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#invasion of the star creatures
gameraboy2 · 28 days
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Invasion of the Star Creatures (1962)
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fatmagic · 10 months
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sonofshermy · 13 days
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movieposters1 · 2 years
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theamazingstories · 2 years
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TV REVIEW: THE MIDWICH CUCKOOS (2022), some spoilers
TV REVIEW: THE MIDWICH CUCKOOS (2022), some spoilers
Figure 1 – Midwich Cuckoos First Edition (British) Before I begin, let me congratulate our R. Graeme Cameron, who has won the Canadian Aurora Award for Fan Writing! Well done, Graeme! Back in the late 1950s, when I was a wee lad, I read everything in the library that was even vaguely science-fictional. That’s the reason I read Moonraker, by Ian Fleming, years before anyone ever heard of James…
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moviesandmania · 6 months
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INVASION OF THE STAR CREATURES (1962) Reviews and much more!
Invasion of the Star Creatures is a 1962 science fiction comedy film directed by actor Bruno VeSota (he also directed The Brain Eaters) from a screenplay written by Jonathan Haze (Blood Bath; Not of This Earth; It Conquered the World) based on his story story ‘Monsters from Nicholson Mesa’. The movie stars Bob Ball (Grim Prairie Tales; Doctor Death: Seeker of Souls; The Brain Eaters), Frankie Ray…
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janamensch · 1 year
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I finally found the time to draw these two again! Libelle and her still unnamed pink Twilek girlfriend!
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tanoraqui · 3 months
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obviously the Historical Figure Episode(TM) of Doctor Who that I’d write would of the Noted Author subset endemic to the RTD Era; it’d be called “Spiders in the Trenches” and be set in the middle of World War One ft. one Lt. John Tolkien.
idk if the main aliens are spiders or if they're just using giant robotic spiders as soldier-minions. Either way, Tolkien is a little too defensive when he says he's not afraid of spiders.
The alien invaders want some sort of shiny mcguffin, maybe as a power source for their ship? Or for a mega-weapon? We do not want them to get it, at any rate. Race to find the Shiny Power Jewel-Thing which has been lost somewhere in this like 20-mile radius of the Western Front.
When our heroes narrowly beat the spiders to the SPJT, Tolkien realizes that the spiders only ever attack at night because light hurts them somehow, so he holds the SPJT up as it flares and shouts, "Get back, foul creatures! Back into the shadows from whence you came!"
(They're from the dark side of a tidally locked planet, and made for extremely low-light conditions? The SPJT flares because it's controlled telepathically and it connected to Tolkien's mind when he touched it?)
Ideally Tolkien's first encounter with the Doctor is that he wakes up in the trench one day (after losing some men to a mysterious monster in the darkness a couple nights ago?), and there's 2 random strangers in weird clothes idly singing and playing an instrument which they stole from someone a couple bedrolls down. (This works well with Fifteen & Ruby's established inclination to music!)
We do need an Eowyn Moment, because that's iconic, but I'd split it: for dialogue, at one point the head boss evil alien boasts, "No human can defeat the Tenebrarachnid Empire!" and the Doctor replies, "Good thing they've got me, then."...
[I don't know if this is a Fifteen line yet. I know it's a very Eleven line]
...and there's a soldier in Tolkien's unit who is revealed to be secretly a woman! Who disguised herself as a man in order to enlist for ??? reasons, and who dramatically pulls off her hat to reveal her long hair.
The third notable local character is the sort who inspired Sam Gamgee, "...the English soldier, [like] the privates and batmen I knew in the 1914 war, and recognized as so far superior to myself.”
^those two can have a romantic subplot if it fits (comrades-in-arms is also extremely good). Tolkien, however, at some point shows Ruby the picture of his wife Edith which he carries at all times, she of the black hair and bright grey eyes, and is obviously ready to monologue about how wonderful she is.
In the same scene(?), Tolkien looks up at the stars and says their brightness shining afar, clear of all the horrors on the ground, is always a source of hope and strength to him.
Maybe also in the same scene? Tolkien is shown to make up stories for fun, or to read them in his little spare time - fairy tales and mythological epics. Maybe he tells them to the men around the fire, maybe he keeps a little notebook, maybe he just admits to daydreaming... When asked why, he paraphrases his quote from later life, " Fantasy is escapist, and that is its glory. If a soldier is imprisoned by the enemy, don't we consider it his duty to escape?"
At some point (Star-watching scene? when the Doctor inevitably has to explain that aliens exist? when they're all saying goodbye in the end?) there's a line drawing attention to the Doctor's parallels with Eärendil - eternally wandering figure of hope, sailing the stars in a ship with a light on top, not quite mortal...
Tolkien DEFINITELY tries to figure out the alien language, in writing or speech.
Something the aliens are doing is making people sick. Maybe the attacking robo-spiders are venomous, maybe there's a toxic byproduct of the alien ship, maybe it's a deliberate first assault of the planned invasion... By the end of the episode, Tolkien is very ill. The Doctor has figured out an antidote and given it, but Tolkien says goodbye to him and Ruby only to stumble to a medical outpost - from where, the Doctor explains to Ruby, he'll be sent home with this bad case of what's assumed to be trench fever. Between the fever and the brief psychic entanglement, and unentanglement, with the SPJT, he won't even remember most of this, and what he does remember, he'll put down to fever dreams amidst the horrors of war.
But he'll remember some things! He'll remember an eternal wanderer of the stars, unaging and undying and ever-hopeful, heralded by light (and a vworrrp vrorrrp noise).
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monstersdownthepath · 14 days
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Deity: The Sea of Teeth
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(Pic source: Craig Spearing, though it doesn’t seem to be on his site anymore and exists only as reuploads)
Chaotic Evil God of Endless Hunger
Domains: Chaos, Death, Destruction, Evil, War Subdomains: Demon, Entropy, Catastrophe, Cannibalism, Blood Favored Weapons: Bite Symbol: Fangs surrounding bones, stars, and/or planets. Sacred Animals: All gluttonous animals. Sacred Colors: N/a
The Abyss is deeper than any being could possibly comprehend, stretching an unknowable distance into the chaos beyond what sane beings consider the relative safety of their reality. Whether it has an end or a bottom is a mystery none have yet solved, as the deeper one goes, the more they must grapple with the knowledge that the hundreds of layers occupied by the foulest sorts of demons are merely the surface level of the Abyss, the safest environs a mortal of this cosmos can exist in. To venture into the Abyss is taxing enough, but to delve deep into the Outer Rifts, where the primordial qlippoth and beasts even stranger roam, is something few can withstand for longer than fleeting moments. It is easy, though not entirely accurate, to compare the demon-occupied Abyss as something akin to the levels of the ocean where the sun still reaches. It is dangerous, laden with hazards and predators which may end the life of an explorer... But the Rifts? If one were still comparing the Abyss to the ocean, the Outer Rifts are depths where sunlight cannot reach, where the pressure is so intense that even steel buckles and crumbles, where the cold is so penetrating that nothing can defend against it, and where life as we know it simply cannot survive.
But like the ocean’s darkest depths, there is still life to be found, alien and strange. Predating even the eldest of the gods, the qlippoth crawl and slither and skitter in endless varieties and maddening shapes. From tiny insects to the great, demigod-level Qlippoth Primordials, qlippoth span across every branch of existence, forming grotesque and twisted mirrors to the biospheres found all over creation, all living and eating and dying and transforming. It is a great, eldritch ecosystem, where even worlds must feed.
And with the imprisonment of Rovagug, it has lost its apex predator.
