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#kids franchises bring out childishness in people
starwell-tarot · 1 year
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PAC: What should you be focusing on today? 🐿️
Pick a pile tarot reading - what you should be focusing on today + what you should avoid.
For the hope of a more enjoyable day! ✨
Pile 1-3, left to right
Pick the squirrel that you feel most drawn to! It's okay to choose more than one, you can feel drawn to multiple and read multiple piles.
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Disclaimer: All my readings contain themes of mental and emotional struggles and pains as they strive to comfort those. I don't intend on rubbing you the wrong way and I'm doing this with the hope I can help people feel better, but if it doesn't work I might just not be the right person to comfort you.
Disclaimer: I'm not a mental health professional in any way. Although my tarot readings focus on giving emotional and mental reassurance, I can only give you as much as a friend could give you - encouraging words, friendly advice, a shoulder to cry on or a metaphorical hug. Please take in the information responsibly, and if your mental health is greatly affecting your day to day functions, please consider looking for a professional if possible. I'm afraid I can't be more than a tarot-enthusiastic friend.
Take what resonates and leave what doesn't. Take care of yourselves and remember hope is your best friend. 🖤
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Pile 1 - Dale // II of Wands R
From the get go I could see the tiny squirrel figurine was struggling to stay on it's feet, it kept tumbling over - and it happens that the image of II of Wands is a man struggling to stand up and reach the moon with the help of crutches. With that said, I feel you are the type of person who is constantly trying to be a proper human being, dealing every single day with lots of responsibilities and pressure. You gotta do what you gotta do, take care of whom/what you gotta take care of, no matter how difficult it becomes to "walk". However today, you shouldn't be focusing on any of that - throw those responsibilities out the window (to a reasonable degree) and break out of your routine to do something more exciting. Take a risk, put yourself out there, be a child again - try something new that can bring excitement. Or maybe, you could indulge in something childish that brings you joy and excitement as if you've become a kid again. Today, you should focus on excitement and joy instead of gruelling responsibilities of adulthood. 😁
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Pile 2 - Scratte // The World
Scrat spends the entirety of the Ice Age movie franchise chasing after his beloved acorn. It goes so far he's literally moved mountains, put himself in all kinds of dangers and even chased after a female counterpart just to have his acorn. Metaphorically, that acorn could very well represent the human chase for happiness, how we tend to put it on such a pedestal and become restless chasing it. Social expectations tell us happiness comes from doing grand things - good academical results, career, money, success in romance and many other domains. Today, you should avoid this kind of thinking. Don't put happiness on a pedestal. Don't link it to achievement and grandiose. Instead, remember happiness is right here with you, its your friend, your equal. You don't need to bend over backwards for it. It lives in the small things, in your favorite chocolate bar, the smell of your favorite candle, your favorite trinket. Today, pause the feeling of chasing after more and think of all you already have. Tomorrow, you can pick up the fight again and continue running. But for today, remember happiness only runs away from us if we scare it away. So embrace it.
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Pile 3 - Wooden Squirrel // V of Wands R
R means reversed.
Today, you should be focusing on hope and ignoring despair. Something is bothering you, hurting you, and it feels intense. Wether it is sadness, pain, heartache, mental anguish of any kind - it feels absolute. The voices in your head are telling you that this feeling is everything in your life right now, haunting you, taking you over completely and defining your vision of the future. However, know this feeling is in fact, temporary. Whatever is causing you despair does not define you or your future. Whatever it is, it can be overcome, fixed or healed. It doesn't matter if you take the tiniest baby steps, know that you can do this, and this feeling will ultimately pass and it should not hold you hostage. Life has endless possibilities, and for the plain fact that we are alive and breathing, it means we can turn life on its head and make whatever we want out of it. We will put this pain behind us, too. Maybe not today, not tomorrow, your pace of healing is yours to set. But you won't be suffering forever.
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©starwell-tarot do not copy or repost
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niche-artist · 1 month
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Seeing as count the ways is currently in lead, I will for now, Ramble about count the ways a little, I should make a special tag for it… #CTW:Death’s circus. If you have suggestions feel free to tell me in the comments, message, ask or reblogs, I don’t mind how ever you chose to. Below is my rambling, enjoy
So during the winter holidays after the whole incident of the Bazaar and Dylan, Millie seeks for her own way to pass the time away from everyone, away from Brooke, away from Dylan, away from those horrible people at school and even from her grandfather, Finding it so hard to look him properly In the face after angering him and blowing off the whole Christmas party. [ Also! Uh disclaimer, I am an Australian so if I get American things wrong like how long a winter break is or all that shenanigan. ]
So Millie finds out about a new restaurant opening, a Circus themed, animatronic restaurant with the highest and newest tech of the era. It’s become a beloved place for the children, yet it holds dark rumours floating around, about how children were killed in the place these originally had came from and are also rumoured to have been hand crafted by a child serial killer who was never found again and was the founder of the whole franchise with a guy named Henry.
Either way, Millie thought it was a great place to hide away, Most of the people who she’d be hiding from would avoid such a disgustingly happy and childish place right? So when Millie wasn’t locked away within her room, doing homework or anything she’d slip away to the restaurant. Her first encounter with the crew was interesting, She felt disturbed by all of them. Their lifeless dead eyes, Permanently grinning smiles sent chills throughout her body.
Millie managed to find the perfect hiding spot within the place, Dark, secluded and muffled most of the sounds of screeching little kids. Not even employees ventured back there much and this is where Millie would have most of her days planned out, bringing her laptop and passing by the animatronics and children and heading right off into that one little space where no one else ventured or could see. Except for one particular animatronic who watched her close and grinned even wider, This will be a Funtime, won’t it?
This concludes my starting ramble, I have many other things to ramble about but I’m not gonna go too much further, would ruin the fun after all, Dylan, Brooke and all that will be reoccurring, Uh, I need to decide wether or not I wanna keep bonbon’s existence, because I don’t like bonbon too much but Funtime Freddy definitely does
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fantasyinvader · 8 months
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I feel like Gundam AGE is underappreciated.
Here's the thing, I feel like Gundam has been in the shadow of SEED for a long time, not just in terms of popularity but also in terms of SEED's story. It introduced Gundam to a lot of people, and gave people misunderstandings of what Gundam ususally tries to say. When the 00 boys tried to "fight to end fighting," something Kira is often seen as doing, it was held as a deconstruction of the entire franchise. Part of what Fukuda admitted he wanted to do with SEED was bring Gundam back to it's roots, except Fukuda didn't really understand the original series. Rather than trying to break the mold of 70's super robot shows, Fukuda identified those shows as Gundam's roots (and says the OG series was about Vietnam, not WWII, but considering how Kira was supposed to have a really Japanese family name with Yamato and how Orb was his idealized Japan, this just raises further questions about the man.)
I feel like AGE showed why this was a bad idea. It looks more childish and toyetic, but it goes a bit deeper than that. It's Flit's mentality.
Flit is the protagonist of the first generation, a kid who watched his mother die when aliens attack and wants to be a hero. He does the usual hero stuff: is the only one who can fight back against them for a bit, tries to get people to work together against a common threat, loses a mentor and love interest to them, but then there's the ending of the first generation. The Aliens aren't aliens, they're people. People who were abandoned on Mars when bad science on the part of the writers caused them to get sick.
Flit, being so traumatized by everything, refuses to see them as human. Meanwhile, in the second generation his son discovers one of his friends is a part of the enemy faction and, while he struggles with not having super abilities like his father, he can't just dehumanize the enemy to the same extent. While he and his friend work together to stop a tragedy before parting ways, his father stages a military coup in order to stop peace talks with the enemy.
Finally, you get to his grandson who Flit raised. Flit disguised a mobile suit trainer as a video game to turn his grandson into a killing machine, this is in spite of him getting angry back in gen 1 at a child soldier treating war like a game. But that grandson ends up being captured, learns about the conditions the enemy lives in, how their hopelessness turned to anger against those who abandoned them, and as a result resolves to stop killing.
The grandson gets called out by the fandom for being Kira 2.0 and supposedly being more hypocritical, but I don't buy that. The grandson, Kio, doesn't overpower his enemies while decrying fighting, he holds back and tries to talk them down. He'll disable enemy mecha, but will also protect the now defenseless pilots rather than letting his allies kill them. People make him out to be ineffective, that he doesn't get the results Kira gets and as a result his allies die, but to me that shows strength of Kio's character. He'll hold to his ideals rather than Kira's "I won't kill you unless I have no choice," because in execution Kira goes for a kill-shot when he can't easily defeat enemies. Super Robot Wars may have only used AGE once, but it didn't deconstruct Kio like they did Kira (if anything, Kio reads like the franchise was trying to address issues with Kira. Kio is meant to be Kira 2.0, an improvement over him)
The fact some viewers side with Flit when he attempts genocide with an illegal weapon is kinda disgusting, saying that the enemy are "too evil" and "not humanized enough" to warrant sympathy. It's the audience seeing things in the same black and white manner that Flit does. They don't see them as human unless the narrative sells them on it.
It's only when Kio reaches out to Flit, tries to talk down his grandfather (with the help of the ghosts of Flit's lost allies) that Flit stops. In his desire to be a hero, like the ones in 70's super robot shows, he almost became a monster instead. It's showing the weaknesses and shortcomings of such a narrative, the same one Fukuda championed because "kids think it's the coolest." If you're going to look at and treat war in such a manner, since Fukuda said anime isn't a serious medium, you're going to send some bad messages out there. Hell, even the writer of GI Joe worried about the impact his work would have had on people who supported the War on Terror and stuff like the use of "enhanced interrogations."
Flit only becomes a hero when he leaves behind that black and white, "destroy all evil no matter the cost" mentality.
AGE still has it's flaws, from enemies popping up "like a random encounter in a video game" (AGE was originally supposed to be just a video game) to "Radiation from Mars is making us sick, but we also are able to move our colony," but I feel like it's a lot more true to the spirit of the franchise than SEED ever was.
Fun fact, Flit in gen 1 shares Claude's VA.
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nymph1e · 4 years
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I would like to clarify that I agree w you my irl friends are just tired of me bitching to them abt it lmao ~ leo/reyna anon
No I know! I'm also bitching about it tbh. I'm so disappointed with this fandom... but it is a large fandom with lots of kids in it. Those are the ones most prone to this kind of bullshittery in my 10 years of fandom experience.
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shihalyfie · 3 years
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Some fun talking about and analyzing the tri. stage play, and its relationship to Kizuna
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The tri. stage play (full title: "Super Evolution Stage! Digimon Adventure tri. August 1st Adventure") is honestly quite an unusual entry in this franchise, even within Adventure standards. Nearly everything about its production is unusual -- the entire genre it's in is unexpected, the choice of time period to release something like this is unusual, and moreover, now that Kizuna’s out, a lot of people have noticed a lot of suspiciously similar themes and even language, most notably the key “we’ll always be together” line (phrased even exactly the same way in Japanese). In fact, despite ostensibly being a tri.-branded product, other than a few vague token nods to the anime series in the play itself, said stage play has very little to do with the actual anime sharing its name, so the similarity to Kizuna is even more striking in retrospect.
Perhaps another interesting thing about this play is that it’s a very good example of a standout work in the Adventure universe that didn’t have any original creator involvement (other than some minor tips from Seki). I think there’s often a tendency for people to think that in order for a sequel or spinoff to be true to the original, it has to have some member of original staff on there, especially since the Adventure (and 02) characters tend to be a bit overly complex and it helps to have the reassurance that someone who knows them is behind the wheel -- Kizuna used the presence of Seki and Yamatoya as an outright advertising point -- but this stage play’s director and writer had no experience with the franchise beforehand, not even as a fan, yet still made a very respectful product that has generally been received well by Adventure (and 02) fans and even got the original director’s approval, too. If anything, that makes it all the more impressive!
(Note that the below text spoils the story content of the play, but not Kizuna’s to any substantial degree.)
Some production background
Anime and video game stage tie-ins are fairly common -- much like this one, they tend to have very short runs and are targeted at a limited audience -- but they’re usually stereotyped as being for the otome crowd (i.e. predominantly female otaku audience), so works like this are generally associated with it. As a result, when this play was announced and released between tri. Parts 4 and 5, quite a few people were surprised, because this franchise originally came from products associated with shounen anime. In practice, this was a period where it was becoming increasingly clear that there was, in fact, a huge female audience for Digimon (especially Adventure universe), on top of the fact that (as noted by the performers in the final show) the audience for this show ended up being unusually mixed-gender, because Digimon really is universal -- but it did lead to the announcement of the play being initially received with heavy skepticism, partially because of the usual misogyny (stigma around things associated with female audiences, etc.), and partially because this was during a time where...well, saying that a very huge percentage of the fanbase, especially the Japanese side, was really pissed off at anything tri.-branded at the time is kind of an understatement. Ultimately, the play ended up very well-received with a small but dedicated following, and it’s currently referred to as “dejisute” (short for “Digimon Stage”) in Japanese fan shorthand. Bringing it up generally elicits positive critical feedback, even among those who were initially skeptical.
Some interesting things also surround the circumstances of its production as well. As some might know already, the tri. anime series and Kizuna share only one key member of staff: Kinoshita Yousuke, who was involved in tri. Parts 5 and 6, and eventually went on to become the producer for Kizuna and the upcoming 02-based movie. tri. was a work that (for some reason) had a huge number of producers on it, of which Kinoshita was only one; he seemed to have been replacing Arai Shuuhei, who left the project after Part 4. However, while Arai was formerly one of the most visible of tri.’s producers (he was the only one regularly brought up in interviews), how much degree of influence Kinoshita had with tri. is unknown, other than the fact he had no involvement in its story. Given that the decision to make Kizuna also seemed to have been made around Part 5, it seems that Kinoshita may have been brought on specifically for the purpose of observing and prepping for Kizuna, because his role on tri. seems to have been so minimal that the moment he was put in charge of Kizuna, the production philosophy ended up becoming completely different under his management. (When you think about it, tri. and Kizuna have very little in common, other than the rough premises of involving the older Adventure cast.)
