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#jjba fan character
vendcf · 20 days
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My new jjba fan character
( っ'-')
His name Sourdine👨🏿‍🦲
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itssarahgwinn · 3 months
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What if Suzi Q learned Hamon?
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vtribbean · 5 months
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do vuo and specky have character and stand info somewhere? kinda curious
[ To preface: while Specchio Mediano is my OC, Vuotela Trenne was moreso created between myself and my partner! In the future, I may lay out a more filled-out profile for Vuo... but for now, let's talk Specchio. ]
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Lots of reading under the cut! But here's a little character sheet. :)
Specchio Mediano...
Is not your typical gangster - sure, most folks would make that claim... but seriously, he does not belong in this line of work. Specchio is a timid, anxiety-ridden young man who rarely comes out of his shell. The only driving force behind him is that of his loyalty and dedication to those he considers his found family - the members of Squadra Guardie del corpo, or Team Bucciarati. Though he does end up opening up thanks to the antics of his more outgoing teammates - namely Guido Mista or Narancia Ghirga - he would mostly keep to himself and only really acknowledge the presence of their leader, Bruno Bucciarati.
Unbeknownst to anyone besides Specchio himself at the time, he and Bucciarati had a shared history - a brief encounter shared on the night Specchio lost both of his parents to an arson attack instigated by infighting amongst low-ranking Passione soldati. The way the wall before him opened up as if it were merely curtains being parted was an image he couldn't scrub from his head from the longest time. And when he paid off a private investigator to locate the one who saved his life when he was so young, he was directed to the now-capo of the Napoli territory.
The reason Specchio was so determined to find this man was because it was his first and only encounter with another stand user for the longest time. He had spent his adolescence afflicted with the mysterious power of his own stand without anyone to help him understand it, as the aura of his untamed ability made him difficult to approach by non-stand users. After clawing his way out of this unsociable and unhappy childhood, he took it upon himself to find someone who could explain this power to him... and because the only time he had ever seen a power like this was from that fateful night, he knew that whoever had been present there would have the answers.
Thus, he found the capo, and pleaded with him to explain the strange ability. Given that Passione (in this timeline, at least) was more stable, he was more than happy to assist the troubled youth... and once he saw the potential Hemispheres held, he welcomed him onto their team.
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... and Hemispheres.
While not a particularly strong stand in physical combat, the passive and active abilities it does hold were beneficial for the illicit side of work. That being, Specchio could shoplift from and infiltrate into practically any area that was uninhabited by stand users - meaning he could get away with it in the general public.
Before properly "taming" Hemispheres, so to speak, only its passive ability was really available to Specchio. It was as if a veil was cast over him - not that he was necessarily invisible, but moreso that he radiated an aura that made him difficult to approach by anyone without a stand. Most eyes didn't look in his direction - which was good for a young boy who didn't want to be found, but also terrible for his interpersonal skills later on down the line.
Once he had gained control over Hemispheres, though, he could now create reflective surfaces at will, which worked like illusions against stand users. He could make missing limbs appear like they were still there by reflecting the body, which was quite helpful when used in tandem with Bucciarati's Sticky Fingers.
And even if its physical prowess was no more than that of the average mafioso, being touched by Hemispheres may leave one disoriented, as it will swap the hemispheres of the brain (or at least, their perception), making one's lefts become their rights, or their ups their downs. It can even make them feel as if Specchio's presence is right behind them - which could be true, if the one standing before you is nothing but a reflection...
But, Hemispheres tactical ability is easily overpowered by anyone skilled in CQC, as it is only physically capable of emerging from Specchio's back, meaning its range is actually quite short. Not only that, but the reflective barriers can be broken.
Hemispheres has two more abilities, such as its "resolve mode" and the ability awoken by the combined presence of Genesis' strings of fate and the gold stand arrow.
... but that isn't part of his base ability.
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Additional Character Information:
[History]
Following the attack on Specchio's childhood home, he was left orphaned. Both his mother and father had perished in the fire that he only survived by what he believed to be dumb luck. He was hospitalized for a few weeks of his life, receiving the occasional letters marked with a stamp of an octopus - the only hint he had to the benevolent group paying for both his hospital stay, and reaching out to notify a next-of-kin. Once he had made his full recovery, he was sent to stay with his great-aunt Miele Mattani near the Catanzaro province of Calabria.
Even though this was his imposed "second chance" at life, it was anything but happy. Specchio, at the time, was known to his aunt as Seada Mediano... his birth name. He didn't realize at this very moment who he wanted to be, but he knew the lifestyle that Miele was pushing him towards wasn't one he was ready to accept. Not only that, but he had found himself plagued by strange visions and hallucinations ever since that fateful night that he had lost his parents. When he voiced these concerns, it was often brushed off as a form of trauma related to the incident; but Specchio knew it was something much more, something that felt more tangible.
In his free time, he kept to himself, studying any books on human psychology and physiology he could get his hands on. If no one would tell him what he was dealing with, he'd try to find it himself. It was around the age of fourteen that he found at least one answer - but not the one he was looking for: instead, he found himself. This, of course, did not go over well with his aunt given that she was more of a pious and by-the-book elder, so to speak. The misery in his life only grew given he was essentially caged, struggling with interpersonal relationships and feeling held back by the family he was forced into.
So he escaped. At the age of sixteen, Saeda Mediano was declared missing by Miele Mattani in the fall of 1998. But Saeda wasn't who Miele or the authorities should've been looking for.
That boy was Specchio, now.
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[Modern Specchio]
Specchio, while independent now, had struggled to truly find his footing in society. Being homeless at his age wasn't the most ideal thing, but it was around this time Specchio found benefit in this mysterious aura lying in wait within him. Due to whatever ability this was, he had an easy time getting around most security, creating a penchant to shoplift whatever he needed, and sleep wherever he so desired. It was as if a veil was cast over him... and despite how this had always affected his socializing - he thankfully never needed to be social, he just needed to survive.
The boy was mature enough to understand that he still needed to learn, so he hung around universities in his travels and snuck into the back of classes in order to "attend" and listen in on lectures, which helped him to develop a fondness for things such as history and art. But the answers he sought were all the way back home in Napoli: he still needed to understand this ability, and part of him believed that going back to the place where this all began would provide. Regardless, he couldn't do this alone, and once he was close enough to home he attempted befriending local students by offering to steal alcohol for them (which was quite a hit!).
