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#it's fully gameplay functional
lifelikesimz · 2 months
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Bianca's Beauty Bar
Specializing in providing stimulating experiences that enhance mind, body and soul.
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k1rishiki · 8 months
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going from "i like ayaka but i'm going to pull for her brother instead bc i already have a cryo sword user + i want to replace my barbara w a 5*" to ayaka's biggest wanter and a ride or die barbara stan who doesn't even use ayato. every day i regret my decisions made during 3.5
#he's at level 39 w a dull blade and random artifacts. i originally just threw whatever on them but then harvested them for other characters#also my anti barbara era was soooo pathetic like. i just wanted 5*s for the sake of having 5*s despite the fact that barbara Literally Is A#5* under the 4* label (she was meant to be a limited 5* but then hoyo realized that they never gave us a free healer so they changed#barbara's rarity and gave her out for free. which is the reason why she's the only 4* w a 5* burst animation)#also 'i don't need ayaka when i actually use my kaeya' was dumb too. you Can't be playing genshin w only one functional team it's just not#sustainable + not as much fun. genuinely this was during the period of time when my kaeya was lvl 80 and everyone else was ~lvl 40 or lower#bc i wanted to replace them and i just had kaeya solo everything and wondered why i couldn't complete the rank up quest/do big numbers#n e ways. now that i've forgiven qiqi for the crime of not being scara + fallen in love w layla + still am a kaeya main + actually#understand how genshin team comps/building characters work i've realized that a. cryo sword users have my fave gameplay and b. you can make#a fully rounded genshin team w just them (ayaka is a main dps. kaeya is a sub dps. qiqi is a healer and layla is a shield) and i haven't#seen anyone else use them all together that way and i want to be the first. but first i need ayaka.#+ all their signature weapons bc. c'mon. how much cooler would that be (read: i feel like i'd get more clout for it)#romeo.txt
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Weird question but can anyone tell me if this sounds decent/lackluster/needs something more/etc
Constructive criticism basically. Title says the vibe it’s supposed to be for/giving off lol.
Context:
I had the asinine idea a while ago to try making a whole videogame with exactly 0 gamedev knowledge using gbstudio (great tool/program for starting out btw, can only recommend).
Going surprisingly well but since success naturally didn‘t hinder my hubris, decided to do the music myself too via Beepbox (also a great tool/site for starting out with that btw, also recommended), and then later transcribe it into gbstudios own composer tool thing.
Enter: This track that‘s supposed to play in the starting screen and (if I actually add them) nighttime. That melody is also kind of a leitmotif lol.
Idk, it sounds nice enough i guess, and since gbstudio only allows 4 channels can‘t exactly add more instruments, but it feels kinda…idk, like it could be better.
TLDR Idk where else to ask for help. Offering doodles as exchange lmao
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tearlessrain · 10 months
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planet zoo is great of course but it would be better if animals could eat the guests and each other. I want to recreate my zoo tycoon 2 gladiatorial panther pit.
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thingswhatareawesome · 7 months
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re4 really captures a unique cinematic atmosphere in the sense that it feels barely finished in a way only movies really do. like the studio wasnt able to shoot all the footage they needed and the editing team is straining to the breaking point to cover the missing pieces and make it kind of come across as a complete product
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rheya28 · 4 months
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Lucio's Market [Restaurant, Grocery, Teaching Kitchen] ♥ The Sims 4: Speed Build // CC
Lucio's Market is where culinary passion meets community connection! Nestled in the heart of Anchorpoint Wharf, this venue seamlessly blends a fully stocked grocery store, a dynamic teaching kitchen, and a cozy restaurant—all under one roof. [Lot Can be set as a restaurant, generic, or retail]
Market In Lucio's Market, you'll discover a curated selection of fresh, locally sourced ingredients, handpicked for their quality and flavor. Kitchen Step into our state-of-the-art teaching kitchen, where cooking enthusiasts of all skill levels can embark on a culinary journey led by our expert chefs. Restaurant After a satisfying cooking class, savor the fruits of your labor in our inviting restaurant area. Our chefs take the spotlight, crafting a menu that showcases the artistry of local ingredients.
