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#like the Main idea is there but it was pretty general
brf-rumortrackinganon · 14 hours
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My central thesis has always been that the Harkles wanted everything the Wales have and more. I know I remember reading that she cried after hearing William was made Prince of Wales. Right from the get go, her PR was all "Meghan is way better suited to be royal". Then there were all the Commonwealth flowers on her bridal veil and their insistence that they move into Windsor Castle. Now I don't believe everthing Neil Sean says, but his latest video mentions that Megxit was an ultimatum to get Windsor. As that is the traditional home of the Monarch, I feel as though they were attempting a coup.
Then there is the thought that Harry believes that the Dutchy of Cornwall should be split and he should eventually be made co-King or King of the Commonwealth. Let the Wales have that tiny island while they are jetted and feted around the world.
Here's my question for you. Did Meghan and Sparry REALLY believe they could leapfrog over the Wales??? I know her jealousy and envy of Catherine is bunny boiler level and he absolutely eviscerated his brother in Waagh. Has this been their plan all along?? Death by a thousand cuts for the Wales to force them to resign their place in the LOS or that they could somehow convince Charles to make Harry the heir??
I'd like to know where you think the delusions stem from. It wouldn't be the first time in history that younger brother has attempted to remove old brother from the throne.
Sincerely appreciate your blog and all the work you put into it. I'm always learning something new.
I'm pretty sure that was exactly their plan: they wanted to use their popularity to force The Queen to name them as her successors. I don't remember where I read this or when, but allegedly Harry sent "documentation" to someone - to whom specifically I can't recall, but options are The Queen, Charles, William, and/or grey suits - providing evidence for claims that he and Meghan were more popular than any of the others and deserved more than what they were getting.
And if they couldn't get the actual crown, they were going to do their damnedest to try and get a co-kingship with William. That's where Meghan's obsession with the Commonwealth came from; she had been told (again, I don't know by whom - all signs point to Harry exaggerating to keep her interested or maybe Charles spitballing ideas during his 'Magnificent Six' planning circa 2012) that William would rule Britannia and Harry would rule the Commonwealth.
I think that's why Meghan went all in on 'racist Kate.' Not only did she want to knock Kate out of the spotlight, she wanted to do enough damage that Commonwealth/realm nations would threaten to quit and The Queen would capitulate by offering to install Harry and Meghan as new leaders. This actually had a chance of working; it's been said quite often during her last years and since her passing that The Queen saw the Commonwealth as her greatest legacy and there was speculation that she would have done anything she could have to keep it in tact. And had Meghan played her cards right, she and Harry probably could have ended up becoming the main ambassadors of and for the Commonwealth, like a Commonwealth version of the UN Secretary-General.
But where the plan failed, obviously, was that it required blaming Kate for problems and issues that don't exist. Because remember, in 2021 when Meghan was making these claims, we'd just gone through the huge global reckoning that was Black Lives Matter and the agreement during/after BLM was "call racist people out on their BS. Put them on blast. Don't let them get away with it anymore." So not only would Meghan have been perfectly justified to name names, cite events, bring receipits, air the real dirty laundry and everyone would've been so much more supportive of it. But she didn't. Instead she played coy and said something like "I'm protecting them even though they don't deserve it."
Girl, please. That was Meghan's one chance to go justifiably scorched earth and air out all the dirty laundry and she fumbled hard.
Anyway. Let's get this train back on track. Where do the delusions come from? Traumatic childhoods courtesy of Mommies Dearest.
We all know Harry's story with Diana. She was a young, fun, free spirited loving mom larger than life with a neediness that she depended on her children to fill, rather than her own husband or other adults her age, so Harry grew to find satisfaction in supporting and providing her what she needed. He probably saw, and understood, the way Diana received what she wanted by exaggerating what she needed and following it up with excluding or isolating herself until whoever came chasing after her to give her what she wanted. And ultimately this led her (and Harry) down a path that ended up killing her; she exaggerated the relationship with Dodi to get attention from Hasnat or the BRF, then isolated herself in France to force whoever (Hasnat? Charles Wales? Charles Spencer?) to come chase after her. We know how that ends.
That's where Harry's delusions, IMO, come from. He saw how it well it worked (mostly) for Diana - exaggerate her needs/wants, then run and hide until she gets it - so he does it too. He probably started doing it right after she died, when no one knew what to do or how to handle him so they kept indulging in everything he wanted, so those wants kept manifesting bigger and bigger. And I think the way we see the BRF treating Harry is what would have happened to Diana had she lived; eventually the public would sour on her (this was already happening, by the way), which would then enable the BRF to grey rock her, devenomizing her in effect, and move on without Diana having too much of an influence on their day-to-day.
It's sort of similar for Meghan. We don't know specifically what happened (the way we do with Harry and Diana), but we know that Doria was a young, fun, free-spirited mother herself married to an older husband who had other priorities (eg kids from his first marriage). Unlike Diana, Doria probably didn't want the responsibilities of motherhood (which is the vibe Meghan and Thomas have given about Doria during Meghan's childhood) and left. And like the BRF, Thomas may have also overcompensated Doria's absence in Meghan's life by giving her everything she asked for, which made her asks get bigger and bigger and when Thomas couldn't deliver, she threatened to leave him...like Doria did and Thomas, erstwhile girldad he was, just kept throwing more and more at Meghan to keep her happy. Her delusions come from preying on other individuals' trauma to ensure she gets what she wants. The bigger her wants (ie the more grandiose her delusions), the harder she manipulates other people's trauma to make sure she gets what she wants. Which is kinda the opposite of Harry and Diana; they create the trauma to get people to do what they want, whereas Meghan exploits it to get people to do what she wants. Both are skills they learned after being abandoned (metaphorically and literally) by their mothers.
