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#ineptune
lowpolypeople · 11 months
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Ineptune from Spyro: A Hero’s Tail
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fyeahspyroandcrash · 1 year
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epsilontlosdark4 · 2 years
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Ineptune from Spyro: A Hero's Tail for mermay (plz don't look at the upload date)
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dailyenglishvoca · 29 days
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youtube
Today's song is Thread Friend by Ineptune Eyes featuring the Synthesizer V voicebank Kasane Teto
Content warning: flashing/eyestrain
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thedestinysunknown · 3 years
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Spyro: A Hero’s Tail - Ineptune:
“Second boss battle and it’s against Ursula...I mean Ineptune...easy mistake. Just like the previous one, this fight is so boring. Let Ineptune do her thing, wait for her weak spot, and then attack. Do that like 9 times and you win...literally the same as before but not as funny.”
PS: the gameplay used for this gifset is not mine. The original video belongs to the user:★WishingTikal★, on Youtube.
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tendervulture · 4 years
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It’s danger noodle time, folks! Sea serpents ahoy!
 Meet Ineptune, the queen of the sea serpents and Livyatan’s rival. She is hugelarge. Big Chungus. She’s so big she makes even Livyatan look like a guppy in comparison. She also has venomous spines along her back and fins, making her a formidable foe for Spyro and Liv even without her use of the tide jewels embedded in her crown. Fun fact: Ineptune’s design was actually inspired by an illustration of a yellow and black sea serpent in a medieval manuscript (Wonders of Creation, to be exact) by Zakariya al-Qazwini!
The bay where Livyatan’s story arc is set, Maelstrom Harbor, is extremely valuable for fishing and trade, and has been locked in a bloody four-way stalemate between water dragons, sea serpents, Skavengers, and the Dark Armies for hundreds of years. Maelstrom Harbor is also the name of a secret water dragon settlement that had been abandoned for hundreds of years and then reoccupied when the water dragons went into hiding after the Guardians were captured.
Sea serpents and water dragons have had a long and complicated history, sometimes fighting over territory, fishing rights, or just because they can, and sometimes forming alliances and communities and even intermarrying on more than one occasion! Ineptune’s design was based off a giant moray, several different types of sea snakes, lionfish, and oarfish. 
The sea serpent below her was based off ribbon eels, oarfish, and lionfish, and is a character I’m still developing.
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ineptunes · 5 years
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March Tunes
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awkwardspyrophotos · 7 years
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foxsz · 2 years
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100 SEGUIDORES😭😭😭
Eu estou muito feliz, de verdade. 100 seguidores pode não ser muita coisa, mas para mim é... Eu criei o blog com intenção de distrair a mente e funcionou haha, não esperia que chegasse aos 100 seguidores mas como chegou só tenho que agradecer, então MUITO OBRIGADA.
Eu me estresso as vezes fazendo os icons e moodboards, as vezes não combina, ou não tem qualidade boa, maioria das vezes flopa, mas eu gosto muito de estar aqui, e também distrair a mente com meu blog, enfim...
Muito obrigada gente, amo vocês. ♡♡
Quando eu comecei não entendia muito bem como funcionava as coisas por aqui, porém com o tempo fui entendendo e vou deixar aqui alguns perfis que eu gosto muito e que me inspiram muito.
@h-hellok1tty @i4starkey @i4sworld @i4srwdrigo @f-airytale @amanecolors @sixx-halll @trufflezitas @maicolors @pankowcolors @ineptune @vibepinterest @cyberspsds @collagestuffs @gabizitas @t-toxicgirl @v-inniezitos @i4summer​ @vinnieheart​
Eu não sou boa com textinhos, então me desculpem e muito obrigada. 😭💖
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devilrosess · 3 years
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Spyro the dragon
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Spyro the dragon is the main protagonists of the 1990’s to 2000’s video game series of the same name. They were initially developed by Insomniac Games (1998-2000), then Check Six Games (2002), Equinoxe in the same year, Digital Eclipse (2001 to 2003), Eurocom (2004), Amaze Entertainment (2005) and finally Toys for Bob (2018). I’m am only going to be focusing on Spyro in this particular series. Spyro in The Legend of Spyro and in Skylanders will be at some point in the future.
Like I said, Spyro is the main character of his self titled video game series “Spyro the Dragon”. Spyro has appeared in 10 games in total (11 if you count the Reignited Trilogy or 13 if you count it as three separate games) and has made cameos in the Crash Bandicoot series. He was also the former mascot for the Sony PlayStation. He is a small purple dragon with purple eyes, yellow spikes, orange wings and brown horns who lives in the homeworld of Artisans. But did you know originally his name wasn’t going to be “Spyro” and he wasn’t going to be purple?