Note:
♥This lot has been semi play-tested. ♥To make the Grocery part of the build functional, you can turn this into a retail lot. There are also grocery mods available such as SS realistic cooking mod and the Bulk Grocery Mod. Please keep in mind that I did not follow any requirements for these two mods as the grocery part of the build was made simply for aesthetics and storytelling. You are welcome to make adjustments! [I will be building a much bigger grocery store in the future, which im hoping will be more functional] ♥We do not have a teaching kitchen venue option in the sims 4, however, the gameplay can be achieve with some imagination! You can turn this into a generic lot and simply have your sims cook/bake together on different stoves simultaneously (I suggest making a club and setting preferences!). Also I've added a chef's station in the kitchen where you can hire a chef who can act as the "teacher". (Warning: considering there are plenty of appliances in this kitchen, a fire or two will most likely happen lmao) ♥Lastly if you want this lot to function as a restaurant, simply change the venue lot type in build mode. I would recommend downloading LittleMsSam's lock mod to lock the testing kitchen's door. This will prevent customers from using the kitchen appliances!
♥ Please make sure to turn bb.moveobjects on! ♥ Please DO NOT reupload or claim as your own. ♥ Feel free to tag me if you are using it, I love seeing my build in other peoples save file ♥ Feel free to edit/tweak my builds, but please make sure to credit me as the original creator! ♥ Thank you to all CC Creators ♥ Please let me know if there's any problem with the build!
♥ SPEED BUILD VIDEO 00:00 Beginning 00:02 Intro 01:25 Speed Build 16:38 Photos
♥ Sim Featured in video Courtney Ajak & Tiara Robinson by  @aashwarr Emi Grey by  @jaxplaysthesims
♥ LOT DETAILS Lot Name: Lucio's Market Lot type: Restaurant + Generic lot + Can be retail Lot size: 30x20 Location: Archorpoint Wharf, San Sequioa
♥ MODS: TOOL MOD by TwistedMexi
♥ CC LIST: Note: I reuse a lot of the same cc in all my builds, specifically cc's from felixandre, HeyHarrie, tuds, and Pierisim so if you're interested in downloading past, present, future build from me i suggest getting all their cc sets to make life a little easier! other creators include Sooky, Charlypancakes, Sixam, Thecluttercat, Myshunosun, awingedllama, peacemaker.
Awingedllama: Blooming Room plants
Lilis Palace: folklore (only deco jars)
Severinka: Grocery Store pt 1 (cash desk, display island only), Grocery Store pt 2 (all), Grocery store pt 3 (Shopping cart and basket only), Grocery store pt 4 (all)
Around the sims 4: Bulk grocery
FelixAndre x Harrie: Baysic, Harluxe, Orjanic, Kichen
Bbygyal123: Abstract Prints
FelixAndre: Berlin pt 3, Chateau, Fayun , Kyoto , Florence , Grove, Shop the look, Soho
Charlypancakes: Chalk
Thecluttercat: Dandydiary pt 2, Helloo horse, Sunny Sundays
Harrie: Brownstone, Brutalist, Coastal, Klean, Kwatei, Octave, Spoons
LittleDica: Rise & Grind, Delicious kitchen
Myshunosun: Harbalist Kitchen
Peacemaker: Pointless Renovation
Pierisim: Auntie Vera, Coldbrew, David Apartment, Domaine Du clos, Mcm, Oak House, Winter Garden, Woodland Ranch
Max20: Poolside lounge pack (floor pattern only)
S-imagination: Cottage kitchen (Decorative bag with scoop only)
Sixam: Home Improvement, Hote Bedroom
Syboullette: Boulangerie (chalk board only)
Taurus Design: Lilith Chilling Area (sul sul sign only)
Tuds: Cross, IND, NCTR, SHKR
♥Tray File: x ♥Origin ID: Applez ♥Twitter: Rheya28__ ♥Tiktok: Rheya28__ ♥Patreon: Rheya28 ♥Youtube: Rheya28__
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eevisims · 5 months
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stonefield manor | cc build. stonefield manor is gorgeus and luxurious mansion featuring a stunning brick exterior, spacious interiors for entertaining and a backyard full of greenery.
