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#line wire tracer
mastcrmarksman · 1 day
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Clint Barton and his trick arrows
Most of these were designed/made by Clint Barton, but other collaborators and inventors of trick arrows that Clint includes in his quiver and arsenal are Hank Pym, Tony Stark, Bruce Banner, and modified designs of Buck Crisholm's original trick arrows. Special guest arrows by Wanda Maximoff and Stephen Strange.
under the read more is the exhaustive list.
All types of arrows/heads that Clint has used
Sonic / Hypersonic
Explosive Tip / Demolition Blast / Power Blast / Blast
Smoke Bomb
Flare
Tear Gas
Acid
Suction Tip
Cable / Steel Cable
Putty
Bola
Electro
Net
Rocket
Bomerang
Pym Particles
USB
Fire
Freeze
Vibranium
Sleeping Gas
EMP
Adamantium
Tranquilizer
Suction Pulley Cable
Rusting Chemical
Tangling Rope
Razor
Sonar Screech
Stun Blast
Weight-nullifying ulta sonic vibration
Steel Lock
Mageenetic Intensifier
Sneeze Smog
Sulfur
Electro-suction
Tear Gas
Granade
Diamond Tipped
Magnetic
Blackout
Smog
Foam
Electromagentic Cable
Vibro-shaft
Phosphorus
Boomerang Tuning fork
Grappling claw
Incendiary
Parachute
Two prong
Inkjet
Blunt
Hellfire-infused
Electronic Disruptor
Parachute Bouquet
Clamp
Crescent Razor
Turbine
Battering Ram
Screamer
Ant Man Ride-along
Bolo, Net, & Glue
Neutralizer
Fireworks
Immunization Gas
Stink
Buzzsaw
Grounding
Adamantium electro
Training Mount
"Can Opener"
Constictor
Slippy Grease
Cupid's Magic Arrow
Null-field with Wasp ride-along
Heat-seeking Electro
Signaling
Laser
Sonic & Freeze
Tracer
Grappling line
Collapsible
Stasis
Sunburst
Polymer
Scrambler
Chaos Magic
Anti-magic charm
Antarctic Vibranium
Electro-net
Boxing Glove
Asgardian
Photonic
Sonic Suction
Liquid Nitrogen
Barbed wire
Suction sensor
Water
Portal
Cushion
Freeze
Tracking/Tracker
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sylviaplathenthusiast · 2 months
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hii!! <3
oh i'm sorry; glad you're okay now
All morning in the February light
he has been mending cable,
splicing the pairs of wires together
according to their colors,
white-blue to white-blue
violet-slate to violet-slate,
in the warehouse attic by the river.
When he is finished
the messages will flow along the line:
thank you for the gift,
please come to the baptism,
the bill is now past due:
voices that flicker and gleam back and forth
across the tracer-colored wires.
We live so much of our lives
without telling anyone,
going out before dawn,
working all day by ourselves,
shaking our heads in silence
at the news on the radio.
He thinks of the many signals
flying in the air around him
the syllables fluttering,
saying please love me,
from continent to continent
over the curve of the earth.
(telephone repairman by joseph millar)
- halo💙
hi sweetheart!
i hope youre doing okay
Love has gone and left me and the days are all alike;
Eat I must, and sleep I will, —and would that night were here!
But ah!-to lie awake and hear the slow hours strike!
Would that it were day again!-with twilight near!
Love has gone and left me and I don't know what to do;
This or that or what you will is all the same to me;
But all the things that I begin I leave before I'm through,-
There's little use in anything as far as I can see.
Love has gone and left me,—and the neighbors knock and borrow,
And life goes on forever like the gnawing of a mouse,-
And to-morrow and to-morrow and to-morrow and to-morrow
There's this little street and this little house.
(ashes of life by edna st. vincent millay)
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babyawacs · 8 months
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#precisely #what #did #you #see : @techpowerup @cnet @wired @pcwelt @tomshard ware thisnotebook board had a defective mosfet tothe cpu which ididnot find. it s gate was short toground. but barely findable i overlooked it inthe sampling . suspected bga chip error northbridge and botchtools collossal heatgun removed it but too hot on somespots not hot enough other spots and supershort duratio n burns components around ripped off bga pads open tracers  on edges catastroph ic but outside maybe rebuildable burned residue of kapton melted intopaint ma ny of the bga balls are intact but residue between and some pads ripped the hop e is stencil fluxpaste andor reballed chip if former toodammged and proper h eatgun but then itwillmiss some tracer lines outbound and then either it boots or itwont rebuild tracerlines isno easy deal but doableby pro s maybe with m icroscope eyelense cando maybe not nevertried it likely not diable unless pro t wo tiny capacitors backside felloff pegginthem on too thatis the damage the r epair the mosfet is replaced likethat reminder: when a step of the pro s fail and hobbyists fail is: what did the mistake causality match isit thatguy or fau lty part or bad equipment forwhichever reason allofthem have their fails and gains
#precisely #what #did #you #see : @techpowerup @cnet @wired @pcwelt @tomshardware thisnotebook board had a defective mosfet tothe cpu which ididnot find. its gate was short toground. but barely findable i overlooked it inthe sampling . suspected bga chip error northbridge and botchtools collossal heatgun removed it but too hot on somespots not hot enough other spots and supershort duration burns…
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greenport · 1 year
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Oil & Gas
Automation, Instrumentation Products & Accessories
Actuators, Batteries and Power Supplies, Chromatograph, Communication Cable & Connectors, Control Valves – Butterfly, Globe etc, Controllers, Emerson Controls, Explosion Proof Enclosures, Gauges – Pressure & Temperature, Gauging – Tank, Instrumentation Cable, Kimray Controls, Level Switches, Meters, Murphy Controls, PLC's ,PC's, PAC's, & PID's, Pneumatic, Hydraulic & Electric Controls, Pressure Reliefs, Recorders, Recording Gauges, RTD's, Sensors, Solar Panels & Controllers, Thermocouples, Thermometers, Thermowells, Timers, Touch Screen Interfaces, Transmiters, Tubing fittings, Instrumentation, Valve, Needle (Instrumentation), Valve, Relief ( Pressure / Vacuum), Vertical & Horizontal Separators, VFD's, Wireless Controls, Wireless Instrumentation
Drilling, Service Rig Products & Accessories
Babbitt, Belts, Blocks, BOP's & Spares - BOP Control Parts, Brake Parts, Blocks, Screws, Nuts, Plugs, Controls and Spares, Cable, Chains, Chokes and Parts - Clutches and Spares, Compressor Spares, Centrifugal Pumps and Spares, Draw Work Spares, Electrical, Motors, Receptacles, Plugs, Ballasts, Junction Boxes, Fixtures, Circulating System Spares, Coco Mats, Drill Collars and Anchors, Drill Pipe, Electric Motors, Elevators, Explosion Proof Heaters, Filters, Fishing Tools, Handling Equipment Spares, Hoisting System Spares, King Fittings, Pipe Wipers, Power System Spares, Pressure Washers & Parts, Pumps & Parts, Rig Wash, Rod Wrenches, Rope, Rotating System Spares, Sash Cord, Shakers & Screens, Slips & Dies, Surveillance Equipment, Tally Tapes, Thread Protectors, Tongs & Dies, Weight Indicators, Well Control System Spares
Electrical Products & Accessories
Cables, Connectors & terminations, Cathodic Protection, Conduit & Fittings, Electrical Accessories, Generators, Hoses, Inverters, Motor Control Centers, Switches, Switchgear & Circuit Breakers, Transformers & Transducers, Uninterruptible Power supply SYS
Pipes, Fittings, Flanges & Accessories
Bull Plugs, Bushings, Collars, Compression Fittings, Crosses, Dismantling Joints , Elbows, Tee's, Reducer, Union, Coupling, Expansion Joints, Flanges - Weld neck, Blind, Slip on, Long Weld Neck, Spade, Spacer, Lap joint, Screwed, Spectacle and Cross over., Forged Fittings, Gaskets - Spiral Wound Gaskets, Ring Type Joint Gaskets, Camprofile Gaskets, Metal Double Jacketed Gaskets, Graphite Sheet and Gaskets, Ground Joint Unions, Hammer Unions, Hose and Grease, Nipples, Pipe Fittings – all types, Pipe Hangers , Pipes - Carbon Steel, HDPE, UPVC, Fiberglass, Brass, Copper, Stainless, Plugs, Pumps - Centrifugal, Piston, Gear, Roller, Chemical, Repair Clamp , Socket Elbows & Socket Hammer Unions, Steam Traps, Studbolts, Swages, Thread & Weld Flanges, Thread-O-Lets, Weld-O-Lets
Pipeline Products & Equipments
Beveling Machines, Corrosion Anodes, Fusion Equipment, Gaskets, General Welding Supplies, Holiday Detectors, Internal & External Line-Up Clamps, Lifting & Lowering In Equipment, Pipeline Pigs, Polyken Primer & Tape Rock Guard, Stands & Dunnage, Tracer Wire, Tractor Bending Shoes
Valves
All types of Valves & Spares, Ball Valves, Butterfly Valves, Check Valves, Chokes, Gate Valves, Globe Valves, IBOP Valves, Kelly Valves, Manifolds, Needle Valves, Plug Valves, Relief Valves, Reset Relief Valves
Wellhead Equipment & Accessories
Blowout Preventers, Heads / Spools / Adapters / Bonnets, Seals / Slips / Hangers, Wellhead Fittings, Wellhead Spares
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teardownit · 1 year
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How does a cable locator work?