Concept
While coming up with the character, one of the artists at Insomniac Games had an interest in fictional beasts (such as dragons). This artist was the one who came up with the concept of Spyro in the first place.
Insomniac initially came up with the idea for Spyro to be a green dragon named “Pete” however they couldn’t use the name due to possibly getting copyright claimed by Disney. So, they decided to change the name to “Pyro” (the Latin and Greek word for fire) but they thought that name was too mature for a game aimed for kids. The name was eventually altered to Spyro and they ended up sticking with it.
After Insomniac settled on the name, they had to decide what his colour pallet would be like. Now you might thinking “Didn’t they want him to be green?” That’s true, but they didn’t want him to blend in with grass. So, they eventually decided to make him purple due to the colour contrasting well with green whilst being a unique colour that wasn’t commonly used for dragons.
This is one of the earliest design sketches for Spyro.
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Personality
Spyro has always been known to be four different things: Courageous, headstrong, eager and arrogant. But he also has a sense of heroism, friendliness and a fiery personality. He has little concern for his own safety and can be quite irresponsible at times, but can you blame him? He’s only a young little dragon.
Spyro can be a little curious but hardly cautious. He’s known to be quite sure of himself as well. You could even call him cocky.
Abilities
Spyro has gained a lot of abilities throughout the series but his main ones consist of charging his opponents with his horns and breathing fire. He can’t fly very well because he’s so young and he also can’t breathe a continuously long stream of fire, he can just spit fire bursts.
As Spyro gets older, he learns how to use his wings just like a shield, swim underwater, double jump, head dive and breathe streams of fire. In the later games, Spyro gains the power to breathe ice, electric and even bubbles. He also receives the additional power of breathing water. He is able to breathe wind and fly on his own but only at short distances.
Now, let’s get into his story.
Spyro the Dragon
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Spyro as he appears in “Spyro the Dragon”.
In Spyro the Dragon, the main villain of the game, Gnasty Gnorc attacks the dragon realms, freezing all the dragons except for Spyro and his friend Sparx. The spell had no effect on them because they were smaller than the other dragons. The friends go across the dragon realms to free the 80 dragons from their Icey prison and recover their treasure in the process. After going through all the dragon realms (that’s including Gnasty’s realm and the former dragon junkyard) Spyro and Sparx have a final battle with Gnasty Gnorc and defeat him.
Later, Spyro remarks that in every good battle, someone needs a good adversary and that Gnasty was a worthy opponent. This then causes the dragons to become frozen again by an unseen character that’s presumed to be Gnasty Gnorc.
Spyro 2: Ripto’s Rampage!
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Spyro in “Spyro 2: Ripto’s Rampage!”
In Spyro 2, Spyro and Sparx are on vacation from the dragon realms and notice a portal to Dragon Shores. They decide “Hey, we haven’t been there since we defeated Gnasty Gnorc.” and enter the portal. They are surprised to find that they’ve entered a realm called Avalar because residents of the realm: The Professor, Elora the Faun, Zoe the Fairy and Hunter the Cheetah had redirected the portal to send them there instead. They soon encounter a dictator named Ripto, who is enraged by the fact that they had brought a dragon to Avalar. There is a brief struggle that ends in Ripto escaping Summer Forest.
Spyro and Sparx (By Elora’s request) vist all the realms of Avalar and recover several Talismans, then pursue Ripto. They end up in a battle with one of Ripto’s minions, Crush which they win after he gets crushed under a pile of rocks (Ironic). Ripto escapes to Autumn Plains and Spyro and Sparx pursue him.
Spyro and Sparx eventually catch up with Ripto and have a fight against his mount, Gulp. Elora assists them by providing weapons. Ripto falls after the fight and Elora gives Spyro a place to rest.
Later, Spyro and Sparx decide to search for her and find themselves in Winter Tundra. They find out that Ripto survived and has locked Elora and the others out of the Tundra’s palace. Spyro and Sparx then have to travel through portals to recover enough orbs to defeat Ripto for good. After they’ve gathered enough, they challenge him to a duel. Spyro uses all the orbs he has collected for attacks while Ripto has his own orb to bring a mechanised version of Gulp. Spyro destroys it.
Ripto uses another orb to transform the floor into lava while creating a giant mecha-bird to defeat Spyro. Spyro fought the bird and defeated it, sending Ripto to what is assumed his end in the pool of lava.