And all of Meghan's PR about "young mother," I think it's more insidious than that. Yes, it's a very overt evocation of Diana's narrative. Yes, it's a judgement against Kate. But it is also digs at Doria. "See? Motherhood is hard but I'm prioritizing my kid. How dare you to have left me" kind of spiteful digs meant to shame her for whatever happened that caused her to disappear. Meghan is the kind of person who must always have the last word, so I wouldn't be surprised if she's been targeting or belitting Doria about not knowing certain things about Archie/Lili because she wasn't around when Meghan was that age.
So...yeah.
I've realized now that this is the third or fourth Wednesday in a row that I write these super long analytical/in this essay I will posts. I guess Wednesdays are my thinking days...
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simon-roy · 17 hours
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The idea of logging on a colonized alien planet brings my mind back to the planet Lalonde from Peter F. Hamilton's Night's Dawn books - a world that had very hard wood as its only meaningful export, and was also stuck developing its economy from agriculturalism (due to investment shortages, though).
All this is to say - Hey! What are some foundational inspirations for your sci fi verse? You gotta have some like recommendations of classic or older sci-fi for us, right? What are some of your suggestions of books and authors to read?
OK SO - My sci-fi tastes have sort of ended up in some very specific niches. Growing up, I was a Larry Niven +Jerry Pournelle man, in part because my dad amassed a huge collection of their books - then gave 90% of them away before i was old enough to read them. So one of my teenage missions was rebuilding that library, trash and all!
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Stuff like Footfall, Ringworld, Gil "The Arm" Hamilton, Protector (yes i attempted to name a comic series similarly, and paid for it) "The Mote in God's Eye"... you name it, I read fuckloads of these books. And while they tend to land on a sort of human chauvinist "mankind will win based on his inherent adaptive human-ness, and the aliens will fail because of their rigid alien-ness", this shit was very foundational to me.
Their more collaborative series, The Man-Kzin Wars and War World, also loom large in my teenage mind. The Man-Kzin wars are super fun - humans meet a race of tiger-men, and go from being NWO peaceniks to roughneck cat-skinners in a generation! PEACE AND LOVE WONT DEFEAT TIGER MEN!
Similarly, war world (like lots of that 70s/80s military sci fi) was a sort of catch-all for western military nerds to play with their favorite factions - it was a planet where all the un-ruleable ethnic groups and nationalities had been deported by the authoritarian earth government, and left to rot... until a race of genetically engineered fascist super men land on the world, and start trying to rule the place. Pretty fun shit.
As I got older, I turned hard into William Gibson, and read the absolute shit out of both the Neuromancer trilogy and the Bridge trilogy, as well as his short stories. Bruce Sterling was part of that wave for me, too, and I religiously sought his old paperbacks out too. In terms of novels, "Distraction" is my favorite coherent Sterling Novel - though the short stories in the "Schismatrix" novel/collection of his remain my absolute favorite space opera pieces.
At this age, too, I found my top-top fave Sterling Stories - "Taklaman" and "Bicycle Repairman", both gritty pseudo-cyberpunk stories of the highest degree, in this collection:
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This thousand-plus page collection of short stories and novellas was basically my bible for a few years - i put sticky notes on each story i loved and meant to return to, until the book was so festooned with sticky note bookmarks i abandoned the practice altogether. If you have the chance, just buy this book and chew on it for a few years.
As i got into my 20s, Charles Stross became my lode star - his books like Accelerando and Glasshouse were total game changers for me. They come with their own peculiarities, but I loved his transhuman/posthuman musings (or at least i was obsessed with his stuff for a good few years - the venn diagram of his obvious interests and my own overlapped enough that his books were great fodder for a growing sci-fi loving brain).
But since then, my main literary squeeze has been the great man, JACK VANCE. Working on Prophet, my friend @cmkosemen made a remark about how much the early issues of the series reminded him of a book series called "Planet of Adventure" or "the Tschai Cycle", by Jack Vance. The book has a beautifully simple setup - a man from an entirely undescribed spacefaring human civilization crash-lands onto a weird planet. But on that planet, he finds four separate civilizations, each who possess a population of enslaved humans, culturally and physically molded to the needs of their masters. And each book of this series covers our generic hero's interactions with each bizarre expoitative culture. I was extremely intrigued.
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Soon thereafter, I found my current absolute favorite book - "THE DRAGON MASTERS". A book about an isolated medieval world... which gets visited, once every few generations, by a black pyramid starship, flown by a reptilian race known as the Greph. The greph capture humans to (surprise surprise) breed them into hyper specific slaves... who in turn become Greph-like in their thinking and demeanours. But the last time the BLACK PYRAMID landed, a bunch of angry medieval dudes stormed the thing, blew it up, and captured a bunch of greph... who became the breeding stock for a whole new human world of slave labour. By the time we meet this planet, the two rival lords of the human-populated regions have been breeding greph slave warriors, or "dragons", for generations, for combat against one another. But soon, the black pyramid will return...
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I love this book I even spent a good few months during covid talking with the Vance Estate and several publishers about developing it into a graphic novel, but nobody could quite agree on how it could get made with old Simon getting a paycheque... so sadly it fell apart. There are concept drawings floating around my patreon and other corners of the internet. But one day I'll use 'em...