Ask any zoologist what happens to any ecosystem in which an important predatory force is removed and you will receive a similar answer; the prey gorges itself until it starves, reproduces until there is no more room, and the cycle of life comes to an abrupt and terrible halt as the links in the chain give way one by one. In extreme cases, the entire environment is destroyed by the unbalance. While it’s true that the Abyss has no shortage of predatory creatures all willing and able to consume one another, none of them work on the scale that Rovagug did, devouring and destroying entire landscapes and worlds at once to keep the growth of the Abyss itself from becoming too dangerously rampant. 
But now that he is gone, the balance is upset, and the invasive species that is demonkind has done more harm than good as the natives of the Rifts experience an apocalyptic collapse. Unfortunately for the cosmos as a whole, from the deepest depths of the Outer Rifts a new apex predator has risen to fill the vacuum.
It has no name, but it has many titles; the Sea of Teeth is the most common one, but it is also known as “the Devouring God,” “the Black Well,” “Hadal,” “the Consuming Cascade,” “the Final Tide,” among others and their many variations. It is more location than creature, as though an entire layer of the Abyss has shuddered to terrible life and apocalyptic hunger, branching titanic tendrils throughout the rest of the plane to consume all which falls in its shadow. To those that know if its existence, it is hunger unimaginable, a ravenous force that depletes and destroys everything it crosses. It does not just settle for the twisted flora and fauna, but the very landscape itself is chewed apart, and when there is no matter left it drinks up the local quintessence until the fabric of the layer frays and collapses. It constantly sends tiny tendrils of its matter throughout the Abyss to hunt for new rich feeding grounds, the smallest and weakest of these ‘roots,’ pinpricks of its essence that emerge through tiny portals it gnaws in reality, take on the shape and strength of Shoggoths with the Savage Mythic Template. Because of the immense power of these tiny specks of the greater Sea, it rapidly overtakes any stretch of the Abyss which doesn’t contain any creature or force capable of combating its searching limbs, but any layer with such defenses enjoys some level of safety from the greater Sea. Slaying the roots causes the limb from which they grew to recoil slightly, slowing its spread into a particular layer and allowing them time to plan for the next incursion.
The irony of the Abyss finding itself besieged by a threat which spreads across multiple planar layers and which requires constant, combined efforts to fight back against is lost on many demons. And it is indeed demons which find themselves at the fore of the Sea’s attacks; the Sea is indiscriminate in its feeding frenzies, consuming all in its path with no regard for the qlippoth it technically shares kinship with (with the sole exception being the Iathavos, the only being which it ignores entirely), but much how like animals of Golarion will flee an impending natural disaster hours before it happens, qlippoth seem to possess an innate sense of when and where the Sea will strike, assuring only the injured, the slow, the ill, the foolish, and the foolhardy are actually devoured. Why and how they preternaturally know when it will arrive is a secret they have not shared, and likely never will. 
It is believed that no fewer than six entire Abyssal layers have already been entirely consumed in the short few centuries that the Sea has been known to mortal scholars (and perhaps many before anyone even realized it was there), several dozen are actively besieged by its reaching limbs, and hundreds more are being inspected by its roots. Any normal plane which hosted such a force would quickly be rendered lifeless and barren, but the sheer size and repulsive fecundity of the Abyss assures no such catastrophe will occur, and even if the “shallows” of the Abyss were to be depopulated entirely (an impossible task in and of itself, even for a god), the Sea would simply retreat into the deeper Rifts to continue its feast in unknowable lands until the shallows recovered and regrew, just as a roving predator does when prey is exhausted in one area.
... But this relieving truth has yet to be uncovered, and will likely not be known for several millennia. In the current times, a mere few centuries after its emergence, the Sea is spoken of by doomsayers and prophets as an existential threat of cosmic magnitude, threatening the entirety of existence as it’s known. There are many who believe that the Sea’s emergence is a sure sign that the Abyss will soon be destroyed, devoured utterly down to the last demon larvae, and demons as an entity in the universe will completely cease to exist. These same thinkers and madmen are divided on what, exactly, this would cause in the Great Beyond as a whole; some posit that the removal of the tumor that is the Abyss will usher in a profound universal transformation in which certain breeds of Evil can no longer exist, while others think the Abyss itself will transform into an entirely new Neutrally-aligned plane! The implications of this transformation is, itself, a topic of conjecture and debate. Planar scholars from all corners of creation have driven themselves to fevered frenzies trying to imagine what a universe without demonkind would look like, whether or not demonic power would simply emerge in a new form elsewhere... and whether or not an end to demons as they’re currently known warrants aiding the Sea of Teeth in some way.
Any mind pondering the possibilities of the Sea destroying the Abyss itself must, of course, answer the inevitable question of “what happens afterwards?” Perhaps it will consume itself or starve to death! Perhaps it will slink back into the Outer Rifts, finally satisfied that it has killed every last demon. Perhaps it will pupate into something worse... Or perhaps, once the Abyss has been consumed, the Sea will rush to fill the empty roots left behind which will connect it to a thousand new feeding grounds, swelling further to break down the shorelines of all creation and bring about the end of all things.
Whatever the truth is, the Great Beyond will have to wait and see. There IS one absolute truth that can be shared with whomever is reading this, though: Despite what doomsayers scream of what will happen were it to drink the Plane of Water, inhale the flames of Creation’s Forge, or invade the Ethereal Plane to consume the thoughts and dreams of mortals, the Sea of Teeth does not work towards such apocalyptic goals. It does not plan its assaults, it does not consider the consequences of its actions, and it does not dream of the endless banquet waiting for it just outside the walls of the Abyss.
It, in fact, does not think at all.
----- Obedience and Boons -----
Many cultists, madmen, studious Outsiders of every shape and description, and scholars of every species and alignment all ascribe different reasons and motivations to the Sea’s actions, whether it be divine rage against demons, a rampage to eventually free Rovagug and prove that he is truly the lesser evil when compared to the unseen powers in the deeper Rifts, the incarnate form of the Abyss’ predilection for predation and parisitism turned horribly self-destructive, the incarnation of hunger as a concept, or maybe even the herald of the end times... but the truth is truly right in front of them, described in the first section of this very article: The Sea of Teeth is a hungry beast which has found a stretch of uncontested land, and has begun to gorge itself on a population that has few true defenses against an invasive species.
Though it is indeed divine, it is still essentially a simple-minded predator driven entirely by instinct. It is a form of life which operates on a scale that a common mind struggles to envision, but it serves a function that is familiar, almost mundane, and its presence in the Great Beyond is unfortunate happenstance, not an apocalyptic omen. Any ‘meaning’ to its rampage or claims that it is acting towards some unfathomable goal are pure conjecture, the product of minds desperate to establish a pattern or see some divine truth where a mundane truth would suffice. A hungry wolf which devours a farmer’s sheep is not some punishment for his failure or some insatiable, sadistic beast torturing him because he cannot fight back... it’s a hungry animal, any mythologizing or anthropomorphizing is the fault of the farmer, not the wolf. 
This truth, however, is beyond most creatures in the cosmos, to whom the Sea is an incomprehensibly threatening force of annihilation. To them, it is whatever they want it to be, whatever they project, and often whatever they fear it is, as it has no desire (or even ability) to answer questions about itself. It has unintentionally gathered numerous cults in its name--doomsday and otherwise--all led by powerful figureheads who’ve achieved some divine contact with it... or at least contact with a figurehead which worships the Sea, in some bizarre and indirect form of faith. There exists a ritual one can use to connect to the Sea and gain some of its power at the cost of becoming perpetually ravenous, a ritual used by many to achieve positions of power in the budding cults of the Sea of Teeth, up to and including becoming divine fronts in and of themselves... which inadvertently makes them beacons for spells such as Commune attempting to reach the true Sea, further muddying the waters about its supposed goals and desires. Undoubtedly, one of the most famous of these figureheads is Chormilg, the Thousanth Tooth, a powerful Nyogoth Cleric/Exalted of the Sea of Teeth (CR 18/MR 6) which claims to have hatched from one of the Sea’s teeth after it broke itself against the heart of a forgotten deity, and thus is the literal mouth-piece of the god. Chormilg is the closest thing to a true leader that the disparate cults of the Devouring God have, and is currently the highest authority in the Sea’s faith, acting as the deity’s proxy, AND the reason many believe the Sea’s hunger to be primarily directed at demons, as Chormilg itself despises demonic life.  
