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#incorrect dota
cumyongie · 1 month
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Taeyong meeting Doyoung for the first time: Oh you have to meet Jaehyunnie he's my little baby he's so cute he'll be here soon I can't wait for you to meet him he's the sweetest-
Doyoung:
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lillianren · 10 months
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Taeyong: So, what's Doyoung’s type?
Jaehyun: Brown eyes, kind, oblivious, good sense of humor, dog lover. 🐶
Taeyong: Sounds kind of like me. 🤔 Too bad we're just friends.
Jaehyun: Did I mention oblivious?
Taeyong: Yeah, why? 🤨
Jaehyun: Okay, just making sure. 😑
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0x1mina · 1 year
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haechan : i think i just ended a four year relationship.
jeno : oh hyuck, i’m so sorry. are you okay?
haechan : hm? oh yeah i’m fine, it wasn’t my relationship.
[ taeyong and doyoung fighting across the room ]
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httpkiiimjw · 1 year
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Doyoung: I'm way too hot right now. Why is the sun beating down on me like this?
Taeyong: Don't worry Doyoung! My love will protect you!
Doyoung: How the fuck is that going to help? That will make everything worse!
Jungwoo*jokingly*: Don't worry Doyoung! My love will protect you!
Doyoung: Thank you, I love you too!
Taeyong: ACCEPT MY LOVE.
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thedreadvampy · 1 year
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imo anti-intellectualism doesn't just mean reacting against academic language or "having enough of experts" it also means crucially reacting hostilely to attempts to learn or to make ideas and knowledge accessible.
what I mean is if somebody explains something in simple language and your response is to call them stupid for doing so, or, more commonly, to mock people for needing a common language explanation, you're not fucking helping.
part of tackling anti-intellectualism and wilful ignorance is making learning and understanding accessible and rewarding. widening the conceptual gap between Academia and The Regular Man just encourages the idea that academic thought is elitist, irrelevant or untrustworthy. the counter to anti-intellectualism is academic accessibility.
(that doesn't mean 'everything should be understandable to everyone' or 'nobody should be using technical language or highly complex ideas' bc things like technical language and specialist conversations and academic communication exist for a reason and help move things along with specificity and depth.
and yeah some people still just have no interest in learning and will get mad about not being invited to a conversation they have no interest in.
but. the minute you start sneering at people for not having heard of an idea or not yet having figured out how to understand it, or talking shit about attempts to make knowledge more broadly accessible and comprehensible, you are not on the side of knowledge. that's all bb thanks 😘)
#red said#academia is a skillset#effective communication is also a skillset and they very often don't overlap and that's fine!#but don't get shitty about the fact that both are needed#it's not anti intellectual to suggest that people should have some sort of incentive to learn#it should be satisfying and interesting not a slog. it should reward learning not punish ignorance#if somebody is saying in good faith 'i don't understand this' that's fantastic! Now you both get to learn about it!#anyway yeah this is about the people rbing the critical theory post and 'agreeing' with me by calling ppl misusing the terms stupid#when is very obvious from the notes that most people using these terms wrongly legitimately have no idea where they come from#and that's not a case of incuriosity it's that they were offered a definition (through a game of telephone) and origin (socials/fandom)#that make sense as a complete story. there are terms that spring up organically in social media analysis.#both the definitions 'dota is miku made this' and 'male gaze is when men find thing sexy' make sense#as complete and coherent definitions#it's not. STUPID. to not know that those are incorrect origins and definitions. especially when they're in consistent common use.#it's not stupidity to be plausibly misinformed and everyone does it. including the highest flying academics.#and the antidote to misinformation and misunderstanding is clear and accessible explanation#not to say HEY LOOK AT THIS DUMB IDIOT WHO IS WRONG AND CARES NOT FOR TRUTH
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allu-23 · 1 year
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Renjun 🦊💚
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rjhearts · 2 years
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taeyong: hey, no, you stay out of this, this is between me and doyoung!
taeil: so doyoung knows about this?
taeyong, walking away: no, this is between me and me!
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Round 1: Match 116
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From the Official Dota 2 website,
With powers surpassed only by his ambition, the mage was seduced by a demon and turned to evil, trading his soul for prestige. After committing horrible crimes that marred his soul, he was abandoned. The demon betrayed him, striking better deals with his enemies. Such was Lion's rage that he followed the demon back to hell and slew it, ripping it limb from limb, taking its demonic hand for his own. However, such demonoplasty comes at a cost. Lion was transfigured by the process, his body transformed into something unrecognizable.