But this was the beginning of his downfall, as his first exposure to truly interacting with others created a level of fear in him - an anxiety that he barely had any control over. While getting to know the city life and even some of the more illicit undergounds - such as where he was able to get a tattoo and even some affirming care while circumventing the legal aspects of doing so - Specchio had made one unfortunate error. That was, putting his trust into the hands of friendships purchased by stolen goods... particularly, alcohol.
The night he made the attempt to return to the grounds of his former home, everyone was rather drunk, which only heightened tensions. His associates were playing around, roughhousing and the sorts, as a very tense Specchio attempted to approach what remained. Everything was already a blur to him, so when he caught a glimpse of flickering flames once again in an atmosphere already wrought with awful memories, something snapped. When he came to, he found that one of his mates was simply offering him a smoke to ease his nerves - but that same boy was now beaten, cowering on the ground. These weren't the answers he needed at all, but it did give him a confirmation: the blood wasn't on his hands, but rather, something that had emerged from him. When he looked around to try and find the others, he could only see his own reflection.
This mysterious ability had gone out of control.
The desperation Specchio felt upon realizing that this ability could be uncontrollably violent put him on his last leg. He used the remaining amount of savings he had to pay off a private investigator in order to find the identities of anyone who was present the night of that fire, knowing that he would be able to find the holder of the only other stand ability he had witnessed to that day: a zipper that had appeared on the walls of the building, opening an escape for him to crawl out from.
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iltaimpi · 3 months
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JoJo's Bizarre Adventure: Vento Aureo OC: Zucca Korhonen
{I've been working on this for several days. While I will keep the old post, which has also been updated, up, I'm posting this as a new post.}
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{Notice: Contains body horror, mention of suicide, general light gore, lots of blood.}
{Hildá Áile Gurbbet, legally Kurpitsa Lauri Kemppainen, born in the Suomi area of Sàpmi but moving to Italia at a young age and subsequently being raised there, was a... relatively normal child, all things considered.
Their general home and guardianship situation had some oddities, as they were frequently passed awkwardly between various legal guardians due to hectic family affairs and other assorted tragedies.
This trend of frequent relocation started when they were very young, still living in Sàpmi, after the suicide of their mother; the ensuing mental disintegration of their father made him a danger to be around for both himself and others, not to mention more than unfit to care for a very young child. Kurpitsa was thusly moved to live with their very Christian grandmother and less religious aunt in Helsinki.
This lasted briefly, perhaps a year or so; one day, they got home from school to a fleet of emergency vehicles. They were never told what had happened to their grandmother and aunt, but they'd heard in passing that there had been a gas leak, and they were left to fill in the blanks from that. They were effectively hauled off to stay with their aunt-in-law—their uncle's widow—in Italy, far from home (though they could never quite remember where in Italy it had been), until she, too, ended up dead; the death officially alleged to be the result of her actions following a psychotic break, even though she'd never been reported to have shown any symptoms of psychosis. They attributed it to a "very rare byproduct" of the grief of losing her husband. Kurpitsa wasn't sure they ever really believed it, but they hardly knew the woman anyway, so they didn't feel compelled to dwell.
Somehow, Kurpitsa seemed to skirt most of the direct trauma or grieving periods that one would expect to result from the deaths. This was perhaps due to factors such as them being too young to understand the death of their mother, much less the concept of suicide; never having seen the bodies of their grandmother (whose behaviour may have actually been more traumatic than her death, though it didn't seem to stick with them either) or their aunt when the two presumably died; and not having particularly close with their aunt-in-law—the woman wasn't even directly related to them and lived all the way in Italia, for crying out loud! Kurpitsa barely knew her, nevermind had any kind of relationship with her).
Perhaps, though, it was also because, instead of grieving—a natural and healthy thing to go through after such things—and dealing with trauma that should've theoretically originated from all the death surrounding them, they just got used to it.
The trend of these relocations was that they allegedly happened due to general mental instability within the older adults of the family or the vulnerability of more stable ones due to (occasionally supernatural-seeming) hazards of the area they lived in. Or otherwise, just in general terribly bad luck.
So it was a while until they finally settled to live in Napoli with their cousin, Rutabaga (who had changed her name from Lantuu to 'sound more Italian' and usually went by Rita) and uncle, Nauris, who kept his Finnish name and usually still called Rita "Lantuu".
The Korhonens were who they managed to stay with the longest, from between the ages of around 10 to 15, coming to see their cousin more like a sister and building a real relationship with the two. Ultimately, Kurpitsa took the surname of Korhonen—to attach themselves more meaningfully to their family—and, at some point, the forename Zucca, presumably to better fit in with their Italian peers, similarly to Rita, as they felt insecure with their distinctly Finnish name.
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When Zucca was around 14, Nauris died—relatively peacefully, it seemed at the time—of "health complications", but ones that Rita swore up and down that her father was too young to have, so foul play must have been involved; she swore she was going to figure out what actually happened. Her opportunities and capability for this mission were, however, minimal.
At the same time, in the aftermath of the death, Zucca's cousin insisted that unless something better could be arranged, she was capable of and willing to responsibly care for Zucca. Her insistence was an attempt in earnest to offer some sense of stability to Zucca, allowing them to remain in the place they'd lived in the longest, with someone they'd lived with the longest, instead of dragging them off to some other family member (or worse, the system) instead.
Unfortunately, veneered stability could only do so much against alienation and mental instability; Zucca had hit the point where, despite their efforts to fit in with their Italian peers, feelings of isolation became a rampant issue, and the other chemical imbalances were becoming prominent. Being at the age of typical teen angst with a family history of Issues, even if their peers didn't alienate and ostracise them, the rut of anxiety and despair they'd hit was inevitable, and in a vicious cycle, being seen as "troubled" made them more alienated and ostracised.
But when they dared to finally tell Rita why their mood had tanked, Rita responded well with support and understanding to further foster the trust between them and (with the help of some... very low-end counselling they could afford) help Zucca find some foothold, at least some solid ground to stand on while travelling through teenage social darkness.
As far as anyone could tell, Zucca had finally met equilibrium and was in a relatively stable mental state, which was more than they could say for quite a few of the other people in their family, sadly.
But there was one hitch: Rita was a Stand User, whereas Zucca was not. Though they had no Stand of their own, through experience with Rita, Zucca developed at least some general awareness of Stands from Rita; they knew plenty about what, loosely, Stands "were", and, most importantly, how they were typically used for extreme and supernaturally-charged combat. They also had some idea of their cousin's Stand ability, or at least what it could do.
