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#inciting meeting to bring character back into the game
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coats hello!! you said you played ttrpgs, but do you have any favorite systems or rulebooks?? also do you have any recommendations for how to start a campaign / one shot and bring everyone into the game? that's kind of. the most difficult thing for me personally to do so I'm looking for advice skdjskns
Hi nonny!
My fave systems/rulebooks are a bit of a grab bag; I started playing tabletops with the classic DnD (4e is what I learnt on; the group I played with played some of the beta rules of 5e for a bit and then swapped wholly over to 5e eventually, once it, y'know, was published.), and I also played a bit of pathfinder, which, like, y'know, not a huge jump there. So I've got, y'know, nostalgic affection for both of those.
(for not table top nerds - pathfinder is literally DnD edition 3.75 - it's built off the rules of 3.5, with the names scrubbed off for not-getting-sued-out-of-existance-by-WotC reasons)
That said, I've had a lot of fun with the Cortex system - the Leverage RPG runs on it, which is a fuck of a lot of fun to play with the right group, though you do need people who are at least somewhat genre savvy and willing to lean into it-- and the FATE system, which, special shout out to 'under the table', which is a prohibition-esque take on authurian legend that is just. so sexy as a world building idea. so much fun to fuck about and do organised crime in. Some of it's a bit janky but what is ttrpg play if not jettisoning that which does not vibe with you.
(I also taught a class using a stripped back version of the fate system, so, y'know, bonus points there; we picked FATE cause it is literally so easy to pick up for newbies and doesn't need Weird Dice)
Annnd then we get into the weeds of sort of obscure/only kind of ttrpgs as classically thought of. My favourite fucking thing in this space is a game called 'the quiet year'; it's half a card based rpg, half a map making game, about a community after the collapse of civilisation. You get 52 turns -- a year -- and at the end the winter kills you all. Which is a bit grim, but it's a lovely, thoughtful game to play.
Similarly, 'dialect' is just...such a fascinating game to play. (possibly, this surprises no one who's shown up here via my ao3; I do love weird language shit). You play as part of an isolated community, and...well, create a dialect for that community, based on events they (you) experience.
And then my final one in this space is a game called microscope, which is...well it's really only kind of a game at all. It's more of a worldbuilding tool, honestly, but it's fun, and it's a great way to come up with some weird ass shit you can then use for a homebrew world.
Ok, so, that's a grab bag of weird ass shit that probably says a lot about me; lets talk about starting games and getting people into them. I'm sort of assuming you mean, like, narratively, not like, the mechanics of finding a group to play with or like, how to organise a session.
(if yes, that's what you mean: sorry bud, on your own there, I haven't had a group to play with since pre-plauge, and most the people I'd play with these days are approximately 10-14hrs behind me in time, which makes scheduling.....hard.)
Anyway.
Starting off a oneshot or a campaign is...honestly it's pretty similar, in my experience; a oneshot does compress the time frame somewhat bc you don't wanna spend an hour being like 'worldbuilding lore drop time' and/or 'plot hook baiting' when you're only playing for like. four hours total, y'know?
If what you're looking for is an inciting incident; some sort of 'hey here's a MEATY PLOT HOOK GO FETCH' sign for your players: the classic is, ofc, 'you meet in a bar'; there's nothing wrong with that, it gives a nice bit of space for players to introduce themselves either explicitly - 'I'm Longfang, a hunter from clan blackthorn' sort of thing  - or implicitly, in the 'lurking around in a corner ala strider' school of character intros. Also a fairly easy way to set the tone - is the bar Notably Sketchy, what else is going on in the bar, are the patrons gregarious or all suspicious, etc.
(obviously, you can theme as appropriate for your world; maybe it's a cafe, or a market, or the guild halls, or a freighter bay.)
Other great inciting incidents that are endlessly adaptable: 
You all wake up In A Place (where you were not before) -  classic mystery hook. A group of strangers are brought together by Mysterious Forces, and need to a)get out of where they are b)investigate what happened and why they are all here. Bonus points if you have a mole; one player who knows — or thinks they know — why they've been chosen(they're secretly part of a gang, they're secretly royalty, they recognize the markings as The Cult That Killed Their [insert relation here], etc.) Extremely fucking funny to make every player think they know, and set up the spiderman meme when all your players stumble over revealing whatever secret they have. 
You all have A Job. Another classic hook - you've been hired to [take macguffin/person] to [place]; you've been hired to [steal thing] from [fancy bitch party]; you've been hired to clear [local basement/dungeon] of [rats/monsters]; etc. Nice easy set up, very basic 'this is Why You Strangers Are Together'. Does require you to have players who will like, take the hook, even if they take it and then immediately wander off to do something else halfway through. The person who hired your players may or may not be a person in specific - it may be A Guild Job, and your players all just got assigned together, or they're having their Normal Bitch Lives travelling coincidentally together and then oh no a monster attacks your trade caravan roll initiative!
Fucked Up Shit Happens, What The Hell. This is the one where you wave the plot hook at your players and are like 'damn that was crazy!' and then let them be like 'shit that was crazy, can I investigate that?'. Obvious ones here are: oh god a body where there should not be one, oh god no body where there should be one, someone rich is doing something sketchy (and your players saw some of it), weird magic/tech shit happened and yr players are the only witnesses. Worldbuilding for this is a lot of contrast - being like 'x is a Weird Thing' helps show, like, what isn't weird, if that makes sense? so like, in star wars, no one is surprised when jedi pull out their lazer swords, so the viewer knows this isn't 'holy fuck you have lazer swords???' situation; on the other hand, when the demogorgon comes clawing out of the wall in stranger things, all the characters shit bricks and the viewer is aware that like, This IS Fucked Up Shit Happening. (obviously, it's a bit more complex than that in context; what I'm getting at is showing NPC reactions to [plot events] helps tell your players about the world.)
Run before the Plot gets you. This is basically a variation on living normal bitch lives -> surprise roll initiative, where your players have Witnessed Something, and now need to Get Fucking Gone before [whoever] Makes Them Gone. Maybe they want to investigate, maybe they don't and the plot is coming for them anyway, but either way, Someone (or something) is trying to find them, and silence them. Sets up a very nice cat and mouse, if you're into that sort of thing - maybe your players saw local prince eating a person, and now they're trying to reveal that the monarchy are all fucking vampires without becoming vampire chow themselves, maybe they're just trying to avoid the government making them sign a bunch of magical NDAs. Very nice way to drop a bit of worldbuilding, because power structures tell you a lot about the world - are the cops corrupt, is this unusual, who's in charge and what's the social contract look like, if you fuck up and get caught are you looking at state sanctioned execution or imprisonment or a quiet knife in an alley, etc.
Nine plot pile up. This one probably has an official name; I always called it this in class, because, well, I think I'm funny. This is the one where your player('s characters) all have their Own Goals going on, and whoopsy, they all overlap! Either they overlap like they're the same goal, 'we might as well work together to Do X', or they overlap like 'I'm trying to steal the orb of magic from the same guy you're trying to kill and wow this is awkward, they need him alive to answer for His Crimes.' This one is a bit more work; you do have to talk a bunch with your players about what sort of character/plot they want to run for their specific character, and keep track of that as well as like, your overarching plot.
For an example: I once played a warlock who had a creature companion that got stronger as I fed it the corpses of defeated enemies, but those had to scale with us; my warlock pact required me to keep feeding it, which ended up with me having to choose between giving up my powers or slaughtering my party-mates after we'd levelled high enough. The main plot of the game was your standard war between kingdoms/gods sort of dnd plot; my character's plot was just… one of the background plots goin on. Another party member was secretly using the party to cover their hostile takeover of their family company; a third was basically a catch me if you can sort of conman who got in way the fuck too deep. The inciting incident for us was being hired by the local king to go Do War Shit (aka You Have A Job); my character had signed up bc war is great for corpses, hostile takeover had signed up bc their family company supplied War Stuff, and conman "signed" "up" and accidentally ended up assigned to do work instead of being left to fuck about with (and steal) supplies.
Also, just generally — fucking steal that shit. Steal like it's your job. Steal like you're in the british museum and all the security just flipped off. Got a movie you like? how's it start, what can you lift from that. Got a book you like? the first ten pages are yours now. If there's an scene or two in a show you like, think about why you like it, and then…copy it. 'My city now' your way through it; for all there's different considerations when it comes to writing the whole of a game, the opening is basically the same as any other story - hook the reader/viewer/player, make them want to find out what happens next. Starting in media res is a time honoured tradition for a reason; work out what your plot is, and then start your players about five minutes after it starts going off the rails, narratively speaking.
If you're looking for worldbuilding advice, though— or, rather, introducing people to your world — well, that's a lot shorter. Throw it at them! drop them right the fuck in. Let them pick it up as you go along - if you're starting in a city, describe the city. Is it cobblestone? are the skyscrapers so tall they vanish into the smog? are the crowds bustling, or are they harried, darting from place to place in fear. When all else fails, go off the five senses - what can your players see, what would they notice? what would they find unusual - their characters, that is. If you're playing in star wars, you wouldn't be like 'HOLY FUCK LAZER SWORDS EXIST???' but you might be like 'oh wow a jedi, I didn't think I'd ever see one in real life!', and 'oh there's a droid' is like, 'oh, a chair'. You might call out that it's a weird chair, maybe, but otherwise it';s like, 'you enter a room, there's wooden chairs around the outside'/'you enter a room, there's a couple of cleaning droinds doing their job'. lets your players know there's droids, but it's not like 'holy fuck robots?'.
Some of this worldbuilding is stuff you should cover in your session zero, if you're running a campaign - that's the one where you set up player characters, etc - and just…y'know, give your players an overview of your world. If you're running a oneshot, cover it when you pitch it to your players - 'I've come up with this cool as shit idea about a world where there's a group of monks with lazer swords in space, also theres robots', for instance, or 'ok, like, a teen coming of age movie set in the eighties, but also there's evil monsters'. Don't be afriad to use a reference point that your players know - emphasis there, no good being like 'imagine the ethical nightmare of animorphs but set in like, a round the twist sort of world', if your players haven't read animorphs and don't know what the fuck round the twist is.
Zero idea how to end this, so. uh hope that helps even a little bit, anon? if you've got more questions, or are like 'dude what theee actual fuck are you on about here', feel free to hit me up again. (also, anyone else reading this). 
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qu33nincrims0n · 10 months
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My Dumb Thoughts on Higurashi- Watanagashi Part 1
the second of my Higurashi reactions. had to break it in two because of picture limits, but I hope you like it! My other chapter reactions can be found with #dumb-thoughts-series. Also, I had to break this one into two parts cause it was too long. that should be up in the next fifteen minutes or so.
Ch 2-1
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Some kid causally coming into the game store-
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No Keiichi Bad!! Don’t be weird about your middle school friends.
Mion, you can’t leave your own competition! How rude >:(
 – future me coming in to say I really need to be more attentive to stuff, can’t believe I missed the inciting incident of this chapter – 
I wonder where this would be in relation to Oni timeline wise. The festival will probably help.
Tip: So, you’re saying Mion has a lot of adults in her life? Say, at least five men who may or may not have a white van?
KEIICHI NOO!!
Ch2-2
The unearned confidence level on this lad
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“Why would I need to know how to put on a garter belt?” Keiichi, don’t lie. I know you well enough to know there’s a 25% chance you’re keeping that outfit.
Hey Shion. Pretty sure I got spoiled on you existing, but hey its nice to meet you. (I guess there’s a chance It’s actually Mion, but I doubt that. Also really undercuts this plot point to know the steam designs seem to have different bangs. Glad I’m using the originals.). Also, you’re now voiced by Silver the Hedgehog as played by Red Van Buskirk.
--- future me coming in to say I was right in that their bangs are slightly different, but it seems like it switches if and when they pretend to be one another so it’s just a weird choice ---
Also, interesting Characterization of Oni-Keiichi being too stressed to even make much note of the outfits while Wata-Keiichi notices a whole ass new character.
One of her uncles owns this place? Well, that could help explain how the talk with Ooishi got to Mion so fast in Oni
Am I crazy? Did this game take like 20 horny pills when I wasn’t looking? Like Oni had some horny stuff but this is a lot. Like a full armada of horny. 
Ch2-3
“Maybe Satoko is helping the most by doing nothing at all 🙂”
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Be normal Keiichi!!
Aw man this is chalk game adorable. Reminds me of playing with my little cousins, even if it’s just a diversion. It’s really cute Keiichi just immediately goes along with it too.
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Casually drop kick a child. Teacher: does nothing
Compare a Onigiri to Curry. Teacher:
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Man you’re real bad at not being suspicious, Mion.
Weird to be on this end of Rena’s lie detecting powers.
That’s actually really sweet, Shion.
“Not like Mion would ever go as far to put a needle in my food”
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Tip: okay so Mion and Shion are doing some sort of twin switch thing, right? Where one is the other for a day or something.  That seems like what this is telegraphing.
Ch2-4
I feel Keiichi going to sleep during recess in my soul.
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Wata-Keiichi not being weird challenge: impossible
I love Collage Mode in Disco Elysium cause now I can make this:
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Oh, I remember that keychain from Oni! It’s so Kyu-te!
The entire town acts like bees heating up a wasp, just getting progressively closer. And closer. And clos-
Oh, hey Ooishi, nice to see you back.
Is it really so unbelievable that it might actually be twins Keiichi?
Shion: Keiichi, that’s sexist
Me:
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Okay, so based on this, the main divergence point is that Keiichi didn’t go to the junk yard and meet Tomitake, so he’s not suspicious about the events of the dam project, and now even sees it as a cool part of the village.
I imagine Keiichi is an 80-year-old in a child’s body, sitting in a recliner watching Jeopardy.
Aw this is sweet; I can’t wait for this to all go horribly wrong and for it to all be Keiichi’s fault.
Ch2-5
The guys outside when they hear you have an invite:
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Chaos! Control!
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Keiichi Moments Later:
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“Bringing in Reinforcements! The No-Horny Brigade shall prevail!” said Keiichi, unabashed horndog and
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I love casually carrying around laxatives in the hope I can use them for hijinks and tomfoolery. Truly the best friend of every growing girl.
You know the answer Keiichi, you just stop beating around the bush.
It’s all clicking together. Also, finally a VN flashback that was actually useful and not filler!
(and so the bento tip wasn’t a switch, she was legit jelly).
Oh nO hOW CoUld tHIs HavE HAppEneD?
Mion seeing the gift:
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Hey, kinda a dick move, Shion. You know what, you lost your little Silver voice privileges. Go to space!
(This is because of poor behavior and definitely not because I couldn’t keep the voice in my head no sir-e!)
Prediction time: This chapter, Shion or Mion is going to be murdered, but Keiichi is unsure which one it was, and he begins to think the survivor is the other pretending to be them.  Whether it really is or isn’t is left ambiguous.
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witchcollabgame · 4 months
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Other Narrative Structures
Three Act Structure:
The three-act storytelling structure divides a narrative into three parts:
Act 1: Setup
Introduction of characters, setting, and premise.
Inciting incident that initiates the central conflict.
Act 2: Confrontation
Rising action with challenges and conflicts.
Midpoint twist or revelation.
Escalating tension leading to a climax.
Act 3: Resolution
Climax with the protagonist facing the central conflict.
Falling action addressing consequences.
Conclusion, resolving character arcs and themes.
This structure provides a framework for crafting a well-paced and engaging story across various mediums.
Hero's Journey:
The Hero's Journey is a storytelling structure identified by Joseph Campbell, comprising several key stages:
The Ordinary World:
Introduces the hero in their normal life.
The Call to Adventure:
Hero receives a call to embark on a journey or face a challenge.
Refusal of the Call:
Hero hesitates but may be encouraged by a mentor.
Meeting the Mentor:
Hero encounters a guide who provides assistance.
Crossing the Threshold:
Hero leaves the ordinary world for the unknown.
Tests, Allies, and Enemies:
Hero faces challenges, makes allies, and encounters enemies.
Approach to the Inmost Cave:
Hero nears a central challenge or dangerous part of the journey.
Ordeal:
Hero undergoes a severe test or faces a powerful adversary.
Reward (Seizing the Sword):
Hero achieves a significant accomplishment or gains insight.
The Road Back:
Hero begins the journey back, facing final challenges.
Resurrection:
Hero faces a challenge, showing transformation.
Return with the Elixir:
Hero returns, bringing lessons or benefits to the ordinary world.
This structure reflects the hero's psychological and spiritual growth through trials and adventures, seen in many myths and stories.
Environmental Storytelling:
Environmental storytelling is a way of telling a story through the design and details of the physical environment. Instead of using explicit dialogue or traditional methods, the setting itself communicates aspects of the narrative. This technique uses the atmosphere, visual cues, and objects within the environment to convey the story, creating an immersive experience for the audience. It is often seen in video games, literature, and film, where details like abandoned spaces and interactive elements play a role in unraveling the narrative.
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wearethekat · 2 years
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March Book Reviews: Unsouled by Will Wight
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This is the first book of, as of right now, ten. I got sucked into these because of an excellent positive recommendation by Ilona Andrews (one of the best writers of urban fantasy) and also because they were free on kindle. I’ll warn everyone now: these are incredibly readable. I’m going to set this up as a bit of a master review for the rest of the series, since I read the entire thing in about a week and my later reviews are going to be incomprehensible to people who haven’t read Book 1.
So! The Cradle series is about this guy called Lindon, who has the ambition of that person from your high school who would do a murder for five points of extra credit, matched with a fundamental decency and kindness. Unfortunately, Lindon is stuck in a world exactly like a video game where he was born at level -1. And the way his culture works, they view him as a worthless investment and therefore refuse to train him. (The moral implications of a world that works exactly like a video game are fascinating. I’ll get more into that later, probably). So Lindon is stuck at a point where ten-year olds can snap him in half with one hand, struggling desperately to get stronger on his own-- until the [redacted] inciting incident about a third of the way through. 
We also get an excellent cast of supporting characters-- Yerin, who has a traumatic past and who would also kill a man for points, not to mention [redacted] character (a classic stinky bastard man) who we meet in book 2. The basic structure is Lindon starting from less than nothing and slowly dragging himself up and into situations where he’s more and more out of his depth. This is the ultimate competence novel with the ultimate competence protagonist. Wight has a deft touch with making sure that Lindon’s always the underdog, sometimes ridiculously so, while allowing him to become increasingly competent and powerful. This is probably the strongest point of the writing.
And there’s no romance whatsoever until book 6, which is a rare and precious thing. (I also have Thoughts about this that I’ll bring back when we hit Book 6. short version: I really want to give Will Wight the Aro 101 powerpoint. This series could be SO powerful if everyone was aro... alas). 
Anyway. Absolutely, compulsively readable and frequently free on kindle. It does not perhaps have deathless prose, but the writing is perfectly functional. Highly recommended, although perhaps not to everyone’s taste. I do tend to sideeye the video game worldbuilding a little. The experience: exactly like watching someone else play a videogame very, very well. 
