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#king d6
theresattrpgforthat · 8 months
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i want to destroy the god king and begin an anarchist uprising. culminating in participating in the aftermath building a new world
You and me both buddy. Let’s get started.
THEME: Destroy God
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Dethrone Skeleton God, by emmy verse.
DETHRONE SKELETON GOD. THAT IS ALL YOU HAVE TO DO.
In this gmless role playing game you will set out on a journey to find and dethrone the aforementioned god. You will need some d6s, a d12, and some writing materials.
This game pulls a lot of inspiration from some pretty stellar games, including No Stone Unturned, EXTRACAUSAL, Trophy, and Blades in the Dark. You will play racing against three Fallout Tracks, which track the collapse of the material world, the immaterial world, and the Skeleton God’s Power. When all tracks are full, the game is over, and you narrate how the world ends.
If nobody in your group wants the burden/responsibility of running a game, this game is an excellent option as it is both GM-less and lightweight. It’s only 16 pages long and covers creating location elements and exploring them as a group. Everything is collaborative, so if you’re interested in games that let you come up with a story together as you go, you might want to check out this game.
Dead Gods, by Trollish Delver Games.
After the Cataclysm of Heaven it all changed. Murdered gods fell from the sky, sundering the land and casting their sacred relics about the world. From the woodwork crawl Warcults, scavengers of god-relics to further their own twisted gains. The Eternal seek power over death itself. The Order of the Stars seek relics to unlock god-like omniscience. The Pale Druids imbibe relics to acquire power over nature itself. The Black Maw will create a new, hungrier god under their control. 
Pick up a lovingly-designed weird cult and pit them against your friend in a desperate effort to grab a sacred god-relic in this miniatures skirmish game. Each player will control a number of different kinds of war cult members, and there are 4 war cults to embody in the upcoming skirmish. Great for PvP and lovers of combat, but if you want narrative you’ll want to pick up something else or mostly RP it out. You can also check out Unholy Scavengers, for more relics, more scenarios, more models - more more more!
Karanduun - Make God Bleed, by makapatag.(@makapatag)
Karanduun is a modern Filipino Epic RPG about worthless heroes dismantling God, whatever cycle of oppression that must be.  Inspired by modern Filipino folklore and culture. You play as young heroes who must make their legend known and become a legendary Karanduun by making God (whichever oppressive system and tyrant that is) bleed.
Lovers of Kill Six Billion Demons will probably get a big kick out of this game. The god Batala is already dead, but that doesn’t mean there isn’t room for some rebellion of your own. There are demons, corrupt angels, and other Kings of the Earth to defeat, in a post-American world inspired by the Philippines. If you’re looking for some narrative play, this game has got you covered, with rules inspired by Exalted 1e and PbtA. You can check out the physical version of this game on SoulMuppet’s website!
Skorne, by Dreaming Dragonslayer.
You are renegades, part of mankind’s insurrection against SKORNE who is devil prince, commander of demon rulers and their armies, and the darkness that reigns. Overthrow the evil Tyrants. Free chained captives. Fight to the last man.
Part of the NSR movement, Skorne is inspired by media such as Berserk, MORK BORG, and games like Dark Souls and Elden Ring. The game itself is only 4 pages long, with a really interesting system for character creation. You roll for your abilities and then use their values to determine your starting kit. The language in the game is also great for putting you into the fiction, such as the instructions found for character name choice:
“In the beginning, give thy renegade a name, though it will not save them.”
You want gritty and dire circumstances? You want to kill demon princes? You wanna play a game with random tyrant generation? This is for you.
Extreme Meatpunks Forever, by Sinister Beard Games.
"In the beginning, there was meat. A decaying chunk of flesh from a dying god, hurtling through the void of space, thousands of miles wide. A million eyes, a billion hands grasping for purchase against nothingness itself.  This is where we live.”
EXTREME MEATPUNKS FOREVER is a tabletop roleplaying game where you’ll play as a gang of queer antifascists in a strange place called Meatworld. Spinning through space on the screaming corpse of a dead god under the glow of an absent sun, the people of Meatworld harvest its flesh to make their technology.
Embody your queer rage and kill fascists in meat-mechs in Extreme Meatpunks Forever. A PbtA game, this option is narrative-heavy and allows you to pick from some pretty metal weapons, including (but not limited to) Excellent Seasoning, A Bit Stick What Has Shrapnel In It, and Deathfucker Cannon. In your downtime, you can kiss your friends and work to heal and deal with your trauma. If you want a game that feels metal and also presents you with extremely punchable enemies, this is your game!
Other Recommendations
If you want some more recommendations you can also check out the Attack and Dethrone God Jam on itch.io, or my Revolution recommendation post.
If you’re interested in what happens after you end the world, then I recommend my Post-Apocalyptic Community Building recommendations!
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dnd-smash-pass-vs · 4 months
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My roommate has some D&D stuff in the living room and one them is a box with a barlgura front and center and every time I see it now, I’m like “oh, people on tumblr wanna fuck that guy”
Stick around and maybe that'll apply to the rest of their D&D stuff too!
...
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cakeofthepan · 11 days
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Matt truly was the MVP of this season, please enjoy his unhinged dolphin lore from a few eps ago
[Audio Transcript:
*Instrumental Fins by Jimmy Buffett Plays*
Anthony: And you can see now that all the dolphins that were in the accounting area have been kicked out of heaven and they’re all going
Dolphins: [Dolphin Noises]
Link: Porpy! Flapper! Grillmaster!
Freddie [laughing]: Grill-?!
Link: Gill-
Matt: Wait I meant Gillmaster [laughs]
Will: Keep going
Freddie + Beth: Grillmaster!
[overlapping talk]
Anthony: It’s Grillmaster
Link: Gilly! [Matt laughs]
Link: Chester
Chester the Dolphin: [makes dolphin noises]
Link: What went down in there?
Chester: [more dolphin noises]
Anthony: Does anyone have speak with animals?
Matt: Huh? Yeah
Will: Do you? Matt-
Matt: I mean, I have speak with these animals. They’re my boys
[laughter]
Anthony: You know what? Fine
[more laughter]
Link: So you’re all safe?
Chester: [Dolphin noises]
Anthony: yes.
Link: Julia got out?
Anthony: Julian?
Link: Your wife
[laughter]
Link: Chester and Julia, my favorite dolphins
Anthony [through laughter]: Yeah. Uhh yeah.
Chester: Julia got out, here she is
Julia the Dolphin: Hey, what’s going on? He’s told me so much about you, Porpy has.
[Beth laughs]
Julia: Or, Chester.
Matt: Chester. Porpy-
Julia: Chester has. Porpy also told me a lot about you.
Link: Yeah
Julia: Porpy’s a friend with benefits. Things are real weird up here in heaven.
Link: Yeah, dolphins don’t like- they-
Julia: We’re in pods
Freddie: Yeah, you think dolphins get married? They’re dolphins?