「Heart Demolition」, Rita's Stand, was rather intense. The way that Zucca understood it, through the transmission and reception of information, such as that spoken by mouth or written on paper, a fire could be ignited—the more upsetting the words, the more intense—either burning the mouth of the speaker, to great suffering; effectively allowing the speaker to "breathe fire", still to great suffering; or otherwise simply setting the paper alight, which really didn't bother the paper much although it certainly did it no favours.
Unfortunately, being an older-teen, younger adult Stand User in that area of Italia, living an admittedly quite challenging situation, especially in terms of finance, and most of all still particularly searching for answers she'd not had an opportunity to reach, Rita was led to the seemingly inevitable: attempting to join Passione. With the suggestion of a "friend" of hers, though Zucca wasn't sure which one—though they'd later wish they did—Rita had supposedly met with the so-called 'Polpo', and, as many others had, attempted an initiative test... omitting the fact, of course, that she already had a Stand, much like a to-be preeminent "Gang-star" later would, but with a far-less-victorious outcome.
Zucca, by then at the age of perhaps 15, like with Stands, had at least some vague awareness of what Rita was getting herself into; in fact, they knew a little more than they probably should've, to the extent of understanding the dubious nature of Passione, but still having faith enough in their cousin not to cast doubt on her decision.
When Rita explained what this test entailed, Zucca respectfully tried to keep their distance from the lighter so as not to interfere. Inevitably—though Rita had, at the last second, realised and attempted to salvage the flame—the lighter burnt out when her attention drifted for a few seconds too many.
Zucca, clueless as anyone else in their position would be, suggested that the lighter ‘hadn't burnt out, just very low’ and that, 'technically', if the flame was ‘fed’ without striking the spark wheel, then there would be no harm, no foul, surely, right?
They didn't have any matches in the house. Or other lighters, for that matter. Both were rarely a necessity. So Zucca instead suggested that Rita use 「Heart Demolition」, offering to write something on a paper for Rita to set alight, mostly just out of a desire to feel like they were helping. Rita, none the wiser and happy enough to let her cousin feel useful, so to say, attempted as Zucca suggested, setting the paper alight with a tiny flame.
Though the spark wheel had been untouched, the reignition of the flame, of course, summoned 「Black Sabbath」. A confrontation began, and Rita, though she tried her damned best, didn't have much room to escape or otherwise manoeuvre about, considering they were indoors. However, though they couldn't see what was happening and had no means of protecting themself, Zucca intervened anyway, trying to protect Rita or at least give her a fighting chance. Because they got in the way—perhaps trying to act as a distraction somehow—the Stand, it seemed, refocused on Zucca, ultimately piercing them with the Stand Arrow, to Rita's, and, well, surely their own, dismay.
Zucca's next memory was a blast of heat and blinding light, coupled with a wild burst of, perhaps, blood, from behind them. As if in ignorance of the situation, they turned their head; behind them, they saw Rita, standing for a brief moment—covered in bewildering lacerations from which bloodied razor blades of varying sizes appeared to emerge—before crumpling to the ground, motionless, the blades disappearing, her body seeming to dehisce from itself where the deepest wounds were. Odd movements came from some of the slices on her body, like eyes opening on her flesh—on second look, Zucca found that they were eyes, and making "eye contact" with one of these, they could see the memories of their cousin, leading right up to the memory of what had just happened, what Zucca's brain had failed to process, and at that, Zucca fall apart—literally.
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With a burst of blood and a deep, internal, slicing agony through their whole being, Zucca—somehow still alive—collapsed as their own body, like they witnessed with Rita's, fell asunder, turning them into a shattered mockery of a human form. Despite this, they found themself still both completely conscious, cognisant and even able to move, though barely, between their body not being attached to itself and the combined numbness and immobilisation of the agony. Their ears rang, and where their vision landed first was upon the Stand that had attacked, remaining for a brief moment amongst firelight before it appeared to vanish.
The entire room had effectively been shredded to fragments and utterly torched, still ablaze, even, to the extent that the outer wall had a hole in it, the window blown out. Yet, somehow, nobody seemed to have caught on to the fact that anything had happened at the time despite the noise that they had so blatantly been deafened by and the fire, to Zucca's fortune and misfortune alike. The only thing left unscathed, it seemed, was the lighter, which Zucca reached out to, grabbed, and tossed into the inferno, not affording it a chance to burn out again, like it meant anything to them.
Somehow, they managed to get up partway, limbs reattaching as if they'd never come off, the places where the dismemberment had occurred marked only by pain and protruding razor blades, and pulling those out proved futile and agonising. They barely managed to lug themself over to their cousin, praying to find her alive, reaching out to touch her to... shake her, wake her up. But any chance of her survival was soon obliterated; as soon as a blade stuck in the palm of Zucca's hand came into contact with Rita, the razors that had retracted into Rita's skin suddenly re-emerging and ripping through her body entirely, completely dismembering her, to Zucca's abject horror.
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Zucca remained in the wreckage amongst the flames, frozen in bewilderment, staring at the dismembered pieces and hoping one of the two of them would wake up. They were utterly unable to process after seeing what had just happened. But finally, from the corner of their eye, a glint off the metal of the lighter they'd thrown in their frenzy caught their peripheral and seemed to give them a twisted motivation. Rita and 「Heart Demolition」 had passed the torch to them.
They manoeuvred over to collect the lighter despite the flames and stayed by the body, immobile and mourning, until they heard distant sirens at early daybreak as the fire had already dissolved to ash and, somehow, they were still alive. Whether the sirens were approaching them to finally investigate whatever unholy disaster had occurred in the Korhonen household or whether it was a coincidence, Zucca decided it was in their best interests not to find out. Besides, they had something to take care of.
Dazed, they somehow managed to stand, now whole again, yet the evidence of their wounds was still visible, the blades still lifting slightly from their flesh, but now hardly more prominent than thorns on a rose. Aside from the slice marks, they blatantly showed damage from the proximity to the fire, though this, too, was more subdued than it realistically should've been. Because, of course, between the fire, smoke, heat and dismemberment, they should have been dead.
Stepping through the ash and smoke, staggering as they struggled with the pain and the inability to focus, they made their way to their room, which the fire seemed to have failed to completely engulf. The clothes they'd had on were torn and scorched, and, setting the lighter down with no concern to further damage it could cause if something else caught alight, they did their best to put something less conspicuous on, only to tear up the new clothes in the process of putting them on. And giving up as the sirens were now fully audible, getting closer, they grabbed their longest coat, covering their head.