Spyro and Sparx were then sent back to Dragon Shores to continue their vacation. It is then revealed in the epilogue of the game that Spyro visited Avalar after his vacation.
Spyro: Year of the Dragon
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Spyro in “Spyro: Year of the Dragon”
In Spyro: Year of the Dragon, the dragon realms are celebrating the Year of the Dragon festival, a very important event. Every twelve years, the fairies bring dragon eggs to the dragon realms. This year, they’ve delivered 150 eggs. After the dragons sleep from exhaustion after celebrating too much, a rabbit named Bianca comes to steal the dragon eggs. The dragons wake up to find the eggs gone and witness Bianca with the last remaining egg in her hands. Spyro, Sparx and Hunter attempt to stop her but their too late when she takes the egg through a wormhole to the Forgotten Realms, the realm where the dragons used to live.
Since the dragons are too big to chase after her, Spyro and Sparx are the only ones who are small enough to go through and recover all 150 eggs. Hunter insists in coming along and goes through the wormhole with Spyro and Sparx’s help.
Bianca’s master, the Sorceress, alongside her, creates monsters to fend them off but their all obviously defeated by Spyro. Along the way, he makes four new allies: Sheila the Kangaroo, Sgt. Byrd the flying Penguin, Bentley the Yeti and Agent 9, the Professor’s monkey. When Spyro and Sparx arrive in Midnight Mountain, Bianca begins to realise just how far the Sorceress will go in order to obtain power and betrays her and joins Spyro. Spyro defeats the Sorceress but she didn’t die.
He had recovered 149 of the dragon eggs and collected 20,000 gems to fight her again in a region of the Forgotten Realms that was secret. He took control of a spaceship and defeated her, recovering the final dragon egg.
Spyro: Enter the Dragonfly
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Spyro in “Spyro: Enter the Dragonfly”
Spyro, Sparx, Hunter and Bianca are having a celebration for the baby dragons that were rescued in the previous game gaining their dragonflies. Ripto comes and spreads 90 of the 151 dragonflies across the dragon realms. Spyro and Sparx track them down.
They eventually enter Ripto’s portal with the combined magic of the dragonflies. Ripto creates a shield for himself that is resistant to fire, Spyro destroys it and defeats him. Suddenly, he uses a magic spell to grow twice his size and create a flame barrier, causing Spyro’s fire breath to be utterly useless.
Spyro uses ice breath to bring down the barrier and freeze Ripto, who then uses his magic to grow even bigger and bring pieces of Crush and Gulp into his body. Spyro brings him down easily using his electric breath, defeating Ripto. Ripto then tries to curse Spyro, which doesn’t work too well.
Spyro: A Hero’s Tail
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Spyro in “Spyro: A Hero’s Tail”
Spyro discovers that the dragon realms are being plunged into darkness by an evil Dragon Elder named Red. He, along with Sparx, Hunter and Sgt. Byrd team up with a new friend named Blink the Mole and track Red down, along with his alliance of Gnorcs (Gnasty Gnorc being among them.) and a new character named Ineptune.
They travel through new homeworlds and defeat Red. However, he escapes to his lab and builds an army by turning Gnorcs into robots. Spyro finally tracks him down only to see that he’s become a robot himself. Spyro defeated him and the Professor shrank him so couldn’t attack the dragon realms ever again.
Spyro: Shadow Legacy
Spyro and Sparx return to the dragon realms to find it in ruins by an evil force. They discover a Sorcerer is attempting to take control of the dragon realms using dark mirrors of each realm called the Shadow Realms. Spyro sets out to rescue everyone held captive by the Sorcerer and defeat him.
After Spyro saves the dragon realms and Avalar from the evil force, he finds Red in the Forgotten Realms and defeats him in a fight. Red then decides to change his ways and help Spyro stop the Sorcerer. Spyro makes his way up the Sorcerer’s lair and the two of them engage in a fight, which Spyro wins. He returns to the dragon realms where a parade was thrown in his honour.
Spyro: Season of Ice
This game is an alternate sequel to Year of the Dragon that’s set after Spyro defeated the Sorceress.
After Spyro saved the dragon eggs from the Sorceress, he, Hunter and Bianca decide to take a vacation. While Bianca was researching vacation spots, she lost her magic book in the Sorceress’ library, causing it to fall into the hands of the librarian, Grendor. He tried casting a spell on himself to make him super smart but read the spell wrong causing him to grow another head.