i’m back this time with an european/english inspired brick house. my inspo for this house is here. this house is maxis mix, i used both alpha and maxis cc. this is my favorite build out of the few i’ve done this year and i hope you like this build as much as i do
also i’m sorry about the quality of these pics, it’s soo bad and idk why
more information:
ea id: eevisims | download this from my gallery
also the wall sconce is placed on the door in the laundryroom by accident, i’m too lazy to take a new photo but it’s fixed in game
edit: i might edit this lot in the future and remove some cc to make it more gameplay friendly but as of right now i have no plans for that
$648,528
residential
fully furnished & the cc free shell will be on my gallery later
40x30 windenburg
4 bedrooms & 6 bathrooms
office, pool, outside grill area, bonus room (that i left empty), & garage.
packs used: a lot of them. i’m not gonna list them since majority of them aren’t necessary.
for the computer in the office, kitchen AND in the teens room your sim has to sit down first, otherwise it won’t work. otherwise everything is functional and playtested
the upstairs has a weird lighting glitch i tried to fix it but it didn't go away so i hope you dont mind that
i use K-hippies terrains mod and their other replacements too so the grass won’t look as realistic as it does in my game if you don’t own the mod. it's not necessary but highly recommend. you can find it here
i don't recommend using this lot without all the cc plants/trees since i don't know how they are gonna get replaced if u don't have them & they're not that high poly
bb.moveobjects on
cc used:
i didn't want to include the cc in this post since there's so much but click here for the links. there'a lot of cc (total of about 19gb.)
if there’s any missing cc let me know! but everything necessary is listed so it wouldn’t be a big deal if anything is missing. also let me know if any link isn't working properly.
download all the cc & make sure to mark “show custom content” when downloading this in gallery
cc credits to all amazing creators @felixandresims @pierisim @harrie-cc @sundays-sims @pinkbox-anye @sims4luxury @syboubou & many more.
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ganondoodle · 3 months
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totk cataclysm event wasnt just a great (but utterly missed) opportunity to change the map in techincally little ways that has drastic consequences both in stakes and in gameplay (like i mentioned before, flooding the gerudo desert would have meant devastating consequences for its ecosystem- like imagine little islands of sand still poking out, acting as a sort of last doomed refuge for sandseals- but also cahnged the entire gameplay of it, good chance to introduce some neat new ways to surf on water like a new ridable creature or an ice shield freezing a path while you surf on it, the gerudo being forced to save the city from drowing in various means or now living on the roofs, trying to adapt by building boats ect - also call back to older games?? since totk loves that so much ..-, vah naboris serving as the savest refuge being high above the water, even if non functional; similarly takign away ALL water from the zora region, gaving it all dry out would imemdiately turn into something way different and could mean death for the zora- forcing them to move to the lower parts of akkala for example- maybe vah ruta is still halfway functioning bc the faith the zora have to mipha, dorephan and sidon is, while not enough to keep it fully functional, but enough to generate some water so the most stubborn or brave zora set up around it like a last oasis; i know its somewhat done with death mountain but the gorons dont really suffer from it bc their only problem is a drugged rock that makes them mean and lazy ..- what about collapsing or exploding it, leaving a large crater that over the course of the game could start to grow with plant life since vulcanic earth is so fertile- some never seen before ones that was dormant in the lava and now that its cooled off is springing to life, which might seem good at first but for the area and its wildlife means loss of their habitat; the rito freezing over, but actually having to move, maybe into the tabantha canyon, building their new makeshift homes in between the walls of it- generally just switiching things around a bit would have done so much wihtout having to edit every last detail ((seriously tho, how did this game take so long given that botw took similar but they did that ENTIRE main map as detailed as it is AND made it all coherent with itself and its themes- im ranting again ..)