The thing is, though, Part 5 isn’t actually the first tri. work Kinoshita is credited for, but this stage play is -- which is interesting to consider when taking into account the heavy amount of thematic parallels between this and Kizuna three years later, and in general the very unusual creative decision to make a stage play that suddenly popped up at exactly this time, making heavier tributes to Adventure (and even 02) than the actual anime it was branded with. Making things even more interesting was that the stage play’s director and writer, Tani Kenichi, was allegedly recruited by an unnamed producer impressed with his work (by the way, did I mention Kinoshita used to work in live-action before joining Toei?). Given all that, perhaps this stage play coming off unnervingly like a sort of Kizuna prototype isn’t all that surprising...
Unfortunately, right now we’re still kind of in a time period where official will get barraged with violently angry comments for even so much as putting the series on streaming services, so it’ll probably be a few more years (if ever) before official will be willing to be more open about what went on behind tri. production, and it’s probably a bit much to get too speculative about things like this when real people are involved. Nevertheless, one thing is apparent: the director and writer, Tani, was a newcomer to Digimon -- not even someone who’d been a fan beforehand -- but watched all of Adventure and 02 in preparation for it and stated openly that he was very, very emotionally touched by it. The work itself is obviously made with a lot of love and respect for the series, and one really cool thing about it is that you can also tell that it came from the perspective of an adult with no preconceived notions about it, therefore meaning it comes from someone analyzing the series without necessarily caving to fanbase mantras, and making some very cogent observations about the characters. It’s also just a fabulous work production-wise in general -- the puppet work and making the Digimon look convincing on stage is very well-done, especially when you consider that this play had only ten showings -- and you really gotta appreciate the fact that, even before Seki gave him a few pointers, he was so passionate about the importance of Digimon partners that he pushed for all eight to be represented despite the expenses.
Taking a look at the play itself
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Despite ostensibly tying into the tri. anime series it's branded with, the play only really seems to loosely refer to some of its key elements as taking place at approximately the same time, such as Koushirou’s server, infected Digimon, setpieces like KNIFE OF DAY, and an eventual “reveal” that this seems to take place ostensibly around the rough time period of tri.’s Part 4. Look closely, however, and you’ll notice that a lot of things in the characterization and plot arena actually don’t track much with tri. at all -- for instance, in a very non-comprehensive list of things:
It’s implied that Yamato himself is embarrassed about the KNIFE OF DAY band name and is desperately trying to get through it with passion, which doesn’t quite line up with his attitude about it in the anime.
The timeline just really doesn’t line up; Mochizuki Meiko, Meicoomon, and the infections obviously exist, but you can’t have a time period in Part 4 where the kids recognize Meicoomon as being related to the distortions or infections while also being separated from Meiko. Moreover, the “reboot” just doesn’t seem to have happened at all (and to be fair, if you’re planning on making a two-hour tribute to Adventure, not having the Digimon with memories of said adventure would seriously limit the scope of your plot, so this kind of “leeway” was probably downright necessary).
The tri. anime series portrayed Takeru as having a very sharp shift in language, presumably under the implication he’s putting up a front as a flirtatious, aggressive playboy, and so his first-person pronoun was turned into the aggressive ore and his way of referring to Yamato aniki. In Adventure and 02, Takeru had used the polite boku and childish/cutesy onii-chan, and the boku was prominently used as a plot point to hint at Takeru’s identity as the series narrator. (Yes, these kinds of things are actually kind of a big deal in fiction.) Since even longtime fans generally agree that at some point Takeru would be likely to stop using onii-chan once he became old enough, the stage play likewise also prefers aniki over onii-chan, but, notably, it doesn’t even bother with ore in the slightest nor any of the implications that surround it, and Takeru comfortably uses boku for the entirety of the play. Considering that the use of aniki is still a bit unusual (both Diablomon Strikes Back and Kizuna prominently favor the slightly more polite nii-san instead), it seems that the play was made with an awareness that both aspects of Takeru’s language had changed, but a conscious decision to hold over only one from the anime.
And so on and so forth.
In general, the way you could describe this play’s handling of Adventure universe lore and characterization elements is that it’s a bit selective about which tri.-related elements it makes use of, particularly in regards to ones that might be too difficult to reconcile with the original Adventure (and 02). (This is basically the same attitude Kizuna roughly takes in regards to handling of tri. elements, although it’s less noticeable there partially because of the five-year gap between tri. and Kizuna.) Obviously, being completely incongruous with the tri. anime would be a pretty crude thing to do for a play that’s actually branded with it (and especially when said anime was still ongoing at the time, regardless of public opinion), but, regardless, the end result is that its actual relationship with the tri. anime’s version of canon is a bit tenuous.
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The main reason for this is probably that, on the flip side, the stage play's references to Adventure -- as in, the specific series that aired in 1999-2000 and took place in the in-universe August 1 and 3, 1999 -- are incredibly aggressive. In fact, it’s actually far more aggressive in this respect than Kizuna is. For all Kizuna is branded as an Adventure movie and puts the original Adventure cast first and foremost in all of the advertising, if you watch the actual movie, in practice, it’s more of something that lies in the gap between Adventure and 02 and the two series together as a whole. Adventure was a series that practically revolved around a "trapped in another world" story and the specific impact its events had on the kids involved, but Kizuna focuses more on the “larger world”, including real world society (very much 02 things), with a lot of themes with suspicious pertinence to 02 and references to its epilogue looming over the plot; the specific Adventure references and even the Digital World don’t come into play until the climax. (And that’s before we get into the fact that the 02 quartet gets more screentime than a good chunk of their seniors.) Really, you can see it just by the fact that a majority of the primary key visuals line the 02 quartet up with everyone else; it’s a movie about both, not just Adventure.
So in other words, Kizuna is really about mixing Adventure and 02 elements, serving as a sort of stopgap work, and recasting the Adventure group in a lot of 02′s context. (And that’s by no means a bad thing; since Adventure wasn’t about that, the differing juxtaposition is a fresh perspective in its own way.) But in terms of revisiting what the actual series called Digimon Adventure was and how those events might have an influence on its relevant cast years later, this play (which actually has longer runtime than Kizuna, being around two hours) is a good place to go to if that’s what you’re looking for. The entire premise of the play revolves around copiously referencing that specific adventure back in 1999, and, more importantly, what impact it’s still continuing to have in this particular group’s memories, to the point where they’re starting to romanticize it and wish they could return to it forever...
Ah, right, that’s what this play has in common with Kizuna: the overall theme of unhealthy fixation on rose-colored nostalgia, and the need to move forward from it. (And, driving it home, “unhealthy fixation on the events of Adventure” as a symbol of that rose-colored nostalgia, to boot.)
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The premise of the play itself is that the kids decide to hold a camping trip as tribute to the adventure in 1999, as part of a desire to "go back to those times" (and, as is eventually revealed, it’s actually part of a pocket universe their subconscious wishes had dreamed up as a desire to recreate the past, thanks to the power of the Digital World). So all of the references to Adventure are concrete and fleshed out in specific detail, ranging from everyone referencing specific events and how they impacted them (Jou very explicitly refers to his experiences in Adventure episodes 46-47 in terms of why it fuels his current desire to become a doctor) to even the most minor of references (direct reference to bananas on File Island, from Adventure episode 3).
As a brief aside, a positive side effect of centering the plot on this specific adventure is that it justifies the reason for why these eight are working together (at least prior to the endgame reveal that they’re still involved in tri.’s events); the eight of them weren’t portrayed as liable to do so without good reason, and while certain aspects and events from 02 are alluded to when they’re relevant, the absence of the actual quartet passing without note is completely justifiable because they simply were not on that adventure anyway. (They weren’t initially planned to be at the event in 02 episode 17, and knowing them, it’s likely they wouldn’t want to be at this kind of outright commemorative camping event, because they’d feel like they’d be intrusive in something they had nothing to do with.) So within the scope of the play in two hours, the narrative can be very neatly condensed to be mostly about Adventure itself.
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Although this play and Kizuna both share the common theme of the existential crisis that comes with getting older and the tendency to romanticize one’s childhood, the underlying reasons are a bit different; Kizuna’s is very close to 02 in that it’s largely to do with societal pressures and expectations, especially since the question of "what you want to do with your career" is a driving motivation in it. In other words, the existential crisis comes from living up to other people’s expectations, or trying to fit into an arbitrary societal mold of an ��adult” without necessarily knowing if that’s what you really want. In the case of this stage play, being set in everyone’s high school years where everyone’s relationship to “the world at large” is a bit more tenuous, the reason for the existential crisis is somewhat closer to Adventure’s: everyone’s started to think they might have been better people back then. More confident, less hesitant, more honest with their feelings. Adventure was a series about self-improvement and one’s relationship with oneself, so it’s understandable that a work meant to look back on that specific adventure will ask the question “well, did they become better people after all?” as a result.
But there’s two problems with this line of thinking: one, this is a very rose-colored evaluation of their former selves, because just because they might have been “more confident” back then doesn’t mean they didn’t have other problems going on (Hikari calls her past self out for being arguably “more honest”, but also somewhat of a dependent child), and two, being more hesitant doesn’t make one a weaker person, just one who’s dealing with a lot more problems and awareness and things to worry about because of how much the scope of their lives has increased. As Agumon says at the end, the old Taichi and the current Taichi are still the same person; it’s just that he’s dealing with more, so he’ll naturally worry about more, and taking on those extra burdens is actually his own way of “evolving”.
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Particularly interesting is the position of Jou, the not-so-unsung hero of this story, who is explicitly identified as the person most clearly aware of his future dreams and proceeding without hesitation towards them, to the point of being somewhat immune to the effects of the dream world. (Somewhat, mainly because the ending establishes that he wasn’t entirely.) It's consistent in line with the fact that we actually saw, directly, the train of thought that led to his decision to become a doctor back in Adventure, and he even states it directly in this play himself: he doesn’t consider himself someone who wants to solve things through fighting, but rather someone who can prevent casualties and heal the injured if he pursues this line of study, and thus is determined to make it happen. Even from the very early points of the play, there are several hints at him being able to see a metaphorical “future” that the others cannot, and while he remains unfailingly loyal to his friends (there’s a long sequence of him constantly claiming he’ll leave them as per Koushirou’s request but constantly coming back because he just can’t bring himself to abandon them), he also is the first one to depart the camping trip to attend to a test -- that is to say, he treasures his past, but he has a strong enough dream for his future that he’s willing to move on better than the others can.
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Jou’s also the one to personally advise Yamato about the difference in nuance between doing things because you feel you must, versus doing it because you yourself truly want to, a difference in nuance that also becomes very pertinent in Kizuna. Also pertinent to both works in common is the discussion of nuances between “staying trapped in one’s memories” and “violently cutting them all away” (the consequences of the latter being more extensively discussed in Kizuna), versus the ideal situation of reflecting on those memories and experiences from the past in order to productively move forward.
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And in the end, rose-colored nostalgia is, indeed, rose-colored nostalgia. Because, sure, that adventure back in the day was great, and they grew a lot, but they also grew a lot because they were overcoming some very harsh, difficult troubles; omitting those parts is losing the substance. The re-invocation of the fun “camping trip” also means re-invoking all of the other things that came along with it, including all of the dangerous threats they’d faced back then. It’s a package deal, and you can’t just filter those out, because it misses the point of what you gained out of it in the first place.
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In general, the character writing for this play is also very good; there are some differences between the characters here and them back in 02, but they’re all within the believable scope of positive progression within three years and general adherence to core tenets of their character (Koushirou is certainly more assertive, but emphasis continues to be placed on his deference to others, penchant for spotting details, and capability for being an organizational leader in his own sense). Also notably, this play manages to verbalize a lot of the subtleties in Adventure and 02 that the mainstream tends to gloss over (and don’t tend to get put in official profiles) but are well-known to those deeply familiar with the series. This is the kind of attention to detail usually associated with those who have been studying the series for years, so it’s refreshing to see these come out in words -- for instance, Koushirou stating outright that he was one of the closest people to Taichi for a long time (very true!), Hikari and Takeru actually commenting on each other from back in Adventure (something we never really got in 02, despite “them having known each other for a while” being part of their character arcs), and Sora explicitly admitting that she goes out of her way for others because it’s easier to work for others than it is to even think about herself.
Actually, the attention to detail in general is fantastic; other than a minor slip-up (Sora refers to having met Koushirou during the summer camp at the beginning of the play when she’d actually known him prior from the soccer club, a detail that’s very easy to miss because it’s only mentioned once in Adventure episode 16 and clarified further in the novels), a lot of things from Adventure and 02 are made use of and framed in very clever context; the choice of Etemon as the enemy for this play is well-placed for both his entertainment value and the fact that, as an enemy personally defeated by MetalGreymon in Adventure episode 20, it makes perfect sense that he would have a grudge against Taichi in particular. (It’s also explicitly mentioned that Hikari and Tailmon never met Etemon in person even once, and that Taichi never actually got to see MetalEtemon, so there’s a lot of attention paid to logistics like that.)
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Also, while 02 is not really brought up within the scope of the story (and really shouldn’t be, not when this story so heavily centers around Adventure and its themes), its place in canon and its contributions to the worldbuilding are fully respected; a lot of the offhand references to family situations and background are elements that were originally introduced in 02, and many aspects of its Digital World lore are used to assist the plot premise (in particular, the idea of the Digital World being connected to something that can conjure up unconscious dreams wasn’t explicitly invoked until 02). Rather amusingly, at one point, Hikari uses the events of 02 episode 13 to tell a “scary story” to troll Mimi, and it’s interesting and rather refreshing to see the implication that Hikari’s been able to move past the incident enough to use it to troll someone else. There are also some latent epilogue references as well, with Hikari directly bringing up her goal of becoming a kindergarten teacher, Takeru making some really subtle references to wanting to be a novelist and chronicle their adventures (in true Takeru fashion, he never states it outright, but anyone familiar with the epilogue can figure it out), and Taichi alluding to an ultimate goal of humans coexisting alongside Digimon.