Beth: In pods, yeah
Link: Their marriage is like- not- like some people’s. But not a lot of people’s
Will: Normal’s like
Normal: Why did you look at me when you said that? Im-
Link: I’m talking to you, I don’t know. Okay, no- no-
Normal: We’re in a 5 person marriage Link
Link: Oh yeah, that’s true
Normal: Who are we to be throwing shade at dolphins
Link: No, I’m not throwing judge, I was explaining!
Anthony: What was his name, Clementine? It wasn’t Clementine. The dolphin. C name
Beth: Ummm
Matt: Oh, Chester?
Beth + Anthony: Chester
Anthony: Thank you
Matt: Come on
Will + Freddie: Come on!? [dissolves into laughter]
Freddie: Come on Matt?
Anthony: Sorry that I’m not in- [interrupted by Freddie and Will cackling] a studied student of your fucking dolphin deep lore. Your fucking warhammer 40k wiki level-
Matt: Fucking- Fucking Chester
Anthony: -web of relationships between Chester and his wife Lydia
Matt: JULIA
Anthony: and their polyamorous friend Porpy
Matt: The fucking disrespect to the fucking king and queen of the heaven dolphins
[Music fades out]
Freddie: Hey Anthony, this is like rolling a d6 in a DND themed porno, okay?
Anthony: Yeah, yeah you got me, you got me
End Transcript]
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huihuiheart · 7 months
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Kinktober D6: A Little Bit of Magic - The8
Navigation
Kinktober 2023
Seventeen Masterlist
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Pairing:  The8 - Wizard! Minghao x Fem! Reader
Genre: Soft Smut, Mutual Pining
Summary: Working as Minghao's shop keep was both a blessing and curse, but when a little mix up happens with a recipe there's no going back to what you two were before.
Warnings: Cursing, magic, oral (fem receiving), fingering, unprotected sex. Really this is rather soft and vanilla in terms of the sex.
Word Count: 2393
"Y/N!" Minghao calls noticing you catch your footing before catching you as you fall, the bottles previously in him hands now hovering due to his magic. Something he uses to send them off to the shelves to which they belong, "How many times must I tell you not to climb into the counter to reach up there?"
Your head lowers at his light scolding, "I'm sorry Minghao, I just feel like it would be silly for you to have to invest in a ladder just for me." 
He sighs softly, "And I have told you that I love having you work here and I literally do not mind at all. Besides, were it not for my magic I'd have no use for them so high either, would be more hassle than the storage is worth. Though if you keep this up I most certainly will get rid of them."
"No, that's even more of an imposition than a ladder!" You're quick to dispel the thought, looking up at him frantically.
"Then should I get that ladder for you so you can still reach?" He inquires, smiling at the timid little nod you give in agreement, "Excellent! Until it comes, ask me if you need something up there. For now though, did you get hurt on your way down?"
You shake your head as he sits you on the main counter of the shop area to have more space without his work clutter. Quickly checking you over to be certain that you truly didn't get harmed at all.
"Very good! I don't know how I would survive without you around here." Minghao chuckles slightly flustered as he turns to the order list you had so neatly written down to see what else he needed to get together.
"Oh please you survived without me for so long and you could easily do it again. Despite what the mess would suggest, you're very well organized." You throw a little tease in as you hop down to look at your own list to start compison the already completed items and potions into their respective orders.
"Give yourself due credit. You're the only reason I get out of here at a decent hour and that I take care of myself with my work." He insists and it makes his cheeks burn slightly at the thought of how you truly do take care of him.
"Of course Hao, after all it's not like we're just workmates. We're more than that aren't we? You're the friend who has seen me through far more than any others." You’re so focused that you don’t see the way your words affect him. Not that you would have known what to do had you caught sight of it, not with the way he could so effortlessly make your own heart flutter. 
“I agree.” He stopped himself from adding that he desired to be far more than that as well, before humming at the list, “Y/N? Who requested the truth serum?”
You pull out the records you took having known that one was on the particular list of things Minghao wouldn’t just hand off to anyone, “It was the king’s guard. They said they would like some for questioning criminals.”
“Very well, I’ll mix it up, but we’re going to keep it locked up until I speak to them to confirm.” He insists and you nod, not one to argue with his requests in this regard. “ Can you run out and get the things on this list for it though?”
You look at him with a slight frown, “It’s getting late Hao.”
“I know, but I only have two more to mix up to be done for the week and I can do the one while you are out getting those things. Then we’ll be done in no time.” Minghao tells you and he seems so relieved at the thought that you can’t bear to argue with him. Simply nodding and slipping on your cloak, accepting his list and the necessary money before you’re on the way to get the supplies. 
Returning to find that he has already bottled the previous potion and started on the truth serum now, working hard as he always does to concentrate on the task despite having nearly all of the recipes memorized at this point.
“I forgot something. Can you throw in what I asked you to get?” Minghao asks of you before rushing off before you can argue that you’ve never done this before. Walking over to the mix you look around for the recipe only to find that it’s not there. With a sigh you toss in all he asked you to get hoping it was the amount he needed anyways, you lean away, eyes closed tight waiting for something to happen and when it doesn’t you breathe a sigh of relief. Walking away to go clean some things up and lock the door for the night.
Only when Minghao returns and adds his ingredient, however there is a large splash, you turn just in time to see a cloud of smoke billowing out from his work room and making you panic as you run over to check on him. Finding him coughing a little while using his hand to clear the smoke near his face, allowing you to grab his free hand and lead him to the other room to breathe easier and see if he was okay.
“You okay Minghao?” You question him though you find no scratches or anything out of place and feel slightly relieved.
“Yeah I’m okay. Just gonna sit, I feel a little fuzzy.”  Minghao assures you, moving to sit while you go get him some water.
“That’s probably just the smoke. Breathe for a little bit and then just let me know if it’s not better.” You insist, moving to open a window to clear out some more of the smoke so that hopefully he can breathe a little easier.
“Gods you’re so cute when you’re all worried over me.” Minghao says before his eyes widen, wondering why the fuck he would have said that outloud when all he wanted to do was assure you he truly was okay.
You freeze in your actions, turning to look at him with an expression mirroring his, chuckling as you assume your brain is making up statements he’s making, “Uhm, what?” 
“I’m sorry. I meant every word just not for it to be said out loud. I don’t know what’s the matter with me.” He tells you once again sharing more than he had desired, eyes widening, “Oh no… Y/N. Go get me the antidote for the truth serum please.”
You turn to go do that before pausing at the implication of his words hits you full force, “Wait… is the serum you were mixing up affecting you right now?”
“Yes.” Minghao answers, cursing himself after he had assumed he could fight it enough to say no.
“So you really meant all the things you have been saying?”You ask despite the slight hesitation still. It’s not something Minghao would have likely opened his mouth to answer, especially with truth serum affecting him, and yet the way you looked at him all wide eyed and in a way desperate he felt he needed to to make things better somehow. 
“I did and I mean so much more than that too.” Minghao speaks to you softly, swearing he hears you gasp a little at the confession.
