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#like the motif is SO strong throughout the whole campaign
hay-bails · 2 years
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been thinking about ron stampler again
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sevensided · 3 years
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If anything, I definitely think that if Will has powers (I tend to lean toward the idea of him having powers because of how their DND campaigns always seem to predict what happens in the show) they would most likely be mental rather than physical. I can see him maybe having electricity powers as well, but I think being able to see the future would make a lot of sense...(Will the wise, “I have seen into the future”, etc.) And of course his connection to the MF could be considered a “power” on its own already
Gosh, these are some really fantastic thoughts.
I partly agree with you. I think the only reason I do love the fireball power thing is because of Will the Wise and how generally neat it would be. However, you’re quite right: it wouldn’t make sense with the canon of the show to have an elemental power when El and Kali both have psionic powers. If anything, the idea that Will has the power of premonition does make more sense (although I remain skeptical because I do think Will ‘sensing’ the Mind Flayer has more to do with his exposure to the other dimension than necessarily having powers - because otherwise why wouldn’t Brenner and co. have kidnapped Will by now? Doesn’t make any sense). So yes, I agree that his connection to the Mind Flayer is a power unto itself.
The electricity thing is interesting. I can absolutely see how people have come to that conclusion. I wonder though if this is a case of simply misreading genre. For example, the rain/storm motif is very strong throughout ST. Rain often comes at emotional high points and signals to the audience the gravity of the situation (it’s also a pathetic fallacy: when Will is emotionally destroying Castle Byers, for instance, his emotions are reflected in the choice of weather [a storm] to signal to the audience how intense a moment it is). I do sometimes think that the fandom forget basic literary analysis in favor of textual analysis. It’s akin to taking the fruit away from the seed - you need both to see the whole. This is why I’m skeptical of any analysis that focuses on text (e.g. repetitions in the script) at the expense of other elements (visual cues, music, cinematic hallmarks) and story-based elements (foreshadowing, characterisation, etc). If ST were a novel, you’d have to do a textual analysis because... it’s text. But because ST is a television show, it must also be read in a cinematic way.
From my perspective, the use of storms/rain/lightning can be split into two connections: the Mind Flayer; and emotional moments. When Mike and Will argue in S3, it rains. When Will destroys Castle Byers, it rains. When El and Max go investigating into the missing lifeguard, it rains. These are all to signal how in flux their setting is (on the surface, a tumultuous summer; on a deeper level, the throes of adolescence) and to tell the audience that these are meaningful moments. It’s basic cinematic and literary analysis, baby. When lightning is used with the Mind Flayer, it’s another visual cue. It’s shorthand so the audience comes to understand that electricity = Mind Flayer. It’s also illustrated in different but adjacent ways (the hairs standing up on the back of Will’s neck, or lights flickering). It’s saying that whenever the electricity happens, the Mind Flayer or something funky is happening.
So, with that in mind, I understand why people see that rain + lightning = Will having powers. But when you break it down and separate it, you can see that these two elements are used in different ways to signal certain things to the audience. Will Will have electric powers? Maybe. I’m not going to say no, because all this aside, you can easily interpret it as Will’s electric powers. 
But I do just wonder if in their haste to attribute powers to Will people in the fandom are simply joining up the dots of what is, at its core, basic analysis.
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videogametim · 5 years
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The Best (Not 2018) Games I Played in 2018
It’s getting closer to the time of the year where I write my GOTY list, but evidently those aren’t the only games that I played during the past year. I’d like to take some time to gush about some of the games I really enjoyed and had missed until now. 
Divnity: Original Sin II
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Divinity: Original Sin II has two things it really exceeds at doing, the first of which is a strong sense of creative freedom. In the narrative there are plenty of opportunities to make meaningful choices and lots of dialogue choices to go with them. There’s a whole pile of different selectable skills and character background options that affect dialogue and help cater your adventure to the type of character you are trying to build. 
However, where this creative freedom really shines is during combat. There are plenty of battle skills that amplify each other and allow your player character (and party) to be as over powered as you can imagine. For example, one particular combo features two abilities from different classes called Rupture Tendons (a Scoundrel skill) and Chicken Claw (a Metamorph skill). Chicken Claw turns the target enemy into a Chicken that spends its turns running around senselessly. Rupture Tendons is a skill that causes enemies to take damage whenever they move. On top of combinations like that, there’s also a whole host of elemental spells and hazards (Oil, Fire, Poison, Water, Earth, Lightning, ice, etc.) that all work together in some way (e.g. Fire ignites Oil, Water puts out Fire and creates Steam, etc.)