By the time anyone could be bothered to actually investigate the long-burnt-out fire and commotion—whether the delay had been out of fear or genuinely nobody had heard or seen anything—someone had already left through the hole in the wall instead of the door, gone to finish what someone else started.
And while it was unclear why the fact that she was a different person entirely seemed to be glossed over, nevermind how she managed to accomplish the heist-like task in the first place, Zucca left a member of Passione... and would very shortly thereafter, by chance, meet a very concerned young man known by most as Buccellati—concerned, no doubt, due to the fact that the young teen was... visibly not in a fantastic state at the time, on account of the whole 'not-really-doing-anything-about-the-injuries' thing, and probably looked entirely lost as her brain was now catching up and she had started to realise she didn't exactly have anywhere to return.
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Zucca would soon learn that she now had a Stand.
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「Razorblade Meltdown」.
Zucca Korhonen's deeply disturbing Stand, 「Razorblade Meltdown」, is a Close-Range Power Type humanoid Stand. Despite being a power type Stand, the type most typically suited for Stand-to-Stand combat, 「Razorblade Meltdown」 is actually quite rarely seen... as the Stand's ability makes Zucca herself quite the dangerous entity, and that's usually enough.
By use of her Stand, Zucca can bare dangerous razor blades that create deep slices in and extrude through her flesh, even to the point of dismembering herself, which she uniquely can survive and reconstruct at will, though, unsurprisingly, it does appear to be quite excruciating to do so.
This effect is typically inflicted upon others—often on a non-fatal scale—to make use of the 「Razorblade Meltdown」's actual primary ability; when a victim is subject to the slicing effect of the Stand, these slices open into eyes, and making eye contact with these allows you to see the victim's memories.
The effect and, subsequently, the ability, is typically inflicted through contact with the Stand or, more commonly, contact with the blades (or sometimes her blood) when she's using the ability on herself.
The most direct way to inflict the effect upon a victim is when the victim makes contact with the blades coming out of Zucca's skin, which will typically impose a critical-severity full-body impact, and if Zucca is not focused on controlling the ability, can often lead to death. Making physical contact with her blades twice will almost always kill someone immediately via dismemberment. The ability's effect can be undone—though the injury and pain will still be evident—but whether this happens can be case-to-case.
The drawback of her potent ability lies within one simple fact: she must have a genuine mental breakdown or panic attack to effectively use 「Razorblade Meltdown」 (especially to utilise the ability in, say, combat). Typically, in doing this, she extends the effect through every available spot of her body, and the razors extrude to a severe degree, sometimes even "shooting out" and damaging everything around in the most extreme of circumstances.
While her ability is massively powerful and a great asset to have both for combat and for interrogation, it also makes her insanely dangerous to be around while active; she cannot be safely approached until the ability deactivates, but the ability won't deactivate unless she mentally stabilises / calms down or passes out; so it's a bit of a catch-22 in that regard, and she can be seen as a liability because of it... There's also often a lot of screaming. Again, it's quite painful.
Though she is prone to cry while using her Stand, this isn't generally as well-known as the very obvious screaming; often, by the time anyone approaches her, once her ability has been neutralised, she's already stopped.
She can be a bit concerning to be around for those with a touch more empathy, such as most members of Buccellati's inner circle; because her ability requires her to have a breakdown or be pushed past her limit mentally to be used effectively, she often keeps herself on the brink of hysteria or keeps traumatic wounds fresh so she can send herself into a mental or traumatic breakdown if ever she needs to use her ability, instead of trying to figure out if she could learn to use the ability in a stable mental state.
As a result of this self-destructive "necessary evil", she's easily spooked and often struggles to control her own tears seemingly at random. Though she can be pretty friendly and fun to be around, she also, at times, zones out, struggles to even speak and suddenly isolates herself from a conversation group out of fear, anxiety or general self-consciousness. If she doesn't seem tense, she usually looks quite tired instead, which she attributes to the frequent blood loss that comes with using her Stand.
While not necessarily a member of the immediate primary group associated with Buccellati, she falls within the same sort-of "sector", to put it loosely; she at the least works with them frequently but possibly belongs to a 'parallel' group. It would seem that Buccallati's group is, perhaps, a bit more compassionate to her than her own group, which might be the thing that's starting to balance her out.
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Initially, her intention lacked the desire to be involved with the organisation. Something of the opposite, actually; on a surface level, she blamed 「Black Sabbath」 - and Passione by extension - for her cousin's death despite holding significantly more turbulent feelings buried within her regarding the event. Still, despite joining with a hunger for revenge, she instead found a sense of family to substitute for the one that had been taken from her and soon lost the will to harm them.}
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Update 19.12.2023: Polished up and refined the story. Changed some details and corrected some unclear wording. Update 10.1.2024–16.1.2024: Added new pictures. Still a bit hasty, but better.
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motfal · 1 year
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Made a lil squiggly friend
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koumori-1999 · 1 month
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sumi + jojo
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ambyandony · 7 months
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Miscellaneous JJBA OC: "Maruko" Profilette
okay this is actually really fuckin long but uhhh so i got the stand ref, maruko ref, and a bunch of real quick low-qual sketches for flavour
//cw for general child neglect/abandonment, infant death, implied train violence
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Maruko is a young orphan boy, born around 1990, generally portrayed as he was active in 1999 Japan - possibly Morioh (Part 4 works for the timeframe, and Morioh has potential for a perfect setting so there's no reason against it). His Stand's name can give you a pretty good idea of his past: Coin Locker Baby.
In Japan, there has been a phenomenon of babies - often newborns - being abandoned in coin-operated public lockers, relating to overarching child abandonment issues in Japanese society (which I won't get into right now) and various factors contributing to why. It was more prevalent in the past, although there have been reported cases as recently as 2021. Presumably, the assumption is that these lockers are regularly checked, and the baby (if not stillborn) will be found quickly, but unfortunately, many are not found in time. The victims of this phenomenon are known as coin-locker babies.
One February night, around 1990 or 1989, a newborn was abandoned by his mother in one of Morioh station's coin-operated lockers. He was found alive by the next morning and taken to safety.
At the time of his abandonment, the child had been normal in every regard, average size, perfectly healthy, but something changed when the locker door slammed. His spirit, that is; the psychological strain of abandonment and the need to survive pushed him to develop his Stand, though it would be a few years until he was fully cognisant of it.
For the first few years of his life, he was raised in an orphanage, developing a detached and cold demeanour, being incredibly quiet and moody, and never really getting along with other kids. The few possessions he did have were often taken by other, bigger kids, and he gave up trying to reclaim them when he began to consider them less valuable than the effort was worth. Despite his undeveloped cognitive capabilities given his young age, he began to heavily focus on what value meant to him and figured the only thing he found valuable enough to save was himself.