The largest cult to the Sea is the one founded by Chormilg, known as the Salgurat, an Abyssal word translating to “Ebon Maws,” a cult devoted to capturing and consuming demons and their mortal fanatics, as well as making regular, organized sacrifices to the Sea of Teeth to empower it in the hopes of accelerating its growth through the Abyss. Some smaller cults grow from gatherings of heretics among the faiths of Thuskchoon, Jubilex, Cyth-V’sug, Zevgavizeb, and other great and ancient beasts of the Abyss, who believe their former deities to be the offspring of the Sea and have thus chosen to serve the “Progenitor Maw” or “Hunger’s Father” out of respect. Other cults have many reasons for their worship, such as Creation’s Eclipse, a cult of daemons and their maniacal mortal followers hellbent on finding ways to help the Sea enter Creation’s Forge and snuff it. Some of these smaller factions even have benevolent, though misguided, hopes for a universe without the Abyss, Whatever the case may be, any follower of the Sea are as varied as the morsels it consumes, coming from all over the universe.
The Obedience ritual to serve the Devouring God is a lesser form of the Shores of the Sea of Teeth occult ritual, and both of them have the same effect at different intensities: It convinces the Sea that the creature undertaking the ritual is actually a part of itself, and so it sends a tendril of its essence and a spark of its power into the creature, often physically mutating them. This offers the creature not only supernatural might, but some protection from the Sea’s appetite, with many audacious beings--Chormilg included--nesting within the god’s churning body, believing themselves favored by the horror due to their faith and devotion, unaware they’re doing the mystic equivalent of dabbing an ant colony’s scent upon themselves to avoid being torn apart by the swarm. The Sea has no loyalty to anything but its own stomachs, any power it offers given only through unintentional trickery or divine reflex, but it is nonetheless a power that any creature--regardless of alignment--can tap into, should they know how... and should they brave the consequences. 
As a true deity, the Sea of Teeth can grant Boons to any creature taking the Deific Obedience feat, but it does not possess a dedicated Prestige Class such as Feysworn or Diabolist. Boons are typically gained slowly, achieved at levels 12, 16, and 20, but by entering the Evangelist, Exalted, or Sentinel Prestige Classes as early as possible, they can be obtained at levels 8, 11, and 14 instead. While normally a deity as ambivalent as the Sea would grant only one set of Boons, the fanatic devotion of countless beings and the fear of infinitely more has created a potent psychic impression upon it, allowing it a full three.
Obedience: Spend at least 30 minutes meditating on the sensations of hunger while surrounded by circle of ritual objects made of materials harvested from creatures you’ve killed and consumed portions of. At the conclusion of this meditative period, eat anything you have available--preferably portions of creatures you’ve helped slay in the last 24 hours--until you’re full. Benefit: You become permanently afflicted by the Oracle’s Hunger curse the first time you perform the Obedience ritual, and the curse cannot be removed by mortal magic. For 24 hours after performing your Obedience, your total Hit Dice is treated as your Oracle level for the purpose of determining the intensity of your curse; failing to perform your Obedience causes your curse to weaken, treating only half your Hit Dice as your Oracle level for the purpose of the curse. If you are already an Oracle, for 24 hours after performing your Obedience, your Oracle level is treated as 4 higher for determining the intensity of your new Hunger curse.
------ EVANGELIST ------
Boon 1: The Preview (Sp): Gain Grease 3/day, Hold Person 2/day, or Spiked Pit 1/day.
Boon 2: Titanic Appetite (Ex): The gnawing hunger in your belly drives you to eat anything you can get your hands on, trusting your connection to your god to protect you from the consequences. You become immune to the effects of all ingested poisons and diseases, and cannot be sickened, nauseated, or cursed by items, food, or creatures you eat. You can digest and draw sustenance from any matter you can consume. Any bite attacks you have ignore the first 5 points of Hardness when damaging objects, widening your potential palate.
Boon 3: Crushed by the Depths (Sp): Once per day, you can focus the power of the Sea onto your foes, allowing it to reach across space and devour them utterly. You may use Implosion once per day as a spell-like ability, but you may target even incorporeal or gaseous creatures with it, and if the target succeeds the saving throw against the effect, they still take 10d6 points of damage. When you target a creature with this ability it possesses a unique visual effect: a phantasmal, protean mass envelops the target and crushes inwards. Any creature killed by this ability is entirely consumed; any nonmagical items they possessed are also destroyed, and magic items fall into their former space.
------ EXALTED ------
Boon 1: A Bite of Everything (Sp): Gain Adhesive Spittle 3/day, Allfood 2/day, or Dispel Magic 1/day.
Boon 2: Ravening Form (Ex/Sp): Your connection to the Sea of Teeth deepens and more of its essence flows into you. This connection twists your body in incomprehensible ways, granting you the constant benefits of 50% Fortification and the Compression universal monster ability. In addition, once per day as a standard action, you may undergo a horrifying but thankfully short-lived surge of vitality as tendrils of the Sea’s matter slither through your body to restore you, gaining the benefits of the Regeneration spell.
Boon 3: Whirlpool of Teeth (Sp): Once per day you may open a portal leading directly to the Sea of Teeth to send entire pieces of the world to your god, in effect casting Maw of Chaos as a spell-like ability. The spell is altered in the following ways: Each round at the start of your turn, all creatures and unattended objects within 40ft of the Maw are automatically pulled 10ft closer to the Maw before it makes its CMB check (potentially allowing it to pull a target twice in one round); this summoned Maw lasts an additional +3 rounds after you stop concentrating on it; and you are unaffected by any of the Maw’s effects, though you may not enter its space. 
------ SENTINEL ------
Boon 1: Soften the Meal (Sp): Gain Ray of Sickening 3/day, Blindness/Deafness 2/day, or Ray of Exhaustion 1/day.
Boon 2: Slavering Jaws (Ex): Your teeth sharpen to frightening and deadly points and your jaw can distend to repulsive and terrific effect. The bite attack gained from your Hunger curse becomes a primary natural attack which deals damage as if you were two size categories larger (2d6 for a Medium creature). The bite attack ignores 5 points of Hardness or Damage Reduction and is considered a magic weapon. Finally, due to the horror your mouth has become, you gain a profane bonus to Intimidate checks equal to your Strength modifier, and you may make an Intimidate check as a swift action against any creature within 30ft when you confirm a critical hit against another creature with your bite attack.
Boon 3: Hole in the Universe (Ex): Your stomach becomes an extradimensional space which partially intersects the Sea of Teeth. The bite gained from your Hunger curse gains the Grab and Swallow Whole abilities if they did not already have them, and you may attempt to swallow any creature of your size or smaller that you have grappled. Your extradimensional stomach may have any number of creatures or objects of any size swallowed at once. Creatures and unattended objects within your stomach take 6d6 bludgeoning and 6d6 Acid damage each round. Extradimensional spaces (such as Bags of Holding) cannot be opened while within you, but otherwise do not interact with you in a destructive way. If a swallowed creature deals enough damage to cut free, instead of creating a hole, the pain forces you to regurgitate all creatures and objects in your stomach at once; you are nauseated for 1d6 rounds and cannot use Swallow Whole for 1 minute after.
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twst-drabbles · 3 months
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Meleanor 1
Summary: You do not understand this egg's mother. On multiple occasions, with words or with silence, she has made her hatred towards humans clear. And yet, here she is with her egg in her arms.
