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My dad’s dog appreciation post
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sirpolpoart · 4 months
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short rest
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barbwoodhaus · 1 year
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fishiepup · 7 months
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ruff ruff
🐾🐾🐾 🐾🐾🐾 intro post
named Chloe ! of the snails collective
pronoun she/it/pup
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[image id: yellow and white dog collar with blue polka dots on white part and a bow on the front. has a black clip and silver bell]
am PUPPYDOG . chocolate laborador retriever
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[image id: four pictures of brown lab retrievers. will type full description when human alter front]
has green eyes and almost full size !
some me thingz:
- semi verbal autistic . high support / low function
- girl but in same way a dog is. doesnt care much.
- very bad species dysphoria):
- lub FISHIES . watches them swim is my favorite 🐠🐟🐡🐟🐠🐡🐠🐟🐠🐟🐡🐟🐠🐟🐠🐡🐟
dni: nsfw/fetish/kink blogs, nonhuman discourse
please interact: nonhumans of all varieties, alterhumans, otherkin, therians, furries, dog alters, sfw puppyre, and any other nice creatures :3
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cvt2dvm · 1 month
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On Rage and Behavioral Euthanasia:
While I am most definitively against the force free movement's death before discomfort mantra, there are cases that necessitate behavioral euthanasia (BE) the most prominent of these being Canine Rage Syndrome (Rage).
Unlike most behavioral conditions seen in general practice, Canine Rage Syndrome is a genetic neurological disease, rather than a psychological disease, characterized by extreme, often deadly or disfiguring attacks against animals, objects, and people with no known trigger. The dog may go through a preictal phase, and during the outbursts the eyes typically take on a glazed look with dilated pupils, causing the eyes to occassionally appear red in color due to lighting. Dogs may lose control of their bladder bowel and salivary actions during the attack. The outbursts can last anywhere from 30 seconds to 30 minutes, with most lasting 3-5 minutes.
It is most commonly seen in spaniel types, particularly the American Cocker Spaniel, and English Springer Spaniel, and Belgian Malinois but is also seen in Golden Retrievers, Lhasa Apsos, Bull Terriers, Poodles, and Laborador retrievers. Rage Syndrome has been reported in Puppies as young as 6 months, however it most commonly presents for the first time between 1 and 3 years old.
While it's status as a neurologic disorder is not disputed, it's classification as an epileptic or seizure disorder is still under debate in Veterinary circles, particularly in cases that do not respond to antiepileptics. Some dogs with Rage Syndrome may respond to antiepileptics, and management is similar to that of other dangerous dogs, 24/7 muzzling & secure containment, antiepileptics, tranquilizers/sedatives, and SSRIs. However, in cases where patients do not respond to pharmaceutical and management interventions, or when the dog has had an episode resulting in a level 3 or higher bite against either an owner or another animal, behavioral euthanasia is often the only option left. A thorough behavioral, neurological, and physical work up should be done on any suspected Rage case to rule out any other potential factors, and Rage Syndrome is most definitively diagnosed via functional MRI and/or Electroencephalogram (EEG).
Today, I assisted with the B.E. of a 3 year old recently neutered male laborador with a history of "outbursts" before he came to rescue. Once in foster care through the rescue, he attacked a 10 year old child without vocalization or prior warning with a glazed look on his face. The child was not interacting with the dog, he was laying on the floor watching TV, away from the dog's toys and crate. In the clinic he was lovely, sweet and friendly, with no signs of aggression, the volunteers who brought him in got him a Big Mac on his way in.
Such is the paradox of the rage dog. They are often highly sociable, loving, normal dogs until they enter an epileptic fit. Some owners refer to their dog's rage syndrome as a Jekyll and Hyde syndrome because of this. In Belgian Malinois, there is a genetic test for the Poly A22 and DAT-VNTR genes which have been linked to Rage in a recessive pattern but the disease is multifactoral so genetic testing is not 100% proof against it. Research into other at risk dog breeds and their genetic markers is still ongoing.
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lowcountry-gothic · 6 months
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Hank, Laborador retriever, Austin, Texas.
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JUST LEARNED THE MOUNTAIN GOATS COVERED LABORADOR BY AIMEE MANN. GOING TO BE FUCKING INCONSOLABLE IF THERE ISNT VIDEO OF THIS
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strooodl · 2 years
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continuing that post i made about the titan’s skull shape...