My other favorite books of his, to name a couple of the MANY books of his I love:
THE BLUE WORLD: A caste system of humans, descended from a crashed prison ship, live on floating settlements on an ocean planet, paying protection to a giant long-lived intelligent crustacean. But one man is tired of giving up all his crops to this tyrannical megafauna...
THE MIRACLE WORKERS: Rival lords on a planet descended to medieval tech (surprise surprise) fight using armies... and rival SORCERORS who employ the powers of suggestion to voodoo each others' warriors... but when facing non-human intelligences, these sorceror's skills fall short.
But there are heaps more, and I love most (thought not all) of the ones i've read. They're generally short, concise, and full of all sorts of bizarre bullshit.
THere are more books i've read and enjoyed in my life, of course, but these are the core ones that I think of when I think of my career as a sci-fi reader... let me know what your top recs are!
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noneorother · 15 hours
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Hi, I’ve only read one meta by you yet, but you seem to be just the right person to ask this: did you notice how many people in the scenes outside the bookshop are wearing orange, in series 2?
Any idea what that’s all about? Is it just esthetics, an echo of the bookshop‘s columns, or does it have a filmographical significance? Everytime I watch the show there seem to be more orange clothes, once you start seeing that, it’s crazy how many there are!
Hey thanks for the ask! I mean, you have until 2026 to read more of my drivel so; pace yourself! Orange clothing is definitely an *interesting* choice for extras in film. You almost never see it in background actors clothing because... it draws the eye! The fact that they included so much orange, yellow, and loud patterning in the extras in season 2 is a real decision to throw film tradition and S1 cannon out the window.
I would like to submit my own theory that the choice was made as a deliberate nod to time travel. But first, a little background.
Compare two crowd scenes on Whickeber street from each season: It's kind of nuts that even at microscopic resolution we get such a HUGE difference.
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That's not to say orange is missing. Here are the only two extras wearing orange in S1, and they happen to be in the same scene in episode 2, when Newt and Shadwell meet for the first time, discussing occult beings "hiding in plain sight". (witches in this case)
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We also get some pretty obvious bright orange in main characters in S1: Madame Tracy and Beelzebub. We meet Tracy in orange as she immediately reveals to Newt multiple hidden identities, see her again wearing orange hair when she communes with spirits, and finally all decked out in orange when she is being possessed by an angel (a person hiding inside a person). Beelzebub wears an orange sash and medal as a high ranking Duke of Hell, so orange is maybe their house colour, or a prestigious colour for hell in general, but after season 2 we know Beelzebub doesn't always have the same face, and is hiding intentions of their own.
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Orange doesn't have much biblical significance, mostly because the colour orange was mostly seen as "fire" or "bright" coloured until way after the bible was transcribed, and orange dye wasn't really a thing in the European world until significant trade with east Asia developed. Here's the only other bright orange thing to appear all season, (in a deleted scene): Crowley hiding in plain sight, posing as a maintenance worker.
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I think we might be able to draw the conclusion from season 1 that orange is a colour associated with the "Hidden Occult/Power". Not necessarily only hell, but more as something otherworldly, that's hidden in plain sight. (Interestingly, we never ever see Anathema or Agnes Nutter in orange. So I wouldn't say it's related to witches at all.)
In season 2 however, orange is everywhere. More specifically on extras' clothing and the outside of Maggie's record shop.
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Maggie seems to be the only main character to wear bright orange herself (E2).
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But this is by far my favourite one: in the back of the crowd of demons getting a Shax pep talk in S2E5, there's a regular human extra wearing bright orange sitting amongst the army, completely unnoticed by both demons and audience, observing the plan.
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This really set off alarm bells for me, because there's a very Terry Pratchett precedent for powerful and unnoticed orange-wearing characters in the discworld series : the time monks.
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Terry's character Sweeper seen here on the original cover of Night Watch. The time monks' clothing and general philosophy is based on Thai buddhist monks, who (like in many buddhists sects) wear donated, saffron-dyed robes in orange and yellow/red to symbolize flames of purity, and to separate them from the world of gross matter, like a fallen leaf from a tree.
In the discworld novel Night Watch, the time monks are responsible for monitoring and cleaning up the timeline, pruning it like a bonzai tree. They are everywhere and yet unnoticed, inside the flow of time yet not of it. And they are the ones who guide the main character through the process of being stuck after falling back through his own timeline, into his own past.
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(Excerpt from the book where Sweeper is explaning time travel to Vimes).
Extras circling in the background are called "background actors" because they exist to not be noticed. Put in extras wearing orange/yellow and bright red, and suddenly you can track them, and notice how they are part of the crowd, but stand apart from it. You can notice when they go missing from one cut to the next, or appear to circle or jump between frames. Many extras, including the demon army watcher, also seem to be circling, and monitoring the goings-on in the world of Good Omens. Based on the meaning of orange from S1, it would seem these mere background actors are more than they appear to be. Could they even be checking up on unwarranted time distortions or timeline ruptures happening around a certain Bookshop...?
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chocokayke · 1 day
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Here's Alkaloid for my Splatoon/Enstars AU! All weapons are referring to their Splatoon 3 kits, because that's what I'm most familiar with. I wanna give a shout out to @mdkm444 for making this fanart that inspired this whole AU in the first place. : )
More info on each character below the cut.⬇️
Hiiro
I'm giving him the highest honor I could bestow on a character... My main.
I think Splatana Deco fits him, and how he sees himself at the beginning. It's a very mobile weapon and aggro with a supportive kit. He can easily strife with opponents to draw fire from his teammates, while also setting up beacons, and setting of tentamissles to displace enemies.