(Ough, spent most of the day transferring my stuff to another writing program because my brain refuses to engage with the current one. Hopefully this one will be better for me. The interface is something I'm used to, at least. Also more time travel shenanigans because why not?)
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When a guest is invited–or at least, allowed over by the pixies–the cluster of bells by your lattice windows would ring cleanly through the house, then would glow depending on how many guests there were. And if there was no guest but someone was coming anyway, all bells would ring at the same time and glow a sickly green.
It was a nice, a way to distinguish guest from intruder.
Only one ball bell glowed in this instance, a calm gold, but another one was hesitating, almost flickering in it's attempt to shine.
It was weird, until you saw the vine curtain pull back to reveal that faerie noble woman Meleanor with a huge egg in tow. Her smile, while clearly crafted from years of experience, did not fool you. You can feel the way her eyes regard you as a crawling, invasive bug.
"Hmm," was all the greetings you could muster out, because you didn't expect her to come here, nor did you want her here, but the egg was a pleasant surprise. It cancels out your need to give a dismissive/rude greeting into a neutral noise.
Meleanor, however, turned her eyes back to her egg. Her smile grew smaller, but gentler, as she rubbed her thumb over the raised grooves and ridges over the shell.
"Was that all you needed? You spoiled boy of mine. But fret not, I'll give you everything that you want, even if it means robbing the night sky of its every star just to give them to you."
It's… weird, knowing that Malleus was inside that very egg that Meleanor was so tenderly caressing. A growing fetus, alive and well, beating with a very tiny heart.
…oh right, you're supposed to receive this guest on behalf of the pixies. They can't do it themselves, on the account of how dense and volatile her magic is. Such sensitivity tends to make them agitated or fearful. And you, being a dull human with no magic sense whatsoever, would have to take the reigns.
"Sit wherever you like," you gestured to the whole scope of the room.
"And who gave you permission to speak, to gaze upon me?" She didn't so much as look at you, keeping her gaze upon her child, still so filled with fondness and love.
This song and dance again… Ugh, you're going to be so exhausted by the end of the day.
"A host that cannot gaze or speak with the guest is a negligent one," Meleanor not looking at you was a sign that she's not truly angry. She's just trying to mess with you in the way all faeries love to do. "You know this."
A prank to them, a danger to you. You fall for it or falter, and she will relish in punishing you however she sees fit. You're just lucky you have a good sense of when you're in danger or not.
"Haha," Meleanor lifted her head to laugh, mildly amused, "A host now, is it? Your manners are well-trained in you, for a human. Any less and I would have had you replaced. Surely the pixies will find another creature to attach themselves to."
"That's if they don't gather up their things and leave for other places," you dragged a chair and kicked back on it, "You would lose your stable seasons if you were to 'replace' me on your own whims."
Human etiquette in you tells you to go into the kitchen and make a drink or a snack. Faerie etiquette, however, told you to wait and quietly listen. You can't assume a request of a faerie guest. You could easily be accused of arrogance.
But, instead of requesting for anything or attempting to stab you with her sharp words, Meleanor took the seat on the other side of the dining table. She leaned her egg close to her belly and simply let time pass with a steady lullaby.
And, unfortunately, this meant that you couldn't do anything as well. You're forced to sit there and wait with her while she gets lost in whatever is inside her head.
Just as you were about to zone out in your seat, Meleanor finally spoke.
"It was only for a brief moment, but I'm more than sure that my son heard your voice. It was when Malleus and I were wandering around these very woods as a means of staving off my boredom. And just as I was about to craft a most impressive tower of thorns, I heard your voice, along with those playful pixies right by the riverside. And my son heard you as well."
"Huh," you tapped at your knee, trying to recall what she's talking about. You can't. "What does that have do with you bringing your egg here?"
There was only the lightest flare of green fire over the hem of her dress, but she reigned it in. She is a guest after all. She can't very well rampage inside this house just because the pixies gave the okay for her to visit. It's why you're letting yourself be a little more lax than usual.
Meleanor gave a sigh, letting just a fraction of her rage go. "Already, before he's even born, Malleus is rebelling against me. I would be more proud if it weren't due to your influence. But, I have no choice in this instance. What my son wants, I'll give. It is my right to spoil him, especially at this stage."
"…Give him, my voice?" That's not exactly something you want to do.
"Malleus wants to hear more of your voice," she spat it out, as though the words were disgusting on her tongue, "He'll reject most of my and my husband's magic otherwise. Honestly, of all things for him to latch onto, it had to be a human's voice."
Wow, of all things…
"That's unfortunate," you sighed out.
"On my end, yes. But for you, it is a blessing that no other shall receive, so best weep for joy at such a miracle. When I take my leave, that is. I don't want to subject my child to the grating noises of a sobbing human."
Meleanor is certainly hating every moment of this, isn't she? Guess you should be thankful that, no matter where you are in time, Malleus attaches himself to you quickly. How nice.
But oh boy, you hope this doesn't have any consequences when you finally figure out how to go back to your present.
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lightwise · 17 days
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Hidden Monsters
For some reason this has been a bear (dragon, Vrathean, pick your Star Wars creature) to write, but I realized after this last episode of TBB that there was more to the “monster of the week” trope that we all love to get tired of in Star Wars, and specifically for our beloved Batch members. I believe that some of the main “monsters” each member of the Batch has faced and could face represent inner turmoil and the storms/dark things within that each of them has had to wrestle with. The choices each of them have made to tame or calm or live with the creatures they have encountered, instead of automatically killing them or choosing violence against them, is a powerful metaphor. Something that looks like a monster on the outside may not necessarily be a monster on the inside, when cared for and acknowledged properly. 
Echo and the Rishi Eel
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Echo’s very first mission on Rishi station involved a giant monster, a droid army invasion, watching his superior officer die in front of him, and losing most of his squad along with the entire outpost he had been assigned to help defend. After the Rishi station is overrun by battle droids, Echo, Fives, Hevy, and Cutup escape through an air vent only to land in the middle of what turns out to be the Rishi eel’s nest. Echo is second to last in line and has to watch as Cutup is snatched up by the eel right behind him and swallowed whole. Echo is the only one to look back and commemorate Cutup with his name and a sigh before they have to keep moving. He does the same at the end of the episode when they lose Hevy, thanking him for his self sacrifice. Echo’s mind—strategic, careful, hesitant, wanting to do the right thing—is always on his brothers and their safety, and his own fears and questioning give way to courage and determination as he watches his brothers do what needs to be done.  
This formative experience is literally emblazoned on Echo’s chest and becomes part of his identity when Rex shoots the eel in the eye, wipes some of its blood on his hand, and presses it against Echo’s armor as he encourages him to keep going. This combination of bravery, looking death in the eye, and holding compassion for each of his brothers as they fall continues to be a running theme throughout Echo’s character arc—from holding 99 in his arms as he dies, to hanging in the Techno Union chamber where his mind and body were used to hunt down the brothers he loved, to overcoming the changes and loss he’s experienced and finding a new family with the Batch and Omega, to coming full circle and joining Rex to help free his brothers from the Empire’s grip. He has had to watch as brother after brother is taken away from him, but he has learned how to keep going in the face of loss. These experiences bring out who he is—caring, loyal, brave, resolute, and a symbol of endurance—and trace back to the very first monster he had to face. 
