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#literally all of these heroes have villains with the same theme like how many ice villains do you need dc
rockybloo · 1 year
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I love all the jokes and stuff that are in your ocs names. Could you explain of few of them because I think people should see just how much effort you put into these characters. My character designer heart is gonna explode cause your stuff is just so uasdhfajs, ya know.
I dunno what names you mean specifically but I'll just spitball some
BEANSTALKED
Jack Dorado - Jack is often a stand in name for "Some guy" and Dorado is spanish for "Golden" so I mentally have his name as "Golden Boy" because he is the goodest boy in my line up.
Nana Hunter - She went through a name change recently but her name being Nana, in canon, comes from her dad wanting to name her Cinnamon for being small, sweet, and red hair even though her mom disagreed. So He chose to name her Nana (cinNAmon). IN REAL LIFE, Jack calls her Nana a lot as a nickname so I just used it as her new real name and in some places it actually is. Plus she is a hunter.
Pinokuni Sylva - Pinokuni is a play on Pinocchio with with Kuni initially coming from the Swahili word for firewood (at least that's what I read but I 200% can be wrong) and Sylva being forest because his body came from a tree his dad cut down from the forest he gets his wood from.
Kai Guirlande - Kai is a name with multiple meanings in many languages which fits Kai being a very peaceful and "easy to get along with" guy. Guirlande is is a wreath often made from flowers and Kai comes from a kingdom that is very much into flowers
Ashe Kindling - Ashe comes from Ashe and how Cinderella is basically named from the ash that falls on her from the fire she sleeps by and Kindling is basically easily combustible items for starting fires aka Ashe and her arson lovin' ass.
Beanstalked is the only story where I kinda freeball the names and just base them off what I think fit the character.
BONDWIDTH
Every character is named off something related to space with my intent for the lethal forces in story to be named after planets. RIGHT NOW there's only Pluto and Sunny (although the sun is less of a planet and more of a star but still-pretty big body to ignore in space) but I am planning on going down our Solar System.
Nova and her friends, Lumi, Aster, and Estelle are named after stars and other space stuff.
GLITTER AND GUILT
Each hero name is based off whatever running theme I have going on with the team. The Beloveds are named after endearing nicknames for partners (Sweetheart, Dear, Baby, Honey, Angel, Darling) with their weapons being named after a phrase meaning heartbeat (Pitter Patter Pistols, Doki Doki Dukes, Ba-Dump Blades, Heartbeat Hold, Cherished are named after types of happiness (Delight, Glee, Joy, Bliss), The Daring are ice cream flavors, and the Gamers are named after the big game of Africa which is why they are named "The Gamers".
The villain names are the same with the Flavor Four and many Monstrum being named after flavors and phrases related to such.
Slayerback is a play on Silverback Gorilla because he is very monkey based. Fairest rhymes with Heiress and she wants to be the "Fairest of them All". And Hail-Raiser is very in your face with the word play.
Decking City itself is based off cards...TBH ALL OF GLITTER AND GUILT HAVE PLAYING CARD SUBLIMINAL MESSAGING! Decking is a play on "Deck King" and is the 52nd state. And each of the major teams have leaders wearing some suit. Beloveds are hearts, Flavor Four are Spades, Cherished are Clovers, and Gamers are Diamonds. The Jollies are joker cards. I'm planning on having more card based stuff with the city like street names and sneaking more casino game based stuff.
As for the monster names, I realize it is easiest to keep them simple and I default to just using the "[insert animal]-like" word. So Lupine are literally "Wolf like" because they are, themselves, wolf like creatures. Meowlings technically should be Feline and that might be an alternate name like scientifically or something....IamnotsmartIhavefunthough.
Sometimes I use latin names like Monstrum because literally is "Monster" in latin and that is what they are meant to be. I know all of the Bride of Bats characters are named something in latin that fit them like Cordula is heart and Gulo is Glutton.
I'm planning on naming Sharks and Kisses characters after marine stuff. Mariana is named after the trench, Donnie is named after the megalodon--
I have no idea who is still reading this at this point. I also know I didn't list all of the name schemes because I have SO many and just tried to focus more on the main ones.
But yeah-lots of injokes
With myself
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I swear I have normal Narnia headcanons. However, none of them are featured in this post.
So! If you've been following my series of posts about my Inhuman Narnia AU and the couple of oneshots I posted on ao3 under ASkyOfKai, you've probably noticed that in this little universe I've created, Narnia is sort of...sentient. And I've just realized that I've only actually gone into depth about this on Discord with my friends who are probably very tired of hearing about it. So I'm making y'all suffer through it instead. Welcome to Inhuman Narnia 101, please take your seats because this is going to take a while.
Warning for religious themes, theological discussion, and some dark fantasy/inhuman/body horror concepts that involve blood and physical changes.
BEFORE I SAY ANYTHING: Please keep in mind that an AU is meant to be an alternate universe that may not follow canon information. If anything in this post contradicts canon on the creation of Narnia (it undoubtedly will), pay it no mind, this is an AU. It doesn't have to follow canon.
First off, a little explanation of the Inhuman Narnia AU in general. Basically I came up with this AU after seeing some other people on tumblr post about the Pevensies being not quite human after their time in Narnia. Just eerie, cryptid, a bit of dark fantasy kinda stuff. And I was like, "I'm in love, sign me up, I have ideas." I did not sit down and develop this all at once. The worldbuilding I've done for it has come slowly over the past few weeks through posts, fanfics, and discord rambles. The idea of Narnia being a sentient earth deity of sorts is a recent one and there is already so much to it. (Also I call her Narnia because it's convenient, she has other names but I haven't bothered to like, actually make any up so Narnia is what she's called.)
The most important thing to note starting off is that Narnia is not supposed to be a replacement for Aslan, nor is she necessarily "the hero to his villain". Aslan and I have an interesting relationship, as he is literally God/Jesus/The Holy Spirit/etc and I no longer really identify as Christian. While there are times that Aslan definitely takes a more antagonistic route in my writings, I don't actually see him as a bad guy, nor as a good guy. As God, he literally removed from our concepts of good and evil (in my opinion). The same goes for Narnia being an earth deity. I am a Christian-raised pagan, and I definitely subscribe to the idea that gods and deities are not subject to humanity and our rules. Narnia is not a good goddess, she is not a bad goddess, she simply is a goddess. Plain and simple. The dichotomy that exists between Narnia and Aslan in my writing is generally that of opposing deities, but this isn't a hard and fast rule. There were and still are times when they're friends, working towards the same goals. There are times when Narnia's power is stronger than Aslan's and times when Aslan's power is stronger than hers. There is no simple 1:1 comparison between them.