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(image courtesy of psychology today, which actually makes an interesting statement about predicting a dog’s behavior depending on its size and head shape)
i initially thought that king was more goat-like, having horns, rather than dog-like and having elongated canine “fangs,” which had originally drawn me to the conclusion of the titan being pig-like.
 but i think i like better the idea of him being... dog-like. not a dog, no, he’s a titan and i get that, but... like,, based on a dog more so than a goat. his magic barks, his temperament, his good witch azula counterpart,, and the fact that his father would, you know, be the same species as him
there is a very clear distinction between king’s skull-shape (additionally, the skull shape of the titan trappers) and the skull-shape of the titan, as shown below
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if we’re taking into account the fact that cartoon proportions are caricatures of what they would actually be a reference to, it becomes rather obvious that, a, the titan has much larger teeth which line up rather than biting over, and b, king has an actual snoot!!
now, back to the image up top, king would represent a dog with a larger head and a skinnier snout, having a mesocephalic skull type! a few dogs with mesocephalic skulls include australian shepherds, laboradors, and golden retrievers!! i personally relate king to aussies because i have a few aussies with primarily black fur and brownish-grey and white accents. additionally, aussies proportionally have pretty much the most drastic head-to-nose ratio with the head being big and round and the snoot being narrow and smol. they’re also pretty intelligent, very affectionate, and love belly rubs. most importantly, king reminds me of my dog, apollo, who LOVES stuffed animals and getting into things he’s not supposed to.
the titan, on the other hand, has a skull shape reflecting more of a brachycephalic breed, like pugs, bulldogs, and the likes. i’ve never owned a brachycephalic dog (the dogs of my family have always had mesocephalic and dolichocephalic dogs) but apparently they’re... basically just lap dogs. they engage with their owners, play a lot andm,,,,, yeah
anyways! just some fun facts. i love dogs teehee
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furbygone · 2 years
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I hope this person doesn't have a tumblr, but it was really weird. Recently someone messaged me on reddit (unprompted) asking if I would sell them my pink flamingo buddy 😣 I said no thank you, they're not for sale, and they proceeded to offer me a laborador furby or the monetary equivalent. And kept messaging me.
I realize firsthand how hard it is to find a pink flamingo buddy but damn!
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farcillesbian · 1 year
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I have two viewings coming up, one for a house with beautiful stained glass where I'd have an old lady roommate and a laborador roommate and a mid 20s student roommate (and it's so close to campus I could walk and bike a lot more than I do now) and the other for a basement apartment that actually has a lot of light and I would be living by myself and wouldn't have in unit laundry but don't mind going to the laundromat in town....
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rubylarkspur22 · 1 year
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Demon Answers Demon Slayer Timeline Questions, More at 1(am).
This has been sitting in my drafts for a couple wekk. Might as well get it out there, I guess.
Ladies, gents, enbies, everyone... I've done it. I have cracked the code! I have opened the vault! I KNOW WHEN DEMON SLAYER TAKES PLACE!! No clue if it's been done before, but whatever!
SO! Dumb brain decided 1 am(hence the title) was a delightful time to do some math. As ya do. Specifically, some math regarding the Hand Demon. He said he was on Mount Fujikasane for 47 years when Tanjirou confronted him during Final Selection.
Why is this important?
Because the Meiji Era was only 44 and a half years(January 1868 to July 1912)! And the Hand Demon DOES mention being captured by Urokodaki in the Edo Period, so we know he wasn't thrown in the forest during the Meiji Era. That gives a 2.5-3 year window for him to be captured in the Edo Period and be there long enough to make it to the Taisho Era. So that drastically narrows down when he was put there, as well as when Tanjirou participated in Final Selection. By extension, narrowing down when the main series takes place!
So! I did the math and noted some other clues that give us the answer to when in the Taisho Era the bulk of Demon Slayer takes place. The post-Final Selection Arc series(flashbacks notwithstanding) should be taking place in ~1915-1916.
Another reason I say this is because of our fun little Taisho Secrets and Rumours. The Taisho Era Secrets are implemented before the 2-year time skip after Tanjirou's training, so that puts the Kamado family being attacked at the last few days or week of 1912 or 1913.