The idea is that he mostly sees himself as his brother's "shield" at the beginning, and I feel like having a weapon that supports and takes fire suits that role.
As he grows and gets more comfortable with his place in Alkaloid, he would pick up more aggressive weapons. I just really like the idea of him with dualies. I think he has a lot of fun zipping around with dodge rolls. : )
He runs a lot of Quick Respawn abilities.
I think his backstory would stay mostly the same, actually.
Aira
He's 100% that guy who draws hearts in the enemy base.
He strikes me as the type of person who would play weapons that are meta without fully understanding WHY they're so good.
He started out playing vanilla Splash-o-matic, but he sucks so bad at Crab Tank. Mayoi thought something more mobile would suit Aira, so he recommended Inkbrush and Carbon Roller to him.
Hiyori wears his eye makeup the same way. This is a very important piece of Aira lore.
Mayoi
Mayoi has the biggest change to his backstory out of Alkaloid. He was originally an Octarian Soldier under DJ Octavio.
He was there for the Splat1 final boss and the Calamari Inkantation. He is NOT Agent 8, to be clear. He escaped after Marina, but before Agent 8. He wasn't in the subway. (But the idea of him in the subway is very fun, and that might be something to explore in an AU of this AU.)
He's a huge Squid Sisters fan.
He first escaped to Inkopolis, but it was too overwhelming for him, and he ended up traveling a lot before settling down in ES.
He plays a lot of weapons, and at knows a lot about the weapons he doesn't play. He's extremely skilled and knowledgeable. He's a fantastic coach, and everyone wants them to coach their teams! (Help him.)
Unfortunately, he is still Mayoi and still has severe anxiety! Despite how skilled he is, he's too scared to play alone and is pretty low ranked. That's why he got his status as an "underachiever."
Generally plays a lot of long ranged weapons to stay as far away from the action as he can. Snipewriter is his main, but E-Liter deserves an honorable mention.
Any closer ranged weapons he plays are more supportive than aggressive. This bad boy can pop out so many Inkstorms and Tacticoolers.
I probably should have added Hydra Splatling to his list instead of Heavy Edit tbh? But, eh, he can play both.
I think Snipewriter fits his main really well due to the fact that it has super long range, paints well, and has a supportive kit. At the time I'm writing this, it's also the best competitive weapon in Splatoon 3.
Tatsumi
His backstory is also similar to his canon one.
His leg got damaged and wouldn't repair itself when he respawned, so he had to get it removed it let it regrow naturally. Squids can do that, don't worry about it. : )
The guy who makes sure your base is 100% inked during Turf War.
Me and my friend both agreed it is extremely funny for Tatsumi to run around with his beginner weapon going like ^_^: so that's what he mains.
Then my other friend recommended me what they call "noob trap" weapons, which is mostly short ranged shooters (Sploosh and Aerospray) so I immediately added those to the list. I feel like they suit Tatsumi, and kind of mirror how inept he is with technology in canon.
Despite that, he's actually quite skilled! He does pretty well with short ranged shooters and has fun playing with them. They're his go to choice, but he's experienced in a lot of different weapon classes.
Anyway, you know how the Sunken Scrolls in Splatoon 3 introduced Squid Jesus--
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melbatron5000 · 2 days
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The confines of a story
Any time you play a game, you need to know the rules. A puzzle has a border, you can't smash the pieces into a spot they don't fit with a hammer (I mean, you can, but it won't look right when you're done), etc.
My mental assumptions are that we are following the rules of stories as told in both novel form and video form. I'm not going to list ALL the rules associated with storytelling in both forms, because whole books and classes have been written about them and the parameters are way too big.
How do I know these rules? Well, I write novels, too. I'm not Neil Gaiman, (and I'm not going to go so far as to say I'm anywhere near his level, looking at you, Magic Trick OP), but the people who've read my books say they like them, so I think I do okay? I never went to school for any of it, but the library was and is my best friend, and I've read as many books and taken as many workshops as I can on this topic. Am I an expert? Nah. I know some stuff. There's always more to know.
So anyhow, some rules:
Rule one: the story has to be generally satisfying and not make people feel betrayed or angry. Hurt is fine, angry at the characters is fine, tricked is fine, but the reader can't feel betrayed or totally let down by the author at the end of the story. It's impossible to avoid this entirely, but most people in general have to agree that the story isn't a betrayal of the reader. The author needs to keep faith with their reader as best they can.
Rule two: in mysteries, all the cards need to be on the table at some point. Misdirection or downplaying of important information or use of double-meaning words are totally fair tactics, but the answer has to be there to be sussed out by a clever observer. (I got really mad when I tried to read murder mysteries for a little while. I figured this rule out very quickly on my own, and I could always spot the killer by the end of the second chapter. I gave up on murder mysteries. HOWEVER, another author I admire wrote a classic murder mystery-style book, and when I spotted the killer in chapter two like always, she had arranged matters so that the killer's motive was shrouded in deep mystery. I burned through that book to find out WHY he dunnit, and when the main character helped the killer escape at the end, I was troubled but satisfied.) But mah point is, all the pieces to the puzzle need to come in the box.
