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#lady jolder
ice-6caydesqueen · 4 months
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Lady jolder my fav og mama and Saladins partner
Why does no one talk about her !!!!!
She’s amazing
:( must I do everything myself
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sylenth-l · 2 years
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Lord Gheleon baby sitting Shin art is hilarious. Just Gheleon being so nonchalant about everything. Kid wrestling a bear, not a problem. It is just so funny.
I just want to know what the other Iron Lords think about Ghelon's adventures in baby sitting? Like are they questioning who let him be responsible for a child or are they like he can total deal with it.
Anyway love the art, I think it is great.
💖💖💖💖💖💜🤎💙💗❤️‍🔥❤️‍🔥❤️‍🔥💗💙❤💜❤️‍🩹💜❤️‍🩹💜❤💜🧡💜💛💞💞❤️‍🩹🖤💜❤️‍🩹
Aww, thank you, anon! 💙 I think their reactions to that famous bear wrestling could be divided into 4 categories:
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After seeing the Last Of Us show, I so want Craig Mazin to tackle a Destiny show that takes place in the Dark Ages and focuses on the Iron Lords with Steven Yeun as Felwinter, Idris Elba as Lord Saladin, Jeffery Dean Morgan as Lord Radegast, Daisy Ridley as Efrideet, Kira Knightly or Kate Beckinsale as Jolder, Natalie Dormer as Perun, Rahul Kohli as Silimar, Sarah Wayne Callies as Skorri, Oscar Isaac as Gheleon and Riz Ahmed as Timur.
That would be a Game Of Thrones meets the Mandalorian.
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awoken-lights · 1 year
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Like this for a starter or a meme sent your way! Specify muse or you're getting one of the main 4
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markofthelie · 10 months
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My Destiny 2 OCS:
Zhevnâh, Lucent Deserter
Hive Wizard || Stormcaller Warlock
As a daughter of Savathûn, she possessed immense potential and innate magical abilities, shaping her destiny as a formidable Hive wizard. However, unlike her brethren, Zhevnâh chose a different path, defying the expectations placed upon her and turning her back on her hive and her mother.
When she deserted the Lucent Brood, she took her mate and children with her to the Cosmodrone where they currently reside.
Zhevnâh possesses a profound intellectual curiosity, a trait that she has inherited from her mother. She yearns for knowledge and seeks to unravel the mysteries of the universe, delving deep into the lore and secrets that lie hidden within the realms of Light and Darkness. Her insatiable thirst for knowledge often leads her down unexplored paths and drives her relentless pursuit of understanding.
Zhevnâh's relationship with her Ghost, Krekrak, is crucial to her development. Krekrak serves as her steadfast companion and confidant, supporting her through the trials and tribulations she faces. The bond between them is characterized by trust, loyalty, and a shared understanding of their unconventional existence.
In combat, Zhevnâh is a force to be reckoned with. She wields the powers of the Hive with deadly precision, conjuring dark magic and devastating spells to vanquish her foes. Her connection to the Darkness provides her with an innate understanding of its secrets, enabling her to manipulate and twist its power to her will. Despite her proficiency in the dark arts, Zhevnâh is not afraid to incorporate unconventional methods and adapt to unexpected situations.
Mel'keth, the Abyssal Blade
Hive Knight | Mate of Zhevnâh
Mel'keth shares a deep bond with his mate, Zhevnâh, forged through shared experiences and a mutual desire for liberation from the Lucent Hive
His loyalty primarily lies with his mate, whom he cherishes above all else. While he is initially reserved and cautious, his connection to Zhevnâh has unlocked a tender and compassionate side, allowing him to show vulnerability and care for his loved ones.
He wears a tattered, dark crimson cloak that signifies his renegade status and serves as a reminder of his past allegiance.
Mel'keth wields a massive, two-handed Hive sword, infused with the essence of the Hive deities, granting him the ability to channel devastating hive magic through its strikes. He possesses a unique ability to corrupt and manipulate the Light, enabling him to siphon energy from Guardians and repurpose it for his own dark purposes.
Eliza Thornewood
Human | Nightstalker Hunter
Eliza was revived in the Cosmodrone, an old space station within the ruins of Old Russia by a Ghost she later named Virgil.
She bears a striking resemblance to the legendary Iron Lord, Lady Jolder. Her strong, athletic frame showcases a combination of grace and power, reflecting her exceptional combat skills. Because of her striking resemblance to Jolder, she has grown closer to Lord Saladin.
Eliza's combat style reflects her versatile nature as a Nightstalker Hunter. Whether engaged in close-quarters combat or precise long-range attacks, she moves with the fluidity and grace of a seasoned warrior. Her proficiency in the art of the Void allows her to manipulate its energies, conjuring ethereal, purple-tinged bows that strike true with deadly accuracy.
She possesses a stoic and observant demeanor, her piercing gaze reflecting the depths of her knowledge and experiences. She is often found deep in thought, contemplating the intricate interplay between light and darkness, and the delicate balance necessary to preserve the fragile equilibrium of the universe. Her calm and collected nature allows her to make calculated decisions, even in the most chaotic of situations, earning her the respect and trust of her allies.