What’s more, while each AI party member has classes they are inclined to build around, you can tell any of them to build however you like if you have a certain build in mind. This really serves to encourage replayability despite the game taking me 100 hours to beat. 
With the exception of one chapter in particular that wasn’t much fun, the game never felt like a slog. No area is too big for its own good, and there is plenty of fantastic writing sprinkled throughout. Every selectable party member is very compelling and wanting to see all their stories to their conclusion grants all the more reason to play the game again and try something new. 
Rez Infinite
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Perhaps the driving force behind me picking up a VR headset this year was Rez Infinite. An HD remake of a psychadelic rail shooter from 2001 with VR support, Rez Infinite was really the game that solidified my purchase of a PSVR as a sound decision. 
Produced by Tetsuya Mizuguchi (producer of Space Channel 5, the Lumines series, and this year’s Tetris Effect), music is very much a core part of the experience. Each area’s music has a very different feel from the last and each track serves as a great backdrop to surfing through the cyber world, tilting your head to look around and shoot the enemies and massive bosses that fly at you. Also new to Infinite is the new Area X, which I still find to be one of the coolest VR experiences I have encountered thus far. I highly recommend anyone picking up a VR headset to make sure this game is on their list.
Enter the Gungeon
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While still a very recent pickup of mine, I’m absolutely loving Enter the Gungeon. The last run-based/rogue-like/rogue-lite/THAT type of game that I was really into was the original release of The Binding of Isaac, and even that wasn’t on my mind as much as Gungeon currently is.
The gameplay is pretty straight forward top-down twin-stick shooter gameplay with a whole lot of bullet hell, so what really sets it apart is the whole [GUN] motif. Each level is a chamber, each elevator is shaped like a bullet, weapons and items are detailed in the Ammonomicon which you shoot open, your projectile clearing items are Blanks, etc. The sheer creativity present in most of the guns you find scratches that same itch I’ve been missing since Borderlands. I’ve only put about 6 hours into it thus far but I look forward to spending many more.
Shovel Knight: Treasure Trove
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This was also the year that I finally got around to playing Shovel Knight and I finally see what all the rage was about. Shovel Knight is nothing short of rock-solid platforming gameplay. Level design features varying degrees of difficulty but is ultimately fair, and most of the boss fights prove to be pretty fun. The world map is very reminisciant of Super Mario Bros. 3 even down to the occasional roaming characters (like THE BAZ) that appear and challenge you if you run into them. 
The overall story of the base game isn’t really much to write home about, but this is greatly imrpoved upon in the two expansions. Plague of Shadows, which features the boss Plague Knight as the playable character, has a fun/goofy story revolving around him and his assistant Mona defeating the other characters to steal their essence. It runs as an alternate timeline to the base game and in my opinion the best story of the three, though Plague Knight is unfortunately the most awkward one to play due to the need to constantly pause the action. 
Specter of Torment takes place before the main campaign, and has you playing as Specter Knight, visiting each area to recruit all the bosses who fight Shovel Knight in the base game. The story is once again a lot less light-hearted, but Specter Knight proves to be the most fun character to play thanks to certain abilities he can obtain, most notable the abilitiy to grind on surfaces with his scythe.
Shovel Knight: Treasure Trove is an incredible package for anyone looking to grab a fantastic sidescrolling platformer and I’m really looking forward to the King Knight expansion coming next year.   
Kingdom Hearts: Birth By Sleep
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Perhaps the game that surprised me most this year was Birth By Sleep. I started out playing it slowly over several months, and it wasn’t until I was at the end of the story for the first playable character, Terra, until it all finally clicked for me. After that I banged out the rest of the game in a couple of weeks. Now it easily sits as my favourite Kingdom Hearts game behind KHII. 
