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#josh nizzi
gebo4482 · 5 months
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LOKI
Artist: Josh Nizzi / Vance Kovacs / Wesley Burt
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namorthesubmariner · 1 year
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MCU Namora concept art by Josh Nizzi
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primetimestatuepics · 7 months
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Ultimate Premium Masterline - Batman Hellbat by Josh Nizzi (DX Bonus Version) 1/4 Scale Statue - UPMDC-06DXS
Specifications: 
Apokolips -themed base
LED Illumination flames on base
Two (2) Swappable head
Two (2) Swappable armor plating (Longer Spikes)
Two (2) Swappable left hand (No Sword)
Two (2) Swappable right arm (Arm Raised)
Four (4) Swappable right hands (Hand Open, Hand Down & Pointing Finger)
One (1) Bonus swappable head [BONUS PART]
Materials: Polystone & other materials
Product Size (approximately): H 76cm x W 49cm x D 40cm H 76cm x W 47cm x D 38cm (Right: finger, Left: fist)
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wintercorrybriea · 2 years
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Killmonger Golden Jaguar suit concept art by Marvel artist Josh Nizzi. the suits design borrows shapes and patterns based off of body scarification
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808impz · 1 year
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hopegained · 8 months
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did some quick photoshop on this concept art of binky and now i have eron looking like how i've always imagined him in t.fa/tl.j
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ninasznik · 1 year
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Namora’s several battle uniform concepts. Which one you prefer? 🤍
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Designers:
1. Paul Keng
2.
3. Josh Nizzi
4. Josh Nizzi
5. Karl Linberg
6. Karl Linberg
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sepublic · 1 year
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            All right so like. I acknowledge that the Bayverse is largely garbage and sucks and is even downright problematic. But tbh, as my main introduction to the Transformers franchise, they’re kind of a nostalgic guilty pleasure; Sure, as I grew up, the flaws of the films became all the more painful and detestable to me. And the designs do have a tendency to be kind of ugly and VERY messy.
         But all in all, I think the Bayverse designs have genuine artistic merit; Obviously they could benefit from being smoothed down a bit, but their radical and at times alien departures from the originals aren’t always bad. Hell, not only did the movies introduce a LOT of fans to Transformers and other, better continuities; But it also influenced other continuities that came later down the line, particularly Animated and Prime! Which, Animated and Prime took ideas that the movies introduced and did them infinitely better…
         In the end, I don’t think the designs themselves were the true problem, either; After all, Prime’s depiction of Laserbeak is even MORE alien and abstract a departure from G1 than the movies, and yet people still love Prime Laserbeak! And the reason is because Prime Laserbeak is a character from an actually well-written and compelling story; Prime Soundwave is a noticeably sharp and alien departure from his G1 design, clearly movie-influenced, and yet people still love him because he’s a good character whose design was done justice.
         Anyhow, I guess all of this is to say that; I’m honestly interested in a fanon reimagining/rewrite of the movie continuity! Probably not a formal one, moreso just various posts discussing changes I’d make to the lore and plots, the cast, how I’d expand the background and timeline, etc. I know everyone’s done a Bayverse rewrite and theirs are likely more comprehensive with actual illustrations to back them up, but I figure I’d give this a shot for my own pleasure.
        I’ll give this AU of mine the tag of Nizziverse; To differentiate from the actual Bayverse tag, and also because like… I don’t want to put Bay’s name on my AU, so I’ll opt for Josh Nizzi, who actually came up with the designs that endeared me to the films in the first place; The very designs that have drawn me back and been the primary motivation/inspiration for all this.