This post contains a brief introduction to cable location principles. What does a typical locator consist of? Active/passive location methods. Cable connection methods.
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Determining the route of an underground cable or conduit is a common challenge. This challenge can be overcome with the help of special measuring devices. Although they have a similar principles of operation, they can have different names, such as cable locator, cable avoidance tool (CAT), underground wire locator, or cable tracer. Using these devices, it is possible to successfully determine the route of all sorts of cables (even fiber optical cables, given that they are equipped with a metal cordage or jacket). Moreover, these devices can sometimes detect the location of cable faults, such as cable damage or a short circuit.
Locators that were used to search for metal objects underground were first introduced 40 years ago. Initially, they were only used to detect water, gas, or sewer pipes. Today this issue has become significantly more complicated. In addition to metal pipes, an enormous amount of power and telecommunications cables have been laid underground. Over the years, cable locators have become more accurate and now come with new features. However, they still use the same fundamental technology as the very first models. This technology is based on electromagnetic field detection.
How do the aforementioned devices work? The cable locator consists of two parts: a signal generator (transmitter) and a receiver (detector). The former sends a signal to the cable line, while the latter detects it. It can be said that the receiver serves as the “heart” of the cable locator. Firstly, its characteristics and features determine the aggregate capabilities of the generator-receiver pair. Secondly, in some use cases, a generator may not even be required.
The cable locator receiver needs at least one sensor to “pick up” the electromagnetic field. This can come in the form of a whip antenna (capacitive sensor) or a coil (inductive sensor). Both have specific advantages and disadvantages. Therefore, some devices have one or even several (two or even three) replaceable sensors. The signal that they receive is amplified and processed. The resulting processed signal is presented to the operator.
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The signal can come from either a voltage or variable frequency current generator (200 Hz — 130 kHz). Some generators have a single fixed frequency. Others have multiple range of operating frequencies (up to 4) that can be chosen based on the use case. Some generators can generate a signal of several frequencies at the same time. And in some cases two frequencies may alternate.
A detection method is considered active if both receiver and generator are utilized. However, a sensor can also detect electromagnetic fields that are generated by other signal sources. This allows the device to detect and trace the routes of loaded power lines (50 Hz and higher harmonics of up to 3 kHz), cathodic protected pipelines (100 Hz), telephone cables via alarm signals (2–18 kHz), wired broadcasting networks (300 Hz — 130 kHz), as well as any conductive objects that have external radio transmitters which can induce a signal in long wave range (140 kHz — 300 kHz), and others. In such cases, the tracing can be performed in passive mode. In other words, it means that the use of a generator is not necessary.
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In active mode, the signal can be sent to the cable via several different methods. The generator’s signal can be sent directly to the cable (direct connection), via an inductive antenna (remote antenna) or through an inductive coupler (signal clamp).
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The direct connection method is self-explanatory. The transmitter must be physically connected to the cable that’s being traced. However, if this is impossible, one of the other two methods can be implemented.
An inductive antenna is a coil that receives a signal from the generator. The antenna is placed directly above the cable and induces a signal in it. Of course, such a signal is considerably less powerful as compared to one generated by a direct connection. But the upside is that there is no need to connect to the cable.
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Remember that the inductive antenna signal is induced in all utilities at the location where it is placed. This can lead to errors if the signal is not only transmitted through the intended cable but also through other nearby utilities. However, the convenience of this method often outweighs its disadvantages.
Let’s assume that you decide to use a direct generator connection. If cable is long and the generator is not powerful enough, the signal will become undetectable at a certain point. To continue tracing in this scenario, the only option is to place an antenna where the signal intensity is strong enough to accurately determine the cable’s location. This procedure can be repeated several times, along the entire length of the cable.
An inductive antenna also provides other unique use case options. Remember that the antenna induces a signal in any conductor within its operating range. Let’s imagine that there are 2 people in this scenario. The first one has the transmitter with an antenna and the other has the receiver. Then they walk in parallel to one another at a distance of, for example, 65 ft. Thus, they can detect all conductive utilities that cross their path. To gain a more accurate assessment, the same procedure must be repeated several times in different directions.
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Unlike an inductive antenna, an inductive coupler (signal clamp) only sends a signal to a single cable. Therefore, connecting to cable conductors is not required. However, using this method is only possible give that there is access to the cable itself. Let’s assume that the cable is laid inside cable duct. Then the inductive coupler (signal clamp) can be placed on the necessary cable via the well or hatch. Please note that both ends of the cable must be grounded. This is necessary to ensure that the signal transmission circuit is closed.
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add ANTI-CHEAT pls :: Deep Rock Galactic General Discussion
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Take a standard, high-grade submachine gun, bolt a semi-sentient AI Core to the side of it, and rig it up with several sophisticated tracking packages. Arm that resulting abomination with prototype rounds that interface directly with the onboard systems, and you have the aptly named LOK-1 Smart Rifle - a glorious bit of kit any Engineer worth their salt would be happy carrying. It is a heavily augmented submachine gun with multiple electronic attachments and wiring surrounding the weapon. In the front, a small mechanical "eye" rests on top of the barrel with a foregrip attached below. A hinged metal arm supports a loaded magazine that contains a munitions window and a pull tab. The Smart Rifle is one of the few weapons that has an alternative firing mode, although it is a lot more unique. Tapping the fire button will cause a single shot to be fired normally. Holding down the fire button however, will cause a targeting interface to appear and begin placing incremental indicators onto enemies within range, along with visible tracers that lead from the gun barrel to the enemy. Upon releasing the fire button, the weapon fires at all enemies that were locked on with the amount of bullets corresponding with the number displayed on each indicator. When a locked on enemy is killed, any excess locks will not cause additional bullets to be fired. When using this alternative firing mode, bullets follow the path of the tracer which means that firing at weakpoints will require you to position the tracer appropriately. This also means that anything blocking the tracer will be impacted instead, which can include terrain, teammates, or other enemies. There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier. More Damage against Armor when all Locks are engaged. The LOK-1 will sequentially target all enemies in its scanning range, prioritizing enemies closest to the center of the 'crosshair', and will not target passive or friendly creatures. Note however that the LOK-1 will only ever use the number of bullets needed to actually kill an enemy, essentially meaning that no ammo is wasted on "overkilling". Lock-on shots may not reach their target if something else blocks their path such as other enemies, players, or terrain without the Seeker Rounds overclock. Holding the trigger will initiate 'scanning' mode to target enemies and acquire locks, this is visually represented on screen by a loading bar with the text "SCANNING". While scanning a lock will engage every 0. The LOK-1 will display a trajectory highlighting the bullet pathfinding for each locked enemy. This orange glowing line can be manipulated by continuing to hold down the lock button and changing the player's perspective. This allows targeting specific areas on enemies. The maximum angle the view can be turned before locks disengage is governed by the "Lose Lock Threshold" statistic. After releasing the trigger the weapon begins firing to each locked target. There is a 0. The explosion won't occur if the final shot killed the enemy and the Super Blowthrough Rounds mod is equipped. Seeker Rounds is a Balanced Overclock that causes locked shots to always hit their targets, ignoring armor and terrain. The interval between shots in a burst is multiplied by 1. This effect stacks. Deep Rock Galactic Wiki Explore. Main page Community portal Recent changes Random page Admin noticeboard. Driller Engineer Gunner Scout. Assignments Promotions Deep Dives Overclocks. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? LOK-1 Smart Rifle. Edit source History Talk 1. Categories : Equipment Primary Weapons Add category. Cancel Save. Universal Conquest Wiki. Requires Engineer 18 Purchased for: Increased Caliber Rounds. The overall damage of your weapon is increased. Expanded Ammo Bags. Macro Lens. Zoom Lens. Electro-Chemical Rounds. Super Blowthrough Rounds. In other words: Fire straight through an enemy! Shutter Speed Sensor. Electric Generator Mod. Unstable Lock Mechanism. Fear Frequency. Both the strength of the effect and it's range are affected by how many rounds are fired in the burst. Armor Break Module. Explosive Chemical Rounds. Seeker Rounds. However the extra processing load reduces the rate of fire for locked shots and more care must be taken when reloading the advanced rounds. The down side is a slower lock-on rate and the locks can only be maintained for a short time before the system resets. By default, the LOK-1 will put as many locks as possible on targeted enemies, but will only use the necessary amount of bullets needed to kill them. Fear Frequency will only apply the fear effect after the burst has finished firing and the Fear radius is centered on the player. The mod's effectiveness scales from bullets fired and not locks engaged. Effect Radius: 2.
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top-air-guns · 2 years
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Network Cable Tracker Wire Tester FWT82 Professional RJ45 RJ11 Telephone Toner Ethernet LAN Tracer Detector Line Finder
Network Cable Tracker Wire Tester FWT82 Professional RJ45 RJ11 Telephone Toner Ethernet LAN Tracer Detector Line Finder
Network Cable Tracker Wire Tester FWT82 Professional RJ45 RJ11 Telephone Toner Ethernet LAN Tracer Detector Line Finder Certification: CEOrigin: CN(Origin)Output Power: N/AFrequency Range: N/AMeasurement Bandwidth: N/AItem Type: Network Wire Tracker TesterDetect cable type: RJ45 RJ11 Cat5 Cat6The router is running on the powersupply: YESWhether the line can be found in the pre: YES (Less than…
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thetejasamale · 2 years
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Circuit Tracer Market Revenue- Production Analysis And Geographical Market Forecast To 2030
The global circuit tracer market is expected to register a ~2% CAGR during the forecast period, 2021–2027.