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Finally, attention should be called to the play’s relationship writing in general. As stated before, the play does call attention to relationships between characters that often don’t get brought up by the mainstream but are somewhat more well-known to fans -- Koushirou and Taichi, Sora and Mimi, Jou and Yamato -- but even the well-known ones are treated with nuance endemic to that from Adventure and especially 02, given that Taichi and Yamato don’t actually have the stereotypical “cold rivals” atmosphere that shounen anime would usually suggest, and the two of them have an extended heart-to-heart in which Yamato actively tries to figure out what’s wrong with Taichi and treat him kindly. (Like in Adventure, the only time they break out in a fight is when Yamato gets emotionally compromised and starts worrying that Taichi isn’t doing enough for others’ welfare.) It’s also very consistent with how the two treat each other in Kizuna as well (the izakaya scene comes to mind, and has a lot of similarities to the awkward-but-ultimately-close conversation they have at night in this play).
And, of course, the centerpiece of the narrative overall: the human-partner relationship. Of course, a lot of this was probably helped by Seki lecturing Tani to not mess this part up, but it really is impressive to consider in light of the fact we’re working with a lot of puppets that have handlers clearly in plain view, so you have to have some massive suspension of disbelief to make this work. But not only are the movements well-done to make it convincing that you really are seeing these actors physically interacting with their partners on stage, the narrative also puts huge spotlights on them, making the Digimon outright be the ones to snap their partners out of their worst patterns of thinking (especially with Agumon and Taichi), and dedicating a long period of silence where literal stage spotlights are dedicated to each kid having some alone time with their partner. The intimacy is very convincing, and, truly, Tani’s insistence on making sure every single one of the main Digimon was represented in spite of the prohibitive budget paid off very well. The point is made: a Digimon partner has to be someone who knows you well and intimately and can call you out at your worst moments, and Taichi even spells it out: Agumon’s capable of seeing right through him.
Putting it next to Kizuna -- a movie dedicated entirely to examining the meaning of a partner relationship, what happens when it deteriorates, what that means for oneself, and what it takes to recover it again -- it’s perhaps unsurprising that this play ends on the same line that was used in all of Kizuna’s advertising and was central to its own plot: “We’ll always be together.”
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A Creepy Christmas Cultural Conundrum: The Lasting Legacy of The Nightmare Before Christmas
A request by @lcvcdbyhim.
If you traveled back in time to the year 1993 and told someone that Tim Burton’s new stop-motion animated film, The Nightmare Before Christmas, was going to be the biggest holiday movie in for the next twenty years, they wouldn’t believe me.  They just wouldn’t.
Of all of the holiday films of the 90s, Christmas or Halloween, nothing comes close to the cultural giant that is The Nightmare Before Christmas.  Even family favorites like The Santa Clause or Home Alone don’t get nearly the attention and praise that this film has.  Every year, from Halloween through Christmas, stores are packed with shirts, wallets, keychains, sneakers, backpacks, banks, toys, clocks, jewelry, decorations and more, all covered with images of Jack Skellington, Sally, Oogie Boogie, Zero, and other characters and images from the film.  Even outside of the holiday months, the more merchandise-driven stores still dedicate an entire section to The Nightmare Before Christmas, putting it on the same level as franchises like Star Wars or the various superhero films.
The question is, why?
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Why has The Nightmare Before Christmas’s imagery become nearly as recognizable as images of classic monsters like Dracula and the Frankenstein monster?  How is this oddball little movie fast approaching How The Grinch Stole Christmas and other classic Christmas specials in terms of popularity?
There has to be a larger reason that simply being available to be marketed for two holidays instead of one.  
Today, we’re going to be taking a look at The Nightmare Before Christmas in an attempt to figure out where all the hype came from, and more specifically, why it’s still so popular.
But first, we need a little background.
When The Nightmare Before Christmas was first released in 1993, it received modest critical acclaim and a decent opening.  Right in the middle of Disney’s Renaissance period, a throwback to stop-motion wasn’t really thought of as being quite on the same level as animated films like Aladdin and The Lion King.  As a result, the movie did okay, but just….okay.
So what happened?
Very simply, The Nightmare Before Christmas gained a cult following.  Very quickly.
In the years that followed, The Nightmare Before Christmas started being praised as one of the greats in the animated film category.  People started watching it for part of their holiday tradition, around both Halloween and Christmas, and the further we are away from that mediocre opening, it seems the more people laud it as a work of art.  Stores like Hot Topic started selling so much Nightmare merchandise that now the imagery from The Nightmare Before Christmas seems to be the face of a new goth/emo trend.  In fact, since the film’s release, the movie has been put on a rather bizarre pedestal, with some fans lavishing enormous amounts of praise on this movie.  In a way, it seems like disliking it is unheard of.
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To return to our earlier question, why?  It doesn’t seem like anything special.  There have been other ‘weird’ stop-motion films, such as Corpse Bride or Coraline.  The characters and story are simplistic, almost childish at times.  The music is good, sure, but with all the hype around it, the movie can very much seem….overrated.
Once again: Why?
It all boils down to uniqueness.
In 1993, Tim Burton was still relatively new to audiences.  Directing since 1985, his biggest hits had been the likes of horror-comedy Beetlejuice, superhero blockbuster Batman, and drama flick Edward Scissorhands.  In other words, the world was still being introduced to the styles that we are currently familiar with: use of Johnny Depp, score by Danny Elfman, stripes, German Expressionism, and pale-skinned, dark haired, sunken-eyed outcast protagonists.  Thanks to the sheer number of Signature Style Burton-esque films, The Nightmare Before Christmas no longer seems like anything all that special in terms of style of film, but at the time, it was something very new, distinct, and different.
The same goes for the stop-motion aspect.
The stop-motion ‘weird’ films that we are the most familiar with: (Corpse Bride, James and the Giant Peach, Frankenweenie, ParaNorman) have all come after The Nightmare Before Christmas.  Before Nightmare, stop-motion’s biggest claim to fame were the Rankin/Bass Christmas specials.  The Nightmare Before Christmas revolutionized and reawakened the style of filmmaking and started a new form of animation that is being used since.  Once again, it all comes down to that uniqueness of the time, especially when it applies to the story.
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The story of The Nightmare Before Christmas, despite its aforementioned simplicity, is a rather unique one.  The idea came to Burton while watching Halloween decorations come down at the same time Christmas decorations were being put up, and the movie is really all about the juxtaposition between the holidays.  Jack Skellington, the king of Halloweentown, is dissatisfied with the ‘same old thing’ and decides to try something new.  The ‘new thing’ that captivates his interest turns out to be another huge holiday: Christmas.  Full of excitement at this strange new holiday, Jack decides to get the person in charge of Christmas out of the way (Santa Claus) and take Christmas for himself, assigning the denizens of Halloweentown the tasks necessary to bring about the festive holiday.
Being from Halloweentown, of course, Jack doesn’t fully understand Christmas, despite his frantic attempts to do so, and in the end, Christmas is a disaster, thanks to his botched interpretation of what makes the holiday.  In the end, Jack learns not to meddle with things he doesn’t understand, and the movie ends at around 75 minutes.
As basic as it is, the idea of one holiday trying to do another is pretty creative, as is the way it is done.  The concept of holiday worlds, based on the special day is extremely interesting, and it’s executed well.  In fact, when looking at the film for what and when it was, The Nightmare Before Christmas was actually very creative in everything, characters, the visual look, the way it was done, story, even the music by Danny Elfman is very fitting to the story and characters, and it’s all very catchy.
When contextualized into the time period it was made in, The Nightmare Before Christmas, for all it may seem stale and overdone now, was fresh and unique, noteworthy for being something audiences haven’t seen before.  
There’s more to the intense popularity of this film than quirkiness, though.
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What I said earlier about the film being basic?  That is actually a point in its favor.
One of the remarkable things about The Nightmare Before Christmas is that, for having a reasonably complex concept, it’s execution is very simple.  The story never makes itself more complicated than it has to be.  It’s very straightforward, with no plot twists or surprises for the audience.  The direction the story takes is predictable, but that’s by no means bad.  Not only is the story uncomplicated, but the meaning is as well.
It isn’t hard for people to understand Jack’s predicament, nor is it difficult for even the youngest kid to know that his endeavors to make Christmas are doomed to failure, because they pick up that Jack does not understand what he is trying to do.  He has the feeling right, but he has no constructive direction to take it, and with a lack of understanding, ends up creating a mess.
Jack’s enthusiasm is for the holiday spirit, and it’s contagious, no matter which holiday you consider.  By never trying to ‘explain’ the good feelings of the holidays and just letting them be, The Nightmare Before Christmas actually continues a trend that one wouldn’t think it has much to do with at all.
In my opinion, the hype behind The Nightmare Before Christmas, especially in the up-and-coming generations, is much the same reason that Rudolph the Red Nosed Reindeer is still talked about by the older generations.  The holiday feeling.
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Jack experiences the joy of Christmas without knowing why.  Despite his best efforts, he cannot decipher the whys and wherefores of it, he just accepts that ‘just because I cannot see it doesn’t mean I can’t believe it!’.  This tone, this viewpoint towards the holiday of simply enjoying it, is reminiscent of Christmas specials like How the Grinch Stole Christmas or the Rankin/Bass stop-motion productions.  It evokes nostalgic feelings for the holiday.  The Nightmare Before Christmas is to the post 90s generation what the other animated Christmas specials were to the ones before it: the traditional, good-feelings, familiar celebration of the holiday.
Most importantly though, it’s a film that people enjoy watching.
With a unique concept, design, and execution, nostalgic feelings and holiday warmth, and it just being a generally fun, charming movie, it’s not really a true wonder why The Nightmare Before Christmas got as popular as it did.
Is it overhyped?  Yes.  
Does that make the movie itself any worse?  No.  It just means that audience expectations are affected by the culture around it, some for the better, some for the worse.
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Of course, it’s not a movie for everybody.  Some will like it more than others.  Some might love it, some might hate it, and some might just be okay with it.  But that goes for any film.
The Nightmare Before Christmas is a cultural juggernaut, that’s for certain, and I doubt we’ll be seeing any fewer Oogie Boogie coin banks in the near future, but that’s more a reflection on the commercialism of film since 1977 (Thanks, George Lucas!) and how much people are willing to buy to reflect their tastes in film.  My point is, the movie is still popular enough that people buy stuff connected to it because they like it.
And that’s not a bad thing.  It’s a good movie, remarkably simple, but smart enough to hold up years later and continue to emotionally resonate with audiences.  It was something that no one had ever seen before at the time, and is packed full of enough distinctive style and imagery that it is still instantly recognizable as being from The Nightmare Before Christmas.  It’s an immensely popular film for a reason, and it’s not going away anytime soon.
Thank you all so much for reading!  If you have any thoughts, questions, comments, suggestions, or just want to say hi, feel free to leave them in the ask box, I’d love to hear from you.  I hope you guys enjoyed this article, and I hope to see you in the next one.
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revchainsaw · 3 years
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Bumblebee (2018)
Good Evening worshippers, and welcome! Today the Cult of Cult goes a little more mainstream than usual. It's been a while since i've tackled a big Hollywood superhero film. But I do believe that these sorts of films will be remembered fondly my small groups of people in the future, especially the smaller films that are being overshadowed by the big bad MCU, films like 2018s Bumblebee.
The Messsage
Bumblebee was originally released as a prequel to the Transformers franchise that had started all the way back in 2007. However, reboots had really hit the market as a way to breath new life into struggling franchises, and the Transformers series had already gone to just about every absurd extreme you could imagine. No changes were made to the movie as it was released, but with it's more childish and heartfelt tone, and a new aesthetic that was softer, smoother, and all around just generally more pleasing to the eye, I think it was a wise choice to rebrand Bumblebee as a new beginning.
Our story is of two friends from two very different worlds and how they came together. Our first character is Bumblebee, then known as B- number sign/it doesn't really matter. Not yet Bumblebee is a soldier set with securing a safe location for the Autobots to regroup and make their home as they suffer a pretty serious defeat on cybertron at the hands of the tyrannical Decepticons. Optimus Prime, here again voiced by Peter Cullen and looking so much more like himself, assigns this task to Bumblebee promising him that they will meet him there when the time comes. Then Optimus fucks off for the rest of the run time making way for our little hero.
Bumblebee lands on Earth and is immediately set upon by John Cena and his military goon squad. It probably would have been wise for Bumblebee to avoid John Cena but in his defense, he couldn't see him. Hardy har har. In his attempt to flee his voice box is damaged, he seeks sanctuary by taking the form of a run down little VW bug, and suffers from amnesia.
Then we have Charlie. Charlie is not like other girls. She likes cars, all the retro music, which wasn't retro when the movie takes place, so I'm supposed to just think she's a rocker but it kinda seems like she'll listen to just about anything. I think in 2018 liking Motorhead and The Smiths (who are used ad nauseum in this movie) is perfectly common, but I feel like in the 80s that was a much different and much older attitude to take.
Anyway Charlie's poor family lives in a super fucking nice house and are poor because the dialogue keeps insisting they are so it must be true despite all the shit they have that actually poor people would sell blood and teeth to attain, but hell, this is Hollywood and Hollywood poor is like regular people upper middle class. Charlies family is so poor that instead of giving her a one time graduation/birthday present to buy a part for a car she already has, they just give her a moped, She also spends all her time at a pull apart where the manager (who might be her uncle that wasn't super clear) is willing to just give her a Volkswagen so I don't understand why she didn't already have the project car up and running. Whatever, it's a plot contrivance. All you need to know is that Charlie is tenacious and hard around the edges cuz her dad is dead and she's not yet mature enough to process that in a healthy way. Maybe her character arch will teach her to let others in, we'll have to find out.