However, Eliza's bond with Rasputin was not without sacrifice. The loss of the Warmind deeply affected her, leaving her with a lingering sense of grief and a newfound determination to protect humanity at all costs. She strives to honor Rasputin's sacrifice by continuing to fight the encroaching darkness and safeguarding the secrets and knowledge she gained from her connection.
Eliza wears a gold ring with the symbol of the Warmind engraved in it on her right hand as a reminder of her lost partner.
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seventhaced · 10 months
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[. What if I also turned this into a multi muse but it's for D2 AU characters like
Witch Queen Eris
Lady Jolder
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databuffer · 4 years
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The iron lords are so inspirational 😊😊
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reaped-winnower · 4 years
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I want more info on the iron lords bungie! Gimme gimme!
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titanharem · 3 years
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Lord Radegast was so nice and openly affectionate with his friends, that his friends had confused discussions based around "is Radegast flirting with all of us, or is he just unbelievably kind and open"
Skorri and Perun were extremely confused because they were dating each other.
Jolder was extremely confused because she wasn't exactly "quietly lesbian."
Gheleon was confused because he's the resident himbo.
Everyone else was just varying amounts of confused because Radegast was either flirting, or he's just naturally touchy and nice to his friends
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Cadmus shows a pic of his daughter and she bears a uncanny resemblance to jolder
Saladin goes silent for a very long moment. Cadmus asks if everything's ok, to which he replies yes, she just reminds him of an old friend. Cadmus asks if it's Jolder, to which Saladin replies that, yes, it is, how did he know? And Cadmus explains that everyone said she looked like her. Everyone.
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ice-6caydesqueen · 22 days
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Did it for Star Wars ladies and my swtor ocs now for destiny ladies!!!!!
People might not know who three of them are but I love these women old and new :3
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sylenth-l · 11 months
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Do you think osiris got on with the other iron lords ?besides felwinter
I wonder if he knew about Saladin and jolder
Oh, he surely knew them all! I mean, Osiris might be not the most sociable and friendly person out there, but he lived and studied in the Iron Temple for years, there's no way he didn't make some connections to the people there. Can't say much about Jolder, but Saladin is definitely his friend; it's been repeatedly mentioned in the lore here and there. Also it's exactly the reason Saladin got so mad at Savathun, for playing his feelings like that. (Though my opinion is that Savsiris spoke so unOsirisously carefully and nice with him he should've smelled something wormy fishy here right away ahsdjkfh)
So yeah, we know for a fact Osiris and Saladin are friends, and I think he knew all other lords and ladies at least to some amount.
As a bonus - I also think that was when Osiris met Drifter (Wu Ming back then) and they know each other aaall the way since back then too.
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locrianking · 4 years
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if destiny’s iron lords locked themselves in a chamber and destroyed themselves to prevent the spread of siva, then you can stay inside and prevent the spread of covid-19
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tafferling · 4 years
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Sacrifice. 
3/? Return to the Iron Temple.
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poorlytunedukulele · 3 years
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Day 28 - Vision
Sometimes Azra dreams her own dreams.  They are fairly normal as dreams go: common ones like driving a Sparrow whose breaks won’t work properly, getting into a Crucible match to realize she’s forgotten all of her guns, bits of memories smashed together in colorful jumbles.  She has nightmares, too, drowning in Darkness and torture and death.  She doesn’t remember much, even when she does stay in her own head.
But most of the time she does not.  She will one day learn this is a very stereotypical Arcstrider trait.  They are wanderers by nature, constantly moving, and this includes their sleeping hours.  So more often than not she is somewhere else.  She walks the plain with the dark tower and the sunset-fractals on the ground. She passes through scenes she does not belong in, noting familiar faces, experiencing odd sensations of worlds not perceived by her own brain.  She remembers these even less than her own dreams.
But she also intimately knows the Void.  So sometimes when death weighs heavy on her, on days that are worse for whatever reason, she goes even farther, in places not reality but certainly not dreams.
-
You sit on your cliff with the sun setting in front of you, the clouds shifting in the sky above you, and the sea crashing below you.  The sun burns Solar and the lengthening shadows it casts shimmer Void.  The wind hums electric on your tongue.  It ruffles your hair and spreads out your cloak like an old friend. Grass and moss dot the cracks in the rock but for the most part the cliff is bare.  It is that magic inbetween time right before sunset when the light is golden and smooth.  The sea breeze is a caress against your skin.  The waves roll in and out, the sound of their breaking ringing like laughter.  It will rain tonight, you know.  But this place is not tonight, it is right now, when you can smell the salt in the air and feel the grit in between your fingers.
 -
The air here is dry without being thirsty, carrying the scent of woodsmoke and creosote.  The ground is broken.  The shadows cast by the half-moon are sharp-edged.  You skirt them superstitiously, worried that they might cut you.  Fractured boulders sit at odd angles, almost like someone scattered them from above instead of pushing them up from below.  It’s easy to feel tiny here.  But the stars do twinkle friendly behind the intermittent clouds, and Andal Brask’s campfire is warm and welcoming.  He sits beneath one of the stone buttresses and makes jokes about you haunting him. You talk (about what, you can never remember).  You can feel comfortable here if you settle your nerves.