Like the other spinoff titles so far, BBS has a unique twist on its gameplay and this time it serves to reward experimentation. Your usual command menu is replaced with a rotating deck of equippable abilities that get put on cooldowns, rather than consume MP. This means that I spent a whole lot more time in even regular battles using fun magic and physical spells instead of constantly holding back in order to conserve MP for something more important. What’s more is these abilities can be levelled up and then fused into new more powerful abilities. This was also finally the game I did my first playthrough on Proud Mode, and boy did it not disappoint in making certain later bossfights incredibly difficult and satisfying to defeat. By the time I was done with the game, I was actually a little disappointed knowing that going forward, I probably wouldn’t be seeing these combat mechanics again. 
Like most Kingdom Hearts games, the overall story does get a little confusing to follow at times, but it offers a really interesting setting of the worlds before the events of KHI. It also really sold me on the three new characters of Terra, Ventus, and Aqua and I am as invested in them as I am in Sora, Riku, and Kairi going into the rest of the series. BBS does plenty of setup for the events that follow in the previous games and its fun to see the fanservice of certain characters when they were younger. 
BIrth By Sleep has really got me invested in Kingdom Hearts again, and I’m motivated to finally start the II.8 collection in preperation for KHIII finally coming out next month. 
Conclusion
I’m glad I had a lot of time to play some really great games this year, and I hope to finish the last few games I need to before writing my GOTY list. 
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Cinema Mucho Fervency.
You take pride in your selection of online videos that you like. Love the list of penitentiary flicks. < 3 If you are running late for a film, understand that movie theaters earn a great deal of funding adding advertising campaigns at the beginning of each film. Motion pictures from Kannada, Malayalam, Telugu and also Tamil foreign languages have actually brought in loads of attention recently, where the stars have actually become impressive as well as the films are evaluated in various theatres throughout the country. To begin with, in 1947, he filmed the neorealist The Earth Trembles in Aci Trezza (near Catania), a totally free reinterpretation of the unique I Malavoglia through Giovanni Verga. With this modern technology, Regal can evaluate 3D as well as IMAX (NYSE: IMAX) films. One may think the sensation in the air, when folks create a beeline to give their precious three hrs for a film that is created in some of the south Indian show business. This help is something they will experience in their thoughts, as well as they could even share their perspectives along with their buddies after they have seen it. This can be based upon accurate tale, or it could be a sci-fi, however the motif will coincide. Absolutely nothing brand-new regarding that: youths have regularly located sanctuary in their favorite music, in some cases looking at bands and singers as beloveds, however the method they listen closely to songs currently has actually completely transformed, and also it has modified in a very fast way: fail to remember portable file players and also 33 rpm, tapes and also walkmans, as well as cds. These are usually pertained to as fine art movies, and also may extend beyond the frequent theatre experience and also can mesh within components of various other types of art forms. The film possesses, probably, the best crazy position track in the record of movies. Besides that Showtime is actually certainly not very various and comparable in almost every way, it is also economical for the ordinary flick watcher. . Everything with Clint Eastwood is worth viewing:-RRB-. Once I have actually enjoyed it, I have not seen Dead Guy Strolling however so it can creep in to my top 10. Shawshank is just one of my much-loved flicks of all time Annie. Our experts have actually received as our experts stated Seton, Pickering as well as Seton that have actually opened and also - Easthills sorry, Pickering and Seton that have actually opened up in the final number of months and they are all cinemas with recliners. First M Night Shyamalan, and also right now t his guy Going on and on concerning "show business experience" and what viewing flicks at home can't intend to match. If you can't resist snacks at the movies, take your personal air-popped snacks - a sizable bag of buttered snacks bought at a cinema might possess as much as 80 g of excess fat. Shraddha Kapoor will be sharing monitor area along with claimed sweetheart Aditya Roy Kapur for the second opportunity after their very hit intimate flick Aashiqui 2. Shraddha will also be actually seen with Farhan Akhtar in Stone On 2. Most of us know that Shraddha and also Aditya were courting and afterwards both contacted it quits for some time prior to benefiting FINE Jaanu. It seems to be easy, the storyline and all, and also however it's more compelling than other films along with an extra dramatic and also established story. She has actually been a natural magnet for attention throughout her life and http://web-beautyann.info/tillsammans-e-pricerunner-se-med-mer-naringsrika-alternativ also is just one of the best photographed ladies in past. Being one of the best prosperous of all nationwide office cinemas-and here I am actually discussing the whole entire background of Italian movie as well as not, alas, concerning its own existing condition-Italy's movies have participated in an astonishingly necessary task in the development of such movie styles. This may certainly not appear like a large deal, yet individuals generally transform their thoughts the first time they knock over their beverage considering that they were reaching over a strong sofa arm in a darkened home theatre to make an effort as well as locate it.