“What… What do you mean?” You find yourself pushing  a little bit further, not sure if you should regret it or not when you watch how Minghao tilts his head back clearly debating over answering you this time.
“Fuck I don’t want to ruin anything, but…. I’m in love with you… I have been for a little while now.” Despite the fact he answered you he refuses to look at your face again, not sure he could handle what he might see if he does. 
“That’s not going to ruin anything Minghao, because … I love you too.” You fluster, but not enough to hold back your admission. Not when he seems so torn up over confessing to you like this.
“You don’t have to say that out of pity to me.”  Minghao tells you and it makes your furrow your brows with a little pout.
“I’m not…will you believe me?”  Your voice is soft and it almost breaks him hearing you talk to him in such a way.
Now Minghao finally looks at you again, lip worried between his teeth before shaking his head softly, “It’s kind of hard to with the way things have always been.” 
You sigh before turning towards his work room, Minghao watching you in confusion until you return with a spoonful of the serum in hand, looking into his eyes as you drink it down, “Ask me now Minghao.”
“Y/N… do you love me?” He asks though he wishes it were with less shaking in his voice. 
“With my whole being.” You admit watching his cheeks burn as you chuckle softly, “I also really want to kiss you after what you said earlier.”
“Fuck I want to kiss you too.” Minghao almost moans out.
“Then what’s stopping us exactly?” Nearly as soon as the words left your mouth Minghao was on you. The kiss was urgent as if he had been waiting a lifetime to have this and it was the only thing that would keep him living. His hands gripping your hips firmly, as if to ground himself with a little reminder that you truly were here with him.
When you break away to breathe he still can’t keep his lips off you, kissing over your jaw and throat as he speaks against your skin, “Every night when we left I just wanted to take you home with me so badly. I knew I would see you the next morning, but I hated being apart even for that. I just wanted to hold you at night, make sure you slept perfectly. I also wanted to take you home to make you feel so good.” 
When he growls out the last two words he pairs them with a nip at your sweet spot, rewarding him with a moan as you pant softly between your words to answer him, “ Well Minghao you have all the time in the world for that now, So… are you going to take me home?”
“You bet I fucking will… though I don’t think that I can wait that long. Can I have you now darling? I promise to be gentle. Take it as slow as you need me too, just please don’t deny me this.” 
Truthfully you had no intentions to considering you were just as desperate as he was, yes he sounded so pretty begging for it like this, “You don’t have to take it that slowly Minghao… I’m just as impatient.” 
Minghao’s lips are on yours again, his hands slipping around to start to untie your dress while your hands are clawing at his shirt. When you break apart this time Minghao is helping you remove his shirt, his magic taking over where his hands left off while he picks you up and places you onto the counter, dropping to his knees and throwing your skirt over his head. He’s slipping off your panties and throwing them across the room only a second later. 
“So beautiful… so wet…is this all for me darling?” Minghao’s voice has dropped and it makes you feel fuzzy and warm, feeling him kiss your clit so delicately only a moment later.
“Yes! All for you Hao!”  You practically squeal out and it only encourages him more, moaning against your clit before taking long determined licks through your folds. His magic is pulling the top of your dress down now.
“Play with your nipples while I eat you out darling, I want you to feel amazing.” He orders you and you don’t dare disobey as your hands come up to pinch and pull at your taut nipples. The more your moans grow the more determined he is as he eats you out. 
“That’s my good girl, listening so well. It’s making you even wetter for me, letting me taste even more. I just knew you would be the sweetest thing darling.” His praise is doing so much for you as he suckles your clit now, slipping two fingers in with barely any resistance. “Already so tight, I can feel you clenching already. It’s not too much, is it darling?”
The way he coos the words at you, you know that he’s taunting you slightly and you can’t bring yourself to care, back arching as you moan again, “No.. not too much… just too good… You’re gonna make me cum Hao. Want to cum for you so bad!” 
“I want you to too darling, go ahead be my good sweet girl and let me taste you cum for me.”  His words against your clit are all it takes to throw you over the edge for him. Minghao using his magic to keep your trembling thighs spread for him as he rides you through it, that way his hands are free to add to your pleasure. 
Once he’s sure you’ve ridden it out he comes back up to stand between your legs, bunching the skirt of your dress up around your waist, “To make it easier to get you dressed when we’re done, that way I can get you home sooner.”
That’s all the explanation you get before he’s stealing your breath in a kiss again, tip running through you folds, slowly easing in while he continues to kiss you.
“Darling you feel perfect, like heaven itself in fact. I can’t believe I had to wait this long to have you like this.”  He tells you and the way your hands are so desperately grabbing at his arms as he slowly grinds into you has him nearly melting.
“Never have to wait again Hao…never again. I promise.” You’re crying out and he moans, pulling back to finally give you a real thrust.
“Oh I didn’t intend to darling… after all, the first thing we’ll be doing once you’re in my bed will most certainly not be sleeping. Now be a good girl and take me like you so obviously were made to.”
If you enjoy my work please keep in mind how much time and effort goes into it and show support through comments and reblogs, or consider buying me a kofi. (Caffeine fuels the chaotic gremlin in me who creates content.)
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catindabag · 3 months
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Every District “facts” and “local info” according to Festus Creed and old Professor Dementia Demigloss in my TBOSAS on Crack!AU.
[Read this for context]
District 1
Provides the Capitol chocolate coins!
Luxury items Fake gold.
Fashionista Land.
Their mayor is a ✨diva✨ who lives in a gold encrusted treehouse.
District 2
Provides the Capitol hugs and cuddles!
Masonry Mason jars??
Throws bread to their dead.
Their mayor (Mr. Rocky Rock O’Rolly) is a piece of rock. #immortalmayor2me&u
District 3
Provides the Capitol “free” flat screen televisions and spy cam teddy bears.
Technology Techno Pop Robo Cop??
They can hack your ass.
Their mayor has a flying wheelchair.
District 4
Provides the Capitol sea witches and lobster guards.
Fishing Catfishing. Duh.
They don’t serve bacon pizzas in D4. They might not even know what a pizza is (according to their local gremlin).
Their mayor is a self proclaimed mermaid.
District 5
Provides the Capitol the strongest Hello Kitty duct tape in the world.
Electricity Power Rangers!
Clemmie’s daddy is the shadow king of D5.
Their mayor is a homeless electrician.
District 6
Provides the Capitol Thomas & Friends.
Transportation Transformers??
Nero Price used to be the shadow king of D6, but now he’s a werewolf.😔
Their mayor only cares about her exclusive toy train collection.
District 7
Provides the Capitol wooden chairs and “free” firewood.
Lumber Cucumber??
They can throw and swing their axes taxes!
Their hobo mayor is a self proclaimed “flower child” who can talk to trees and bees.
District 8
Provides the Capitol sparkly mini skirts and sexy lingeries??
Textiles Project Runway.
Apple berry pies and cookies are their only “accepted” currency.