Rule three: (which isn't really a rule so much as an observation and something I myself struggle with), writing fiction can be very hard because people are naturally not good at knowing that other people do not know what they know. You know? Psychological studies have shown that when a person knows something, like where an object is, they develop this sort of assumption that the object's location is OBVIOUS, or that other people also know where the object is or can easily guess it, no matter how hard a time they had guessing it themselves before they were told. So not only do newer writers sometimes struggle to maintain what various characters do and don't know at different times in a story, readers can also struggle with the same thing. Gotta keep your eyes peeled for what information each character actually has, and also keep in mind how easy it is to be fooled when you think you have all the facts. I notice Neil and John taking advantage of this in Good Omens a lot -- the lies that Crowley and Aziraphale tell to the other angels and demons seem really obvious -- but that's because we know they are lying and what they're lying about. When we are lied to, we fall for it as easily as those angels and demons, because we assume we know what's going on. Watch out!
Rule four: you can't break the rules. If you're going to make a wild, avant garde, ground-breaking story, that's pretty much the whole point of the entire story. Twists are fine, emphasizing or de-emphasizing expected tropes or ideas is fine, subverting a trope is fine. Otherwise, you have to stick to ideas, formats, plots, structures, etc., that have come before. For example, just as I started seeing metas about the POV characters in Good Omens 2 jumping around, I had remembered an episode of the X-Files from way back where an "alien landing" is told from three characters' perspectives. When told from the POV of the alien conspiracy-believing kid, the story gets really weird with all kinds of wild things happening. When told from doubting Scully's perspective, it gets very boring and mundane. POV jumping is nothing ground-breakingly new. There won't be anything ground-breakingly new.
Rule five: it has to make sense. Mark Twain once said, "Of course truth is stranger than fiction. Fiction has to make sense." Once upon a time, a friend of mine who liked to embellish stories told me all about his new fiancee, who he'd met and proposed to all in a few months, who was head over heels for him, a gorgeous red-head, one of triplets. I never met this mystery woman, and then one day he called me to tell me she had died very suddenly and dramatically. I had my suspicions that she wasn't even real in the first place, so I made consoling noises and asked him when and where the funeral was so I could be there for him. I expected to be put off, told some crazy reason why there wouldn't be a funeral or it hadn't been planned yet and I would somehow mysteriously not hear about it until it was over. Instead, he gave me a date and location immediately. I was taken aback. I was even more taken aback when I arrived at the funeral to meet this woman's family, including the remaining red-headed pair from her triplet set, and hear all about what a whirlwind romance she'd had with my friend. If that had been a novel, I would have shut the book and told the author to give me a break. Books and TV and movies and plays can't push the consumers' credulity too much. Readers have to maintain their willingness to suspend their disbelief. It can't get too crazy. What's too crazy? Hard to say, it's kind a of a "I'll know it if I see it" sort of thing. And some people are certainly more willing to go along with something wild than others. The author can only try their best to maintain faith. To tell a story that can be believed.
Anyhow, I dunno if that's helpful at all, but it's sort of the litmus test I'm using to gage all my questions and theories. And what I'm using to shuffle in the metas and theories I like from others.
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simplyskipper · 3 days
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What Fallout Games Should I Play?
Hello! My name is Skipper, and the Fallout games has been a special interest of mine for a few years now. With the resurgance of the fandom, and new people coming from the shows, I figured I'd make a post helping people figure out what games to play!
This is going to be the main 6 games (1-4, 76, NV), though I may add more if I play some of the other games. Feel free to add on, ask questions, or generally interact with this! I'm always happy to help people get into the games and love talking Fallout with people. :)
This is going to be as spoiler-free as possible, though I may mention some game locations vaguely, so be warned if you think that may ruin the experience.
For further reading, I highly reccomend the Independent Fallout Wiki! A lot less ads in your way, and the people over there are lovely. However, be careful, as there are spoilers there!
TLDR; New Vegas for story, Fallout 4 for gameplay and introducing concepts, Fallout 1 for authenticity, and Fallout 76 for multiplayer but absolutely nothing else of value.
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Table of Contents
Fallout 1
Fallout 2
Fallout 3
Fallout: New Vegas
Fallout 4
Fallout 76
Last Updated: April 22, 2024
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Fallout 1
Released; 1997
Setting; Southern California, 2161
Wiki Page
Almost a hundred years after the bombs fell, Vault 13's water chip has broken, and the Vault Dweller was selected (through random chance) to venture out into the wasteland and save their vault.
Pros:
The Original Fallout Game!
One of my favourites, story-wise.
Harold!
The game is relatively short compared to the others, and the story isn't overly hard to digest, in my opinion.
The 'talking heads' animations are super cool (Aradesh, Harold, Etc Etc)
Later character who I won't name but once you meet them YOU'LL KNOW
There's no limit to how many companions you can have at a time
I generally love the setting.
Cons:
The graphics do not age well. Even for the time, they were a bit lacking. (For reference, Doom came out in 1993, 4 years earlier).
Bit of a learning curve! But once you get it, it's pretty easy to use. The turn-based combat was the hardest to get a handle on.
The game DOES NOT hold your hand. Later games have objective lists and markers, but this game just has a list and memory. Pretty fun, if you're into a more difficult game!
Combat and general survival is difficult. The experience is authentic - which means you can and will die during the first combat scenario. Again, once you get it it's not that bad, but combat will remain difficult. But for some this could be a pro!
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Fallout 2
Released; 1998
Setting; Southern California, 2241
Wiki Page
80 years after the Vault Dweller's heroic rescue of their Vault, the village of Arroyo is suffering a severe drought. The Chosen One, a descendant of the Vault Dweller, has been sent to retrieve a G.E.C.K. to save their village.
Pros
The story again is very good!
A lot of the strengths of the previous game.
There's something melancholy about exploring the world of Fallout 1 with so many changes and losses. It's perfect for the setting.
Sergeant Dornan. You'll see when you meet him.