There's also a wacky nerd named Memo, and some bad guys, and John Cena. They are all also pretty archetypal and contrived and don't really do anything of note that isn't just filling a beat that this kind of movie needs to walk. Charlie starts Bumblebee up, discovers he's a robot and the two begin to bond. Charlie learns to make a friend, and bumblebee is learning about himself. They get into hijinks and get revenge on a bully girl who makes Regina George look like a saint, she pretty much only picks on Charlie exclusively for having a dead dad.
The moment Bumblebee is woken back up, some technology goof em up that both he and Charlie are unaware of brings two Decepticon baddies into the picture. I don't remember their names, but since I love The Venture Brothers let's say they can be "Jet Boy and Jet Girl". Jet Boy and Jet Girl are sometimes cars, sometimes various flying military vehicles, and they make friends with the deep state and plan to get all the adrenochrome from all the orphans, or just to go find Bumblebee and beat his ass good cuz their bad guys. Let me tell y'all though, Jet Boy and Jet Girl are so bad that they don't even care that the government is listening when they reveal that they are planning on bringing a Decepticon Invasion and after they rough up Bumblebee real good they are going to destroy all life on this planet. So they start by killing a military scientist.
John Cena is after Bumblebee and he's homies with Jet Boy and Jet Girl until the military scientist butt dials him and he hears the evil plan. John Cena goes from heel to face and helps Bumblebee and Charlie save the day. It's a giant CG clusterfuck climax a la any superhero film in the last 10 years and I basically stopped watching. BumbleBee pulls a Hellraiser on Jet Boy, and then he hits Jet Girl with a freaking boat. Charlie uses her diving skills do dive down and save him, but he's a Giant Robot and he was okay and it was literally pointless for her to to except as a way to show that her character has completed her arch by doing the thing that was representative of her connection with her lost father.
Bumblebee turns into the Camaro from the first movie, meets up with Optimus prime, and the stage is set for this prequel to squeeze more prequels out. So it wasn't very creative, but was it bad? Let's find out.
Please Stand to receive the Benediction.
Best Aspect: Transform the Franchise
Bumblebee was directed by Travis Knight of Laika fame and it shows. This movie marks a stylistic change in the transformers franchise, as in it doesn't look like utter dog shit, but it also represents in many ways a tonal shift. It does hold on to a lot of gross sleaze that has unfortunately been forcibly jammed into the DNA of the franchise but it also attempts to be a more heartfelt entry. The characters of Bumblebee might all be sort of a waste of time, but at least they are doing something with emotions, even if the emotions of the characters are only explored as deeply as a children's cartoon I'm glad they are there. In the previous installments the only thing the characters did between running from action piece to seizure inducing action piece was drool over underage girls like a bunch of chimpanzees at the facility where they test experimental E.D. meds. It was nice to see that at least somewhat tampered. This transformers movie feels more like it's for kids and young teenagers, and strangely that more friendly tone makes for a much less juvenile product.
Worst Aspect: Remember I Love the 80s from the 2000s
I hope you really like Stranger Things. I do, but because Stranger Things was so successful it' s going to be everywhere. Not true Stranger Things just 80s nostalgia porn. This 80s nostalgia is going to be forced on you whether you like it or not, and it's not going to be fun. It's gonna be in your shows, in your music, in your Sunday like Bacon in 2010. It's that or Marvel Franchise Brand Whedonisms. Bumblebee is that brave movie that says, "Why not both?" It would seem fitting that a property as quintessentially 80s as Transformers should feel completely comfortable doing a period piece set in the 80's but it's so fucking half hearted it's depressing. It wasn't done to appreciate the roots of the IP, it was done to cash in on a trend and it feels it. All they did was throw up a date and insufferably force an 80s soundtrack down your throat as if that was enough to convince you that this movie needed to be set during this time. Other than that you could have told me this film was set in 2007 and I couldn't tell you any different.
Best Character: Charlie's an Angel
I liked Charlie. Sure her Arc is predictable, her taste is dumb, and she isn't exactly a master of her own destiny to any degree. But at least she is a woman in a transformers movie who's got something going on. Sure she's defined entirely by grief, but that sure is better than pretending that being able to work on cars is a feminist character trait instead of a weird fetish thing. They certainly do that thing with Charlie, but at least it's not the only thing they throw at the wall. Bumblebee is by no means out of the woods in this department, but it garners a lot of goodwill for trying. Like a racist uncle who just started his journey out of ignorance, but hasn't yet realized he has to stop asking mortifying questions to the barista at Starbucks. Okay, maybe that's an extreme metaphor. I'm saying that perhaps Charlie is not a great character but she's a great character for a Transfomers movie.
Worst Character: It's JOOOOHHHNNNN CEEEENA!!!!
Why is John Cena in this movie? I don't hate the guy, but his character seems pointless. You could remove him from the movie completely and replace him with any one of the random military goons at any point and it changes nothing. What was with that dumb salute at the end? It seems like they put him in this movie in post and it was just to pump up cast list. I wish he was given anything to work with. I can't remember his characters name, and it's not like John Cena did a bad job, I was just annoyed every time they kept giving him hero shots. I felt like I was watching a trailer for a different movie.
Best Actor: Optimal Primo!
Every time Peter Cullen speaks I want to listen. There's a reason they haven't had Chris Pratt or somebody with a bigger name come in and take over the role at this point. He's why the audience keep coming back. Peter Cullen IS Optimus Prime, and there's no changing that. He also wins twice. He's the best actor in the movie AND he's barely in the movie. Good call Peter.
Worst Actor: Mean Girls 2, Meaner and Girlier
I don't want to be cruel so I'm not going to go into to much detail, but there's an actress in this film who's performance is so mustache twirlingly evil and stupid that it ruined my suspension of disbelief when i knew going in that i was about to endure a 2 hour toy commercial about robots that turn into cars. Beldar Conehead was a more convincing human being than Tina.
Best Effect: Goo Be Gone
I really appreciated when the bad guys shot the government nerd into a blast of snot. That was pretty fun for me. Best part of the movie hands down.
Worst Effect: Live Action?
Bumblebee is a cartoon. It's a great looking cartoon but it doesn't sell itself that way. If we were doing a Roger Rabbit thing I'd have no gripes. However, I think CG is just getting worse. I'm criticizing this and it's still lightyears better than the previous entry's on the franchise. No transformation or fight sequence in Bumble Bee had me straining to make sense of what I was looking at. I think it was a great idea to start using some basic shapes and outlines to these characters, and return somewhat to their 80s designs. But at certain points, especially when there were no humans in the shot, i was pretty convinced I was watching Clone Wars. There may not be anyway around this, as the Transformers concept might not be able to be pulled off in any more effective manner. It's a minor gripe, but I just didn't think it looked like anything other than a very expensive cartoon, and in this franchise that's a compliment, because it least it looked like SOMETHING!
Best Scene: Space Opera
I am not a Transformers fan. I missed the boat on the cartoon as a kid. I would sometimes catch it at friends houses but I was more into Batman, Star Wars, and Ninja Turtles. By the time I came onto the scene the world had moved on to Beast Wars. I did one day arbitrarily decide that my favorite Transformer was Sound Wave. He looked great in this. I am a big fan of the return to form with a lot of the character designs in this. They really did keep the things that worked from the other adaptations, and they are steadily removing the things that didn't. For this reason, the scenes on Cybertron, particularly the battle with Soundwave (i prefer for personal reasons) looked great and were exciting to watch. I remember thinking Cybertron used to look like a Marilyn Manson shot a music video from inside to dumpster. This is so much better.
Worst Scene: Blocking the Box
There's a scene in Bumblebee where Charlie's family decides the best way to save their daughter was to cause a pile up of vehicles in an intersection, and it's pure contrived writing that saved any character in that sequence from being killed in a horrific traffic accident. It was stupid, played for laughs, and it wasn't exciting as much as it was anxiety inducing. I also thought that there was no reason the covert military group covering up extraterrestrial life wouldn't just disappear this family of fucking morons in their little piece of shit car. The logic of the scene was just so childish like, "No they won't hit me, I'm a good person."
Summary
Bumblebee may be remembered fondly in a decade. I think especially if the Transformers franchise were to end here. It didn't get the publicity of the other films, and that really is a shame. For my money, this was the best Transformers movie so far. I was very tempted to give Bumblebee a C, it does just enough to right what was wrong from the other movies to make me appreciate all that work. This movie has heart, and if you are at all into Transformers then l think you should see it. It's still pretty stupid, and pretty basic. It's not offering anything new to the genre, and it feels like a commercial for more movies. I really wish we could just get movies that want to tell a story. I thought it over and decided that it wasn't fair not to grade Bumblebee on it's own merits. Bumblebee is substantially better than the films that preceded it, but that's not saying a lot, when the films that preceded it are joyless exercises in self abuse.
Overall Grade: D
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yokelish · 3 years
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Why Yo once read Harry Potter books (in translation) "Half-Blood Prince" and "Deathly Hallows".
I am not going to deny that I can be what kids call spiteful little cunt. So imagine the glee I felt when I realized that a. my peers (mostly classmates) were into Harry Potter at least enough to watch the movies and follow the story b. the books were finished but the movies weren't.
Now, I am shit at math and as a child I didn't like to read much fantasy due to lack of visual imagination. But since there was already a ground work in movies that would be of little consequence, I thought, and calculated that if I were to read the last two books in HP franchise over summer break I could ruin the next two-three years for approximately 20 kids. I really have to thank film makers for breaking the last movie into two parts.
And so, I got the books. My parents never protested about buying me books. Like if that bitch had hardcover and had pages inside, I could have it regardless. They never paid attention to the ACTUAL covers of the books which led to some INTERSTING ALBEIT INAPROPRIATE READINGS.
As a true fan, of course, I had to start with the least exciting book, which was Half-Blood Prince. The thing was, as I realized somewhere in the scene of Dumbledore drinking some green goo to get a medallion is that I didn't watch enough Harry Potter movies. I watched the first three and was like "yeah, it's good!". No. No, it wasn't. Too many character names, too many things about the world that I didn't know about. Why drink the goo and not like spill it into this green lake that literally surrounds you? Because magic means it has to be drank. Okay, why not make some magical or even non-magical animal drink it? Like, it's sad, sure, animal right and no-cruelty testing hooray, but a wise wizard doesn't have to lose his mind. And also... WHOMST THE FUCK IS THIS DUDE FROM BLACK (surname) FAMILY THAT I SHOULD CARE SO MUCH ABOUT? (Spoilers: Harry's Godfather's Brother.)
So, by the dumb rules of HP universe, I had to put down the book and re-watch all the available movies. Which was fucking hard back in the day since Netflix and Internet weren't a thing. Thus, I had to remember character names, locations, all that good stuff. Who the fuck is who and why.
So, going back to Harry Potter books. I am what you'd call a little fucking crazy. Like I can't skip chapters or pages in the book. A mental thing or something. If my eyes didn't touch every single word printed, the book wasn't read. And I didn't like that. So, despite my absolute loathing towards everything and everyone in Half-Blood Prince, I persevered.
On side note, the books actually made me appreciate the movies more. Because the dude who played Harry was charming and funny. And the movies didn't make me live in Harry's head. At times, he was an awful human being by choice. And people say "HE WAS AN ABUSED ORPHAN". So, like, every other hero in fantasy. They didn't have to be awful by choice. Alexander Hamilton, too, was an orphan, I don't see many of you here defending his shitty choices.
And it's not like my childish self wanted Harry to be perfect, no; I picked up Eragon soon after I was done with Harry Potter mostly because I wanted fantasy that would heal my broken soul. And Eragon was a dumb village boi. And he was thrown so much responsibility on him he couldn't handle it. He started by fucking up and he continued to fuck up till like book 3. A big lizard that hatched 6 months ago was smarter and wiser than Eragon. In fact, Eragon who was so ignorant and people-pleasing he accidentally cursed a newborn child. And even that once single moment of "shit I can never undo so it will haunt me forever" was a lot more powerful to me than Harry talking to his dead parents before going to face the Evil Overlord. Though, giving credit where credit is due, it could be also an issue of relating to a character. I doubt I would have found a magic stone that would bring the ghosts of my very much alive parents, but I did have a big mean mouth and I could say shit I regretted easily.
Anyway, back to the point. I found Half-Blood Prince an insufferable reading experience. Every single character, and especially Harry, every other progression and "plot twist" in the book just made me want to drop it. And remember, I am a very hecking young reader. I have no analytical skills, I didn't even have taste. I wasn't be able to tell what is considered "classic lit" from "modern lit". So many things just didn't make sense. Why do Death Eaters have that Skull and Snake symbol in the sky? It's like those cartoonish thieves who leave a note after a successful heist. Why does magic...works that way? Like, my dumb self, out of nowhere decided that being a good magician in HP universe was kinda similar to being a good athlete. Training, education, and some natural talent do the trick. And that wands were just instruments to channel magic. But apparently, a fucking stick can you hella powerful? There's the Queen Stick. The Stick of sticks. I think the Stick of sticks annoyed me more than anything. It's a shitty McGuffin for an Evil Overlord who came back from the dead.
The whole book felt like a fever dream, to be honest, and not even like fun one. It felt like the fever dream you'd get on malaria or something. I understood why Dumbledore decided to drink that green goo and lose his mind. I wanted that, too.
After finishing Half-Blood Prince and knowing what it was like to live in Harry's head, I moved on to the last book. Which was easier to read due to its cartoonish-ness. It was strange picking it up and having Harry leave on this lone hero journey to find Evil Lord soul pieces while also having moments like "a tale from a children's book that is actually Harry's heritage". The ceiling in their friend's house that is painted with their names, and then BOOM, evil dudes attack. A dude seeing an illusion of his "love interest" making out (VERY VIVIDLY THROUGH HARRY'S EYES GOD I HATED THAT SCENE) with his best friend and teleporting the fuck out of that middle of nowhere they were hiding in. An Evil Overlord giving the big I WON speech without checking for HIMSELF if THE BOY HE TRIED TO KILL EVERY YEAR FOR 6 YEARS IS ACTUALLY FUCKING DEAD.