So, getting into motivations and why Narnia as a deity even exists. Essentially, I asked the question, "How do the Pevensies become inhuman?" and voila earth deity Narnia was born. Now, the basic in-universe mythology I've worked out is that Narnia and Aslan are two deities from separate dimensions that came together to create a new world, the world of Narnia. Aslan is the one who oversees things, he's the one who comes up with the ideas, and he's a little less attached to the world as a whole because he's a Creator, not an earth deity. Narnia is, however, and she literally makes up the world, she sort of runs the entire thing on a physical level, and she is much more attached to it. So she's always kinda taken on this role of making the things in her world the way she wants them. For the most part, she and Aslan designed everything together and they're both happy with it blah blah blah. Well, Aslan then decides to bring a few humans from this other world he's created to Narnia. And she affects them a bit (I've got headcanons about Digory and Polly that I haven't posted anywhere yet but I might soon), but it isn't until Aslan brings the Pevensies over that she really gets to experiment. See, there are other deities in the world that kinda rule over the various lands on a surface level (patron gods for Telmar, the Archenlands, etc, they just have less power than Narnia and Aslan) so she has a little less power over the people in those places, but the country of Narnia is both her land and her so when the Pevensies become the Kings and Queens and live there for 15 years, she's very connected to them. And it's through this connection that she starts to affect them. Honestly, I'm not sure if Narnia even knows what she's doing when she starts stripping away their humanity. I think it's that she can feel they're not from her world and she doesn't like that. She wants them to be a part of her, she wants them to belong in her world just the same as everyone else. (Side note—I know Telmar and some other lands in canon are based on people finding portals and coming through and I'd like to say that she does affect them a bit, takes away a bit of their humanity, but it's not to the same extent as the Kings and Queens of her lands).
"So Kai," you might say, "You keep empathizing that she is literally the land and the land is her. What the hell do you mean by that?" Well, essentially, she is...the...land. Basically if you've read Percy Jackson Heroes of Olympus, there's this idea that Gaia and Tartarus are both physically their domains and able to take on a smaller, human shaped physical form because they're gods and not restricted by human ideas of only having one body. Narnia is the same. Her physical form is both the entire world and whatever smaller shape she might appear in to people. However, we have to acknowledge that their world is differently structurally from ours. There's magic, there's talking animals, and in my Inhuman AU, there is a literal Heart of Narnia at the center. Like a physical, beating, human-shaped heart. Except it's a lot bigger than a regular human heart. Also it's golden. And many many many miles underground. So anyways this is where she's centered. It's basically where her soul is. Probably under Cair Paravel because I just came up with that idea and I love it. And radiating out from it are veins of magic and blood, and these stretch all across the world. Now here is where we get into blood magic and some of those fun terrifying concepts I've come up with.
Narnia has her own blood, of course, but also whenever one of her Kings or Queens bleeds in battle, she kinda pulls it down through the earth into her own heart and veins. It doesn't really do anything to her or them in particular, it's just a fun side effect of them having a patron pagan god. Yes this includes Caspian after he becomes King. Also Peter's blood turns golden because he's the High King, and then later Caspian's does too because I just really like imagery of Ben Barnes bleeding gold. (Side note—when Peter returns to England, his blood goes back to red, but it does remain a brighter red than blood generally is).
Diverting for half a second here. Now, in both my regular Narnia writings and my Inhuman AU, Lucy is very very connected to magic. In my regular Narnia fanfic, she studies with the druids, who are sort of like BBC Merlin's druids. They're just like, chill dudes who run around in camps doing magic and making prophecies and shit. However, in the Inhuman AU, they are a lot darker. One of my favorite ideas with the Inhuman druids and Lucy is that they are so connected to Narnia's magic and her Heart that their hands become stained with blood. Is it their blood, is it Narnia's blood, is it someone else's blood? Idk, don't ask questions. But yea, their hands are permanently stained reddish-brown to almost black. In my regular Narnia stuff, I still like the idea of Lucy's hands being stained and go with just earth magic, dirt stuff for the reason why. But yea no, in the Inhuman AU her hands are stained with blood because of blood magic.
So getting a bit more into how Narnia affects the Pevensies now because I love talking about this lol. She doesn't consciously chose how to change them, though she does call them her creations. Generally the way her magic affects them is by connecting them to to the land in some way and bringing out certain traits they have. So for Peter it's his eyes flickering between regular blue and the amber of a lion's, feathers appearing on his back that grow into wings, having a strength greater than that of a giant's. His blood is golden and on clear nights, the Aurora Borealis in the sky is reflected across his skin. For Susan, her skin glints like glass in the sun and she can briefly glimpse the future. Her wounds are sewn shut with golden rays of light, her eyes are cracked but clear, and she seems to glow faintly in the night, a bit of the sun's radiance shining through her. Edmund has a bit of a star's power lodged in his throat, and can manipulate words, uses them to influence people and their actions. His skin is frostbitten in places, a side effect of ruling the Woods where the White Witch once held so much power, and in some spots his bones shine under the ice that spreads across his skin. Lucy has the stained skin from her stronger connection to magic, and when she speaks words from the Old Language (the one Aslan and Narnia used to shape the world itself), her voice echoes and rasps. Her teeth are too sharp, her smile too wide, and when she disappears underwater, she can stay for hours without surfacing. I want to get into Eustace and Caspian now too but this post is already extremely long and I've still got a bit to cover, so we're just sticking with the Pevensies for now. So yea, Narnia doesn't pick what she does to the Pevensies, she just connects herself to them and through that connection, they change. The magic that she is made of, that Narnia the world operates on, that's what changes them. However, as I stated already, she does call them her creations and feels extremely responsible for them.
Wrapping back around up to the beginning, this is the biggest source of conflict between her and Aslan as of the canon timeline. I like to believe that the lamppost incident was an accident, that Aslan didn't actually mean to send them back at the end of LWW and it was pure coincidence, wrong place wrong time stuff. That being said, it did happen and Narnia really didn't like it happening. The Pevensies did return to their (mostly) human selves in this AU in England, so when they came back in Prince Caspian, she felt disconnected from them again. She reacted to this by digging into them even harder on a spiritual level and essentially speedran them back to being inhuman throughout the timeline of PC, which generally takes place over a few months in my mind. I don't remember how long it was in the book, it's been quite a while since I read them, but it's only like a week in the movie and like eff that, overthrowing a kingdom takes a bit longer in my opinion. Now there are a few divergences here. 1. They all stay at the end of PC and yea that's it, they go back to being Kings and Queens and it's like a second Golden Age but with Caspian there as well. 2. Susan and Peter stay, Lucy and Edmund go back and it's a repeat of the human/inhumanity cycle for them + Eustace in VOTDT and then they stay. 3. Everything happens exactly as it does in canon and it's a constant cycle of humanity/inhumanity with the character's various trips and finally ends at The Last Battle. I like all versions and I tend to leave things a little open to the reader on what exactly happens, or I would if I could actually finish some of my drafts and post them. As you can imagine, Narnia likes 1 the best and 3 the least. She really wants her Kings and Queens to stay and rule her lands and like be awesome and stuff. However, Aslan prefers 3 the best and 1 the least. So again, neither of them is really good nor evil, they just have differing opinions on how the world should be run and what the Pevensie's fates should be. I do tend to side with Narnia, I really like exploring these concepts of inhumanity, but I also really like the concept of a cycle. That's very common in mythology.