Hunter, Omega, and the Ordo Moon Dragon
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In season 1 the Batch is newly on the run from Kamino after Order 66, finding Omega, and losing Crosshair. They crash onto an uninhabited planet and while trying to repair their ship, an Ordo Moon Dragon makes off with their capacitor, leaving them stranded. Like the Zillo beast seen in season 2, it feeds on energy but is actually peaceful when not provoked. Hunter wants to track it down, by himself, but Omega insists on accompanying him. While tracking the creature, Omega brings up Crosshair’s absence, and Hunter is unwilling to even say Crosshair’s name, and he is very uncomfortable with the conversation. He is unwilling and unable to face his demons right now, and instead is wallowing in self-blame. Hunter won’t be able to fully face his inner turmoil until Crosshair returns and they encounter the Wyrm on Barton IV, another dragon-like creature which also burrows underground (although it is much, much larger, and more harmful than the Ordo Moon Dragon, signifying how much Hunter’s avoidance and resentment grows over time as it is not dealt with). It’s also interesting that this episode cuts back and forth to Crosshair fully under the influence of the chip and wiping out Saw Gurerra’s insurgents in a very violent manner. 
Hunter ends up being knocked out by the creature and Omega takes her flashlight and his blaster to complete the mission, going alone into the tunnels where the dragon lives. What Omega learns is that she doesn’t need the blaster to deal with the situation. As scary as it is, she doesn’t have to kill the dragon or use violence against it, as it’s simply hungry and looking for food. The terrifying creature becomes a thing of beauty, green electric shocks running over its rainbow colored body, illuminating the tunnel and Omega’s face as it feeds on the flashlight she throws to it in exchange for their capacitor. The visuals mimic the teal and green rippling over the Vrathean that Omega and Ventress encounter and have to calm down in season 3 (more on that further on). 
However, this wasn’t Omega’s mission. It was Hunter’s, but she ends up completing it for him. Omega learns a valuable lesson here, which fits in with her natural tendencies of drawing both people and animals to her caring, compassionate nature instead of judging them based on appearance, but I’m not sure that this was her ultimate trial in facing her own inner demons. (See my thoughts on why this is important at the end of this essay in the Ventress section.) This also was a failed attempt for Hunter, and he would end up facing his trial again in The Return in season 3. 
Wrecker and the Rancor (Muchi)
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Wrecker was introduced as a character whose expertise is in explosives and making things blow up. He lives for making a ruckus and having a good time, but his strengths are engineered to be used for destruction. 
Much of Wrecker’s character arc in season 1 is learning how to become more of an adult/parental figure for Omega, and how to put his own desires and needs aside in order to help take care of hers (letting her eat first, making a room for her in the gunners nest, watching out for her). In Rampage, the Batch is charged with rescuing a “child,” who they eventually find out is a young, ornery, and decidedly huge Rancor. Wrecker is the only one of them strong enough to sedate the creature after a lengthy bout of essentially hand to hand “combat.” They needed to bring Muchi back alive and Wrecker ends up gaining mutual affection and respect with her. Muchi is now calm and tamed enough that Omega can ride on her back with no fear or worry of danger.
Rancors adhere to a strict social and familial hierarchy, and have to challenge the alpha for authority. Wrecker starts out brash and boastful, and even though he is always caring, he becomes much more aware of his surroundings and his standing in their family unit as he grows in his responsibilities toward Omega. Rampage is shortly before his chip goes off, where he almost kills his entire squad. While his brute strength is an asset when used in the right ways, it is lethal if used for the wrong ones, and through his family bonds (especially with Omega) Wrecker is ultimately able to overcome the worst, chipped version of who he had been made to be, and instead be a source of safety and strength for Omega and his family. 
Tech and the Zillo Beast
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The Zillo beast is a marvel amongst Star Wars creatures. Its armor is impenetrable and highly valuable, and it feeds almost exclusively on energy, which allows it to become larger and morph into an even more powerful creature. When the Batch encounters it in season 2 in Metamorphasis, it tries to attack all of them, but Tech is the only one who is “fascinated” by the creature rather than scared of it. Similar to the Zillo beast feeding on energy, Tech’s mind was what he was known for, and he “fed” it by constantly consuming and integrating data about the world around him (which is transmitted by energy currents). During this episode Tech is confident in his own capabilities and extremely interested in learning more about the cloning technologies they were uncovering on this crashed ship. Tech’s research on the Zillo beast, while helpful, unfortunately comes too late and the Batch are unable to either put down or recapture the creature before it grows too strong for them to deal with. In the process, the Zillo beast escapes and is eventually recaptured by the Empire.
I’ve always been fascinated by the point in this episode where Tech is downloading the rest of the information from the terminal onto his data pad, and Hunter warns Omega that Imperials are inbound. She immediately tells Tech they need to go, and he refuses for a moment, saying he needs to finish capturing the data. If Omega did not pressure him to leave (and the electricity go out), he very well could have been standing there when ships bomb their location a few moments later, and gotten both himself and Omega killed for no good reason. At this moment his love of knowledge is overpowering his common sense and his love for his family, and it almost costs him everything. 
Contrast this to a few moments later when he pulls Omega out of danger as they leave the ship, and Plan 99 when he chooses to sacrifice himself not for his own gain, but solely so his family has a chance to live. He had to face his greatest asset where it could also be his greatest failure, and learn how to prioritize and wield his strengths. 
Crosshair and the Vulture 
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In The Outpost in season 2, Crosshair has spent almost two seasons engulfed in poor choices made both against his will (the chip), and of his own volition (staying with the Empire no matter what in pursuit of a sense of purpose and loyalty). His decisions are starting to grate on him and have led him down a dark path, but he hasn’t been fully ready to find a way to change them. When he lands on the icy planet of Barton IV, he encounters fearsome ice vultures shrieking overhead. He is told by the outpost’s commanding clone officer, Mayday, that the creatures are vicious, but admirable, because they find a way to survive. 
Vultures signify both death and cleansing and are often feared and viewed with disgust, yet are an integral part of nature. Crosshair’s isolation and status as a clone soldier have put him in a precarious and often misjudged position, in ways he doesn’t even fully realize until this episode. His very life is in danger due to the Empire’s stance toward the clones, but so far Crosshair has believed that he is valuable to the Empire in ways that the regular clones are not. This attitude and perspective are severely challenged by Lieutenant Nolan, who speaks contemptuously both about and to every clone he encounters. Nolan’s lack of respect for them as soldiers, as officers, and even as people, is an extreme look at what Crosshair’s callousness and misplaced loyalty could lead him to if he is not careful. His fate is hanging in the balance.
After being sent on an inhumane mission to retrieve two crates of armor in a blinding snowstorm, Crosshair and Mayday are caught in an avalanche. After coming up out of the snow gasping for air, Crosshair could choose to get himself back to base and leave Mayday behind. Find a way to survive in the cold on his own, but kill the last of his compassion and personal values in the process. Instead, he chooses to put his life even more at risk to bring Mayday along with him. 
Unfortunately for both of them, when they get back to base, Nolan has zero sympathy for their self-sacrifice, and allows Mayday to die unceremoniously on the platform from his wounds. Once again, a vulture is circling overhead, waiting to partake of its next meal. It signifies the threat of death but also Crosshair’s struggle and desire to survive. Crosshair is now staring his own lack of value and expendability in the face, and where he finds himself is now fully intolerable. He cannot continue on the way he has been without the very essence of who he is breaking irreparably in the process. Does he reclaim who he is, a compassionate and forceful individual who protects those he cares about? Or does he fall in line with what the Empire wants from him, knowing he will be discarded regardless?
Crosshair integrates his lesson in a visceral manner, his own personal traits mimicking the very essence of the ice vulture as he finally reorients his moral compass, takes a stand for himself and for his clone brothers, and takes vengeance on Lieutenant Nolan. His caution and inner turmoil are channeled into one desperate act as he becomes an agent/angel of death, the framing of the scene creating vulture-like wings spread on either side of him. He doesn’t expect to survive this encounter, choosing a path that looks like death on the outside but is cleansing and redeeming for him on the inside. He can now face the future as his whole, integrated self.