So, yeah, I didn't like Harry Potter books. Well, the last two I actually read in translation. I still stand by the fact J.K. is a midcore writer since I tried to read her other books that are not HP (yes, they exist) in her mother tongue. I am glad I pirated them and never finished!
So yeah, after summer break, I told my classmates that I read four Harry Potter books, because a. I could lie like a motherfucker b. how would they check? And told them how it was going to end. I guess, because we were all young and spoiler culture wasn't such a big issue we just all kinda shrugged and went on with our day. It's also not that big of a reveal if you think about it. Evil Overlord is dead and the hero survives! How unexpected! No one gave a fuck about ginger twin dying.
But! Good thing is that no one was interested in watching any more HP movies outside of what they already watched. So, I ruined that for the movie industry. And no one ever talked about Harry Potter again.
Until our next summer break, and our homerun teacher giving us a summer assignment that included reading HP books. I was exempt from that. And no one did it! That was incredibly proud moment for me that came a year later! No one wanted to read the book anymore!
I single-handedly ruined the sales of HP books and movies in a small ass city. Word travels fast.
Next time, I'll tell you all about the time I argued with a dude about how Avatar: The Last Airbender The Movie was going to suck balls and how passionately he denied me.
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tharrb · 3 years
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Digimon tamers retrospective- Episode 32
It turns out that the shibumi Hypnos has been trailing is actually a mokumon. This does raise the question on how a fresh level digimon is able to bio-emerge…until you consider that shibumi has the blue card
Hell, I think it’s safe to say mokumon is shibumi’s partner
Yamaki spared waste no time getting the tamers parents on board. Good thing to, since most of them didn’t get to say goodbye or even know where they’re children for the past few months
Another thing is should mention concerning the franchise; digimon are both fantasy creatures and self aware ai. In other words, they’re humans dreams and imagination manifesting in the global computer network. Dolphin even states that the original digimon were based off the dreams and stories of the monster makers children
This is also why it’s always children who become partnered with digimon: their childish nature makes them more open to digimons fantastical nature
Yamaki must be opperating juggernaut (for a third time today) in order to communicate with takato
Takato basically lies to the parents in order to tell them everything hunkey dorey(he also probably told them about ryo, which is why his parents show up in episode 41)
As ryo explained, Humans in the. digital world aren’t subject to the worlds logic, which means they don’t need to eat, drink, or breath, unless they think they do(digimon are still affected though. Maybe Henry used a card that allowed him to breath underwater)
Aw, the divermon is just trying to protect his Otamon kids
So the tube leads to a hub of sorts that transports users to various points on the mini-verse. Henry, terriormon, and takato just happen to be transported to shibumi’s library(or maybe they were guided there by digi gnomes)
Here he is, shibumi aka Gorou Mizuno aka konaka’s self insert
Info dump time
Apparently shibumi was supposed to have been revealed to be dead at the end of episode 23, but that scene was cut for time. Konaka said “fuck it time to make him an actual character” we see later that shibumi was in a coma astral projecting himself into the digital world via his life support machine
He seems very tired, like he dosent have much time left in this world. Not because he’s dying, but quite the opposite, he’s starting to wake up
I think shibumi’s dream speech is supposed to be deep, but I don’t even he knows what’s going
Shibumi:”talked about dreams and evolution”
Takato and Henry: “grandpa’s off his meds again”
“It just seemed logical to call them digi-gnomes, al least to me.” Yes, it’s logical to call sprite like fish creature…gnomes
So, as it seems the blue card was created by shibumi and the digi gnomes to allow for data to communicate with the real world. The d-arcs are versions of the blue card converted into the form of hand held devices
Tamers also cleverly subverts the chosen children angle. Yes, takato, rika and Henry were all chosen by the digi gnomes… but as part of some grand destiny(shibumi didn’t even expect for the kids to become tamers) just as a way to communicate with the real world
I do think azulongmon may have had a hand in it, but I’ll get into that later
Shibumi also explains that the catalyst was an algorithm meant to allow digimon digivolve easier, and cause them to become more sentient(it’s implied that digimon could digivolve without the catalyst, but it would require massive amount of data, hence the kill or be kill attitude. Think gaining EXP to modify their own code)
We’ve see here how guilmon was created; the digi-gnomes used data packets and info from takato’s drawing to bring him to life
If heard from some that takato’s angst over weirder guilmon is just data is forced drama. Personal though, I think his reaction to all this is the result of the illusion being shattered, so to speak. Not only does he know how guilmon was created, he learns that his partner exist only because digi-gnomes wanted to communicate with real world, and he just happened to wanted it a lot. Like they gave him a toy
Furthermore more, takato starting to realize that data can be erased, replicated, altered etc. so that leaves him with the question: if guilmons data, how easy would it be to completely change him?
As we see soon enough, not hard at all…
In less existential news, I think there was a error in the script. The sovereigns domain is stated to be the highest layer, when in actuality, it’s the lowest
Oh yeah, the sovereign digimon is actually one of the four sacred digimon from adventure. In this continuity, they appear to be digimon that have evolved to the point of reaching godhood, and have dedicated themselves to protecting their home
“Digimon and humans will never be able to separated themselves from humans” the last episode:
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“It seems they’re afraid the won’t survive unless they find away to defeat whatever is coming for them” and people say the true enemy wasn’t built up
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jupitersmoon167 · 3 years
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Original Character - Elizabeth Marano
Ok, so a bit of context for this next character. I wasn’t originally going to release this OC into the wild. Mostly because she was created when I just started high school a few years back, and is apart of this TV series that I still sort of keep tabs on, but don’t necessarily watch. That and also this is once again a crossover character (yay). More specifically a crossover between the Arrowverse’s DC’s Legends of Tomorrow and the Percy Jackson franchise. Even typing this out, I’m still confused as to how this character came into fruition. But thanks to @shenanigans-and-imagines I  decided to dig up my old Google Doc file on this character and tweak her backstory as close as I could too her original self back when my 9th grade self created.......this. So without further ado, here is my next OC. Thanks again to @shenanigans-and-imagines​ for helping me bring back this character!
Full Name: Elizabeth Marano
Faceclaim (teenager): Jenna Ortega
Faceclaim (adult): Adria Arjona
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“I know what you’re thinking, I look like I can’t handle by myself…People see me and think I’m weak, they want to take care of me. But I can take care of myself and by myself.”
12 year old Elizabeth Marano found refuge at Camp Halfblood following the mysterious death of her father. Upon her arrival, she was claimed as one of the daughters of Demeter, the goddess of Agriculture and Fertility. Over her teenage years, she lived in the Greek camp along with her half brothers and sisters, and aided in major events throughout the Percy Jackson and the Olympians, and the Heroes of Olympus storylines (Look if you know, you know, I ain’t gonna explain the history of the Percy Jackson book franchise to like the three people who haven’t read the books, especially since I myself haven’t read any of the books in the franchise for like, five years or so. So long story short, any events involving demigods outside of the main storyline, she was there). 
After the main events of the Heroes of Olympus and the war against Gaia, Elizabeth found herself recruited by time master Rip Hunter as a member of an “elite team” of individuals with unique abilities and skills destined to save the the timeline. And so over the course the the show’s running, a teenage Elizabeth Marano eventually grows up into a young woman (albeit with a childish personality) beside her teammates of who she now see’s as family, and continues to protect the timeline from anomalies, and from the monsters of the Olympian world. 
“Ladies and gentlemen, this is your Captain speaking. Well…not really, your Captain’s unconscious, but I can fly a spaceship! …I think… anyways, please put on your seatbelt, the Bermuda Triangle does NOT kid around haha”
Playlist:
Abilities: As a daughter of Demeter, Elizabeth has the ability to control plants, which includes some of the following:
Plant Telekinesis
Plant Sensitivity
Plant Growth Acceleration
Plant Teleportation
Wood Sensitivity
These are some of the few things Elizabeth can do thanks to her demigod lineage. Other abilities such as these, as well as explanations of each specific power can be found in the Riordan Wiki linked here.
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*SUF Spoilers* Anyone Can Suffer from Trauma
As the series ends, “Steven Universe: Future” gives us a reminder and portrayal that anyone can suffer from trauma. “Steven Universe” and “Steven Universe: The Movie” have showed trauma many times. However, the epilogue series gives us the one person who is suffering the most right now: Steven. Steven has been through a lot but is usually positive and is able to deal with the situation or does not see it and pushes it off. However, two years after saving the universe, he is starting to fall deeper in depression and isolating himself from loved ones due to trauma from his past. In the beginning of the series, some fans saw this as a surprise because his character is to be kind, empathetic, and positive no matter the situation. But even a positive character like Steven will struggle with a situation he cannot deal with due to his past trauma. “Steven Universe: Future” bring the subject of trauma the show has dealt with before using Steven, the main character, to emphasize that trauma can affect anyone.
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The franchise has portrayed trauma in many different characters. The Crystal Gems have had their share of traumas related to the Gem War, Gem society of Era 2, and before and after Steven was born. Pearl was obsessed with Rose Quartz and was deeply traumatized by her passing. She projected her obsession to Steven and questioned her worth as an individual without Rose. Garnet is a mixed gem fusion and was frowned upon by Era 2 Gem society. She did not exhibit much trauma until we see “Keep It Together” where she felt guilt and anger over forced fusion Gems which can be viewed as survivors guilt and she puts pressure on herself to be a calm and collected leader. Amethyst was not affected by the war due to emerging from the ground later then the other Gems. However, she developed insecurities about herself not only because she is a defective Amethyst but also because the Crystal Gems associated the Kindergarten as a bad place therefore making internalizing her existence as a mistake. She struggled to love herself and it later created an unhealthy obsession to beat Jasper in season 3. The Crystal Gems have had their fair share of trauma but are not the only Gems who have suffered some type of trauma. Lapis Lazuli was a war prisoner trapped inside a mirror for thousands of years and trapped herself in an abusive relationship/fusion with Jasper. She was very untrusting of others and when the Diamonds were involved, she ran away out of fear despite hurting others in the process (this is not to blame or negatively criticize anything on Lapis, these are just my observations and opinions). The corrupted Gems during the series are war victims who lost their minds and forms from the Diamond’s blast. Bismuth suffered betrayal from the Gem she idolized because of her radical ideals without anyone ever knowing, leaving her to lash out at Steven and hurt that no one know the true story. After Lapis left with the barn, Peridot fell into a deep depression and lost any form of joy in her life. Spinel suffered abandonment from Pink Diamond that lead to her lashing out at Steven, who did not deserve it, and caused her to loath herself and act out irrationally. Even the Diamonds suffered trauma when they lost Pink Diamond. Yellow Diamond buried herself in her work, Blue Diamond never moved on from mourning, and White Diamond isolated herself from others to maintain a perfect image (does not excuse their genocidal actions in the past, again just my observations). Lots of the Gems suffered some form of trauma in “Steven Universe” and “Steven Universe: The Movie” and were able to move on from it with the help of Steven.
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This time it is Steven’s turn to face his trauma in “Steven Universe: Future”. Steven is known as the problem solver and using empathy and kindness to help others. In “Steven Universe” he can handle tough situations and help Gems to move on or/and cope with their trauma. However, this is due to the problems his mother has caused and was a target of Homeworld. He has faced attempted assassinations, identity crises, family drama, and adult situations which can be so much for a child. With the support of his family and friends and his empathetic and kind nature, he either brushes off these problems off to save everyone or deals with these terrible situations with a support system. However, with Era 3 peace time and losing his purpose to save others in “Steven Universe: Future”, he is now dealing with his past and the trauma is manifesting into his behavior.
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“Steven Universe: Future” is not the only time he has faced traumatic experiences. There are many episodes in “Steven Universe” where Steven had to face serious situations. “We Need to Talk” Steven clutched his Gem after witnessing Connie and Greg fist bump over shared experience with Gem related knowledge. Steven is a hybrid of a Gem and human and feels alone because he is one of a kind. “Mindful Education” he bottled up his feelings of failure to save others and it started to appear as hallucinations when fused as Stevonnie. He was only able to confront those feelings when talking to Connie and her reassurance to Steven that it is okay to feel bad made him feel better. “Storm in the Room” he confronts his mother (more of a hologram AI) about questioning her motives and damage she caused. The room reassures Steven that his existence was purely out of love to bring life not to fix problems unrelated to him. In “Lion 4: Alternative Ending”, he is frantically trying to find his magical destiny or purpose. After watching a second version of the Rose video, Greg tells Steven there is no destiny for him and Steven realizes his mother just wants Steven to live his own life how he wants it. “So Many Birthdays” he aged rapidly because he felt silly liking childish things and starts aging rapidly. It was not until the Gems started bickering, did he realize he can still like things deemed childish. There are episodes I am missing where he dealt with adult situations and Steven starts to have recollections of his past in “Growing Pains”, but the main purpose is Steven has faced traumatic events affecting him but is able to deal with them because he talked it out or it never bothered him.
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When the movie came out, he accomplished restructuring Gem society and creating Little Homeworld for Gems, uncorrupted and Homeworld, to help integrate into Earth society. Everything seemed like the usual happily ever after until Spinel comes in injecting bio-poison into the Earth and rejuvenating the Crystal Gems and Steven. He and the Crystal Gems had to restart, literally, and figure out everything with limited use of his powers. Spinel was a tough character to help, especially when she spiraled downward when Steven left her for a few seconds, and she became angry and started fighting. After fighting Spinel, tiring her out and resolving the conflict, destroying the injector, having the Diamonds take Spinel back to Homeworld, and fixing the damage, it seemed like everything is at peace again.