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gonagaiworld · 1 year
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Prime 1 Studio svela la statua per collezionisti di Mazinger Z disegnata dall'artista hollywoodiano Josh Nizzi Il pre-ordine inizierà alle 15:00 (ora giapponese) di giovedì. Info:--> https://www.gonagaiworld.com/prime-1-studio-svela-la-statua-per-collezionisti-di-mazinger-z-disegnata-dallartista-hollywoodiano-josh-nizzi/?feed_id=348637&_unique_id=63ffc5be0c901 #GoNagai #JoshNizzi #MazingaZ #MazingerZ #Prime1Studio #マジンガーZ
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gebo4482 · 3 months
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ECHO
Artist: Josh Nizzi / Henrik Tamm / Laurent Ben-Mimoun
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namorthesubmariner · 1 year
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Here is the official turnaround of the final design I did of Namor for Wakanda Forever ! Which will be streaming soon on Disney+ I am so grateful that Ryan Coogler chose my design for the warrior look! I still can’t believe I got to design this iconic character. These designs were then sent to the costume designer Ruth Carter who, together with her team, did an amazing job materialized the costume you see on the big screen! The design process actually begun a year before the production started. It was a fun 2 months of explorations! During this time I worked under THE LEGENDARY  Marvel Studios Visual Development Dept. headed by none other than the amazing Ryan Meinerding The team is an integral part in designing the Heroes and Villains of the MCU and Black Panther: Wakanda Forever was no exception. It was fun exploring the look of Namor as well as his people of Tlalocan early on. The necklace for Namor was a treat to design. Looking to Mayan glyphs and architecture for inspiration! But the break though would come in a dream! I would imagine that I was an artist living in that time and looking for work  This was when I saw the 2 serpents on the necklace in my dream. Then I woke from my dream and started designing with Kukulkan in mind. I explained that the 2 serpents represented the duality of Kukulkan. He is the bringer of life and death. The pearl in the middle represents the sun/moon or life, so depending how you see it , the winged serpent is either giving you life or taking it away from you. I watched a lot of documentaries about the Mayans, the Olmecs and the Aztecs. I also looked at ancient indigenous people of the north, south Americas as well as in Asia. What are the similarities and differences I can push. I want to share so much more of my journey I learned more of the history of Mexico , the colonization of a people and the attempt of erasing of their language and culture. This was some of the sad parts of my research that made this journey a bit more emotional to me because I also come from a country colonized by Spain. I hope this insight to my design process is interesting to you. Marvel has always been an amazing place to work in, we are encouraged to really push our creativity and some of our keyframes even shape the script! Plus we get credited for our work in the artbooks! I am lucky to have worked along some amazing visual development artists, (concept artist and problem solvers) .  Please check out their designs! Adi Granov , Phil Saunders, Phillip Boutté Jr. ,Josh Nizzi ,Wesley Burt ,Keith Christensen , Joshua James Shaw ... if I missed anyone I apologize ! And lastly to all the True Believers out there! to all the fans of the Marvel Comics and the MCU , thank you so much! I wouldn't be able to make a living doing what I love if it weren't for you fandom!
- Anthony Francisco (source)
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primetimestatuepics · 7 months
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Ultimate Premium Masterline - Batman Hellbat by Josh Nizzi (Regular Version) 1/4 Scale Statue - UPMDC-06
Specifications: 
Apokolips -themed base
LED Illumination flames on base
Materials: Polystone & other materials
Product Size (approximately): H 76cm x W 49cm x D 40cm
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cosmicanger · 2 years
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Killmonger Golden Jaguar suit concept art by Marvel artist Josh Nizzi. the suits design borrows shapes and patterns based off of body scarification
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pathfinderunlocked · 1 year
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Frost Man Vampire Spawn - CR5 Undead
It’s nearly impossible for most creatures to live in the arctic wilderness.  But that just means that if you run into a creature, there’s a good chance it’s not actually alive.
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Artwork by Josh Nizzi at joshnizzi.com, copyright Marvel Studios.
Frost Men are a race of wandering, rugged nomads who live in the wilderness of the tundra at the edges of the world.  They call themselves frost folk, but other races only ever see adult males, and so call them frost men.  The frost folk never correct them.  They’re originally from Forgotten Realms, and appeared in D&D 1e and 3e, but were converted to Pathfinder by Necromancer Games.  The D&D 3e lore is somewhat different, making female frost folk simply an unusual sight instead of being unheard of.