More Harold!
Cons
This was released only a year after Fallout 1, so a lot of the graphics & gameplay remain the same, if that's not something you're a fan of.
This is where the idea of "wacky vault experiments" is introduced, something I've never super loved, but that's subjective.
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Fallout 3
Released; 2008
Setting; Capital Wasteland (Formerly Washington, D.C.), 2277
Wiki Page
200 years after the war, the 19-year-old Lone Wanderer's father has mysteriously left their home at Vault 101. It is up to the Lone Wanderer to track him down and figure out what's going on, all while navigating the dangerous Capital Wasteland.
Pros
Brought the Fallout series into the modern era!
Some pretty cool locations, like Megaton and Rivet City
Sort of a pro and con, a lot of the game is spent in the underground Metro system. This is cool, but I'm not a huge fan of interior spaces. Still - it feels like a real DC Wasteland!
Galaxy News Radio is introduced, which is great background noise - and I love Three Dog. He's so silly.
No sprint button. It's not felt super bad in this game compared to Vegas, but it still can be annoying.
It feels like a post-apocalypse. The whole world is this muddy, almost sickly green, grey, and brown colour. All of the sets are carefully designed, full of dirt and debris and trash. Buildings are crumbling or outright hollowed out, the ghouls look like walking corpses (as they should be), the mole rats are nasty and all of the creatures feel gross. As they should be! This is a post-apocolypse, everything should be gross and dirty!
Lots of good world-building. Because this is based in the Capital, we get to interact with a lot of old-world history, and see how similar and different it is from our own.
Cons
Story is... not great, in my opinion.
Some of those DLCs physically hurt me. They definitely lean into the 'silly' aspects of the games, but I feel it hurts the worldbuilding and realism.
NOT Bethany Esda's best work.
Leans more into the 'game' and less on the 'role-playing', which was a big part of Fallout 1 and 2. The protagonist is 19, their father is James, and we see a bit of what their childhood looked like. You can work around it, but it's not as fun as the other games.
Sometimes the npcs are annoying. There's collision in this game, but sometimes if you step on something it'll move and a npc will shout 'Watch where you're going' or something, which gets on my nerves. Also, if you so much as look at a locked container, you get a 'That's locked for a reason'. Probably minor, but annoying.
Fire ants.
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Fallout: New Vegas
Released; 2010
Setting; Mojave Wasteland (Formerly Mojave Desert), 2281
Wiki Page
Courier Six, or just the Courier, is in the middle of a delivery when they are interrupted by Benny and shot in the head - though they make a miraculous recovery and now need to figure out exactly what kind of mess they've landed themselves in this time.
Pros
I mean, it's Fallout New Vegas. This is a lot of people's favourite, for good reason. Story is phenomenal, the entire world feels real and interactive. If you shoot someone, there's consequences, and the other npcs will acknowledge it.
THE BEST radio. All of the music slaps and helps you feel the setting. Plus, I love Mr. New Vegas, the radio host.
The characters are amazing.
The world is not too silly but still silly. Like yeah, this makes sense for a post-apocalypse. But it's also so objectively funny. Some of the best memes come from this game.
Yes Man.
As usual, I love the map design.
Instead of greens for Fallout 3, this game is bathed in oranges and brown - making it feel warm, perfectly capturing the desert setting, and dusty.
the DLCs are amazing!!
We love the companions in this house.
I love how morally grey it is. No one is perfect, no faction is outright good or outright bad (except the Legion, fuck those guys). It's up to you to pick which you think is the lesser evil, which is the best future for the Mojave. Or you can kill them all, up to you.
Cons
The development for this game was pretty famously rocky. It was outsourced to Obsidian, and they were given only 18 months to make it. Therefore, this game is very similar to Fallout 3, with some general improvements here and there.
There is still no sprint button, which is definitely felt here. A lot of the stuff is spread out, so thewre's a lot of wandering through desert, slowly making your way to your destination. It also feels more empty. The great city of New Vegas is sparsely populated, quiet, and desolate - despite it being such a big deal and supposedly so popular.
Honest Hearts DLC :////
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Fallout 4
Released; 2015
Setting; The Commonwealth (Formerly Boston, MA), 2287
Wiki Page
In 2077, the Sole Survivor (default names Nate or Nora) is ready to start a family. In their little neighbourhood, with their white picket fence and infant son, it is a time of new beginnings - despite the war raging around them. Unfortunately, the war quickly catches up to them, and their family is forced to take shelter in Vault 111, where they are frozen in time for 210 years. They emerge following the kidnapping of their infant son, into a time so different to their own, battling this new world alongside the ghosts of the old.
Pros
The graphics have been updated, and it looks great! Mostly. Instead of washed-out greens and browns, this game is bright and vibrant.
Some more awesome companions. Honestly, I love them so much.
I really like the level-up system in this. I prefer 3/NV, but the tier system is fun and visually neat.
Better crafting system. And more crafting systems in general.
Settlements!!! This game introduces settlements, which basically means there's a bunch of set locations around the map that you can take over and build in! You get a lot of freedom and are responsible for meeting the needs for people in the settlement. You can get some mods for more freedom/flexibility, and you can mostly ignore it if you want.
Cons
The story is... also lacking. It feels almost... unfinished? Some beats are strange and it's just like. What.
Playing this before Fallout 3 pissed me off so much, because there's so much that is ripped off of Fallout 3. The Commonwealth is brought up, the radio music is the same, the vault numbers so similar, there's even an early version of Vault 111. It feels lazy. Fallout New Vegas was more creative, and they had a fraction of the time 4 has.