Their weird mayor claims to have a walking and talking bathroom rug. She might be crazy (but not “Palmyra Monty” crazy).
District 9
Provides the Capitol grain rain??
Grain Raisins.
They might have a secret “rice worshiping cult” over there. Who knows. Don’t care.
Their mayor sells a suspicious smelling “sugar powder” for a living. Is that even legal? Somebody should investigate him.
District 10
Provides the Capitol blue cheese and ✨Moo Moo Milk✨.
Livestock Chicken wings and drumsticks.
Domitia’s himbo daddy rules D10 with his emotional support cow (Lord Claudius).
Their mayor is Lord Claudius.🐮
District 11
Provides the Capitol cabbages and lima beans.
Agriculture Cabbage land and vultures!
They can legally marry their scarecrows. However, they are not allowed to divorce their scarecrow spouses for some reason.
Their mayor’s wife is a sexy scarecrow.
District 12
Provides the Capitol singing birds and pole dancers??
Coal mining ✨Pole dancing✨.
They’re poor but they don’t live in dumpsters with their freaky pet rats.
Their mayor’s daughter is a mean boyfriend stealing b*tch (according to their local singing rainbow bird).
District 13
The Capitol Nobles are currently pretending that D13 doesn’t exist anymore. But we all know it does. Lol.
D13 is now called the underground “Mole Kingdom” ruled by the mole people.
President Ravinstill is highly allergic to mole people and their rebellious mole habits.
Their self proclaimed “mole president” is deathly allergic to Bichon Frisé puppies. But who cares! D13 doesn’t exist.😉
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gustavgiles · 3 months
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It's time to put Way Too Much Thought into cats playing chess
Or: an overanalysis of this short, in which I try to find a story where one doesn't exist, and also I leave vapid dribblings about my favorite ship (Vikdecai!!!) everywhere because Fuck You That's Why.
TL;DR: Viktor wants Mordecai bishop. Viktor takes Mordecai bishop.
First off, some caveats: 1.) I'm actually pretty fucking bad at chess. I'm going to offer some commentary on their game later, and although I'm going to put on a very confident face in the interest of making this entertaining to read, you should know that I'm *probably* wrong about lots of stuff, and I'm *definitely* going to massage the analysis to make a story out of it.
2.) I don't think anybody ever intended for the chess board to stand up to scrutiny, since Mordecai's queen and king are the wrong way around and the a2 square (Mordecai's pawn in front of his leftmost rook) is black when it should be white, showing that the chess board is set up sideways:
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...But as a Vikdecai shipper I am eminently practiced in the art of expending ridiculous amounts of brainpower reading patterns and subtext where they don't exist. So! Let us sally bravely forth, heedless of the futility of our efforts.
First, a reconstruction of the board, or at least a realistic position that's close to what's presented (the obvious change to make is to put Mordecai's king and queen the right way round). The screenshot above gives us a pretty good idea of what Mordecai's half of the board is; we can combine this with the opposing shot of Viktor to learn some things:
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Both of Mordecai's bishops have been captured, so the first shot of Mordecai actually shows the positions of all of White's pieces. Then White's board looks something like this:
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Viktor's side of the board is a lot harder to construct because the angle's quite poor, so let's start again with Mordecai's shot and see what we can do. One of his bishops has been captured; from Viktor's shot we can see it's his dark-squared bishop (light-squared in the short because remember, the square colors are backwards in the animation). He's just taken a White bishop on b3 with his knight (presumably the queenside Knight, since the position looks quite early), and he's got a pawn butting up against the White e4 pawn, but it looks like no other pawns contesting the center. So let's lock rows 1-5 of the board down as something like this:
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Now the guesswork begins. Black's kingside pawn structure looks unchanged, and his kingside Knight is developed somewhat, I'm going to assume to f6. I have absolutely no idea what the hell's going on with his queenside pawn structure. His d-column pawn is no longer in the d column, but it hasn't been captured? We can see from this shot that he's got two pawns on row 5 (side note look how CLOSE TOGETHER they are in this shot they're MERE INCHES from KISSING):
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...*ahem*. So let's assume that his d-rank pawn was pushed to d6, then captured something on c5. That lines up with his shot where we can see an advanced pawn on a light square (so dark in our correctly-colored reconstruction). Then the final board position looks something like this:
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After all that work I was super excited to plug this into some online chess databases and find out if it actually matched any historical games...
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...Only to be quite disappointed. But wait! If we roll back one move, before Viktor initiates the bishop<>knight exchange that's put such a bee in Mordecai's bonnet, we *do* get something: Olga Dolzhikova vs. Nikolay Bodnar in a 1998 correspondence game.
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That game ended in a draw, though Viktor and Mordecai's might not have, after Viktor's divergence. Getting to that would be jumping the gun, though. First, let us stray even further from the folds of probable reality and assume that Viktor and Mordecai played *exactly* this game, which lets us crack on with the narrativizing:
First we have e4...e5, a very standard opener:
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Then Mordecai bares his teeth with the Vienna Game:
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The Vienna Game is quietly threatening, but at this point noncommittal. The idea here is to threaten pushing a pawn to f4, making an immediate and aggressive play for the center. Of course, we know from the position we reconstructed earlier that this *doesn't* happen. So was Mordecai just posturing, or did Viktor manage to defuse the threat?
Viktor plays Nc6, the Max Lange Defence:
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Which takes the fangs out of the Vienna Gambit. Pawn to f4 is most dangerous when Black plays Nf6 rather than Nc6 because there's a nasty trap line to the intuitive response from Black, namely e5xf4 followed by e4 e5, which forces the f6 knight back into its hidey-hole and allows White uncontested control of the center, where he can set a whole slew of hazards for Black to step into trying to get out of the cramped back rank.
None of that matters since Viktor played the Max Lange.
Perhaps Mordecai chose the Vienna Game hoping to catch Viktor, whom he suspects has no formal chess education, with his pants down (yes that wording is very much intentional); it seems Viktor's wise to the tricks, though.
The game continues with Bc4:
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So Mordecai settles in for the long haul and plays for the center in a more reserved way, now preventing Viktor from moving his d pawn by threatening d5 with three separate pieces. Viktor responds with...
The Copycat Variation?????
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Once when I was a young child who was tired of getting their ass beat by their dad in chess, I decided "fuck it" and just mirrored the moves he made. We ended up in this exact position.
My dad played Qg4. I suspect his intention was that if Black continues copying and plays Qg5, then White takes g5xg4 and now White's up a queen. So Black can no longer mirror White's move; if Black was *actually* just brainlessly copying White, then this forces them to stop it and think about what they're doing, and Black will wind up adrift with no real gameplan. Easy pickings.
Of course, that's assuming your opponent is an actual literal child, which might not be the case. It's not like this position isn't one that a serious player would never wind up in; much like the board is symmetrical, the advantage is symmetrical, and I believe the Vienna Game, Copycat Variation is considered generally even.
So there's a distinct possibility that Viktor *does* know what he's doing, and he's just decided to play the Copycat Variation for whatever reason.
