Sometimes I think about how Adrien, throughout the series, constantly grapples with his fear of abandonment. Gabriel conditioned him to believe that any love he receives is purely transactional, and that to earn affection he has to prove his utility. Adrien is constantly trying to prove his worth to his father for scraps of affection, and Chat Noir infamously crumbles on-screen any time he feels as though he is replaceable to Ladybug. It's a constant insecurity of his, like everyone will just dump him like a sack of potatoes the moment they find out how useless he is.
Meanwhile, all Marinette wants to is ensure that Adrien is happy. Because she loves him. She doesn't give two shits about how """useful""" he is. She holds him and tells him that she will never abandon him (both as Ladynoir and as Adrienette), and her fantasies are about saving him, not about him being "useful" to her. Throughout their relationship, Adrien is forced to disappoint Marinette constantly for reasons outside of his control (amok commands), and yet Marinette is still there for him.
At Adrien's lowest point, when he is forcibly torn away from everyone who had ever showed him genuine care, locked away in an all-white room and at his most "useless", right after disappointing Marinette and unable to even join the final battle or contribute in any way, she still saves him. She still loves him. Because he doesn't have to prove anything to her. Because he is loved and cherished for who he is, not for what he does, and that love is not conditional. Adrien's "happy ending" at the end of the first arc wasn't about him finally proving how useful he can be, because he never actually cared about being useful — he just saw it as the only means to feel loved and needed. Instead, in the end, he found out that he was loved and needed no matter what.
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I think the key component to my personal reading of post-Delphi Pharma is that he's trying to be a horrible person on purpose. Not "on purpose" in the way that people have free will to exercise their own choices, but in that Pharma's "mad doctor" persona is a performance he puts on to deliberately embrace how much everyone else hates him. Basically, if people already think you're a "bad Autobot" and a horrible doctor who just kills his patients for fun, why try to prove otherwise to people who have already made up their minds about you? Just fully embrace the fact that people see you as an asshole. Don't try to change their minds. Don't plead for their forgiveness or understanding. Just stop caring. If you're going to be remembered as a monster, you might as well be a memorable monster, and eke as much pleasure and hedonism as you can out of it before karma catches up to you and you inevitably crash and burn.
I mean, I guess you could just go the route of "Oh, Pharma was always a fucked up creepy guy and Delphi was just him taking the mask off," but I really don't like that interpretation because, for one, it feels really wrong to take a character like Pharma becoming evil under duress and going, "Oh well clearly he did the things he did because he was evil all along," as if somehow Pharma breaking under blackmail/torture/threat of horrible death was a sign of him having poor moral character. As opposed to, you know, suffering under the very real threat of horrible death for himself and everyone he cares about while being manipulated by a guy who specializes in psychological torture.
The second reason is that it just doesn't make sense to write Pharma as having been evil all along. I mean...
Occam's Razor says that the best argument is the one with the simplest explanation. Doesn't it make way more sense to take Pharma's appearances in flashbacks, his friendship with Ratchet, his stunning medical accomplishments, and the few we see of him speaking kindly/sympathetically (or in the least charitable interpretation, at least professionally) towards his patients and conclude "This guy was just a normal person, if exceptionally talented." Taking all of these flashback appearances at face value and assuming Pharma was being genuine/honest is a way simpler and more logical explanation than trying to argue that Pharma for the past 4 million years was just faking being a good doctor/person. I mean, it's possible within the realm of headcanon, but the fact is Pharma's appearances in the story are so brief that there simply wasn't room in the story for there to be some sort of secret conspiracy/hidden manipulation behind why Pharma acted the way he did in the past.
I just can't help but look at things like Pharma's friendship with Ratchet (himself a good person and usually a fine judge of character) and the fact that even post-Delphi, pretty much every single mention of Pharma comes with some mention of "He was a good doctor for most of his life" or "He was making major headways in research [before he started killing patients]" which implies that even the Autobots themselves see Pharma's villainy as a recent turn in his life compared to how for "most of his life" he "used to be" a good doctor.
And although Pharma doesn't know this, we as the readers (and even other characters like Rung) know about Aequitas technology and the fact that it actually works, so... if Pharma really was an unrepentant murderer, why couldn't he get through the forcefield too? The Aequitas forcefield doesn't require that a person be completely morally pure and free of wrongdoing or else how could Tyrest get through, just that they feel a sense of inner peace and lack feelings of guilt. Pharma has murdered and tortured people by this point, and put on quite a campy and theatrical show of how much he sees it as a fun game, so why then can he not get through?