Circuit tracers or signal tracers are used to troubleshoot circuits. They are relatively simple electrical testing instruments that enable electricians and other users to trace,locate, and identify common electrical problems such as breakers, shorts, and open circuits. Some circuit tracers can locate wires behind walls, underground, and inside junction boxes. Others are designed to find blown fuses or test light fixtures. Circuit tracers and signal tracers that can locate neutrals, ground faults, and high voltage lines without power interruption are also available. Most products are capable of continuity checks and audible continuity measurements, which test a circuit for completeness. Audible continuity measurements beep when probes touch each other
Access Report Details @ https://www.marketresearchfuture.com/reports/circuit-tracer-market-10047
The global circuit tracer marketsize is projected to reach a valuation of USD 11.56million by 2027, with ~2% CAGR during the forecast period.
Based onvoltage, the global circuit tracermarket has been dividedintoup to 120V and above 120V. The above 120Vsegment is expected to account for the larger share in the global market during the forecast period. The circuit tracers with this voltage range operate with both energized and de-energized circuits. Moreover, these circuit tracers work well with the low voltage setup in the residential buildings
By application, the global circuit tracer market has been divided into industrial, commercial, and residential. The residential segment is expected to hold the largest share in the global market during the forecast period. The residential sector is expected to dominate the global market.In residential applications, circuit tracers can locate neutrals, branch circuits, ground lines, feeders, and control wiring, among others, which make the residential sector a key market for circuit tracers.
Based on region, the circuit tracermarket has been segmented into Asia-Pacific, North America, Europe, the Middle East&Africa, and South America. Asia-Pacific holds the largest share in thecircuit tracer marketprimarily due tourbanization and industrialization
Ask for your specific company profile and country-level customization on reports.
The key players operating in the global circuit tracer market are Emers on Electric Co (US), ETCON Corp (US), FLIR Systems Inc (US), Fortive Corp (US), IDEAL INDUSTRIES INC (US), Klein Tools Inc (US), Megger Group Ltd (UK), PCE Holding GmbH (Germany), Triplett Test Equipment & Tools (US), and Zircon Corp (US).
Get a FREE Sample PDF@ https://www.marketresearchfuture.com/sample_request/10047
This research report provides insights into various levels of analysis, such as industry analysis and market share analysis for the leading industry competitors, along with their profiles. It also helps in studying the target segments by providing views on the emerging and high-growth segments. The market data comprises the basic assessment of the competitive scenarios and strategies in the global circuit tracer market, including high-growth regions and/or countries and political and economic environments. The project report further provides both – historical market values and pricing and cost analysis
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utilitytechnologies · 2 years
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The Hide-out is a tracer wire test station and line marker all in one. They are available for water, sewer, and gas It sits close to the ground protected from mowers and other hazards. https://pos.li/2l9xj0 https://pos.li/2l9xiy https://www.instagram.com/p/Cdv3mPcOddt/?igshid=NGJjMDIxMWI=
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poorlytunedukulele · 2 years
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Day 15 - Titan Fall
Content Warning: mild depictions of death/gore.
The Night of April 21, 2871; Twilight Gap, The Last City, Earth
The first time Shaxx died, it was to a Baron of House Kings.
The Baron’s name was Pyrrkis.  Shaxx had never heard of them before.  Later, he asked his Ghost to remember the name, because nobody else would.  Pyrrkis had only a few moments to celebrate their victory over Lord Shaxx before Lord Shaxx rose again and took their head off with an electrified fist.
The second time Shaxx died, it was to a long-range Tracer Shank.
He had been distracted by a swarm of Dregs and hadn’t noticed the small machine take aim at him. The first shot ricocheted harmlessly off of his chestplate, but when he raised his head to see where the attack had come from, the second one took him in the throat, right in the chink of space between his gorget and his helmet.  He bled out in seconds.  (Ana took the Shank out of the air a moment later, while Liu Feng scattered the Dregs.)
The third time Shaxx died, it was to a Walker.
The Fallen so boldly sent one of their war machines into close range, hoping to simply run over Lord Shaxx and his fireteam.  Truce Vance had distracted it long enough for Shaxx to get close, but not long enough to let him get inside the range of the Walker’s main cannon.  It swiveled suddenly and took him out point-blank.  Shaxx was up again in only a few moments, tearing off the Walker’s leg in a roar of triumph.  (The Walker tried to limp away after that, but only made it a few hundred meters before Idil Abdi brought their rocket launcher to bear).
The fourth time Shaxx died, it was to the Shock Blade of a cloaked Marauder, and he felt the sting of it even after he was resurrected.
The fifth time Shaxx died, he was blown apart by a Scorch Cannon.  
The sixth time, Wire Rifle fire.
His Fireteam was close, and so was the Traveler, so he never stayed dead for long.  But he died.
A lot.
The tenth time Shaxx died, he had to muster the energy to heave himself back to his feet.  But he did, and he aimed his Mountaintop at the Captain who had killed him.  The Captain did not rise again.
By the twentieth time Shaxx died, his ears had begun ringing.
By the thirtieth time, his hands shook.  He had to force them to be still so that he could aim his Pulse Rifle properly.
Ana Bray was his savior, insisting that he eat, demanding that he take breaks that he would never have volunteered for.  Even at the slow times, the fighting never stopped.  But Nkechi-32 had a way with her Scout Rifle and could pick off entire parties at range, and Ana sat on her perch and never missed a single sniper shot, so he could sit easy for a few moments and breathe knowing the line would hold without him.
So Shaxx died forty times, then fifty.  He was stabbed, shot, crushed, blown up, and burned.  But he never faltered, never considered retreat for even a moment.  At the times when the fight felt hopeless, he would look behind him, to the City still pristine and perfect, to the Traveler, and his resolve would strengthen.
When the Sun rose, finally, and the Fallen pulled back, Lord Shaxx had lost count of how many times he had died.  The last engagements had been sloppy, desperate.  The Fallen had known they were running out of chances.  The Guardians had been running on fumes the entire night.
But in the end it didn’t matter.  Shaxx stood with his Fireteam and watched the morning light refract oranges and pinks on the clouds.  He knew what Admiral Yi must have felt, watching the Japanese Navy sinking in the Myeongnyang Strait, what Chamberlain must have felt watching the Confederate retreat after defending Little Round Top against all odds.
Shaky relief.  Weak knees.  But steel in his gut.
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mcatmemoranda · 2 years
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This is from the Quick Tables book from OnlineMedEd.
Do a stress test the next day if the pt has normal troponins and EKG. A stress test can be done using EKG, echo, or radioactive dye (nuclear), depending on the pt. I'm not a cardiologist and I've never seen how a stress test is actually done. So I was confused about how it's done. As I understand now, it's when you get an EKG at rest and an EKG when you're exercising. Or you could use an echo or the nuclear stress test. I guess regardless of the imaging modality, you're going to exercise and images are going to be taken of the heart. If you can't exercise, they'll give you some kind of drug to increase blood flow to the heart as if you were exercising.
If the patient doesn't already have some kind of baseline EKG abnormality, then you would use an EKG to image. Otherwise, you would use an echo. But if the patient has had baseline cardiac wall motion abnormalities, instead of echo, you would do a nuclear stress test.
From Mayo Clinic:
A nuclear stress test uses a small amount of radioactive material (tracer) and an imaging machine to create pictures showing the blood flow to your heart. The test measures blood flow while you are at rest and during activity, showing areas with poor blood flow or damage in your heart.
A nuclear stress test is one of several types of stress tests. The radiotracer used during a nuclear stress test helps determine your risk of a heart attack or other cardiac event if you have coronary artery disease. A nuclear stress test may be done after a regular exercise stress test to get more information about your heart, or it may be the first stress test used.
The test is done using a positron emission technology (PET) scanner or single photo emission computed tomography (SPECT) scanner. A nuclear stress test may also be called a myocardial perfusion imaging (MPI) study, cardiac PET study or cardiac SPECT study.
A nuclear stress test involves injecting a radioactive tracer, then taking two sets of images of your heart — one while you're at rest and another after exercise.
A nuclear stress test is done along with an exercise stress test, in which you walk on a treadmill. If you aren't able to exercise, you'll receive a drug through an IV that mimics exercise by increasing blood flow to your heart.
A nuclear stress test can take two or more hours, depending on the radioactive tracer and imaging tests used.
Before you start the test, a nurse or technician inserts an IV line into your arm and injects the radiotracer (also called a radiopharmaceutical).
The radiotracer may feel cold when it's first injected into your arm. It takes a few minutes for your heart cells to absorb the radiotracer. Once it does, you'll lie still on a table and have your first set of images taken while your heart is at rest.
Then, a nurse or technician will place sticky patches (electrodes) on your chest, legs and arms. Some areas may need to be shaved to help them stick. The electrodes have wires connected to an electrocardiogram (ECG or EKG) machine, which records the electrical signals that trigger your heartbeats. A cuff on your arm checks your blood pressure during the test. You may be asked to breathe into a tube during the test to show how well you're able to breathe during exercise.