40-50% of the game is spent in loading screens.
Preston Garvey deserves so much better. "AnOtHeR sEtTlEmEnT nEeDs YoUr HeLp!"
Nick Valentine is non-romancable.
It's so easy to forget about the main objective, and hard to really care about it. This is a common problem I've heard, so it's not just me.
Radio host gets on my nerves :/
Nuka-World DLC is frustrating. But at least it's not. Sideyes Honest Hearts (Fo:NV).
Game is... easy. Too Easy. Deathclaws are supposed to be dangerous and difficult to kill.
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Fallout 76
Released; 2018
Setting; Appalachia (Midwestern US mountain range), 2102-2104
Wiki Page
25 years after the bombs fell, all members of Vault 76 have been kicked out in order to rebuild society.
Pros
It's. Multiplayer? Kinda.
I made some friends on there, which was neat.
Return of item condition. So.
CAMPs are fun. Like the settlement but without NPCs to look after and allows location flexibility.
Has. Some new songs on the radio?
ALMOST HEAVEN. WEST VE-
Amazing map design! The outside is gorgeous and feels like Appalachia, for the most part.
Honestly, I prefer this version of VATS (the game's targeting system). In other games, VATS will pause and slow down combat to help with aim, and can be kind of annoying. Here, the combat speed is the same, you just spend some AP (stamina) for aim assist.
Cons
I prefer settlements tbh
What's not to mention? Story sucks, game sucks, etc etc. It's pretty famously bad.
I usually love the story, but checked out very fast and spent most of my time running around. But I honestly didn't last long even then.
The game is broken. Like, fundamentally broken. You are constantly subjected to crashes, bugs, etc etc. Fallout 4 is buggy, but this takes it to an extreme.
50-70% of the game is loading screens.
The interiors are huge, and there is no local map, so you very easily get lost.
Generally the story is so stupid.
Fallout 1st is a cash grab.
Unbalanced.
Bad.
Some videos I like about Fallout 76
Internet Historian's video on the history and release. I'm iffy on Internet Historian as a creator, but I do like the video. Let's just hope it's not plagiarised.
Joseph Anderson's video on the game at it's released state. Primarily focuses on how poorly the game plays and how broken it is. Super funny.
PrivateSession's video released in 2023, reviewing a more current version of the game. More focused on story.
PatricianTV's 4-part series released in 2023, reviewing a more current version of the game. More focused on the game and gameplay.
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In conclusion; thank you for reading! As I mentioned, any criticism, questions, and suggestions are welcome! I hate/love fallout and am always happy to drag people down with me.
Also, would people be interested in a post discussing the story/setting/timeline? Like where I infodump further about the universe. To make it easier to digest and answer questions. Or give me a chance to infodump further about fallout.
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ruddyhotelau · 3 days
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justicestatic is a pretty cool ship man love the idea probably my favorite ship with vox rn but how do you think they would have met in the main story?
Oh my god!!!! Thank you so much for your love for our delulu couple!!! 😭😭😭
This really means so so much to us!!
Well it's hard to tell about them in canon series because firstly in the canon series that not going to be our Michael anymore but going to be Viz's Michael. Secondly, we don't think they can even meet in Hazbin Hotel's canon series.
But hey if you delulu enough like us, you can create thousands of reason for them to meet, like let them meet when Vox still alive or they have some kind of deal?
Yea Mike and Vox are not destined to be lovers or even meet each other. They are just too different, from their beliefs, their status, their role to their mindset and where they currently live now.
That's why we like to think JusticeStatic are like two parallel lines, never meant to cross each other. They are born to never interact with one another. But perhaps, somewhere far, far away where no one knows where, those two straight lines met. Fate is just so magical yet so cruel to connecting two parallel lines together.
And even more strange when they both fall into an eternal love, both of them are madly attracted to each other even though they never show it. Vox will always awaken the deep desires in Michael's heart and Michael will always hold Vox's hand and pull him towards the light. They even break some of their own rules for the other person, something extremely rare for both guys with egos that are even bigger than their own shadows.
A heart that is callous without any emotional warmth, a rotten heart because of his own greed and misery. Both have learned empathy... Together they have become a bit more "human"?
Michael learned to listen to his feelings, thoughts, and desires instead of constantly submerging and ignoring them. Since when has Vox become less hysterical, immersed in lust and sin? Become more quiet and thoughtful
Michael despises Vox's wants to satisfy his every desire. Vox is disgusted with the hypocrisy and the grumpy face of Michael and his always serious altitude. Yet, somehow miraculously, they learn from the things they always despise about each other.
Makes me a little more selfish
Makes me a little more generous
Make yourself know how to empathize
Make yourself learn how to be calmer
Makes you know how to hold tight to what you like
Makes you learn how to let go of your past feelings
Make them stop looking at life from one view point
Make them start loving different things
Make them understand what they once hated can also be strangely attractive
Two parallel lines meet at an unknown horizon.
And in that somewhere, they are tightly knot together, forever inseparable...
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kaythefloppa · 1 month
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umbrace-ramble · 2 months
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My OPOC crew is finally finished WOOOOOO that took like. a week. but I am incredibly happy with them, they're finally real <3
Hope y'all like the blorbos, the start of their story is set around the current animanga situation. Post-Wano if you will. It gets kickstarted by the fall of Kaido and Big Mom and the consequences that brings to their territories and the world. They're going to have an extremely bad time starting out in the middle of the current world situation👍
They're mostly independent cause I don't enjoy canon and OC interactions all that much beyond using it as setup or for character development. That said, I do have an idea for one drawing/comic that is incredibly stupid and will likely do for the memes.