Why?
Simple, the Taisho Era didn't start until July of 1912, and context clues in Episode/Chapter 1 indicate the Kamado family got attacked around New Year's. Most likely late December. Obviously, since we're in the Taisho Era here, that means we're at the tail end of either 1912 or 1913 when Tanjirou and Nezuko's journey starts. It can't have taken them SEVEN months to reach the place they met Urokodaki at, even if they are on foot! Japan is small, in comparison to a lot of countries(For reference, it only takes ~46 days to go from Victoria, BC to Laborador City on foot. And that's as close to across Canada as I could think of off the top of my head. That's one of the biggest countries on the planet! And that doesn't even take TWO months!)!
TL;DR: Demon Slayer most likely takes place in 1915-1916, and I figured that out from a single line early in the series!
Seriously, why is it THE DEMONS giving me answers?!
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ariquar · 2 years
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One of the funniest things about tes Laurent is that he's a complete 180 to the original design for him for my novel wip
Tes Laurent is a ray of sunshine who loves and cares for his family, his vampire bf, he's just a laborador retriever in human form
Original novel Laurent is "i will kill you for one a single corn chip", and in fact his introduction is trying to kill his brother for money
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ruleandkillrp · 2 years
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129TH BI-ANNUAL HUNGER GAMES: OLD VICTORIAN MANSION
Tributes are launched into the courtyard of an Old Victorian Mansion.  Find Arena Description below the cut.
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The front of the mansion appears relatively inviting and normal for a building of its era, denoted by light flooring. However, as tributes are swallowed deeper and deeper into the winding maze of rooms and halls, the mansion takes on more sinister turns, filled with traps, illusions, and clues to a darker past than is on the surface. The depths of the house that take on this darker quality are denoted on the map by darker flooring. In these spaces, the style becomes less Victorian and more steampunk, with curiosities abounding.
The mansion is massive, filled with hundreds of rooms, halls, passageways, closets, staircases, and dead ends. Only the largest are included on the map above, and the most important and noteworthy are described in closer detail. There is a second floor in some parts of the home, but these rooms are more of the repeated, basic rooms. And some tributes may find the staircases they take lead to empty landings or doors that lead to plastered wall. All noteworthy rooms are on the ground floor and depicted on the map unless indicated otherwise. Tributes can become easily lost as not all adjacent rooms are connected or are only accessible via hallways, and the rooms (repeating sitting rooms, bedrooms, non-functional bathrooms) are all nearly identical in their decor and size. Many of these hallways are maze-like too, concluding in dead ends, or introducing abrupt spiral staircases leading nowhere. Some doors open to brick walls or pitch darkness. Upon entering and exiting those pitch black vacant places, tributes may find out they have switched hallways, and are now in a different area of the house.
Please use your imagination to fill in the rooms of the house that are not described, but remain within the realm of plausibility as outlined here. The rooms that are not detailed here are simply normal rooms; they may contain oddities and portals (described further below) but you cannot, for instance, transport the smoke of the billiards room to a bedroom found on the second floor.
At any place in the house, tributes can hear something scratching and scrambling through the walls. When they fall asleep, mutated rats the size of laborador retrievers gnaw through the drywall and will attack tributes.
Illusions and Mirages (a guideline)
There are numerous tunnels/secret passages that connect in the center, and randomize where the tributes end up. How they work in character is that they temporarily knock out the tributes as they get into the tunnels. The tributes safely wake up in a new location every time in a matter of seconds. These ‘portals’ do not work in a linear logic, meaning they can sometimes work and move tributes to a new place, or not. Tributes are not meant nor are they able to master them.
The entering spots are (not limited to) closets, random doors, cupboards, trapdoors, or secret entrances through walls. Three outcomes are possible: your tribute either travels safely to another space (which takes your tribute’s name out of the death draw once), the portal does not take them anywhere, or your tribute travels into a dead-end (which adds your tribute’s name into the death draw once).
Dead-ends include locked chests or closets, vents, rooms with brick walls for doors or narrow spaces behind mirrors. In order for your tribute to escape, they can either break the locks forcefully (if applicable), or travel back through the portal. Only the first travel counts for the death draw. 