Maybe that reason is because he knows Mordecai will be pleased by the symmetry and he likes seeing Mordecai happy.
Mordecai chooses to play d2 d3 instead of developing his queen:
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Is this... begrudging respect?? Another compact push for the center instead of a trap with the queen. Granted it's not much respect, the only assumption you have to make is that your opponent isn't a total idiot with the chess ability of a toddler, but still! My Partner's Not an Idiot With an Underdeveloped Brain! That's the first small kernel that leads to the blossoming of a beautiful marriage friendship!
Viktor continues with a conventional sort of play, developing his knight:
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And Mordecai pushes his bishop to e3, offering an exchange of bishops:
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I'm not sure what Mordecai's going for here; the obvious line for Black is now c5xe3...f2xe3, which is still pretty much a dead even position. Maybe he thinks a more open center will let him outmaneuver Viktor?
It doesn't matter, anyways; Viktor doesn't take the exchange, instead pushing a pawn up to defend against the threat while keeping the exchange open:
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"No." Viktor says obstinately. "You come to me."
At first glance I thought this was just *worse* than Viktor taking the exchange, and I was watching Viktor hurt himself by being obdurate about not dancing to Mordecai's beat. My thought was that now we'll see e3xc5...d6xc5 and Viktor will lack a pawn on the d column, denying him potential center influence...
But on second examination, the d column pawn was already pretty locked down, and now his queen and bishop are opened up. The positions are still even, but that was a surprisingly deft way of not initiating the exchange.
Mordecai rolls his eyes and does what he was going to do anyway:
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And Viktor, satisfied that Mordecai had to take the first step, gladly reciprocates:
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With that little do-si-do out of the way, Mordecai continues developing his pieces:
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And Viktor makes a mistake:
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It's not the end of the world, but it's still not amazing -- Stockfish (a chess computer) evaluates Viktor's previous position at -0.1, meaning pretty much even but with an imperceptible advantage for black (more negative means black has more advantage, more positive means white has more advantage), while it evaluates this position at +0.3, a 0.4 point swing.
Insignificant in the grand scheme of things, but the largest difference in this game so far has only been 0.2 points, so this is a change in advantage twice as large as anything that's happened before.
Back to the game: the obvious intent here was to threaten the c4 bishop with his knight, but not only did he have to lower the threat level on d4 to do it, but he's also pushed his knight to the edge of the board where it's quite boxed in.
The threat against the bishop is idle, as well; the bishop can simply retreat to b3, still threatening d5 but making the exchange unappetizing for Black, since then a5xb3...a2xb3 results in an even exchange of material for a slightly better White position.
It's an odd misstep for how solid Viktor's been playing so far.
Mordecai, testing the waters, retreats his bishop:
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And Viktor takes the bait, pushing the evaluation to +0.5 and realizing the losing exchange:
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Mordecai's perception is unravelling now. He's slowly coming to the conclusion that Viktor doesn't know the Vienna Game. He doesn't know the term 'Max Lange Defense'. Maybe he played the Copycat Variation for shits and fucking giggles, or because he wanted to make a joke about Mordecai's predilection for geometric perfection.
Viktor has not been driven by tactical acumen and a surprisingly agile intellect, carefully considering all variables before picking lines of play. He has not been carrying on a delicately intricate wordless conversation with Mordecai.
Viktor's been putting pieces Wherever the Fuck He Wants because Fuck You, That's Why.
And Mordecai is *incensed* by this because he can't stop imagining Viktor pursuing him with that same brutish efficacy Viktor's almost kept pace with him while putting in 5% of the work and brainpower.
"Wait," Mordecai says.
"*What* is that?"
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You guys gotta try this:
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My pirate got gay married to the pirate king. This is the most fun you can have with a d6 on your own.
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vixensdungeon · 6 months
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Let's Make a Dragon!
Just for fun, I'm gonna make a dragon for Dungeons & Dragons, using the methods described in Monsters & Treasure, the second volume of the original game. This will include the dragon's hoard, of course. For the sake of simplicity, I'll pick the classic red, which was the default dragon presented in Chainmail's fantasy supplement.
First things first, I'll be rolling for the dragon's size! It might come as a surprise, but back in the days of yore this wasn't tied to the dragon's age category. I'm rolling a d20, as the original game did not use percentile dice as we would know them (or even the d10), and on a result of 13 the dragon falls into the middle 60% of its kind that are average size. So our dragon has 10 hit dice.
Next, we'll roll for its age category with a d6. A result of 5 indicates that this is an old red dragon (76-100 years old) which, and here's the really neat part, means that it also has 5 hit points per hit die, for a total of 50. I have to say I'm rather fond of the smaller numbies the older editions had. If my interpretation of the text is correct, this also means it deals 50 damage with it's fiery breath, youch!
Again rolling our trusty d20, a result of 16 indicates that this particular dragon is capable of speech, which wasn't a given back then! A further roll of 7 means it does not have the ability to cast spells, however.
But what is a dragon without its hoard? A mere lizard with extra bits. Being an old dragon, it has a full H type treasure hoard. So let's get rolling! The first three rolls actually indicate the hoard contains no coins, which is sad for the dragon because where's it gonna sleep without its bed? But it does have 69 gems (nice~) and 40 pieces of jewelry. No magical items, alas. The gems are all valued at 500 Gold Pieces, while the pieces of jewelry are worth 3,000 Gold Pieces each (as far as I can tell there's no separate rolls for every piece in the case of jewelry).
So there we have it, our very own dragon! I think I shall name him "Smeeg."
If you have the misfortune to encounter Smeeg in the wilderness, there's a 60% chance you'll find him in his mountain lair. In that case, there's a 20% chance you'll catch him sleeping. Should you manage to slay or subdue Smeeg, you will be awarded either 1,600 or 2,300 experience points (would you believe the rules are kinda vague?). And should you loot his hoard, a further 154,500 points shall be awarded, truly a king's ransom!
Huzzah, and happy hunting, dragonslayers!
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theresattrpgforthat · 3 months
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Hello,
I apologize in advance if you've already answered something like this but my cursory look didn't show anything. I am looking for a game system that has an emphasis on the feeling of a wild west movie while still retaining general fantasy elements from DND. The wild spaces are slowly becoming tamed, increasing technological/magical advancement are pushing disparate communities together, and of course cocky assholes with guns (or a magical equivalent).
Thanks in advance
Theme: Wild West Fantasy
Hello friend, you might want to check out my Fantasy Westerns rec post, to see if anything there fits what you’re looking for. I especially recommend checking out the rec for We Deal In Lead and Clink. For the rest of this post, I try to span a very broad range, so I don't expect everything to stick - but perhaps one or two do!
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Inevitable, by Soul Muppet Publishing.
Knights and wizards have defended the Kingdom of Myth for centuries. These lands have known peace and prosperity, but soon the kingdom shall be destroyed. The Prophets have declared that your city shall burn and Myth will fall. All those who follow your King shall die. It is INEVITABLE.