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googledocsdyke · 3 years
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i have not seen any episodes of spn past season 10. but i am asking u because i trust ur opinion. should i watch the other 5? or is it not worth it?
oh ABSOLUTELY watch the other 5. you'll get some big hits and some big misses. my opinion on ~dabb era~ as a cohesive concept changes every time the wind blows but (and i was yelled at on discord for this) season 12 is one of my singular favourite seasons of supernatural. some general pros of seasons 11-15:
- genuinely post-carver supernatural just feels like it's less afraid to have fun. like you get yockey and perez who specialise in writing an all-caps WHAT IF... on the top of a whiteboard and just fucking slamming the gas from there. but like WITH the reading. the 3-episode season 12 yockey hat trick is like. BING BANG BOOM. angel gender! cas backstory! hunter funerals that aren't lonely devastated burnings but a big crowded house full of drinking games and collective community lore! THEE banes twins! other one-episode wonders include the chitters, scoobynatural, baby, regarding dean, tombstone, ouroboros, mint condition..... late seasons supernatural is at its best when it says fuck the very tiresome molasses mytharc and let's be insane and do a Concept. and it WORKS. like the finales mostly drag but many individual episodes are so good that i could live there
- you get claire's coherent arc!! miss newton killed it in 10x09 and 10x10 and 10x20 but a lot of it is claire having like. the worst fucking life of all time and being prickles and thorns and too much anger behind too small of a gun. her relationship w jody is SO good and aching and the wayward sisters setup is super fun even if. yknow. they didn't follow through
- BILLIE is truly one of the best chars they've ever done though they did her dirty at the end. like she haaaates the winchesters but rather than being some deep seething hyper-personal resentment she has a fascinating relationship to like. the desire to generally bring order to the universe — not imposed power, but just like the natural cycle of being in the world. in a way she's not so much working against the winchesters as she is the like very existence of the entire show — what dies Should stay dead and what is clearly dying Should be put out of its misery and YET the show rolls on. like it's deliciously uncomfortable every time she's on the screen because she's RIGHT! the only reasons the winchesters "should" survive another day is like.... they want to. her style her flair her lines her philosophy her position as Librarian mwah!
- rowena as well. god. milfnatural REALLY goes crazy in the later seasons i don't know what to say she's so good. the FLAIR the drama the royal court shakespeare production of it ALL
- MARY PLOTLINE HIIIIII. WOW. Well. if i think about mary for too long my brain does microwave noises but like the fact that they Literally resurrect the ghost of an inciting incident, the mother-as-plot device who does not speak, never the mourner eternally mourned???? And they stick her into the living world????? And she takes off that stupid nightgown???? big qualms w mary in lebanon and lack of john followthrough BUT LIKE. and her relationship with dean like she cannot meet his eyes. she cannot meet his eyes. multiple dean mary scenes that i cannot physically watch it's like a live wire MMM DELICIOUS
- JACK. SO important to understanding cas' arc. he is gay and he is a dad and he is a dad ON PURPOSE w such sweetness and sincerity and presence like i will become so fiercely father-shaped it's just quite excellent like the dude queers fatherhood. i am of split minds of how they did the dean jack relationship bc at the risk of over-spoiling it i think it's all setup and no followthrough/denouement/proper resolution. and like this is a general problem w supernatural in general that doesn't go away in late seasons you can see the moving parts of something great and then they kind of shrink back and explain it away in the vaguest way possible. But still. jack amazing mesmerising so much potential much of it realised it IS ABOUT father and sons
- you get to see dean and cas build up to 15.18. which is just, like, delicious and SO rewarding. season 12 almost-get together! widower arc! divorce arc! tenuous quasi-parenting debates! all building to I Love Every Body Be Cause I Love You
basically like much of supernatural, it has a lot of truly delicious moving parts with a lacklustre mytharc and some truly egregious writing decisions thrown in. it's not coherent in a way that supernatural has never been and arguably gets worse. BUT it has some of my personal favourite characters and writers of all time and if you want to see any of the above it's like. entirely worth it. and there is something delightful if disturbing in watching a show go on for so long that it parodies itself and references itself and eats itself whole. it is so often so much FUN let's hear it for cwification
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dizzydancingdreamer · 3 years
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Men who I think would be soft for their baby for no other reasons than because I want them to be, in no particular order but still numbered ten to one because I like countdowns...
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Part two —> part one here
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This one’s for you @activist-af​, no Finn and Kol erasure here Lottie
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10. Raleigh Becket
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A really good man who is a little too impulsive at times and has pretty much no sense of self preservation and always seems to get himself into worsening situations
Is so fucking soft for his baby that it’s insanity
His baby is in no way the same kind of super soldier he is, she’s literally the softest baby in the world, and he’s just so careful with her
Like he follows her around the compound and just makes sure she’s okay
Eats every meal with her, shares a room with her, literally does pretty much everything with her just in awe
So many cuddles before and after a mission, lots of reassurance, kisses her entire face everywhere at least twice and has to get practically dragged away
Endures so much teasing from his partner
I don’t care if his character is suited for a dominant female you can’t change my mind on this one this man is soft as fuck
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9. Ambrose Spellman
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A reformed radical warlock who has been locked in one house for a hundred years and is itching to go on a self-destructive bender after cleaning up his family’s messes for years
In absolutely no position to be in a committed relationship but I don’t give a single fuck
He would follow his baby around like a damn puppy when finally free of the Spellman residence 
Oh she wants to go to witch school? He’s tagging along
She wants to go travel? Lead the way
The park, carnival, movie theatre, cafe, literally endless places he would follow her
Would read to her as she falls asleep and tell her all his little bits of knowledge on things that he collected during his time stuck in the house
A soft man that is final
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8. Richard O’Connell
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Cannot survive a normal, mundane life because it’s “too boring” for a man like him and would risk it all for a mummy invasion even if it means that he dies in the process
But by god he is so fucking soft I just know it
Keeps her safe at all costs even when she pouts at him and makes him take her with him when he travels
Refuses to leave her side when they go abroad because his track record with ancient curses is not great and there’s no way he’s letting some gross ass mummy hurt her
*dramatic gasp* HE ACTUALLY REFUSES SOME DANGEROUS MISSIONS FOR HER??? 
Does the thing where he leans into her hand when she touches his face and like kisses her palm
Definitely sleeps curled around his baby and wakes up at the slightest noise ready to hurt any intruders
I would literally do anything for this level of soft
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7. Finn Mikaelson
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A one thousand year+ original vampire who has absolutely zero sense of self preservation and actively seeks death because of how much he hates himself and would gladly bring his family down with him because mommy said so
Doesn’t quite fit the full dominant image but I don’t care he fits the soft part 1000%
Would bring her with him when he goes to see his family and is always wrapped around her the whole time
Endures all the teasing that would come with that for her because she’s?? Just?? So?? Cute and perfect???
Literally a thousand years old and would still absolutely crumple for his baby in SECONDS
If she cried it would literally be game over
There would be two people crying 
He would be crying MORE than her
Epic date night planner, meticulously detailed, would pay so much attention to the things she likes and picks up on even the smallest clues
God he’s so soft I want one
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6. Clint Barton
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Largely pushed aside Avenger who has been evil in the past and appears at times to miss the evil a little too much
This one doesn’t even need an explanation, I’m literally right and this one has proved himself countless times
This man is the love of my life so yes: I am biased
Badass, sarcastic, cold archer Avenger by day; soft, caring, gentle man by night 
Goes home, soaked with blood and sweat, and pulls his baby into the shower and just sags into her arms 
Lives for her fingers in his hair after a long day
And bubble baths with her 
Has gotten in trouble countless times for skipping important meetings but does not give a single fuck about it 
Teaches her archery and doesn’t yell once (which is a feat pointing to his softness because once he tried to teach Nat and they yelled at each other the entire time)
HE IS SOFT, CASE CLOSED
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5. Bellamy Blake
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Incited a radical uprising in a highly dangerous and sensitive situation for really no reason at all other than the fact that he wanted to be the de facto leader of something
As per usual, I don’t care about canon characteristics this is my world I can do whatever I want
Every bone in this man’s body is a protective one 
Yes, every single one (No, I’m not sorry about this)
Does not take shit from anyone about her, has definitely shut an entire group of people up for talking about her badly
Gets so nervous when she does anything even remotely dangerous and when she does he’s stuck to her side like glue
He’s so touchy and talks so quietly to her, not because he doesn’t want anyone to hear him call her his baby but because he just literally can’t bring himself to raise his voice he’s that soft for her
Does everything in his power to make sure she’s comfortable which is by no means easy in the slightest
So many forehead kisses that it’s almost barf worthy but he doesn’t care because she loves it and that’s all that matters
The radical leader is a fucking puddle of softness for his baby and that’s final
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4. Loki
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A trickster god who always teeters precariously on the edge of good and evil and no one ever knows which side he’ll favour at any given moment
Except when it comes to his baby then he’s good duh
Tiptoes around her because he would definitely be the type to go for a baby who jumps easily and he’s loud and kind of clunky so he’s always just slow and gentle 
So much gentle teasing and giggling like oh god it’s tooth rotting sweetness
He takes her hands and just puts them on him, like his chest and cheeks and jaw and arms
Anywhere he just wants her touching him all the time 
He rests his chin on her shoulder or head and reads whatever she’s reading or watches her go about her hobbies, kissing her cheek in between 
This girl would never work a day in her life she would be ridiculously well taken care of
Would burn down a city for her with little provoking 
As soft as butter for his baby
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3. Kai Parker
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Bringing back the “needs a therapist, not a girl” but sprinkle in a touch of volatile daddy issues that has created a man so hyper reactive to every negative situation whose only solution is to lash out because he figures no one loves him anyway 
But sweep all that aside because fuck it, I don’t like it 
He would worship his baby 110%
Is the type of man to let her do his nails and put as many face masks as she wants on him
Can’t sleep without her literally on top of him 
He so clingy and touchy, loves when she grabs his hand, internally screams whenever it happens
Has for sure killed for her that isn’t even a question it’s just a fact 
“He didn’t do anything” “he looked at you” “but Kai” “but baby” 
Would do it again
I DON’T CARE: HE’S SOFT FOR HIS BABY
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2. Jasper Hale
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A literal once upon a time confederate soldier who made child soldiers for his dom-vamp girlfriend because he was “in love”
This man has ripped so many heads off so many bodies but I don’t give a single fuck I know he goes home to his baby and just picks her up and does not put her down 
Face it, his family is rich, he doesn’t have to do anything, naps are definitely a big part of his routine and he’s always just snoozing with her on the couch, pulling her onto his lap and pulling a blanket off the back and they’re just asleep
Goes out for dinner with her, makes it through maybe twenty minutes, the entire time he’s waiting for it and then boom, the puppy eyes, game over, they’re home in minutes
Has skipped so many family functions 
Will make any excuse to just go the fuck home 
Sometimes he doesn’t even make an excuse he just fucking leaves
He’s touchy too I just know it look at that face the man lives for contact
The verdict is in-- 100/10 SOFT
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1. Kol Mikaelson
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Perhaps the angriest, most volatile, I-hate-the-world-and-everyone-in-it, thousand year old+ original vampire who has been stomped on so much and died so many times that he has no true sense of the world, trust, and love left
Oh GOD this man, this FUCKING MAN 
THE SOFTEST MAN HOLY SHIT
I don’t even care what y’all think about this one Kol is so damn soft
This man is the inventor of cuddling 
And he doesn’t give one single fuck about where and when I just know it
Family dinner? The witch market? CHURCH?? 
It doesn’t matter, he’s pressed against her 
Oh god this man is protective 
Maybe a little possessive too
I don’t care
His family calls him unpredictable so hey he may as well live up to it and burn down a bar or two or twenty for his baby
Shows her all of his witch things and rambles about them all
Is always pulling one of his shirts or hoodies over her head 
AGAIN BUBBLE BATHS I JUST KNOW IT 
He likes washing her back and just getting to be alone with her 
He likes it even more when she washes his hair like he just sinks to his knees and closes his eyes and gives into it
GOD MY HEART IS BEATING SO FAST FOR HOW SOFT KOL IS
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126 notes · View notes
livvynka · 3 years
Text
Why did you leave me? Kamilah x Adrian x Amy AU
Story is in different universe. I will not spoiler anything for you, but read the warnings!
750 words, for adult!!!
WARNINGS!!!: Suicidal thoughts, mental issues, depressions, death.
Please, very carefully choose if you want to read this, If you know, stuff like this, incite your bad moods or bad thoughts, don't read it. I'm writing it from my experience, I'm not psychiatrist and your experience can be very different.
Disclaimer: I know a lot of creators write similar fics, but I don't want to say no to the request. If you know someone who write fic like this, let me know. If you are a creator who did fic like this, I'm very sorry. I'll gladly tag you and promote your work.
Request is from amazing @glowriter.
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Writers I know, who writes similar theme (I GOT THEIR APPROVAL): @rhonda-sayeed @blaine-hayes
Tag list: @fal-carrington @samanthadalton @vonda-b-real @drmmyrs @straightlikewetspaghetti @blaine-hayes @lizielasyd @mrskamilahsayeed @millasayeed @ntoraplayschoices @ilove-kamilah-sayeed @kamilah-is-queen @rhonda-sayeed @queenkamilah @domakir @kwaj115 @fundamentalromantic @somethindarker @crimsonvrose @glowriter @leenasayeed @hellyeah90sbaby
Please consider following these people. They are talented and their blogs are great! If you want to be tagged or do not want to be tagged anymore, please, contact me.
And thank you for your support. I appreciat all likes, reblogs, comments. You are all amazing!
DISCLAIMER: I do not own these characters, they are property of PixelBerry studios!
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11 days back
Kamilah is sitting on the edge of Ahmanet Financial building. She is trying to get her mind back. Memories, emotions, dialogs. Everything is flashing before her eyes. Too many thoughts, too many emotions...
She sees one memory brighter... Her brother. He is smiling and trying to get her attention. He hides his horse toy and Kamilah needs to find it. It's old wooden horse, small enough to hide in your palms. They are playing this game for years... His bright smile, his unconditional love towards Kamilah and his family, how sunlight dancing on his face.
Next memory is about Adrian, it's a few years after they meet and Gaius send them to their first mission. He is laughing to Kamilah's arrogancy. How she sends the cowboy men to the hell. The cowboy men come to her and offers her drink, she refuses but he doesn't stop there. He squeezes her wrist and she, with the swift move, break a few bones of his hand, then she throws the offered glass, full of rum. Glass shatter in his face. Adrian laugh and say something about rudeness. She loved his smile, kidness and warm personality. Even if she never admits to anyone. It was one of her anchor to her humanity, one thing she wanted to fight for, one of the thing Adrians remind Kamilah her brother.
In the seconds, all of the memories fades out and storm comes.
She clenches her jaw. Something very dark run in her brain. All the pain, every lost, every negative feeling. And believe, there is a lot of this, she lived too long. This amount of negativity and pain is not bearable for anyone.
"GAIN CONTROL", she tells herself. "YOU NEED TO KEEP GOING."
She squeeze the edge of the building hard, she almost break through.
She looks down and voices calling to her. "JUMP. DO IT. END IT."
Is she going to survive this? Or she just waits for sunrise? Till the sun takes over her life?
She didn't' feel this way a long time. She feels trapped, exhausted, painful, angry, exposed. She grabs her head with huge frustration and shakes side to side.
"STOP! STOP, STOP, STOP! NO, NOT LIKE THIS!"
Voices scream in her head.
"YOU DON'T DESERVE TO LIVE. YOU ARE MONSTER. YOU ARE NOTHING WITHOUT HIM. HE WAS THE LAST PART OF YOUR HUMANITY."
"NO!"
She finds a safe place, darkness calling to her and offers way out of this.
"You know there is a way to fix this, turn... it... off Kamilah."
"NO! He wanted better life for me!"
"TURN IT OFF!!!"
And then she did. She feels nothing. Everything is so quiet, clear. She simply don't care.
12 days back.
Adrian and Kamilah going through the tunnels. Searching for some ferals. Since ´the animals attacks start, they go to the places, where the attacks were and track them down. What they didn't know is, Vega and Gaius are behind this... After long fight, Gaius run and tried to kill Kamilah. But Adrian can't let her die, he loves his sister too much. And when Gaius shoot with a wooden bullet, he shove her to the side, so the bullet shoots him instead. He dropped to his kneese.
Kamilah: "NOOO, what did you do? Adrian!"
Kamilah helps Adrian lay to his back. She still holding his hand.
Adrian: "Kamilah, you need to promise me, you will keep going. Be better person. Find someone who makes you happy, who you can share a beautiful moments, see a gorgeous places. I love you, sister."
Kamilah: "I was the one who supposed to die, Adrian! I lived to long and life don't bring me happiness anymore!"
Adrian: "I still believe there is a hope for you. You just need to accept the fact you are the one who is denying the happiness."
He pats and cleans her cheeks from tears. He never sees her crying. She hugs him.
Kamilah: "I love you Adrian, you will always be my second little brother."
Adrian: "See you on the other side Kamilah Sayeed"
8 days back
Police officer: "Detective we have another report about ´animal attack´. The other type. Victim was man in late twenties, his appearance is very close to the previous victim. Short brown hair, gray eyes and light colored skin."
Amy Seba: "Thank you officer, I am going right away to crime scene"
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BE CONTINUED
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madegeeky · 3 years
Text
So, I've been thinking a lot about Squid Game and whether or not I'd recommend it to people. And the answer I've come to is: no, I would not recommend it because of the ending.
Mr. Geeky says that I put a lot of emphasis on the ending and that I sometimes put it on a pedestal. And I did think about it and whether that was true or not. But I have other things I still love that have really dumb endings like The Autopsy of Jane Doe, which has an aboslutely brilliant and subtle horror for the first 3/4 and then just fails completely at the end. What I realized thinking about this though, is that whether or not an ending ruins a piece of media for me is entirely contigent on if the ending undermines everything that came before it.
And, for me, the ending of Squid Games absolutey undermines what I see as a main thesis for the entire show. And it's fucking frustrating because everything before that is legimately so good.
SO MAJOR SPOILERS FOR THE END BELOW THE CUT READ MORE AND JUST A WALL OF TEXT YOU HAVE BEEN WARNED
This entire show, the entire premise of it, is about the connections that human make with one another. About reaching out to other people had having them reach back. Connecting with people you know will know will die later. Connecting with people who you know are going to die soon. Connecting with people who don't want a connection. Connecting with people who desperately do.
Gi-hun, our main character, spends the first episode of the show abusing his connections. He steals his mother's money. He uses the fact that he wants to buy a gift for his daughter as an excuse to go and bet on horse racing with that money. Later his uses his connection with his daughter's mother to try to get money (granted, it's to pay for his mother's medical bills but still). The connections are there and they do mean something to him but largely in the way that they affect him.
And then he goes to the Game to try to win some money and everything changes. He finds an old friend and reconnects with him. He connects with an old man who has a brain tumor. He almost dies in the first game except another contestant saves him, creating a connection that they will have until the other's death. Later on he attempts to connect with a young female contestant, is rebuffed, but doesn't stop reaching out until she lets a tenuous connection form, and he keeps that connection until she dies. Gi-hun makes those connections despite everyone dying around him, despite the fact that these connections are only going to bring him pain in the end, because he is a human being and it is literally in our genes to want to be with each other. It's just that, for the first time, he's not being selfish.
He has two foils throughout the game, his friend and a gangster. Both the friend and the gangster make connections but they're only for show. The gangster is honest in the fact that the connections are only surface level, that as soon as someone is no longer useful he will cut them out. But the friend is more insidious. He closes himself off emotionally but doesn't really let people know. Then, when push comes to shove, he's more than willing to backstab them. He is cold and thoughtful in destroying the people around him and I have very rarely hated people as much as I hated him. (Especially the marble episode, fuck him so hard.)