Hunter, Crosshair, the Vulture, and the Wyrm 
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The vulture and its meaning for Crosshair, as well as Hunter’s cut-short encounter with the Ordo Moon Dragon, both have their bookends in season 3’s episode The Return. Crosshair has seen immense character growth after his choices in The Outpost, and has not only redeemed himself but has been given the chance to start reconciling with everyone he has hurt. This episode has two creatures that serve two important purposes: the vulture returns as a metaphor for Crosshair’s need to reconcile with and forgive himself, and a new creature, a giant wyrm (nice Dune reference there, Star Wars) highlights the fractured rift between him and Hunter, and the anger, distrust, and resentment that Hunter has been running from since Aftermath. 
The Batch has returned to Barton IV, and Crosshair is greeted by the ice vulture as they land. The weather is calm and clear this time, and the creature is observing him but not in a threatening way. At the same time, tensions rise to a breaking point between Hunter and Crosshair and a long-awaited argument starts between them. Before it can be resolved, the wyrm erupts out of the ground and puts all of their lives in danger. It had been kept at bay previously by high-pitched noises, (oddly similar to Hunter’s enhanced senses, which he has been so distracted from that he wasn’t aware of the danger ahead of time) and lived underneath the same snow that had buried Crosshair and Mayday. 
In their efforts to draw the creature away from the outpost so they can turn the sensors back on, Hunter falls through the snow into the wyrm’s tunnels. Crosshair has already had his inner journey underneath the snow on Barton IV. This time, Hunter has to finally face his own struggles. Every step of the way he has been running and hiding, trying to keep his family and Omega safe by keeping them away from the Empire, away from Crosshair, away from danger, but failing miserably. This time, Hunter could simply let Crosshair haul him back up to the surface when he reaches the spot where Crosshair and Batcher have dug a hole in the ice to pull him out. But he hasn’t confirmed that the wyrm is actually past the boundary and that it is safe to turn the perimeter sensors back on. This time, Hunter stays below the surface, and keeps himself in harms way until he is absolutely sure that his family is safe and that his own emotions have been worked through. He is starting to take responsibility for his journey. His senses start to kick in again and he refuses to leave the tunnel until the wyrm is barreling down his neck, and then he finally accepts Crosshair’s help. Both of them run to safety, the perimeter beacons turn on, and the wyrm is now on the other side of an invisible barrier of sound, harmless and chastened until it finally slinks away. 
The boys exchange glances and nods. Their rift has been bridged and they are both willing to move forward, together. This is proven by the end of the episode, where Crosshair, who has remained closed off and unwilling to discuss what he’s been through, opens up slightly to Hunter before they leave, and Hunter responds with forgiveness, acknowledgement, and hope for the future. And for now, it’s enough. Crosshair looks into the sky and watches the ice vulture flying overhead once again. Except this time, it flies off into the sunset, signifying that his lessons from this planet have been fully learned, that the spirit of survival in the face of death that he has been carrying with him can now be put towards living and thriving again. Both Hunter and Crosshair are leaving slightly more whole than when they first arrived, both as individuals and in their restored relationship with each other. 
Ventress, Omega, and the Vrathean
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Omega gets a second chance at taming a terrifying creature in The Harbinger in season 3. After Asajj Ventress shows up on Pabu to help the Batch figure out the m-count conundrum that makes Omega’s blood so valuable to the Empire, (and after Omega has begged her to stay and test her capabilities), she and Omega go out onto the ocean to test Omega’s potential Force sensitivity. (Also after Ventress had to whoop the boys’ backsides to get them to slightly trust her, but we won’t go into that here). 
Throughout this season, (and really for most of her life), Omega has…not been doing well. Her time on Tantiss, leaving the rest of the clones imprisoned there behind when she and Crosshair escaped, and the relentless pursuit of her by the Empire has truly traumatized her and made her single-mindedly want to know why she is always in danger and putting everyone else around her in danger as well. Her mental health has been spiraling a bit and her inner turmoil is starting to rival Crosshair’s in season 2. She knows that m-count is important and is also thrilled at Ventress mentioning the Jedi, while the rest of the Batch and Ventress herself are very somber about the prospect that Omega might have Force capabilities. However, in her desire to have answers, she ends up being very impatient and frustrated and doesn’t even show her typical level of optimism and concentration in working through Ventress’ tests for her. It’s almost like her goal (finding answers) is at odds with what her idea of finding those answers looks like.
After having tried and failed to “reach out” to the Force to summon anything, Omega pouts and sits back down in the boat, seemingly defeated. Ventress has asked her to try to connect to nature, probably because she has seen Omega’s connection to Batcher and assumes that might be more in line with whatever her gifting might be. Two of Omega’s main traits and strengths are her optimism in the face of defeat, and her compassion toward literally every living thing she encounters. She is always curious, generous, caring, and wanting to connect with others. Which makes it even more curious that she is so easily stumped and disconnected by this exercise. She challenges Ventress to prove why *she* is the best person to be teaching Omega this lesson, and Ventress sighs but gently and carefully shows her powers by calling up a school of glowing green fish from the water. “I’m not the one holding back,” she tells Omega.
After a peaceful moment, however, another creature, this time a giant and tentacled Vrathean, emerges from the water as well and starts hunting Ventress and Omega down. It’s unclear if Ventress actually called the creature up herself or not, but if she did it was not intentional. She helps rescue Omega from the creature’s clutches and then chooses to put herself in more danger by letting it grab her, and communing with it through the Force as it tries to eat her. The deadly creature becomes a thing of astonishing beauty as the color of the sea ripples over its body and its eyes soften and recognize Ventress as a sentient being. 
This is where it gets interesting, because this peacefulness, calm, and compassion is not something we would have associated with prior versions of Ventress. Her experiences and growth throughout the Clone Wars, her associations with Ahsoka and Quinlan, and her choices have turned her into a much softer and stronger version of herself. This has now become her trial by allowing her to showcase just how much she has changed, and how much her own worldview has flipped. 
This is an incredible example for Omega, but similar to how she took Hunter’s trial for him in Replacement, Ventress has now filled what was supposed to be hers. This begs the question, what is Omega actually holding back on? Is she really Force sensitive? Or is just her compassion and tenderness toward everyone around her overtaking her in unhealthy ways? She has always had a tendency to put herself in harms way in an attempt to make up for the complications her presence brings her brothers. 
Omega will have to face these implied monsters at some point. I’m not actually certain that she will end up facing a creature like everyone else has—there’s the possibility that because she naturally has more affinity with creatures and beings that look monstrous but really aren’t, she may end up facing her inner demons in another manner. Will it be a person instead? Or a choice? Even, might I say, an identity crisis? It remains to be seen, but the fact that she must face it in order to overcome and integrate it is unquestionable. 
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SAGAU-related brainrot knocking around my skull lately: Lady Maria!Creator.
Noble, graceful, remorseful, powerful, melancholy, otherworldly Lady Maria. The Creator isn’t a pure and untouched soul, she’s a scarred and battle-hardened warrior, ridden with guilt. Trauma has made her cold, yet paradoxically gentle.
Teyvat makes lumenflowers blossom everywhere to herald Maria!Creator’s arrival. Big ones, small ones, towering ones, blooming after sundown alongside the glaze lilies. Even in extreme temperatures, the cold, pale flowers make themselves at home. Slotting peacefully into the local ecosystems without becoming invasive. 
The Pari and the Aranara wake up to find lumenwood groves just outside their respective homes. The Melusines become enamored with these new ‘moon blossoms’ sprouting throughout their village, even the parts that are completely underwater. Amurta students and Fontaine researchers scramble over each other to study this new species. Nilou makes M!C a lumenflower crown, and it replaces her hunter’s cap for the day. Nilou gets the first ever hug from the Creator. Suck it, Azar.