So anyways, that's a bit of an overview on earth deity Narnia and her role in my Inhuman AU. If you made it this far, congratulations, and I give you explicit permission to use any of my ideas in your own writing/fanart/whatever, as long as you tag either my tumblr or my ao3 (lord-of-christmas-lights and ASkyOfKai) because I need more Narnia+Inhumanity content in my life. Thanks for reading all this and I'll probably be back very soon with elaboration on Eustace and Caspian's inhumanity!
- Kai
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pumpkinpot · 3 years
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Can I get an aizawa x reader where he has a thigh kink, like as he goes down on her he wants to basically be crush by them and also thigh fucking😶
OH MY GODS hello! Thank you for being my first request. I can absolutely do that. I have to admit, though I adore Aizawa, I've never wrote for him so.... I'm sorry if its not fantastic the first couple rounds. Also, I did not get a proof reader just wrote it and left.
Jesus this ended up being longer than intended lol. Its also very him oriented. the reader is not played with as much in this one
TW: Sex. sub!Aizawa themes. Thigh asphyxiation kink. (breath play.)
Word out 1.3k
*
*
His day was shit. No other way to put it. From children not cooperating to his higher ups demand he "control his students better," he had two goals. Go home and go the fuck to bed. But when he opened the door to his empty apartment the silence threatened to drown him.
You'd expressed many times that your home was open to him and that you'd even like to see him more when you he had time or energy. To solidify this you'd slipped him a key, that had remained untouched on his bedside table ever since.
It wasn't that he didn't want to use it more than anything he craved you but, it was a genuine case of time. you lived across town and it was hard to get away from work when he quite literally lived at his job. Plus, though he wouldn't admit it, he was afraid of boring you. Whenever he did have a second to himself it was often stolen by ungraded papers or a much needed coffee break.
You didn't deserve him to come over and work at your dining room table.
He stays at his place only long enough to swipe the key from the table and grab a snack bag. (a snack offering for you taking in his stray ass.)
*
You'd gotten the text, "can I come over?" thirty minutes ago and replied a bit too quickly for your liking. "yes, please."
You didn't intend to sound so needy but aside from the morning texts and occasional calls it had become nearly impossible to see each other recently.
A knock came to the front door, followed by a clink of his key in the lock. You tried to act as nonchalant as you could, laying on your sofa, flipping through a random book.
His fingers spread throughout your hair, scratching bit behind your ear. you were nearly positive that his is how he scratches his cats but shit, if this is the treatment they got from him on a regular basic get you some cat ears and a tail.
"Hey baby," you say lacing your fingers through his and planting a kiss on his wrist.
He responds with a kiss of his own, tapping your leg. You open to him as he nestles himself between your thighs.
"Long day?" you ask, pinning a stand of loose hair behind his ear. you practically feel the tension shimmy from his bones as he melts into you.
"Hmhm," is all he says. Your thighs are bare the only part of you covered by a pair of kitten printed panties and one of his tee shirts he'd left for you. "thank you for letting me come over."
It wasn't a favor. You needed this as much as he did, but that was going to stay behind closed lips for now. "Of course my love."
Pulling your right thigh over his shoulder, he closed his eyes, burring himself deeper into your touch.
He taps a finger on the curve of your hips so you lift your butt, his hands sliding across the swell of your ass before you melt back down.
Massaging lightly where your thigh meets the curve of your butt, your hips lazily grind against his chest in a slow row.
The act, though as innocent as it might have began is steadily heats a need in him.
A pang of guilt cools him down like ice. This wasn't why he came here. He didn't come to get off and not see you again for a month, but fuck the way he fit between your legs had his mind wandering to what it might feel like to-
The thought is cut by the long intentional grid you give this time your hand never leaving the base of his hair.
where you-
"what are you reading?" He fishes, looking up at your distracted gaze.
You'd reread the same sentence at least a dozen time trying to distract yourself from a need growing in your belly. He didn't come here to be used as a sex toy. It was the first time he'd used your key and the last thing you wanted was to make him thing that' s all you wanted. Plus, He's probably tired. "Nothing important."
Shota takes the vague answer as a slight invitation to distract you, as much as you'll allow him.
the pads of his fingers dig grooves into your ass as he gives one, two, three kisses to the tops of your thigh, working his way down your hip.
The leg still over his shoulder flexes instinctually and you feel the heat break.
He pulls your other thigh up, wrapping his hand just below your knees. you give a playful squeeze. He squeeze's with you, a silent plea for more pressure. You give a half flex, his breath hitching.
A long sigh follows before his eyes find yours. He passes a glance between you and your discarded book a smile dancing along his lips. "you ready to give me attention?"
You opt out of giving an answer, instead, pulling your heels together behind him and giving another halfhearted grip. He sucks in a breath ready for the asphyxiation, but you release too soon and the air gets caught in his throat.
"oh, you," he bites down on the thick of your thigh, "little tease."
You smile a wicked thing his want to be viced between your legs evident by his needy fingers digging into your skin and heavy breathing, waiting for any moment for you to take the air away from him.
"Feeling needy baby?" you say, brushing hair from his forehead. you hug your thighs together only to readjust your seated position.
He pants again, eyes betrayed by your lack of follow through to end his shit via your thighs.
"I-I," he starts, but you break the sentence with a full engagement of your leg muscles, his mouth falling open into a pleading O.
you release after a few seconds. "Show me." you demand.
He unclenches his left hand, tapping on your thigh. A tell tell sign he needs a release for air.
"You do want more?" you ask.
He nods, leaving kisses down your thighs. "yes."
"yes what?"
"Yes, please."
Shota pulls his knees under his planting on all fours. with your permission he unzips himself starting off slowly against his shaft, with a loose grip.
Due to his hero costume Shota had to get used to slight asphyxiation pretty early on, but he can nearly picture the exact moment he realized he liked it, and believe it or not, It had nothing to do with scarf. It looked a lot like right now actually. He was actively being chocked out be a villain's thighs during a rouge patrol night and though it wasn't the best of circumstances he had been looking for a safe way to experiment with this feeling ever since. That's when he found you.
Propped on either side of his head the gradual intensity of your muscles vising him as him gripping himself harder. He allows his tongue to lull out, saliva dripping down your leg and pooling on your panties.
you feel the shake of his hand pumping faster and faster, his release nearing. As you feel his movements begin to stutter you flex one last time before releasing your hold.
His vision blurs at the corners as the rush of his orgasm tears through him followed by air in his lungs. his fingers tingle the cum seeping from his feeling like a jot of light energy forcing him to slightly buck his hips.
He decorates the back of your legs, coming up onto his knees to pump through the crease in your thighs, riding out the high.
He doesn't mean to hold his breath and doesn't realize he's doing so until you pull him down to you and whisper, "breath," into his ear.
He releases a shaky breath hand massaging the back of your thigh and he kneads the cum over your skin.
"I-," he breaths into your neck. "I want more."
you pull your legs around his hip, pushing his cock to rub against your saliva soaked panties.
"Then take more baby."