This is a frost man that was turned into a vampire’s thrall, presumably after trying to fight a vampire and losing.  Vampire spawns typically ignore everything about the base creature and completely overwrite their stats with those of a wight, but to me that makes more sense when the base creature is a human.  I wanted something that felt more like it was still connected to the frozen wilderness, even in undeath.
It annoys me that the typical vampiric “if defeated in combat, it becomes totally invulnerable and flies home to its coffin” nonsense applies to vampire spawns, which are theoretically meant to be used as nameless combat minions in a vampire adventure, not complex exploration encounters that force you to track down each one’s coffin.  A lot of vampire spawns probably don’t even have coffins, considering they're just captured enemies being used as cannon fodder.  With that in mind, I slightly altered the frost man vampire spawn’s version of this ability, compared to a typical vampire.
Frost Man Vampire Spawn - CR 5
The pale, largely unprotected body of this frost man wanderer seems unaffected by the ice and snow.  He has an axe in one hand, and he casts no shadow on the frozen tundra.
XP 1,600 LE Medium undead (cold) Init +3 Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 19, touch 13, flat-footed 16 (+2 armor, +3 Dex, +4 natural) hp 38 (4d8+20); fast healing 2 Fort +5, Ref +4, Will +7 Defensive Abilities channel resistance +2 DR 5/silver Immune cold, undead traits Resist electricity 10 Weaknesses vulnerability to fire, vampire weaknesses
OFFENSE
Speed 30 ft. Melee slam +6 (1d4+4 plus energy drain) or morningstar +8 (1d8+4) or morningstar +8 (1d8+3) and slam +1 (1d4+2 plus energy drain) Ranged composite longbow +6 (1d8+3/x3) Special Attacks blood drain, dominate (DC 16), energy drain (1 level, DC 16)
STATISTICS
Str 16, Dex 16, Con —, Int 12, Wis 17, Cha 19 Base Atk +3; CMB +6; CMD 19 Feats Toughness, Weapon Focus (morningstar) Skills Intimidate +11, Perception +10, Sense Motive +10, Survival +7, Stealth +18 Languages Common, Frost Man, Necril SQ gaseous form, shadowless, spider climb Gear leather armor, mwk light flail, composite longbow (+3 Str), 30 arrows
SPECIAL ABILITIES
Frost Howl (Su) Once per day as a standard action, with its voice, a frost man vampire spawn can create a ten foot ring of supernatural frost on the ground around it.  Creatures within a 10-foot radius of the frost man vampire spawn when it performs this technique take 1d6+4 points of cold damage, and can make a DC 16 Reflex save to halve this damage.  The save DC is Charisma-based.
A frost man vampire spawn is immune to the effects of its own ring of frost.  A creature can walk within or through the area of ice at half its normal speed with a successful DC 10 Acrobatics check.  Failure by 4 or less means the creature can’t move that round (and must succeed at a Reflex save or fall); failure by 5 or more means it falls (see the Acrobatics skill).  Creatures that do not move on their turn do not need to attempt this check.  The ring of frost lasts until it naturally melts (about 6 hours in comfortable weather).
A frost man vampire spawn cannot use this technique if it is silenced.
Ice Blast (Su) Three times per day as a standard action, a frost man vampire spawn can release a blast of freezing mist in a 30-foot cone from the eye underneath its eye patch.  A frost man vampire spawn can remove its eye patch as a free action.  A creature in the area takes 3d6 points of cold damage (DC 16 Reflex for half).  The save DC is Charisma-based.
Hunter’s Mark (Su) As a swift action, once per day, a frost man vampire spawn may place an invisible mark on a creature that it can see.  Its attacks against this target have a +2 bonus to hit, and the frost man vampire thrall can perceive the approximate direction of the marked creature if it is within 1000 feet.  This effect lasts for one hour.