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“Steven Universe: Future” shows how Steven and everyone else is after times of peace. However, something is different with Steven in this mini epilogue series. Once he realizes people are doing fine without him, he is losing his purpose and feels like is friends and family are drifting away. There have been some incidents where Steven had to save the day, but it was solved quickly and he is used to life-threatening situations. The recurring theme or problem of the series is Steven feeling disconnected with everyone because they do not need his help and does not know what to do with his future. We also see trauma resurfacing from this past and he is unwilling to share or get help for it. Steven is dealing with trauma from the past, closing himself off from friends and family, having self-doubt and feelings of being left behind, and suffering from the over-bearing responsibilities and facing life-threatening situations from having a savior complex. He has devoted himself to helping others and is used to chaos surrounding Gem related conflict. There is no other way for him to communicate without helping someone and with no conflict outside his own, he can’t talk to other people normally anymore. In the recent episode “Growing Pains” Dr. Maheswaran explains Steven about childhood trauma is starting to affect his body in dealing with stress. Because he has been in so many life-threatening situations in the past, Steven’s body is reacting to mild stress as life-threatening and activating his powers in extreme ways. It did not seem to have been a problem until Connie’s rejection in “Together Forever” is triggering his body to act as if his life is in danger very much like PTSD. With Dr. Maheswaran’s honest and factual explanation on trauma to Steven and his father as a support maybe he can try to recover. Depending on how the Crewniverse decides to end, it will resolve in Steven figuring himself out and learning to heal himself from the trauma to start moving forward and to the future.
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The epilogue series portrays a very important concept of trauma: everyone can suffer from trauma. Are there people affected from severe trauma far worse than others? Yes. Does that make it okay to invalidate mild or moderate trauma depending on person’s background, personality and resources? No. Coming from personal experience and the few reactions I have seen on Steven’s behavior from the series, trauma affects anyone regardless of the person. There are people who can better themselves with more resources then others such as a support system, therapy, self-care, awareness, and coping mechanisms. Some have access to these resources and others may not, but it still does not change the fact anyone can suffer from trauma. There were a few times I saw posts remarking the change in Steven’s character. In “Steven Universe”, Steven was an optimistic and empathetic kid who solved other’s problems through communication. When “Steven Universe: Future” aired, some fans commented negatively on Steven’s inability to communicate well with others anymore and isolating himself due to fear of his friend and family drifting away. His savior complex, especially the need to save others, is causing him to not talk with others about his own problems because he has needs validation from fixing other’s problems. Steven is starting to develop depression and PTSD from his past and the trauma is manifesting and showing. It is not surprising he would go from a happy-go-lucky kid to a teenager suffering from trauma and not talking to others about his problem. He has been through so much as a child; learning about his mother’s identity and past, resolving conflict from his mother’s mistakes, fixing the Crystal Gem’s issues, heal corruption, almost killed multiple times, and restructuring Gem society. It would be shocking if he was still happy with his life, especially after the fight scene with Spinel. Despite being positive during conflicts, he usually pushes aside his own problems to fix others and it is starting to take a toll on him when there are no more problems to fix and he questions his worth. The Crystal Gems are trying to help him, but he cannot open to them because he must be Steven, savior of the galaxy, not Steven, a teen suffering from trauma and unwillingness to confront his past. Steven does have a support system and still has some of his positive traits but even so, he is denying his trauma and not looking for the help he needs. “Steven Universe: Future” shows that no matter one’s background, severity of trauma, personality, and resources, anyone can suffer from trauma. Trauma does not have to define who you are but how you deal with it does. Many suffer from guilt or shame of trauma due to stigma of specific people suffering trauma, comparisons of trauma, and personality traits determining who trauma affects. No one’s trauma should be invalidated but should be supported and treated as real. It’s okay to talk about it and to get help but the only way to do that is if the person suffering wants to get help. Rebecca Sugar and the Crewniverse have demonstrated the importance of recognizing that anyone can suffer from trauma and the best way to heal is self-awareness and accepting help from others.
This post was both difficult and exhausting to write. I was getting anxious a lot and had to take breaks writing this. It took a few days to write and get my thoughts in order before suddenly feeling uncomfortable and taking breaks. Below is a story/reason as to why I wanted to write this post. I cut it because it is really personal to share but I feel comfortable sharing it now. You don’t have to read it which is another reason why it is hidden. Just wanted to tell my story related to this post.
The reason I wrote this post was from the negative backlash from some fans expressed about Steven in “Steven Universe: Future” because of his behavior. Steven is dealing with trauma and an identity crisis and does not talk about it to the Crystal Gems or anyone else. Some fans critic this change in behavior because in “Steven Universe” he was always so positive and used communication to solve his problems. I was getting a bit distraught by this until one of my favorite theorists/reviewer/editor (will not name), tweeted about how Steven has been through a lot as kid, someone as positive as Steven can still suffer from trauma, and his current behavior is related to how he is dealing with losing his purpose and trauma. I cannot find the tweet as it was long ago, but it inspired me to make a post about how anyone can suffer from trauma. Even if the person is positive and has dealt with issues/situations in the past, trauma can change a person, especially ones who help others more then they help themselves and how to deal with certain situations.
I relate to Steven a lot throughout the series. Although Peridot is my favorite character, Steven from the original series, the movie, and the epilogue series, is the character I see myself. With “Steven Universe: Future” I can see myself in Steven even more, especially during my college years. Throughout my childhood I was always the positive child/teen who was able to make friends easily and not afraid to show who I am. I was not popular but lots of people liked me for some reason and I just rolled with it. I always liked helping others with their problems and it did not bother me as I liked being the friend who helped. My sophomore year, I started dating a girl online (I saw her on webcam before to see if she was real) and we clicked and started talking a lot. Things started to go well and my life seemed pretty good despite the stress of school.
About 5 years ago, something happened. I had a friend, let’s call him X, who I started reconnecting with. He was in the Marines and stationed in Japan so we mostly face timed when we could. X told me he was diagnosed with mild schizophrenia and was being discharged from the military. I knew he seemed a bit upset and I thought hanging out would cheer him up. At first, it seemed he was happy, and we mostly just stayed at my place and watched anime. However, X started to drink and exhibit weird behavior. The first time he drank in my apartment, he was yelling, clinging to me, and throwing stuff. A friend of mine came over and X threw a can at him which triggered my friend’s PTSD. The day after, I apologized to my friend and told X to not drink in front of me. About a week later he came over and started drinking again. His excuse was it was hard liquor this time and it makes him act different. Instead of being physically aggressive, he was emotionally aggressive. He talked about his troubles, thoughts, and feelings which shouldn’t be a bad thing. But it was a bit too much for me to where I started crying and he held me and said sorry. The next day I told him to seriously not drink the next time we meet. Around a couple months later, I get sick with a nasty head cold, but was going to an anime movie with X and two other friends. He came to my place a couple hours before the movie to prep but saw I was sick and took care of me. Everything seemed fine and we went to dinner and talked. Then he stepped outside for a long time and when he came back, he said he was talking to someone from the VA which is why it took so long. We get our seats for the movie and enjoying ourselves. Half way through the movie X starts spitting at random, questioning the logics of the movie in a rude manner, and being extremely clingy. We didn’t know why until we smelled alcohol from his breath and saw an opened lemonade bottle. Once we exited the theatre, X started yelling at my friend who was shielding me and throwing soda cans at random. My friend took me to her place, and I called his parents to pick him up before I called the police. The next day I texted him I could not be friends with him anymore because he broke my trust and he needed professional help. X texted back saying I did not want to deal with his problem making me a bad friend and just listening to my friend’s opinions instead of my own. He told me he was getting help but I was hurt by his words and decided to end our friendship because of his toxic behavior. I have not spoken to him for over 5 years now.
I was around 20 when this happened. I was comfortable telling my story about what happened, and that the decision was the right one and necessary. The truth was I felt guilty about what happened. I am the one who helps others before helping myself and cutting one of my good friends off and not helping him when he needed it most was making me depressed. I started going to bars with my friends less and had a strict role that there was no drinking in my place. But I suffered more from it. My apartment started to become a complete mess which attracted cockroaches and a smell so foul my neighbors in the whole complex could smell it. My diet consisted of take out and junk food which may be one of the main causes of gastritis a couple years ago. I stopped drinking and became the prude and boring of the friend group and I started isolating myself because I was no fun. I became distant with my partner and started having negative thoughts I never had before. I never told anyone about my problems because people would compare theirs to mine. I do have a privileged life and at a young age learned that other’s problems were far worse than I am, and my problems are nothing compared to theirs because I have it better. That comparison led me to keep my problems private and divert my feelings in a forced positive way. It was not until my fear of eviction and losing my cats did I start to ask for help. My friend helped me clean my entire apartment before inspection and lots of people reassured me that my problems mattered because they are my problems no matter the severity. I am a bit more open about my problems, but I can hide my emotions or brush it off. I am still working on that.
“Steven Universe” the franchise has helped me through a lot. The original series helped me connect with others and deal with my own problems. I was able to relate to the characters and some of my positivity came back. It even inspired me to both pursue psychological research and start drawing and poetry. However, I still felt guilty for cutting off my friend. Until “Steven Universe: The Movie” came out. After watching the movie and reading interviews, I felt a sense of relief. Seeing Steven trying to help Spinel multiple times despite her toxic behavior made me see the same incident that happened with X. Spinel realizing she is hurting the wrong person and deciding to heal on her own gave me something X never did: it was not my fault and sometimes the person has to heal themselves without you. I finally had closure on my guilt and was able to move forward. “Steven Universe: Future” I can relate to Steven more than anybody on the show right now. When hearing some negative backlash in the beginning of the series, it reminded me of people who thought my problems did not matter because of my privileged life and positive personality. Steven is bottling up his emotions and trauma like I did and it is affecting him. It is not until later in the series, do we see that his childhood was more traumatic then we realized and his affecting his actions and emotions in the present. Even Rebecca Sugar in an interview opened up about her trauma in the past that affected her in the present that inspired “Growing Pains”. I did the same and hardly opened up about my real feelings. I am even trying to get therapy for my issues and turning to my partner and friends for support. With people seeing Steven suffering from his trauma, I am hopeful it will let people know anybody can suffer from trauma and it can affect people despite background and personality. If you read my story thank you for reading and this is just my opinion on the show and story on a part of my life.
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2bstudioblog · 3 years
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Konami’s wheels are turning... slowly
Lot’s of interesting news heading to our heads this Monday from what I heard from Yong Yea’s video about Konami wanting to outsource their IP’s to 3rd parties.
Obviously, Akira Yamaoka has kinda given away a strong hint that he’s working on a project with Bloober which in this case would be the long awaited SH remake or the direction they had with PT before it got cancelled. Akira Yamaoka also decided that (too late) he wanted to amend the article from his interview and release it later down the line. It’s very unusual that these news happen, but we all know Yamaoka is most famous for his music in Silent Hill.
Which brings me to a funny story about my own involvement of a Silent Hill game. I mentioned this on a podcast that I was part of 2 Konami-owned IP’s that went into another direction and killing off their franchises which have been like dead bodies in a morgue for the last 7 years.
I got the request to write industrial-metal music for a Silent Hill (of course at this time I only knew the IP and their most famous version of the game has been Silent Hill 2.) game. First I was of course very excited to be part of the series, but I jumped to early until I found out it was a Pachinko-machine (A japanese style pinball-game mixed with a touch-screen and a one-armed bandit and a slot-machine in one.), and my heart sank a little. I think I produced 4-5 cues for the machine, but I’m glad that nobody will be able to hear my “mediocre” masterpieces because all you would hear are metal-balls falling into a tray. But the thing about this machine, it had taken cut-scenes from Silent Hill 2, upscaled or even re-mastered/remade the graphics which would have looked great if it was its own game. But it was the same thing they’ve done with all their other IPs when those transfer over to this kind of entertainment. All what was left of it, Jim Sterling turned the game into a Meme and all I can hear is the -”HIT THE LEVER!” and the effects overpowering the music behind it. But I’m glad it didn’t go further then that. Technically here, Silent Hill(s) died with the arrival of the pachinko-slot machine and the series have tried to re-establish itself ever since.
Another game I was a part of was a Castlevania (Dracula in Japan) themed Pachinko-slot machine, with the revolutionary phrase “Erotic Violence” in it’s PR material and video-commercial. I mean, they took the music production part of this machine very seriously because I wasn’t aware of the “EV” part. I just thought it would be a machine praising the history of Castlevania. I was assigned to re-write and re-orchestrate a few songs from Neo-classical Metal music into more Progressive Metal style, and I was super-proud of this one because they had the sheet-music already available for me. All I had to do was re-arrange some parts for a string-quartet (1 cello, 2 violins and 1 viola) and I believe it was engineered and recorded by famed engineer Kenji Nakai who was under and working with famed engineer Mr Bruce Swedien (Michael Jackson, Quincy Jones).
From that moment me and Mr. Nakai stroke a friendship because he has a passion for Progressive Metal and he asked me if I could send more songs his way. From this we both have been incredibly busy on both of our ends, but I hope we can be able to work on something in the future. I have a feeling that might be soon.
So a long story short, Konami spent a lot of money for recording, they approved everything and we were done. But when it turned out to be a pachinko-machine and not a world-wide videogame release, I just had to facepalm myself, asking the question why they keep doing so many poor decisions. Why leaving all those fans out in the cold and really start making Castlevania mean something. This void of “lots of fancy things, but no substance” started right here...
Konami are turning their wheels a little bit too late and too slow until now. After they got rid of Hideo Kojima (Who I believe was thinking of the international-market rather than the domestic one), Konami had only one thing on their minds: Making money quick and domestically. No more wasted time on translations, straight for the gambling crowd. No need to write interesting stories. No need to introduce kids to this adult material. They wanted to earn it back as fast as possible. But we all see their decisions put them on the map as a “black-company”, who mistreat their staff, shaming them out in the office for overstaying their lunch-breaks. Moving staff from one business to another, from a programmer to a Konami-fitness Center-staff, or as a toilet-cleaner at a Konami-owned pachinko-slot gambling hall. The management of the company has been horrendous for the full-time employee. I’m glad I was not part of these later projects and only wrote stuff for them for Pro Evolution Soccer series from 2009-2012. (My work on 2010-2012 was unfortunately un-credited work. :(
Metal Gear Solid V - The Phantom Pain In My Ass
When the playable teaser called Metal Gear Solid - Ground Zeroes, came out on the PS3 and later on the PS4, it was an introduction for the new graphics engine designed by Hideo Kojima’s team, simply called The FOX-Engine. Basically this “game” was more of a demo rather than a full-product. But it looked great and with a fantastic score by Akihiro Honda, Ludvig Forssell and Harry Gregson-Williams, it had everything going for it to become something really awesome. It became a standard approach from Hideo Kojima now to produce “Playable Teasers” to show a great concept while offering a 3-4 hour short campaign, showing off the engine’s graphical capabilities.