Albedo and Sucrose experiment on these new plants immediately. Xiangling is already using it in some strange new recipe, something Chongyun will actually eat for once. Tighnari, Ganyu, and Shenhe take curious bites out of a lumenflower cutting. The taste isn’t unpleasant, just incomparable to anything else in Teyvat.
Inazuma characters, especially Kazuha, are absolutely fascinated by the Rakuyo (and maybe a little jealous). So graceful is M!C with her strange weapon, so easily she wields it on the battlefield. Every blacksmith in Teyvat hears the words ‘trick weapon’ and takes it as a challenge. Many come close, but none can truly replicate the genuine articles. May they never have a true need for beast-slaying weapons.
Imposter AU? With one of Bloodborne’s toughest bosses? Laughable. RIP anyone stupid enough to try. And if there’s a fake Creator pulling the strings? Not after a quick visceral attack, there isn’t. M!C pulls a blood blade to cut down the imposter’s guards (she notices the stars in her blood that weren’t there before) and the imposter receives the most satisfying visceral ever. 
Up to this point M!C put no stock in the ‘god’ thing. All she sees is mad cult, led by a petty and jealous brat on a power trip. But then she sees the stars in her blood, hears the voice of Teyvat itself, puts two and two together and just… laughs hysterically, because this whole situation is patently ridiculous. Byrgenwerth and the Healing Church failed in their quests for ascension, their heinous crimes being all for naught. Now here she is, thrown headfirst into unwanted ‘godhood’ and getting hunted by her supposed worshipers. Oh, how the tables have turned. 
Once people see the cosmos reflected in M!C’s blood, they fall over each other trying to apologize. Since she’s reached negative patience for everyone’s bullshit, she ignores them and fucks off to the Nightmare. After coming into Teyvat, M!C gained the power to enter and exit the Nightmare at will. The Nightmare doesn’t bend to her will, but it doesn’t treat her as an intruder. The Silverbeasts and Winter Lanterns don’t bat an eye at her presence. She’s a true denizen of both the waking world and the world of dreams, now. 
That night, every soul in Teyvat has the same nightmare - the Celestial gods attempting to forcibly summon the Creator, only to have themselves snatched from Celestia and dragged into a hostile, eldritch world of unfamiliar mish-mashed environments. At every turn, it is full of nightmarish creatures out for their blood. One by one, all but a select portion of Celestials become beast food, with M!C protecting the final ones herself.
Celestia, responsible for planting the fake Creator, falls from the sky the next day, its grand architecture reduced to mere rubble that rains from the heavens. Found amongst these ruins are the mangled, blood-drained and half-eaten bodies of Celestial gods. Spears made of blood impale many of the bodies, spears that seem to have sprouted from inside the flesh. Those that still have intact faces bear identical looks of horror. They find The Sustainer of Heavenly Principles in literal pieces - crushed and torn apart by hands that must have been the size of a grown man.
New stars and constellations appear in the night sky, as the illusion created by Celestia slowly fades. The curse placed on the people of Khaenriah gradually dissipates as well - the hillichurl tribes withdraw from the world, content to leave it alone. Every day, the curse lifts a little more from the people of Khaenriah; one day, Dainslief, Pierro and all the rest will finally be able to die. 
In Celestia’s place rises a second moon - a snow-white harvest moon, always full, large and visible even when clouds blanket the sky.
The Archons try to follow M!C into the Nightmare, but like Celestia, they get their shit wrecked by the denizens of the Frontier. The Archons don’t die for real, they’re just permanently cut off from the Nightmare. It takes Nahida, with dream powers of her own + Traveler and Wanderer in tow, to reach M!C and convince her to give the people of Teyvat a second chance. Nahida succeeds because she has the sense to treat M!C as a person, not some untouchable idol.
Sumeru is warm and welcoming, nothing like Yharnam or Cainhurst. M!C has fond memories from her time as a Byrgenwerth scholar, and the Akademiya feels like home. Sumeru becomes M!C’s preferred nation by default, to the pride of the locals and the despair of everyone else.
M!C has trouble wrapping her head around how mundane Teyvat’s supposed ‘gods’ are. Elemental powers or not, these Archons are too human to be divine; the only divinity M!C knows is eldritch, alien, far beyond mortal comprehension. The Traveler is fractionally closer to true godhood than any Archon. But then, just as the Great Ones were beyond human comprehension, so too are humans beyond the understanding of the Great Ones - perhaps it’s better for humans to have human gods.
Speaking of gods, M!C and Nahida bond over their dream-related powers. If this is before the climax of the Sumeru quest line, the Akademiya gets real quiet, especially when M!C publicly points out how asinine their logic is (she was closely associated with Byrgenwerth and Laurence, she knows their kind all too well). For all of his failures, all the disastrous consequences, Vicar Laurence at least had genuinely good intentions; these fools only care about themselves and preserving their own power. Scaramouche, Azar, the traitorous Sages - selfish, ignorant children all, meddling with forces they only pretend to understand. Crushing them herself is merciful compared to the other outcomes.
Through tactical manipulation of dream worlds, M!C busts Nahida out of baby jail long before Traveler and co. have to, and the Akademiya goes into panic mode because the Creator herself is coming for them. Traveler and co.’s plans turn instead to finding the hidden laboratory under Sumeru City - the combined power of dreams horrifically distorts the battlefield around the Shouki no Kami, even after his defeat. M!C doesn’t kill Azar after the fact, but she doesn’t let him go into exile empty-handed... because she cuts off his hands. Cyno is too unsettled to laugh.
Scaramouche resents her for her part in ruining his apotheosis (and because the Creator didn’t do shit for him in his tragically long life) but as the Wanderer, he and M!C bond over a shared disgust for the Second Fatui Harbinger.
And speaking of the Fatui... Well, they try to recruit her to the cause, and she has this to say:
“I’ll not serve your organization while any part of Dottore yet lives. For too many years, I stood by and did nothing while so-called ‘doctors’ brutalized the innocent and vulnerable for their supposed research, their dreams of godhood and divine revelation. Never again. If your leaders possess a shred of self-preservation between themselves, then perish the thought this instant.”
Fatui agent(s): ...
They don’t give up, of course. The less friendly ‘recruiters’ get sent back to Snezhnaya in pieces. The only Fatuus M!C tolerates is Tartaglia, because aside from being the Traveler’s friend, he’s a decent punching bag/sparring partner. She finds his Foul Legacy transformation cute, like a kitten baring its teeth at a lion.
Related idea: M!C meets Dottore’s remaining segment, and after everything she’s heard (let’s say from Collei and Wanderer, maybe Nahida too) she barely lets him get two words in before cutting his head clean off. Will this affect Dottore in the long run? Probably not. Does it make her feel better? Yes, actually. Collei certainly isn’t upset by the news. Wanderer is, only because he feels M!C was too merciful. She lets him dismember the segment so they can stuff it in a box and send it back to the Doctor as a warning.
If a scourge of beasts were to descend on Teyvat, probably because of Dottore M!C would lead the defense. This is not a war that mortals alone can fight, she insists. By her orders, every available god (herself included), adeptus, dragon, and most of the older allogenes are on the front lines, staving off the worst of the horde. Pyro users are in high demand, for the beasts fear them the most. In lieu of blood ministration, the various healers of Teyvat are working ‘round-the-clock. An entirely new crop of Vision-wielding healers spring up, because Teyvat’s top god herself unconsciously wills them into existence. Because M!C would never make use of the Old Blood, not after seeing and experiencing its effects firsthand. The burden of being a capital-H Hunter, the sweet, intoxicating call of blood - M!C remembers Byrgenwerth’s sacred adage, and she has learned from the mistakes of Vicar Laurence. Yharnam was merely the latest in a cycle of destruction, all because of the Old Blood. She will not doom Teyvat to suffer the same fate.