-but it ALSO would have been the perfect opportunity to introduce new weather types created by the sudden change in environment, somethign like a super strong wind that slows you when walking agaisnt and lets you jump much farther when with it- a darkness thing that clouds the world in utter darkness with only little light getting through anything that is caused by mushrooms from the udnerground invading the surface and their spores snuffs out all light (which could explain the weird darkness in the ruins from botw too!!), or just simply mist! making everything misty changes the entire feel of any environment drastically- you could make vertain enemies spawn only in certain weather conditions, lessening the repetive overuse of them; and that is only on the surface- what if the sky had sunbeams so strong it sets anything on fire if you dare to leave the shadows- to comabt it get a armor with a giant hat!! the underground could have been filled with different environments in the first place, but then of course thered be those dark spores of mushrooms, an entire forest you have to carefully travers other wise making them release their spores and make it all more difficult, glowy mushrooms, MORE glowy mushroms, theres so many weird ass shrooms IRL you could take inspo from!! maybe soemthing like a forest of kelp, long flowy plants obstructing view and making you anxious by any movement- there could be one thats a mimic or infected with miasma, slightly off color and its knobs are malice eyes that open only if it thinks you cant see it
(also for the idea of taking botws stuff and recontextualizing it, the guardians or shrines, now non fucntional, could be infected my miasma sometimes, maybe randomly to keep you guessing- an overgrown shrine suddenly lifting itself up with hands clawing at you when you get too close or do sth wrong to distrub it- similar with guardians tho the effect might be less since you know them as a threat already- or sth i mentioned in another post, a tower being used as a weapon by a gigatic miasma monster- the one in the gerudo region with the bottomless pit for example, perfect for an arena for you to run around in the spiral while its swinging at you etc etc)
JUST taking what botw had and mixing it up, expanding on it, even if technically little change, it could do so much but in the actual game death mountain and rito is the only ones that saw anything of a change like it, and it largely .. didnt change anything or was reversible easily, and had no actual consquences that meant anything, neither stakes nor environmental or narratively (the gerudo felt like it at first but its also largely reversible, its just kinda .. adding a bit of city)
i hhhhhhhhhhhhhh have so many thoughts still, i am just better at holding them back .... also dont wanna annoy lmao
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persimmonthusiast · 11 months
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Cabin-in-a-Bag Tent from Outdoor Retreat | 4t2 conversion I've wanted this tent for so long! but I think no one converted it so far? So I did it, with a bit of help from @littlelittlesimmies who kindly extracted the resources for me It ended up being a mini-set of 3 objects:
Cabin-in-a-Bag tent A functional, fully animated tent sitting on 4x4 tiles. It can only accomodate 2 sims like Maxis' BV tent, but has better comfort and sleep stats. §1070 | Comfort - Misc
Decorative Canopy Repo'd to the functional tent §300 | Decorative - sculptures
Decorative Tent Sims can access the inside and will not walk through the walls. Repo'd to the functional tent §650 | Decorative - sculptures
Comes in the 7 original recolors **DOWNLOAD (SFS)**
This is definitely one of the most complex projects I've worked on so far, and not having to create the mesh and textures from scratch I could focus on other more advanced aspects of object editing. I learned a lot of new SimPE skills in the process!
Thanks in particular to @crispsandkerosene and @blueheavensims for the tutorial on editing object footprint. I also figured out how to properly change motive settings thanks to this explanation by rebecah. I was actually shocked to discover that editing catalog ratings does not have any effect on gameplay... I somehow never checked in game before :')
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lifelikesimz · 1 month
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Sooo many requests for me to stop being stingy with this lot 😂 so I had to bring it to my people 🥰 Thank you for loving on me like y'all do 💗 I love you back!
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LifeLikeSimz - Beauty Bar (fully decorated room)
Lot Size - 30x30 (However room is small enough to be placed on *any lot size)
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Also comes with the massage chair by @noellysims made functional, and table by @leosims4 made as a functional bar!