It circles back to my headcanon at the start of this post that the "mad doctor" persona is just that-- a persona. Delphi/post-Delphi Pharma's laughing madman personality is just so far removed from every flashback we saw of him and everything we can infer based on how other people see/saw him before that, to me, the mad doctor act is (at least in large part, if not fully) a persona that Pharma puts on to put his villainy in the forefront.
To avoid an overly simplistic/ableist take, I don't think Tarn tortured Pharma into turning crazy. To me, it's more like the constant pressure of death by horrific torture, the feeling of martyrdom as Pharma kept secret that he was the only one standing between Delphi and annihilation, the physical isolation of Messatine as well as the emotional separation from Ratchet, being forced to violate his medical oaths (pretty much the only thing Pharma's entire life has been about), etc. All of that combined traumatized Pharma to the point that the only way he could avoid cracking was to just stop caring about all of it. Because at least then, even if he's still murdering patients to save Delphi from a group of sadistic freaks, Pharma doesn't have to feel guilty and sick about doing it. As opposed to the alternatives, which were probably either going off the deep end and killing himself to escape, or confessing to what he did and getting jailed for it.
In that light, Pharma becoming a mad doctor makes sense. It avoids the bad writing tropes of "oh this character who was good his entire life was actually just evil and really good at hiding it" as well as "oh he got tortured and went crazy that's why he's so random and silly and killing people, he's crazy" and instead frames Pharma's evil as something he was forced into, to the point where in order to avoid a full psychological breakdown and keep defending Delphi, he just had to stop caring about the sanctity of life or about what other people might think of him.
Then, of course, the actual Delphi episode happens, and Pharma's own lifelong best friend Ratchet basically spits in his face and sees him as nothing more than a crazy murderer who went rogue from being a good Autobot. Then Pharma gets his hands cut off and left to die on Messatine. At that point, Pharma has not only been mentally/emotionally broken into losing his feelings of compassion, he's received the message loud and clear: He is alone. Everyone hates him. Not even his own best friend likes him any more. No one even cared enough about him to check if he actually died or not. He will only ever be remembered as a doctor who went insane and killed his patients.
So in the light of 1. Having all of your redeeming qualities be squeezed out of you one by one for the sake of survival and 2. Having your reputation and all of your positive relationships be destroyed and 3. People only know/care about you as "that doctor who became evil and killed his patients" rather than the millions of years of good service that came before.
What else is there to do but internalize the fact that you'll forever be seen as a monster and a freak, and embrace it? People already see you as a murderer for that blackmail deal you did, so why not become an actual murderer and just start killing people on a whim? People already see you as an irredeemable monster who puts a stain on the Autobot name, so why beg for their forgiveness when you could just shun them back? You've already become a murderer, a traitor, and a horrible doctor, so what's a few more evil acts added to the pile? It's not like anyone will ever forgive you or love you ever again.
Why care? Why try to hold on to your principles of compassion, kindness, medical ethics, when an entire lifetime of being a good person did nothing to save you from blackmail and then abandonment? Why put yourself through the emotional agony of feeling lonely, guilty, miserable, when you could just... stop caring, and not hurt any more?
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ROTTMNT Character Fighting Style Analysis - Part 4: Donatello
Hey! I’m back with my fight-style analysis! Sorry it took so long but we’re back in business!
This is a continuation of my first post about analyzing each of the Turtles' (+April's) fighting style, their strengths and weaknesses in a fight, and how Rise uses that to highlight different aspects of their character. I highly encourage you read that first before hopping into this one for full context. There is a bit of a TL;DR at the end.
[Part 1: Leo] [Part 2: Raph] [Part 3: Mikey] [...] [Part 5: April]
[Addendum] (Small addition to this analysis)
Next up on the stand is our dear Othello von Ryan aka Bootyyyshaker9000, aka...
Donatello: Striker/Support
Fighting Styles:
Categorizing Donnie's fighting style in Rise was surprisingly difficult as Donnie doesn't appear to have an easily identifiable pattern the way his brothers do. However, after I watched all the fights he's in several times over I've come to quite an interesting conclusion:
Unlike his brothers, Donnie doesn't have a specific fighting style - he has two.