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gallifreyanhotfive · 2 months
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Random Doctor Who Facts You Might Not Know, Part 28
Donna Noble missed the Auton invasion of 2005 because she was sleeping off a massive hangover she got after realizing she had unrequited affection for a coworker. She similarly missed the Sycorax invasion due to a hangover.
The Doctor screamed as they were pulled from the Loom.
Trakenites have a natural empathy towards creatures in distress.
The Thirteenth Doctor had Preventacles on the TARDIS, which were psychic spectacles that allowed people to see the most likely events about to occur in their future. Dan once accidentally put them on because he thought they were sunglasses.
Baris is the Doctor’s "Number One Fan." He had Mega Plastic Surgery to make himself look just like the Tenth Doctor, even changing his voice to match and getting a second heart implanted in him.
The ones knocking on the outside of the spaceship in the episode Listen were once suggested to be River Song and Jack Harkness.
It is possible for a Time Lord to be time blind.
During the game the Eighth Man Bound, an "Initiate" would sit in the middle of a circle and take some drugs, and those in the circle around them would give them an identity crisis by repeating their name until it lost meaning. This would cause them to enter a state of flux between their regenerations and see their future bodies. The game was incredibly dangerous and could result in regeneration or loss of identity. About fifteen Academy students died from it every semester. The Doctor holds the record for this game.
Sarah Jane Smith once confessed to Cindy Wu that she had fallen in love with a "lovely, brave silly man" once but that her chance had passed by the time she'd worked out her feelings.
The Time Lord retina is capable of thinking on its own.
Callum was originally a mouse that the Master turned into a boy in an attempt to get a new body.
The Doctor claims that they delivered Genghis Khan.
The Doctor and likely other Time Lords do not have prostates.
Bernice Summerfield originally thought that Star Trek: The Next Generation was a documentary program rather than a fictional show.
Rassilon's Universal Solvent is a blue, glowing liquid. The Fifth Doctor said that it dissolved universes.
Time Lords often keep their Looms in cradles. They would whisper to each other at night.
Inside the TARDIS, there is a place a remembrance where the Doctor keeps all sorts of mementos from his past companions. In this place, the Fifth Doctor has a copy of The French Revolution that Barbara had given to Susan, Sara Kingdom's Space Security Service ID, Adric's Badge for Mathematical Excellence, and more.
Part 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28
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Villain: Finality 9, Arbiter of the End
For hours you and your allies have sheltered in place as the astral warships bombarded the city, feeling each impact as another block was levelled. Now you watch as the Flagship touches down, scarab like legs taller than spires unfolding from it's hull. It's going to be a bloody, brutal struggle fighting your way through the rubble and the burning streets up to the control deck, but It's your only hope of ending things without your home being razed to the ground.
The embodiment of a death sentence passed long before any of the heroes were ever born, the Marut Finality 9 and the Inevitable armada it commands serve only one purpose: to deliver violent and irrevocable endings to entities that should have died long ago.
Unfortunately for the party, whatever being(s) Finality 9 is hunting happen to reside on the same landmass as they do, and the Inevitable has no qualms levelling anything that gets in its way until the destruction of its target is confirmed. Like many creatures born from the shattered plane of order, Finality 9 and its construct legion have a very narrow set of operational directives, and "preserving life" ends up being the preview of a different order of celestial machines.
Finality 9's operations always follow the same protocol: After using divination to determine the vague location of their target Modron scouts will be sent to investigate, sending a transmission back to the ship to begin the invasion the moment they've determined the enemy's presence and threat level. After that it's bombardment and battalions in specified areas to soften up their target's defences before Finality 9 itself descends to finish the job.
Hooks:
One of Finality 9's scouts becomes attached to the party early in their adventures, following along and providing typical mascot antics until they stumble across evidence of the big bad. This starts a ticking clock for the party to find and oust this evil before the Inevitables arrive... a task the galactic forces of order were failing at for decades.
Every year the realm celebrates the festival of St. Altrin's Star, held on a night when a particular comet is viable to venerate the figure's many beneficent acts. This year however the comet is unusually bright, heralding the fact that it is not a star, but Finality 9's ship which has been circling the world for decades or even centuries waiting for the reemergence of a long dormant demi-lich which the party awoke earlier in their adventures.
The Inevitable does not warn or negotiate, and likely does not even speak the language of the lands it is razing but with some telepathy or a background in obscure astral dialects they might be able to get it to stop by presenting evidence that its target is already dead ( forcing them to do all the work) or that its actions are unlawful (which requires iron clad litigation skills and knowledge of multiple celestial law systems). If the heroes happen to have any favours with infernal deal makers or underworld bureaucrats, now would be the time to call them in.
In a desperate hour, the party must seek out finality 9's armada hovering dormant in wildspace in hopes of gaining their aid against a greater foe. Delving through the flagship in its hibernation mode will not be easy as not only are there defence systems to worry about but astral wildlife that have nested in the interior while the constructs within were in standby mode.
Art 1, Art 2
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lord-of-the-prompts · 2 years
Text
A-Z ALTERNATE UNIVERSE IDEAS:
A
afterlife
alien invasion
all female
all human
alpha/beta/omega dynamics
always a different gender/sex
amnesia
ancient era
angels & demons
animal shelter
another world
antique shop
apocalypse
army
arranged marriage
artists
art school
asgard
assassins & hitmen
atlantis
B
babysitters
bakery
ballet
blind date
boarding school
bodyswap
bookstore
bounty hunters
boxers
boy band
british
C
celebrity
character/actor swap
christmas
circus
civil war
coffee shops/cafes
college
cowboys & aliens
covid 19 pandemic
creatures & monsters
crime
criminals
cults
D
dance battle
dark fantasy
detective partners
different first meeting
different powers
dragon age
dungeons & dragons
dystopian
E
elfland
enemies to friends to lovers
everyone lives/nobody dies
F
faerie
fairytale
fake dating
fake relationship
fandom fusion
fans & fandom
fantasy
farm/ranch
firefighters
fix-it
flower shop
foster family
futuristic society
G
gangster
gang world
genderbending
genderswap
genie/djinn
ghost hunters
gladiators
gods & goddesses
gothic
guardian angel
H
harry potter and 1400s witch trials
heaven & hell
hollywood
horse racing
highschool
historical
hogwarts
homless
hospital
hunger games arena
I
ice skating/ice dancers
immortal
J
journalism
K
kings & queens
k-pop
L
laboratory
lawers
lifeguards
law enforcement
M
mafia
magic
magical creatures
medical
medieval fantasy
merepeople
military
mob
model/photographer
modern setting
monster hunters
mortal
muggle
mutants
multiverse
murder mystery
mythology
N
navy
neighbours
never met
ninjas
noir
noir detective
non-famous
non-magical
non-mutant
no powers
not related
no time travel
O
office
olympus
online dating
ordinary people
orphanage
P
paramedics
perspective change
pirate
podcast hosts
pompeii
powerswap
post-apocalyptic
prison ecsape
prom
psycics
Q
quest
quidditch
R
radioshow hosts
reincarnation
renaissance
restaurant
road trip
roaring twenties
robot uprising
rock star
roller derby
role swap/reversal
roommates
royalty
S
scientists
shakespeare
shapeshifter
siblings
shipwreck
single parent
snowed in
soulmates
space
spies & secret agents
spirits
spy
spyfi
steampunk
summer camp
sun flairs
superhero
supernatural
supernatural elements
T
tattoo parlour
theatre
thieves
time loops
time travel
trojan war setting
twins
U
urban fantasy
university
V
valhalla
vampire slayer
vegas
victorian era
video game world
vigilante
vikings
W
wedding planners
werecreatures
werewolf
western
witchcraft
world war i/world war ii
wormhole
Y
youtubers
Z
zombie apocalypse
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