Massage table and jacuzzi tub is by @syboubou
Added a gold finish recolor to the Wolfram barstool by @wondymoondesign
A very special thank you to all CC creators who's content was used to create this 💗
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DOWNLOAD HERE (NO ADS/NO PAY)
File size 1GB - Includes Tray Files and ONLY 3 folders containing organized cc 😏
Custom Library Thumbnail
OPTIONAL DOWNLOAD: I also made an invisible override of the EA Pedi Master 3000 foot tub that appears during massage so that it wasn't messing up the look of the massage chair during gameplay 😊
DOWNLOAD OVERRIDE
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So! The demo is finally out! Or, a bit of it is. What’s next?
Let’s run over a few questions, so hopefully everyone is in the loop!
Q: Why is it only a little bit after so long?
A: Development has been all over the place and a big reason is just how difficult it can be to mediate between artists, programmers, writers, etc.. Mental and physical health, personal emergencies, etc.. are also a big part of this— and it wasn’t anticipated that this would eat up so much time.
The original game was planned to have Sauce (presently speaking!) handling a large majority of tasks all at once. So— when health stalled, production stalled.
Of course, healing took a bit of time to. And even now, that’s why so much of the demo is left unfinished. Overall— it wasn’t possible to complete the demo in the same amount of time the original demo was completed because realistically speaking— that was extremely unhealthy and rushed.
Because of that tight deadline, 48 hours to a week, many significant errors or retconned elements made their way into the game. A huge toll was taken that resulted in extreme burnout after. Quality (as can be seen in the CGs) suffered. An emphasis on quality is currently being prioritized, but I can safely say that I am no longer able to work at my original 2021-2022 pace.
Q: Why are you (Sauce) working alone?
A: At this point in time— we had spent a while working on the GUI and design/function of the game. It is, after all, set to have some pretty hefty features.
Translation and dub settings
Censorship and Softcore modes
A VERY LARGE story map with several endings
An additional “one-shot” story mode wherein every ending you unlock, you then unlock additional content
That takes a lot more planning than we’d anticipated.
How do we make this efficiently run on most systems?
Are we able to make sure that the size of this game is compatible with older devices?
Are the assets optimized? ( A lot of time has gone into re-drawing and working out sprite systems )
What settings are accessibility necessary for impaired players? How do we implement those options?
How do we design a stylish and efficient system?
That was something we had figured originally would be pretty easy to work out! But multiple people here are wearing multiple hats.
The rest of the team is actively working on those portions. But at the moment— we’ve decided to shelve literal art development and scripting (which was where we were hovering for a while) until we got the programming bits truly sorted out.
That leaves little old me! While they worked on this, I’ve been spending time making sure we could serve you a sample of what’s to come. My job is doling out a taste of the narrative, style, etc.. That way, once they’re finished, we can consider any feedback in the implementation of these portions of the game in the final, official build.
Hopefully that makes sense! TL;DR - Everyone’s busy making the important program my bits and designing the menus. So I’ve stepped away to work on this so you all have something to see in the meantime!
Q: Why are you REBUILDING THE DEMO?
A: The old demo— you’d think it would be easy to patch up. But it’s literally the very first build, sized up and fixed and stitched over. Unfortunately it was an unoptimized mess, even for what it was.
Hopefully a cleaner, more organized build will allow for better gameplay. But the key factor is just a desire for better quality!
Q: How often will you be uploading new additions?
A: Until all the bugs are fixed and the whole demo is rebuilt. This should be every week or so until then. Once it’s all done, the demo will see a re-release publicly!
In the meantime, please keep in mind bugs may be aplenty— and I personally apologize for this. Demos released are intended to show proof of work— but they may not be the best, most fun experience for narrative-seeking players. It’s advised immersion-prioritizing players wait until the build is fully finished and christened on our steam page!
Q: Will there be Mac support?
A: I will absolutely try!
Hopefully that helps give a bit more insight. Unfortunately it’s difficult to articulate everything that’s going on, but we’ll do our best! We’d like to have someone more verbally gifted helping us to write these posts, but until we decide how to go about that, you’re stuck with me.