If you can't exercise, your doctor will inject a medication into your IV line that increases blood flow to your heart. Possible side effects may be similar to those caused by exercise, such as flushing or shortness of breath. You might get a headache.
If your nuclear test is combined with a traditional exercise stress test, you'll be asked to walk on a treadmill or ride a stationary bike. You'll start slowly. The exercise gets more difficult as the test continues. You can use the railing on the treadmill for balance. Don't hang on tightly, as this may alter the results.
You'll continue exercising until your heart rate has reached a set target or you develop symptoms that don't allow you to continue, which may include:
Moderate to severe chest pain
Severe shortness of breath
Abnormally high or low blood pressure
An abnormal heart rhythm
Dizziness
Certain changes in your ECG
You and your doctor will discuss your safe limits for exercise. You can stop the test anytime you're too uncomfortable to continue.
You'll have another injection of radiotracer when your heart rate peaks after exercising. Then, you'll lie still on a table and have the second set of images taken. The radiotracer shows up on the images and highlights any areas of your heart that don't get enough blood flow.
Your doctor will compare the two sets of images taken to see how blood flows through your heart while you're at rest and under physical stress.
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docholligay · 2 years
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Shamash question: Writing
The last one, the GRANDADDY OF EM ALL, this one does have points based ranking, and this is the one I saved for last because these are the ones I carry in my heart all year
Character Thing / Idea: Tracer dying young. I hate it. HATE it. Character death is not something I particularly care for; I want all my beloveds to live a long and happy life. But also? STROKE OF GENIUS. I love it. LOVE it. It's real and hard and heartbreaking and delivers some absolutely DELICIOUS angst.  -- @seolh
What was always so interesting about this is it definitely was not planned from the outset. It was something I came to after realizing that while she may well be my deuteragonist, and a delightful and interesting person in her own right, Pharah is actually m main character, who has an arc and something to learn fucking constantly. ANd the more that settled in, the more I realized Lena HAD to die in order to make that happen. Sorry, pal. 
You are very skilled at building and weaving emotion into your writing at a specific pace that most helps the story.  When Tracer is happy and going a mile a minute, the story feels like it easily keeps up.  When Michiru is deceiving society or diving deeper into her place in family life, the pace accompanies her.  In your recent ghost story with Pharah and Tracer, I could feel the pace quicken and jump when Pharah lost her temper, and time felt like slow honey in the aftermath.  You write such amazing emotion into your stories, and skillfully pace the action to match the characters and/or their situation.  There are some days when I'm in a rush, and see that you've posted something, and deliberately have to put off reading it until I have the time to fully experience it, because I know your writing shines much brighter and has more impact when I'm savoring it. -- @amberlilly
Thank you! Emotional tension and flow is something I work very hard on!
I'll go with something more recent this time, and pick the very last line of "Ghosts I've Met: Beverly". Your horror writing is always some of my favorite, comparable to Stephen King (and in some ways better, as he is a very male writer).  The build up to that last line though was amazing. How you portray your high school aged self, how you fell, and then, with very little fanfare how the light switched off. There is payoff there, but it's not a jump scare to release tension. And how matter of factly it's written makes me feel like you're telling me this story at a bar, right at last call as you get up to pay. I think that style has influenced my own writing, and I'm happier for it. -- @shavedjudomonkey
Thank you! I really like writing horror, and I find that in writing...jump scares rarely work. I mean, the idea just isn’t really there, and I think that’s why horror writing can be more effective in a long-term sense of fear than visual forms. 
I've raved about "Imaginary Friends" a lot, but it's not my only favorite thing you've done. Every line of "Flicker" is breathtaking, but I want to highlight a few of my favorites. "For all she gently chided Rei for her rough edges, her inelegant attempts at elegance, Michiru loved her iron will, the way Michiru was pure gold wire in the hands of society, twisted into perfect filigree, but never Rei, Rei would break before she would bend." I love the way you write Michiru and her awareness of herself. "It will never work, not really. We are bound to die. I have watched the possibilities flicker and be snuffed, like candles against the wind through a sill. But I let Haruka do it, even if it is all for naught. I let Haruka do it, because I need her to believe she has done everything she can. That she hadn’t given up, in the end." I don't have the words to express how beautiful this line and sentiment is. "But Rei’s voice was just one note of all the notes flooding her mind in a discordant and unloveable symphony. Haruka would die. Haruka would die knowing she had utterly failed. That she had killed Pluto and Hotaru, that she had let Minako die, that she had done all of it for nothing." I adore the way you write Michiru and Haruka's relationship and I love the utter devastation Michiru is feeling in this moment. You've captured that failure perfectly and the angst feeds my soul. Anyway, "Flicker" is gorgeous. -- goblinjunkyard We love specificity in this house! I’m so glad that story connected with you so much, and also you reminded me of how much I loved some of the language in that one! 
I've always liked the way a lot of your writing deals with life going on, and people adapting. It's most present in MAS, but I feel like it shows up a lot in your other works as well. The way you will have the characters live out their lives and it's not a happily ever after, but it's also not a series of ever escalating threats either. It feels very natural & true to life, in a way that I don't see very often. I think it's especially rare in works with ensemble casts as wide as you tend to work with; I think the more anthology-ish nature of doing stories from across your timeline helps to build that feeling. -- @skylineofspace
One of my favorite things in the world is the idea of how life goes on. Bad things happen, and we have their mark on us, but our lives aren’t over anymore than they’re over when we win. I think a series of escalating world ending threats isn’t really where my heart lies (obviously) I think the small griefs and joys of living are where I really find purchase and happiness for myself in writing. I am so glad someone else likes it! I know it’s almost...coffee shop AU-y? But without always being fluffy? And so I think the audience for it can be very niche. 
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partload20 · 3 years
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Cisco Packet Tracer 7.1 Download For Mac
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Cisco Packet Tracer on Mac OSX using PlayOnMac Note: Only 32 bit version can run on PlayOnMac. The size is little large comparing to windows version. The size for this version is 381 MB. Hope that you’ll enjoy its new features. So lets download this cisco packet tracer 7.2.1 for Mac OS. Download Link: Cisco Packet Tracer 7.2.1 for Mac OS.
Cisco Systems have been successfully developing cross-platform tools. Especially for users to create network topologies, simulate Cisco router and switches called Tracers. If you think of a scenario where a new office is to be set up. The Cisco Packet provides you with a layout for networking (LAN’s) on your MAC in the office. It also allows the user to switch between networks and create interchangeable router networks.
In this tutorial you will learn a step by step guide to download and install free Cisco packet tracer for your MAC OS.
Conducting network tests on real hardware can be an expensive process. In such situations, Cisco packet Tracers come in very useful letting users conduct virtual configurations of routers, switches, and other networking devices virtually.
Since there is no Cisco Tracer for Mac we will need Wineskin to use Cisco Packet Tracer on iMac or MacBook Pro.
Follow these simple steps to download Cisco packet tracer.
1. Download and Install WineSkin Winery on your Mac
Download Wineskin from their official website.
Wineskin runs on the following MAC devices; 1. OS X 10.6 Snow Leopard 2. OS X 10.7 Lion 3. OS X 10.8 Mountain Lion 4. OS X 10.9 Mavericks 5. OS X 10.10 Yosemite
Make sure you have the right MAC OS configuration.
Once the download is complete, the following will be the installation process.
Open the downloaded file on the desktop.
Click on the (+) button on the file that opens followed by download to get the engine required to run Wineskin on your MAC device.
In the next step, you’ll need to update the wrapper. Click on “Update” to download the latest wrapper.
Now, to install a new program click on “Create New Blank Wrapper” named “Cisco Packet Tracer”.
2. Free Download and Install the Cisco Packet Tracer 6.0.1
Download Cisco Packet Tracer
Open Wineskin and click on “View Wrapper and Finder”.
Double click on the previously created wrapper “Cisco Packet Tracer”. Obviously, it will be empty.
Now, click on “Install Software” when the option appears followed by “Choose Setup Executable”.
The file menu will open, find the downloaded “Cisco Packet Tracer” in the download menu and “Choose” the Exe.
The Wineskin will run it and the Setup for Cisco will emerge.
Click on Next > I accept and Next > Next > Next
Create a shortcut on the desktop.
Click “Ok” and “Finish” to end the installation process.
An option will appear that says “the programs executable file set in Wineskin is currently not found”. Here, you’ll need to click on the drop-down menu and choose the Cisco Packet Tracer Exe file and click on Ok.
Now go back to double tap on the “Cisco Packet Tracer” wrapper created on Wineskin.
Wallah! You’ll see the Cisco Packet Tracer 6.0.1 opening on your Mac OS.