But you shall defy fate. Myth will not end while you bear arms. You will fail, but as long as there are still stories, they will sing of you!
Inevitable is a Arthurian Western roleplaying game for 2-6 players and a GM, where your party of disastrously sad cowboy knights fail to stop the apocalypse. This 284 page book contains all the rules, character creation and the setting for your campaign, thoroughly and evocatively detailing The Barren, the lands surrounding the Kingdom of Myth.
This game might be way you’re looking for: it describes itself as a fantasy kingdom, with western aesthetics. There are wizards, prophets, and rune-carved revolvers. Your reputation in the kingdom is important; it determines how well you can face challenges, and roll pools of d6 on a table of staggered success. If you want a taste before you buy, there’s a Quickstart with some evocative set pieces, a quick overview of the rules, and a quick adventure to run through with a list of pre-generated characters.
Far West, by Adamant Entertainment.
Imagine a fantasy setting that shatters the tropes of Medieval Europe. Imagine a collision of Spaghetti Westerns and Chinese Wuxia by way of Steampunk. Imagine a world where gunslingers and kung fu masters face off against Steam Barons and the August Throne. Imagine fantastic machines powered by the furies comprising the fabric of the universe. Imagine an endless frontier where wandering heroes fight for righteous causes while secret societies engage in shadow wars. Imagine…
This game is a combination of Wild Western tropes and Wuxia fantasy. Your characters are wandering heroes, defending the small and helpless against the strong and powerful. I look at this game and I think of movies like The Magnificent Seven. Mechanically, it’s its own system, but it draws heavily from Fate, using positive and negative aspects to boost rolls and spark complications.This game relies on some tropes that require entire table buy-in: I’m not sure how many assumptions the game makes about the cultures it takes inspiration from.
Holler: An Appalachian Apocalypse (Savage Worlds), by Pinnacle Entertainment.
In Holler, the mysterious “Big Boys” own the mines, mills, and logging operations. They rule over every aspect of their workers’ lives—subjecting them to extraordinary dangers on the job and crushing oppression outside of it. The Big Boys have transformed the land of the Holler—rivers bubble with strange chemicals, strip-mined mountains crumble into valleys, and the air is choked with a toxic fog known as the Blight. The flora and fauna of the Holler grow more monstrous by the day. Demons of every description lurk in the forests. Mutant cryptids haunt villages with their strange cries and appetites. Vengeful haints leer from abandoned shacks and lonely cliffs. No one is coming to save the people of Holler.
The goal of the resistance is to build a coalition, to bring together diverse factions—humble workers, roustabouts, mountain men, dirt track racers, cultists, and even strange creatures of myth and legend to raze the works of the Big Boys and drive them from the Holler forever. Holler draws deeply on Appalachian history, mythic folklore, and culture to create a dark fantasy world of apocalypse and vengeance.
This sounds a little more grim and gritty, with cryptids, toxic fog and demons lurking in the forest. It uses the Savage Worlds system, so you’ll have to pick up the codebook to play with it, but the setting is very very fleshed out. This is a little less Wild West and a little more Appalachia, and the setting is a bit more on the horror side than most of the other games on this list, but there’s certainly a lot of wildness out there for you to fight!
TROUPE, by TheOriginalCockatrice.
A game about travel, discovery, and outsiderness, a combination of the best of Old-School and Story Games. Complete with 6 Jobs, including the Ghelf, the Hedge, and the Ogra, and includes a system for holistically coming up with a character from scratch.
The designer describes this game as an exploration of the road; the odd and unknown of the wild, what it means to belong, and what it means to be on the outside. You’re not heroes - you’re entertainers, jokers, healers and bards. There isn’t exactly magic, but there is myth and legend. This is a great game for folks who want plenty of challenges that exist outside of combat. Each character playbook comes with a balance of mechanical elements and descriptive options, and you’ll be rolling 2d6 plus your stat in order to determine success.
I’m not sure how much of a Western this is, but the designer actually hacked this game for BXLLET, a game about gunslingers in the apocalypse, in the zine Bxllet Clip, so it might be worth checking out!
Shotguns & Sorcery, by Full Moon Enterprises.
Welcome to Dragon City, a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.
Whether in the streets of Goblintown or the prestigious halls of the Academy of Arcane Apprenticeship, people try to scrape by, make a living, and survive from one day to the next. You, however, are looking for something more than simple survival. And in this city, if you don’t make your own adventure, another adventure is sure to find you.
Shotguns & Sorcery is a fantasy noir game complete with Dragon City Intrigues, roving hoards of undead, and unexplored mountains rife with magical creatures. You’ll see magical staffs alongside light pistols, bows alongside submachine guns, and greatswords alongside canteens, playing cards and a camp stove. The game uses the Cypher System, with an additional character option alongside the three-part character sentence: your race. This includes the signature hafling, elf, dwarf etc.
Games I’ve Recommended in the Past
Knights of the Road, by bordercholly.
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branzinos · 6 months
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every time I drink a Monster after 4pm I roll a d6 where a 1 is I am in a coma for three hours and a 6 is I am four feet to the left of my body vibrating at a frequency only audible to mice and any number in-between I am able to temporarily shift into Mr Normalman, high king of the neurotypicals
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magnificentsapcaddy · 8 months
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So, idk if many people on tumblr care about chess much, but I was studying some openings today and I found a very funny trap.
This is for the Ponziani Opening, so you already know some hijinks are going to be afoot, and specifically, this is for the Jaenisch Counterattack. Obviously I can't have pictures for every position, but I'll put them in for the ones that matter.
It goes as follows:
1.e4 e5 2.Nf3 Nc6 3.c3 Nf6 4.d4 Nxe4 5.d5 Ne7 6.Nxe5 (pictured below)
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Now, if you're a fan of the Ponziani, you know that 6...d6 is a losing move because of the brilliant 7.Bb5+ and the gobbling up of pawns and eventual loss of the knight on e5 by Black. But, what I'm going to show you stems from the slightly better move 6...c6. The idea, in short, is going to be to use the light-squared bishop to defend d5, trade it off for a knight, and then enter a position where you're down material but still have a winning chance.
6...c6 7.Bc4 Nd6 8.O-O Nxc4 9.Nxc4
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Now, as you can see, Black has two different attackers on the pawn on d5. If Black plays, 9...Nxd5, then you don't get to do the trap, but you can play
10.Re1+ Be7 11.Nd6+ Kf8 12.c4 Bxd6 13.cxd5 cxd5 14.Qxd5
and now you have taken away Black's ability to castle, and even though you're down a pawn, you have the open e-file, your bishop has a short diagonal, your knight is ready to leap into action, and Black's kind of just sitting on their hands in terms of development.
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But, here's the hysterical part. Remember when I said Black had two things attacking d5 all the way back on turn 9? If they chose to not play 9...Nxd5, then this happens.
9...cxd5?? 10.Nd6#!