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terrific-togekiss · 3 years
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What if there was a Walt Disney Fighting Game? [Video Game Concept]
Note: I am well aware, that Disney would probably never say yes in a million years to this idea. Taking their beloved, child friendly characters and having them fight?!
OH THE HORROR?!
I am also aware there have been concepts for this in the past.
Final Fantasy Dissidia was supposed to be a Kingdom Hearts fighting game, but Nomura felt uncomfortable portraying Disney characters in such a violent atmosphere.
And there are sketches of what a Walt Disney fighting game could've been, inspired by Super Smash Bros, before it was canceled. It would've focused on more violent characters such as Gaston, Beast, Ursula, Captain Hook, Captain Silver and the Horned King. But the idea was dropped.
Here's the link.
This entire post is just building and putting together what a Disney fighting game would look like to me, if one came out in today's world. It's all merely speculation and ideas that's been in the back of my head for awhile.
(Special thanks to @mayflower-gal for helping me set this up. 😁)
Anyways, let's get started!
Part 1: The Plot
For the plot, I believe it would have to be something simple, since this an idea for a first game. It's the start of a potentially huge franchise, so I wanna keep it not only simple, but an aspect that helps kick off the potential series. And pull in many fans, old and new of Disney.
Let's take into account one thing: what's a recurring theme across various Disney movies (and overall media)?
Is it the lovable, comic relief sidekick that makes audiences laugh? Is it the songs that kids find themselves singing, long after the tale is done and the curtain has closed? Is it perhaps, the clever celebrity choices for important side characters?
No, It's the one defining aspect that draws in audiences, both new and old, bringing you to fall in love with the characters as the story is told:
Wishes.
Pinocchio wishes to be a real boy. Beast and all his servants wish to be human again. Tiana wishes to have her own restaurant. Ariel wishes to see the world beyond the sea.
Everyone wishes for something more in their life and have dreams that they wish come true.
What if all those wishes were counted? Collected?
Watched over. Much like a parent to their children. Or a teacher to their students.
Found engaging. Found entertaining. Found comforting. Found peaceful. Found introspective.
Looked at with childlike wonder and glee when accomplished.
But frowned on when those wish for selfish desires. And an even deeper disappointment at those very same inhuman desires, coming true.
Good and bad exists inside every person, it's just a matter of what one chooses to act on and stand by at the end of the day.
What someone wishes for is reflective of that.
Now imagine that same being coming to life and wrecking havoc across the Disney universe. Judging for themself, if any of these colorful, imaginative characters, truly deserve their...
Happily,
Ever
After.
Yep, the main plot of the story mode is all the various Disney characters literally fighting for wishes and dreams to come true...
against the LITERAL embodiment of wishing upon a star.
Each playable character having their own unique ending.
Some endings being repeats of your favorite Disney movies, with some minor changes to acknowledge the game's plot. While others are original due to the wide cast of characters that are available, besides your favorite Disney Heroes.
For example, you beat the story mode as say, Pinocchio, he wishes to be a real boy.
I know it sounds very redundant since a majority of these things already happen in the Disney movies, but I feel as though relieving them would be fun. In addition to some original ones that didn't happen with either the villains or less major characters.
It's only the hypothetical first game and I wanted start with something simple, that fans could easily get into. More complex plots, with more character interactions should be saved for any possible sequels.
Part 2: The Gameplay
The game would be your typical 2D fighting game. You have,
Combos exclusive to every character that requires practice.
Playstyles that make each character feel unique.
Special moves for each character to get the upper hand and the main focus in besting your opponent in 1 VS 1 matches.
Of course, there's dialogue before fights in the character intros. With so many to pick from, it had to be put in somewhere.
It resembles 2D fighting games that you've all no doubt heard of, such as Marvel VS Capcom or Street Fighter.
But what would a Disney fighting game have to offer on the table, in order to survive the overall video game market?
It would have to be something unique and a feature that not only gives it originality, but a chance to stand out with so much creativity and innovation. Practically begging fans for more.
Which is why I present to you: Disney Songs.
Or as this game prompt will call them: Musical Finales.
The highlight of many Disney movies and overall media, the music is what leaves a lasting impression on many audiences. Which is not surprising, since Disney is mostly a musical. At least in terms of most of their films.
With so many iconic songs from throughout the company's history, of course I'll be squeezing them somehow!
Each character has a music meter, that can only be filled up with how the player times and follows the beat of the character they play as. Follow the rhythm and beat of a character, and it will fill up quicker. Get cut off by the opponent and it doesn't fill up.
That beat being the music of the stage each player fights on, by attacking to the music and the same time. Think of it like the Sound Battles mechanic in Mother 3.
Every character has four different kinds of attacks: Neutral, Musical, Wonderful and Special.
Neutral Attacks are normal attacks that are mostly used to set up combos.
Musical Attacks are attacks that deal more impact, when timed with the music of the stage.
Wonderful Attacks can be seen as character oriented attacks, that embody the personality and charm of the character you play as. And can be used to entertain the audience. We'll get into that later.
Special Attacks are unique finisher moves that require a separate meter to be filled up, as with most fighting games.
Now what happens when the music meter is full? A Disney Song starts playing of course!
Say you filled up Cinderella's music meter for example, then "Bibbidi-Bobbidi-Boo" starts playing, granting some unique abilities for Cinderella.
Each song would grant different outcomes and bonuses for the various characters. They're not Special Attacks, as that's already a separate mechanic already.
For example, "Part of Your World" starts playing if you're playing as Ariel, filling up the stage with water and slowing down the opponent, giving Ariel a chance to either take advantage of that, bump items into them or create big waves of water.
But what happens if BOTH characters trigger the music meter at the same time?!
Well, that's where this gimmick becomes a fight for which song keeps on playing!
Both songs would start playing, both at the same time and volume. Except, both characters have to compete to see which is stronger.
This is done by the two characters fighting, before triggering a rhythm game between the two. Once one is the victor, the other song fades, while the other stays playing. Doubling the duration of that character's Musical Finale.
Another mechanic is the Entertainment Meter. Every level you fight on has one, that determines which fighter the audience likes more. Via Wonderful attacks, you can charm the audience into supporting you more. This activates things like getting healing items or stat boosts in power and speed. Some of your favorite Disney sidekicks even provide aid from the audience!
It's almost like watching a Disney movie live and being able to interact with the story!
Or the battle system in Paper Mario: The Thousand Year Door.
I feel as though this is the best way of keeping the game interesting, giving it an identity of its own and still embodying that magic people will grow to love. It can also lead to some entertaining interactions in the background or foreground of a stage, as the music meter also brings in characters that would not be playable, but support playable characters nonetheless. Like Flounder and Sebastian.
Of course, either feature could be turned off if you're not a fan of that sort of thing, but that's a given.
Part 3: The Stages
With many Disney movies pick from, it's no wonder there's plenty of choices to pick from. Since this is the first game, I chose to focus more on the movies. Here's my take.