Cisco Packet Tracer 6.0.1 Features
The Cisco Packet Tracer 6.0.1 comes with the following features:
Basic Improvements
CAB-HD8-ASYNC cable
Circling tool
Terminal server for routers
IPv6 in IP Configuration for Desktop
PC Firewall for IPv4 and IPv6
Updated to Activity Wizard and Variable Manager
Servers with 2 NICs
Hardware Updates
Cisco 1941 Integrated Service Router
Cisco 2901 Integrated Service Router
Cisco 2911 Integrated Service Router
HWIC-2T (Cisco One- and 2-Port Serial High-Speed WAN Interface Card)
HWIC-8A (Cisco 8-Port Asynchronous High-Speed WAN Interface Card)
Router show line as:
Tty Line Typ Tx/Rx
0/0/0 3 TTY 9600/9600
0/0/1 4 TTY 9600/9600
0/0/2 5 TTY 9600/9600
0/0/3 6 TTY 9600/9600
0/0/4 7 TTY 9600/9600
0/0/5 8 TTY 9600/9600
0/0/6 9 TTY 9600/9600
0/0/7 10 TTY 9600/9600
IOS Update
The Cisco version 6.0.1 is delivered with the Mac iOS 15 6.0.1 is delivered with IOS 15.1(4)M4 (C1900-UNIVERSALK9-M and C2900-UNIVERSALK9-M) i.e. inclusive of IPbase license. This can be applied for 60 fee periods with CLI commands as:
Security (Cisco 1941, Cisco 2901, Cisco 2911): license boot module c2900 technology-package securityk9
Unified communications (Cisco 2901 and Cisco 2911 only): license boot module c2900 technology-package uck9
Cisco Packet Tracer 7.0 Feature
The latest addition to the Cisco Packet Tracer is its new 7.0 update. The same can be downloaded by following the above steps. The only change would be to download the new Cisco Packet Tracer 7.0 exe file. Its features include:
Download Packet Tracer For Mac
Precision Time Protocol (P2P) introduced
LLDP and SPAN protocols added
Wireless IOE RFID added
Support of PoE is improved
the modifiable environment for demonstrating IoT devices capabilities updated
The Cisco HTTP server supports CSS and Javascript
customizable IOE with wireless or wired network functionalities
Support for IPV$ and IPV6
IoT protocol support included
EndNote
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Cisco Packet Tracer Free Download
The Cisco Packet Tracer is an extremely important software for IT students who are keen on learning various router and networking applications. A lot of them can’t afford the high cost of buying new software. Cisco Packet tracer saves both time and money.
Cisco Student Packet Tracer Download
If you have been stuck figuring out a way to get Cisco Tracer on your device this tutorial should have solved all your queries. For any further queries mention your doubts in the comment section below.
Check This video if you are still confused
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mandadoration · 4 years
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skip tracer
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Summary: anon asked: “ummmm can we get back to mando!reader and bounty!din because idk maybe the ship breaks down and you’re stuck together until someone comes and gets you and the two of you grow close and he tries to you almost let him take your helmet off” 
word count: 4, 642
pairing: bounty!din djarin x mandalorian!reader
Warnings: swearing, sexual tension, making up mechanical jargon
a/n: Changed the wording a little, but essentially the same idea. “Mando”, in this fic, is referring to the reader. There’s a bunch of small time skips (moments later to several hours) because I’m sure you would appreciate it all at once instead of multiple chapters, but also for my sanity. 
Another important note the Din is younger than he is in the series, just because there are a lot of really important things that happen in the canon that I don’t want to just… skip over? (Baby Yoda, Moff Gideon, etc.) I haven’t decided on a particular age, but it’s not too drastic. 
Read this on AO3
The first words you say to Din Djarin are, “Shit.” 
If it weren’t for the fact that you were trying to get the ship’s repulsors back online, you would’ve seen how his eyebrows shoot up, disappearing under the mess of greasy curls at your expletive. He leans forward in his seat a little, cuffs clanking as he tries to peer over your beskar-clad shoulder at the console beeping angrily at you. There’s a fuel leak or wiring problem or something because you’re watching the power drain rapidly right in front of your eyes. You try to stop whatever the massive drain is or turn off non-essentials and reroute the power to your engine, but nothing works and all that does happen is a massive shuddering throughout the entire ship. Your ancient, pre-Imperial gunship, the Skip Tracer, sputters and soon, the entire ship goes dark. 
The second words you say to Din Djarin are, “Fuck.” 
Luckily, the backup generators kick in, bathing the entire ship in low, orange light and making sure you don’t suffocate to death in the cold recesses of space. You sit there for a moment, staring blankly out the windows of your ship at the stars in the distance, and realize that you’re essentially stuck here unless a stray ship flies by and takes pity on you. 
Yeah, like would happen. 
Your bounty’s dry voice interrupts your internal monologue. “This happen often?” he asks. His voice is much too close for your tastes, so you stand up abruptly and push him back into your seat, scowling under your helmet at his smug face. He doesn’t look fazed at your harsh treatment, and his gaze follows you as head over to the mainframe to run a diagnostics check. “All I’m saying is, why do you fly this piece of junk when you’re the fabled ‘Mandalorian’?” Din continues, making air quotes to the best of his ability with his hands bound. His tone is disdainful. “Maker knows those Imps pay you enough…” Your hand hovers over the screen.
“I don’t work for them,” you say stiffly. 
“But you do business with them,” Din points out. You press a few buttons with more force than necessary and turn back to face him while your system runs a full ship scan. He’s sitting languidly in his seat, as if he owns the place, and stares straight at you. If he’s surprised you’re finally entertaining his small talk, he doesn’t show it. “You’re bringing me in, aren’t you?” You tilt your head as you consider the implication of his question. 
“It doesn’t matter who called you in. I’m just--”
“--doing your job,” Din finishes. A bored look flits across his face and smothers the hard set lines of his face as he motions around the Skip Tracer. “You can hardly do that if your ship doesn’t work now, hm?” You roll your eyes and resist the urge to gag him. The mainframe beeps behind you to indicate that the scan was done. You give him the best warning glare you can with a helmet over your head, and turn back to read the report. 
The hyperdrive had drained a massive amount of power from your ship during your last jump, resulting in it overheating and affecting the surrounding parts as your coolants worked overtime to try and get it under control, but you don’t remember the last time you had taken a look at that particular mechanism, meaning that there was only more overheating and possible melting and fraying of the internal wiring. As your ship tried its best to repair what it could, it had only drained the remainder of the power. You didn’t have any spare jumper cells either. 
In summary: not good. 
You heave out an annoyed sigh before plopping back in your seat and trying to get your comms working. It takes some time, and you end up having to pull the heating down a little to even turn them on. The best you can do is send a weak, short-range emergency call. 
“What now?” Din asks. Despite him trying to appear standoffish and generally seem like a prick, you can pick out the uncertainty in his voice. No one in the galaxy wants to be stuck in the cold recesses space, especially with an unsavory companion. You settle in your seat and swivel your chair to face him. 
“Now we wait.”
--
At some point you had fallen asleep in your chair while you were patiently watching your bounty, but you peel open your eyes when you hear a quiet shuffling of clothes and the quiet thump of heavy boots. A quick glance at the time shows that nearly an hour has passed since the ship lost power. 
“What are you doing?”
Din nearly jumps out of his skin, halfway to the door with wide eyes and a hand raised towards the controls. You haven’t noticed until now, but without his weapons, Din really looks like any other human you might see in the galaxy. His cinnegar weave armor has been dyed a dark brown and covered with a jacket to be more discreet, and the tan collar of his shirt peeks out of his scarf. He hardly looks like he’s worth the price on his head. 
You don’t do anything, merely watching how his throat bobs when he tries to think of something to say. He smoothly slides on a mask of indifference that almost impresses you as he straightens up. “Looking around,” he answers. In the dim lighting, you can barely pick up how his ears turn red at the tips. 
“Mhm,” you hum, leaning forward and resting your elbows on your knees. You fix him with a hard stare. “I’ll ask you again, and don’t even think about lying: What are you doing?” An almost pained expression crosses Din’s face before disappearing again. A moment. He mumbles something. “What?” Din looks annoyed. Then a little louder, he mumbles--
“I need to use the refresher.” Immediately, his stomach grumbles. “And I’m hungry,” he sighs. You’re glad he can’t see the amused expression under your helm because you’re sure he would’ve said something snarky about it. 
“What were you going to do about that?” Sure, you might be riling up Din, but with the undetermined amount of time you were going to stay with him, you might as well get some entertainment. 
“I was going to leave.”
“Doors are locked.”
“I would’ve found a way.”
“You don’t know where the food is stashed. Or if I even have any.”
“Would’ve looked. I would assume you eat as well.”
“Did you expect me to stay asleep?”
“Didn’t hurt to try.”
“How do I know you wouldn’t have tried to find a weapon to kill me?”
“You don’t.”
He says his last answer so smoothly and without hesitation that it catches you so off-guard you can’t help the short laugh that escapes you. You shake your head as you stand up, and although Din leans away, you press a button on your vambrace and the door wooshes open. You motion for him to go. “Bounties first.” Din rolls his eyes and turns to head down the ladder. It’s awkward with his hands bound, but he makes it in due time and watches you warily as you climb down as well. “I’ll make something for us to eat. Use the ‘fresher in the meantime.” He raises a brow, but an easy smile graces his lips. 
“I’m surprised you’re even offering me food,” he snorts. You shrug. 
“Don’t know how long we’ll be out here. You’re worth more money alive,” you reason. “Can’t have you starving.” At the mention of what he’s actually here for, Din’s face falls. He clears his throat. 