Still, the story was under progress and I knew early on that Hideo Kojima really didn’t want to do it after he always felt that Metal Gear Solid 4 was final. But here is the curse of the die-hard fans, and I’m sorry to say it. No matter how many Iron Man movies Marvel crams out, at the 3rd movie, I started to feel “This does not feel like Iron Man anymore”. But that’s what the fans wanted and is a standard in the movie industry. Always produce a trilogy. Indiana Jones has always been the 3 movies from 1981-1989. The 4th one doesn’t really need to be called Indiana Jones at all. It was there I felt, just like with Metal Gear Solid V, they were beating a DEAD RACE HORSE.
I can’t deny the talents on display for Metal Gear Solid - Ground Zeroes. It laid down some really cool foundations for the gameplay, but I still believe the better game-series for stealth was beaten by the likes of Splinter Cell and most recently Thief. Stealth in MGS has always felt a little bit childish and I only really enjoyed MGS 1, MGS 2, tried to play MGS 3 (still have it one my Vita!) and will try to finish it. MGS 3 has felt like the TRUE Zeroes experience, with the inception of the story and lore behind the cloning of Big Boss. MGS 4 finally brought it all to a great finale and I felt, there is NOTHING more to tell. MGS 1, 2 and 4 is the Trilogy, MGS 3 serves as the Prequel and I see nothing wrong with that.
Mission - Erase Kojima’s Legacy
The making of MGS V - The Phantom Pain is kinda true to it’s title. Can you feel the nostalgia? Or are we just imagining the sensation of a Metal Gear Solid game past it’s prime? The missing link? The missing limb? And with the worlds biggest cop-out  of everything that had to do with story was completely missing.
Each mission is playing out every time the same, with an intro to a TV-show, giving away massive spoilers to who would appear in the mission, you do your thing (not so much of story, just a “go-here, do that approach, sneak back out, head to pick-up) rinse and repeat. I wonder how much of this was Kojima’s fault? I don’t think he was up to it. I’m sure he fought for more story but the big heads didn’t want to listen to what makes a MGS game a MGS game. The new management had now already played the hand to disown the man who put Konami on the map for games since the mid 80s.
The game is no longer marketed like before. The tagline “A Hideo Kojima Game” no longer exists and will never be part of Konami’s mission of erasing the person who gave them their fame and the recognition that a game carrying the name Konami was a brand of quality for any gamer out there. Me myself, personally only played PES because of the stellar animations, but its recently since 2012, I stopped playing the series. FIFA had already cheapened itself, PES likewise. Updating the graphics, but the same old animations have been recycled back to the PES3 days. Maybe there’s been an update in the collision engine, but otherwise everything stayed the same, with the huge amount of data collected from previous years of motion-capture, why do it all over when its all about the brand recognition? Saving money on processes wherever possible. Simple Math. And here it is. MGS V is not a MGS game.
We already knew it was going to be a massive budget behind the game of MGS V. But what can Konami do to save money on MGS V? They already have the Fox Engine running from Ground Zeroes. The assets for “Snake” (I’ll let you know why I put quotation-marks around it) and standard models will extend somewhat. Oh, yes, let’s save money on a character that doesn’t speak (Quiet), over-sexualize the character to start a fan-base of people who just dig character design, animated a sexy “shower” routine for the character for boys to go nuts over. What about voice? Let’s not really try to sync the voices to the mouths. Let’s have the guy from “24″ record his performances onto tape-logs. Kiefer Sutherland would have been a good “Snake”, but I understand now that you are not “SNAKE”. The game explains pretty soon at the end that you are just a Medic and all the tapes you’ve been listening to is the original Big Boss. You never where the character of Snake. Even though this all could have been handled better, Konami wanted to save money wherever possible. We also knew David Hayter was not asked or put forward to return as “The Voice of Snake”. But in this case I start to wonder myself, David Hayter might have dodged the biggest bullet in the most expensive, commercial and very controversial game of all time once Konami decided to kill everything that built up their reputation.
Even during production Kojima managed to start working on PT. The game Konami “silenced” after it was released on the PS-store. Guillermo Del Toro and his friendship with Hideo Kojima’s dream-game was put on ice. All because Kojima was about to get frozen out of the company that was according to Konami “Wasting too much bloody money”. I might get blacklisted for saying this, but once the new management started to mess with the other IPs for just domestic/gambling market, that’s where everything went sideways. Konami wasn’t treating their heritage with respect.
It took them 7 years to realize their mistake! And now, for those who wants to be part of 3rd party developers who would get a crack at a new Castlevania, a new Metal Gear Solid (remake I hope), Konami has realized that the only way they will survive (Yeah, Metal Gear Solid Survive killed them HARD) is to let other’s take over. Maybe my dream of scoring a Metal Gear Solid game would be somewhat more possible now rather than working in the confined space of limitations posed by the higher ups at Konami. Let 3rd party developers breathe life into the IPs because I know there are smarter ways to tell a story and I would gladly like to see the return of David Hayter in the seat, without having to deal with the blank-face approach that he was faced with every time he had to audition for Snake in MGS 2, 3 and 4! David Hayter is a fantastic writer, actor and voice-actor. He has the chops and I think we are all ready for either a re-make or a better follow up to MGS 2 and the time between that one and MGS 4.
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travasourus-rex · 5 years
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Power Rangers 2017 is to be rebooted instead of being given a sequel, and I’m saddened, even though it makes perfect sense.
I will be the first to admit that I was wrong and jumped the gun when I made a post celebrating the possibility that Power Rangers 2017 might get a sequel, but that no longer appears to be the case. Yes, reports on the internet say Hasbro has plans to give Power Rangers another try with a rebooted movie instead of continuing with the plot and characters set up in the 2017 movie. While I love every aspect of the Power Rangers franchise from MMPR to Beast Morphers and everything to do with Rangers between, (I even own the commemorative Green Ranger Build a Bear.) a reboot makes sense if we look at the facts of the first movie.
Power Rangers 2017′s troubles first arose when the picture of the Ranger team in their updated suits was released to the public and the overly complicated suit designs largely alienated older fans of the original MMPR show, the movie wasn't given much a break when designs for Alpha 5 and the Zords were shown to share the same overly complicated aesthetic, and fans were turned off further once they learned that a product placement was a vital plot point, thus most people didn't show up for the movie during the opening weekend and the subsequent weeks afterwards, resulting a poor box office run and the movie was simply lost in the dust of other high profile movies like Beauty and the Beast and Logan, and the director says the film’s biggest disadvantage at the box office is its PG-13 rating, making parents uncertain if they can bring their young kids to the movie in the first place.
Moving on to the actors involved in the movie. The actors who portrayed the Rangers went from relative unknowns to high profile stars after the movie was released, Dacre Montgomery is in Stranger Things, Noami Scott is a live action of a Disney Princess in Aladdin and will go on to star in Charlie’s Angels, Ludi Lin went on to have a part in Aquaman and an episode of Black Mirror, Becky G is music superstar who has had parts in Empire and AXL, and RJ Cyler starred in White Boy Rick, Sierra Burgess is a Loser, and a couple episodes of Black Lighting. My point is, each actor has become bigger names than they were at the time of the first movie and if Hasbro was to green light a sequel to the 2017 movie, it likely would've been more costly than the first film to cover everyone’s paychecks with the possibility of the movie not making its money back due to the reasons listed above.
Ultimately, I’m sad that Power Rangers 2017 won’t be getting a sequel, it’s a guilty pleasure of mine, even though I understand its problems, but I believe a sequel could've addressed and solved these problems. Jason could’ve learned how to be a better team leader and stop solving his problems with violence, Kimberly could've been set on a path of redemption and peace with herself after her criminal past with the naked photo of her former friend, Trini could've come to terms with her sexuality and be comfortable enough to come out to her family, (maybe become romantically involved with Kimberly, but that’s just me.) Zack could've come to terms with the inevitably of his mother’s death with her own help and the help of his friends, he could’ve come out of the experience a stronger and wiser person, and Billy could've become a more socially confident person while living with his Autism, but I believe the biggest tragedy to come out of the 2017 movie is Tommy Oliver. Whether Tommy Oliver would've been a boy or girl remains a mystery, there’s no doubt they would’ve found Rita’s Green Coin and become the Green Ranger, this could've led to Zordon going over Rita’s fall into darkness and the deaths of his original Ranger Team in greater detail as the modern Team tries to stop Tommy from causing chaos and bring them to the light, In the end, I believe a sequel could've added to the Power Rangers mythos in a way fans have only dreamed of.
What are my hopes for the Hasbro reboot? I hope the movie focuses on a Ranger Team other than MMPR because honestly the MMPR Team is kind of over played in media with countless comics and videogames focusing on the Team. Maybe focus on a Ranger Team like RPM, SPD, Jungle Fury, or Dino Thunder, I personally like the teams with three members to start with because I believe it allows for more character growth. If Hasbro decides to reboot with the MMPR Team, then they should keep a focus on the characters like the 2017 movie, but design the Ranger Suits similar to the designs drawn by comic book artist, Dan Mora on Instagram. He updates the suits in a way that they are enticing to new fans while keeping recognizable aspects as to not alienate old fans in the process. Like the Boom Comics, this reboot must balance what’s old and new, childish and serious to truly become successful in the eyes of everyone.
Goodbye, Power Rangers 2017. I’ll remember you in therapy. (And fanfiction.)
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davidmann95 · 5 years
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So, what's the deal with Kingdom Hearts? I mean, it's a Disney/Final Fantasy crossover, right? Hard to see why would that cause such dedicated whatever.
I’ve had this in my drafts for a while, and given today’s the series’ 17th anniversary it seems like the time to finally get back and finish it. Simple answer: the music slaps and you just want the soft children to get to go home.
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Long answer: Even now people joke about the baseline absurdity of a universe in which Donald Duck can go toe-to-toe with Cloud, and while I think 17 years in we’re past the point where it’s time to accept that this is just a part of the landscape for these characters, yes, that does remain objectively bonkers. It’s not a natural, intuitive combination like your JLA/Avengers, this is Mortal Kombat vs. DC Universe-level “well, I suppose they both exist in…the, uh, medium of visual storytelling” stuff, other than I suppose that they both tend towards fantasy in this case. And then that whole wacko premise got hijacked by Tetsuya Nomura for an extended epoch-spanning drama driven by labyrinthine, (occasionally literal) dream logic mythology where it’s genuinely impossible to tell at this point what’s being thrown in by the seat of the creators’ pants and what was planned out since day one, pretty much casting aside the franchises that were in theory the main appeal as relevant parts of the plot even as you still hang out with Baymax from Big Hero 6. Step back even a touch, and there will always be a whiff of derangement about the entire affair - it’s simply baked in at this point.
My controversial opinion however: it’s actually good. There are structural issues and awkward moments and aspects ill-served, I’d never deny that, but even diehard lifelong Kingdom Hearts fans tend towards prefacing appreciation with at least two or three levels of irony and self-critique. I suppose it’s in part a response to the general reaction to it I mentioned before, but no, I absolutely think these are genuinely good, ambitious stories build on a foundation that’s still holding strong. An important note in service of that point: Winnie the Pooh, maybe Hercules, and with III Toy Story aside, I have basically zero childhood nostalgia for any of the properties involved. Wasn’t a huge Disney kid outside maybe very very early childhood, and only dabbled with Final Fantasy after the fact (still intend to play through XV someday though). It won me over young, yes, but on its own.
The building blocks help: the characters designs are great, the individual Disney settings in their platonic representations of various locales and landscapes make perfect towns packed with quirky locals to roam through on your quest, the Final Fantasy elements are tried and tested for this sort of thing, the original worlds each have their own unique aesthetics and touchstones and come out lovely, by my estimation the gameplay’s fun adventure/slasher stuff even if it’s had ups and downs over the years, the actors largely bring it, it all looks pretty, and as noted, the score is as good as it gets. They’re games that look, sound, and play good made up of component parts that unify into a sensible whole. And for me, the scope and convolution of the plot that so many leap at as the easy target - with its memory manipulations and replicas and time travel and ancient prophecies and possessions and hearts grown from scratch and universes that live in computers and storybooks and dreams - is half the appeal; I live for that kind of nonsense. Not that folks aren’t justified as hell in taking jabs at it, but I’ll admit I often quietly raise an eyebrow when I see the kind of people I tend to follow having an unironic laugh at it given *gestures toward the last 40 years of superhero comics*.
All that through is ultimately window dressing. The most powerful appeal of Kingdom Hearts is I suppose hidden if you’re going by commercials and isolated GIFs and whatnot, and even the bulk of the content of the average Disney world, charming as they are. It’s deceptively easy to pick out something else as the fundamental appeal too; even if I’d call them incredibly well-executed examples of such the character archetypes it deals in are relatively broad, and while it handles the necessary shifts in its tone from fanciful Disney shenanigans to apocalyptic cosmic showdowns for the heart of all that is with incredible skill - and that might be its most unique aspect, and certainly a critical one - a lot of that comes down to raw technical ability on the part of the writers, appropriate dramatic buildup, and demarcation between environments and acts of the story.
The real heart of the matter, to speak to my typical audience, is that Kingdom Hearts in a profound way resembles 1960s Superman comics and stories inspired by the same: it’s 90% dopey lovely cornball folk tale stuff, until every now and again it spins around and sucker punches you in the goddamn soul with Extremely Real Human Shit. Except here instead of being lone panels and subtext, it builds and builds throughout each given adventure until it takes over and flips for the finale from fairytale to fantasy epic.