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Minimum number of people required for a baseball game
Strong folks play baseball. High school baseball is quite popular along with professional baseball. In the period following the war, the 2 leagues enjoyed a long duration of growth. Baseball and life have a great deal of similarities. It is one of the most important sports played in the United States today. You will start by selecting whether you desire a baseball, baseball, soccer banners. You will start by selecting whether you desire a baseball, soccer or baseball banners.
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The baseball stadium today isn't a ticket for seats it is a ticket for adventure. A day in the baseball park is a fantastic thing, but the remainder of the moment, you can slip into a simulation to receive your baseball fix. Hey baby, it is a baseball tournament time. No monthly or yearly fee just like you'll come across different places.
There are a couple ways you can easily discover your game on your DISH ViP receiver. The story was updated. Carly Simon's story is very poignant.
The only means to come up with speed is to train for it by upping your whole body strength and general reaction time. Baseball game speed is a must. There is not any time limit in baseball. It's possible to select a date range for virtually any report. A favorite category of video games is baseball games because they supply a number of the most effective life-like graphics and updated rosters annually.
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The most affordable of the 3 varieties of games are called value games. When the purchase was made, you will shortly after receive an evidence of your baseball team banner before it's printed. Be sure to register for an account so that you may get alerts about Reds playoff tickets! Koshien Stadium is the house of the Hanshin Tigers, among the most popular baseball teams. The park can be found in Downtown Cincinnati, close to the Ohio River. The Yankee Stadium is a gigantic stadium and to get a great view you should understand what seat to pick. Ice hockey also has an extensive history in Korea.
There are many lost traditions in the current baseball. At times the music is even utilized as a motif. As a consequence the music in Baseball appears as an organic portion of the storytelling.
Speed training workouts for baseball must be a necessity as a way to be competitive on the area of play. Kettlebell training is excellent for developing both your entire strength, together with, assisting you to develop power with certain lifts that may be designed to attain an explosive quality that is crucial for running speed, acceleration, and deceleration. In order to come up with true baseball speed you need to have a well designed baseball exercise program. In addition, you may always receive totally free technical support. Each base has to be touched with some component of the batters body when running past.
Have a look at the baseball indicate Pitch. Step up to the plate and figure out whether you can knock a few balls right from the park. Before you even get to the field there's a preparation that happens.
Writer: 안전놀이터
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nievefergie · 5 years
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Is Disney an Auteur Through Genre Theory?
Dwayne ‘The Rock’ Johnson says to Moana, “If you wear a dress and have an animal sidekick, you’re a princess”. Disney’s most recent iteration of the animated princess genre appeared in 2016 and featured a number of updates to what is often considered to be an outdated and/or old- fashioned storyline. Even though it departs from the formula by doing away with one of the major elements—the prince and the love story between the prince and the princess — the film nonetheless adheres to the central formula of the princess genre of wanting more than the sheltered life they live. This can be seen in every Disney princess movie where the protagonist sings about wanting something of a future they look forward to. At the same time, this film offers a convenient vantage point to ask a different question: who is the author of the film, and why does it matter? Is Disney as a brand the auteur of this film because they created the Disney genre, or are Ron Clements and John Musker the auteurs of this film inside of the Disney Princess genre? This paper will explore Moana from these two particular theoretical perspectives in order to elucidate that Ron Clements and John Musker are the auteurs of Moana due to the fact that they created the highly intertwined Disney Princess genre.
In 1951, the French film magazine Cahiers du Cinéma published an article by André Bazin called, ‘On the Politique des Auteurs’. Bazin argued that in cinema, the author of the film was the director and they are the singular creative force guiding the film through stylistic motifs and thematic preoccupations. Bazin referred to it as auteurism, and the theory took off all over the world. Auteurism remains a preferred theory of film authorship due to the value of originality in Hollywood and the entertainment industry. American film critics like Andrew Sarris argue that auteurism is made up of three parts: technique, personal style, and interior meaning. British film scholars argue that auteurism is more structural, with the director achieving high-quality work through anthropology and literary studies and their principle of methods (Chris). Most popularly known, auteurism is the simple theory that the director of a film is the mastermind behind the creative piece as its true author.