“Right,” he says. And turns into the cramped refresher and closes the door without saying anything else. While he does that, you dig through your compartments for rations. Without adequate power, you can’t reheat your food, and you don’t want to risk trying to reroute power in case the air recycler cuts off. Hopefully, Din likes shredded bantha meat and Meilroonian pepper sauce. You shake your head. Not that it should matter. He should be grateful you’re feeding him at all. Whether or not he’s picky bears to significance to you. 
As you contemplate how he still will undoubtedly complain about the lack of choices, a loud racket sounds from the refresher followed by a loud swear. You toss the ration packets onto a nearby table and huff as you rip open the door to the refresher. Din lets out a loud sound of protest at that, trying to scramble to pull his pants back up over his hips, but steps on a stray bottle in his panic and starts tipping backwards. You grab the collar of his shirt to prevent him from cracking his head on the rim of the vactube. He stares at you with wide eyes before clearing his throat. 
“You ever hear of knocking?” he asks. You haul him up to his feet, but don’t step back as you look at the mess he made in your refresher. A couple of things that were on your sink and shelves, admitted haphazardly, were knocked over and the sonic shower door was open. From how close you are, you can tell Din is struggling to find your eyes, gaze roaming over your face to try and pinpoint them. 
“You ever hear of not making a mess?” you shoot back. 
“Hard to do that when your hands are bound,” Din says, shaking his cuffs for emphasis. 
“Could’ve asked.”
“Would you have?”
“No.”
“Then why’d you-- Nevermind.” Din breaks his gaze from you to stare at his shoes. You tilt your helmet, but press a button on your vambraces and the cuffs fall off. His head shoots up with a questioning look.
“I imagine you were going to complain about eating with your hands bound, too,” you say dryly. You step away from him and pick up the cuffs. “Clean up your mess,” you order him. Din doesn’t look happy, but eventually nods. “And pull up your pants.”
He definitely doesn’t look happy at that. 
---
You had retreated into the cockpit to eat your meal with a warning to Din that you will not hesitate to kill him if he tried anything while he was unsupervised; you had left before he can hit you with another sarcastic comment. You made quick work of eating, keeping an ear out for any suspicious sounds, but found none and soon went back down to the hull only to see Din Djarin sitting on the floor and picking at his food with a displeased face. “This is disgusting,” he announces. 
“How did I know you were going to say that?” you sigh. You wish you could run a hand over your face, but resort to leaning against the wall with your arms crossed. It was pretty gross, you won’t lie. The sauce was a cold, congealed mess, and the bantha meat was horribly tough. “It’s that or nothing.” He looks like he desperately wants to say something, but eventually spoons another bite into his mouth. 
“Any updates?” he asks. You shake your head. 
“No. Was going to check if I can somehow figure out what was draining the power. See if that fixes the problem,” you say. He makes a small hum of acknowledgement. Then, a pensive expression crosses his face. Din chews thoughtfully for a moment. 
“Mando?”
“Hm?”
“Is it true that Mandalorians can’t take off their helmets?” he asks.
“We can. Just not in front of other people,” you answer almost automatically. It’s a question you often get. 
“How much are you getting paid to bring me in?” You look at him. Not the smoothest segway in the galaxy.
“I don’t bargain with bounties, if that’s you’re wondering,” you say instead. Din curls his lips and pushes the food around with his fork. 
“Wasn’t going to bargain,” he mumbles, “just wondering.” He stabs his food aggressively. The  frown sours his face. “Wouldn’t expect an Imperial sympathizer to bargain anyways,” he says bitterly. You clench your fists, the leather of your gloves creaking, as you stand up straight. Din doesn’t look up from his food, but you can tell he knows that your temper is rising from how he grips his ration packet a little tighter. 
“Told you before,” you grit out, and you’re glad the modulator hides how your voice trembles the slightest, “I’m just doing my job.” Din jumps up and throws his food down, splattering cold Meilroonian pepper sauce over the floor of the Skip Tracer as his eyes flash in anger.  
“And by doing so, you're just as bad as them!” he protests. He pushes his curls back with a gloved hand frustratedly. “I was doing something, trying to take them down, and you’re practically delivering me to them on a silver platter!” Din stomps up to you until you’re nearly chest to chest. From here, you can see the scars adorning his face, including one that splits his right eyebrow neatly in half. “I thought Mandalorians were supposed to be good,” he hisses. “But instead I see that the little creed you follow has changed.”
“And what do you know about Mandalorians?” you snarl at him. You move forward and force him to take a step back. “Hm? Din Djarin?” You practically spit his name. How dare he question the Way of the Mandalore. “What does a mercenary know about Mandalorians?” His angry expression falters, but he stays silent. “Tell me.” Nothing. His mouth is set in a hard, straight line. “All you are is a glorified rebel, thinking that you can take down a hundred people when all you are is a nuisance, a pain in their ass.” Din’s back hits the opposite wall where you’ve practically cornered him, defiance burning bright in his eyes next to a hint of fear. In the back of your mind, you know that’s not true, that Din Djarin was a hated name within the small circles of Imperials, but he seems to curl within himself when you demean him. Your shoulders fall as you force in a deep breath, and you push the heavy metal cuffs into his hands. You’ve hit a sore spot. “Clean up your mess,” you order in a low voice, the second time today, “and cuff yourself. I’m done entertaining you for the night.” 
Then you head up the ladder to the cockpit. Halfway up, you look at him over your shoulder. “There’s a cot over there. Try anything and I’ll find a way to put you in carbonite.” Your threat holds well because Din Djarin doesn’t say another thing, instead scowling at you as he stays rooted in place. 
---
Sleep is fitful for you that night, and it doesn’t help that you keep your helmet on just in case Din does try something. Even after all these years it’s awkward to lay down with it on. Waking up isn’t much better, seeing as you only got in a few hours, but you flush with hot anger when last night’s conversation pops up again. You instead decide to busy yourself with fiddling with the console.
You try to extend the range of the emergency signal, but nothing happens and the console beeps sadly at you. You really hope someone drifts by. Honestly, you’re not sure how many rations or how much water you have left, but you do know you certainly don’t have enough to sustain two adults for long. If it comes down to it, you’ll have to try and directly look into the mechanics of your ship. You really don’t want to do that seeing as one wrong move and you’ll be sent into the cold vacuum of space before you can think twice. Despite having the Skip Tracer for a while, you don’t know much about it. The first thing you would do after collecting Din’s bounty is dropping your ship off at a mechanic and sticking around to figure out more about it. You falter. 
You don’t know why, but the reminder that all Din is is a bounty fills you with some upset despite his scathing remarks. His witty and spitfire attitude was certainly a nice change of pace from the blubbering, begging bounties or the overly-aggressive ones that literally spit at you. But you desperately need the few ingots of beskar promised to you, and with how the ship was malfunctioning, those credits are sorely needed as well. You just need to remind yourself that Din Djarin was just another paycheck. 
Speaking of, you can hear him climbing up the ladder to the cockpit, and you try to busy yourself. The door opens, but you don’t say anything, pressing a few nonsense buttons. Seems like he couldn’t sleep either. Din hovers somewhere behind you, and in the faint reflection of him in the window, you can see he looks unsure of himself. He wants to say something. You let him flounder. Eventually he gathers the courage to say whatever is on his mind.
“The Death Watch.” 
You suppress the urge to spin around, instead tilting your head for him to elaborate. 
“I… I knew the Death Watch.” You rest your hands on the console board, minding any switches that may drain more power. 
“The Death Watch disbanded years ago. You would’ve been a child if you knew them,” you finally say, keeping your voice as toneless as possible. You were a child when you knew them. But they were no more, split apart and forced underground to continue your way of living. 
“I was a child,” he says. “They helped my village a long time ago.” You wonder for a brief moment if there was a possibility you knew him, even through a few degrees of separation, but you stamp that thought out. There was no time to form attachments or even entertain that thought. “So what do I know about them? That much.” His voice is thought, but can hear an edge of challenge. “You guys were… I looked up to the Mandalorians.” You clench your jaw. 
“What changed?”
“You.” You laugh bitterly as you finally turn your seat around to face Din where he stands in the doorway, cuffs obediently on his wrists. 
“Sorry for ruining that for you,” you say, so very ingenuously and not at all sorry. You tap your fingers impatiently against your knee. “Did you need something or are you just here to try and make me feel guilty?” Your head hurts just watching how hard Din rolls his eyes. 
“I’m here because I’m hungry,” he says bluntly. You can tell from his tone that this isn’t really the case, but you’re glad for the change in subject. You aren’t exactly the best conversationalist, and neither of you want to argue again it seems like. “And I believe that you’ll carry out your threat if I start snooping around so,” he shrugs his shoulders, “here I am.” You look at him for a little bit, just enough to make him shift where he stands and look uncomfortable. “What?”
“You would be very bad at sabacc,” you note mildly, ignoring his offended expression as you get up and brush past him to get to the hull to scavenge for something that could be palatable cold. 
“You’ve never seen me play,” Din protests as he scrambles after you down the ladder. You nearly laugh at the indignation in his voice. “So how can you--” His foot slips off the rung, and with his limited movement, he fails to try and catch himself, grip slipping in surprise as he gasps. Luckily, you’re there at the bottom to catch him, hooking your arms under his knees and beneath his shoulders with a soft grunt. 