But probably the most important connection that Gi-hun makes is the one with an old man he first meets, a man who is dying from a brain tumor. The man is old and sick and Gi-hun will not leave him behind. He consitently puts himself in danger, at risk of dying, because he refuses to let the man die. His does this over and over again. Until the marble episode. Where either he dies or the old man does. This is only after they have affirmed that they will look out for each other, that they will be gganbu, friends who are close enough to lend marbles when needed; before they are old that only people who have all the marbles in the pair will live. It is viscerally horribly painful for him, to be up against this man that he has worked so hard to keep alive and who he cares for so deeply. (Huge, huge props to the actor, he does an amazing job.) And, in the end, he does end up lying to the old man to win but it is only after the old man starts to lose himself, after the brain tumor shows that it is beginning to very much destroy him, that he finally gives in. It is selfish, yes, but it's hard to blame him when he has a mother and a daughter to go back and take care of him and the old man is moving quickly toward death. It's hard to do anything but have your heart break for him as you watch him slowly die a bit as he makes choice after choice that will end this old man's life. It is an amazing, affecting episode.
He makes and reaffirms the connections he makes until the very end of the game. And when I say end, I mean end. It's down to him and his old friend and he ends up incapaciting his friend in a way that means he will win. All he has to do is go and touch a circle and then his friend will be shot and he will get oodles of money. However, there are very few rules to the Game in total but one of those rules is that, at any point, a contestent may call for an end to the games and if the majority agree, then everyone left can walk away but no one gets the money. Gi-hun stops, right at the finish line, and calls for an end to the game, tells his friend to agree and then they can both walk out. His friend refuses to, begs Gi-hun to look after his mother, and then shoots himself.
Gi-hun makes it out. He wins. But when he gets back he finds his mother dead and his daughter in America. He has no connections, he is broken, and the tenuous connections he does have left he ignores. He refuses to even touch the money and instead lets himself drift through life. Until he gets a note asking "my gganbu" to come to an empty floor on a tall building where he finds the old man, lying in a hospital bed, dying, but at the moment very much alive.
It turns out that the old man is one of the ones who actually started the Game. That he started it because he had so much money that there was nothing that made him happy or entertained him anymore. And he'd even gotten bored with watching the Game which is why he decided to join it. But the fascinating thing, the meaningful thing, is that at the end of his life, when he could be doing anything his last moments alive, what he does is reach for the connection he made with Gi-hun. He finds nothing meaningful in life, so he claims, but here he is, talking with Gi-hun, spending his last moments with him.
But one connection does not make a kind or caring person. He points out that humans are selfish and horrible and points to a person passed out on the sidewalk as it starts to snow, getting colder and colder, and makes a bet with Gi-hun that no one will help them. They will all just walk past. And here is where it utterfly fails at this huge important theme, here is where the series become unsalvageable for me.
Because Gi-hun just sits there. He just sits there, also betting on this person's life, hoping that a connection between a stranger and this person passed out on the sidewalk will happen and the person will be saved. He just accepts the bet. But the thing is, there's nothing stopping him from being the one to save this person. There's nothing stopping him from running out there or calling an ambulance or the police. There's nothing stopping him and yet he doesn't go.
Gi-hun, the man who made connection after connection with strangers despite the fact that all he was doing was hurting himself, the man who learned that connections are so important, the man who broke himself inside when he thought he killed the old man. This man, the man who chose at the very end his connection with others over a huge cash prize, this man just sits there and hopes that someone will come along and save this person in the cold so that he can win a bet.
And the rest of the last episode continues in this vein of him not making any connections at all. He keeps his promise to the young woman and goes and gets her brother out of the orphanage. He takes the kid to his old friends' mom and gives her cash so she can take care of herself and the boy. We see him getting ready to board a plane to go see his daughter but then choosing not to go because his need to stop the Game is more important than his connection with his daughter. The connections he has don't matter in the end, only stopping the Game.
Everything that this show has done with connections, every beautiful moment in all the meaningful connections that were made throughout this series, turn out to be ultimately pointless. And I don't think that this has reached the point of me being actually angry at the show for this ending, as I have at a couple other things, but it's close. It's very close. Because despite the blood and the horror and pain and the cruelty that is in the series, it's a beautiful series until the end. It's meaningful and poetic. But the ending kills that. The ending says that connections aren't actually important and it's not about learning how important it is to connect to other human beings, how we are all connected in some way or another. The ending says that all that matters is harnessing your anger to destroy the people who are doing horrible things. And at its core that's not a bad idea. But it ignores everying that comes before hand. Having angery being the inciting feeling for change feels antithetical to everything that the series did beforehand and it makes it feel all meaningless.
So, yeah, I can't recommend Squid Game. And it makes me legimately sad that I can't.
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turtle-paced · 4 years
Text
A:tLA Re-Watch: Fine-Toothed Comb Edition
I thought I could probably do this for a series I love, too.
They won’t all be as dense (and long) as this recap (’The Great Divide’, anyone?), and no set schedule. But I hope someone enjoys reading this, because I enjoyed writing it.
Also, this isn’t going to be spoiler-free. Analysis assumes familiarity with the entire series.
Book 1, Episode 1 - The Boy in the Iceberg
(0:07) The series starts with an intro. It’s a bloody good intro. First, we go through the four elements and the styles, showing Pakku, Azula, and Aang.
(0:19) Then we see a map - and if you know what you’re looking for, you can find a bunch of the landmarks visited or mentioned over the course of the series - while the voiceover starts talking about her own historical knowledge. Before the story properly starts, we get the sense of a character as well as the history. This gives us the setting. Four nations, one Avatar to keep balance between them, but this was “the old days”.
(0:34)  “But that all changed when the Fire Nation attacked.” We pan to a shot of Fire Nation soldiers, who we can already tell are industrialised. More to the point, the animation shows the Fire Nation attacking, and they’re attacking the fourth wall. This helps get across the point; though the show goes into detail that the Fire Nation is made up of ordinary people, and the Fire Nation has suffered from the war as well, the war is nevertheless unambiguously wrong. Before we meet a single Fire Nation citizen, before we get a good non-intro look at the setting, the Fire Nation’s soldiers have already shot fireballs right at the neutral, uninvolved viewer.
(0:46) We’re told that what makes the Avatar different is his ability to use all four elements, and we see Roku doing so. We also see Roku vanish. So we’ve got this big, central tension in the setting established. The world is out of balance from the Fire Nation’s war of conquest, and the means of addressing this imbalance is AWOL.
(0:50) This brings us from the old days to the present of the story, where the Fire Nation are winning. 
(0:59) We get more information on the character speaking. From the shots of ice and ships, a viewer might accurately guess by this stage that we’re listening to someone from the Water Tribes. Her father and the other men of her tribe left two years ago, leaving her and her brother behind. So this gives us some idea of the immediate circumstances we’ll be jumping into. Including a solid indication that the Water Tribes are patriarchal.
(1:12) Then, the most intimate character detail: the speaker, this Water Tribe girl, has not lost hope that the Avatar will return. We pan over an empty rock spire, up to the sky and the title screen.
This is a bloody good intro because in just over a minute, it’s given us an overview of the political state of the setting and the magic system in use. It gave us the narration, but it also showed the difference between the styles, the lines of the map, the Fire Nation attacking, and the Avatar using all four bending styles. On top of that, it gave us varying levels of detail as to the personal character context of Katara (who’s already got inner life), Sokka, and Aang (by implication, as the missing Avatar).
It took them just over a minute to do all that. Over the course of the series, we’ll see that the writers know how to say a lot with a little.
(2:00) The story proper starts with the siblings in the intro in a boat, in some very icy waters, a long way from anywhere. They’re fishing. We get a name for Katara.
(2:19) Katara grimaces and tentatively starts trying to waterbend the fish into the boat. So we see already that while she’s able to bend, she’s not got a whole lot of skill. We also get Sokka’s name at this point.
(2:40) Sokka ignores his sister in favour of concentrating on his own work and complains about Katara’s bending. He’s already the meat and sarcasm guy! More importantly, from his comments, it would appear that he isn’t able to bend. What’s also quickly apparent is that he doesn’t have all that much patience with Katara’s experimentation, and as a non-bender, does not feel this as a means of connection to his own culture (while Katara does).
(2:59) Sokka’s making muscles at his own reflection shows us early one of the biggest character flaws he’s going to have to work on: teenage insecurity.
(3:31) The show doesn’t go into detail here, but with the boat smashed, Katara and Sokka are in a real bad situation. ’The Desert’ levels of bad situation.
(3:42) Sokka is explicitly sexist here. The fact that he’s so openly sexist, to his sister’s face, is another solid indicator that the Water Tribes as a whole are patriarchal. 
(3:49) While this is pretty straightforward ‘Katara gets angry and accidentally waterbends an iceberg into pieces’, look at the movement of the water following the movement of her arms. Specifically, we see waterbending when Katara makes those big dramatic sweeps of her arms, not when she’s making little jabbing motions towards Sokka. Who wants to bet that if Katara were a firebender, the accidental bending would be from the jabs, rather than the arm-waving? The animators put a lot of hard work and thought into the bending and it shows.
(4:29) The fact that Katara’s outburst was a fairly normal sibling disagreement is reinforced by the fact that Sokka immediately puts his arm around Katara to help steady her as they cling to the ice. They might shout at each other, but they’ve also got each other’s backs when things turn more serious.
(4:37) A glowing light appears beneath the water, quickly followed by another huge-ass iceberg. Even aside from the glowing and the vague figures inside it, this is also clearly not a natural iceberg. Far too round.
(5:12) Confronted with a strange glowing figure in a giant ice ball, Katara’s first reaction is “we have to help” and running forward to do so. An establishing character moment that shows her compassion, her courage, and her proactive nature. Sokka, by contrast, is more cautious - he follows Katara, but he emphasises that they don’t know what this is.
(5:37) When Katara breaks the iceberg, a giant beam of light flashes up to the sky, in a giant signal for anyone and everyone in the area, ‘Inciting Incident!’
(5:46) Establishing shot of a metal ship. Despite the hard lines and points marking this out as a Fire Nation ship like in the intro, the ship is all in blue-grey. No black. No Fire Nation colours.
(5:49) Someone else is involved in this inciting incident, too. A young man with red and black armour - so likely to be an antagonist, going by colour-coding - and a nasty scar on his face which can be identified as a burn scar. One shot and we can see that a) this guy is Fire Nation and b) this guy has been seriously hurt by fire. The first thing he says is “finally,” which tells the viewer that a) he’s been looking out for something of this nature and b) he’s been doing this for a while. Two seconds of looking at Zuko, folks. It’s some information-dense storytelling.
(5:54) Our as-yet-unnamed antagonist turns to “uncle” on the deck and asks him whether he knows what this means. Iroh’s first seen playing a game and drinking tea (from a Fire Nation-themed teapot), complaining that he won’t get to finish it.
(6:13) A quick exchange of dialogue and we’ve got Zuko’s name and title. It’s explicitly confirmed that Zuko is searching for a “him” who is incredibly powerful. Iroh, by contrast, is not fully on board with Zuko’s goals and wary of his nephew’s obsession. He’s motivated primarily by concern for Zuko’s wellbeing.
But what I paused here for is this single, throwaway shot, where we get to see Iroh’s game. The Fire Nation is big into fire supremacy, but Iroh’s playing a game where the ‘suits’ of his tiles are represented by all four elements. (The designs are in red, so I’m wondering if this is a colonial game, or whether fire is highest in the suit ranking.) You can see in the corners that there are secondary symbols on each tile representing the previous element in the Avatar cycle, and if you cared to, you could probably work out some of the rules to the game. And as Zuko and Iroh discuss the location of the (air) Avatar, Iroh’s trying to work out where to put his air tile.
This series has so many details like this. It’s nuts. It’s also one of the things that makes rewatching this show really, really cool. And worth it.
(6:25) “I don’t need any calming tea! I need to capture the Avatar!” Zuko shouts. Aside from the joke, this does get to some of the deeper issues here. Zuko’s not calm. He lashes out at people in his anger, which can be provoked by some pretty trivial things. He also considers capturing the Avatar to be a need.
Meanwhile, what’s on the surface the start of a joke about Iroh’s tea obsession is also an introduction to Iroh’s campaign to get Zuko to look after himself. Sit down and enjoy some tea. Sleep. Eat. Get a hobby. Do something that’s not unhealthily brooding about his mission to find the Avatar, and by extension, earning the approval of his abusive dad.
(6:52) Cut to commercial break on Katara and Sokka staring up apprehensively at a glowing, expressionless Aang.
(7:07) Other side of commercial break, Aang collapses down the slope, gets caught by Katara, and poked in the head by Sokka. Tension deflated! Not to mention repositions Aang so that the audience can see his vulnerability.
(7:17) Aang wakes up and stares into Katara’s face. This is a real love at first sight moment. Personally, I never thought the series was going anywhere but Kataang; the question wasn’t so much ‘are they in love?’ but ‘can they deal with their romantic feelings maturely enough to be in a relationship?’ Not until the end of the series, they can’t.
(7:30) Then we get our first idea of Aang’s character as he plays up the ‘tired and wounded’ demeanour, only to grin widely and ask Katara if she wants to go penguin-sailing with him. Mischievous, fun-loving, social. His enthusiasm for animals is also demonstrated.
I also love our first brief look at airbending, which Aang just uses to help him get around on the ice. (The first look we got at waterbending was similarly utilitarian.) Unlike Katara at this point, Aang is clearly a good enough airbender to use his arts almost without thought. Airbending is just something he can do.
(7:43) Meanwhile, Sokka wants to know why Aang isn’t frozen. Speaking of characterisation. Sokka wants to know how this surviving in an iceberg thing worked.
(7:55) We get a name for Appa before we get a good look at Appa. Aang’s rush to Appa and address of his bison as “buddy” establishes that Appa’s not just a pack animal but a friend.
(8:02) And the fact that Appa is not a common animal in the area is first conveyed by Sokka’s spectacular jaw drop.
(8:17) “Flying bison” is our first introduction to the weird and wonderful animals of the Avatar universe. Six legs included.
(8:32) Again, because this show is really good, I just want to highlight Aang’s simple advice to Sokka that the bison snot will wash out as excellent early characterisation. Aang’s not laughing at Sokka, he’s clearly aware of the non-effect of bison snot on clothing (implying that he’s been the one to do laundry before when a bison has sneezed on him), and he focused on a simple thing that can be done about the unpleasant situation of being covered in bison snot.
(8:46) Katara and Sokka disagree about whether Aang’s a spy for the Fire Navy. This tells us a bit about how Katara and Sokka each approach situations. Katara’s looking at the person in front of her. Sokka’s thinking of the broader situation and potential implications. And they’re both right - Katara’s correct that Aang is not a Fire Nation spy, her read on him better than Sokka’s. Sokka’s correct that the giant beam of light could attract Fire Nation attention, because as we’ve already seen, it has.
This is actually one of the things that makes Sokka one of the best depictions of “the smart guy” I’ve seen, and one of the things that makes the cast as a whole so compelling. The resident smart guy doesn’t know everything, doesn’t think of everything, and has personal issues (in this case, his untrusting nature) that get in the way of clear analysis sometimes, so he doesn’t just benefit from alternative points of view but outright needs them to be fully effective. Meanwhile, Sokka’s not monopolising the team brain, and the rest of the cast can and do make regular, intelligent contributions to group planning. Everyone gets to be smart.
Also worth noting for the future, Katara sees the Fire Nation as evil, and Sokka does not disagree.
(9:10) With a mighty sneeze and an undeniable display of airbending, we get Aang’s name.
(9:21) While the subtitle “the Last Airbender” is a bit of a giveaway to the viewer that Aang is the only surviving human airbender we’ll see in the series, Katara and Sokka’s lack of immediate recognition of airbending and Sokka’s “pfffft yeah” reaction are the first in-universe indications that airbending, much like flying bison, is not often seen in the area.
(9:25) Sokka also refers to “midnight sun madness”, and indeed, while more than a day passes in these first two episodes, we don’t see actual nightfall. This is actually a bit of an inconsistency. The constant sunshine at the South Pole indicates that it’s summer there, yet as soon as we hit the Earth Kingdom, even the southern Earth Kingdom, it’s winter. So this is a minor error, something’s real off with the hemispheres of Avatar world, or the South Pole is the only thing in the series we see in the southern hemisphere.
This is also the sort of inconsistency I’m more than prepared to forgive, because it’s been done to keep the show’s timeline comprehensible and balanced. The series starts at the beginning of winter and ends at the end of summer. One season per element - water in winter, earth in spring, fire in summer.
(9:42) “The Desert”-style crisis averted via Appa’s presence, even if he’s not flying. Though since he’s got a saddle, the fact that Appa is a means of transportation was already clear.
(10:42) Meanwhile, on the Fire Nation ship, Zuko is out of armour and brooding.
(10:54) Iroh first hints, then openly states, that Zuko should get some sleep. (Sun’s still up!) But yes, again, we’re being shown that Zuko’s pursuit isn’t just an unquiet mind but not healthy, and Iroh’s trying not just to look after him, but to get him to look after himself. This includes outright discouraging Zuko from questing at all.
(11:12) Zuko’s response is a telling one. He’s not this dedicated to the goal out of the simple belief that the Avatar is alive and that capturing him would be good for the Fire Nation. It’s unclear at this point how or why Zuko’s honour could hinge on the capture of the Avatar, but it is clear that it’s a personal obligation to him.
(11:41) Katara knows Aang if he knows what happened to the Avatar. On Katara’s side, we see the importance of the Avatar to her. About all she can do to learn what happened to the Avatar is ask the new guy ‘what happened to the Avatar?’ and this is exactly what she’s done.
On Aang’s side, he still doesn’t know what’s going on - he thinks he’s been in the iceberg for a few days. He doesn’t know that the subtext of Katara’s question is ‘do you know how the war can be stopped, my family returned to me, and my home and culture preserved?’ His most recent experience is that being the Avatar loses him friends and family. So he lies and avoids that particular uncomfortable truth.
Though from the ‘just curious’ we can see that Katara doesn’t have much actual expectation that Aang will be able to give her a useful answer. Plus her non-reaction is used to make Aang’s denial all the more awkward for him.
(12:17) We get a sepia-toned nightmare sequence of Aang ending up in that iceberg. He and Appa were flying along when they got caught in a storm and dragged underneath the waves.
(12:30) Then Aang starts glowing, his demeanour drastically changes, and he waterbends the iceberg. Though it might be obvious from the title Avatar: the Last Airbender, the fact that Aang can use both airbending and waterbending would, per the intro, be a demonstration that he’s the Avatar. The show shows us these things.
(12:46) When Katara wakes Aang up, we get a shot from her perspective emphasising Aang’s tattoos. The meaning and significance of these is not explicitly stated, just highlighted as something outside of Katara’s ordinary.
(12:55) Establishing shot of Katara and Sokka’s village. There’s one decent-sized permanent structure, a low snow wall, and a bunch of tents, many of which aren’t in the best of repair. It’s obviously a barely-subsisting settlement.
(13:02) “Aang, this is the entire village,” Katara says. The entire village is 20 people, according to this shot. Aside from this low, low number of people, the demographics are obviously skewed. No adult men at all. The village is entirely women and children.
(13:08) The village also shies away from Aang when Katara introduces him. Sokka’s wariness of outsiders is the more common reaction.
(13:17) Gran-Gran gives part of it to the audience. Nobody has seen any airbenders for a hundred years. The fact that this coincides with the vanishing of the Avatar a hundred years ago may not be a coincidence. The intro gives this context to the viewers lets them piece things together in part, i.e., the airbenders must have been wiped out very early in the war, and this possibly has something to do with the missing Avatar. Without the intro, Aang doesn’t have that context, and is shocked at hearing that airbenders are apparently extinct.
Being Aang, however, he doesn’t pursue the thought any further. We’ll see Aang avoid things he doesn’t want to deal with again and again throughout the series, but it starts here, when he hears ‘airbenders are extinct’ and doesn’t immediately start asking for more information. 