Blood Drain (Su) A frost man vampire spawn can suck blood from a grappled opponent; if the vampire spawn establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage.  The vampire spawn heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
Dominate (Su) A frost man vampire spawn can crush the will of an opponent with the cold subtype as a standard action.  Anyone the spawn targets must succeed on a Will save (DC 16) or fall instantly under the frost man vampire spawn’s influence, as though by a dominate monster spell (caster level 12th).  The ability has a range of 30 feet.
Energy Drain (Su) A creature hit by a frost man vampire spawn’s slam (or other natural weapon) gains one negative level.  This ability only triggers once per round, regardless of the number of attacks a frost man vampire spawn makes.  See Energy Drain description for details.
Vampiric Fast Healing (Su) A frost man vampire spawn gains fast healing 2.  If reduced to 0 hit points in combat, a vampire spawn assumes gaseous form (see below) and attempts to escape.  It must reach an area of natural outdoor ice or snow within 2 hours or be utterly destroyed.  (It can normally travel up to 9 miles in 2 hours.)  Additional damage dealt to a frost man vampire spawn forced into gaseous form has no effect.  Once at rest, the vampire is helpless, and an ice tomb with 20 hit points forms around it as the gaseous form wears off.  The frost man vampire spawn heals at the rate of only 2 hit points per hour while reforming inside this ice tomb, instead of its normal fast healing rate, and remains paralyzed and unconscious until its hit points are fully restored, at which point the ice tomb shatters and the frost man vampire spawn emerges.  If the ice tomb is destroyed while the frost man vampire spawn is still healing, the ice tomb reforms 1 hour later unless the frost man vampire spawn is destroyed.
Gaseous Form (Su) When reduced to 0 hit points in combat, a vampire spawn can assume gaseous form (caster level 5th), as the spell, but it can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.  It cannot assume gaseous form under any other circumstance.
Shadowless (Ex) A frost man vampire spawn casts no shadows and shows no reflection in a mirror.
Spider Climb (Ex) A frost man vampire spawn can climb sheer surfaces as though under the effects of a spider climb spell.
Vampire Weaknesses Frost man vampire spawns cannot tolerate the strong odor of garlic and will not enter an area laced with it.  Similarly, they recoil from mirrors or strongly presented holy symbols.  These things don’t harm the frost man vampire spawn—they merely keep it at bay.  A recoiling frost man vampire spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature.  Holding a frost man vampire spawn at bay takes a standard action.  After 1 round, a frost man vampire spawn can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save.
Frost man vampire spawns cannot enter a private home or dwelling unless invited in by someone with the authority to do so.
Reducing a frost man vampire spawn’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see fast healing).  However, certain attacks can slay frost man vampire spawns.  Exposing any frost man vampire spawn to direct sunlight staggers it on the first round of exposure and destroys it utterly on the second consecutive round of exposure if it does not escape.   Each round of immersion in running water inflicts damage on a frost man vampire spawn equal to one-third of its maximum hit points—a frost man vampire spawn reduced to 0 hit points in this manner is destroyed.  Driving a wooden stake through a helpless frost man vampire spawn’s heart instantly slays it (this is a full-round action).  However, it returns to life if the stake is removed, unless the head is also severed and anointed with holy water.
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strangeduckpaper · 9 months
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Random, slightly interconnected TF136 worldbuilding tidbits.
The Thirteen all had masks based off of Josh Nizzi’s concepts, purportedly either used in combat or judgement, which in the modern day are used as religious effigies.
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Extraneous masks are commonplace amongst Cybertronian culture, and battle masks are common place amongst the species rapidly rising soldier population.
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rehkzero · 1 year
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アルティメットジオラママスターライン マジンガーZ マジンガーZ Concept Design by Josh Nizzi (Ultimate Diorama Masterline "Mazinger Z" Mazinger Z Concept Design by Josh Nizzi)
零售价 179,900日元 发售预定日 2024年9月内 预约截止日 2023年4月26日 商品编号 000446709
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