From the Team Fortress 2 Official Wiki,
Zhanna, however, plays the biggest role in the comics compared to Heavy's other sisters; she begins a relationship with the Soldier due to her not having seen a man in twenty years, and after her rejection of the Scout because he talked too much. Her relationship with Soldier stays strong as she tags along with the mercenaries through the events of Blood in the Water, Old Wounds and The Naked and the Dead. She also begins to learn how to fight along with the Soldier, albeit through his unorthodox (and incorrect) ways - including losing her left hand after attempting to escape from a pair of handcuffs using the "old dislocating thumb trick", and fighting stark naked while covered in honey.
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welcometomymaddness · 10 months
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helluva boss viewers, I’m curious, what’re your stances on “death of the author”? This is a debate concerning whether a piece of media’s creator’s intentions & understanding of the media is the correct reading of it or whether the creator’s reading is one of many, with no special “rightness” just because it’s the creator’s.
for example say there’s a story about trees. The author meant it as a anti-deforestation piece but certain language choices allow readers to see it as pro-deforestation. Are they incorrect? Is there a correct at all? That kinda thing.
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dianight · 6 months
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It's very interesting to see others' perspectives when it comes to pvp, because my own "journey" has been pretty wild.
I used to play a lot of Quake live. For like ~5 years, during 2 of those 8+ hours almost everyday. School -> Quake -> sleep -> repeat 5 days a week, sometimes even on weekends. Eventually reduced the hours and the days; and the breaks where I would not play would get longer and longer. It happens.
Best way to put it, most players would embody might makes right. If player A is better than player B, player A is always right. Many times it was clear who was better, a few times there would be a 1v1 or perhaps a damage competition on team modes. There was a sort of hierarchy where pro players>>>>old q3 players>good players>everyone else.
Pure elitism, and I loved it. I was 15 (?) when I started playing, I got really really good and all these older dudes were impressed. Not like any big event changed how I thought, but over time I realized that way of measuring people is a bit fucked up. I enjoyed playing with many "lower skill" players not to stomp but because we got along. I actually tried to not be as much of an asshole as many others were. Banter and all that hypercompetitive attitude is way behind me now. What these days people call toxic, I suppose.
Later on I played starcraft 2. I had played brood war with my friends, I met a couple semi pros who were friends of a relative of a friend, they were way too good and we were kids who had no idea how to play anything other than big game hunters and turtle. Fun times.
When sc2 released, I played ladder very seriously (terran). Like watch replays and practice and test BOs and all that. My micro was terrible but I understood that what wins games is macro, so I abused mmm and learned how to play mid/late with mech. Learned a couple cheeses, tried a few ideas that were actually really good (blue flame hellion rush vZ was so cool) and played a lot.
The vibes of 1v1 in sc2 where way more honourable(?) compared to quake. GL&HF was literally automatic, to not type it meant that I was the worst kind of imbecile. Sure some people raged at me, but many others would GG into surrender or GG, compliment you and surrender. Very little hatemail, a lot of lovemail.
I was in university at the time, so way less time. After the diablo 3 fiasco, decided blizzard was done and there was no point in being so invested in sc2. Moved on, played other games, more multiplayer coop with friends. And dayz.
For years after I stopped playing dayz, I'd have dreams were it was a factor somehow. Maybe we were in cherno. Maybe there were firefights. Maybe zombies appear. Maybe just some running through woods. Maybe some walking through a road.
According to steam, I played dayz for ~240 hours. It feels like way more. Until then, no other game I'd played combined so many things. It was a survival game, a zombie game. But also a pvp game with other players. But sometimes you'd talk to people so no reason to fight. Also a base building game (with mods). A horror game too. A running simulator, as me and my friends put it.
I got many stories but that'd be too much of a tangent. Point being, I was used to pvp in a controlled enviroment. Maybe ffa, ctf or tdm, even duels in quake. Almost exclusively 1v1 on sc2. And then just open world pvp.