Though, in a time where cinema was being spoken about as original and how to tell apart true masters and authors during the French New Wave, nowadays the argument has little bearings. A large part of filmmaking is collaboration and all of the various jobs and hours going into it. There are writers, producers, directors, executives, actors, set designers, etc., that all contribute to the final product. It might almost seem expeditious to label one of these artists as an individual visionary. This opens up the debate for the auteur theory to enter the idea of the corporate author. Thomas Schatz developed the concept of the model from Bazin’s remark about Hollywood individuals being less interested in the system of cinema as a whole. Schatz argues that even from early Hollywood, certain studios were easily distinguishable from the other studios. You knew if you were watching an MGM film or a Warner Brothers film — they each had their own distinct brands as an effect of the overseeing producers. Each studio used synergistic mechanisms of industrialized production to create their own brand (Chris). This begs the question — in terms of big studio movies, who is the true author? The directors or the studio producing the film?
John Lasseter once noted in his forward to The Walt Disney Film Archives: The Animated Movies 1921-1968, that, ‘‘people sometimes describe something as ‘Disney’ as if it were a single look and style, when in truth the look of the studio’s work was continuously evolving. Films were influenced by new artists joining the studio or coming into their own, new technologies being developed, and new styles arising in the culture of the day” (Mason, 3). From as early as 1921, audience members could tell the difference between something like an MGM film and a Disney film. Even as directors and technology changed, the brand was still aware of its market. Walt Disney wanted to make films for everyone, for both children and adults in the same medium. It would be highly unusual to see an ‘adult’ movie under the Disney brand. Their family-friendly brand is without competition as noted by Joel Best and Kathleen S. Lowney, who claim, “‘Disney’s rivals have clear moral reputations, [...] in contrast, the name Disney has become closely linked in the public mind with decent, family-oriented entertainment” (Mason, 4). With a set brand in mind, Walt Disney created the Walt Disney Company, and in that, he became an auteur of the work he was distributing. When he passed away, the company became the auteur of Walt Disney’s work.
When Moana was announced by the Walt Disney Company in 2014 and slated to premiere late 2016, it was marketed to be the next Disney Princess movie. It was to be directed by Ron Clements and John Musker, who had just previously directed The Princess and the Frog in 2009. The two directors joined the Walt Disney Company over 40 years ago while they were in their twenties, being trained by one of the original Nine Old Men. Throughout their time at Disney, the two together have directed seven films: The Great Mouse Detective (1986), The Little Mermaid (1989), Aladdin (1992), Hercules (1997), Treasure Planet (2002), The Princess and the Frog (2009), and Moana (2016). It stands to reason that their directing of The Little Mermaid is what resurrected Disney’s feature animation business and began what fans and historians refer to as ‘The Disney Renaissance’. After The Little Mermaid’s success, Disney green-lighted Musker and Clements’s next project — a comedy called Aladdin. Aladdin was to also feature a princess, and prince, their love story, a faithful and lovable sidekick, and an evil villain (Miller). Even though Disney already had three successful princess movies before the Disney Renaissance during the Golden and Silver Ages in Snow White and the Seven Dwarves (1937), Cinderella (1950), and Sleeping Beauty (1959), Disney had not done another fairy tale since. It seemed as if Musker and Clements had created a new form of Disney Princess, and their Disney Princess was modernized for this time period’s new genres.
John Musker and Ron Clements’s Disney Princesses stood different than the princesses of before. Not only were they bringing in a substantial amount of money through things like tickets, but also through merchandise and consumerism. Little girls wanted to be these princesses. These new princesses inspired them to be strong. After the success of four Disney Princess films in the Disney Renaissance, The Disney Princess line was created in 2001 as an advertising and marketing campaign to encourage children to identify with the characters so they would buy associated products by contributing to a new ‘girlhood’ (England et al.). Disney had officially taken the work that John Musker and Ron Clements achieved through Aladdin and The Little Mermaid, and made it more than just individual markets under Disney Animation’s properties, but into a whole brand of itself, the genre, under ‘the Disney Princess’.