The most he typically spoke was when he would ask care workers about his own past, asking why he'd been abandoned and who his mother was, to minimal effect. With nothing telling him otherwise and knowing he'd been willingly abandoned, the child began to imagine his mother as a cold, uncaring woman with more important things to do than care for a child, and developed a hatred for her, even though he wasn't yet sure who she was. Around age 5, the boy ran away from the orphanage, taking few belongings with him, and was not missed.
Following his departure from the orphanage, the boy found his way to Morioh station, and decided he would stay there, in the very place where he'd been abandoned. He was able to tell by instinct alone which specific locker had been 'his'. It was at this station that he was finally able to comprehend that he had a Stand and discovered its ability.
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Coin Locker Baby is a humanoid developing Stand with a low degree of sentience. Its ability is to take things from people with an impossibly strong pull, and lock those things away in a Stand-construct coin-operated locker, where the item is kept irretrievable until the victim offers something of equal value to the stolen item in return. However, it must be of equal personal value to the person offering payment, as objective monetary value means nothing to Coin Locker Baby and its User. Unless the victim truly values their stolen belongings as no more than monetary value, then approaching the locker with yen coins will do nothing. If the stolen thing is of high sentimental value, the victim must offer something of high sentimental value in return. Any object, no matter the shape, size or kind of item, can be deposited as payment, and the User claims that in some cases, the offer of payment alone has sufficient value; for example, the offer to pay for someone else's stolen belongings is considered an act of high moral value, due to the honourable nature of the action...
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The boy, upon discovering his Stand and its ability, began to use it on passersby waiting in the station and train passengers, stealing coats, hats, money and food. Anyone who chased him would be presented with a coin-locker and the boy's stipulation that he wouldn't give back what he stole unless they gave him something of equal value. Doing this opened him up to see different sides of people's behaviour, and he began using Coin Locker Baby not only for survival, but as a test of character. Despite his criminal activity, security and police could never find or catch him, and eventually gave up trying to. Locals eventually knew well enough to keep a tight hold on their belongings when at the station.
Reports and talk of his ominous demeanour, frequent theft and odd behaviour upon confrontation began to develop into rumours, and, eventually, another Morioh-cho urban legend; the specifics varied, but some versions of the 'legend' seemed to insist he was the vengeful spirit of an ill-fated coin-locker baby haunting the train station. Some considered the stories real and believed that he was a ghost. Some didn't believe he even existed at all. Many others, especially those who attested to his existence, insisted that he was just a poor, orphaned, troubled young boy whose erratic behaviour had led people to assume the worst. People, not knowing who he was whether he existed or not, began giving this 'urban legend' varying but similar names, typically along the lines of 'coin boy'. Having lost track of the name he'd been called at the orphanage anyway, he decided to take one of these names and identify himself by it: Maruko.
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... Similarly to what it can accept as payment, anything of any shape or size can be locked away by Coin Locker Baby - including entire people. Maruko rarely uses it on people, the few circumstances that he had done so in the past were generally as a test of character. For example, attacking a pair of older kids once, he locked one away to see if their friend would try to free them or abandon them. However, Maruko never keeps a person in the locker, even if payment is not met.
In these cases, where the hostage is human, anyone who dares approach the locker with a hundred yen coin is attacked by Coin Locker Baby.
Generally, this is the only time Maruko will raise his voice.
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Every 'payment' Coin Locker Baby receives and every stolen item not returned are kept in a sort of pocket dimension in Coin Locker Baby's torso, making its locker constructs portable, so it can manifest rows of lockers containing the stolen items for Maruko to retrieve for his own use, ranging from food and newly-bought clothes to Game Boys and manga.
He never attacks small children.
The urban legend in its most well-known form came to full 'popularity' in Morioh in 1998. On February 2nd, 30-year-old Saiki Mukosoe, a happily married woman with a 4-year-old daughter and 3-year-old son, was pronounced D.O.A. at the train station after suddenly falling onto the tracks as the train was arriving. What exactly happened could never be officially determined; she was concluded initially to have been pushed, but nobody could concretely tell how or by whom, so it was ruled an accident.
But unofficially, ask anyone who was waiting for that train that day- they'll tell you that the invisible force that she was pushed by was none other than the 'ghost boy' himself, though nobody could be sure why he did it, so the legends and stories once again varied.
Some kids circulating the urban legend, as kids are prone to do, claimed that the ghost boy's own mother was dead, and so he envied those who had mothers. Some people claimed instead that he'd been killed by his mother and so was scorned towards mothers as a result. Some folks less inclined towards the supernatural simply insisted that the so-called 'ghost boy' was simply just as the alternate name given to him implied: a scorned coin-locker baby, abandoned by his mother and vengeful as a result.
By 1999, Maruko, aged around 9 or 10, continues to live his lonely existence. No friends, no family. Nobody wants to approach him if they notice him, most people seem to think he's a ghost.
However, he finally met someone whose answer to "What do you think human life is worth?" he liked.
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lucheney · 4 months
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EVIL AUTISM
some really awesome art of Rigan Danial Nero my favourite weezer fan
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based on this
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also this is actually a redraw of an old art BUUUT that one sucks so bad... so...
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lemmeburnit · 10 months
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Paolo and his stand reveal :Dd
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vespertineart · 2 years
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☆JJBA High-school AU☆
here is the introduction page for the bastard himself, Illuso!!
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Poor Ghiaccio is gonna be living real life hell :")
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grimslyreaper · 1 year
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It's JoJo OC time >:)
I originally created these two last year if I remember correctly? These are actually heavily redesigned versions of two characters who were formally known as Mocha Napoleone (top) and The Candy Man (bottom). Though as you can see I renamed them too
Mistico was originally a self-insert/sona though I now consider her a completely separate character from myself. However, she still shares a lot of my traits (such as her personality being similar to mine, and having an interest in art and animation)
Old designs
More info under the cut (Part 4 spoilers ahead. Plus it's a relatively long post lol)
Name: Mistico Missoni Namesake: Missoni (Italian fashion brand) Age: 19 Birthday: March 12th Gender: Genderfluid Height: 4'10" Ethnicity: Italian Occupation: Freelance artist, animation student Stand: 「Enter Sandman」
Notorious for her strong sense of justice, Mistico is a person who has a great deal of care about the health and safety of those around her. This even applies to those she doesn’t or barely knows, which is heavily implied by the fact she was so determined to solve Shigekiyo’s disappearance and keep Morioh safe. Besides this she’s relatively quiet and soft-spoken, typically being reclusive and preferring to keep to herself. She has trouble picking up social cues or understanding the difference between what’s sarcasm and what’s serious, though she tries her best to do so. Though regarded as a shady and weird individual by those who don’t know her, she really is a kind person who wants nothing more than to live a quiet and safe life. She also seems to be quite paranoid, this is made especially evident by the fact that she was quick to assume that Josuke and Okuyasu caused Shigekiyo’s disappearance, causing her to keep a constant eye on them whenever they came into her line of sight or general vicinity.