Thing is, I had played a few mmos before. Played metin2 with friends for a bit. Didn't like it much but it's the "playing with friends" part that matters. Tried wow for a bit. Didn't dislike it, but it was boring. The pvp part that I was promised was like, super bad. Back to the elitism of quake. Pve was somehow even worse.
This was around the time when mobas (I'll use this term, very incorrect) were getting massive. Tried dota2, was ok. Tried lol, it was like a kids version. Got a few friends to try dota with me. Good times.
It was around this time when I had some sort of epiphany. This was what "toxic" was. People raging, complaining, insulting each other. For no particular reason. It was somehow new to me. It's one thing to get antagonized because you beat someone in 1v1, or because they are upset you used some cheese, or because you were taunting them (guilty, I was young ok).
But this was a totally new level. I assume most people who've played these games understand.
This might seem exaggeration, or a straight up lie (I don't lie): in ~5000 hours over almost 10 years, I have only raged in 1 game of dota2. We were losing pretty badly and I kept doing my best, but my team could not follow up a single time. I was playing with a friend and I got very frustrated over voice call, but even then I would not think to shout at my teammates. A girl's gotta vent ok?
Anyways, things happen, and me and my friend stopped playing dota (nothing to do with that 1 game, just life). I stayed off pvp games completely, save for ds2/ds3 invasions. It's not pvp in my mind, more like trolling to have some laughs.
So once more, I love hearing/reading about other people's experiences because they are always so different. I find it really cool how others approach these things.
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thetoxicgamer · 11 months
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Dota 2 update resolves Watcher color confusion
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A new Dota 2 update has arrived with a number of improvements for the game's most bothersome problems. Dota 2 New Frontiers' recent release significantly changed Valve's MOBA game, but some of the modifications and additions have also led to new issues. Thankfully, these Dota 2 patch notes solve some of the most significant issues, like the new Watchers' somewhat perplexing team colours. If you’ve not had a chance to check out New Frontiers yet, Dota 2 Watchers are basically neutral wards that you can capture for your team, granting vision for a limited time or until they’re turned off by the enemy team. You can also turn them all to your side simultaneously by defeating Roshan, adding yet another bonus to Dota 2’s biggest, baddest world boss. However, for some reason, they were colored based on the team controlling them – meaning they’d be teal when held by the Radiant side, and red when held by the Dire side. While this makes sense, it doesn’t actually match up to the way the minimap colors work, and I found myself double-taking on numerous occasions thinking one was assigned to the enemy team when it was in fact ours. Thankfully, that’s now been changed and their color will now be determined by whether they’re on your team or the enemy team. There’s also plenty more handy updates in the patch notes, which you can read below. Auto-selected summons will no longer cause your shop UI to close, and items such as Wisdom Runes and Tormentor will ignore players who have abandoned when deciding who to grant their bonuses to. https://www.youtube.com/watch?v=k2gaw3wc_P4 Dota 2 patch notes – May 30, 2023 Here are the full Dota 2 patch notes for the May 30 update: -  Watchers are now colored based on whether they are controlled by your team (matching minimap coloration), rather than whether they are controlled by Radiant and Dire. - Auto-selected summoned units no longer close the shop UI. - Wisdom Runes no longer consider players who abandoned when finding a second player to grant XP. - Tormentor no longer considers players who abandoned when finding a player to grant shard. - Tormentor no longer considers heroes who have no shard upgrades/abilities when finding a player to grant shard. - Fixed a bug that caused Tormentors to not play their idle or flinch animations. - Fixed a bug where a hero would have to have a second Dust available in order for the damage or movement speed penalty to apply to enemies encountering the Dust. - Fixed Alchemist’s Unstable Concoction Throw not triggering Phylactery. - Fixed an inconsistency where Dark Willow’s Shadow Realm would not behave as if the unit were invisible for a number of abilities. - Fixed a crash when Earth Spirit creates many Stone Remnants and then casts Magnetize affecting at least one enemy unit. - Fixed Earthshaker leap being interrupted if he is debuff immune and gets a stunned applied on him (that does not pierce debuff immunity). - Fixed Gyrocopter’s Flak Cannon modifier not updating