The term ‘genre’ is French for type or kind, but when used to describe works of literature, films, or television programs, genre theory implies that these works of art can be categorized into a class of related works. Film and television genre categories are very limited and culturally specific. Rather than using the genre ‘comedy’, the specific genre like ‘screwball comedy’ and ‘romantic comedy’ are used to measure comic forms of mass media. Due to the industrialization of mass media, the genre became a way to standardize similarity and differences in the production of a product (Feurer). Audience members know that if they go into a film labeled as a romantic comedy, they know to expect tropes such as a heterosexual romance, a quirky best friend, enemies turned to lovers, and the ultimate happy ending.
Because critics argued that these genre films lacked originality, they decided they weren’t art or original because they were not authored works. Auteur theory attempted to take back the artistic merit in films from the Hollywood assembly line of studios and celebrate individual artists as the author of the films rather than following the categories already produced. Yet Jane Feuer, a film theorist, argues against the auteur theory destroying genre by stating,
However, it was discovered that certain authors expressed themselves most fully within a particular genre—John Ford in the western or Vincente Minnelli in the musical. In some sense, then, genre provided a field in which the force of individual creativity could play itself out. Some viewed the genre as a constraint on complete originality and self- expression, but others, following a more classical or mimetic theory of art, felt that these constraints were in fact productive to the creative expression of the author (Feuer, 107).
Thus, even though auteur theory evolved from the need to distinguish itself from what they considered was a lack of originality, they only further introduced genre and genre theory into the romantic bias of auteur criticism.
Audiences know what a Disney princess is. They know she wears a dress, her family is important to her, she always has a ‘want’ and she’s going to have a song where she declares it, and she has a love interest. The first Disney Princess movie to drift away from this was the Pixar film, Brave (2012). For the first time, there is no love interest. The movie is about familial bonds rather than the love between a man and a woman. But this movie, although under Disney, is still Pixar. This means that it is a weird combo of the Disney Princess genre and the Pixar genre that Disney bought. This set the standards for the new Disney Princess genre — rules can be broken. Which is where Moana comes in. Moana is a princess of an island called Motunui who wishes to see the world, or more specifically, the sea. She desires to explore and goes on a quest to save her island and family. Along the way, she does meet a man, but he is not her love interest. The demigod Maui remains a friend and guide along the whole film, never breaking or abusing the barrier between that romantic and mentor relationship.
So then, one may question: is Moana really a Disney Princess movie? Does it fit inside the genre that the Walt Disney Company created? And in turn, does it fit inside of the genre that Ron Clements and John Musker helped solidify during the Disney Renaissance? And finally, does that mean the Walt Disney Company are the auteurs of Moana, or does that mean Ron Clements and John Musker are? John Musker and Ron Clements changed Disney Princesses forever in 1989. They made the Disney Princess genre typically a musical fairytale, with a song about wanting something. In Moana, the song is called ‘How Far I’ll Go’ and is written by Lin-Manuel Miranda. The song describes the need to be out in the sea and how she plans to do that. Similarly to other Disney Princess ‘ I want’ songs like ‘Almost There’ and ‘Part of Your World’ from Clements and Musker’s The Princess and the Frog and The Little Mermaid respectively, the main protagonist sings about what she wants. These songs are clear indications of what the princess desires. The characters from Clement and Musker’s Disney Princess movies always sing these songs, and Moana adheres to this model they’ve created. Moana also fits inside the Disney Princess genre of having an animal best friend and sidekick. Jasmine has Raja, Ariel has Flounder, and Moana has Pua and Hei-Hei. Once again, Moana adheres to the Disney Princess genre. So even though Moana is newly different without having a prince or a love story, the base of the personality of the princess is still there and she still holds the crown, so she is a princess.
With Moana being apart of the Disney Princess genre, one could argue the Walt Disney Company is the auteur of the hit 2016 movie. Yet more important to make the distinction of who the auteur is, we have to look back at who created the genre inside of the company. The modern Disney Princess genre created during the Disney Renaissance was formed from Ron Clements and John Musker, therefore, they must be the auteurs of Moana, simply because they are the auteurs of the genre. Both genre theory and auteur theory give the audience expectations about what they are about to see. Going into a Disney film, you can expect family-friendly content with good morals. When going into a Ron Clements and John Musker Disney film, you know you’re going to get a classic modern Disney film. The audience knows this because Ron Clements and John Musker were hired by the brand that Walt Disney Company created to design a new and better genre for their animated fairytale adaptations, and that made the Disney Princess genre that Moana falls into. They created the genre, so they are the auteurs.