Parry and Counterattack
Donnie's primary fight style in the show utilizes a more traditional combat approach (or as traditional as Donnie can get), utilizing his bo in combination with his tech to battle the enemy at close range. This fighting style is an interesting fusion of offensive and defensive techniques to create a style that caters to Donnie's strengths. It involves Donnie goading the enemy into attacking him with a series of swipes and jabs, then using a number of blocks and parry techniques to defend himself until he can find or create an opportune moment to create an opening and hit his foe with a devastating counterattack. While Donnie might not be the strongest turtle physically, his tech and proficiency with his bo make him a force to be reckoned with in his own right.
Glass Cannon
Donnie's secondary method of fighting is one I would best describe as a "glass cannon" fight style. For those of you unfamiliar with it, the term 'glass cannon' comes from video games and TTRPGs and is used to describe a character that can deal a lot of damage, but has very little health and defense in return (think of wizard or ranged classes).
"But wait, ‘Glass Cannon’ describes the attributes of a character, not their fighting style,” and yes, it does. However, in Donnie’s case, his fighting style changes in such a way that he becomes a glass cannon
With this fighting style, Donnie tends to forgo the close-range, technical combat, instead more ranged attacks that rely solely on his tech. This is Donnie when he is fighting at his most offensive as these attacks can be VERY powerful and can deal a significant amount of damage, but they also leave him rather vulnerable. Donnie puts all his focus on dealing strong singular attacks, but if those fail, he ends up being more exposed to the enemy as his tech has very few defensive capabilities.
Strengths and Roles in a Fight:
Striker
Donnie is the team's striker. His role in a fight is to deal powerful, precise hits against the enemy that are intended to quickly and efficiently defeat a foe. Both of his fight styles play into this role and both his Parry-and-Counterattack and Glass Cannon method are built to deliver strong, finalizing attacks. He is often seen entering a battle after his allies instead of charging right in (although he does sometimes do that - especially early on), choosing to be a bit more precise in who he fights, or joining an ally in order to provide that finishing blow if need be. His battleshell gives Donnie an aerial advantage, allowing him to swoop in unexpectedly and strike an enemy, or boost his speed and increase the strength of his attacks. While he is seen, on occasion, fighting outside of this role, he is at his strongest when filling the Striker position.
Support
Donnie also fills the role of the team's Support and assists his brothers, April, and other members in a fight with the use of his tech (ha, get it - he's tech support). This is different than how Mikey supports the team as Mikey directly affects the enemy by disabling them, while Donnie supports the team by directly affecting those he's fighting alongside. Donnie provides numerous helpful gadgets with his tech that has a seemingly infinite number of configurations and uses in battle. His tech-bo had almost every tool under the sun and his goggles can give tactical information in a fight by pointing out weaknesses or additional information about an opponent. He also helps in moving allies around the battlefield using his hammer/tech-bo and battleshell, giving them a stronger advantage in the air and providing aerial assistance if needed. There are times when Donnie supports his allies by inhibiting the enemy, but more often than not his support is provided directly to his team.
Utility:
Donnie's Parry and Counterattack style is, arguably, his best fighting style as he can utilize his tech while fighting without being overly reliant on it. When used properly he can go up against many types of enemies and it allows him to be a bit more adaptable in a fight than he is when he is using just his tech or just traditional fighting techniques.
His Glass Cannon fighting style should not be discredited, however, as it is incredibly strong, but it is more situational than the Parry-and-Counterattack method. There are times when it is useful to have that one powerful attack that can be used to finish off an enemy to deliver an immense amount of damage, but it needs to be done in tandem with his team. When Donnie fights as a Glass Cannon by himself, he becomes incredibly vulnerable and, without anyone to back him up, puts himself at huge risk when his attack fails. Having the others nearby help weaken the enemy, making his attack more effective, or can help defend Donnie should he need it.
Donnie's fighting styles are best suited for short battles against a small number of enemies while he tends to have a hard time in long, drawn-out fights or against a large number of opponents. Donnie's strengths lie in his ability to deliver strong individual attacks, which work best when he is fighting against just a couple of enemies where he can properly focus his energy. However, the longer the fight goes on, the more Donnie begins to struggle - the longer the battle drags on, the more likely Donnie is to get hit. Despite the fact that he does very well on the defensive when using his Parry and Counterattack style, once Donnie gets hit it becomes very hard for him to recover.