its attacks remaining when refreshed. - Fixed Hoodwink’s Acorn Shot, Medusa’s Mystic Snake, Tinker’s Laser, and Zeus’ Arc Lightning not properly applying when casting hero has a Phylactery and a low-health unit is targeted. - Fixed Legion Commander’s Overwhelming Odds radius indicator showing the incorrect radius. - Fixed Ogre Magi lvl25 talent 17% Chance for Fireblast on Attack no longer applying if the player buys and then sells/unequips Aghanim’s Scepter. - Fixed a bug with Outworld Destroyer’s Astral Imprisonment where, when a stack of Astral Imprisonment debuff was removed, mana as well as max mana might be restored. - Fixed Shadow Fiend’s Necromastery tooltip incorrectly stating losing 40% of souls on death, when the real value is 30%. - Fixed Spirit Breaker Charge of Darkness occasionally continuing past death, leading to the ability being on indefinite cooldown and no longer usable. - Fixed Eimer Hillburrow courier not being selectable. - Fixed various tooltip issues. - Fixed various relics. If you’re just jumping in, check out the best Dota 2 heroes for beginners and beyond. Alternatively, you might want to mix things up with the best Dota 2 custom games, or look ahead to the year’s biggest tournament, because The International 2023 is headed to Seattle. Read the full article
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pinerscanner · 2 years
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Gema prismatica dota 2
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#GEMA PRISMATICA DOTA 2 UPDATE#
#GEMA PRISMATICA DOTA 2 SERIES#
While this removal process is taking place, new items will not be able to be listed on the Steam Community Market. In order to prevent items being purchased at pre-update prices for arbitrage, we are removing all item listings and returning them to their owners.
#GEMA PRISMATICA DOTA 2 UPDATE#
This update may greatly disrupt market prices.
These improvements apply the the in-perspective view in live games and replays, as well as coaches.
In-perspective player view now shows the correct state of more HUD elements (Shop Quickbuy, KDA/Last Hits/Denies, Buyback).
Coaches see spectator-style item purchase popups for their students.
Coaches can hit their 'Hero Select' key to cycle through their students.
Coaches and students have private voice and text communication channels.
Coaches are considered to be on the same team as their students, so they cannot see anything in the game that their students can't see.
They are able to ping on the ground, the minimap, and anywhere in the HUD itself.
Coaches are able to use in-player perspective views and broadcaster tools like line drawing to teach their students.
Increased maximum matchmaking party size to 6, to allow a coach to teach an entire team of students (but you can't Find Match if you have 6 players with no coach).
Coaches cannot be used in Team Matchmaking, or Tournament lobbies. In lobbies, players can choose to coach a team instead of play or spectate.
Anyone in a matchmaking party can specify that they'd like to coach the party instead of play.
Modified Storm Spirit's effects to bring them visually in line with other Spirits.
Visual updates to Storm/Ember/Earth Spirit remnants can be applied to all wearable items and will properly mimic when Rubick steals them
New support for remnant based effects.
Bloodrage target sound now retriggers even if target is still silenced.
Visage ult sound no longer stacks with number of familiars.
Fixed FoW issues with some Invoker, Crystal Maiden, and Nature's Prophet abilities.
Added a sound on Diffusal Blade target units.
Added a damage sound to Blademail reflect (only audible to attacking player).
Game Voices and Sound Effects now have separate volume sliders.
Added new survey questions about self and team cooperation.
Added messaging popups and more indications of low-priority status in interface.
Changed low-priority penalty metric from time-based to games played.
Added last hit training missions Community.
Bots now substitute for players that leave in Limited Hero mode.
You no longer need to equip pennants to have their view counts updated and count towards teams you watch live.
New convar dota_ability_legacy_mode_quick_cast causes all ability casts in Legacy keybinding mode to be Quick Casts.
Fixed incorrect turn arrows when spectating Captains Mode drafts.
Added Acknowledgements tab to the Library.
Added a "Pending Invitations" tooltip when in a party that lists outstanding party invitations.
Showcase View can be activated using the icon on the left side of your hero portrait.
Broadcasters can now specify a country and description per channel when setting up a lobby for specators.
#GEMA PRISMATICA DOTA 2 SERIES#
Games that are part of a best-of series are now grouped and spoiler-protected in the recent games panel.You can now invite to trade from within Dota 2, including people you aren't friends with (privacy settings available).Lanepicker added to hero selection screen.