(13:32) Continuing to establish Sokka’s character and the world he lives in - he assumes Aang is carrying a weapon, because of course kids Aang’s age would need and carry weapons. He doesn’t recognise it, so he wants to know what it is. But his inexperience also shows because he just grabs the damn thing. What if it was a weapon? Very safe.
(13:44) The basic mechanics of Aang’s glider are explained by Aang himself telling a bunch of curious little kids how it works. The information asymmetry works both ways. Most of the other characters know nothing about airbending and the Air Nomads.
(14:00) Aang takes flight to the oohs and aahs of the people of the South Pole. We cut back between Aang’s smile, Katara’s smile, and the villagers to show that Aang doesn’t just enjoy flying, he enjoys making others happy.
(14:12) More good Sokka characterisation: he built a watchtower. As well as personal innovation, we see that Sokka isn’t training himself personally, but putting an emphasis on technology and development.
(14:20) Meanwhile, Katara retains her sense of wonder, and she’s not afraid to show it.
(14:32) At this point, Katara does not really identify herself as a waterbender. This goes back to waterbending as a means for Katara to engage with her culture. She can bend water, but she doesn’t have the knowledge of waterbending passed down by her tribes that would help her claim the title of a waterbender.
This also begs the question: why doesn’t Katara have this knowledge, or access to this knowledge?
(14:44) Katara’s lack of training is made clearer here, as she tells her grandmother that she’s finally got a bender to teach her. So we’ve just learned there are literally no other benders at the South Pole, and probably haven’t been for years.
(15:03) Meanwhile, back on the Fire Nation ship, we see something a bit different. Zuko’s squaring off against some opponents while Iroh watches. Earlier we saw Zuko yelling at his uncle. Now we see Iroh taking charge, acting in his capacity as Zuko’s teacher.
(15:14) Power in firebending comes from the breath, Iroh tells us. We’ll see that concept come up again, and reflected in the depictions of firebending throughout the series.
(15:22) Also note the warmer colour palette for this scene, and how the sun has been clearly placed in the frame.
(15:26) Iroh demonstrates his point with a small blast of fire that peters out in front of Zuko’s face. This shows us a couple of things. One, Iroh’s got a lot of control. He’s comfortable aiming that blast at someone. Two, visibly burned Zuko does not flinch when his uncle demonstrates a move with fire in his direction. Given that we learn later that Zuko’s wound was deliberately inflicted by a family member, this reveals a lot in hindsight about how much Zuko trusts his uncle.
(15:33) Zuko demands to learn more advanced techniques; Iroh refuses.
(15:53) Zuko points out that the Avatar has had a century to master the four elements. Again, for the re-watch - Ozai banished Zuko and told him he could come home if this teenage boy could find someone who’d been missing for a hundred years and capture someone who’d (presumably) had the time to master all four bending arts. Heads, Ozai wins; tails, Zuko loses.
(16:01) Another thing that we’ll see throughout the series is Iroh refusing to let Zuko bully him, without actually getting into an open confrontation. Yes, I’ll teach you the advanced moves, Iroh says - after I finish my roast duck!
Off the top of my head, I can only think of one instance of Iroh yelling at Zuko, in a moment of some frustration for Iroh (frustration born out of fear for Zuko, at that). Otherwise, he stays calm in the face of his severely abused nephew’s anger, yet does not reward Zuko’s poor behaviour.
(16:15) Meanwhile, back at the South Pole, Sokka is telling the ‘men’ that it’s important not to show fear when facing a firebender.
(16:22) The joke being that Sokka’s talking to a bunch of kids who must all be around five years old. There are some deadly serious undertones to this joke. Sokka’s speech might be overblown and inappropriate to the audience he’s addressing, but he is legitimately trying to prepare for an attack on his home. He’s a teenager. Why is this his responsibility? Why are there actual kids getting this lecture?
Note also that nobody’s talking about getting the adult women involved in the defence of the tribe. Not even Katara.
(16:59) Within seconds of Sokka’s very serious warrior talk, Aang’s enlisted Appa and grabbed a spear to make a slide for the Water Tribe kids. Just because he thought it would be fun.
(17:09) “What war?” Aang asks.
The fact that Aang Rip Van Winkle’d his way into the show’s setting means that thought he’s not a stranger to the physical mechanics of bending, most of his information about the social and political aspects of the setting is incredibly out of date. Aang has to ask questions about things that other characters take for granted, which is often a pretty graceful way of expositing for the viewer. Plus it’s a source of conflict and tension for Aang in its own right, but I’ll get into that next episode and the episode after.
(17:15) Just like the incident with the extinct airbenders a few minutes ago, Aang ignores the information that there’s a war on to go chase a penguin. (Which have four wings and whiskers, in this universe.) Right here, we’re setting up the reveal for Aang that he napped his way into what is, from his point of view, a post-apocalyptic dystopian future.
(17:52) Katara attempts to strike a deal with Aang to score some waterbending lessons.
(17:58) Aang’s willing, but notes that he’s not a waterbender. (Technically a lie.) This shows us the extent of Katara’s ignorance of the world beyond the South Pole. She doesn’t know how different waterbending and airbending are. 
Aang’s return question of “isn’t there somewhere here who can teach you?” shows his ignorance in turn. Like I mentioned before, his information about society and politics is so out of date, and his innocent insensitivity here stings Katara with the reminder of how alone she is and how much her culture has suffered in the war.
(18:11) But in a serious good point of his character, Aang just goes “okay, how about the North Pole, then?” looking for a solution for Katara’s problem. 
(18:19) Katara reveals that the Water Tribes are actually cut off from each other, furthering the depiction of the isolation the war causes. As if the distance wasn’t bad enough.
(18:30) Aang is generous enough to offer to give Katara a lift to the other end of the planet. Like Katara just said, it’s not exactly turn right at the second glacier. Aang’s very casual about the distances and logistics involved. Travel isn’t a big deal to him. We’ll come back to this thought. Contrast to Katara’s hesitation.
Meanwhile, from Aang’s perspective, this is also a good way to avoid being the Avatar for a while longer.
(19:23) “I haven’t done this since I was a kid.” / “You still are a kid!” This is an oft-mentioned exchange that gets right to the heart of the differences between the world Aang grew up in and the world Katara grew up in. Aang’s a child and he knows he’s a child. (Again, more on this thought later.) Katara was forced to take on adult responsibilities years ago.
This is one of the most touching things about Aang and Katara’s relationship, though: they have fun together. It’s so simple, but Katara’s life was responsibility after responsibility. Aang’s presence in her life, his insistence on not taking on every single responsibility (at least not right this second), is a healthy way for both of them to make time for themselves and just enjoy life. Including, for Katara, age-appropriate horsing around.
(19:48) Aang and Katara come to a halt in front of something that casts a huge shadow. They stop right at the edge of the darkness the shadow casts, but don’t actually cross the visible line just yet.
(19:50) When we pan out, we see that it’s a Fire Nation ship, run aground on some more unnatural-looking ice. It’s an unmistakeable, unavoidable sign of the war’s presence at the South Pole.
(19:59) Since Aang doesn’t know about the war, he doesn’t have the same wariness Katara does about wandering into an old ship that might be booby-trapped. The dread isn’t ingrained into him like it is for Katara. And with that, they walk into the shadow of the war.
(20:28) We see here that waterbent ice punched right through the metal hull of the Fire Nation ship.
(20:56) Aang looks at the rack of Fire Nation weapons with confusion and dismay, while Katara gives Aang the rundown of how the ship’s been here since her grandmother was young, part of the Fire Nation’s first attacks.
(21:04) This, Aang can’t ignore. There’s a ship with weapons, run aground in not-too-accidental looking circumstances. He starts asking what the hell’s up with all this. In an owww my heart moment, Aang leads off by saying that this can’t be right, he has friends all over the world. 
Remember that from Aang’s perspective, this is only a few days at most after the final flashback in ‘The Storm’, an episode that showed the senior monks are starting to get very worried indeed about a war starting.
(21:10) Katara spots the thread and works out that Aang was in the iceberg for a very, very long time.
(21:36) Aang reels at the news that he’s a hundred years out of time and there’s a huge war going on. At this point, I don’t think he’s got a real appreciation of what that means (because that’s something for episode three), but it knocks him on his ass anyway.
(21:44) Likewise, I don’t think Katara’s got a solid understanding of what this means for Aang, but she tries to comfort him anyway. Fittingly for a character whose inner life was illustrated by saying I still have hope, she tries to get Aang to focus on something positive. Aang, who’s also an optimist, says that at least he got to meet Katara.
(21:59) Unfortunately, before they can head back to the village, Aang sets off a booby trap. And why would Aang be looking for booby traps? He grew up in a world where he didn’t have to worry about this sort of thing.
(22:10) The result is to send up a signal flare.
(22:24) And someone is watching. From Zuko’s perspective, he can’t tell how old Aang is, but he can definitely see airbending being used.
(22:45) The pan over to the village, along with Zuko’s line that he’s found the Avatar’s hiding place, emphasises that Zuko poses a threat to the village as well as just to Aang.
(22:50) We get a lot of close-ups of halves of Zuko’s face over the course of the series, and it’s always worth noting which side of his face is being used to convey what, because he’s definitely got a duality thing going on. This time, we cut to the “to be continued” on Zuko’s unscarred eye, i.e., the side of his face where his resemblance to his father is revealed to be unmistakeable.
Given that he’s apparently gearing up to attack an already war-scarred village doing nothing but just trying to get by…fair enough.
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Stark Spangled Banner
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Ch29. The Sokovia Accords Part 2: No, You Move.
Summary: Whilst discussing the proposed accords, Steve gets some bad news which makes everything pale into insignificance. And then, another ghost from his past comes back to haunt them.
Warnings: Bad language, Smut! (NSFW, Under 18s) Bad Language words.
Pairing: Steve Rogers x OFC Katie Stark
A/N: Elements of this have been reworked/rewritten…for reasons which will become apparent at some point! And I’ve also added in the scene with Natasha at the church. I love the banner and edit too from @angrybirdcr​.
Disclaimer: This is a pure work of fiction and classified as 18+. Please respect this and do not read if you are underage. I do not own any characters in this series bar Katie Stark and the other OCs. By reading beyond this point you understand and accept the terms of this disclaimer.
Chapter 29 Part 1
Stark Spangled Banner Masterlist // Main Masterlist
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 Steve had hoped that the more casual setting would defuse the seriousness of the situation. But that went out of the window an hour or so later when Rhodey and Sam started going at it. Steve was sat in the arm chair carefully reading through the accords packet with a deep frown, Katie perched on the arm of the chair reading over his shoulder. Tony was reclined on the chaise to their right with his hand covering his face as Sam and Rhodey argued, Natasha sitting patiently down by Tony’s legs waiting for them to be done. Vision and Wanda were on the sofa to their other side, neither having said much.
“Secretary Ross has a Congressional medal of Honour,” argued Rhodey from behind the chair. Katie turned to look at them both. “Which is one more than you have.” He mocked Sam.
“So let’s say we agree to this thing. How long is it gonna be before they Low-Jack us like a bunch of common criminals?” Sam shot back.
“A hundred an seventeen countries want to sign this. A hundred and seventeen, Sam, and you’re just like, no, that’s cool. We got it.”
“How long are you going to play both sides?” Sam snapped.
“I have an equation.” Vision spoke loudly before Rhodey could reply, causing both men to quiet down and everyone to look at him. Steve lifted his head from the packet bringing his arm up to rest on Katie’s thigh.
“Oh, now this will clear it up,” said Sam sarcastically.
“In the eight years since Mr Stark announced himself as Iron Man, the number of known enhanced persons has grown exponentially. During the same period the number of potentially world-ending events has risen at a commensurate rate.” Vision steeped his fingers together as he looked around a everyone.
“Are you saying it’s our fault?” Steve asked tensely, his hand on Katie’s leg became heavier.
“I’m saying there may be a causality. Our very strength invites challenge. Challenge incites conflict. And conflict breeds catastrophe. Oversight isn’t an idea that can be dismissed out of hand.”
“Boom,” Rhodey exclaimed, believing that Vision had solidified his point.
Katie shook her head sighing,
“Sorry Vision, I disagree.” Everyone’s attention now turned to her. “Being supervised is one thing. But from what I’ve read these Accords want us to give up total control of what we do and when we do it.” She paused as Steve’s arm slid from her leg to wrap around her back. She then turned her attention to Tony and looked at him as he remained still, hand over his face. "Clearly this has been in the pipeline for some time now, so why are we only just hearing about it?”
Tony glanced at her from underneath his hand, not offering an answer, as she continued.
“And less than a week to come to a decision on something like this? They’re trying to back us into a corner without giving us any proper time to discuss or negotiate the terms and its wrong.” She finished simply, shaking her head and crossing her arms.
“Boom.” Sam repeated from behind her.
“Tony.” Natasha addressed him as he removed his hand from his face. “You are being uncharacteristically non-hyper verbal,”
“It’s because he’s already made up his mind,” Katie raised her eyebrow.
“Kiddo, you know me so well.” Tony scoffed then groaned, standing up and moving over to the kitchen area with a sigh "Actually, I’m nursing an electromagnetic headache. That’s what’s going on. It’s just pain. It’s discomfort.” Another frustrated sigh escaped him as he faffed with something in the sink. “Who’s putting coffee grounds in the disposal? Am I running a bed and breakfast for a biker gang?”
Tony moved to the other countertop slapping down the coffee mug and coffee pot before pulling his phone from his pocket and dropping it onto the fruit basket, then turning it on revealing the hologram of a young man.
“Oh, that’s Charles Spencer, by the way,” said Tony with fake carelessness. “He’s a great kid. Computer engineering degree, 3.6 GPA, had a floor-level gig at Intel planned for the fall. But first, he wanted to put a few miles on his soul before he parked it behind a desk; see the world, maybe be of service. Charlie didn’t want to go to Vegas or Fort Lauderdale, which is what I would do. He didn’t go to Paris or Amsterdam, which sounds fun.” He spat sarcastically, “He decided to spend his summer building sustainable housing for the poor guess where: Sokovia.”
He slammed his mug down as he stared round the room in anger, whilst Katie looked over at Wanda who bowed her head the moment her home was mentioned.
“He wanted to make a difference, I suppose. We won’t know because we dropped a building on him while we were 'kicking ass’.” Tony ran a hand down his face before taking a drink of his coffee. “There’s no decision-making process here. We need to be put in check! Whatever form that takes, I’m game. If we can’t accept limitations, if we’re boundary-less, we’re no better than the bad guys.” He concluded, walking around the counter to lean back against it holding his arms over his chest.
“Tony,” Steve began gently. “If someone dies on your watch, you don’t give up.”
“Who said we’re giving up?” Tony questioned.
“We are for not taking responsibility for our actions.” Continued Steve. “This document just shifts the blame.”
“I’m sorry, Steve. That is dangerously arrogant.” Rhodey interrupted “This is the United Nations we’re talking about. It’s not the World Security Council, it’s not SHIELD, it’s not HYDRA.”
“No, but its run by people with agendas, and agendas change.” Steve shot back, earnestly.
“That’s good.” Tony answered, re-joining the group. “That’s why I’m here. Look, Cap, me and Kiddo, when we realized what Stark weapons were capable of in the wrong hands, we shut it down and stopped manufacturing.”
“Yeah, but Tony, we chose to do that.” Katie jabbed at her chest as she blazed at her brother, her voice gathering momentum and volume. “If we sign these then the next time something like that happens we won’t have the right to choose!“
"What if this panel sends us somewhere we don’t think we should go?” Steve continued his hand gently rubbing at Katie’s back. He was glad they were on the same page, but he didn’t want her getting upset and falling out with Tony. “What if there is somewhere we need to go and they don’t let us?” He took a deep breath and shook his head. “We may not be perfect, but the safest hands are still our own.”
Tony looked down at the couple who both stared back at him. He rolled his eyes again. Of course they would be united on this, they were united on everything. But there were bigger things at stake here. If they didn’t agree, they’d be forced to retire, and the team would be split up. And he couldn’t let that happen.
“If we don’t do this now, it’s gonna be done to us later. That’s the fact. That won’t be pretty,” Tony explained, his tone almost pleading.
“You’re saying they’ll come for me?” Asked Wanda quietly.
“We would protect you,” Vision added placing a gentle hand on Wanda’s shoulder.
“Maybe Tony’s right.” Natasha spoke, turning her eyes to both Katie and Steve, trying to get them to see her point. Katie looked at her incredulously, and Steve’s mouth fell open a little in surprise. “If we have one hand on the wheel, we can still steer. If we take it off-”
“Aren’t you the same woman who told the government to kiss her ass a few years ago?” Sam frowned, interrupting her in disbelief.
“I’m just…reading the terrain.” She sighed. “We have made some very public mistakes. We need to win their trust back.”
“Focus up – I’m sorry, did I just mishear you, or did you agree with me?” Tony looked at her.
Natasha rolled her eyes. “I want to take it back now.” She groaned but Tony was quick to cut in.
“No, you can’t retract it.” He said, waving a finger at her. “Thank you. Unprecedented. Case closed I win.”
As Katie shot some annoyed response back to Tony, something along the lines of him being ‘an egotistical, arrogant prick’, Steve felt his phone going in his pocket. He shifted slightly to pull it out and glanced down. It was a message from Peggy’s son, Michael.
‘She’s gone, in her sleep.’
As the meaning behind the words sunk in, his throat tightened, and suddenly the damned accords didn’t matter anymore. Taking a deep breath, his heart pounding in his chest, he felt the familiar sting of tears in his in his eyes but he didn’t want to break down, not here, not in front of the team.
“I have to go.” He breathed out, handing the Accords to Katie before standing and leaving the room quickly without meeting anyone’s eye.
He made it to the stairwell, leaning against the railings, pinching the bridge of his nose in an attempt to calm himself down but he couldn’t. The tears began to fall and he slumped down onto one of the steps. Which was where Katie found him a few minutes later, shocked to see his shoulders were shaking. She said nothing until she had made her way down to him, wedging herself on the step beside him between him and the wall.
“Stevie?” She asked quietly inspecting his face, seeing the tears across his cheeks. “Sweetheart, what is it.”
“It’s err..” He sniffed and wiped at his nose with a finger, not looking at her “It’s Peg. She’s gone.”
“Oh, no.” Katie muttered, dropping her head. Poor Peggy. She had been quite ill over the last few weeks and the Doctors had said it was unlikely she would recover, but the both of them had been hoping to get to see her to say their goodbyes. Katie felt the tears sting her eyes as she opened up her arms and Steve immediately fell into them. Sometimes it was much too easy to forget how young and inexperienced life wise he actually was at heart and Katie simply held him, as she felt his tears hit her neck. Gently she ran her fingers through his hair as they sat still, not saying a word.
"Will you come with me to the funeral?” His voice was hoarse and muffled but she heard him anyway
“Of course I will.” she said looking at him as he pulled away, his eyes red. She reached up to wipe his face with the back of her hand as he rest his forehead against hers. “Of course I will.”
***** London was caught in the middle of a summer storm when they arrived, four days later. The wind and rain whipped Katie’s hair about her face as they stepped from the StarkJet onto the tarmac of Gatwick Airport. They made their way towards the waiting car, Steve’s large hand taking her smaller, and somewhat colder, one in his as they walked, Sam pacing at his other side. The drive to the hotel was filled mainly with Sam and Katie chatting as she pointed out various landmarks to the man, Steve remaining silent on the whole apart from chipping in when he was spoken to.