 -
Wei Ning stands on a plain of yellow grass that sways in the wind.  It is either late morning or early afternoon by the angle of the sun, and the sky is clear and so blue it almost hurts.  Stormclouds loom over the mountains in the distance, but here and now the weather is good.  The grass is only knee-high, and beneath it the earth is hard and thirsty.  Wei Ning fights.  Of course she fights.  The enemies come in waves that crash against her fists, leaving neither the stain of blood nor the scar of bodies when they are defeated.  There is energy in the air.  Wei Ning laughs, and thunder booms in the distance.
 -
You’re on the moon. The stars pierce the black velvet of the sky, cold and hard and brilliant.  The ground is lumpy and uneven, but largely flat.  The shadows are impossibly dark, the lunar dust almost blindingly bright. There is very little cover here, which leaves you feeling a bit unnerved and jumpy.  Pahanin doesn’t spend too much time in this place.  He says he likes to wander a lot because he doesn’t like being alone.  Despite the feeling that something is about to leap out at you (from what cover, you do not know), this place does feel lonely.  Desolate.  Sometimes you can get him to sit down for a bit and you talk.  It’s nice.  A perfect marble of blue and white sits on the horizon, a promise of home.
 -
Kabr is not here.  He wasn’t, and never will be.
 -
You know this place in the living world.  It’s different here.  Fellwinter Peak is devoid of its Iron Temple or cable cars.  It’s not snowing so much as the wind is hurling flakes of ice and sleet from place to place.  The cold air snaps with cynicism.  The sky fades to mist overhead.  Lord Fellwinter stands there, arms crossed, unmoved by wind or ice.  He gives no thanks for his rest here, but you think he appreciates what you’ve done.  There is a brazier on the peak behind him, the fire burning bright despite the weather and the tired look in his optics.  
 -
Puck lies in a boat on a small lake.  The summer sun beats down, filling you with easy warmth.  This place is rich with life.  Water bugs skitter across the surface of the lake and fish dart by below. The buzz of cicadas fills the air. At the edges, lily pads and cattails thrive.  Red-wing blackbirds perch on the stalks and compete to see which one can sing the loudest. The forest beyond is dark and cool and mysterious.  Puck will demand you lie down with zir and cloud-watch.  If you do, ze will weave you stories from the air.  You wonder at the impossible shapes the clouds make. The smell of the lake is strong but not unpleasant.
 -
Jolder is in a field of flowers in the shadow of a huge iron mountain.  The flowers are rich blues, reds, and yellows.  You can never stay here for more than a moment, but she thanks you anyway.  The sky is a light gray.
 -
You know this place too. Dwindler’s Ridge always seemed oddly empty to you in the living world.  Despite all the myth and legend, it was just a place.  Now, you can feel the sense of justice pulling like north pulls a magnet.  A sense of things set right.  You wonder how Jaren Ward knows this place; it only comes into his story after he’s gone. The sun is high and the earth is baked dust.  It’s hot, but it’s a dry heat.  You sit with Jaren and your feet dangle off the sheer, wind-eaten slope.  It’s impossible not to draw some inspiration from the man.  His every gesture is balanced in this world.  No regrets, or remorse, or things left unsettled.  He is bright and untarnished as gold, as well-worn steel. You notice his gun is not at his hip.
 -
The air is clean but has a bite.  You stand on a gravel-bar in some northern river.  Therin Vai stands a few meters into the current and twirls a long pole made of ash.  His lure flits across the surface of the river.  You don’t think he’s going to have much luck catching trout, but you don’t think he cares that much.  You’ve found a lot of people who go fishing don’t do so for the fish.  The river sings over stones, crystal clear and shockingly cold.  Hardy pines cover the ground outside of its reach, doing the laborious work of turning hard rock into more welcoming soil.  This place is not tamed and never has been, even by stubborn trees.  Their trunks are sparse.  Therin’s rod hums as he casts again, carefully maneuvering his fly so it doesn’t hit you.
 -
It's on a beach at night. The waves break softly against the sand, creating a pleasant background of white noise.  A crescent moon sits just over the horizon.  It seems to suck the light from the sky instead of providing it. The stars shimmer overhead, somehow seeming close and intimate, as if you listened hard enough you could hear their whispered secrets.  Their light reflects off the calm waters.  To the right, there are dunes, held together with sparse grass, forming a ten-foot tall bluff.  To the left, there is the ocean.  Tevis Larsen walks between them, in the place that is neither land nor sea, where the damp sand is somehow more supportive than dry or wet.  He paces the shoreline or sits on top of the bluff where stone or driftwood provide a sure place.  The two of you don’t talk, the silence in the air like a spell nobody wants to break. You don’t need to speak, anyway, to understand.
AO3 Link
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titancutebutt · 4 years
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Did you know that??? 
D1 Saladin hasn’t mark
in D2, Saladin has mark ‘JOLDER’S IRON SASH’  (sold by shiro-4)
ohhhhh
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