Those who manage to get to know Mistico and even befriend her will soon find out that she’s a much different person than she initially appears to be. When around people she trusts she becomes a surprisingly more talkative person who loves to share her interest in art. She can even come off as vulgar with her language, usually cussing out people in Italian, though her vulgar language typically only gets directed towards people she hates or considers a rival.
Name: 「Enter Sandman」 Namesake: Enter Sandman (Metallica song) Localised Name: Sand Man User: Mistico Missoni Type: Long-range Artificial humanoid Sentient Reconnaissance
Enter Sandman is a completely sentient Stand. Compared to Mistico, they’re much more sensible and mature and display a usually calm disposition. Even so, Enter Sandman can still show fear and worry, typically when their user is placed under high stress levels. Enter Sandman personifies Mistico’s sense of justice and reflects this in their actions, personality and mannerisms.
Enter Sandman is a Long-Range Stand with great scouting potential. Along with this, they are able to increase their power by staying in shadows and darkness. Their abilities centre around and take advantage of the fact they’re more powerful when shrouded in darkness.
Places with little to no shadows pose a problem for them as they’re unable to reach their full potential.
When in contact with shadows, Enter Sandman can phase themself into them and travel along as they see fit. This allows for great secret scouting potential when plenty of shadows are around, though this ability can be limited by a lack of shadows. Another limit to this ability is the fact that only shadows on solid, non-sentient surfaces are accessible.
When shrouded in the darkness of shadows or the night, Enter Sandman gains more physical strength and capabilities. The darker the area, the stronger they become. Pitch-black darkness can make them near invincible, though it comes with the disadvantage of themself and their user being unable to see. Being moved out of shadows or into lights will cause their strength to return to normal, and having intense light shone onto them can weaken them.
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itssarahgwinn · 18 days
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youtube
JOJOLION FANMADE THEME - TORU'S THEME
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heartscooper · 8 months
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My selfship with Kakyoin 😺 her name's Robin
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iltaimpi · 5 months
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JoJo's Bizarre Adventure: Vento Aureo OC: Zucca Korhonen
{Update 19.12.2023: Polished up and refined the story. Changed some details and corrected some unclear wording. Update 10.1.2024–16.1.2024: Added new pictures. Still a bit hasty, but better.
Notice: Contains body horror, mention of suicide, general light gore, lots of blood.
Oh dear, would you look at that? I've made another. Profile complete with alternate outfit palette, some very hasty sketches, and the Stand. I think this one's, like, twice as long as Zatta's.}
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{Hildá Áile Gurbbet, legally Kurpitsa Lauri Korhonen, born in the Suomi area of Sàpmi but moving to Napoli at a young age and subsequently being raised there, was a... relatively normal child, all things considered.
Their general home and guardianship situation had some oddities, as they were frequently passed awkwardly between various legal guardians due to hectic family affairs and other assorted tragedies.
This trend of frequent relocation started when they were very young, still living in Sàpmi, after the suicide of their mother; the ensuing mental disintegration of their father made him a danger to be around for both himself and others, not to mention more than unfit to care for a very young child. Kurpitsa was thusly moved to live with their very Christian grandmother and less religious aunt in Helsinki.
This lasted briefly, perhaps a year or so; one day, they got home from school to a fleet of emergency vehicles. They were never told what had happened to their grandmother and aunt, but they'd heard in passing that there had been a gas leak, and they were left to fill in the blanks from that. They were effectively hauled off to stay with their aunt-in-law—their uncle's widow—in Italy, far from home (though they could never quite remember where in Italy it had been), until she, too, ended up dead; the death officially alleged to be the result of her actions following a psychotic break, even though she'd never been reported to have shown any symptoms of psychosis. They attributed it to a "very rare byproduct" of the grief of losing her husband. Kurpitsa wasn't sure they ever really believed it, but they hardly knew the woman anyway, so they didn't feel compelled to dwell.
Somehow, Kurpitsa seemed to skirt most of the direct trauma or grieving periods that one would expect to result from the deaths. This was perhaps due to factors such as them being too young to understand the death of their mother, much less the concept of suicide; never having seen the bodies of their grandmother (whose behaviour may have actually been more traumatic than her death, though it didn't seem to stick with them either) or their aunt when the two presumably died; and not having particularly close with their aunt-in-law—the woman wasn't even directly related to them and lived all the way in Italia, for crying out loud! Kurpitsa barely knew her, nevermind had any kind of relationship with her).
Perhaps, though, it was also because, instead of grieving—a natural and healthy thing to go through after such things—and dealing with trauma that should've theoretically originated from all the death surrounding them, they just got used to it.
The trend of these relocations was that they allegedly happened due to general mental instability within the older adults of the family or the vulnerability of more stable ones due to (occasionally supernatural-seeming) hazards of the area they lived in. Or otherwise, just in general terribly bad luck.
So it was a while until they finally settled to live in Napoli with their cousin, Rutabaga (who had changed her name from Lantuu to 'sound more Italian' and usually went by Rita) and uncle, Nauris, who kept his Finnish name and usually still called Rita "Lantuu".
With the Korhonens was where they managed to stay the longest, from between the ages of around 10 to 15, coming to see their cousin more like a sister and building a real relationship with the two. Ultimately, Kurpitsa took the surname of Korhonen—to attach themselves more meaningfully to their family—and, at some point, the forename Zucca, presumably to better fit in with their Italian peers, similarly to Rita, as they felt insecure with their distinctly Finnish name.
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When Zucca was around 14, Nauris died—relatively peacefully, it seemed at the time—of "health complications", but ones that Rita swore up and down that her father was too young to have, so foul play must have been involved; she swore she was going to figure out what actually happened. Her opportunities and capability for this mission were, however, minimal.