His sombre mood continued through to the evening, and when Katie told him that Sam was meeting up with some of his old Air Force buddies and suggested that the two of them head out for something to eat, he was torn between wanting to go out and try to enjoy some time with her, and this strange urge he felt to simply curl up in the relative safety of the hotel room with her, alone. And then there was the war which was raging inside him, an internal battle in the depth of his conscious and mind. He was married to Katie, he loved her, more than he’d ever loved anyone. And yet, here he was grieving so much for a woman who, when all was said and done, he hadn’t actually known for that long. Peggy was his past, Katie was his here and now, his future, his forever. So why did he feel this way?
“Stevie.” Katie’s voice gently shook him from his thoughts and he turned away from the view of the Thames he’d been observing through the floor to ceiling window of their suite and faced her. “We don’t have to go anywhere to eat if you don’t want to.”
“I’m sorry.” He sighed, shaking his head. “I just, I feel…”
“Upset? Tired of pretending you’re okay?” She supplied and he gave a little huff of laugher, shaking his head as he looked at the soft, deep blue carpet of the room.
“You know, are you sure you don’t have some kind of secret mind reading power?” He looked at her once more and she smiled softly.
“No, I just know you.” She stepped forward and held out her arms and Steve moved to fall into them, his cheek resting on her head as he let out a shaky breath. “You don’t have to hide it in front of me, you know.” She pulled back to look at him, her hands cupping his face.
“I love you.” He leaned down and pressed his lips to hers in a soft kiss. “You know that, right?”
“Of course I do.” She frowned before her head tilted to the side as she considered what he had just said, suddenly understanding. “Wait, is that what’s bothering you? How I feel?”
His lack of response spoke volumes as he looked down once more, his large hands gently wrapping around her wrists, moving her hands to her side so he could lace his fingers between hers.
“Oh, Steve!” Katie shook her head and her fingers tightened around his. “You’ve every right to feel how you do, Peggy meant a lot to you.”
“She did, yeah, but so do you.” He glanced at her, his blue eyes shining with tears. “In fact, you mean more to me than anything else ever has. I just wanna be sure you know that.”
“If I didn’t know it, I wouldn’t have married you.” Katie shrugged simply. “But, Soldier, just because you love me the way you do, doesn’t mean that you never loved Peggy, or that you still can’t in some ways.” When he didn’t reply, Katie studied him for a moment, before she took a deep breath. “Steve, look at me, please.” He did as she asked and she gave him a soft smile. “It’s okay, I promise you I understand.”
He gave her another little smile as she stood on her toes to brush her lips against his. “Now, I’m gonna draw you a bath. You’re gonna get in, and you’re gonna relax.”
“Is that an order, Ma’am?” He smiled and Katie chuckled.
“Yeah, it is. And you know what else I’m gonna order? A fuck tonne of room service.”
It was Steve’s turn to chuckle as she smiled. “Then we can raid the mini-bar and bunker down for the evening. How’s that sound?”
Steve smiled, his hand reaching up to brush a piece of hair behind her ears. “It sounds okay, but would be a whole lot better if you said you were gonna join me in the bath.”
Katie smiled, her eyes flashing a little as he leaned down and captured her lips with his, the kiss slow and deep. Her arms slid up round his neck, fingers softly skating along his hairline and he let out a contented sigh as she broke away, his forehead pressing to hers, hands softly flexing on her hips. Without another word she pulled away before taking his hand, and gently leading him through the suite to the bathroom.
***** Steve didn’t sleep well that night. His mind was in overdrive, his subconscious showing him people he hadn’t seen in a very, very long time. He dreamt about Peggy, Bucky, Howard, the Howlies…and Katie. Even in dreams about his past she was there, ever present, just like she was in his life. When he woke up from a particularly vivid flashback about crashing back into the ice, he jerked bolt upright with a yell, his breathing desperate and ragged. Katie sat up beside him, her hand on his clammy back as she gently soothed him, her calm and quiet. Steve swallowed, turning to face her as she sat looking at him, concern etched on her face. She made to get out of bed to fetch him a glass of water but he stopped her, his large hand curling gently around her arm. He needed her, and he wasted no time at all in making sure she understood that. As she lay underneath him, her hands wrapped around his back, nails biting his skin, he fucked her, hard and fast, into the mattress, the relief washing over him like a tidal wave. When he evened out, he rolled onto his back, pulling her with him, his hand carding through her hair as hers traced random shapes over his chest. The pair of them lay still, gentle and loving touches and kisses being shared as they simply talking until the sun rose. And then Steve found himself back over his wife once more as he stuffed himself insider her again, only this time he made love to her, as softly and as gently as he could, needing to feel every single inch of her against him as he surrendered to that bliss that only she could ever make him feel.
They took a room service breakfast and at just before Eleven they met Sam in the Reception of the hotel and made their way to the church. Steve, who had been asked by Peggy’s family to be a pall bearer, hung back outside as Katie and Sam took their seats along the front pew of the Church. It wasn’t long before the choir began to sing and Katie turned as the procession walked down the aisle. Steve held the front right-hand corner of the coffin, carrying it with stiff steps, his cheeks wet, eyes red rimmed and full of tears. Katie felt Sam squeeze her shoulder, and she turned to face him briefly.
“My heart is breaking for him, Sam.” She whispered through her own tears as Sam dropped his hand to take hers, as they both watched the six men place the coffin at the front of the church. Sam released Katie’s hand with another gentle squeeze and they shuffled down to make room for Steve who took her left hand, seeking out her comfort and contact as he stared at the picture to the side of the coffin. It showed the Peggy he had known, back in the Forties, standing tall and proud in her uniform.
When the choir song ended they all sat, Steve staring down at his wife’s hand wrapped in his, and he began to play with her wedding and engagement rings, twirling them round her finger, his mind straying to his wedding and how he had told Katie at the toasts he was only strong because she made him that way. He was so glad she was with him now. Lost in his thoughts, he suddenly felt her hand contract around his, quite hard, and he looked up at her. When he did she nodded her head in the direction of the podium. Steve’s eyes followed then did a slight double take at who was stood there.
Agent Thirteen of Shield special service and his ex-neighbour.
“Margaret Carter was known to most as a founder of Shield.” The woman who’s name Steve recalled being told by Natasha was Sharon, began, sounding nervous. “But I just knew her as Aunt Peggy.”
Peggy’s Niece? Steve couldn’t believe his ears. All that time she had been living across the hall, spying on him…and she was Peggy’s niece?
“She had a photograph in her office, Aunt Peggy standing next to JFK. As a kid, that was pretty cool. But, it was a lot to live up to. Which is why I barely told anyone we were related.” Sharon glanced down at Steve, like she was offering him some form of explanation.
“I asked her once how she managed to master diplomacy and espionage at a time when no one wanted to see a woman succeed at either.” Sharon swallowed before she continued, her voice becoming stronger. “And she said, 'Compromise when you can. But when you can’t, don’t. Even if everyone is telling you that something wrong is something right. Even if the whole world is telling you to move, it is your duty, to plant yourself like a tree, look them in the eye and say, 'No, you move.”
Katie glanced at Steve then to Sam, the three of them sharing a knowing glance. Those words were powerful, especially given the situation with the Accords. And for Steve, it was almost like Peggy was speaking to him, still giving him advice even in her death.
Despite the utter sorrow he was feeling, Steve couldn’t help but smile at the sentiment.
Thanks Peg…
*****
Katie watched as Steve leaned against the end of one of the pews, lost in his thought. He’d by passed the part where they were actually putting Peggy into the ground, saying he didn’t want to see it so instead, Katie had given him a moment to pay his respects along, waiting for him to give her some direction as to what he wanted to next.
As always, he seemed to know she was there before she even made a sound and he looked up, giving her a small smile as she walked down the middle of the church aisle towards him.
“Hey, Sweetheart.” He smiled as she stopped in front of him, opening her arms to give him a hug.
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“How you doing?” She asked softly, her lips brushing his temple as he pressed his face into her neck.
“I’m okay.” He assured her, pulling back. “Just, suppose it’s sunk in that she’s actually gone, you know.” Katie gave him a sad smile. “When I came out of the ice, I thought everyone I had known was gone. Then I found out that she was alive. I was just lucky to have her.”
“She had you back, too.” Katie looked at him.
“Yeah, and at least I knew where she was, unlike Bucky.”
“Don’t give up on him just yet, love.” Katie rubbed his arm as he placed a kiss to her forehead. Steve glanced once more to the front of the church and Katie followed his glance to look at the flowers placed on the alter.
“It was a nice service.” She said, her arm looping round his waist.
“Yeah, it was.” A familiar voice spoke and both of them whipped round to see Natasha strolling towards them. Steve let out a little scoff and looked down, shaking his head.
“You know, I thought I saw you before but convinced myself I was seeing things.”
“Well, I was sorta in the area.” She shrugged. There was a pause before Steve voiced what was on his mind since he’d left the compound a few days ago.
“Who else signed?” Steve asked.
“Tony. Rhodey. Vision.”
“Clint?” Katie asked.
Nat smiled slightly. “Says he's retired.”
“Wanda?” Steve looked at her.
“TBD” Nat answered. Katie looked at Steve before Nat took a deep breath. “I'm off to Vienna for the signing of the Accords. There's plenty of room on the jet.”
Steve sighed and bowed his head.
“Just because it's the path of least resistance doesn't mean it's the wrong path.” Nat continued. “Staying together is more important than how we stay together.”
“Are you trying to convince us or yourself?” Katie asked and Natasha merely held her gaze.
“What are we giving up to do it?” Steve shook his head as Natasha turned to him. “I'm sorry, Nat. I can't sign it.”
“Me neither.” Katie added. “Not as they stand.”
“I know.” Nat smiled.
“Then what are you doing here?” Steve looked at her.
“Well, like I said, I was in the area.” Nat’s eyes flicked to the alter. “Plus, knowing who she is and what she did. I might never have met her but, well, it felt right to pay my respects.” She then looked back at them both. “Plus, I wanted to see you, check you were okay.” She said the last part to Steve more than Katie and he gave her a little smile as she moved to give him a hug.
****
They decided to go to the wake, and Katie took the chance to seek out Sharon where she was standing among a group of people, making polite conversation but clearly looking for a way out, which Katie was happy to provide, squeezing her elbow gently, and gesturing with her head for the blonde woman to follow her.
“I really am sorry about Peggy,” Katie began as they settled at an empty table. “She was a phenomenal woman.”
"Thank you,” Sharon said softly. “That means a lot. You know she liked you?”
Katie chuckled “She told me once or twice.” “I think she was happy that Steve found someone.” Sharon smiled. “Someone that makes him happy.”
Katie glanced at where Steve and Sam were waiting at the bar. Steve shot her a glance over his shoulder and smiled softly, before Katie returned her attention to the woman opposite her.  
“So this accords thing?” Sharon changed the subject “It’s really happening?”
“Looks that way, yeah.”
“And where do you stand on it?”
“I’m not signing” Katie shook her head. “Not the way they stand, that’s for sure. And seeing as they don’t seem to want to negotiate terms, it’s a non-starter.”
“Does Steve feel the same?”
Katie nodded. “And Sam.”
Before Sharon could question her further, Katie’s eyes flicked to a point over her shoulder and she gave a side smile as the boys approached.
“Ladies,” Sam baritone smoothly, sitting in the seat next to Sharon and setting down a drink in front of her. From the look on the blonde’s face, this surprised her, but she accepted nonetheless with a thanks. Steve sat next to Katie handing over another glass of wine, whilst pressing a soft kiss to her lips.
“You okay?” She whispered before he pulled away completely. He nodded and cleared his throat.
“Yeah. I saw just telling Sam about what Nat said.”
“And I was cheering to an honourable discharge.” Sam snorted sarcastically as he raised his glass. “Again.”
“Sorry, for jumping in but, if you’re not signing the Accords then what does that mean for you all?” Sharon looked round the table
“I dunno.” Steve smiled softly, shaking his head.
“Ultimate fighting?” Sam cut in, and Steve snorted as Katie laughed. “I told you, you’d be great at it.”
"More like an early retirement.” Steve stated, a small smile playing on his face.
“Not really that early though is it, Cap?” Sam continued his ribbing “I mean like you are hundred or whatever…”
As was natural with these type of functions, a few hours later people started to leave and eventually Peggy’s children headed over to the table to say their goodbyes. As they all stood to offer their condolences once more, something Michael said about Peggy being a woman of many surprises, brought back something which had been weighing heavily on Steve’s mind since he had left the church.
When Sharon stated that she was heading back to her hotel, Steve suggested that she walked with them, but for the most of the short walk, he remained silent, brooding over his thoughts. And it was only when they reached the door to Sharon’s hotel that he spoke, telling Katie that he’d meet her and Sam in their hotel bar in a couple of minutes.
She shot him a puzzled look but he had simply shook his head in a silent instruction not to argue. So, she merely shrugged, linked her arm through Sam’s and they crossed the road and headed straight inside, crossing the lobby.
“What’s all that about?” Sam asked as he held the heavy wooden door open for her. Katie shrugged and stepped into the room.
“Beats me, he obviously has something on his mind.” She said, walking into the large wooden bar which curved along the back of the circular room. “Can I have…” she trailed off as she spotted the TV on the wall behind the bar tender, which was programmed to the BBC news.
Her eyes widened and she felt Sam stiffen besides her.
“Is this…is this live?” She asked the guy who was waiting to serve them. He nodded. “Can you turn the volume up?”
He nodded again and obliged.
“…at the moment we know that over 70 people have been injured and that number is rising. At least 12 are dead, including Wakanda’s King T'Chaka. Officials have released a video of a suspect who they have identified as James Buchanan Barnes, the Winter Soldier. The infamous HYDRA agent, linked to numerous acts of terrorism and political assassinations.”
Katie swallowed as the picture of the suspect flashed across the screen. It looked like Bucky alright.
“Shit.” Sam said, from behind her.
“Go, get Steve.” She urged, “I need to call Tony.”
*****
“My mom tried to talk me out of enlisting, but, um, not Aunt Peggy. She bought me my first thigh holster.” Sharon smiled as they walked through the lobby.
“Very practical.” Steve nodded.
“And stylish.” Sharon smiled as she stopped by the elevator, pressing the call button before she turned to look at Steve.
“CIA has you stationed over here now?”
“In Berlin, Joint Terrorism Task Force.”
“Right. Right.” Steve nodded. “Sounds fun.”
“I know, right?” Sharon chuckled.
“I’ve been meaning to ask you.” Steve took a deep breath, finally voicing what was on his mind. “When you were spying on me from across the hall…”
“You mean when I was doing my job?” Sharon interrupted but Steve ignored her.
“Did Peggy know?”
Sharon considered him for a moment, before she let out a gentle sigh.
“She kept so many secrets. I didn’t want her to have one from you.” Sharon lay her hand on his arm, and Steve felt the weight lift off his shoulders. He had been so scared that Peggy had been lying to him for the past few years, to hear that she hadn’t was a relief.
“Thanks for walking me back.” Sharon nodded to the elevator “Tell Katie and Sam I’m grateful.”
She moved to give Steve a hug, and he obliged, but the broke apart when they both heard footsteps running towards them.  
“Steve…you gotta see this.” Sam urged and Steve frowned, looking at him, before he spotted Katie running into the lobby, and looking round.
He moved instantly towards her, and she spotted him, hurrying straight towards him.
“Sweetheart, what’s wrong?” He asked, his hands gently curling round her upper arms.
“There’s been a bomb in Vienna.” She explained, taking a deep breath. “A deliberate attack on the signing ceremony.”
Steve felt himself grow cold. “Is everyone okay?”
“I got through to Tony and they’re all safe but the King of Wakanda. He’s dead, Steve” Katie took a deep breath. “And…” She trailed off licking her lips as she took a deep breath.
“Katie, what is it?” Steve’s voice wasn’t unkind but it was firm as he looked at her, and she threw her head back, looking at the ceiling for a moment before, with a monumental effort, she looked back at him, swallowing deeply.
“It’s Bucky, Steve.” Her voice was almost a whisper. “It looks like he’s responsible.”
**** Chapter 30
**Original Posting**
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warsofasoiaf · 3 years
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I'd love to hear your thoughts about Cyberpunk 2077 when you are ready/have finished the game. Maybe besides the game itself you have an opinion about the crunch, bugs and general feeling of disappointment in a good portion of the fans
Sure thing. It’s going to be a long write-up and there are going to be spoilers, so you better believe that this is going to have a cut. Reader beware. For context, I have beat the game, and I played it on PC and only on PC.
I’ve been a fan of the cyberpunk genre for a long time. Transhuman and techno-utopian sci-fi always struck me the wrong way; that it was too optimistic and ignored a less savory element of human nature that simply would not go away with the advent of new technologies. While I only briefly dipped my toes in the water of the Cyberpunk tabletop game (I was always a bigger fan of Shadowrun), I did enjoy the genre and was eager to see a AAA cyberpunk game. I also really liked CD Projekt Red with what they did with RPG’s like the Witcher 3. Particularly when it came to the smaller sidequests, they really found a way to bring a lot of noir elements and hard-hitting character moments to the game, and I believed that it could translate very well into a cyberpunk game. After all, noir was a similar response to detective fiction to what the cyberpunk genre was to earlier elements of sci-fi. So I was quite optimistic when it came out. What we got was...well, it didn’t quite meet up with expectations.
There are some good things about the game. Assuming you have a beefy rig, PC cyberpunk looks pretty good. Not only does it look good, but it looks like the dismal 1980′s inspired future that had defined the genre, with its neon lights, omnipresent advertising to the point of satire (amphetamines are available from vending machines in a variety of flavors and commercials are completely ridiculous). The fixers are great examples of different cyberpunk archetypes like Regina Jones being a media or the Padre being an underclass civic leader looking to protect his community with a bit of a violent streak. Plenty of the characters had great personality, the nomads and Panam were enjoyable, Judy had a great questline that detailed optimism and bitter disappointment (and the character looks cool and is a bit of a cinnamon roll), River’s quest was a perfectly serviceable cop questline with enough horror elements, they were all fine. Keanu wasn’t a great voice actor, but he did serviceably and was apparently just wonderful with the staff, so I’m willing to cut him a pass. The level design can encourage a variety of different play styles, with attribute points opening up certain pathways. Given that it’s an open-world sandbox game, the goal should be to immerse yourself in the world, and touch on elements of cyberpunk as you go through the various quests, and you do see some of that. You see the gross exploitations of dolls in the sex trade when you go to Clouds, the bizarre elements of self-expression that new technologies can offer such as the twins in Kabuki, Pacifica is an abandoned recreation ground for the rich with the nice image of rotting Ferris wheels and abandoned malls, and you can see the divide between the have’s and have-not’s on full display both in the opening (compare and contrast the Street Kid with the Corpo beginnings) or take a look at the Peralez’s penthouse apartment versus Judy’s cramped digs. Honestly, one of my favorite things in the game were just the consumables to highlight the different food and drink available to the people of Night City. The heavy population means that foods like fried ants or locust pepperoni are common, amphetamines are available in a variety of flavors, and there are no less than 20 burrito vending machines on every street (the future is not all bad it seems). I like little worldbuilding moments like this in video games because it does give a sense of completion and immersion within the world. I honestly felt bad for Johnny Silverhand, because by the end of the game I had to be a bloated man-ball of Holobites Peach Pie and Cirrus Cola. 