Steamboat (Mickey Mouse cartoons)
Duckberg (Ducktales)
Spoonerville (A Goofy Movie)
Dwarven Forest (Snow White and the Seven Dwarves)
Wonderland (Alice in Wonderland)
Monstro (Pinocchio)
The Prince's Ball (Cinderella)
Neverland (Peter Pan)
Forbidden Mountains (Sleeping Beauty)
The Coliseum (Hercules)
Andy's Room (Toy Story)
Elsa's Ice Castle (Frozen)
San Fransokyo Institute of Technology (Big Hero 6)
Atlantica (The Little Mermaid)
House of Mouse (House of Mouse)
The West Wing (Beauty and the Beast)
Cave of Wonders (Aladdin)
Pride Rock (The Lion King)
Ant Island (A Bug's Life)
Tamatoa's Trove (Moana)
Hawaii (Lilo and Stitch)
Headquarters (Inside Out)
Mor'du's Ruins (Brave)
Big Ben (The Great Mouse Detective)
Notre Dame (The Hunchback of Notre Dame)
Merlin's Cottage (Sword in the Stone)
Emperor's Palace (Mulan)
The Great Before (Soul)
Todayland (Meet The Robinsons)
Paradise Falls (Up)
Zootopia (Zootopia)
Monsters Inc (Monsters Inc)
Nomanisan Island (The Incredibles)
The Bayou (The Princess and the Frog)
Atlantis (Atlantis: The Lost Empire)
Halloweentown (The Nightmare Before Christmas)
Oakey Oaks (Chicken Little)
Spirit Mountain (Brother Bear)
Sherwood Forest (Robin Hood)
Treasure Planet (Treasure Planet)
Horned King's Castle (The Black Cauldron)
The Secret Lab (The Emperor's New Groove)
Bald Mountain (Fantasia)
The Grid (Tron)
World's End (Pirates of the Caribbean)
Radiator Springs (Cars)
Grandmother Willow's Forest (Pocahontas)
East High School (High School Musical)
The Axiom (WALL-E)
Regent's Park (101 Dalmatians)
New Mushroom Town High School (Onward)
Happily Ever After Castle (Walt Disney Opening)
Part 4: The Roster
The bread and butter of many fighting games, the roster is no doubt one I had a bit of trouble putting together. With so many characters from over the years, it's no surprise. But since this is the outline of a possible first game, here's my interpretation.
Also, the cast is big to avoid being too barren or dull.
And because I had a lot of fun putting it all together.
Mickey Mouse (Mickey Mouse): The all around character of the game, he mostly fights by a series of cartoonish tricks, magic tricks and his paintbrush from Epic Mickey. His Special Attack would have him break the fourth wall like and rewind the fight like an old film projector in reverse. Except he heals, while the opponent receives twice the damage. His Musical Finale "Sorcerer's Apprentice" has him use Yensid's Sorcerer hat to its fullest and give his overall moveset more flashes to distract the opponent and slow them down.
Donald Duck (Donald Duck): Everyone's favorite, greedy mallard and the world's angriest duck. Donald would fight mainly with toon force, his fists, his bad luck and his anger. The more damage he takes, the angrier he gets. His Special Attack would have him don the Duck Avenger persona from his PK days and use a series of superhero gadgets to finish the opponent. His Musical Finale "The Three Caballeros" trades his anger for Jose Carioca and Panchito Pistoles showing up, making him happy. As they hurt the opponent, each time they hit Donald, to keep him happy.
Goofy (Goofy): Everyone's favorite Disney dad, Goofy joins the fight as not the brightest but with the biggest heart. He has toon force to aid him in some unconventional ways. His Special Attack would have him become Super Goof from his older days. His Musical Finale "Eye To Eye" would restore health everytime he dodges an attack, with a dancing flair to it.
Snow White (Snow White and the Seven Dwarves): The first Disney Princess, Snow White makes her debut and she's not alone. The Seven Dwarves direct most of her attacks, such as tossing rocks, mining tools as weapons and even just grabbing the opponent and tossing them. Snow White herself can sing and command woodland animals to tie up opponents or just fight to defend her. Her Special Attack would have the Dwarves try to roll a boulder, only for lightning to strike on the opponent and the boulder as extra damage. Her Musical Finale "Whistle While You Work" will call on a huge number of forest animals, as they tidy up the stage and Snow White, slowly replenishing her health and slowing down the opponent.
Pinocchio (Pinocchio): Don't lie in his presence, as that nose is not only for show. Pinocchio fights mostly by using his nose as a staff, the Blue Fairy bringing other toys to life to aid him and Jiminy Cricket distracting the opponent with music. Pinocchio's Special Attack would have him wish upon a star and turn himself into a real boy, as the opponent is turned into a puppet and loses damage as a result. Pinocchio's Musical Finale "I've Got No Strings" would cover the stage in thin lines used for puppets: if the opponent touches one, their frozen briefly. If a projectile attack hits, the same happens.
Cinderella (Cinderella): The bell of the ball and someone whom never gives up on kindness, Cinderella will use the dance moves she showed off at the ball for her moveset, having a dancing and musical feel to how she plays and flashy dances to win against the the opponent. With her Fairy Godmother using her magic to help her, such as flashes of light. Her Special Attack would have the clock strike midnight and she leaves behind her glass slipper: once the opponent touches it they get weighed down by a giant magic dress. Cinderella's Musical Finale "Bibbidi-Bobbidi-Boo" would have the Fairy Godmother cast a series of spells over the stage, as a new carriage pops up every time Cinderella pulls off a combo. The carriages run over the opponent and can even carry Cinderella to safety.
Peter Pan (Peter Pan): Leader of the Lost Boys and Captain Hook's second biggest pain in the butt, Peter Pan and Tinkerbell are here. Peter Pan has a pocket knife with him and Tinker Bell's pixie dust for aerial attacks. His Special Attack would have him toss a bunch of gold on the opponent, as the rest of the Lost Boys tackles them and beats them up for the treasures. His Musical Finale "You Can Fly" would create a trail of pixie dust behind him, that randomly causes the opponent to either jump too high or too low.
Captain Hook (Peter Pan): Keep all 'ticks' and 'tocks' away from this pirate! Captain Hook has a wide array of hooks to switch between, a flintlock pistol and his sword to win the battle. His Special Attack would have him run away from the Tick-Tock the Crocodile, as said crocodile attacks the opponent instead of Hook. His Musical Finale "A Pirate's Life/Elegant Captain Hook" would call his ship the Jolly Rodger onto the stage, as the pirates on the ship occasionally throw knives at the opponent and shoot at them, everytime Hook is caught in a combo and can't escape.
Aurora (Sleeping Beauty): Aurora, sleeping beauty herself, is doing anything but sleep and her guardians are making sure of that! Her attacks has the Good Fairies use their magic in numerous ways, such as moving objects, animating objects and even petrification. Her Special Attack has Prince Philip show up with the Sword of Truth and the Shield of Virtue, to deal heavy damage on the opponent. Her Musical Finale "Once Upon A Dream" boosts her stats everytime she's hit.