We’ll do the best we can to answer any questions as clearly as possible. And again— we thank you all for your patience.
Making SDJ was clearly a messier experience than we had considered. It’s been a rollercoaster— and as Sauce speaking, I can actually attribute most of the delays to my own personal health and absence.
That— I am sorry for.
The rest of the team is working very hard to put something together that’s quality. I can promise with my whole heart that they’re doing their best. We’re all just people passionate about this project, and no matter the weather I don’t think it’s ever not on our minds.
I look forwards to putting out a large Kickstarter update soon, detailing our work and more! And I’m excited to open the airways for more and more communication.
But for now— we’ll see you next bug-fixing update.
- Sauce
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Playing through Ace Attorney for the first time and I'm on the second game and I'm just deeply in love with how things that are essentially just gameplay features impact and interact with the world of the game. I'm not sure if this makes sense but like:
Mia Fey is, in terms of game play, basically just the tutorial. She's there to show the player how the game works and what buttons to press and give hints when the case gets complicated, but the decision to have her
A. become the next murder victim that Phoenix must investigate
B. continuing to show up as a sort of "hint" system in court, but also being a major part of the story (namely in Farewell, My Turnabout where she's the way to interact with Maya while she's kidnapped, and also her being tied to the concept of spirit mediums in general which are so important in a lot of the cases)
is like, SO GOOD because it just the world of the game feel so much more alive than just the gameplay functions that specific things are tied to.
The same thing is true for the magatama, in that, like, not only can the player see the chains and locks that appear, but it's made very clear that Phoenix himself is seeing the exact same thing and comments on it often. It's not just a gameplay feature for the benefit of the player, it's something that exists and is talked about in the world.
I feel like the way the tutorial works in the second game also fits into this category, because rather than just suck it up and go through the gameplay again for anyone that hadn't played the first game, they decided Phoenix had to be *hit on the head with a fire extinguisher* and lose all of his memories, and rather than tell anyone, realize he's a lawyer and then without even being fully aware of what his name is, still wins a trial.
This is such a long post already, but the writing of the games also seem so aware of what makes the game function well and then how to twist that to its advantage to make the game more interesting. Like, of course, starting out, Phoenix has to win all of his cases. All of his clients have to be found 'Not Guilty', or else the game wouldn't be satisfying, but then you reach the Matt Engarde, and Phoenix's belief in his client's innocence becomes a defining character trait instead of just something that is necessary for the game to function properly. All of his other clients have been innocent, so when the setup with Matt looks the same, of course he believes it.
Can you tell I like these games? I really like these games.
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murfeelee · 4 days
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Aquatic INSP Set Pt1 (Objects)
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🥳 It's my birthday and I'll sim if I want to! 🥳
This set includes 11 recolorable Buy Mode objects directly inspired by an IWTV Mermaid AU I'll be posting gameplay for next month.
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EA Kelp as Edible Raw Meat for Vampires (Nona Dried Food Mod REQUIRED)
Severinka Hippocampus as IP EP Jetski (IP EP REQUIRED)
TheVintageSim Fringe Hammock REDONE (Functional Loveseat)
Pocci Ceiling Lamp Jellyfish 01 & 02 REDONE (Stringless)
Pocci Jellyfish as Teddy Bear
Venus Girdle Inspired Table Light
Wall Mosaics 1x5
Ivy as Ceiling Light
Simszoo Tree REDONE (RECOLORABLE as Outdoor Light)
Pocci Sakura Vase REDONE (Translucent)
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Enjoy!
Download (package files): Mediafire | SimFileShare
Descriptions & preview pics under the cut:
EA Kelp as Edible Raw Meat for Vampires (Nona Dried Food Mod REQUIRED)
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If you use the Nraas Hybrid mod to make mermaid-vampire sims, it's a headache getting them to eat a effing thing that's not plasma-based. So I took EA's Kelp mesh and slapped Nona's script on it, to make it "raw food" that can fill a vampire's Thirst need. (I HIGHLY recommend also using Nona's other raw foods--there's a nice juicy fish vamps can eat, which I used in my IWTV post here.)