The game even took a few things that had aged poorly in the cyberpunk genre and improved them. The Mox is a gang specifically meant to stop the Disposable Sex Worker trope, it’s small and part of the reason it survives is that it’s small, but it offers a chance of improvement over the exploitation that the Tyger Claws offer. The cyberpyscho quest is probably the best one of this. Earlier Cyberpunk had cyberpsychosis as a serious concern directly correlated with how many implants you got. The Solo archetype even spoke about how you risk losing your humanity with your implants as you became stronger, better, faster. Even later iterations had depersonalization/derealization disorders as people who could see in the dark lost connection to those who couldn’t. A quick thought in our present though, changes this. My eyesight and hearing is just fine, but I don’t lose connection or common empathy with individuals who are blind or deaf. I have two arms and two legs and I have not lost empathy for amputees. Why then, would I lose empathy and connection with someone with average human eyesight after I get my eyes replaced and now I have the ability to see in the dark or have telescopic sight? The cyberpsycho quest actually took this concept to task; cyberpsychos around the city are seen as horrifying threats that need the high-threat response of MaxTac to deal with, but Regina is looking to see if she can cure cyberpsychosis. Mechanically, the cyberpsychos are boss-fights with elements of puzzle gameplay (how to handle the different skillsets that they have) and a bonus reward for non-lethal damage which rewards certain playstyle archetypes or prepwork for those who ensure that they have a non-lethal option. The information you find around each cyberpyscho showcase different problems in the target’s life, no real common thread or inciting incident that you can trace the onset of cyberpsychosis toward and identify a culprit. After you complete the quest, you learn the twist: there is no such thing as cyberpsychosis. Each of the targets were actually just experiencing different stressors within their lives, such as PTSD, losing their job, drug abuse, etc. and the breakdown is made much worse because these individuals have the ability to toss dumpsters like they were baseballs or pick the wings off a fly with a cybernetically enhanced brain with a .50 cal. Some of these individuals had terrible implant surgery done by bargain-basement ripperdocs and temporarily lost the ability to discern reality from fantasy, something that could easily be seen as a science fiction adaptation of temporary insanity brought on by a poor reaction to medicine. It’s backed up by the game too. V can fill every slot in their cyberware deck but never once experiences cyberpsychosis. Oda has ultra-legs and flaming-hot mantis blades and is in perfect control at every point in the game, even when he’s trying to jab those mantis blade through your sternum. Cyberpyschosis isn’t real, the irresponsible media just ran with it because fear sells. For all the flaws of the game, I respect the game for taking cyberpsychosis in that direction.
But for all those good things, the game couldn’t help but feel shallower than the Witcher 3. The side-gigs were formulaic to the point where they even led with a category. There were few twists and very little that was surprising. Exposition for these quests was limited to a short text dump and a minute voice-over. Night City was big but it was relatively sparse. NCPD never seemed to intervene in any crimes (giving the character the chance to do so) but every so often they were around a taped-off crime scene, giving a sense of inconsistency that hampered the world. While it was a bustling city, it felt empty, most of the people I saw on the street were meaningless, just NPC’s walking around to give a sense of activity. There was little in the way of things to see and experience that was unique or different about these NPC’s. They weren’t crowds I could hide in like Hitman, they didn’t have ambient dialogue that showcased something like the Witcher 3. Much like other open-world games, this sense of shallowness pervaded much of the empty space of the world; it was incredibly *big* but there was little in it. Much of the time I was driving or running through empty space that was completely worthless to me. Normal for city living, but all of that is wasted time going from point A to point B, and unlike the Witcher 3, there were no small in-game beats to help flesh it out or build it. I never had Millie from “Where the Wolf and Cat Play” give me a little picture, I never had people from a liberated village say “hey, look, it’s that guy Geralt, thanks for killing those harpies.” These were things that made the Witcher 3′s world really come alive. I didn’t have that, and I was left
Of course, we also have to handle the elephant in the room, and that was CDPR’s conduct both during production and after release. Crunch has become an increasingly common part of video game development and it’s not healthy to developers. CDPR had been called out on it once before, but it seemed there was little change in how that happens. I’m not quite sure if there’s anything we can do, and I’m sympathetic to the need to hit target deadlines to actually deliver a finished product, but there’s got to be a better way, whether that’s a change to the incentive structure, or something, because it’s hurting folks. I like games like Witcher 3 and Red Dead Redemption 2, but I understand that there was a real human cost to these masterpieces, and I wonder if there’s something we can do about that. 
Similarly, what happened after launch was beyond terrible. The last-gen console version were simply not ready for release and shouldn’t have been released to the public. CDPR openly covered up this, by only previewing the PC version, they hid the fact that the game wasn’t ready, and they avoided delaying the last-gen console version because they were looking to capitalize on holiday sales. I’m sympathetic for the need to generate sales, but the flip of this is that you have to deliver the product you advertise, and for last-gen consoles, they didn’t do so. Bugs are one thing, these games are massive undertakings of interacting systems and bugs are inevitable; some of my favorite games were buggy at release, notably Fallout: New Vegas, Witcher 3, and so on. But this went past bugs and into malpractice and deception, and that’s something that’s less forgivable. I personally had few bugs that were out-and-out game breaking but things not loading, quests bugging out, floating bags and other physics wonkiness, all of that hurt the immersion. I’d be more willing to forgive the game without the deception; I can laugh at bugs but not at ignoring quality control to get holiday sales instead of delivering a quality product. Consumers are angry at CDPR and have every reason to be, and I’m one of them. I can express my disappointment and I will do so, we need developers to stop these practices and the only way we can do that is through our wallets and words. I’m not going to tell anyone not to buy CDPR games, that’s entirely your decision because I’m a radical individualist. But I am going to say that they’ve burned a lot of their good karma with me; credibility is a hard beast to gain back. Much like other big name developers, CDPR has hurt their standing in my eyes. Whether that means I need to resort to going to indie games for a little bit or something else, I don’t know, but it’s rough. I liked CDPR and wanted to believe it’d be different, but it seems to not be the case.
Overall, I think it’s another AAA open-world game only made better by my love of the genre, and that stings. I enjoyed some aspects of it, and I hope that through Free DLC, patching, and other good deeds, the game can redeem itself and stimulate new love of the genre. But CDPR needs to do a lot more than that to win back my affection. If anyone has anything specifically that they want to know about the game, such as talk about the main story, individual characters, or so on, just ask.
Thanks for the question, Khef.
SomethingLikeALawyer, Hand of the King
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jq37 · 4 years
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The Royal Report– A Crown of Candy Ep 1
There Is Strength in Sweetness 
Much like the years, the seasons of D20 start coming and they don’t stop coming. Fantasy High: Sophomore Year is barely in the record books and we’re already jumping into our new season--the Game of Thrones/Candyland mashup: A Crown of Candy!
If y’all have been with me since Sophomore Year then you know that I did very in depth recaps of every episode with a very specific format but I’m gonna try something new for this season.
The format might change a little between episodes as I figure out what works best so bear with me but the plan is to do more highlights and opinions than a blow by blow. But, like, we’ll see what happens.
So, anyway, saddle up your Meep and let’s visit Candia--one of the six kingdoms of the land of Calorum (aka: a fridge. We see you Brennan, it’s a fridge). Twenty years ago, the Ravening Wars wreaked havoc but they’re currently in a time of peace which (mostly) everybody is psyched about.
Meet the Family
This is not a new observation but, while most seasons of Fantasy High focus on found family, this season is all about family-family, specifically, the royal family of Candia and their associates. 
We’re first introduced to Murph’s character--Sir Theobald Gumbar (Level 3 Eldritch Knight)--who is the a huge, golden-armored, gummy bear, leader of the Tartguard, protector of the royal family, and the logical endpoint of Murph’s lawful good predilections. Sir Theo is, of course, on time with bells on for the big Saint’s Day/Coming of Age birthday party for the twin princesses of House Rocks. Unfortunately, he’s clearly never seen The Little Mermaid because when the heralds announce the princesses, they don’t show up. Frustrated, he goes to try and find them.
The first place he checks is with Zac’s character, Chancellor Lapin Cadbury (Level 3 Celestial Warlock). He is (in no particular order) the royal tutor, a chocolate bunny, an official of the main state sanctioned church of Calorum (the Bulbian Church), and a pompous ass. Oh, one more thing? He and Theobald can’t stand each other. There is nothing funnier than two very proper grown men who hate each other's guts. Sir Theo shows up to his classroom where the princesses are having a lesson--or at least they’re supposed to be. Further inspection shows that they’ve just left two straw dummies in their place. Classic.
So, we pan out to the city to meet my favorite characters so far (I absolutely play favorites but I also disclose when I’m doing it so I think I’m in the clear) the twin princesses/chaos gremlins--Jet and Ruby Rocks (both level 1 Rogues) played by Emily and Siobhan. Theo may not have seen The Little Mermaid but the twins have def seen Aladdin, because their number one pastime seems to be escaping the palace to roam the city--hilariously illustrated when they chuck a gem into a peasant's bag and his reaction is a super nonplussed, “Guess the princesses escaped again.” They’re got the Disney Princess-itis really bad because both of them feel stifled by palace life and want more--specifically, Jet wants to be a warrior and resents having been born in peacetime (especially since she’s slightly older and in line for the throne) and Ruby wants to run off and join the circus as an acrobat. They are total twin BFFs to the point that their Thieves Cant has been reskinned to Twinspeak which is a detail I love so much (and that will become unspeakably tragic if something happens to one of them Brennan). 
Jet gets a letter from her secret crush Thad, an Avocado from Fructera (these are the sentences I am being forced to write this season folks) and schemes with Ruby about how they can get to Comida (the capital city) to meet him--possibly by sweet talking Theobald which is easy because he’s so thirsty for respect. Sure enough, Theobald and Lapin soon find them, following their path of destruction and the princesses are brought back to the castle.
Back at the castle, we’re introduced to Lou’s character--King Amethar Rocks (Level 3 Storm Herald Barbarian)--who is having a somber moment, surrounded by the statues of his four older sisters who died in the Ravening Wars, leading his reluctant taking of the throne. He’s interrupted by Lord Calroy (his right hand guy and a full ass talking slice of cake because Brennan is trying to break me this season but I refuse to give him the satisfaction) who lets him know that his daughters have escaped and his delighted reaction immediately lets us know which side of the family they take after.
Finally (at least wrt PCs), we meet Ally’s character--Liam Wilhelmina of House Jawbreaker (Level 2 Ranger) who is a political prisoner/ward of House Rocks and a soft, outdoorsy, mountain kid who is perpetually followed around by his pet pig--Peppermint Preston whose death will absolutely force to me to Google “Best Denny’s Parking Lots for Fistfights.” He misses his dad but not his dick brothers because Ally isn’t allowed to have a fully happy family in any season. Liam is from the disgraced House Jawbreaker and his brothers seem to expect him to try and off the King while he’s in their orbit. While he’s in the woods, looking for seeds (as one does) he finds and accidentally breaks an important looking teacup, which we’ll get back to.
The other important character we meet this episode is an NPC--Queen Caramelinda, mother of the princesses, wife of Amethar, and keeper of 100% of the impulse control of House Rocks. She’s the main disciplinarian to Jet and Ruby, the clear decision-maker in the kingdom, and the only literate one out of her and her husband. She also seems to be the only character that respects Lapin’s authority. 
An Inciting Incident
So, with all our characters assembled, all that’s left is the plot hook which Caramelinda provides in the form of a personal letter from Emperor Gustavo--the head honcho of the entire realm and his old friend--to Amethar. He’s not doing well health-wise and he needs to name an heir that’s not related to him at a big tourney that he’s personally inviting Amethar to. Amethar is a little slow on the uptake but Caramelinda eventually connects to dots for him that it seems very likely that Gustavo is going to name him emperor.
Amethar is not vibing with that information at all but Caramelinda basically holds him by the ear until he reluctantly agrees to go--though he insists that Ruby and Jet also come along to keep him company. Caramelinda only agrees on the condition that Lapin goes with. She also invites Liam (who is caught off guard but game) and Sir Theo is basically going by default. Caramelinda is staying home to hold down the fort but the talking slice of cake is going because Brennan hates me and doesn’t want me to be happy. 
The traveling party is chosen, the twins have been gifted with sick, inherited weapons from their aunts: Flickorice--the Twizzing Blade (Jet) and Sourscratch--the Puckering Bow (Ruby). It’s almost time to be off, but there’s still one last thing to get to before we leave the twins’ party. 
Lapin, feeling the pull of something broken (told you we’d get back to it) subtly makes his way outside, but is followed by Jet and Liam. Now, if you remember, I said earlier that Lapin is an official of the Bulbian church. Which is why it’s so surprising for Jet and Liam to see him talking to the Sugarplum Fairy, a deity of the Sweetening Path--a non-sanctioned more animistic religion that really only has sway in Candia. He fixes the teacup and then she appears, telling him that he’ll need to be wary once he leaves her sphere of influence and that boldness will be required in the days to come. Lapin, who seems to be having this conversation very begrudgingly, asks if she’s asking him to do anything in an official capacity and she smiles and says that she’s not asking for her third wish(!). Then what does she want? She wants him to know that there is great risk in what he is doing, but not acting is the greater risk. The coming challenges will be great, but he must protect the royal family or all is lost. She wouldn't have used her second wish to bring him to them if that weren’t the case. They hustle back and spill this to Ruby, obvs.
Anyway, onward! The next day, the caravan is set up and--with a warning about a sugar free chocolate warlock (ominous, as sugar free chocolate always is) they’re on their way to meet their escort out of Candia. Ruby decides to do her acrobat thing and is hanging out on top of the carriage instead of inside it as she and Jet “subtly” (read:not at all) bring up the Sugarplum Fairy to Lapin to see if he cracks.
Suddenly, the caravan stops. There’s a tree felled in the path, which really only means one thing in this kind of story. 
Ambush.
Ruby, outside of the carriage and unprotected, takes 16 points of damage and is fully down with a failed death save due to some unknown effect. The carriage is riddled with arrows. 
Everyone rolls for initiative and that takes us into a new (sure to be recurring) segment I’m calling:
Things I’m Concerned About
I’m concerned about Jet and Ruby (and not just because I’ve been worried about Ruby for a while due to things the cast has said and because she fully *died* this episode). They have their genres so wrong. They think they’re Disney movie protagonists but they’re in Game of Thrones and they don’t know it. Being Wrong Genre Savvy is a BAD position to find yourself in. Carriage surfing shenanigans don’t fly in a world that wants you dead.
OK, Carameinda. I’m inclined to be pro-Caramelinda. Like, she’s the hardass but she needs to be because Amethar isn’t helping run the kingdom. If this was a different story, she wouldn’t give me any pause but I read Macbeth and feel some light Lady Macbeth vibes. Gonna be keeping an eye on her.  
Calroy and Sir Toby (didn’t mention him, he’s a slightly lower ranked Gummi Bear guard and friends with Theo). In a story like this, I’m looking for the possible betrayals before I get blindsided and the only people who can really betray you are people who are supposedly loyal to you. Calroy had a little aside with Amethar about how he shouldn’t be the Emperor if he doesn���t want to be--which isn’t wrong but is also something someone angling to keep him off the throne for other reasons would say--and Sir Toby decided to stay behind to help hold down the fort--again, either an innocuous decision, or angling to be left alone and to his own devices. 
Whatever is going on with the Sugarplum Fairy and Lapin? Do not care for that one bit. I understand that a Warlock pact is mechanically very similar to a Paladin oath and a Celestial Warlock pact is even moreso but guess what? Still don’t trust it. I know Ruby’s Arcana check said that she’s generally a chill spirit but I still don’t trust it. And getting Wishes from your follower? Weird and suspicious. What’s your game, lady?
Emperor Gustavo apparently has a daughter who is barred by law from taking the throne when he dies. That sounds like a very strong motive for *something* at some point down the line. 
I’m a little concerned Jet is being catfished by this Avocado. First of all, not a sentence I thought I’d ever write. Second of all, I’m probably just being paranoid. But that feels like a great way to get a princess alone for kidnapping or shanking or something. 
Update: Brennan did an AMA and, regarding the previous bullet point he said, and I quote, “You are right to be concerned!” so now I’m concerned about that too! Fun!
I’m concerned about the mechanics of how a slice of cake person works. Slice implies a full cake. Where is the rest of the cake Brennan? Where is it? And, like, Brennan said on the post-show stream that we’re making the “what do they eat?” question weirder than it actually is because we’re made of some of the stuff we eat but hey Brennan? If I could pick a flesh toned and textured apple off a tree? That would be weird, OK? And I’m sorry for everyone else who had to picture that but it had to be said since Brennan is insisting on walking us down this garden path.
I’m concerned about whatever the hell is happening with Liam. Disgraced dad, mom is a shaman of the local fringe religion (Sweetening Path, like Lapin), and his brothers want him to shank the king or something? No way this ends in smiles for everyone. 
Brennan said Pyramid of Food so I’m concerned about fruit rollup mummies. 
OK but more than anything, I’m concerned about the death rules of this game. Death in D&D is cheap but, in a campaign like this, it can’t be. I’m not super well versed in GoT but it’s my understanding that resurrection in that series is possible but rare. Brennan said he specifically didn’t let Ally stock certain healing spells and that’s very telling about how things are gonna be handled. I guess we’ll see in the upcoming battle episode how that works but my general thought is, I hope everyone made interesting backup characters.  
Five More Things
So, my thoughts on the new characters. I love Ruby and Jet with my entire heart. Watching Emily and Siobhan roleplay sisters and enable each other and hype each other up is so fun--or it would be if I wasn’t low key bracing to lose one of them sooner rather than later. Zac playing against type and Murph playing to type are both fantastic. I want nothing more than for Theobald and Lapin to continue sniping at each other. I hope that’s the first PvP fight of D20. Amethar is a lot of fun but clearly in over his head and I’m interested to see where he’s pushed. Liam is literally just vibing. Hope he doesn’t have to commit regicide!     
God, the House Rocks PCs are such a disaster family. I love it. The moment when Calroy comes in and is like, “The princesses have escaped,” and Amethar breaks into a grin and is like, “Dude, that’s so dope!” I was like OH, so it’s *all* of them, huh. But, honestly, this should have been on the “Things I’m Concerned About” list because come on. They’ve not all gonna make it. And then we’re gonna have to watch the remaining family members react to that? Oh no. 
Love Ruby’s bow. I have a player in my game who also has a magic bow that produces energy arrows because, truly, who has the time to deal with the logistics of how many arrows you had left after last fight? Magic arrows. Boom, done. Next. 
Getting bagged on by your Patron for not having a spell when she’s the one who gives you your spells is so funny. Also, Mending isn’t a Warlock spell which makes it even funnier. 
**I’ve given myself a 3k word limit on all of these to try to put some boundaries on myself but, Lol, prize to the first who guesses closest to the first episode I break that rule.**
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septembercfawkes · 4 years
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100+ Questions to Help Evaluate Your Story
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Recently, I started putting together a list of questions for myself to consider when evaluating and editing manuscripts--just to get my brain juices flowing. It wasn't until I finished that I realized it might be beneficial for others too.
I'm sure there are topics and questions that I didn't include that are worth considering. And when I edit a manuscript, I focus more on tailoring what I talk about, to that specific manuscript. I also don't necessarily consider all these subject for every edit--again, it depends on the manuscript, the writer, and what kind of edit we decided on.
However, I think this list covers most of the major topics. If you don't understand what the questions are asking, or want to learn more about a topic, I have addressed all these things on my blog, so you can head over to the writing tip index and read until your heart is content (for convenience, I've also put a lot of these links in this article).
One thing: I haven't yet posted the Save the Cat! story structure (it is forthcoming), so in the structure sections, I have terminology that references that, which you won't yet find on here.
Again, keep in mind these are questions to help get me thinking and evaluating--not necessarily "test" questions that strictly tell me whether something is "good" or "bad."