At the same time, in the aftermath of the death, Zucca's cousin insisted that unless something better could be arranged, she was capable of and willing to responsibly care for Zucca. Her insistence was an attempt in earnest to offer some sense of stability to Zucca, allowing them to remain in the place they'd lived in the longest, with someone they'd lived with the longest, instead of dragging them off to some other family member (or worse, the system) instead.
Unfortunately, veneered stability could only do so much against alienation and mental instability; Zucca had hit the point where, despite their efforts to fit in with their Italian peers, feelings of isolation became a rampant issue, and the other chemical imbalances were becoming prominent. Being at the age of typical teen angst with a family history of Issues, even if their peers didn't alienate and ostracise them, the rut of anxiety and despair they'd hit was inevitable, and in a vicious cycle, being seen as "troubled" made them more alienated and ostracised.
But when they dared to finally tell Rita why their mood had tanked, Rita responded well with support and understanding to further foster the trust between them and (with the help of some... very low-end counselling they could afford) help Zucca find some foothold, at least some solid ground to stand on while travelling through teenage social darkness.
As far as anyone could tell, Zucca had finally met equilibrium and was in a relatively stable mental state, which was more than they could say for quite a few of the other people in their family, sadly.
But there was one hitch: Rita was a Stand User, whereas Zucca was not. Though they had no Stand of their own, through experience with Rita, Zucca developed at least some general awareness of Stands from Rita; they knew plenty about what, loosely, Stands "were", and, most importantly, how they were typically used for extreme and supernaturally-charged combat. They also had some idea of their cousin's Stand ability, or at least what it could do.
「Heart Demolition」, Rita's Stand, was rather intense. The way that Zucca understood it, through the transmission and reception of information, such as that spoken by mouth or written on paper, a fire could be ignited—the more upsetting the words, the more intense—either burning the mouth of the speaker, to great suffering; effectively allowing the speaker to "breathe fire", still to great suffering; or otherwise simply setting the paper alight, which really didn't bother the paper much although it certainly did it no favours.
Unfortunately, being an older-teen, younger adult Stand User in that area of Italia, living an admittedly quite challenging situation, especially in terms of finance, and most of all still particularly searching for answers she'd not had an opportunity to reach, Rita was led to the seemingly inevitable: attempting to join Passione. With the suggestion of a "friend" of hers, though Zucca wasn't sure which one—though they'd later wish they did—Rita had supposedly met with the so-called 'Polpo', and, as many others had, attempted an initiative test... omitting the fact, of course, that she already had a Stand, much like a to-be preeminent "Gang-star" later would, but with a far-less-victorious outcome.
Zucca, by then at the age of perhaps 15, like with Stands, had at least some vague awareness of what Rita was getting herself into; in fact, they knew a little more than they probably should've, to the extent of understanding the dubious nature of Passione, but still having faith enough in their cousin not to cast doubt on her decision.
When Rita explained what this test entailed, Zucca respectfully tried to keep their distance from the lighter so as not to interfere. Inevitably—though Rita had, at the last second, realised and attempted to salvage the flame—the lighter burnt out when her attention drifted for a few seconds too many.
Zucca, clueless as anyone else in their position would be, suggested that the lighter ‘hadn't burnt out, just very low’ and that, 'technically', if the flame was ‘fed’ without striking the spark wheel, then there would be no harm, no foul, surely, right?
They didn't have any matches in the house. Or other lighters, for that matter. Both were rarely a necessity. So Zucca instead suggested that Rita use 「Heart Demolition」, offering to write something on a paper for Rita to set alight, mostly just out of a desire to feel like they were helping. Rita, none the wiser and happy enough to let her cousin feel useful, so to say, attempted as Zucca suggested, setting the paper alight with a tiny flame.
Though the spark wheel had been untouched, the reignition of the flame, of course, summoned 「Black Sabbath」. A confrontation began, and Rita, though she tried her damned best, didn't have much room to escape or otherwise manoeuvre about, considering they were indoors. However, though they couldn't see what was happening and had no means of protecting themself, Zucca intervened anyway, trying to protect Rita or at least give her a fighting chance. Because they got in the way—perhaps trying to act as a distraction somehow—the Stand, it seemed, refocused on Zucca, ultimately piercing them with the Stand Arrow, to Rita's, and, well, surely their own, dismay.
Zucca's next memory was a blast of heat and blinding light, coupled with a wild burst of, perhaps, blood, from behind them. As if in ignorance of the situation, they turned their head; behind them, they saw Rita, standing for a brief moment—covered in bewildering lacerations from which bloodied razor blades of varying sizes appeared to emerge—before crumpling to the ground, motionless, the blades disappearing, her body seeming to dehisce from itself where the deepest wounds were. Odd movements came from some of the slices on her body, like eyes opening on her flesh—on second look, Zucca found that they were eyes, and making "eye contact" with one of these, they could see the memories of their cousin, leading right up to the memory of what had just happened, what Zucca's brain had failed to process, and at that, Zucca fall apart—literally.
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With a burst of blood and a deep, internal, slicing agony through their whole being, Zucca—somehow still alive—collapsed as their own body, like they witnessed with Rita's, fell asunder, turning them into a shattered mockery of a human form. Despite this, they found themself still both completely conscious, cognisant and even able to move, though barely, between their body not being attached to itself and the combined numbness and immobilisation of the agony. Their ears rang, and where their vision landed first was upon the Stand that had attacked, remaining for a brief moment amongst firelight before it appeared to vanish.
The entire room had effectively been shredded to fragments and utterly torched, still ablaze, even, to the extent that the outer wall had a hole in it, the window blown out. Yet, somehow, nobody seemed to have caught on to the fact that anything had happened at the time despite the noise that they had so blatantly been deafened by and the fire, to Zucca's fortune and misfortune alike. The only thing left unscathed, it seemed, was the lighter, which Zucca reached out to, grabbed, and tossed into the inferno, not affording it a chance to burn out again, like it meant anything to them.
Somehow, they managed to get up partway, limbs reattaching as if they'd never come off, the places where the dismemberment had occurred marked only by pain and protruding razor blades, and pulling those out proved futile and agonising. They barely managed to lug themself over to their cousin, praying to find her alive, reaching out to touch her to... shake her, wake her up. But any chance of her survival was soon obliterated; as soon as a blade stuck in the palm of Zucca's hand came into contact with Rita, the razors that had retracted into Rita's skin suddenly re-emerging and ripping through her body entirely, completely dismembering her, to Zucca's abject horror.