“Don’t need to,” you say. You lean in a little closer, tilting your head down to make it obvious you were looking straight at him. “You are very easy to read.” He scowls up at you, but you see how his ears turn red. Din is a comfortable weight in your arms, and you think for a second he looks surprised you don’t even look like you’re straining to hold him up. 
“Put me down.”
“Okay.” 
And you drop him. He blinks up at you with a grimace from where he is on the floor. But Din Djarin cannot stop surprising you because he breaks out in a bright, charming laugh, smile lines forming and crow’s feet at the corner of his eyes, pulling at the scars on his face, and the warm sound of it fills the ship. It’s a striking difference from the mood just minutes prior, and definitely a difference from a couple hours ago. You can’t help it, but you laugh as well. You gently poke him with the tip of your boot before turning around to pull out rations. 
“Please tell me it isn’t whatever we had yesterday,” Din says from the floor. You toss the packet over to him, landing square on his chest. 
“It’s not. But I doubt it’s much better,” you admit. “Now get up so I can go eat.”
You’re already in the cockpit and locking the doors behind you when Din calls up to complain that you haven’t unlocked his cuffs. It’s a conscious choice to ignore him.
---
It’s been 0900 standard hours since your ship broke down in space somewhere in the Mid Rim, and Din Djarin is starting to go a little stir crazy. 
“Will you stop pacing?” you ask him, annoyed. After your meal, you had stayed up in the cockpit thinking about whether or not you should charge Greef Karga extra to cover the cost of repairs and emotional labor of being trapped with your bounty. Din had quickly grown bored waiting in the hull and made his way into the upper level, knocking incessantly and asking you to open the doors. After a few minutes, you had grown tired of it and opened the doors without warning, resulting in him literally falling in. He seemed to do that a lot, and you wonder how he went this long without somehow falling into a hole or off a cliff and killing himself in the process. 
But Din doesn’t stop pacing, instead he speeds up. Because of the small space, it’s comical how often he has to turn around on his heel to walk in the other direction. The length of his stride means that he only gets a few steps in every rotation. “Has no one picked up our signal?” he asks. You sigh. 
“No. And sit down.” You’re surprised Din hasn’t made himself dizzy. 
“Have you tried--”
“Anything you’re about to say, yes,” you interrupt. You’ve tried every possible thing to try and extend the signal or just get transmissions going besides actually opening up the ship from the inside. You aren’t that desperate yet. “Din. Sit down.” He, unsurprisingly, doesn’t stop. 
“How long do you think we can stay out here?” You roll your eyes. “Supplies only last so long, and I don’t even know how long the backup power supply will last.” Maker, he’s really working himself up, isn’t he? 
“If we have to worry about supplies, I’ll just put you in carbonite to save us the trouble,” you say bluntly. 
“If you even have the power for it!”
“I told you, I’ll find a way. Now. Sit. Down.” 
He opens his mouth to say something probably infuriating again, but before he can, you reach forward and grab him by the front of his belt and haul him into your lap. His teeth clack together as he audibly closes his mouth, a flush overtaking his face. Din tries to lean back as far away as he can, but you keep your hands firm on his waist, meaning he has to hold onto the front of your beskar chestplate to keep from falling backwards. It’s a tight fit seeing as you take up most of the seat and Din is by no means a small man, but you look up at him. “People travel all the time through the Mid Rim,” you say slowly, trying to put as much calm as you can knowing that a lot of it will be lost in the modulator. Hopefully it doesn’t come across as condescending.  “Someone will eventually notice that the ship is just drifting here or pick up the signal any time now.” He’s still tense, shoulders nearly at his ears as he stares at you with wide eyes. You reach around his waist to press a button on your vambraces to unlock the cuffs, and you slide it off his wrists and drop it on the floor. His hands immediately go to your shoulders, but he does seem to settle down a little. “So relax.” Din’s grip on your shoulder tighten a fraction. 
“Hard to do that when I-I’m in your lap,” he chokes out. If only he can see your grin. Instead, you bring him closer to you, taking delight in the small squeak he gives. 
“You complaining?” If anything, Din blushes impossibly brighter. 
“I--”
“Shh, you hear that?” He obediently shuts his mouth and listens for a moment. 
“No?” You lean back in your chair. 
“Exactly. Blessed silence.” Din scrunches up his face. 
“You’re… insufferable,” he announces. You shrug. 
“I know.” 
And now the conversation has lulled, but Din Djarin makes no move to get off your lap. The beskar thigh plates are digging into you, and it surely can’t be a comfortable seat. Still, the two of you stay where you are. Din licks his lips. “You said that you can’t take off your helmet, right?”
“Not in front of another living being,” you say. 
“When’s the last time anyone saw your face?” he asks. “Has- has anyone seen your face?” There’s an undercurrent of uncharacteristic shyness, almost anxiety as he asks you. You pause. You really shouldn’t entertain your bounty, but--
“Not since I was a child.” He frowns. “I wasn’t born with a helmet on, if that’s what you’re wondering,” you add.
“Sounds… lonely,” he says slowly. You shrug. 
“This is the Way.” Why was he even asking about this? If he knew the Death Watch, then surely he must’ve been somewhat familiar with the Ways of the Mandalore. He even had the nerve to chastise you about it. You don’t have to ask him because now his warm hands are trailing from your shoulders closer to your neck, eventually coming to a pause right on the underside of your helmet. It’s a slow, deliberate movement, and Din’s face is the softest you’ve ever seen it. He starts to push it up. 
But your hands leave his hips and snatch his wrists to stop him just as the console beeps. 
“Skip Tracer, this is the Andaloriaan Sea. We read your distress call,” comes the horrifically crackly and barely understandable voice. “Locking you in and taking you to the closest star port. Standby.” You gently pull his hands down, and Din slides off your lap as an unreadable mask slides on his face to hide whatever he’s feeling. He stands in the doorway for a moment, but ultimately turns back around and heads down to the hull without a word. You start to formulate your next plan of action. You would cuff him and keep a close watch on him while the mechanics work on your ship, then fly back to Nevarro to turn Din Djarin in, tell Greef Karga you expect extra for travel fees and repairs, collect your payment, then move on to the next bounty, the next paycheck. You would forget the nearly 1000 standard hours you spent trapped in space with him. 
But things never really go exactly according to plan. 
---
a/n: More stupidly strong readers >:) bc reader is definitely the top in this relationship.
Fun fact! The Andaloriaan Sea is what I was going to initially name Reader’s ship before I changed it to Skip Tracer. 
--
Forever Tag: @mabelleen​ @mando-vibes​ @isaissafail​
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nitewrighter · 4 years
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Would you write some canon fic around the same time your Sun Fic happened but from Mercy's pov? I've been curious to know how she held up when most of her peers where leaving ow one by one until she was the only one left. Not to mention how stressed she must have been with the tension between Reyes and Morrison.
The sun fic is here for anyone who hasn’t read it yet!
---
She kept making too much coffee. That was what kept throwing her off. She could try to be mindful about it, she could try to say “No one is coming” when she would measure out her beans before she ground them, but saying that stung, and stung deep. It never really occurred to Mercy how much Genji figured into her daily interactions and how much the rest of it was work until he left. Tracer was exhausting without Genji to bounce between them, and while Winston was about the same, now he kept asking ‘how she was doing,’ and she had to keep saying ‘fine’ because there was too much to unpack. Where was she supposed to start? Mei and the Ecowatch Antarctica team were all dead. Reinhardt had been unceremoniously shoved into retirement. Gérard Lacroix was dead. Amélie Lacroix was missing-presumed-dead. Genji was missing. Captain Ana Amari was missing-presumed-dead. Liao was dead. Jack Morrison and Gabriel Reyes were barely talking. Talon was getting bolder and bolder even with Doomfist imprisoned, which raised the question of how effective Tracer’s strike team actually was. 30 million orphans from the Omnic Crisis were now being fed into a thriving underground economy of mercenaries, black market technicians, and human trafficking. More governments were investing in private security corporations rather than Overwatch, disease outbreaks were blooming in the most vulnerable communities all around the world faster than Overwatch’s relief teams could respond, and all the while Moira O’Deorain was thriving like a cancer in the chaos.
And here Mercy was.
With her too-full coffee carafe at 11:30 PM on a Wednesday night.
The worst part about missing him was how sneaky he was. She used to be able to speak to an empty room and he wouldn’t be able to resist giving himself away to say something snarky. She still did it, mindlessly.
“This cell culture just does not want to cooperate,” she said, pulling away from her microscope, only to find herself speaking to no one. His absence ached like a phantom limb.
He’d know a lot more about phantom limbs than you would, that stinging voice spoke in the pit of her chest.
She pushed away from the microscope in her swivel chair and forced herself to stand up, feeling her exhaustion in every curve of her spine. Just walk around, come back to this with fresh eyes, she thought to herself, refilling her mug. She walked out of the lab and looked down the hallway of Zurich headquarters. The emptiness of the halls had more of a foreboding to them now. Before, she loved the liminality of the bustling-in-daytime headquarters in its silence at night, but now that silence felt hollow. She sipped her coffee and looked out the window at the line of tents outside the headquarters’ main gate. Jack’s statue had been vandalized--not torn apart, thankfully, but relentlessly graffitied. They had stationed security bots for it, but if there was one thing all the protestors had proven, it was that even civilians with enough anger and willpower always found ways to get their point across. 