If you wish for your tribute to be moved from one space to another, MESSAGE THE MAIN to request a randomized outcome ([Tribute] enters [cupboard/closet/room] near [spot on the map]. Where do they end up?).
The only tunnel that does not change destination is the one connecting the lake to the pool.
Outdoors
Access outside appears to be granted, but, as the building is surrounded on all sides by mazes, dark paths and wild vegetation grown densely, obstructing the tributes’ panoramic view, they are prone to get lost. They are inescapable, treacherous, and take hours to navigate. They are grown too thick and are Capitol altered to be impossible to hack through, even with high-quality weapons. Any sense of direction or orientation is limited, and every path appears to be the same after a while. Upon wandering around the house for hours, it becomes evident that the domain is not escapable and that, no matter how far away the tributes think they are going, all paths lead back to the house. Even returning to the estate following the same route will take them back to a different side of the house, as the maze shifts and the weeds close and open new tracks. The only source of water is a lake, filthy and deep, that if swam into, can work as a portal to the mansion pool.
The grey sky above seems to have no break in the clouds, and no obvious location where the sun can be pinpointed. At times, it starts raining, and it can even turn into regular storm, lightning and thunder setting the scene.  The mazes are filled with shadows - and creatures that lurk within. Tributes may notice leaves and branches seem to take the shape of a humanoid figure as the breeze blows. If caught too close at the wrong moment, a tribute will find themselves snatched by woody tendrils to be pulled into the suffocating darkness of the hedges. Some of these hedge figures will break free, and chase and attack any tributes who cross their path. 
Hallways
Several collection paintings and family portraits, all eyes crossed off with black, are hung, oil on canvas but repetitive and similar enough so that they appear to be snapshots. Wooden clocks tick on every corner, constant white noise. As you enter the house, the tapestry seems to be in perfect condition and the pictures are merry, featuring a full family. However, the deeper you go, the fewer family members are displayed in portraits and the more wrecked the hallways appear. Any source of light flickers and fades. A full chandelier, and then occasional candles, and then darkness. The clocks also stop working properly, ticking either too slowly or alarmingly fast, meant to confuse tributes’ heartbeats and minds, different in each zone. The hallway leading to the greenhouses features, instead of paintings, mirrors of different sizes in the frames. 
Even more, a certain hallway west to the poolroom randomly captures all noises and conversations had in the dining room, significantly louder than in reality. Alternatively, the hallway between the ballroom and the billiards room is phonically isolated and can drive tributes insane if they spend more than a few minutes at a time inside, for the only noises they can hear are their own breathing and heartbeat increased in volume.  Room Descriptions:
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A grand foyer stands at the entrance to the house, paved in lavish marble tiles and great, grecian columns rising like trees to the apex of a glass-domed roof. There are two grand staircases flanking either side of the home to a balcony and, presumably, the second floor beyond. Sunlight spills in from the roof above, twinkling on the marble. Tributes can ascend the staircases, but find locked doors, completely immovable.
The front door is unlocked, leading onto a wide porch that wings the front of the home. The exterior is covered in fading wooden shingles, and beside the door frame is a gilded, if dusty, doorbell. Tributes can ring it, and the deep, chiming ring will reverberate all through the home, heard from any room inside the mansion. 
At the base of the home’s foundations are beds of withering red roses, growing wild, brambled, some bushes overgrown to several feet high. Tributes who dare touch will be scraped by the mutated thorns that protrude from all parts of the stem, both normal-sized to microscopic. After a couple of hours, these scrapes will begin to burn and bubble with increasing intensity, a delayed allergic reaction manufactured by the Capitol. Tributes must either endure the pain for an agonizing four remaining hours, or be sent specialized cream by a sponsor to cut the burn.
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At the center of the house, several doors lead to a spacious courtyard, open to the air above. The courtyard is brimming with well-manicured, carefully landscaped life, including topiaries, hedges, beds of flowers, and modestly-sized trees. Well-studied tributes may be able to recognize an edible flower or plant among the flower beds. One corner of the garden is even furnished with a wrought-iron bench and side table, perfect for enjoying a cup of tea and a nice book on a beautiful day.
There are winding stone footpaths that lead through the verdant greenery, stemming from a large, central, stone-paved circular courtyard in which the Cornucopia stands. Tributes are launched into this courtyard at the beginning of the Games.