He began to use Bianca’s book to freeze all the fairies and scatter them across the Fairy Realms. Zoe alerted Spyro before she was caught herself and he along with Hunter and Bianca went to the Fairy Realms to rescue all the fairies, including Zoe.
When Spyro entered the first world, he found that Rhycons had infested the Fairy Realms and defeated them along with Grendor and freed the fairies.
Spyro 2: Season of Fire
When Spyro and Sparx returned from the Fairy Realms, Ripto returned as well for his revenge on the dragons by scattering all the fireflies all over the dragon realms. Which wouldn’t be so bad if the fireflies weren’t the source of the dragons ability to breath fire. Spyro and Sparx go to find all of the fireflies and eventually save them all, defeating Ripto once again.
Spyro: Attack of the Rhycons (Spyro: Adventure in Europe and Australia)
Ripto takes over the Professor’s laboratory and drives Spyro and Sparx out. They then travel through the realms to collect twelve hearts to open a passage back to the lab to confront Ripto. They eventually defeat him and he is banished until he meets Dr. Neo Cortex, the main villain of Crash Bandicoot.
Spyro Orange: The Cortex Conspiracy
This is a crossover game of Crash Bandicoot and Spyro the Dragon.
Ripto teams up with Cortex to get rid of Spyro and Crash. They genetically modify Ripto’s minions and disguise them as their two foes, leading both main characters to begin to believe that they are fighting each other. Spyro eventually meets the real Crash at Dragon Castles although, they believe that the other is the disguise Ripto minion. They realise that they’ve been tricked and team against Ripto and Cortex.
After defeating them, Crash and Spyro thank each other for their help.
Cameos
Spyro makes cameos in the Crash Bandicoot games.
Crash Twinsanity
Spyro discovers that his treasure has been stolen by someone and traces it down, he discovers that some of Crash’s enemies are trying to take the treasure and he toasts them as revenge.
Crash Team Racing: Nitro Fueled
Spyro appears as one of the racers in the Spyro Circuit portion of “Crash Team Racing: Nitro Fueled.” He is a speed based racer in the game.
And that’s it for Spyro. And yes, I will do the character profiles of the other Spyro characters in the series along with his profiles for Legend of Spyro and Skylanders. But until then, this it for the Spyro games.
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thekrakenguard · 3 years
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The Sea Witch
Many years ago, the Kraken Guard had struck a deal with a Sea Witch in exchange for legs. The identity of the Sea Witch varies from verse, but is ambiguous by default.
In the Spyro Verse, the Sea Witch that the Kraken Guard had dealt with was Ineptune, who was first featured in A Hero’s Tail.
In the Samurai Jack verse, it was Aku whom she had dealt with.
However, by striking such a deal, she had forfeited her soul. There would be no afterlife for her, and there would be no memory of her existence... Her death would warrant a complete erasure.
But at least she wasn’t completely seabound...
As I am still developing the character, there is bound to be more added in terms of verses.
I’m lookin’ at you, Drake/NieR...
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sluggoonthestreet · 4 years
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Donnie P. just found out that the fish call him “King Ineptune” behind his back.
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fyeahspyroandcrash · 1 year
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ladala99 · 5 years
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Spyro Reignited Countdown - A Hero’s Tail
And finally we get... I guess it’s not really a return to form but it is a return to greatness.
A Hero’s Tail uses the Spyro characters and basic mechanics and makes it a modern (for the time) platformer. This does eliminate one of the franchise’s core features (finite gems), but ultimately, it did a good job and did the franchise justice.
And it also officially introduces Ember, who Spyro fanficcers liked to ship with Spyro, especially as a rival ship versus Cynder of later titles. Yes, that was a part of the fanbase I frequented. I am not sorry.
Gameplay
Spyro’s controls are brought to the modern (again, for the time) age, with a much more responsive camera and really that’s the only major difference. Spyro feels like Spyro. He flames, he charges, and he glides.
...Well, aside from the fact that they swapped the Flame and Charge buttons, and now you have to hold X to glide rather than just press it. I first played this game as a demo and legitimately thought the change was a mistake, but nope. Not entirely sure why it was made, but it was. Perhaps it aligns with other PS2 platformers better?
Mini rant, courtesy of how 3-year-old me remembered the controls: Circle is flame because it’s red and the mouth makes an O. Square is Charge because the sides are pointy. X is jump because the X is blue like air and you are in the air while jumping. Triangle is zoom in because the bottom represents a really wide view and the top represents a really narrow view. Why would you change this?