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Zucca remained in the wreckage amongst the flames, frozen in bewilderment, staring at the dismembered pieces and hoping one of the two of them would wake up. They were utterly unable to process after seeing what had just happened. But finally, from the corner of their eye, a glint off the metal of the lighter they'd thrown in their frenzy caught their peripheral and seemed to give them a twisted motivation. Rita and 「Heart Demolition」 had passed the torch to them.
They manoeuvred over to collect the lighter despite the flames and stayed by the body, immobile and mourning, until they heard distant sirens at early daybreak as the fire had already dissolved to ash and, somehow, they were still alive. Whether the sirens were approaching them to finally investigate whatever unholy disaster had occurred in the Korhonen household or whether it was a coincidence, Zucca decided it was in their best interests not to find out. Besides, they had something to take care of.
Dazed, they somehow managed to stand, now whole again, yet the evidence of their wounds was still visible, the blades still lifting slightly from their flesh, but now hardly more prominent than thorns on a rose. Aside from the slice marks, they blatantly showed damage from the proximity to the fire, though this, too, was more subdued than it realistically should've been. Because, of course, between the fire, smoke, heat and dismemberment, they should have been dead.
Stepping through the ash and smoke, staggering as they struggled with the pain and the inability to focus, they made their way to their room, which the fire seemed to have failed to completely engulf. The clothes they'd had on were torn and scorched, and, setting the lighter down with no concern to further damage it could cause if something else caught alight, they did their best to put something less conspicuous on, only to tear up the new clothes in the process of putting them on. And giving up as the sirens were now fully audible, getting closer, they grabbed their longest coat, covering their head.
By the time anyone could be bothered to actually investigate the long-burnt-out fire and commotion—whether the delay had been out of fear or genuinely nobody had heard or seen anything—someone had already left through the hole in the wall instead of the door, gone to finish what someone else started.
And while it was unclear why the fact that she was a different person entirely seemed to be glossed over, nevermind how she managed to accomplish the heist-like task in the first place, Zucca left a member of Passione... and would very shortly thereafter, by chance, meet a very concerned young man known by most as Buccellati—concerned, no doubt, due to the fact that the young teen was... visibly not in a fantastic state at the time, on account of the whole 'not-really-doing-anything-about-the-injuries' thing, and probably looked entirely lost as her brain was now catching up and she had started to realise she didn't exactly have anywhere to return.
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Zucca would soon learn that she now had a Stand.
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「Razorblade Meltdown」.
Zucca Korhonen's deeply disturbing Stand, 「Razorblade Meltdown」, is a Close-Range Power Type humanoid Stand. Despite being a power type Stand, the type most typically suited for Stand-to-Stand combat, 「Razorblade Meltdown」 is actually quite rarely seen... as the Stand's ability makes Zucca herself quite the dangerous entity, and that's usually enough.
By use of her Stand, Zucca can bare dangerous razor blades that create deep slices in and extrude through her flesh, even to the point of dismembering herself, which she uniquely can survive and reconstruct at will, though, unsurprisingly, it does appear to be quite excruciating to do so.
This effect is typically inflicted upon others—often on a non-fatal scale—to make use of the 「Razorblade Meltdown」's actual primary ability; when a victim is subject to the slicing effect of the Stand, these slices open into eyes, and making eye contact with these allows you to see the victim's memories.
The effect and, subsequently, the ability, is typically inflicted through contact with the Stand or, more commonly, contact with the blades (or sometimes her blood) when she's using the ability on herself.
The most direct way to inflict the effect upon a victim is when the victim makes contact with the blades coming out of Zucca's skin, which will typically impose a critical-severity full-body impact, and if Zucca is not focused on controlling the ability, can often lead to death. Making physical contact with her blades twice will almost always kill someone immediately via dismemberment. The ability's effect can be undone—though the injury and pain will still be evident—but whether this happens can be case-to-case.
The drawback of her potent ability lies within one simple fact: she must have a genuine mental breakdown or panic attack to effectively use 「Razorblade Meltdown」 (especially to utilise the ability in, say, combat). Typically, in doing this, she extends the effect through every available spot of her body, and the razors extrude to a severe degree, sometimes even "shooting out" and damaging everything around in the most extreme of circumstances.
While her ability is massively powerful and a great asset to have both for combat and for interrogation, it also makes her insanely dangerous to be around while active; she cannot be safely approached until the ability deactivates, but the ability won't deactivate unless she mentally stabilises / calms down or passes out; so it's a bit of a catch-22 in that regard, and she can be seen as a liability because of it... There's also often a lot of screaming. Again, it's quite painful.
Though she is prone to cry while using her Stand, this isn't generally as well-known as the very obvious screaming; often, by the time anyone approaches her, once her ability has been neutralised, she's already stopped.
She can be a bit concerning to be around for those with a touch more empathy, such as most members of Buccellati's inner circle; because her ability requires her to have a breakdown or be pushed past her limit mentally to be used effectively, she often keeps herself on the brink of hysteria or keeps traumatic wounds fresh so she can send herself into a mental or traumatic breakdown if ever she needs to use her ability, instead of trying to figure out if she could learn to use the ability in a stable mental state.
As a result of this self-destructive "necessary evil", she's easily spooked and often struggles to control her own tears seemingly at random. Though she can be pretty friendly and fun to be around, she also, at times, zones out, struggles to even speak and suddenly isolates herself from a conversation group out of fear, anxiety or general self-consciousness. If she doesn't seem tense, she usually looks quite tired instead, which she attributes to the frequent blood loss that comes with using her Stand.
While not necessarily a member of the immediate primary group associated with Buccellati, she falls within the same sort-of "sector", to put it loosely; she at the least works with them frequently but possibly belongs to a 'parallel' group. It would seem that Buccallati's group is, perhaps, a bit more compassionate to her than her own group, which might be the thing that's starting to balance her out.
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Initially, her intention lacked the desire to be involved with the organisation. Something of the opposite, actually; on a surface level, she blamed 「Black Sabbath」 for her cousin's death despite holding significantly more turbulent feelings buried within her regarding the event. Still, despite joining with a hunger for revenge, she instead found a sense of family to substitute for the one that had been taken from her and soon lost the will to harm them.}
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macabrecocktail · 10 months
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oh boy... a praying mantis stand???
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headwoes · 11 months
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Мій маленький пухкенький асексуальний манюсік, який прочитає тебе по одному погляду та дізнається все, що ти боїшся та любиш і використає це проти тебе, а ще буде ржати з жартів про бармена та равлика💕
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Люблю його більше за все на світі🙏💕
Я могла намалювати каву гарніше, якби подивилася рефи...
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