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That can probably be credited directly to Final Fantasy creator Hironobu Sakaguchi suggesting to Tetsuya Nomura to try treating this weird gig seriously instead of as the licensed cash-in it seemed destined to be, since if this didn’t have a soul the target audience would recognize it. But in spite of that seriousness, it’s perhaps its most joyfully mocked aspect in its entirely unselfconscious dedication to making Hearts and Feelings and Light and/or Darkness the most important things in the universe that lets it do what it does. It’s childish in the most primal way, absolutely, but what that translates to is that there aren’t cosmic or personal stakes that swap places as major or subsidiary at any given point, because in this world they’re always literally the same thing. There’s no major relationship where the fate of a primal power or a last chance at salvation doesn’t ultimately hang in the balance depending on how it shakes out, and there’s no prophecy or ultimate weapon or grand scheme that doesn’t have direct, fundamental ramifications on the life of an innocent or the memories that define them or whether they’ll ever be able to find a place to call home. ‘Hearts’ is an all-encompassing theme, whether in strength of will or redemption or questions of personhood or the ties that bind us, and by making it a literal source of power, it lends personal dimension to the unfathomable universal and the grand weight of destiny to whether or not someone can come to terms with who they want to be or apologize to those they’ve wronged. It’s a world where emotional openness and personal growth ultimately works the same way and achieves the same results as doing calisthenics in five hundred times Earth’s gravity does in Dragon Ball. and it’s tender and exuberant and thoughtful enough where it counts to take advantage of that as a storytelling engine.
That’d be why Sora works so well as the main character, because he straddles the line most directly between those poles. He may stand out as a spiky anime boy when actually next to Aladdin and the rest, but when it comes down to it he’s a Disney character, just a really nice, cheeky, dopey kid who wants to hang out with his friends and go on an adventure and believes in people really really hard. As the stranger in a strange land he’s a tether to a wider, sometimes more somber and weighty world when he’s sticking his head into the movie plots, but when he’s in the midst of stacked-up conspiracies and mythic wars that make all seem lost, he’s the one whose concerns remain purely, firmly rooted in the lives of those connected to him. Other characters get to go out there into bleak questions of self-identity or forgiveness, but while he might wrestle with doubt and fear Sora’s the guy who holds the ship steady and reminds all these classic heroes and flawed-yet-resolute champions and doomed Chosen Ones what they’re fighting for by just being a really good dude.
Given superhero comics are my bread and butter it doesn’t come up much, but Kingdom Hearts is really about as foundational to the landscape of my imagination as Superman and company, and while 100% that’s in part because it came into my life early it didn’t take hold by chance. It manages its stakes and its drama in a way and on a scale unlike just about anything else I’ve ever seen (even prior to getting to the weird mythology stuff that’s so profoundly up my alley), and somehow the aesthetics and gameplay and dialogue and all the million and one details that needed to come together to facilitate that story joined together into something that’s become one of the most curious, beloved touchstones of its medium. It’s a small, lovely bastion of warmth and sincerity in a way that only feels more like a breath of fresh air with time, playing out over decades a bunch of kids’ journeys to try and find the people they love most and help them and go home together when everything in the universe seems to be against them. It’s special in ways that will for me always be unique and meaningful, and I’m glad it seems to have plenty more in it before it’s through.
And seriously THAT MUSIC.
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skull001 · 5 years
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Usually a questionthat you see in forums about the Sonic franchise is "who is your favorite character?", but hardly I ever see people saying why or when did they realize that a certain character was their favorite.
Funny thing, before I knew Amy even existed, Tails was actually my favorite character and the reason was pretty simple: the clumsy way he tried to catch up to Sonic, which at times, could be pretty comical to watch. A very big factor to win me over when it comes to fictional character is that they have to appeal to my empathy.
Then, sometime around 1996-1997, when going to an arcade I saw Sonic the Fighters. I was quickly drawn into the game out of curiosity to see what a fighting game with these characters would be like. At first I played as Tails, but on the second fight after beating poor Knuckles, I saw Amy. The thing that caught my attention was just how cute and colorful her design was, like, literally wearing all the colors of the rainbow. But the best thing was how she fought using a toy hammer ad the first thing I thought was how it resemble the "Chipote Chillon" from a TV Mexican show called "El Chapulin Colorado" which was a show from my childhood that I loved watching along other characters created and played by Chespirito.
The second time I played, I picked Amy right away and was having a blast with smashing the opponents, especially her attack that flattens them in a very cartoony fashion.
Amy was a character that I was very fond of, but the moment the character truly won me over was with her story in Sonic Adventure. Even as a kid, I quickly picked up certain aspects of her story, like how it's basically like what Sonic does, but packed in a much smaller scale, feeling more intimate and humane since as a girl, Amy expressed emotions that you wouldn't see with the more action oriented hero that Sonic is.
And while both Amy and Tails had their story arcs that re-introduced them to a new era as both grew into becoming heroes in their own right, I picked up a key difference: Tails always had Sonic by his side and learned from him. He had everything except the confidence to do things on his own, and when he did, he was cheered by everyone as a hero. Meanwhile Amy, she hardly ever was by Sonic's side and thus had to learn to defend herself on her own (reason why she uses a toy hammer instead of mimmicking Sonic like Tails does), she was the most vulnerable character and while she had been captured in the past because fear overtook her, it was the little bird that gave her a reason to face her fears, and to overcome them by the compassion she felt for her feathered friend... I always believed that the brave are only those who experience fear, yet act, pushed by the compassion for those who suffer or are in peril, which Amy showed not only by making a stand to protect the bird, but also something that truly captivated me: she also did the same to protect one of Eggman's robot from being destroyed by Sonic. And when her story comes to it's conclussion, there is no ovation for her, no one to celebrate her heroic feats... Nothing.... Except the satisfaction of reuniting a family.
Even with the not so good voice acting, the changes from dubbing to English or the clunky animated cut-scenes, I still picked up what this character was all about: anyone can be a hero as long as they want to do the right thing, and have a heart to feel the compassion that will fuel the desire to become brave and conquer your fears to protect those in need.
A very endearing and humane character with the right balance between being silly and having those moments she reaches to others and brings the best in them. A bit sassy, even flawed with childish impulses, but in the end, a character that just wants to do what is best for everyone.
Ever since, Amy became my favorite character in the Sonic franchise. I never cared about being ridiculed for being a boy in those days who happened to like this pink, girly character (I think back then there were other kids who liked Amy, but would not admit it because of that fear) since a personal belief of mine is that a true man does not allow for the insecurities of others to dictate what am I to like and enjoy and what I cannot.
Sometimes I do wish Amy was better treated, was not ignored or pushed to the sidelines so that she could shine again and have it easy as some of the more popular characters like Tails or Knuckles. Still, even if things don't change, I will never stop supporting and rooting for my favorite pink gerbil. XD
Feel free to share your story, if you want to. XP
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golivethemagic-blog · 5 years
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So I have Feelings About Toy Story 4
So. Hello. It’s been a while since I posted here, huh? Like usual, I’ve been skeptical on Disney as a business: ensuring there will be less movies made more expensive by devouring the competition, not letting Galaxy’s Edge Cast Members tell people where things are outside of Galaxy’s Edge, their anti-union policies…nothing they have been producing lately has felt interesting to me. Tumblr has also gone to shit and over half the blogs I used to follow are gone, but I still like it a hell of a lot more than any other social media site. I still use mobile, but mostly to transfer images from my phone to my computer.
But I saw Toy Story 4, and I have feelings about it.
Disney sure is on a trend of writing movies that have nothing inherently wrong with them but leave the fanbase screaming. While I have no interest in associating myself with the toxic and childish Fandom Menace, I can sympathize with them. Star Wars was a series that they had invested a lot of time and emotional energy into, and to see the series take such a left turn—old characters die or change their characterization completely, new characters take center stage, the black and white morality of the series become much more grey and complex—makes you feel like it was all for naught. This doesn’t excuse ANY of their actions, but I digress.
Toy Story is my Star Wars. And Toy Story 4 is my Last Jedi. And I have feelings about it.
Let’s talk about the good things first. Toy Story 4 is an absolute masterpiece in terms of CGI animation, and even animation in general. I have no idea how animation can improve from here. Most of the time when there was something onscreen that I hated, I was just watching the textures of characters, or how they moved around. The plans the toys hatch in order to move around and save the day are some of the strongest writing this series has ever had. The villain was excellent; just as sinister as Lotso or Pete, but still human (for lack of a better term) and able to be sympathized with. Forky is great, and the montage of him and Woody just walking down the highway was my favorite scene in the whole movie.
It’s good to see Bo Peep back. Her being missing was one of the things I really hated about 3. But I really dislike her redesign. It feels like the creators thought that, in order for Bo Peep to be a strong female character, they needed her to be a Strong Independent Woman. Bo Peep in the first two movies was already a strong, competent character--the fact that she was not an action hero does not change that. She was always kind to the other toys, she worked alongside them despite being so fragile, and she took control of the room when Woody and Buzz were gone. The prologue of the movie showcases this quite well. But also the prologue requires wild leaps of logic in order for the story to start and for Bo Peep to be missing during 3. Yeah, she was not Andy’s toy, but Andy still played with her and relied on her like any of the other toys, and furthermore, Andy’s toys were her friends.  The whole movie I was waiting for Bo Peep to have a wild make-out scene with Woody like she did in the first two, but it just never happened. Because the nature of their relationship had changed so much, it never felt quite as romantic, no matter how many times they relied on Woody looking at Bo lovingly while she was looking at something else (aka, my favorite romance trope. They used it twice.). Now I get that there are 9 years of separation between them, but it wasn’t like there was any bad blood between them before.  
Speaking of wild character leaps, all of the characters seemed to take one at some point. Andy’s toys mostly took a backseat, particularly Mr. Potato Head, who had to rely on archival recordings for his voice. Buzz and Woody spend almost no time together. But we still have Buzz thinking his inner voice is literally his voicebox (Buzz is dumb, but it’s been 20 years. He should know something), Woody sulking that he isn’t the favorite toy anymore (despite, I dunno, THE FIRST MOVIE BEING ABOUT THAT),  Bo Peep accusing Woody of caring more about a kid that doesn’t really like him than caring about his friends, and tons of other small things that didn’t really make me like any character. Towards the end of the movie, Bo Peep asks Woody what’s so important about saving Forky, and the fact that Woody says anything other than “Because he’s a toy, and no toy gets left behind” shows a fundamental misunderstanding of Woody’s character.
And then THAT ENDING…strap yourselves in, kids. I need to talk about spoilers.
Very quick final thoughts for people who don’t want to read under the cut: Toy Story 4 is not a bad movie. It’s a wonderfully animated movie full of action and heartache alike. But’s it’s poorly told. I can’t recommend this to longtime Toy Story fans, but admittedly, it probably wasn’t made for us. There’s a whole new generation of Bonnies to play with now. If you ignore all the character history behind it, it’s fine. But I probably won’t be giving this another watch.
So. At the end of the movie, Woody decides to stay with Bo and travel the world. He says goodbye to everyone and gives his Sherriff badge to Jessie, effectively making her the new leader of Andy’s toys (although Dolly was the leader of Bonnie’s toys and I don’t even think she was in the RV but whatever), and they go their separate ways. On paper, it is a great way to end the series. It is the end of the friendship of Woody and Buzz that was forged in the first movie. Woody isn’t dead or anything, but there’s no possible way that they can get back together except for extreme circumstances. It is the end to Woody needing to be someone’s toy in order to feel worthy. It is the perfect use of the theme that it is okay to say goodbye and let go.
But here’s the thing: I hate it.
Like I said before, Woody’s whole first movie was about him dealing with the fact that he was not the favorite toy anymore and learning to get along with Buzz despite that. Why is not being Bonnie’s favorite such a big deal? Furthermore, Woody admits that he was made “sometime in the 50s”. Let’s be generous and say that he didn’t even become aware until his toybox was opened (debatable throughout the entire series, but sure), and let’s be even more generous and say his box wasn’t sold until the 70s. Who was Woody’s original owner? Why wouldn’t Woody feel bad about leaving them? Why wouldn’t he have experience dealing with the loss of a kid in 3 that leaves him okay to move on in 4? Or why wouldn’t he bring him up as well if he did have problems? Woody was an important doll to Bonnie, even if he wasn’t prime playtime material, because someone had given him to her. Wouldn’t she notice he was missing? And considering how Andy switched back to playing with both Woody and Buzz, wouldn’t she eventually switch to wanting to play with him?  Also remember Toy Story 2, aka the Best One? In that film, Woody seriously considers going to Japan and becoming a collector’s item. But he listens to his show’s version of him sing the theme song, and he realizes how much he’ll miss his friends. Sure, context is different, especially because of Andy, but I feel like it adds to the same point: Why is Woody leaving his friends? Why do we have to have such a sad ending to our childhood franchise? whY aRe yOU ruINinG my C h I l D h o O d pIXAR
The ending feels forced. It feels like they wanted to end the series once and for all. I may not like 3 very much just because of how cynical and sad it can get, but it at least gave us a happy ending. Now? Screw you, Woody and Buzz are a thousand miles away and there’ll never be a Toy Story 5.
With all of this said, I don’t think there was a version of this story I would have liked. I had no interest in seeing the series end with Toy Story 3, I had negative interest in seeing the series end with Toy Story 4. Apparently, there is a Bo-Peep series in the works on Disney+. I think I would have preferred that as a sequel. Instead of being a feature-length film, make a series of short episodes about Bo Peep travelling the world, helping lost toys, and maybe even piecing together where Andy’s toys could have gone. It would have cost like half the budget, and it would have everyone interested in a Disney+ subscription.
Toy Story 4 is not a bad movie. It’s a wonderfully animated movie full of action and heartache alike. But’s it’s poorly told. I can’t recommend this to longtime Toy Story fans, but admittedly, it probably wasn’t made for us. There’s a whole new generation of Bonnies to play with now. If you ignore all the character history behind it, it’s fine. But I probably won’t be giving this another watch.
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