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To the right of the entrance of the home is an open door, leading into a room with walls made more of window than plaster. Where this is a wall, it is covered in delicate paintings of sunflowers. A long white, wicker table surrounded by cushioned chairs fills most of the room, and potted plastic pants are in each corner. The table is set with plates and napkins, but not utensils. During the day, a pale gold light filters in through the large windows, creating an inviting atmosphere for any who wish to dine. In the very center of the table is a platter with an empty porcelain teapot, and several teacups. Tall shelves of various unused porcelain tea sets placed for display surround the room, making sudden movement and extensive gestures in the small room impossible without causing a domino-effect crash.
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Off the kitchen is a small, unassuming bedroom. The sole source of light is a single skylight above. The lamp on the basic bedside table does not work, and the metal bed frame squeaks if anyone tries to sit on the thin mattress. The rug at their feet is thinning, and threads fray at the corners. In the set of drawers in the room, there is a single change of clothes consisting of an unassuming pair of black pants and a white shirt. The most noticeable piece of furniture in the room is a long standing mirror in the corner, framed in gold and without a speck of dust on it. If tributes look behind the mirror they will find a thick crack in the wall that gives a glimpse into the next room.  Inquisitive tributes may find that when the small maid’s bed is pushed aside and the rugged pulled back, remnants of a sort of seance can be found, chalked into the floorboards. Under a loose floorboard by the bedside table, several pillar candles and a worn oujia board are stashed.
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From the hallway, the door to the kitchen is almost invisible. The wall is covered in plaster and painting, and it will take a keen eye to see the small slit that indicates the secret door. It is impossible to open the door without the help of something to slip through the crack to force the door latch to open.
Despite a lack of windows on the walls, the kitchen is marvelously lit. No lightbulbs work, but there are candles in abundance, and during the daytime hours, light pours in through half a dozen skylights in the ceiling. The kitchen has deep sinks, large ovens, and wide counters. It is a space to make large meals, but one will find no sharp utensils to do so, and no electricity to turn any appliances on. In the pantry, there is another skylight to fill the room with warmth in the day and moonlight at night. Though a good place to hide, it is an awful place to find any sustenance. There is no food on the shelves, only empty tins and boxes raided by household pests, and a couple extra brooms in the corner.
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From the brightly lit kitchen, white oak sliding doors give way to a very different scene.
The dark wood of the long dining room table has been ruined by marks all over, as if clawed by an unknown creature. Corners have been cut off, notches have been carved into the legs, and inhuman gouges cover the top. The walls are painted dark, and covered in rich tapestries that depict horrifying dinner scenes: a poisoning, a murder, a head on a plate. No natural light finds a way into the room. The velvet cushioned chairs that surround the dining room table have been ruined, with gashed, wobbly legs and stuffing pouring out of slit open seats. The liquor bottles on the bar cart in the corner are empty, and two have been shattered against the wall, spewing glass treacherously over half the room. There is an unlit fireplace, with an unlit candelabra on its mantle. Demonic faces have been roughly carved into the corners of the mantle. Above the fireplace is a large mirror. If one tries to look into it, they will not see their reflection, but instead only a murky scene: a view that one might see from the bottom of the mansion’s swimming pool.
If one looks up, they will see that wallpaper has been applied to the ceiling - and is peeling off. The bits of fabric fall onto rotten food on rusty plates on the dining room table. Ash has been used to create strange symbols above every entrance in the room. With little light available, and no obvious way to light the fireplace, the room is cold.
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The drawing room is relatively small, made for entertaining small groups of guests. The walls are a light cream color, and in the center are two long green couches that face each other, their fabric made of velvet, their stuffing comfortable, their arms curved, made out of oak. The rug on the floor is a light green with faded patterns of vines and flowers on it. There is a bookcase on one wall with many volumes which cannot be removed from their shelves, but if a tribute pulls on just the right book, they will find the case swinging open to reveal a small room behind it. This hideaway is not furnished in the least and is less than a square meter; it will only fit one or two (very close) tributes.
In the corner stands a tall oak grandfather clock that chimes the hour, every hour throughout both day and night, and can be heard through the entire mansion.