I don't know if I will end up sharing more of them than this but feel free to ask about them if you want to? Individual info cards of each of them below:
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mayadoesfandomstuff · 4 months
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I do see that the series takes some of the themes from Ovid's work and as much as I do have a mixed opinion on it since his work wasn't necessarily supposed to be an official roman version of things but political criticism of the government as well as a way to trash the greeks, it does work well with the overall theme and narrative that Percy Jackson has built up with how gods are fallible and in fact had done a lot of wrong and them ignoring their kids is an awful thing and they should be better parents.
Like, yeah, I do have my own gripes with the usage of Ovid's Medusa rather than the original Greek one in the story, but it does work with the larger narrative of the series so it's not that big of a deal for me.
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utilitycaster · 3 months
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trying to decide if it's more productive to elaborate on the D&D post and make it clear that at least a large number of people do not want to hear about your game in the tags and you should reblog the d&d post and then make a separate post that rambles on at length if you ACTUALLY want to keep this between you and your mutuals; or if I should keep doing as I have been, namely, treating it as a glue trap and blocking everyone who's like "lol too bad I'm telling you about my game and you'll deal"
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evilbiomes · 4 months
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would love to have more spinoffs/side stories like 2hnb that explore more of the world of perraria (mostly bc the main perraria story can’t cover it all lol.. which is why its more focused on the three nations + lunar cult crap)
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primarinite · 4 months
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So are Finnian's parents trans or are you just ignoring canon (reasonable)? Because pokemon eggs normally hatch as the mother's species.
sorry this is late, i didn't see it until now. yeah i'm ignoring canon. i figured that sticking with canon mechanics would make it really boring since the species i could use would be very limited
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cak31ssuperi04 · 1 year
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Throwing my hat in the relationship chart ring. 1bit/beat charts credit to @//likesaly and @///silvercrane14, if this bothers either of you please let me know so I can delete it!
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1bit relationship spaghetti breakdown:
Platonic
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Romantic
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Familial
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Negative
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#Also feel free to ask for elaboration on anything#pieceofcake.txt#Saying Koza is related to the cats is weird but I didn't want to put “pseudo-familial” for Merue and Shitsuna so whatever#adoptive family is family(cats count)#Replaced the close friends line with respect but in hindsight 'friends' could range anywhere from besties to#spoke a couple of times and got along pretty well. Oh well#the 1bit one in particular's timeline is wonky because I don't think a lot of these characters would know each other /during/ 1bit but that#it also leaves out a lot of relationships that would have formed by the timeskip/relationships that would've developed and changed by then#Was tempted to add the main characters to the 1beat chart but(if my 1bit chart wasn't apparent enough) I'm very flippant about how#I want the main character relationships to go#There wouldn't be much change tbh. More of them would be friends maybe.#I did say Izuchi was familiar with the Blue Sun trio to an extent but I lied#which is to say I forgot that they said Blue Sun College of Music and not just a general college#Going to run with it having other branches in the area so maybe he's /heard/ of them or has even watched them perform before#But they're not like schoolmates or anything#I kind of want Sora to be friends with the cats because he shares a va with one of them but I have no idea what circumstances#would lead to them meeting#Also intrapersonal relationships between the fatcats but I haven't decided on those#Got a little too silly with the ''dislike'' lines for Sora and just ended up opting to remove them entirely#they're there in spirit though
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arolesbianism · 23 days
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I’ve been thinking abt one of my older oni colonies and decided to doodle my first three dupes in that save
#keese draws#oxygen not included#but yeah these guys were my main scientist digger and rancher respectively#this was one of my actual spaced out style saves so ofc I chose the cold asteroid still#it was painful opening this save again to look at their traits as it was basically my first longer attempt#let’s just say I had no idea what I was doing and ran out of power literally everywhere#might do a rescue attempt on this save tbh sounds like a fun challenge#but yeah I actually have characterizations for most of the dupes in this save in my head they’re like semi ocs to me#they’re the ones I like to imagine fumbling about post olivia entering sleep mode#cause there’d be such a harsh contrast in how they’d all react and move forwards#burt in particular would take it rly hard mostly because he’s the only scientist#so everyone ends up looking to him for answers and help and he just doesn’t know how to provide any of it#he had already spent so long feeling overworked and under appreciated so this wouldn’t help at all#quinn on the other hand is generally more optimistic as they have gone through a lot of rough shit and made it out on the other side#so they see this as an obstacle they’ll all overcome and grow stronger from#they’re also just very used to being suddenly forced to say goodbye to people for potentially forever#harold was almost relieved by the whole event because it lead to a lot less activity in the neural chip network#which is in fact a big source of panic for most of the dupes but harold pretty much exclusively goes to like 3 rooms so he’s not as effected#he also just doesn’t like the noise of the hundreds of commands that he can’t even follow#he just manages the plants and the pips and sometimes helps with the cooking#he honestly really likes the freedom of figuring out what to do without instruction#as the pip farm he manages is very. well let’s just say pips tend to starve in there a lot#yknow thankfully I did give these guys a bunch of phones so at least they’d be able to still know what’s up with eachother still#still an uncomfortable feeling loosing that connection that you’ve been relying on for years
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krynutsreal · 9 months
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the urge... to write a fic.... about the sky au...
the amount of insanity as well as appreciation I'd go through would be crazy but also I haven't posted the main plot for those goobers yet so this serves as motivation to do so
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