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Isn't that the silliest thing you've ever seen? The king is about to die surrounded by loved ones and family. You are untouchable and unstoppable. You're about to do an Agent 47 maneuver and assassinate the one guy surrounded by a swarm of body guards. It's beautiful.
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grailfinders · 1 year
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Fate and Phantasms #308: Mysterious Idol X (Alter)
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today on Fate and Phantasms we’re putting together the hottest idol act this side of the apocalypse, Mysterious Idol X (Alter)! let’s see, she’s got to be good enough with an instrument to wow a crowd, have supereffective attacks against robots, and pull a giant glowing sword out of nowhere to end fights. yeah, that’s a Glamour Bard alright. but just to spice things up, we’ll still give her some Psi Warrior Fighter levels to keep things star-warsy.
check out her build breakdown below the cut, or her character sheet over here!
next up: who’s a good girl? who’s a good girl? who’s a good beast of calamity? it’s you! yes, it’s you! aboojiboojiboo!
Race and Background
it’s been a while since MHX Alter, and I’m pretty sure we went with custom lineage for servantverse servants once or twice, but it’s easier to just stick with Variant Human and call it a day. that gives you +1 Dexterity and Charisma, proficiency in Acrobatics for more involved dance routines, and the Mobile feat for ten feet of movement each turn plus the ability to ignore triggering reaction attacks after you attack someone first. long before any idol goes on stage, you have to put in time for your footwork.
you’re still a Far Traveler though, so you get Insight and Perception proficiency.
Ability Scores
now that you’re hopped up on idolium, your Charisma is through the roof! you’re still from a science fiction-based universe, so your Intelligence is still a lot higher than most people’s. your Dexterity too, since you need to be acrobatic for some of your dance routines. all this does mean your Constitution has taken a serious hit since last time, though you’re still with a positive modifier. the same can’t be said for your Strength though, since this time you mostly deal damage through rocking out. and of course, we’re dumping Wisdom. you were a berserker, and you’re now a foreigner. neither of those classes are great when it comes to sanity.
Class Levels
1. Fighter 1: yes, most of your levels are in bard, but we need to get some physical training in before we start performing, which is why your Fighting Style is the Superior Technique, Evasive Footwork. with this, you can add a d6 to your AC once per short rest when you start to move, ending when you stop. dance fucker dance, they never had a chance. to hit you.
you also learn how to catch a Second Wind as a bonus action for some quick self-healing.
finally, you’re proficient in Strength and Constitution saves, as well as Athletics and Intimidation checks. have you seen how nervous those nerds get at meet n greets? this is why.
2. Fighter 2: sometimes you need to play an encore, and for those times you need an Action Surge to keep your turn going for an extra action. you can do this once per short rest as well.
3. Bard 1: okay, that’s enough training, it’s time for the big leagues! just being a bard gives you proficiency with Performance, because… duh. you can also use Bardic Inspiration Charisma Modifier times per short rest, giving an ally a d6 they can use on any attack roll, save, or ability check in the next minute.
on top of that, you can cast spells! using your charisma! and your spell slots! spells like, dancing lights to dance with lights, and friends to enrapture the crowd for a couple seconds. you can also disguise self for some quick costume changes, faerie fire to light up the stage and make other attacks more accurate, and of course thunderwave to blast enemies with the power… of MUSIC!
4. bard 2: second level bards are jacks of all trades, giving you at least half proficiency on all ability checks. you can also sing a song of rest as part of your short rest, adding another d6 to your party’s healing if they use hit dice! and we finally don’t have to reflavor this one.
you also get Magical Inspiration, so your bandmates can add your inspiration dice to their magical damage or healing as well! now that’s some king singing!
speaking of healing, we might as well have some for ourselves, right? grab Healing Word so we can heal and still leave our action open.
5. Bard 3: honestly MIX(A) is so plain vanilla bard you could probably make her without a subclass at all. but we still need one, and if you’re going to be an idol the college of Glamour is just a no-brainer. with her Mantle of Inspiration, you can spend a bonus action and one inspiration use to suit up for a show. you can pick up to Charisma Modifier creatures, giving them temporary HP and they can use their reaction to move without provoking opportunity attacks. idols have to be good at weaving through crowds, and it’s just not a show without the whole crew!
once you’re on stage, you can put on an Enthralling Performance. if you sing for a minute, you can choose Charisma Modifier creatures that have to make a wisdom save or they become charmed for 1 hour. while charmed, they idolize you, but they won’t commit violence on your behalf if they weren’t already inclined to do so. they won’t notice anything if they succeed on the save, and you can do this once per short rest.
you’ll get a lot more chances to perform when people find out about your Expertise in performance and acrobatics, doubling your proficiency bonus with those checks.
you can also Shatter robots now. we’re still like, a month and a half out from your event so I don’t know why that’s important, but boy howdy you don’t like robots, and this spell gives them disadvantage on their save against getting blown up by your speakers.
6. Bard 4: use your first Ability Score Improvement to bump up your Charisma for stronger spells and more inspiration. speaking of spells, Minor Illusion will add some flair to your show, and Kinetic Jaunt helps you get through larger crowds without having to worry about any grapples.
7. Bard 5: fifth level bards not only get stronger inspiration dice, but they also become a Font of Inspiration, letting them regain inspiration on short rests as well as long ones. you can also use third level spells like Mass Healing Word now for a full-party heal.
8. Fighter 3: With most of our basic stuff out of the way, it’s time for some force powers. as a Psi Warrior you have Psionic Power, represented by psionic dice. you get to use these dice 2x your proficiency bonus each day, and you can also spend a bonus action to regain a die once per short rest. If that wasn’t needlessly complicated enough, you can use them in three different ways. Your Protective Field can shield yourself or another creature as a reaction. You spend the die, roll it, and reduce the damage by the roll and your intelligence modifier. Your Psionic Strike adds extra damage to your attack once per turn, again by spending a die and rolling it. Finally, your Telekinetic Movement lets you move objects with your mind, either moving it to an unoccupied space 30’ away, or straight to your hand if it would fit. You can do this one for free once a short rest, or by spending a die.
9. Fighter 4: Because we’re working with actual weapons again, it’s a good idea to get your Dexterity higher so you can actually use them.
10. Fighter 5: Fifth level fighters can attack twice each action. Your spells are still stronger, but it’s good to have something to fall back on.
11. Bard 6: back in bard, you can spend your action to Countercharm, giving nearby allies advantage on their checks against being charmed or frightened. or you can do something better and put on your Mantle of Majesty. now for the next minute, you can use the Command spell as a bonus action, including the one you use to transform. these don’t use spell slots, and charmed creatures automatically fail their save against these spells. it’s powerful, but it only works once a day. now that’s star power!
of course your targets have to understand you to follow you, so that’s why we’re grabbing Tongues this level. all the good idols come with subtitles, right?
12. Bard 7: seventh level bards get fourth level spells, like Freedom of Movement. we’ve already gotten pretty much everything we need, now it’s just about getting bigger spell slots. and your NP, of course, but that comes later.
