RPG, these are your generic characters, let's get the ball rolling.
Except then you realize that these characters are people. You feel instantly how you've entered the game at its last dungeon, at the end of the adventure. They have their own in-jokes, histories, backgrounds, adventures. They get along well and they're obviously close, but not in a twee or unrealistic way. They have so much chemistry and spirit and life. I fell in love with them so quickly.
But Sif doesn't. Sif kind of hates them, because they will not stop saying the same damn thing. They walk the same paths, do the same things, make the same jokes, expect Sif to say the same lines. They keep referencing a Sif we do not see, with jokes we never see him make and heroic personality he never shows - they reference a Sif who is dead - and Sif can't handle that, so he kills them too.
They become only an exercise in tedious frustration. Sif button mashes through their dialogue, Sif mindlessly clicks the same dialogue options, Sif skips through the tutorial, Sif blows through the puzzles. Sif turns their world into a video game. Sif is playing a generic RPG. Sif forgets their names. They are no longer people with in-jokes, histories, backgrounds, adventures. They're the mage, the warrior, the researcher, and...some random kid.
I did not understand the Kid's presence at first. I had no idea what they contributed to the game. They didn't do anything. As a party member in a video game, they're a bit useless. Why is the Kid there?
Because Sif's life isn't a video game. Because the kid isn't 'the kid'. They're Bonnie. Bonnie, who the party loves. Why is Bonnie there? Because they love them. There is no room for Bonnie in the boring RPG that Sif is playing. And then you realize that Sif is wrong, and that they've lost something extremely important, and that they'll never escape without it.
Watching the prologue before watching ISAT gave ISAT the most unique air of dread and horror, because you crack open ISAT and you see the person Sif used to be. You realize that Sif used to be a person. Sif used to be the person who made jokes, who gave real smiles, who interacted with the world as if they are a part of it. And you know you are sitting down to watch Sif lose everything that made them a person, to lose everything that made them a member of this world, and turn them into a character in a video game who doesn't understand the point of Bonnie at all.
At the climax of the game, when the others realize that something is deeply wrong and that Sif physically cannot tell them, they realize that there is nothing they can do. So Bonnie declares snacktime. And for the first time they have snacktime.
What is snacktime? Classic JRPGs don't have snacktime. There's literally no point to a snacktime - not in a video game, and not in Sif's terrible life. It's not fixing this, because nothing can fix this. But Bonnie gives Sif a cookie and Sif eats it.
It's meaningless. It's a cutscene. It didn't save Sif and it didn't change a thing. It will make no difference in the end.
But it did make the difference. It made all of the difference in the world. Bonnie is a character who you really don't understand the point of before you realize that Bonnie was the entire point.
ISAT is about comfort media. Why do we play the same video games over and over again? Why do we avoid watching the finale of our favorite shows? What is truly comforting: a story with no conflict, or a story where you always know what is about to happen? Do you want to live in a scary, uncontrollable world, or do you want to play Stardew Valley? Do you want a person or a character?
When I beat Earthbound for the first time (and if you don't know, the prologue/ISAT battle system is just Mother) and watched the ending cutscene where the characters part ways and say goodbye...I felt a little bit sad. I wanted them to be together forever. But that's something only characters could ever be.
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Lionblaze: Did you hear that those two RiverClan cats broke up?
Ashfur: Er, no? I don't really listen to Gathering gossip.
Lionblaze: They both seemed so calm about it.
Ashfur: You wouldn't be "calm" about it if we broke up?
Lionblaze: Hah! Like we'd ever break up.
Ashfur: Sure, sure... but just, in theory.
Lionblaze: Well I'd never break up with you, you know that.
Ashfur: But what if I broke up with you?
Lionblaze (deathly serious): You wouldn't.
Ashfur: O-of course not, I'm just... making conversation. How do you think you'd handle it?
Lionblaze: If you broke up with me... it would be like you ripped my heart right out of my chest. I'd have to make you feel that same pain. I'd probably claw your pelt clean off, tear your heart from your chest, and leave your body for crow-food.
Ashfur: O-oh....
*awkward pause*
Lionblaze: Pff, don't look so grim, we both know that'll never happen; we're soulmates! I love you so much.
Ashur: H-heh yeah, you too. (Oh StarClan what did I create...)
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general society is such an underthought aspect of mha. obviously there’s the big things like the obsession over heroic quirks and the demonisation of villainous quirks. quirkless people are dismissed entirely but i don’t think we talk about how society in general would have to handle a world with super powers.
we know after afo’s first uprising, the government overcorrected and outlawed public quirk usage. we know people have their quirks registered and go through quirk counselling as well as a type of gym class where they practice under teacher supervision.
how in the hell is that supposed to work?
the closest equivalent i can think of is mental health services. someone would have to study for a long time to be able to pursue quirk counselling as a career. it’s also a highly personalised system: everyone has a different quirk - even similar ones have different activations, triggers, exceptions and drawbacks - so no two sessions could ever be the same. if anyone’s been through mental health services, you know how rough it is; it’s an overworked, underpaid system and if you live somewhere that only offers a few free visits, it can also be expensive.
and that’s an elective service.
almost everyone on the planet would need quirk counselling.
there’s no way they could implement such a labour intensive and individual public system and we literally see that they can’t.
we see the gym class in amajiki’s flashback and he only has a few minutes with his teacher before he’s chided for not being more impressive and utilising his quirk to the fullest and they move on to the next student. say a standard class is twenty students like it is at ua. that leaves just over two minutes for each student to learn and practice their quirks. you can’t focus on just one kid per lesson bc what will the other nineteen do? do teachers also have to have a degree in quirk counselling? is that part of becoming a phys ed teacher or is it some random joe schmo trying to wrap his head around literal super powers?