Donnie's role as the Striker can conflict with his role as the Support, resulting in him often having to prioritize one over the other. If Donnie plays a more aggressive role in the fight, both his fighting styles don't give much opportunity for him to use his tech for anything but his own attacks. When Donnie needs to fall into his Support role, this means he has to significantly "back off," so to speak, so he can fully deploy and utilize his tech to help his team.
How it plays into his character:
Donnie’s fight style and roles reveal a surprising amount of information about his character, including the complexities of his personality and how his strengths and flaws are demonstrated in the way he fights.
Donnie's Glass Cannon style is the direct result of his arrogance and overconfidence in his tech. Donnie takes pride in his tech and inventions, which isn't inherently a bad thing, however, this tends to feed into Donnie's arrogance, causing him to assume that his inventions could never fail. When he does this in battle, he puts so much emphasis on his tech and his confidence in its success that he doesn't consider the possibility that the attack may not work. However, there are times when the Glass Cannon fighting style is needed, which is when Donnie has to find a balance between relying on his tech for a powerful attack and having the humility to recognize when it may not be the best option.
Donnie's Parry-and-Counterattack fighting style exemplifies how skilled Donnie can be when the best parts of his character come together. This fighting method requires Donnie to be skilled, patient, and tactical; while also demonstrating how Donnie can use his intelligence and engineering in battle without being overly reliant on it. Donnie can be rash and overeager in a fight, especially when it comes to using his tech, but when he uses his Parry-and-Counterattack style he is forced to address that in order to succeed. When Donnie uses his greatest strength, his intelligence, all of these pieces fall into place, making him a very strong fighter.
Donnie's role as a Support may not be very obvious since he tends to fight more offensively, but the way he supports his team in a fight aligns very well with how Donnie expresses his care and affection for his family. Throughout the show, Donnie repeatedly tells us that emotion and affectionate gestures are difficult for him, which could make it seem that he has little care for his family. However, this is far from the case, Rise demonstrates time and time again that Donnie deeply cares about his family, but instead of expressing it outwardly, Donnie's affection comes through in his inventions. We see several instances in the show where Donnie makes upgrades to his tech to cater to his family's needs and interests - and he does the same thing in battle. He has several gadgets specifically designed to keep his family safe, and we see how he modifies his tech to accommodate the needs of others in a fight. The love Donnie has for his family translates into every part of their lives, including battle, even when it isn't immediately obvious to anyone else.
In a Team Fight:
In a combined team effort, Donnie is the best option to go last in a team attack. Given Donnie's role as the Striker and his fighting style that is heavily geared towards singular heavy strikes, it makes sense for him to be the one to deliver that finishing blow. This is where his Glass Cannon style works best as his allies have already worn the enemy down enough to make his final, tech-heavy particularly devastating.
With the mobility and the assistance he can provide with his tech, Donnie can help set up a follow-up attack, but this means he has to take a more passive role in the fight and he doesn't get much of a chance to attack. This can be beneficial when going against weaker opponents, but less so when fighting stronger enemies.
Donnie doesn't work as well as an attacker in the early positions in a team attack as his skills as a fighter are not suited to properly set up a coordinated effort. Even though his Parry-and-Counterattack style can create an opening in the opponent's defense, it also needs a very quick attack to follow up on that, which is difficult to execute without another person nearby. Attacking first or second may also require Donnie to fight his foe for a longer period of time, which increases the chance that Donnie will get hit and won't give him the time needed to recover from it.
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Donnie's analysis was definitely the most difficult one of the bunch. Whereas Leo, Raph, and Mikey all have instantly recognizable roles and fighting styles, Donnie's was much more complex. You know he's the tech guy in and out of a fight, but trying to find where he fits into battle beyond that was challenging. Interestingly enough, it mirrors how his own character is presented, where you know Donnie's general shtick early on, but it can be difficult to understand his character beyond the surface level if you don't pay attention.
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[TL;DR: Donnie has two distinct fighting styles in the show - one that prioritizes close-range Parrying and Counterattack techniques and one where he prioritizes his tech and becomes a Glass Cannon. These both feed into his role as the team's Striker, where he functions best as the final attack in a team battle - while also acting as the team's Support by assisting his allies with less combative tech. His roles and fighting style are all very indicative of Donnie's overall personality and the complexities of his character.]
Oh it’s good to be back doing these again. Sorry again for taking so long, but college be college and college be a bi- well, you know. Next up is our girl April O’Neil. I really will try to get it out tomorrow but I won’t make any guarantees.
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