Maleficent (Sleeping Beauty): The Mistress of all Evil, Maleficent uses a wide array of magic powers from cursed, throny vines, to her iconic green fires, she's one tough fighter from a distance. Her Special Attack would have her turn into a dragon and breath fire down on the opponent. Her Musical Finale "Once Upon A Dream" would have her make the opponent more drowsy, each time they hit her, until falling asleep, unless they keep moving.
Robin Hood (Robin Hood): The sly fox of England and one talented theif, this fox focuses on disguises, archery, swordsmanship and woodsmanship to make his way. His Special Attack would have authorities show up to arrest him, as they rain down arrows on the opponent in the process. His Musical Finale "Running Through The Forest" would allow him to dodge all attacks, without needing to hit the controls or input buttons.
Basil of Baker Street (The Great Mouse Detective): World's greatest detective! At least in the mouse world that is. Basil would investigate the stage of the fight, much like a crime scene and even pick up clues that double as weapons, such as a propeller or a mouse trap. His Special Attack would have him investigate a crime scene that hurt the opponent, before pushing them aside as 'worthless' evidence. His Musical Finale "Let Me Be Good To You" would have him require no further evidence and counter each hit with a deduction on his opponent's crime and even stop them from performing combos. Doing damage in the process.
Professor Ratigan (The Great Mouse Detective): Never call him a rat. Ever. This crime boss of the miniature crime world be no stranger to fist fights and gleefully take a swing at your demise, whether it's his fists, cane or traps. If not him, then his minions are more than happy to drown some orphans! His Special Attack would have him call his pet cat, Felicia to devour the opponent. His Musical Finale "The World's Greatest Criminal Mind" would give him more durability to hits, more destruction to the stage and traps cover more range on the stage.
Ariel (The Little Mermaid): Princess of the Sea, everyone's favorite mermaid is ready to explore beyond the sea. Armed with her father's trident, some amazing swimming skills and various sea animals at her command, she's more than ready. Her Special Attack would have her conjure a giant wave, that also covers the opponent in sea creatures. Her Musical Finale "Part Of Your World" fills the stage with water and can have Ariel bump floating objects into the opponent.
Ursula (The Little Mermaid): The last sea witch you would want to cross paths with, Ursula has eels to do her biding, poisonous ink clouds and even thunderclouds. Her Special Attack would have her turn giant via King Triton's trident and use the added power to attack the opponent. Her Musical Finale "Poor Unfortunate Souls" has her disguise herself as the opponent and slowly regain health from all souls being eaten by her. As a bonus, if she's infront of a mirror that's on the stage, her reflection will be her true form.
Belle (Beauty and the Beast): My, quite an odd girl, reading books and getting on the field of battle?! Belle's entire moveset would revolve around books; not magic books, just books on the rest of the cast and fairytales overall. She would be able to switch between each of these books and use what she's learned from them. For Example, 'Romeo and Juliet' gives Belle immunity to stat changes and rose themed weapons that hurt the opponent, like throwing weapons. 'Aladdin' gives her a magic ring that can conjure up magic smoke, furniture on the foe and teleport her. 'Jack and the Beanstalk' plants vines that can raise her up or entangle the foe. There's more books at her disposal, but that's just the general idea. Her Special Attack has her father ride in on his invention, chopping up an entire forest until the opponent is covered and crushed by chopped up logs. Her Musical Finale "Tale As Old As Time" gives her the power to 'skip' a fairytale, turning each of her attacks into the endings from the books. For example, 'Aladdin' would trap the opponent in an oil lamp, leaving room for her to attack.
Beast (Beauty and the Beast): The poor and cruel prince, turned into a monster as evil as the one in his heart. Beast has his boost in strength from his beastly form and claws to defeat the opponent. The curse not only affected him: his servants are by his side. Lumiere can incinerate the opponent or plant fires on the ground, Cogsworth can distract them with timed clock sounds, Mrs. Potts can spill tea to slip up the opponent, Chip will knock over bookshelves and Wardrobe can block attacks. His Special Attack would turn the opponent into a piece of furniture, leaving them open for attacks: each opponent having a different transformation. His Musical Finale "Be Our Guest" would have every attack with one of his servants, also heal Beast in addition to hurting the opponent.
Gaston (Beauty and the Beast): Nooo oooone's slick as Gaston! Quick as Gaston! No one's neck is as incredibly thick as Gaston! He's especially good at combo breaking! Boy what a guy that Gaston! Gaston has his inconic blunderbass and his fists, along with a bow and quiver and a hunting knife to deal with an opponent, almost as if they were an animal he's hunting. His Special Attack would have an angry mob charge at the opponent and beat them up. His Musical Finale "Gaston" gives him a strength boost, everytime he pulls off a combo successfully.
Aladdin (Aladdin): Everyone's favorite street rat and theif, he's not alone on the field of battle as Abu and Genie are here to help him. Abu can cling to the opponent and hit them repeatedly, Magic Carpet can be used for aerial attacks, Aladdin has a sword that he 'borrowed' from a guard and Genie can shape-shift in a variety of ways to best the opponent. Aladdin's Special Attack would have Genie distract the opponent, as Aladdin steals something off them and uses it to beat them. Aladdin's Music Finale "Friend Like Me" would have Genie grant a wish, each time Aladdin gets a combo, such as a stat boosts and healing.
Jasmine (Aladdin): The sultan's own daughter that would rather be anything than a prize to be given away. She has learned self defense skills, her father's guards and her pet tiger Rajah in her moveset. Her Special Attack would have the guards arrest the opponent and toss them into prison, as they struggle to escape and take damage. Her Musical Finale "A Whole New World" has one the Seven Wonders of the world occasionally pop up in the background to hurt the opponent, as the fight goes on.
Jafar (Aladdin): The Sultan's Royal vizer of Agrabah and one whom believes he should rule Agrabah. Jafar has his magic staff to hypnotize and cast spells onto his foe. Occasionally tapping into the phenenomal, Cosmic power of his Genie form to do some real damage. And Iago is here as well... mostly to complain. His Special Attack would have him become an all powerful Genie and Iago wishing for ways to 'hurt' (not kill) the opponent. His Musical Finale "You're Only Second Rate" would boost all of his stats and attacks, except he can't KO the opponent until the Musical Finale is done.
Simba (The Lion King): King of the Pride Rock and son of Mufasa, the Lion King himself is more than prepared with his claws and iconic roar. His roar can even control the weather to strike lightning and cause windstorms. His Special Attack would have him call on the spirit of his father, Mufasa, as the two of them roar at the opponent. His Musical Finale "Circle Of Life" will have him remember, how we are all connected and draw on the life-force of nature, slowly healing him and giving his roars more range.
Scar (The Lion King): Mufasa's little brother and King after his timely demise, Scar has his claws and his hyenas to make short work of his foe as if their nothing more than a light snack. His Special Attack would toss the opponent of a cliff, into a Wildebeest stampede just like in the movie. As a bonus, he would say 'long live the king's son' if Simba is the opponent. His Musical Finale "Be Prepared" has him do damage without needing to attack the opponent and just walking into the opponent.