given that inko goes to garaki - a doctor - to confirm izuku’s quirklessness, it can be assumed that quirk counselling is entwined with the medical system. i don’t know if you’ve ever had to apply for a specialist before but you can be on their waiting list for a while. a quirk counsellor is essentially a specialist. are there subcategories of counsellors? do you focus on either emitter, transformation or mutation the way doctors become cardiologists, paediatricians and neurologists? or is one person expected to be equally knowledgeable about all three?
we see through toga that her counsellor identified her need for blood but they didn’t find a way to curb those instincts or even find a supplement for her. she’s left to be abused by her family for something she can’t control bc it’s literally in her dna. compare that to iida who knows he needs orange juice to power his quirk. his entire family are pro heroes so it would be easy to assume they could employ a private quirk counsellor the same way richer people can employ private doctors.
how many people have specific requirements due to their quirks? changes in their physiology that have to be treated the same way nutritional deficiencies and allergies do? even people without mutations probably have those requirements: does kirishima’s shark teeth mean he’s an obligate carnivore? does mina’s acid change her ph levels and what vitamins and minerals she needs? how would they figure that out? quirk counselling.
what about kids like touya who would need extensive counselling so he could figure out how to live with his quirk without hurting himself? kaminari essentially has seizures and they’re so normal to him and everyone around him that they’re the butt of jokes. they wouldn’t be a one and done patient; there’s always going to be people that need continued support the exact same way there’s people that need developmental and disability support. there would be so many quirks that harm their user, are they just taught to bury their quirks? as if that wouldn’t cause any physical or mental consequences?
governments can’t create a system that applies to only some people, we’re expected to believe they’ve made one that applies to all of them?
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I think very often about the fact that Silver doesn't have any friends from his own time. Even if he did make friends in the future, he would risk erasing them from existence any time he chose to go to the past; and not only would nobody but him realize the loss that happened, but also he would have nobody but himself to blame for causing the loss of his friend.
And that made me wonder: If Silver were to be rendered unable to (seemingly) ever return to the past and got forced to make a life for himself in the future, and then he did, but then suddenly he regained the chance to see his friends from the past again… Under normal circumstances he might've had little qualms about visiting the past again, but after spending potentially years accepting he'll never get to see them again but he's not gonna let that prevent him from living his life… would he be willing to risk losing the life he has now?
Exactly this is a dilemma I like discussing in some of my fics as well, like New Beginnings and Genesis. The choice to go back in time and making a whole world and its inhabitants not exist in the first place is definitely made more easy when that world is beyond rescue and its inhabitants are mostly gone or rapidly dying out anyway. Since the games never dive into Silver's life in the future except some vague mentions here and there, like Silver saying that the sky is blue and everybody's got a smile in Colours DS, I find it hard to infer what his social life would be like there. But indeed, if he brings forth an accidental change to the timeline, it is very likely that people he knew in the future are gone or get fundamentally changed. And if they don't recognise him with each timeline 'reset', I can imagine that for Silver it eventually becomes better to just not have any acquaintances there at all. It leads to too much heartbreak, too many goodbyes, and far too much guilt. No, in such a scenario, I really do think Silver might steel himself and ensure his only friends are ones that are safe in the past, where his control over their lives only extends to ensuring they can keep on living instead of being responsible for their demise. Stopping people from coming into existence is already a tough choice, let alone if it's someone Silver knows, and I think he's got a lot to grapple with conscience-wise about it all.
As for your question in your second paragraph, I'm afraid I don't have a solid answer. I think a lot would hinge on how likely it is his visit to the past immediately changes the entire timeline. If he were to visit on some calm weekend afternoon when there's nothing happening regarding Eggman and the like, I don't think there would be too much chance of things going wrong? But I do think he would be tremendously antsy about it all, both in part because he hasn't seen his friends in the past for so long and in part because he is afraid he's going to lose some friends all over again, but then in the future instead. All in all, it is a situation wherein I see only losses and problems, with no easy solution to ensure everything goes well for both people in the future and the past simultaneously. But somehow, I have faith that Silver can make it work!
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So I was thinking, would genshin ever make a duo element character? Because we know there are elemental creatures like wind whips and Oceanid and probably others we're unaware of, but what if, for example, an Oceanid got a vision and it wasn't by chance hydro.
The only way I think they could make this work is by having it function some how similar to Childes ranged vs melee playstyle.
Like, either the skill or burst switches your element for a certain duration, and perhaps fighting style? Like imagine an Oceanid sword user with a pyro vision. Their default is a hydro sword since that's their natural affinity. But when you use skill or burst, it switches them to their pyro kit for say 30 seconds (ideally the duration doesn't end if you swap out to someone else) Feel like this would prevent a broken self vaporise character, since the elemental application from the first element would get used up pretty quickly.
Example
Tidalwave: tap elemental skill deals aoe hydro damage. Hold E to switch to the Earthshaker state. While in the Earthshaker state, the characters elemental and burst will deal pyro damage. Duration: 30s
And I thought of this too
Ascension 4 passive: While in the Earthshaker state, energy regeneration is increased based on the characters max hp (because hydro default)
That, or their normal attack is one element and their skill/burst is another by default, but I feel like that's a bit too wonky for a functional kit. Also the reason we can't, and probably shouldn't be able to, mix and match the travelers elemental skill and burst. Kinda feels like it has to be two modes like childe
Honestly, this could be really cool, but also feels like it'd be hard to pull off well. (Also artifacts would be an absolute pain to figure out. You wouldn't want to use an elemental dmg goblet unless you're focusing really specifically one one element.)
Or, you know. It could be like the traveler where they can only use one element at a time with no access to the other unless you switch them. But that's boring.
Okay, now I actually kinda want to design a dual-element kit.
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