Setting & Worldbuilding
(worth noting is that while a lot of the questions in this section work for any story, some are specific to speculative fiction, which is what I specialize in.)
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Did I know where and when the scenes took place?
Was there variety in the setting? Too much repetition? Enough contrast?
Did it draw too much attention to itself at the wrong time? Or not enough at the right time?
Could I picture and experience it?
Did it make sense? In the world? And its purpose?
Would I want to go there? vs. Is it intriguing?
Did the world and societies make sense? Were they believable?
Did having other worlds or societies benefit the story (were they utilized in the plot, or could the story have easily taken place in our world or day)?
Were there parts of the world or society that we really should have seen and experienced that we didn't? Did we experience them enough?
Are there societal conflicts?
Do we get a sense of history about the setting and world? An immediate future?
Did the magic and world follow its own rules?
Was the magic soft or hard or in between? Was it used and addressed appropriately in the story?
Did the world or magic bring in something we haven’t seen before? Or give us a new spin on something familiar? Was it cliché?
Does it connect into something the readers somewhat understand, so that it appeals to wonder more powerfully?
If it is soft magic, does it cause problems for the characters?
If it’s hard magic, does it help solve problems?
Are the costs and limitations of the magic utilized and explored? When appropriate, do we understand its boundaries?
Is the magic utilized in the plot and conflicts?
Related Articles:
5 Most Common Mistakes with Setting
Maximizing or Minimizing Your Setting
Creating Fictional Species and Societies
Tips on Creating Your Own Fantastic Beasts
Sanderson's 3 Laws of Magic Systems
Writing (Magical) Items: Weapons, Attire, Potions,Tools, Steeds
Appealing to Wonder Powerfully in the Modern Age
Breaking Writing Rules Right: "Only One Impossibility"
Creating Fictional Languages (Conlangs)
Characters
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Were the protagonist and other key players round/complex characters?
Do they contrast each other?
Do the key characters arc? How so? Does it fit thematically?
Did side characters have their own lives? Or did their existence only revolve around the protagonist?
Was the protagonist likeable? Or at least tolerable? Or interesting?
Did they show moments of vulnerability?
Was the antagonist formidable enough?
Are the characters unique enough? Not generic (unless that's the point)?
Could I picture them?  
Did I know their wants? Their fears?
Did I sympathize with them? Care about them?
Do they have a past history? Plans for the future?
Did the characters struggle and suffer?
Related Articles:
Complex Characters and the Power of Contradiction
Dramatica's Character Archetypes
Making Unlikeable People into Likeable Characters
Character Traits that Hike Up Tension
Creating Stunning Side Characters (and Why They Matter)
Pairing Behaviors with Odd Demeanors for Originality
"The Emotional Range of a Teaspoon": Your Characters' Spectrum of Emotions
Considering the Irrationality of Your Characters
How to Pick the Right Character Names
Fixing the Mary Sue Character in Your Story
The "Twins as Clones" Writing Epidemic
The Passive Value Heroine
Writing Extreme Characteristics
Never Confuse Characterization for Character
What You Need to Know Most About Character Voice
10 Methods to Make Your Characters Likeable
How to Write Excellent Introspection
Breaking Writing Rules Right: "Don't Use Filter Words"  
Crafting a Body Language Voice
Helps for Writing Children
3 Redemptive Character Types
Working with a Large Cast of Characters
Conflicts
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What types of conflicts were present? Were all five types in the story (person vs. self, person vs. person, person vs. society, person vs. nature, person vs. God)?
Was any one type underutilized? Should one be present that isn’t?
Is there variety?
Are the conflicts significant? Do we care about them?
Will the conflicts propel the story forward?
Were conflicts resolved too soon?
Or too easily?
Related Articles:
Coming up with a Plot (from scratch)
Are Your Conflicts Significant?
The Struggle is Real: Make Your Protagonist Suffer for Success!
Keeping Conflicts Unresolved
The Oft Forgotten Conflict and How to Make it Work: Man Vs. God 
Plot and Structure
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Did the story have a clear beginning, middle, and end?
Did it escalate?
Did it utilize cause and effect throughout the plotline?
Beginning
Was I introduced to the key characters, a significant conflict, and the setting?
Did the beginning establish a sense of normalcy before plot point one? At least in comparison to what will happen after plot point one?
Were the character arc and theme introduced?
Did it hook me? (By getting me to look forward or by curiosity)
Were there stakes?
If there was a prologue, what kind? Did it contribute to the story appropriately?
Was there too much exposition?
Did I care about what was going on?
Did it set the tone?
Was there foreshadowing?
Wants and fears established?
Did we look back on the past too much? Instead of focusing forward?
Consider: Orphan state, Opening Image, Ordinary World, Call to Adventure, Refusal of Call, Debate, Meeting the Mentor, Crossing the Threshold, Plot Point One, Act I
Middle
Did the conflicts and stakes escalate?
Did they build off Act I? (cause and effect)
Did the story broaden or deepen or do both?
Was the theme explored and questioned?
Were there pinch points? Did they apply pressure on the protagonist (directly or indirectly)?
Did the protagonist ��react” and then become more “proactive”? (Wanderer to Warrior)
Did the context shift at the midpoint?
Was the midpoint a false win/lose?
Were true friends and enemies made or revealed? Along with any of their abilities or special skills?
Did the protagonist have to battle inner demons?
Were obstacles significant and overcome?
Are the characters growing and changing?
Consider: B story, pinch points, midpoint, Tests, Allies, Enemies, Fun & Games, Approach the Inmost Cave, The Ordeal, Bad Guys Close in, Plot Point 2, All is Lost, Reward, Act II
End
Did escalation continue into the ending? Broadening, deepening, and stakes?
Did inner demons rise again? Were they defeated?
Was the hero the most active? And if not, did he/she do something most significant?
Did anything new enter the story? If so, was it problematic? Or did it work?
Did the hero need saving? Hopefully not, but if so, did it work?
Were heroic deaths and sacrifices merited?
Was the antagonist its biggest and baddest self?
Was there a showdown with it and the hero?
Would the ending be better with more callbacks?
Was the thematic statement proved and validated?
Was there a twist, surprise, or devastating cost?
Were expectations exceeded?
Were promises kept?
Was there a dues ex machina?
Were opposites crossed? The biggest external problem with the biggest internal problem?
Was the right ending model used?
Did the denouement validate changes and establish a new normal?
Were important loose ends addressed?
Did cause and effect make sense? Did Act II feed into Act III?
Consider: The Road Back, Climax, Resurrection, Return with the Elixir, Denouement, Final Image
Scene & Summary
Did the author know when to write a scene vs. a summary?
Did the writer know how to structure a scene?
How to structure a longer passage of summary?
Did every scene contain a change? If not, did that scene still play an important role?
Were any scenes weak? Should any be made stronger?
Related Articles:
What to Outline When Starting a Story
What to Do When You Write Yourself Into a Corner  
Coming up with a Plot (from scratch)
The Story Shape that Permeates Just About Everything
Story Structure Explained: Prologues, Hooks, Setups, Inciting Incidents
Story Structure Explained: Pinch Points, Midpoints, Plot Points, and Middles
Story Structure Explained: Pinch Points, Midpoints, Plot Points, and Middles, con't
Story Structure Explained: Climax, Denouement, Epilogues, and Endings
Scene vs. Sequence vs. Act
Obligatory Scenes and Conventions
The Hero's Journey Explained: The Beginning
The Hero's Journey Explained: The Middle
The Hero's Journey Explained: The End
Starting a Scene: Two Important Questions Leaving Your Stamp on a Scene
On-Page or Off-Page? Discerning Significant Scenes 
Structuring Satisfying Scenes
Creating Mini Character Arcs Within a Scene
How to Write Exceptional Endings 
Theme
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Was the theme topic clear?
Did the character arc exemplify the thematic statement?
Was the story focused on the theme topic? Was there anything that took away from that focus?
Did the character cast contribute to the theme?
Did we start with a false thematic statement and end on a true one?
Was the theme questioned and explored through the middle?
Was it validated by the end?
Was it cliché?
Did the story offer a new insight that hasn’t been seen before?
Or did it exceptionally re-validated a truth already known to the audience?
Does it add purpose to the story? Leave the audience with a point?
If the theme was not illustrated by the main character’s arc, did the main character prove it true, despite being tested about it?
Was it universal enough?
Related Articles:
How to Write Your Story's Theme
How Theme and False Theme Affect Your Protagonist (Amanda Rawson Hill)
2 Types of Truth in Fiction: Do You Know Which One You are Telling?
Why We Need Stories about Dark Things
Can You Write to a Theme?
Preach vs. Teach
How to Add Dimension to Your Story's Theme
Pacing
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Did the overall pacing serve the story? Anything that went too fast or too slow?
Were there any scenes or scene sequences where the pacing didn’t work well?
Did hopes, fears, tension, stakes, and hooks feed into the pacing well enough?
How did descriptions affect pacing positively or negatively?
Were significant scenes brushed over too quickly (or worse, left off-page)? Were unimportant parts summarized or dealt with briefly (or appropriately off page or assumed)?
Were there action scenes? Did technicality slow them down too much?
Were there lulls at appropriate moments?
Related Articles:
8 Common Pacing Problems
How Structure Affects Pacing  
Tension, Stakes, Hooks
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Did the story have enough tension (most should have more tension than conflict)?
Could the audience anticipate possible outcomes (to get invested in what could happen)? Could they sometimes anticipate multiple possible outcomes at once?
Did the text regularly “look forward” by getting the audience to hope or fear for significant possible outcomes? Did it utilized both hope (positive) and fear (negative) to get the audience to turn pages? Did it use curiosity or intrigue?
Was potential cause and effect utilized, so that, on occasion, the audience could glimpse a potential “domino” effect?
Were stakes significant? Did they have broad, far-reaching potential consequences or deep, personal potential consequences?
Were decisions and dangers imminent?
Were hooks utilized? Were they worded to best effect?
Did the writer tease what could happen without spoiling it?
Did the text use “If . . . then . . .” statements (implied or directly)?
Related Articles:
Tension vs. Conflict (Hint: They aren't the Same Thing)
Mastering Stylistic Tension 5 Tricks that Help with Hooks
Look Forward, Not Backward, to Pull the Reader In
How to Write Stakes in Storytelling
Accidentally Undercutting Tension (and How to Stop)  
Reeling Readers in via Curiosity
Context
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Did the narrator/viewpoint character explain/imply enough of what was happening for the audience to follow and understand the text, tension, conflicts, and stakes?
Did the viewpoint character provide emotional context, for the audience? Did they validate (or at least acknowledge) what emotions should typically be felt?
Did the writer appropriately discern what should be context, and what should be subtext? Did context avoid becoming subtext?
Did the audience know where and when they were, what was happening, and why it mattered?
Did the audience follow and understand the story?
Did the narrator/viewpoint character add further meaning and insight into the scenes? Did their perspective add significance? Did their viewpoint matter?
Did the narrator/viewpoint character provide the appropriate tone for the scenes?
If there were teasers—did the audience eventually get context for them?
Was there too much context? Was it bloated? And making the audience feel like they are being treated as unintelligent? Too much “hand-holding”?
Related Articles:
Context, Text, and Subtext: What They Are and How They Help With Storytelling
Context vs. Subtext (Context Should Not Become Subtext)
Validating the Reader  
Working with Teasers
Subtext
Was the story bigger than what was on the page?
Was implication used to let the audience draw the appropriate conclusions?
Did the audience become a participator, rather than a spectator, of the story, because they were able to read between lines?
Was implication strong enough to allow us to come to the right conclusions (most of the time, when appropriate)?
Was implication so strong, it was annoying and drew attention to itself?
Did subtext touch on characters’ pasts and hidden behaviors/motives?
Did dialogue have subtext?
Were the gaps between contradictions related to subtext appropriate?
Related Articles:
How to Write What's Not Written (Subtext)
Context vs. Subtext (Context Should Not Become Subtext)
Context, Text, and Subtext: What They Are and How They Help With Storytelling
Undercurrent vs. Subtext vs. Theme
Audience Experience and Appeal
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Did the story elicit emotions from the audience? If so, how powerfully?
Can the audience relate to the characters? If not, are they intriguing instead?
Does the audience care?
Is there a variety of characters?
Are the conflicts and themes universal enough?
Did the story deliver on the experience promised (and according to the genre)?
Was the story satisfying?
Did the audience experience the setting powerfully?
Did the story hit a variety of emotions, and the appropriate emotions?
Viewpoint
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Was the viewpoint consistent? (1st, 2nd, 3rd, omniscient OR in how it is handled)?
Was there head hopping? If so, was it intentional and controlled and consistent?
Was the viewpoint choice the best for the story?
Was the viewpoint character the same as the protagonist? If not, why not?
If there are multiple viewpoint characters, was the best character chosen for each scene?
Did having that viewpoint character be the viewpoint character, contribute to meaning and insight and audience experience in the scene?
Does the story utilize point of view penetration? And go to the right depths at the right times? Or does the story zoom in and out randomly?
How well was introspection handled? Was there too much? Did it add to the story? Or only tell us things we already knew?
Did introspection focus on the past too much and the future not enough?
Were there minor viewpoint errors?
Were the prose infused with the viewpoint character’s worldview, attitude, and feelings? Did it tell us more about that character?
Were “filter words” overused?
Related Articles:
Picking the Right Viewpoint Character for Your Scene
Point of View Penetration
Minor Viewpoint Errors
How to Write Excellent Introspection
Breaking Writing Rules Right: "Don't Use Filter Words"  
Relationships
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Did the characters in significant relationships foil each other in relevant ways?
Did they have (or grow) a sense of history? Did their relationship evolve and change?
Did we get a sense of how well they knew each other?
Did they share vulnerable moments?
Did they grow together?
Make sacrifices for each other?
Show some form of affection for each other?
Have an appropriate “meet cute” or first meeting (and ideally, one that is specific and unique to them)?
Are there hardships, weaknesses, hurts, difficulties in the relationship?
Do they develop their own culture (inside jokes, what’s acceptable vs. not acceptable, mottoes and lifestyles)?
Do they work together?
Are they too much alike? Get along too perfectly? Share too many of the same ideas?
Dialogue
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Did the dialogue use subtext? Did it say more than what was on the page?
Was it indirect, especially to hold tension?
And when it was direct, was it during the appropriate time and topic to release tension?
Did it sound realistic?
Was there maid-and-butler dialogue?
Did the story rely on dialogue too much to convey information, exposition, and context to the audience?
Were characters too direct in expressing their intense, true feelings?
Did key characters have their own unique character voice?
Was there circuitry in dialogue exchanges, or did the characters simply respond to each other?
Was the dialogue generic?
Were lines called back?
Anything quotable?
Were dialogue tags and modifiers appropriate to the dialogue? Did the dialogue itself do most of the work, instead of the tags and modifiers?
Related Articles:
5 Most Common Mistakes in Dialogue
Writing Realistic and Complex Dialogue
Kicking "Great" Dialogue up to "Killer" Dialogue
Breaking Writing Rules Right: "Only Use 'Said'"
Generic Dialogue—Staaaahp
(Don't) Tell Me How You Really Feel
How to Punctuate Dialogue
Writing Callbacks
Descriptions
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Did the story regularly appeal to the senses (sight, sound, smell, touch, taste)?
Were modifiers (such as adjectives, adverbs) reined in and controlled? And utilized to their best?
Could I picture what was being described accurately?
Were there enough descriptions?
Did the descriptions contribute to the story, tone, and pacing?
Were the descriptions purple prose?
Did the descriptions bring a new perspective to view something?
Did the writer pick the right details to describe?
Were the descriptions too stagnant?
Were significant things given more descriptions? And the insignificant, less?
Were there character tags?
Related Articles:
Picking the RIGHT Details
Three Tweaks that Keep Details Interesting
Breaking Writing Rules Right: "Don't Use Adverbs, Adjectives"
The Weight of Words
How to Handle Blocking
How to Use the Thesaurus Properly
Purple Prose: What it is, How it Works, How to get Rid of it
Back to Basics--Imagery
When and How to Weaken a Passage
Writing Food Scenes
Blocking
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Did the story utilize blocking?
Could I picture how the characters interacted with the setting and each other?
Was the blocking consistent?
Was it used to emphasize points and emotions?
And did it impact pacing appropriately?
Could I follow the blocking?
Was it specific without being too detailed?
Was there spatial vagueness?
Did it convey character?
Related Article:
How to Handle Blocking
Tone
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Was the appropriate tone used for the scene/story?
Were there “tone deaf” moments?
Could tone have been stronger in certain parts?
Did it switch inappropriately mid-scene?
Was in unrefined?
Was there enough variety of tone?
Related Articles:
Exactly How to Create and Control Tone
Emotion
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What are the major emotional draws?
Was there variety in the emotions felt? Was there contrast?
Were emotions rendered empathetic or sympathetically? Was each approach used at the right time?
Were any of the emotions too sentimental?
Was there any melodrama?
Were the most powerful emotional moments rendered in deep POV?
Were raw emotions and subdued emotions used at the appropriate times?
Did I feel like I was experiencing those emotions?
Did the story have an emotional impact on me? How strong or weak was the impact?
Did the writers use the same emotional indicators over and over? (“Smiling” and “laughing” whenever someone is happy, etc.)
Was too much emotional tension released through the characters, so that the audience couldn’t feel it? (example: characters crying too much and at the wrong times, releasing that tension so the audience doesn’t have it.)
Could the emotional experience have been more powerful by crossing opposites?
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Style, Flow, Clarity
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Did the prose flow properly?
How accurately did the writer communicate what was intended to the audience? Was there enough clarity?
Was the writer specific?
Did the writer understand how to start and end a scene properly?
Did style and flow contribute to pacing appropriately?
Was it easy to read?
Was sentence structure utilized to best effect? Was it varied?
Was punctuation proper?
Grammar and tense accurate?
Any continuity errors?
Was showing and telling used appropriately?
Was the writing vague?
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Misc.
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The chapter lengths appropriate?
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If writing rules were broken, was it to great effect?
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Is the writer satisfied with the work?
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cannoli-reader · 4 years
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Disability and rehabilitation pt. 2
So my last post about Jaime Lannister on this issue got a bit long, so I split them up.  This is going to be the Wheel of Time one. And should not be long, because the Wheel of Time character I was thinking of is not nearly as significant to the series as Jaime is to his. 
It’s Siuan. I know lots of people don’t see a redemption arc there, because a lot of them don’t think she needs one.  All over the fandom, I see people raving about Siuan and how she’s so strong and lost so much and she keeps going. Okay. That’s true.  But not all virtues are exclusive to good people.  Courage does not make you a good person, for instance.  Arguably, Sammael is pretty courageous.  And neither does perseverance or tenacity.  You have to apply those traits to something more than self-preservation or personal gain.  
What I think happens with Siuan is that we get too small a sample of her actions in the beginning of the series, and find out more about her later, except the imposition of her disability rehabilitates her in the readers’ eyes, which in turn affects the hindsight view of the early books.
At the outset of the story, Siuan has been Amyrlin for about a decade, and despite the hagiography from her friends, she was not a very good one.  Siuan is not a good leader, though she can be a very good advisor and would probably make a pretty competent bureaucrat.  She is unquestionably intelligent with a good analytical mind, but that does not make her a leader.  Off-setting these strengths is that she lacks vision.  She works much better under a leader who has ideas she can work to bring to fruition.  Unfortunately, she has an inordinate amount of pride as well. And when she rises far and fast, she ends up lacking any counter-balancing wisdom.  She gets named Amyrlin at a very young age as a compromise candidate, but rather than walk softly, she takes it and runs, by all accounts being forceful in her manner, and controlling as well. In reaction to the discover of the Horn of Valere, she goes to Fal Dara herself, wreaking havoc on the surrounding environment to expedite her journey, only to bring the Black Ajah, including Liandrin and Alviarin, into the fortress which expedites the theft of the Horn.