Pocahontas (Pocahontas): Daughter of Chief Powhatan, this Disney Princess has the skills necessary in order to survive and win. Her Special Attack would have her people come in to fight alongside her and best the opponent. Her Musical Finale "Colors Of The Wind" gives her attacks more launching power and each dodge she does generates winds that hurt the foe.
Governor John Ratcliffe (Pocahontas): The main villain of Pocahontas, this greedy scoundrel will do anything to claim what he believes is rightfully his. He has a sword and uses his position of power to call his men into the fray. His Special Attack would have his men charge like in the movie at the opponent. His Musical Finale "Mine, Mine, Mine" prevents the opponent from interrupting his attacks and tripping over any gold sticking out of the ground.
Quasimodo (The Hunchback Of Notre Dame): The hunchback of notre Dame himself and quite the sweetheart, he just wishes to see the outside world. His job as the ringer of the bells comes in handy to stun them, swing bells at them, his talented acrobatic skills and surprising strength. His Special Attack would have him reenact the Festival of Fools and have the opponent be caught up in all the chaos. His Musical Finale "Out There" turns all of his bell attacks, into soothing sounds, that heals him.
Esmeralda (The Hunchback Of Notre Dame): An outcasts, like many other outcasts of Notre Dame, she's picked up on a multitude of tricks to evade capture. Such as illusionary tricks to trick opponents and various circus acts from the Festival of Fools. Her Special Attack has Phoebus teleport out of a field of smoke and beat the opponent. Her Musical Finale "God Help The Outcasts" plants multiple pillars of light over the stage, that burn the opponent and heal Esmeralda.
Judge Claude Frollo (The Hunchback Of Notre Dame): Someone whom believes only he can purge the world of evil and that all he does is for the greater good. Frollo, due to his old age mostly uses his sword, his horse and his 'fears' to end the opponent. Those 'fears' being cloaked figures that defend Frollo and burn the sins of his opponent. His Special Attack burns the stage, with the opponent caught up in the flames being tied to a stake. His Musical Finale "Hellfire" burns the opponent every time they hit and touch Frollo.
Arthur (Sword in the Stone): The rightful king of England, proven by pulling the sword in the stone, Arthur is ready to be king. Merlin's apprentice is armed with the sword of legend: Excalibur and his mentor Merlin is there to provide some magic aid by turning Arthur into various animals and predict the opponents attacks with foresight. Arthur's Special Attack has Merlin turn into a germ to infect the opponent. Arthur's Musical Finale "Higitus Figitus" grants Arthur increased weight, almost as if he's the sword in the stone and making him harder to launch and knock away.
Hercules (Hercules): The son of the Greek God Zeus, Hercules goes to prove himself as a true hero and this brawl may be his greatest trial yet. With his power as a Greek God, granting him immeasurable strength, agility and endurance. And his pet Pegasus shows up for aerial attacks. His Special Attack has his father Zeus come in and hurl his thunderbolt at the opponent. His Musical Finale "Zero To Hero" increases his durability each time he pulls off a combo, making him immune to attacks at times.
Hades (Hercules): Greek God of the underworld and lord of the dead, Hades will claim victory. In addition to mastery of fire and smoke, Hades can shift between generally calm and collected, to angered and enraged, which affects the range and power of his attacks. Pain and Panic also shapeshift to provide some help. His Special Attack has the Titans show up and attack the opponent. His Musical Finale "My Town" floods the stage withdead souls that slowly deplete the health of the opponent.
Mr. Incredible (The Incredibles): One of the greatest superheroes whom ever lived, in spite of an unneeded early retirement from the government. Robert "Bob" Parr, known to the public as Mr. Incredible, has his moveset revolve around his superstrength and invulnerability, also being able to use the environment to his advantage like uprooting trees. His Special Attack calls in the rest of The Incredibles; Dash, Violet, Elastigirl and Jack-Jack to help take down the opponent as a family. His Musical Finale "The Incredibles" has his attacks all release shock waves that occasionally make debris hit the opponent, like it's the intensity of a comic book.
Syndrome (The Incredibles): You better catch him while be monologues as he does not play around! The wannabe superhero uses zero point energy to toss the opponent and send objects flying their way. His Special Attack calls in the Omnidroid to make short work of the opponent. His Musical Finale "Kronos Unveiled" forces the opponent to not stand still for too long or repeat the same attacks, or else the Omnidroid will fire lasers at them almost as if their being analyzed.
Mulan (Mulan): From lying to save her father's life, to saving all of China to joining other famous Disney heroes on the field of battle, Mulan has been through a lot. She has a sword, fireworks, a staff and a fan to best her foes. Mushu tags along, spitting fireballs at the opponent and tricking them into attacking smoke illusions that resemble Mulan. Her Special Attack has fireworks hit a snowy mountain, crushing the opponent under an avalanche. Her Musical Finale "Reflections" has Mulan disguise herself and blend in a crowd that slowly came onto the battlefield. The opponent attacking a random person will have them retaliate and hurt them.
Jack Skellington (The Nightmare Before Christmas): The pumpkin king and the patron of Halloween, his title comes with a wide array of pumpkin bombs, a flexible and detachable skeleton body. His Special Attack would have him trap the opponent in a series of giant pumpkin bombs, before his pet dog Zero lights them up. His Musical Finale "This Is Halloween" plants a series of tricks and treats all over the stage: treats for Jack that heals him and tricks that leave the opponent in a scared state. They take more damage while scared.
Oogie Boogie (The Nightmare Before Christmas): A literal burlap sack of nothing but bugs, Oogie Boogie has those very same bugs come out and harm the opponent. From spiders that tangle them up, to tarantulas that poison them to flies that hoist them up, he's as gross as sounds. His Special Attack would have him inhale the opponent and let his bugs do the work. His Musical Finale "Oogie Boogie's Song" increases his luck of landing higher damage, by also hitting a dice on the stage.
Tarzan (Tarzan): A man raised by apes, Tarzan has the strength to even keep up with apes and survive in the forest. In addition to his amazing strength, Tarzan can also swing from vines, use his impressive smell and hearing to counter attacks and a spear. His Special Attack has him command an army of apes to beat up the opponent. His Musical Finale "Son Of Man" puts fruits on the trees he swings from that he can heal himself with: since the opponent is not Tarzan the same fruits either poison them or make them dizzy.
Yzma and Kronk (The Emperor's New Groove): The former advisor of Emperor Kuzco and her most loyal henchman. Kronk does the fighting with his astounding strength and Yzma will be in the background, occasionally throwing potions on the opponent. Kronk will pull the lever, that will do a variety of things such as drop a bust of Yzma, a giant rock, a vase, etc. Their Special Attack has Yzma yell 'PULL THE LEVER KRONK!' sending the opponent and Yzma down a trap door to below the stage. Leaving it up to interpretation what happens, as Yzma casually walks back to the stage with a crocodile biting her leg. Their Musical Finale "Snuff Out The Light" replaces Yzma's potions with singing that prevents the health bar from going any lower.