“I never wanted that damn statue,” a gruff voice spoke next to her and Mercy’s head jerked over to see Jack Morrison a few steps away, looking out that same window.
Mercy blinked a few times.
“How goes the lab work, Doc?” said Jack, not looking at her.
“Slow,” said Mercy with a shrug, “It’s like that sometimes.” 
“Mm,” Jack grunted in acknowledgment. A long pause passed between them.
“You’re up late as well,” said Mercy, smiling slightly, “Strategizing with Reyes?”
“No,” his voice was flat.
Mercy bit the inside of her lip. “If it sounded like I was implying anything, please know that was not my inten--” she started.
“I know,” said Jack, “Gabe--Commander Reyes and I have agreed we both need more... perspective.”
“New approaches can help,” Mercy offered, but she knew there was far more weight to what Jack was saying about his and Gabriel’s partnership. Jack was very good at spinning things at this point--and she could tell how much he hated it. “Is there anything I can...?” she trailed off. Jack’s eyes flicked to her only momentarily and Mercy’s lips thinned.
“It’s fine,” said Jack, “Just... keep at your work.” 
Mercy gave a glance back out at the tents outside Zurich’s gates. “You know, the hard part about being in an international organization, it becomes a lot easier for people to treat you like you don’t belong anywhere...” she pushed her hair back from her face, “But--we’ve done good work. We’ve done wonderful things. We’ve helped people---”
“That’s a lot of past-tense there, Doc,” said Jack.
“I--We’re helping people--they love Tracer!” Mercy felt desperate and a bit foolish at this point.
“They do, don’t they?” said Jack, not looking at her.
“She believes in us...” said Mercy.
“Do you?” said Jack.
Mercy looked off. “I... I should be getting back to work.”
“Right,” said Jack. Mercy straightened her labcoat and moved to walk off.
“Doc?” said Jack.
“Yes?” said Mercy.
Jack’s face was half in shadow, the light from the window only making out his craggiest features and highlighting the gray of his hair. His lips parted with a slight inhale and for a few seconds Mercy thought he was going to apologize. How entitled do you have to feel to assume that? she thought to herself, But... between the biotic rifle, Moira, and Genji....
Jack seemed to catch himself. Any apology he might have would be too little, too late now. “You... take care of yourself, okay?” he motioned with his head toward the line of tents outside the gate, “Weird, angry people out there.”
“We wouldn’t be here if we weren’t weird, angry people,” said Mercy with a slight smile. 
Jack huffed a little and turned back to look out the window, “Maybe we should try recruiting with the protestors,” he said wryly. 
“Maybe,” said Mercy. It does feel so empty here, she thought, but she gave a glance over to Jack, “Get some rest, Commander.”
“You too,” said Jack.
Mercy rounded a corner in the headquarters and was now walking along a hallway looking down into the courtyard garden below. 
“In a way, I am a bit jealous, Doctor Ziegler,” she remembered Genji’s words down in that garden, “Overwatch will always need your abilities, but if in the end, they’re a peacekeeping organization, eventually they won’t need a weapon...”
“You’re not a weapon,” she had told him, “You’re not. I can’t let everything Overwatch touches become a weapon.”
Mercy let her fingertips trail along the glass of the window before she gave a glance to a door where the name next to the door had been blacked out. It should have read ‘Captain Ana Amari’ but she wasn’t here anymore. Mercy kept walking, descending a stairwell deeper into the lower levels of the building. 
“Are you staying just for the team’s sake?” he had asked her on their last mission together, “For mine?”
Stop it, She thought to herself, reaching the bottom of the stairs and continuing her brisk walk down the halls of Blackwatch’s quarters, You’re only making it worse. Just focus. Don’t think about him. Keep walking. Stop thinking about him. Keep walking. Just keep--
She stopped and found herself staring at a too-familiar door. Genji insisted on not even having his name on a plate next to his door, but she knew it all the same. Her hand touched the cool metal of the door. You’ve checked it before, she thought, You did everything you could short of pulling the wiring out of the walls looking for some clue he may have left you as to where he went. He doesn’t want to be found. He doesn’t want you in his life. You’re making it worse. You’re making it---
She touched her key card to the panel next to the door and it slid open. She stepped inside. The room was completely empty...it was bare even when he was living in it, she didn’t know why she thought she would find anything new looking in it now. 
Her comm buzzed at her side and and she pulled it from the pocket of her labcoat. ‘ENCRYPTED CHANNEL’ displayed on her comm’s holographic projection and she arched an eyebrow. Her high position in Overwatch meant her own channel was extremely secure--there was no way an encrypted channel would be able to access her unless she had given them a prior access code. The only people she had given that access code to were...
She quickly opened her comm. “Genji?!” she spoke breathlessly.
“...Sorry, Doc, hope I’m not too much of a disappointment,” a warm voice came on the other end.
“Jesse,” Mercy huffed and her shoulders slumped, “I’m sorry I just thought...”
“I get it. So still no word from him?”
“Still no word,” said Mercy, glancing up at the chin-up bar that was still installed overhead. She smiled a little, “But I must say, it’s been a while since I heard from you! Why are you calling from an encrypted channel?” Her face suddenly dropped, “McCree--why are you calling from an encrypted channel?” she asked, tension coiling in her stomach.
“...I’m not on any more Blackwatch ‘vacations’ if that’s what you’re asking,” said McCree, “I’m not...” McCree audibly huffed on the other side of the line, “Doc, are you alone?”
“Yes?” Mercy answered hesitantly, looking around Genji’s room.
“Okay,” McCree took a steadying breath on the other side of the line, “Doc, I know Genji leaving broke your heart, and I don’t want to do that to you, so that’s why I’m callin’... but... the truth is, I’m gone.”
“Gone--what do you mean--” Mercy’s face scrunched up in confusion and then her eyes widened, “McCree, you can’t--Your contract with Blackwatch---”
“...Will paint a target on my back, I know, but...this isn’t me hittin’ the dusty trail and ridin’ off into the sunset. The truth is, shit’s going down, Doc. I don’t know how much I can tell you without putting you into danger, but all I can tell you is that it’s not safe there. Wheels are fallin’ off, lines are being drawn, and you gotta get out while you can.”
“No--no---you can’t just leave me in the dark like this,” Mercy was pacing back and forth, “McCree, I can’t just leave, I have people counting on me. Overwatch’s relief work---”
“Shit--I gotta go,” McCree cut her off, “I don’t know if I’ll ever be able to get on this channel again, Doc, but--please stay safe. I promise I’ll bring the chip back when the dust settles.” 
“Bring what chip back--” Mercy heard a click on the other end, “McCree? McCree!?” she brought her comm away from her ear only to read ‘DISCONNECTED’ on the holo-projection. “Oh Jesse, what are you doing?” she said quietly. She looked around Genji’s room. “...what am I doing?” she said even more softly.
But there was no one around to answer that.
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generousqueenpeanut · 3 years
Text
UNDERGROUND UTILITY AREA EQUIPMENT EXPLAINED
Location Tools that's utilized to situate below ground and hidden energies such as water lines in addition to cords is an interesting topic. Whether you're a beginner or a skilled specialist, spending some time to uncover the art of finding things below ground takes a number of years of experience and also generally, proper training. Initially, I will explain the numerous location equipment that we represent as well as likewise use listed below at EngineerSupply. We essentially provide two kinds, one being magnetic locators, and the other being pipe/cable area gadgets.
 Pipeline as well as Cable Locators
Pipeline and also Wire Locators are the 2nd kind of energy place equipment we provide that's utilized for area of underground buried energies. Pipeline as well as Cable Locators in their common type are 2 parts, one is a transmitter, as well as also the different other being a receiver. The transmitter element is made use of to cause a signal onto a pipe or cable and afterwards the stick, or receiver, is utilized to find the signal that the line is producing.
 Can it find electric, cable television, telephone, water or gas pipes and additionally tracer cable? Yes, any kind of type of surprise utility that is of steel building and also building as well as additionally straight and ideally based to earth along the course or end-points can be situated by any type of tool called a pipe & wire locator.
 Does it locate plastic (or any kind of non-metal energy)? No, the energy has to have a metal straight building for the signal of the locator to transfer down. However, if there is a tracer cable concealed in addition to or contained with the non-metal power, this is metal along with consequently able to locate. In some cases a metal direct device like a plumbing technicians snake or electric fish-tape can be put within the non-metal pipe and additionally positioned by using the signal to this put gadget.
 What is the most effective alternative of pipe & cable locator when I work in metropolitan areas where there are numerous energies underground as well as also close by? It resembles to use a multi-frequency setup Pipe as well as Cable television Locator. By having an option of regularities as well as power modifications, this provides indicates to separate the utility from others and likewise lower disruption.
 What does a Pipe and additionally Wire Locator include? Most of typical versions consist of a transmitter, a receiver; ground stake along with conductive (direct-connect) clips to apply the signal to the utility right.
 Can the Pipeline in addition to Wire Locator find power lines without using the transmitter? Yes, but this method called Easy or 60Hz finding is not fool-proof along with is not the favored method by the Dig-Safe or 811 culture. The high-voltage line demand to be energized and have a significant "load" to have the opportunity of finding the existence of 60Hz. Plus various other concealed utilities such as gas pipeline, telecommunications cords as well as occasion water along with sewage system lines can have the capacity to bring the 60Hz signal onto them indirectly.
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