this particular drawing I doodled one day during some downtime at work. ice been wanting to try and experiment more this year than in previous years. I have a tendency to draw my sona over and over and over all in the same few poses and almost always smiling, which while I feel I've gotten pretty decent at, it sorta gets old after a while.
here's another one I drew also during work downtime. I was feeling especially grumpy that day so I figured drawing myself as such would be a good excuse to practice that...and also reference Dan Vs (which I also bought the first season on DVD back in the day ^^;)
I guess also work related (funny how I tried to avoid talking about work but here I am doing it anyway aa) is this animation I did at the beginning of this year while experimenting with toonsquid on the iPad. I wanted to see how quickly I could make a full animation and I pushed myself a bit to make it look good as possible. my original goal was to post one animation per week, however I got caught in what I will call an infinite ambition loop. basically, I ended up having ideas that way surpassed my current abilities. I'm trying to find ways to manage my own expectations and try to set more realistic goals like trying to utilize more facial expressions and different body poses. so, we'll see how that goes.
I don't even have an ipad, but I know how amazing Procreate is. It was just announced they're making a full affordable animation program with a one time purchase of $20 and no subscription cost like holy shit????
hey hi hey jklfds;ajfklds aaaaa i did a thing aa babababa look!
it ball! 🥺
ok so, i like dabbling with animation a bunch. yesterday I ended up watching a bunch of animation tutorials including One where an animator walks through the process of drawing an animation inbetween...on paper and another one which talks about using timing charts to figure out where a drawing should go.....also on paper!! I understand that like digital vs traditional art each has its own flaws and benefits and whatnot, but what intrigues my brain, personally, is how people were drawing all these super nice well animated shots without the aid or assistance of a computer! and I guess seeing how they explain the process and what they're thinking while they're flipping pages around and eyeballing where the nest line should go, and all this from practice and experience. it gets me thinking like how can this be applied to the software we have today.
i made these on toonsquid on ipad earlier. i think learning timing charts and learning easing in and out helps make animation a bit livelier, and also helped with learning where to draw the inbetweens which i tended to struggle with the most. i think my mindset during all this is just "if people did this on paper over a century ago, i can do this today" and honestly....it's actually a lot simpler than i expected. still time consuming no doubt, but simple.
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also related side tangent, when I first started watching friendship is magic, I found a youtube channel where someone was going through the show and analyzing the animation. I was hooked so hard to these, and it's amazing just how much time and effort the animators would put into the show. after seeing this and also the double rainboom flash puppet tutorials, that led me to spontaneously make this asdflyra parody while I quickly put together a Lyra flash puppet from scratch. currently this video is my most watched animation with currently 21K views aa
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so yeah, thats all i got for now. i'm definitely excited to dabble more with animation stuff down the line now that I'm slowly finding a process that works for me.