Bibliography
Kackman, Michael, and Mary Celeste Kearney. The Craft of Criticism: Critical Media Studies in Practice. Routledge, 2018.
Mittell, Jason. “A Cultural Approach to Television Genre Theory.” Cinema Journal, vol. 40, no. 3, 2001, pp. 3–24.
Brookey, Robert Alan, and Robert Westerfelhaus. “The Digital Auteur: Branding Identity on the Monsters, Inc. DVD.” Western Journal of Communication, vol. 69, no. 2, Apr. 2005, pp. 109–128. EBSCOhost, doi:10.1080/10570310500076734.
Íris Alda Ísleifsdóttir 1988. From Snow White to Tangled: Gender and Genre Fiction in Disney’s “Princess” Animations. 2013.
Mason, James Robert. Disney Film Genres and Adult Audiences : A Tale of Renegotiated Relationships. 2017.
England, Dawn Elizabeth, Lara Descartes, and Melissa A. Collier-Meek. "Gender role portrayal and the Disney princesses." Sex roles 64.7-8 (2011): 555-567.
Miller, Bruce. “Disney's Ron Clements Still Looks to Do More, Post-'Moana'.” Sioux City Journal, 12 Sept. 2018.
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Meeting with Ash Church
Co-founder of creative platform Fever Hotel
03/05/18
Today I met with Ash from Fever Hotel who I previously worked with on the Indigo & Iris kickstarter campaign with. She is an extremely talented photographer, videographer and creative director whose aesthetic is very similar (and inspired by) some of my artist models like Petra Collins, Nan Goldin and Sandy Kim. She plays with extreme colour saturation and challenges the male gaze in a lot of her work (she is a strong, creative feminist – and therefore someone I look up to very much).
Ash has agreed to come onboard this project as both a collaborator and a consultant. She will be shooting the still images I will exhibit at Exposure and will also serve as a mentor for me throughout this process of finding my creative style and identity as a designer.
Today Ash I spoke about the follow;
-      Her identity as a creative – what she has learned from her time at Massey (She graduated in 2010 with a BDes in Photography), how she has grown as a photographer, what her creative voice means to her etc.
-      What I want my creative voice to develop into at this stage, who I think I am as a designer/creative director/stylist and where I want to take it.
-      Her current projects and collaborations she is working on, including some Pro-Bono for a charity organisation that supports women who have been through emotionally abusive relationships. Ash has a huge interest in female empowerment and learning to foster healthy, intimate relationships with those around you. She also loves to work in collaborations and in teams, which is why she will be such an epic resource for me throughout this project and into next semester.
-      What I envision Femme Furor’s future will be – how do I want it to be perceived/where do I want it to be perceived.
-      The concept behind Femme Furor and my personal relationship/reasons to be pursuing this project as well as the reason for my medium (photography and film).
-      Talking about how film works in comparison to photography. She stressed the need to leave A LOT of time to piece together my final moving image and also encouraged me to start learning to edit on Premier as soon as possible. How do we want to construct the still images vs the film images? Are they reflective of each other or do they have separate purposes?
-      We talked about storyboarding the ‘character’ for my 4/5 styled looks. Ash encouraged a holistic styling approach in which I style my model through mediums not restricted to clothing but to hair, makeup, accessories, props, lighting etc and think about how I want my model to be perceived as a whole rather than just through clothing.
-      We discussed using childhood motifs/symbols in the form of props as a starting point for each of my ‘scenes’ that will be filmed and constructing the look/character around those.
-      Using lighting and gels in a studio setting to accentuate mood and also differentiate between each scene. Also using a black backdrop to create the sinister, dark twist to this childlike atmosphere.
-      We discussed priming my models before shooting, and having their character mapped and also have types of poses or the looks I want in a visual board for them so they know how I want them to behave. Also discussed having these girls behave as children but look like adults so as to disturb the audience.
-      Ash gave me once scholar and two artist models to look into – John Berger (Male Gaze) and Cindy Sherman and Yvonne Todd.
An awesome and totally project shifting discussion over coffee today. Ash is a great resource and someone who will help fundamentally shape this project for the better!
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