But anyway, it works for the game. Aside from not matching previous games, it’s easy to adapt to and the controls are very responsive. They’re not quite as tight as in the originals, but they’re very close.
Additional Playable Characters
We’ve got a few this time. There’s Hunter, Sparx, Sgt. Byrd and the new character Blink. Totally new. What are you talking about with the “but he appeared in a GBA game”?
While Hunter was technically playable before, this is the first time you can platform with him. His moveset’s pretty similar to Spyro’s, aside from one of his main attacks being very ranged. Aside from his arrows, he’s basically Spyro, but not as maneuverable. Yeah, he can scale walls and Spyro doesn’t in this game, but that ability originally belonged to Spyro, so it doesn’t feel unique.
What is unique is that one section that you’re forced to play as him as part of the story. That was neat. And frustrating because he does not platform as well as Spyro does, since his movements are floaty and you can’t correct them with gliding like you can Spyro’s, and this area has a lot of small platforms.
Sparx has a completely different gameplay style this time: rail-shooter. It’s honestly not that bad, especially in comparison to Season of Ice’s Speedways. I just prefer the other Sparx gameplay.
Sgt. Byrd, speaking of Speedways, takes over for Spyro during them. And his levels are definitely not designed in the same way the old Speedways were designed. It used to be that there was a clear linear path to take from one object to the next, but that is not the case here. I like these Speedways better than Season of Ice’s, but I don’t like them much.
As far as actual controls go, Sgt. Byrd does just fine. Sometimes his turning is a little difficult, but it works for how wide open the areas are.
Blink controls very similarly to Hunter, with the main difference being how the level is designed. Blink’s levels are all underground, having a specific set of enemies and such, and they’re all considered minigames with the goal of destroying Dark Gems. He suffers from the same floatiness as Hunter, and there’s certainly a lot of platforms. Somehow, though, his levels never got me stuck like Hunter’s did in that one section.
Sometimes I feel that Eurocom wanted to make a Blink game, not a Spyro game. While Blink’s levels are minigames, they’re really fleshed out and well-designed. They have plenty of variety, if not in appearance.
Collectables
Gems are not just currency to be used at Moneybags’ shop. They’re found everywhere, and can be collected from enemies multiple times. At the beginning you’ll be hurting for them, but by the end of the game you’ll have much more than you know what to do with. At least, that’s my experience.
Dragon Eggs return, with a twist. They’re pretty much optional, and much less valuable than the other main collectable. This time, dragon eggs come in different patterns and if you collect a set, you unlock a thing. A lot of those things are just the ability to play minigames from the main menu.
The things that I care about are the concept art gallery (as that’s always cool) and the Ember and Flame skins. Mostly Ember since I like playing as female characters. It’s just a skin, though, and it changes back to Spyro in cutscenes plus uses his sound effects. Still: first time skins are in the game, unless you count the color cheats!
Finally we get Light Gems. They’re used to power up gadgets and open doors. They’re required for progress in certain places, but not always. They’re always rewarded on the second round of minigames, which means everybody talks about how worthless Dragon Eggs are in comparison. We don’t want these unborn children, give us the shiny thing!
Oh, and Dark Gems. They aren’t collected, but destroyed. You need to smash all of them to continue.  They’re just scattered around the levels. You’ll come across them.
Powerups
Supercharge returns! Sort of! It’s one of the powerups that the Professor unlocks for you when you collect enough Light Gems. It really doesn’t feel the same, and it’s used for a few doors, some of which you can’t just charge to from the pad.
There’s also invincibility which works like it did in Lost Fleet, allowing you to travel through acid. Just with a stricter time limit and now it makes Spyro metal rather than red.
Finally I’ll mention the orb-thingys that let you use a ranged version of your breath abilities. I literally have never used them, but they’re there. I can’t say one way or the other how useful they are, but they definitely are not necessary.
Other Modes
The other minigames, as all minigames repeat, are turrets and ball gadgets.
Turrets aren’t hard, but they are stressful. You need to protect the thing while other things try to steal/eat/whatever it. Or you need to protect yourself and hit a huge number of enemies. I don’t like this minigame. Especially the baby turtle one.
Ball Gadgets are much more fun to watch than they are to play. The controls work, but it takes a bit to stop. There’s also a couple of on-rails ones that are really trial-and-error. Even knowing what to do, you’re going to fast to react so you need to memorize every action.
Breath Abilities
This game continues the trend of having them! And acts like it’s the first time at the same time. Enter the Dragonfly is apparently not canon.