Severinka Hippocampus as IP EP Jetski (IP EP REQUIRED)
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(The harness mesh was shamelessly ripped/reshaped from Mermaidia's Seahorse Taxi. I didn't place the handles as well as I probably should have, but oh frikkin well.) I was too lazy to make this fully recolorable (you can kinda sorta recolor it, since I put the textures in the Multiplier not the Overlay)--but it does come in 4 color variations:
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TheVintageSim Fringe Hammock REDONE (Functional Loveseat)
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I've been wanting this decor hammock as a functional loveseat for frikkin ever. This gameplay gave me the perfect excuse to bite the bullet and make it. The mesh is rescaled to fit EA loveseats. Fully recolorable, comes in multiple variations, like the original.
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Pocci's Jellyfish
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I was so jealous that Pocci remade their TS3 Jellyfish ceiling lights for TS4 without the obnoxious strings dangling from the ceiling, so I went and made their Jellyfish 01 & 02 stringless myself. Then I made the Jellyfish as a Teddy Bear. The clipping & joints aren't great, but it works and I'm tired.
Venus Girdle Inspired Table Light
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It's amazing, the kind of IRL deep-sea critters you learn about, just by reading mermaid fanfiction.
Wall Mosaics 1x5
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They come in a bunch of variations. Two are based on IRL portions of the Madaba Map, for no good reason, other than I just needed a medievalesque mosaic map #ForReasons.
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Ivy as Ceiling Light
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I made sure there were no backfaces on the ivy mesh, so you could still see inside the lot from a bird's eye view. (I used these with the TW3 Bulb Lights I converted here.)
Simszoo Tree REDONE (RECOLORABLE as Outdoor Light)
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I made this tree recolorable and an outfoor light--I wish I knew how to make only the leaves glowe, not the whole frikkin trunk. Ah well.
Pocci Sakura Vase REDONE (Translucent)
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All I did was change the texture of the flowers so they were crystal/see-through.
And that's that!
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Enjoy!
Download (package files): Mediafire | SimFileShare
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idrellegames · 11 months
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As of May 26, 2023, brand-new Episode III content is available to play on Wayfarer’s alpha build.
✦ Overview
Part 1 includes 5 playable routes based on your Episode II ending. They are: Aeran’s romance reconciliation, Aeran’s friendship reconciliation, breaking off your MC’s friendship or romance with Aeran at the apartment, Aeran’s low romance (if you do not go to Melchior’s party), and Sleeping with Veyer.
Other routes, such as Melchior's and Kit’s endings, as well as the drunk route are under construction and not available at this time.
370,000 words of cumulative content
An average playthrough is 21,000 words
✦ Story Features
Episode III picks up the morning following Episode II and includes:
The aftermath of the big fight!
A mission going ahead, whether you like it or not
Boat rides
Promises made (or not made) to a questionable person
Reckless and unchecked behaviour
Obliterate your relationships (or try to save them)
A special object of great personal importance
Consequences for your actions and dialogue options
Always remember: you can always make things worse. Whether this is a good thing or not is up to you.
A huge thank you to my patrons for supporting me over the past year while I developed this next section of the game. I hope you all enjoy it.
Episode III will remain a Patreon exclusive until Episode IV is developed and released. You can play it by supporting me at any tier through on my Patreon at patreon.com/idrellegames.
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Wayfarer’s next public build patch will release next Monday on May 29, 2023. Patch 2.6. will fix a number of ongoing bugs and issues.
All players must start their playthroughs fresh with a new save once the patch releases, otherwise they will encounter continuity and approval errors.
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To fully test Episode III’s new material, I am expanding Wayfarer’s playtester team. If playtesting is of interest to you, please check out the information below.
✦ What Does Playtesting Entail?
