One of my favorite elements of Legend of Zelda: Spirit Tracks is its incarnation of Link. At the start of the game, he is completing his final exam to become a train driver. He becomes a warrior and hero to save the land after the Demon King Malladus is broken out of his prison by his supporters, proceeding to wreak havoc across the Kingdom of New Hyrule. That is part of a formula seen in other Zelda games such as the Wind Waker.
However, Spirit Tracks is different because before the final battle, you're given a "choose your own" path for Link where you can decide if he'll continue to be a warrior, retire from the high adventure lifestyle and become an engineer, or a third option "Dunno." The post-credits scene with Zelda in her office is different depending on which option you pick.
The warrior path has Link practicing with his sword just outside in the grounds below her office. Zelda gets up from her desk where they see each other, causing him to fall down. They wave at each other before returning to their tasks.
In the engineer path, Zelda is catching up on the paperwork when she hears the whistle of Link's train. She checks out the window and energetically waves at him as he travels past.
The third option just has her remembering her adventure with Link before continuing with the paperwork.
I may be biased toward the engineer path as much as I love trains, but I also prefer that choice for this Link because it gives a different idea of his character. He is a highly skilled, resilient and intrepid warrior when the need arises. However once the kingdom is safe, he actually has an opportunity to settle down and live a regular lifestyle as a train driver, getting the sense of adventure he enjoyed while traveling with Zelda through that. This Link was the hero Hyrule needed, but once the quest is over, he is able to have freedom in his life as a regular person without the burden of it over his shoulders.
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Totk releasing made me remember just how much I love the Zelda games (and these two specifically)
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