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The walls of the study are lined with books, and as it is situated on the corner of the house, two of its walls boast large windows and glass doors that swing open onto the grounds. White translucent curtains constantly seem to wave in a breeze, and a chandelier lowers itself from the domed ceiling, which is made of windows to allow sunlight to filter into the room from all angles. None of the books can be removed from the shelves, but an athletic tribute might be able to climb the shelves themselves. One book on the bookshelf at the far left, if pulled, opens a secret door into a small panic room behind it, stocked with extra candles, soap, a washbasin, a blanket, and jars filled with various pickled vegetables. Tributes can close themselves in as a hiding place, but it is cramped, only about three feet by three feet, and pitch dark.
On a desk in the corner is what appears to be a map of the mansion, the paper glued down so it cannot be removed. However, the map is incorrect and purposefully misleading. There are old newspapers stuffed in the drawers, hundreds and hundreds of pages that have been dutifully saved for two decades, according to the dates.
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The ballroom, one of the tallest and largest rooms in the mansion, glimmers orange under the light of the multiple candle chandeliers lit up overhead, reflecting in the all-mirror walls. Some mirrors are cracked, others bear scratches to their faded, scrolled wooden frames. More so, the floor permits little to no friction, slippery and prone to dancing and falling. Dusty white sheets cover the buffet tables and divans sprinkled all over the room. Everything is highly flammable. A mix of dust and gloss, the ballroom is entirely exposed, but extensive enough to make for a challenging chase. Several servant doors and small closets open up for those looking for an escape beyond the decadent luxury, connecting to the vents. Beware, for the vents are bear dust from decades of disuse and easy to get lost or stuck into, with few rooms that provide a way out. Every hour, on the hour, a haunting classical tune rises from the grand piano in the corner and plays for ten minutes before dying out. The echo in the room not only makes the ghostly tune unnerving, but borders on unbearable after only a few minutes.
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The door to the laboratory is locked. There is a keyhole which tributes can peer through; if they do so, they will see another eye looking back at them.
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A greenhouse juts out the side of the mansion, its domed roof and sloping walls made of glass frosted over by years worth of grime. Moss and vines crawl up the outside of the windows, and rich vegetation can be made out growing just outside the blurry walls. A misting system hangs from the ceiling, so that every fifteen minutes, it mists the entire room. Each day when the grandfather clock rings out twelve times signaling noon and midnight, the mist that comes out is laced with drugs and puts tributes into a trance. They will still be aware of their surroundings, but will see things as if through a fog, moving slowly and without a care in a lazy high that lasts about an hour. The plants are all alive and thriving, many of them brightly-colored to draw tributes in, but all of them are deadly. Among the host of lethal plants are the elegant Nerium oleander, whose soft, creamy blossoms look tender but are near irreversably fatal to ingest; or the wolfsbane whose purple petals almost look like a cap, but cause swift paralysis and eventual death; or the bright red, spiky castor oil plant which can be used for medicine if administered knowledgeably, but is also severely toxic to the end of respiratory failure if not rationed carefully.
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The atmosphere in the billiards room is thick and smoky, so that in the low light, it can even be difficult for tributes to see across to the other side of the pool table that dominates the center. The room isn’t very large, with a rack of pool cues on one side and a few dark wooden tables with green-shaded lamps dotted throughout the room that hardly give light. There are plush burgundy chairs that beckon for tributes to find rest within them, but when a tribute sits down, an iron belt slides out of the side of the chair and tightens over their lap, trapping them into it for an hour-- and leaving them vulnerable to any foe that may happen across them. The carpet is a deep green color and plush. A large fireplace adorns one wall with heavy iron pokers to the side, used for tending the fire that stays perpetually roaring despite no human attention. There are no windows.
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The walls of the pool room are made of thick stone, and even the lightest footsteps will ring impressive echoes through the pool chamber-- though it is perhaps more poignantly compared to a dungeon. There is no natural light, and the lights within the pool are red, so that the whole room glows in reds and oranges. Black pool chairs made of cast iron surround the water, which is divided in half. The side of the pool closest to the door is boiling hot, so much so that a tribute’s skin would burn within seconds. Thirty seconds would begin to melt the tribute’s skin away. The other side is well below freezing cold; a dip in this side would resemble nothing so much as an Arctic swim. Thirty seconds in this side would send the tribute into hypothermia and nearly assured frostbite. More than a minute in either side of the pool will result in death. However, if tributes dare to dip deep enough, they may find themselves resurfacing not in the same room, rather than in the filthy lake outdoors.