13. Bard 8: at level 8 you get another ASI, and this time instead of raw stats we’re grabbing some more force powers. with the Gift of the Gem Dragon, you get one more point of Charisma, and you can toss people around with your brain after they attack you. you force a strength save on them, and if they fail they take force damage and get pushed. you can do this proficiency times per day.
you can also make a Hypnotic Pattern for a sick lightshow on stage.
14. Bard 9: ninth level bards get a stronger song of rest, as well as fifth level spells like Legend Lore. If it’s important enough to count as a “legend”, you can learn more about it, getting more info the more you already know. if we’re going back to the servantverse, you’re probably going to be the one doing the exposition dumps.
15. Bard 10: tenth level bards get a d10 inspiration die, as well as Expertise with two more skills like perception and athletics. even without being a berserker, you’ve still got that madness enhancement to pahmp *clap* you ahp!
you also get some Magical Secrets, two spells you can pick without worrying about class restrictions, alongside your cantrip Thunderclap. if you want a song with more punch, Destructive Wave has just what you’re looking for, dealing damage all around you that is both thunder and either radiant or necrotic, while also knocking creatures prone if they fail a constitution save. Steel Wind Strike is more to give you actual sword skills, dealing damage to a couple creatures and teleporting behind them like the chuuni you are. don’t worry though, it’s nothing personnel.
16. Bard 11: eleventh level bards get sixth level spells like Otto’s Irresistible Dance. it’s technically in character, since your NP starts with making the enemy party dance a lil. still, what other spell could I give an idol bard?
17. Bard 12: you’re still a jedi though, so we also gotta get you a little Telekinetic. that rounds up your Charisma, and you learn the mage hand cantrip, which you can cast silently and invisibly. you can even use the hand to shove people around as a bonus action. with this, you’re now fully stocked up on charisma, giving you the most inspiration and spell power possible.
18. Bard 13: thirteenth level bards get a bigger song of rest as well as your NP, Mordenkainen’s Sword. summon a sword as an action, then you can spend up to a minute using your bonus action to swing it around. it’s not coming out of your guitar, but we allow for upgrades here.
19. Bard 14: a fourteenth level idol has some unbreakable majesty, making you prettier overall as well as giving you another minute-long transformation. with this one, the first time a creature attacks you each turn they need to make a charisma save or be forced to pick on someone else. even if they pass that one, they get disadvantage on all saves against your spells next turn. and you can even use this one every short rest, sweet!
if that’s not enough you also get two more Magical Secrets! pick up Project Image so you can give concerts throughout the galaxy and Heroes’ Feast. you’re still the same berserker we know and love under all that fame, after all.
20. Bard 15: your final level comes with a bigger inspiration die, as well as an eighth level spell. Prismatic Spray feels like a good way to end the build. it’s flashy, it’s powerful, and it’s flashy!
Pros and Cons
Pros:
with MIX’s mobility and unbreakable majesty, she’s great at avoiding combat altogether, or at least avoiding getting hit. waltz through the crowd and get out of the concert before anyone even realizes your set is over!
speaking of parties, you’ve got maxed out charisma and half proficiency on everything, so of course you’re a good party face. the costume changes aren’t mandatory, but they certainly don’t hurt, either.
let’s be honest, intelligence is usually most people’s dump stat, so the fact that you have a positive modifier and half proficiency puts you well above most characters when it comes to finding stuff out, which means your Legend Lore info dumps will be all the more useful.
Cons:
a lot of your subclass is still heavily charm based, so higher level creatures will be a pain. at least you can keep their flunkies away.
you also don’t have great physical stats, so while you can fall back on your swordplay to save spell slots, it’s not ideal.
you’ve still got low wisdom and no boost to your wisdom saves, so ironically you could easily get charmed yourself, leading to a charm-chain that takes out half your party.
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triggerblaze345 · 7 months
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gale-gentlepenguin · 1 year
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dove-tears · 1 year
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huagh
had the random urge to add onto my previous isaac hcs, prev.
-Steven acts almost as Isaac's "tulpa" in a way(?), and would occasionally communicate with him through thoughts, multiple Stevens from multiple timelines may speak different opinions and thoughts to him. Even if his presence was out of nowhere Isaac wouldn't question him or find his company off-putting as he always felt familiarity and connection with him (gee I sure do wonder why!) and would just treat him as another one of his imaginary friends.
-Isaac finds comfort in darkness and is the type to prefer being in a dark, albeit dimly lit room. Of course it depends on the environment, as in some cases it scares him to death and can even be a trauma trigger for him, but he also hates brightness as it's sensitive on his vision and is headache prone.
-If he wasn't in a hardcore christian household, he'd definitely be into novels like Warrior Cats or Percy Jackson. He'd also probably be into Stephen King novels as well.
-Isaac has a hyperfixation of just thoroughly reading and rereading through anything that has words, whether that be through books, pamphlets, or even just the nutritional labels on a cereal box, to the point where he becomes completely engrossed in it and can shut out everything else around him.
-Isaac's dream is to be a doctor when he grows up, specifically in the practice of medicine, and likes reading through/fixating on anything medical related. Which is an explanation for items in the game such as PhD and why he's so knowledgeable in different diseases, illnesses, syndromes and other various medical terms.
-Isaac is/was growth hormone deficient, and was put on HGH therapy at one point in his life. (Which is also why he has such a small stature for his age)
-A reasoning for why drug use seems to be so prominent in game is because Isaac KNOWS what drug use feels like. He was prescribed Percocets/painkillers when on HGH therapy, he's curiously popped his mother's pills once when he wasn't supervised, he knows what being addicted or what a bad trip is because he's experienced it all before, it all fucked him up BAD and played a major role in Isaac's delirium and overall mental decline/seemingly fucked up imagination for his age. (Top it off with the abuse and indoctrination his mother put on him and you can see why his suicidal ideation got as bad as it did)
-Isaac's favorite food is sausage, especially in slices. His favorite dessert is anything with chocolate in it, but he can't have it often due to IBS. (I saw oreo sprinkled popcorn at the store once and he'd probably unironically love that kinda stuff HDJKDHGKFH)
-Like Edmund irl, Isaac loves card games, and will pretty much consume anything card game related. (don't underestimate this 5 year old he is a M:TG expert and he can and will kick ur ass)
-Isaac gets frequent nosebleeds due to poor living conditions, which explains that one AB+ trailer, and why there's blood everywhere on the post-it notes in-game.
-Isaac yearns to have a sibling, and it's why so many of his imaginary friends are fetuses/babies or referred to as brothers and sisters.
-Guppy had been around before Isaac was born and had been bonded to him since the day he was. For the duration Guppy was alive they were practically destined to be the bestest of friends.
-The D6 is Isaac's comfort object.
-Besides emotionally, Isaac is a pretty sensitive individual overall, he gets easily irritated around bright lights, loud noises, certain smells and touches, etc. It's a major reason for wanting to keep to himself most of the time. Of course that just made him more of a target to get picked on unfortunately.
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