Fire acts like it always has. They didn’t do the particle effect thing like Enter the Dragonfly did so it moves forward with you as it should.
Electricity starts out as a weaker Fire and then ends up being much more useful. It takes longer to defeat enemies, but there are certain enemies that are immune to Fire but not Electricity. After a point, it’s not worth it to switch back, since Fire just isn’t universally useful like Electricity is.
Water is just used for puzzles. Nothing else. This is also the only time Water is an element in the series.
Ice freezes certain things (like steam vents so you can use them to pole spin), and enemies of course. There are certain enemies in the final area that are only weak to Ice. (Maybe Water too, but I haven’t tried) Otherwise it freezes enemies so you can charge them like in other games.
Bosses
Finally, we get some new ones!
Gnasty Gnorc returns as the first boss. He’s actually far stronger than he was in Spyro 1, ironically enough. The fight itself is a pretty fun platformer boss fight, but his personality... it’s so childish. It’s like they didn’t know who he really was before.
Ineptune is a new character. The fight itself is, again, great for this style of game. Her character is kind of forgettable, though.
And then we get Red, who we fight twice. The first time is actually harder if only for the fact that you’re in an icy arena and thus the controls are more slippery. He’s not a very complex villain, but his fights are pretty fun, but very similar to the other two.
Special mention to the mammoth, who wins via being in a cutscene. You never see him again, having no chance to best him. He is truly Spyro’s greatest foe.
Levels
Continuing from Attack of the Rhynocs, the levels are much more seamless. They’re still very distinct, but in a lot of cases (moreso early-on than later) they feel like the same level as you begin in.
And again like Attack of the Rhynocs, the levels don’t have concrete ends. You can check your map and see how many Dark Gems are left, but it doesn’t really feel like you’ve finished even after you smash them all.
There’s no main conflict to defeat or anything, it’s just exploring and smashing Dark Gems, and occasionally finding a Dragon Elder to give you new skills. You get a checklist, but it’s not the same.
The theming is fine, if generic. Older Spyro games tended to have an irony to them, but not this one. Everything is played straight. Which, of course, makes it so this game doesn’t stand out very much.
Story
I don’t even know if I fully understand it. So Red’s an evil dragon who mined some Dark Gems to spread evil throughout the lands. And the Elders are very hesitant to tell you more.
Eventually it comes out that Red used to be an Elder, but he betrayed them. I really don’t understand why they couldn’t just tell Spyro that. Do the Elders just have a reputation that they don’t want to sully or something?
We get no motivation on Red’s part, and normally I’d be fine with that, but with all the secrets I expect a bit more. Also: who’s Ineptune in all this?
There’s parts where I feel I missed a game. Ember knows Spyro, and Spyro appears to know Ember. I feel like I should know who Ineptune is just because of how little introduction she gets.
I read that there was going to be a TV show that got cancelled but the games didn’t, but it was literally one forum post and it may have just been someone making things up. It would certainly explain things, though.
Unique in the Series?
Yes and no. It definitely has a unique feel as far as the series goes, but it’s very generic at the same time.
A lot of what it introduces is used again in later games, even though that part of the series is very different.
But yeah, Water Breath, Pole Spinning, and Wall Kicking are unique to this game in the series. They aren’t unique in general (See: Mario. Yes, even Water Breath. See: Sunshine), but for the series, definitely.
It’s at that weird awkward part in which it’s not anything groundbreaking, but it’s still really good.
Conclusion
Best post-Insomniac Classic Spyro, if only by default. It’s generic for its time, bringing Spyro fully into said time. It works, it’s fun, and I wish there were more to this part of the series that weren’t... well, Orange.
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All India Radio - Heirs of Ineptune
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spascy-fantasm-blog · 6 years
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Spyro: A Hero's Tail HD Trophies Hypothetical list
100 Percent at Last - Unlock all trophies in the game (Platinum) Hero of the Dragon Realms V - Defeat Mecha Red and save the realms (Gold) Big Money - Collect 9999 Gems (Silver) The Corrupted - Destroy all the Dark Gems in the game (Gold) Savior of the Next Generation - Collect all 80 Dragon Eggs (Gold) Shining Star - Collect all 100 Light Gems (Gold) A Brute Twice Defeated - Defeat Gnasty Gnorc (Silver) Queen of the Seas - Defeat Ineptune (Silver) A Fallen Elder - Defeat Red (Silver) That's Impossible! - Defeat Mecha Red without taking a hit (Gold)
@the-purple-hero @universalcrossover
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