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The master bedroom is a tall room that features a high bed, with an iron frame and thick bed curtains. Tapestries and fur rugs are both in use and displayed decoratively. However, if a portion of skin touches it, fur will start growing on it, spreading slowly all over the body. The only ways to stop it is to apply antiseptic wipes or antibiotic cream (received from sponsors) over it. Both the bed curtains and the window curtains are thick, heavy and not fastened properly, able to crush the tributes under if pushed. The fireplace is burning incessantly, making the room temperature uncomfortably high and the air dense. It is a room of divans, rich armchairs, wardrobes, toilet tables and a poignant mix of hard wood and iron in shades of red, dark green and black. Within one of the wardrobes, dusty mid-19th century attire can be recovered for either some entertaining dress up or practical use.
The master bedroom is the only sleeping room that contains a bathtub by the tall windows, filled with lukewarm water. If a tribute gets under it, they might get clean, but they will lose notion of time and potentially not realize they are drowning until it is too late. Decomposed flowers are displayed in all vases on every nightstand and table. The cushions are soft, but the wallpaper is rotting.
The guest bedrooms scattered throughout the mansion are mostly similar to the master bedroom, and they take up some elements of it, but they are also identical to one another, right down to the door and hallway that leads to them, making it difficult to navigate through the maze-like area they’re in.
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The chapel is tucked in the northwest corner of the hedge mazes, and can only be accessed by tributes that brave the hedges. More coffin than room, the inside of the chapel is an incredibly small space, half occupied with a bronze candle stand, all lit up. The more time passes in the arena, the fewer candles are left still burning. With a dizzying mirror ceiling and dark walls, there is little of the chapel that gives away religious adherence. There are no totems, aside from two human-sized sculptures of gargoyles on each side of the shrine, and no place to sit, other than dusty pillows for kneeling. Once a tribute enters, the doors shut and force the tribute to spend a couple of hours alone with their thoughts, with no possibility to communicate with the rest of the Arena.
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equinoxyoursocksoff · 2 months
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You found me! Hello! 😀
I needed a place for all the non-Star Wars stuff I like, so here we are!
There will be no rhyme or reason to this blog. There may be Hubble images one minute and the evolution of the Cherry Coke can the next. Star Wars may pop in here from time to time connected to some other subject, but will stay @eclec-tech for the most part.
This will be a safe and positive space. I will not discuss religion, politics, The Great Pumpkin, which Gallifreyan Doctor is the best, if vampires or werewolves are sexier, or which color laborador retriever is superior.
Greater minds are already working on all that anyway.
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tinovalduvieco · 5 months
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Fa vuit anys que un grup de set persones aficionades al teatre van tenir la gosadia de crear l´Associació de Teatre Solidari de Calella ( ATSOC) que conjuntament amb els col-laboradors van estrenar a la Sala Mozart de Calella l´obra Bosco Endins.Poc s´imaginaven que avui dia aquesta Associació mou més de cent persones amb les seves obres anual a benefici de la societat omplin la sala cada dia .Durant aquets anys els cops de la vida ha deixat empremta per la pèrdua de persones que avui estarien orgulloses del seu llegat.El record persisteix.
Calella.Maresme 11-12-2015 ATSOC
©Tino Valduvieco
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esevik · 11 months
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Chapter 10
Tarisai removing the flower crown to replace it with gold feels like a foreshadowing of her failing to protect the little girl/not saving the Redempters. I want to dislike Kathleen and Woo In, but they're fighting to save the oppressed people of Songland so I can't. I need more information to make final judgement of who to root for, but so far they seem to be the ones with an actual justifiable cause, even though they use horrible methods like child murder. (Woo In also has a magical laboradore and how am I supposed to hate that?)
Another thing, I'm pretty sure one of the main reasons why the Lady's plan with Tarisai failed was partly because she didn't love her. Tarisai only had superficial attachment to her home, no wonder she decided to side with the empire, they were the first ones to show her actual affection and love.
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