Playtesters play the alpha build in search of bugs, continuity errors, and typos. They are essentially an extra set of eyes on the game for new content. They get updates and patches before anyone else does.
Because Wayfarer’s gameplay includes hundreds of choices and many, many variations that build on each other, playing multiple times and checking out different options is essential for testing to make sure each area of the game functions as intended.
✦ Details
You must be 18+.
Playtesting is a volunteer position.
You will be credited in-game as a playtester (this is opt-in).
You must have an active Discord account.
All communication with the playtesting team is done through a private playtester Discord server. You must be willing to be active in that part of the server and submit your bug reports through the designated channels. I do not accept playtester bug reports through any other method.
Playtesting is not free access to alpha content. If you are not active and do not contribute to bug reporting, you will be removed from the playtester role.
You must keep the playtester build link and password private. As a playtester, you are trusted not to share the alpha build’s content. Breaching these terms will terminate your role as a playester and you will be banned from all of Wayfarer's platforms and social media.
If at any point you are no longer interested or do not have the time to be involved, you can opt out, no questions asked!
You must be available to playtest throughout the summer as I develop the next stage of Episode III.
✦ Application Form
Your answers on the application form are kept strictly confidential.
The form is open until June 9, 2023. I will contact chosen playtesters via email by June 11, 2023.
To apply, see the application link below:
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k-hippie · 9 months
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...
CHAMPIGNAC World ( aka Sims de Nimes ) is coming in few days ;)
If we put the fantastic gameplay apart, ALL Sims 3 Worlds are about AMBIANCE ... and good Sims 3 Worlds are more about ambiance than everything else ;) It's a quest which doesn't end :D
Champignac ( codename : Sims de Nimes ) is a project we began a long ago ( 2018 ) and left rest in a corner of our CAW files. Paused, but never forgotten. Frankly, it was long due and time to finish.
Champignac is a French true suburbia living world based on Champs-les-Sims but cleaned up of its vacation stuff ... So you will get everything of a Maxis standard World ( the ice cream truck, the university guy ) and of course the ability to go to every vacation world ( including Champs-les-Sims )
We redid almost everything : the grass textures, the pavement and road textures, etc ... We added richness to this world with singular and very interesting stuff ...
80 lots are available. Both community and residential. We redid the native lots almost from the ground and used them for something else, except Place des Oliviers which kept its initial function and placement.
We used Votenga @ MTS who converted many things from Sims Medieval such as old castle tower we used a lot or the fantastic St Gall Monastery from efolger997 @ MTS we transformed a bit to get an incredible Winery lot ( yes, there is a Winery ... gosh, this is France after all ) ;)
We used lots from Sims 3 creators and we made many others with great care and as low as possible cheating build options ... We are not bold at Sims houses creation but we tried to make as diverse as possible in our constructions, but always staying in the guide of specific South of France style and design. Anyway, this will be to you to add your own vision and architectural art to Champignac ! ;)
ALL 80 lots are French flavored ( red terracotta roofs, white stone ) to get a unique style for a unique world :)
Nestled in the heart of the charming South of France, Champignac is a town adorned with the alluring flair of Mediterranean culture. As the Sims step into this picturesque town, they are immediately enveloped by the warmth of the sun, and the vibrant colors that paint the streets ...
No false antic stuff here. No false image from the 60's ... It is a fully contemporary world but with its own old stuff. Champignac boasts a unique blend of history and modernity all together :)
The ambiance is one of relaxation and leisure, inspired by the leisurely lifestyle of the South of France. Here, residents take the time to savor the pleasures of life, indulging in delicious cuisine, delightful conversations under the shade of trees. The town's bustling markets offer an array of fresh produce, colorful fabrics, enticing the Sims to immerse themselves in the lively atmosphere.
With its unique blend of history, culture, and natural beauty, Champignac offers the Sims a captivating and enriching experience. From the stunning architecture to the delectable cuisine, every aspect of this town reflects the South of France's intoxicating charm.
Many more details to come with the coming download post ...
So ... Stay tuned ;) ( and always safe )
blackgryffin
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