The odd thing about Siuan’s carelessness in this regard is that she has known since shortly after getting the shawl about the Black Ajah, and worse, she herself surmised that they are aware of the Dragon’s rebirth and are actively taking measures to get rid of him. In spite of this, she is unable to give up her need to be in control, even when her position and her alienation of the Ajahs means she can’t control her personnel. Once the Black Ajah comes relatively into the open and she has to deal with it, she lets her paranoia take the wheel and, not being able to trust any Aes Sedai, nor to accept that there is nothing she can do, she hands over the investigation to three of the newest initiates of the Tower. She remains obsessed with the Black Ajah and ends up with a tunnel vision focus, to the exclusion of properly managing Tower politics. 
Her absurd solution to the Black Ajah problem, of sending Accepted after them, helps bring her down. While in the case of sending Elayne into danger, she has provided herself with plausible deniability, at least her own satisfaction, she cannot control everyone’s interest in the Daughter-heir, including her brothers and Elaida.  Siuan herself articulated the prestige Elaida has gained from bringing Elayne to the Tower, and the Red sister’s interest in Andor has cost her the Amyrlin Seat Siuan is certain Elaida wanted desperately.  The flimsy excuses Siuan finds sufficient to foist off a mere queen who has historically been devoted to the Tower don’t hold up for her sons who are present all the time and are more loyal to their sister than the Aes Sedai, much less her own rival who is far more knowledgeable about Aes Sedai affairs. 
It is her discontent with the situation that inspires Elaida to begin the legwork to depose Siuan. It is his hostility to Siuan for being kept at arm’s length that motivates Gawyn to help foil her allies’ counter-coup.
And this is also characteristic of Siuan, that she focuses on the top-down approach to problems.  When she has a plan to unify Murandy under a strong king, and she anticipates her candidate’s habit of raiding into Andor could endanger the plan, she decides to keep Andor from fighting him. Her approach is to go to Morgase and force her to keep her troops away from the area of his depredations, to minimize the risk to him. Siuan grew up in a tyrannical nation that oppresses its people and then she moved to the hierarchy-obsessed White Tower, so to her way of thinking, all you have to do is give orders to your lessers, and that’s the end of it. She makes absolutely no accommodation to Morgase, does nothing to get her to buy in to Siuan’s program, offers her nothing that we know of in exchange for compelling her to commit an egregious dereliction of her duty to her subjects.
For all that she lays the blame for Morgase’s anger toward the Tower on Elayne leaving unexpectedly, maybe she would have accepted Elayne’s absence from Tar Valon, if she was not also dealing with the biggest headache of her reign, brought on by Siuan’s high-handed interference in her rule. The riots and demonstrations against Morgase and her relationship to Elaida and Tar Valon are blamed on the Whitecloaks stirring them up, but since when are they that competent?  Eamon Valda was the one left in command in Caemlyn after Geofram Bornhald was recalled to Amador.  Straight-arrow Galad runs rings around Valda in the PR game and we’re really supposed to believe he’s responsible for swaying public opinion in the capital against a beloved and long-reigning queen? But even if Bornhald got the ball rolling in the brief time he could have been in Caemlyn, there had to be some discontent for the Children to work off of, and Morgase abandoning her borders after a meeting with the Amyrlin Seat is the best reason we have to go off of.  And of course, the Tower’s standard MO means she would not have bothered to walk back her command and let Morgase resume defending her borders after Siuan’s candidate is killed by an ordinary farmer who objected to being robbed, no matter how central the thief was to Aes Sedai plans.
It’s a major weakness of Siuan, that she thinks all she has to do is give orders.  She really makes no allowance for differences of opinion, expecting those on her side to stay on her side and to accept her commands.  She does not expect compelling Morgase to have domestic blowback. She does not expect her handling of Elayne to anger her family or to turn Elaida, who has a clearly demonstrated long-term interest in Elayne and Andor, against her.  She does not expect her high-handed manner to incite sisters against her, or her secretive behavior to give credence to the arguments for deposing her, even though she knew being deposed was a possibility.
And part of that secrecy was kind of unnecessary. Siuan was the one who determined that the Black Ajah knew the Dragon was Reborn.  Once she was Amyrlin, there was no further reason for secrecy, since the only people who didn’t know about it were the good guys. What’s more, it was, like the Murandy operation, not just wrong, but futile.  The secrecy depended on no one being able to trace her to Rand, which in turn counted on people not remembering how close she had once been to the one sister who’d been with Rand at every turn. Even after Verin pointed out how obvious the whole setup was to anyone who had been paying attention, she still tried to maintain secrecy.  And you can’t fault the Hall’s annoyance at being kept in the dark about the imminent apocalypse or the hubris of an Amyrlin a fifth the age of many of them presuming to manage Tarmon Gaidon and the Dragon Reborn all by herself.  
And the problem here is that all this stuff is backstory. Some of it we don’t learn until after she is deposed, and some of it we only learn the full ramifications of once we have a better grounding in the political realities of the setting.  When Siuan is brought down in The Shadow Rising, our perspective is from her and Min. In Siuan’s mind, of course, she’s the put-upon hero, and her frustrations are reasonable feelings, certainly not an exhibition of entitled expectation that things will go her way. When Elaida reveals that the Hall has voted her out of office, Siuan’s retort is basically “How dare you use politics against me!”  Her indignation that Elaida chose a favorable ground for fighting, that she chose to acquire allies rather than taking on Siuan alone in a personal confrontation where Siuan has all the advantage is either so astoundingly naïve as to disqualify her from ever holding office or a breathtaking piece of hypocrisy given the extent to which Siuan stretches her authority and the rules which put her above other sisters. Not to mention the tactics she will later coach Egwene to employ against people who are her ideological allies.  But without the hindsight we get from seeing a greater pattern of Siuan’s behavior as well as a deeper look at the politics of the series, she seems like a frank and well-intentioned leader who has been brought down by treachery.  In Min’s chapters, we only have Siuan’s presentation of herself and her position, as Min, like the reader, lacks much personal experience of the Amyrlin to see beyond it.  And Siuan frames her actions as helping Rand.  Which, yeah, she thinks she is doing, but just because she thinks it does not make it true.  I’m pretty sure Min’s actions in Tar Valon would have been radically different if she could have been a fly on the wall in Fal Dara when Siuan told Rand that his purpose for existing is to be her tool.  
And then Siuan gets stilled, hence the disability, and redemption in the eyes of those readers who were rubbed the wrong way by her attitude. The journey to Salidar has her one of three women traveling alone and vulnerable to violence and danger, not to mention ending up facing a trial for stuff for which she and her friends were not responsible, and then she gets to Salidar and runs smack into the prejudice of Aes Sedai against those who are not. Her old friends treat her as a lesser being, her qualities that have nothing to do with her channeling, and which are thus unaffected by her disability, are suddenly dismissed and she is treated like some ignorant hick.  All of this makes her the sympathetic underdog, and from the reader’s simplistic binary view of “Elaida, bad: anti-Elaida, good,” Siuan looks good and the reluctance of the Aes Sedai to go to war against the Tower is inexcusable, so her deceptions and manipulations are seen to be for a good cause.
But what casual readers miss is that Siuan is still making the same mistakes. She still thinks, despite her awful track record to date that it’s right and good that she control the Tower’s agenda, as she plans to put a puppet on the Amyrlin Seat to be controlled by a council she herself can manipulate. What I have never seen anyone question is, if she thought Egwene was ignorant enough to be manipulated and controlled by the council and second-hand by her, why on earth did Siuan give her a blanket writ of authority and send her off to hunt Black sisters with only a blocked wilder to manage her? Also, Egwene’s state of mind, courtesy of her Seanchan captivity, evident in her actions outside of Tar Valon and her intractability in the short time she was in the Tower, made that a particularly bad choice.
Furthermore, the meta argument in favor of Salidar over Elaida is that Elaida will try to control Rand, and while the sisters in Salidar have a similar mindset, the protagonists of that arc (Nynaeve, Elayne, Egwene, and incredibly, Siuan) believe otherwise and will prevent it.  And yet, to get her foot in the door, and access to power in Salidar, Siuan trades knowledge Rand’s whereabouts to the ruling council.  Their response was to send the incredibly arrogant Kiruna and Bera to find Rand, with their only apparent selection criterion being the number of warders the pair could bring on a trip to the Aiel Waste.  Later on, she manipulates the choice of which of Rand’s friends to send with the embassy, sending Min whom she believes to be more under her thumb and willing to spy on Rand for her, instead of Elayne, which compounds Elayne’s political problems when she goes to take the throne.
Again, Siuan’s intentions get buried by the fact that she throws in with Egwene and honestly does her best to help, but it was not really her choice, or only her choice insofar as she decided to accept it as her own idea instead of fighting a futile battle. What actually happened was that she let a wilder with little regard for the Tower or Siuan personally see through her decoy tactic, because she still has not learned that when she pretends to not be collaborating with a long-time BFF, someone is going to realize the truth.  As a result, Nynaeve has both insight into Siuan’s activities in Salidar, and the willingness to use that knowledge against her, as well as having incurred a debt beyond repayment by restoring her channeling ability. Siuan cannot say ‘no’ to Nynaeve, and Elayne is politically shrewd enough that she’ll spot attempts to wiggle around her which Nynaeve won’t.  So Siuan’s chances of manipulating or controlling Egwene are pretty much nil with Nynaeve and Elayne at her back.  Her only hope for influence is to throw herself entirely into Egwene’s cause and reap the rewards.  Not unlike Asmodean with Rand or the Forsaken in general with the Dark One.
And what about her work with Egwene? While it’s true she provided indispensable political tutelage and strategy, it’s basically the inverse of her own tenure as Amyrlin, where her supposedly good agenda was derailed by her political failure.  In this case, the excellent performance she coaches Egwene to in the political sphere belies the fact that they have no good agenda.  For one thing, they completely ignore the outside world that both of them presume the Tower has the right to order and control.  When a course of action is proposed in the Hall regarding the Black Tower, a topic of not insignificant interest to Aes Sedai (especially Aes Sedai following a woman who publicly told a group of people concerned about the presence of male channelers in their lands “We got this, mind your own business”), Egwene sits mute through the session of the Hall, because neither her own views nor Siuan’s teaching account for a policy for the Black Tower.
The sole agenda for which Siuan and Egwene are engaging in all these political machinations among the rebels is a military campaign against the White Tower, which is utterly wrong, and probably an unjust war on its own. Egwene will even later repudiate the whole campaign and denounce the very act of marching against the White Tower and besieging Tar Valon…after she has had some time away from Siuan, and Siuan’s own actions have soured Egwene on her counsel.  So either Siuan primed and aimed Egwene to plan and execute a military rebellion against the Amyrlin Seat, or else Egwene had the idea on her own and Siuan blithely went along with it and actively abetted the plan instead of counseling against it or trying to moderate it. 
What it very much looks like is that Siuan leaned into revenge more than fixing a problem.  Starting a war within the White Tower cannot be a good way to reuniting it, as people note several times over the course of the conflict when the issue of pushing the fight to an extreme comes up, but it is a better way to make sure that Elaida goes down.  After all, if they are making war on Elaida personally, the end result of the war has to be Elaida’s downfall, and a declared war against her makes it much less likely Elaida will retain power under a negotiated settlement.  And that, more than anything is Siuan’s agenda.  Just as Elaida is really out for her own glorification when she thinks about saving the Tower, Siuan’s first priority is taking out Elaida.
If saving the Tower was the priority that could still be done within the system.  At the point when Siuan arrives in Salidar and a negotiated settlement is still on the table for the dissenters gathered there, Elaida has not been in a position to do much damage.  What she has begun doing is driving apart the coalition that brought her to the Amyrlin Seat.  If the rebels got some concessions in return for their coming back, there would be no external threat to the Tower to rally support to Elaida when her actions become more extreme under Alviarin’s direction.  There would be an opposition party in the Hall to vote against her more outrageous actions.  Once out of the Hall, Elaida can’t keep holding sittings with only her own faction present, and she has been wearing away that faction with her own Siuan-like behavior.
As it is, in the same book where Siuan reaches Salidar, Elaida has promulgated a blanket amnesty to any sisters who return, so the future issue of the punishments she decrees, such as abolishing the Blue Ajah, is not a factor. Those only become so when Siuan lies about Elaida and the Red Ajah, and begins spreading the story that they created false dragons.  And knowing it’s a lie, knowing the Tower’s tradition of covering for fellow sisters and presenting a united front to the world, of not airing their dirty laundry to outsiders, can you blame Elaida? The funny thing is, Siuan herself was outraged when Rand repeated the same story to her. How did she expect Elaida to react?  Just as she did.  Siuan provoked Elaida into the same indignant reaction she herself felt, for exactly the aim of getting her to lash out, and force the rebels to stay the course out of fear. And as with much of Siuan’s actions in Salidar, you have to say “Smart move. But how does it help?” Is provoking the Amyrlin Seat to acts of tyranny conducive to unifying humanity on the verge of Tarmon Gaidon? Is maintaining the division between sisters to the benefit of the Tower? Clearly not. The only one to benefit is someone who cares much less about those issues than she does about toppling from power the woman who bested her at Tower politics and whose teaching style she resents from when she was a novice and Accepted.
Other lovely advice Siuan gives Egwene is to murder Nicola and Areina for not being protagonists. Because pretty much everything Nicola pulls to try to get ahead is very similar to Egwene. And you can’t even say she’s wrong. She’s almost 25 years old. She had a job and a fiancé. This is a grown woman by any standard you care to name, and if she is willing to take the risks of being forced, she has the right to make that call for herself. Especially with Tarmon Gaidon just around the corner.  A considerably better option than sending away girls with enough strength to reach the shawl, just because they are too boy-crazy to make good Aes Sedai, as Siuan did with Else Grinwell.  I’m pretty sure Vandene’s assessment the book before she did so was that the Tower would need every novice capable of lighting a candle, as long as they weren’t too interested in good-looking men, right?
But because of mere political inconvenience, Siuan wants to murder Nicola, removing one of the strongest living initiates in the Tower, not to mention one who’s pretty clever, and capable of outmaneuvering sisters, on top of the sheer evil of the notion. And ethically, by assuming all authority over a novice’s actions and choices, by infantilizing her as the Tower does, treating them as literal children, the Tower has a responsibility to protect them as if they were children in truth.  Murdering Nicola is as profound a betrayal of the White Tower’s duties as the crime she slanders Elaida for committing.  
And speaking of slander, in a world where oaths are taken seriously, where they are sufficient grounds to alter the sentence of a convicted criminal, Siuan swore an oath never to tell a lie. And promptly broke it the moment she was physically capable of doing so. She did not put conditions on the Oaths when she swore them, there was no expiration date, no proviso that she would only live up to them so long as she held a certain status.  She not only broke her oath; she did so to abuse others’ trust because they thought that it still held.
As an example of her teaching Egwene how to be Amyrlin, not just what to do, there is the discussion after Moghedian escapes.  Egwene, in a moment of panic, commits an egregious violation of tradecraft to meet Siuan and Leane for no real practical gain, and demands they conduct an investigation that will further endanger their covers.  Ostensibly, the subject of the investigation is Egwene’s runaway servant, which just might cause people to start wondering at the attention the issue is getting. And there is nothing to be gained by it either. As Siuan points out, none of them know what the Forsaken look like and there is nothing that could be done with anything they do learn about whoever released Moghedian. Egwene slaps down Siuan, demanding to know if the mere reassurance she would get from having slightly more knowledge than she currently does is too much to ask. But it kind of is, considering how many stand to suffer if Egwene goes down.  If Egwene can reprimand Nynaeve & Elayne for endangering her (and by extension, her whole faction’s) political position by a bargain with the Sea Folk that is nonetheless a positive good for the world, how much more does she deserve a reprimand for something equally dangerous to that position with nothing to be gained by the risk? Okay, but she’s still learning.  Whose job is it to set her straight on that?  Siuan’s. And what does Siuan tell her? That she was right to flip out on Siuan, that no one may be impertinent to the Amyrlin Seat!
Before Siuan started filling Egwene’s head with nonsense like that, Egwene understood the need for people to treat rulers and leaders like normal human beings. That is was important for her friends to treat her like their friend, instead of their office. That rulers needed to be told the truth, even if they did not like it. We see in the same book where Siuan tells Egwene not to let anyone be rude to her, Cadsuane being deliberately rude to tell Rand things he needs to hear, because he’s not going to listen to people being deferential and obsequious. Leane tried respect on coming into the tent with “Mother, this is unwise,“ and Egwne’s response is IDGaF.  She needs to hear when she’s doing something stupid, but Siuan doubles down on the Amyrlin being above normal human interaction, not least because she’s defending her own track record of arrogance and entitlement.
Recall that when Anaiya brought up her behavior as Amyrlin when she first arrived in Salidar, stating that she abused her authority and forced people to do what she wanted, Siuan’s reaction is to scoff that the Amyrlin can’t treat every sister like a buddy.  Except that’s not what Anaiya was saying at all. Siuan was acting like respect and basic courtesy are special favors to close friends.  Her reaction is more like a child using a semantic digression rather than reflect on what they did wrong. Why does she think people listened to Elaida as they did not to all the other opponents of Amyrlins who wanted to depose one? Either all but two other Amyrlins who managed to not get deposed DID treat people like girlhood pals, or else Siuan’s behavior was considerably worse than merely failing to be besties.
Just about the only positive thing we know Siuan did as Amyrlin was create the title ‘Mistress of the Kitchens’. I suppose you could count raising the Wondergirls to Accepted, but that’s more of a Doylist good idea.  From the point of view of the White Tower and forming girls into proper Aes Sedai it was a tragic blunder, and Siuan had no intention of undermining the process or protecting the girls from being conditioned into obedient sisters. She just thought that her commands took precedence over 3,000 years’ institutional experience in indoctrination.
Siuan Sanche is a rude, petulant bully, who would destroy the White Tower or the authority of the Amyrlin Seat if she cannot hold them herself. She does a poor job teaching Egwene, who reaches her greatest heights after getting away from her teaching, and blames the Siuan-led rescue in defiance of her standing orders for her inability to reunite the Tower without a fight. Upon her triumph, Egwene publicly denounces and repudiates the course of action to which Siuan counseled her. When she held power herself, Siuan presided over a world going to the dogs, and engendered resentment against the Tower and its interference in others’ affairs. Her control-freak mentality and utter lack of subtlety or diplomacy gave the Shadow opportunities to steal the Horn of Valere and break the White Tower, and they were far and away the biggest fans of her efforts to exacerbate and prolong the division.
But to all-too-many WoT fans, Siuan is an amazing person for going on and keeping up the fight in spite of all she lost. Yes. Those are great qualities.  And Eamon Valda is a blademaster, with all the discipline, dedication and perseverance that achievement entails.  What matters most about skills and personal qualities is the use to which you put them. You don’t get a pass for putting skills to bad use, for striving for unworthy goals, just because you’ve suddenly lost an ability you once took for granted. Siuan learns nothing from her loss, other than perhaps some lessons about practical politics that might have helped her avoid the loss in the first place.  She continues barreling down her path in the assumption that she knows best and she has the right to do whatever she can get away with because she knows best.  All her disability really does is rehabilitate her in the eyes of the fandom, and cover over her many, many mistakes and the reasons why the Pattern removed her from power as its own champion was rising to fix the mess that was in part her doing.
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