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tctonki · 2 years
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Teamfight tactics vs dota underlords reddit
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Juggernaut will only cast Blade Fury when he's surrounded by at least 2 enemies.Maximum Health changed from 300 to (300, 600).Attack Damage Maximum changed from (60, 70) to (60, 120).Attack Damage Minimum changed from (40, 50) to (40, 80).Added option (defaults to on) to automagically deploy units from your bench if you have room on the board and combat begins before you had time to do so yourself.Several optimizations for ARM Mali GPUs.Further particle effect optimizations across all platforms.Fixed incorrect stun duration after Burrow Strike bump.Fixed Unstoppable (now Helm of the Undying) triggering too early.Fixed Deadeye units not switching away from unselectable targets.Fixed an issue with players being shown to have completed their rounds on the leaderboard before that was actually true.Fixed an issue where an incorrect message was sent when a Divine Rapier was stolen.Fixed healing-disabling items not applying in neutral waves.Fixed Defeat screen sometimes not showing correct units and damage.Fixed solo games / tutorial not ending (staying on an empty board screen) when you are not connected to Steam.Daily Challenges and Achievements can be earned in Ranked Multiplayer matches.(Don't worry, accounts with at least one Multiplayer game will be grandfathered in.) New players will need to unlock ranked mode by playing 5 casual games.Play Ranked matches solo or in a party, see this blog post for details about party ranked.Your Rank (Enforcer I, Upstart III, etc) is used to find opponents.Daily Challenges and Achievements can be earned in Casual Multiplayer matches.This is where you experiment with new builds, or complete those elusive challenges.You will be matched against opponents of your same skill level.Play multiplayer games without affecting your Rank.More details and breakdown of rank thresholds here.Just like before, once you obtain a major Rank, it's locked in and you cannot drop below it.Any time you reach the next minor Rank, we also grant bonus rank points.Rank change is based solely on where you finish in a Ranked match and does not depend on your opponents' Rank.Rank is now a number you can see that moves up and down in a predictable way.The progression path that sticks to the main story is not always clear.A steep difficulty curve that might put off many casual players.Building optimal teams for each encounter feels incredibly rewarding.The game feels like a visual treat for a pixel animation project.This turn-based RPG puts a huge focus on team building, as you customize the stats of your allies. Certain moments can feel too dependent on RNG.įae tactics takes you on an enjoyable story campaign while rewarding you for a lot of skills that you might have picked up in Auto-Chess games.Lack of a system for well-thought-out team comps that most games like TFT and Dota Underlords have.The games involve Dynamic stratergies that keeps you engrossed throughout the game.While the characters deployed battle on their own, you are in charge of where they land and who they may target with your catapulting skills. It takes the element of strategy that auto-chess games need and adds a layer of active reaction to it. The dynamic back-and-forth of the game can take a while to get used to for auto-chess playersĭid you like the titles on this list? Do you have a set of better options that we missed out on? Let us know in the comment section below.īadland Brawl is deck building multiplayer game that is more similar to TFT than you would think.Easy access to information about synergies makes it fairly beginner-friendly.Complex Dynamic gameplay with strong elements of strategy.This, combined with its strategies involving character synergies will make TFT players feel at home. Legends on Rune Terra by Riot games is a part of the league of legends family and includes a lot of characters from it. Legends of RuneterraĪs a deck builder, The final entry on this list might be the least similar to Auto Chess games but will feel incredibly familiar to TFT players. It was released in July 2019 by riot games, during the rise of many other auto-chess games. Teamfight Tactics is an auto-chess spinoff of League of Legends. These games range across various platforms and genres so you can pick the ones that fit your needs. This list of 15 Games like Teamfight Tactics should help you find a collection of games that might not only feel like fresh variations of it but something even more in line with your tastes. Fortunately, it is not the only game with these attributes. The intense strategy and team-building elements that it brings to the table always keep you wanting more. Teamfight Tactics has introduced a huge amount of people to the genre.
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lilypolice6 · 2 years
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Online Dating Faults - The best way to Hookup With all the Best Females At No Cost
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Invoker: On our side we have facts, science, and reason. All Selemene has is fear-mongering and lies.
Invoker:
Invoker: Oh my god, they’re gonna win.
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diorjeonghan · 2 years
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[DoTae fighting]
Taeyong, yelling: a part of being a mature adult is listening to your hyung!!
Doyoung, yelling back: a part of being me is ignoring you and doing what I want!!
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