Milo J. Thatch (Atlantis: The Lost Empire): An orphan that grew up to be quite the cartographer to even finding the lost city of Atlantis. Since he's not much of a fighter, the friends he made on the trip will do the fighting for him. Vinny plants explosions, Mole digs holes and attacks from the ground, Sweet heals Milo and boosts his durability, Audrey sends vehicles at the opponent and Cookie leaves food for people to trip over. He's even picked up on some Atlantean magic from Kida. His Special Attack has him pilot an Atlantean cruiser, shooting lasers at the opponent. His Musical Finale "Where The Dream Takes You" reverse the opponents controls, every time Milo lands a hit, almost as if their lost without a map.
Kida Nedakh (Atlantis: The Lost Empire): Princess of Atlantis and the current Queen, Kids is armed with a spear and a connection to the Heart of Atlantis, granting her forcefields and runes that dish out the ancient city's might. Her Special Attack summons a giant tsunami with the opponent being hit as Atlantis sinks. Her Musical Finale "Kida Returns" has the stage covered in runes, as the guardians of Atlantis will hit the opponent if they step on a rune.
Stitch (Lilo and Stitch): Experiment 626, also known as Stitch is an alien that befriended the kind-hearted Lilo Pelaki. Stitch is indestructible, has four plasma blasters, can roll up into a ball and lift up to 3000 times his own weight. His Special Attack calls in his cousins to each hit the opponent once, before Stitch himself smacks them with a car. His Musical Finale "Hawaiian Roller Coaster Ride" doubles the strength of any attacks timed with the music.
Captain Jack Sparrow (Pirates of the Caribbean): Captain Jack Sparrow comes to the battle with his signature sword, musket and flintlock pistol. His Special Attack has the Black Pearl ram the opponent and shoot cannonballs at the opponent. His Musical Finale "He's A Pirate" makes him impossible to KO, he can still take damage though.
Sulley and Mike Wazowski (Monsters Inc): The dynamic duo and best friends, Sully and Mike fight with the former scaring the opponent and the latter being pulled from the background, used as a ball to hit opponents. The more combos they land, the more scare is generated as energy: this energy being used to power machines to attack the opponent. Their Special Attack has the stage be overloaded with scare energy, to the point of canisters bouncing all over the stage and hitting the opponent, much like in Monsters University. Their Musical Finale "If I Didn't Have You" makes the opponent laugh each time they hit Sulley, generating energy and leaving them open to attack.
Jim Hawkins (Treasure Planet): Jim Hawkins, someone with the 'makings of greatness' according to Captain Silver has a chance to prove that here. With his solar surfer to pull off some amazing tricks, a knife and a blaster, he can hold his own just fine. His Special Attack would simply be Treasure Planet blowing up, with the opponent caught in the explosion, as he flies away on a ship. His Musical Finale "I'm Still Here" gives him the markings of greatness, in the form of stat boosts everytime he pulls off a trick on his solar surfer.
Captain John Silver (Treasure Planet): The fearsome pirate cyborg and only real father figure to Jim Hawkins, Captain Silver is ready to use those pirate skills from over the years to claim his treasure. As a cyborg, he has a wide selection of tools and weapons, such as lasers, a cybernetic eye, guns, a sword, a cleaver, a battering ram, the list goes on. His Special Attack has the opponent fly into space, while he leaves on a pirate ship. His Musical Finale "I'm Still Here" fills the stage with comets that can freeze the opponent if they come into contact with them and increases the strength of Silver's lasers if they pass through.
Merida (Brave): The Scottish princess and daughter of Queen Elinor and King Fergus, enters the battle with her archery skills and swordsmanship to win the fight. Her Special Attack has her ride in on her horse Angus, delivering a series of arrows to finish off the opponent. Her Musical Finale "Touch The Sky" makes all her arrows hit the opponent, without fail.
Kenai and Koda (Brother Bear): The bear brothers, one born a bear and the other cursed to turn into a bear. Kenai and Koda fight as a team of bears from claws to wilderness skills they picked up. Even the Great Spirits watch over and protect them, by influencing nature to protect the brothers. Their Special Attack has the spirits of Sitka and Koda's mother come in to protect them and deal with the enemy. Their Musical Finale "On My Way" increases the range of their block, with the Great Spirits protecting them.
Tiana and Naveen (The Princess and the Frog): A hardworker that believes the only way you can make it in the world, is through hardwork. Even if that meant kissing a frog. Tiana has a wide assortment of cooking utensils to win. With Naveen distracting them with singing and dancing. They can switch to being frogs, where they use their tongues to tangle up the opponent and hop off lily pads. Their Special Attack has Mama Odie turn the opponent into a series of animals, before sending them away with her Voodoo magic. Their Musical Finale "Almost There" gives Tiana a golden glow that greatly increases the range of their attacks and distracts the opponent with golden glows.
Dr. Facilier (The Princess and the Frog): The Shadow Man himself and one whom turned Naveen into a frog, Dr. Facilier fights with his cane, Voodoo magic, shadows and spell casting. His Special Attack has him pull the opponent into a deal, as their dragged down by the Voodoo Spirits. His Musical Finale "Friends On The Other Side" let's him take a gaze into the opponent's future, turning all of his attacks into counters, if they hit the same time as the opponent's attacks.
Rapunzel (Tangled): The lost princess of the Kingdom of Corona, blessed with magic hair and has quite the efficient frying pan. Her hair can not only heal herself a bit, but can be swung from, tie up the opponent and makes for a surprising whip. Her Special Attack has Flynn and Maximus ride in, with Rapunzel hitching a ride, as the three take down the opponent. Her Musical Finale "I See The Light" fills up the stage with lanterns, that can blind the opponent if they touch any.
Hiro and Baymax (Big Hero 6): The child genius and the helper robot turned fighter have become quite the crime fighting duo, that honor Tadashi's wish of wanting to help people. Baymax does the fighting, with Hiro on his back, such as martial arts, rocket fist, an energy blade and sonic blaster. Their Special Attack calls in the rest of the Big Hero 6, as they teamup and take down the opponent. Their Musical Finale "Immortals" assuming they get the rights to the song has Baymax dodge every attack that comes, without needing to move the controller and slowly heal up.
Judy Hopps (Zootopia): A young bunny from Bunnyburrow that came to Zootopia to pursue her dreams of being cop and help people. Her bunny physiology grants her enhanced hearing, quick agility, high jumping and she has trained herself to take down foes much bigger than her. Her Special Attack has her do her job as a cop and arrest the opponent, with the entire police force joining in to help. Her Musical Finale "Try Everything" plants tourist attractions all over the stage, that can hurt the opponent and heal Judy.
Elsa (Frozen): The Queen of Arendelle and the Ice Queen herself, forced to conceal don't feel, don't let them know. But she'll be doing anything but that here! Elsa has ice powers to freeze the opponent, create pillars of ice, ice slides, ice skates etc. Her Special Attack calls in Marshmallow to deal with the opponent. Her Musical Finale "Let It Go" allows her ice powers to come to life and aid her in battle.
Moana (Moana): Moana of Motuni, whom has sailed the sea to return the Heart of Te Fiti with Maui. She has a harpoon and an oar, along with the ocean helping her and watching over her. Her Special Attack returns the Heart of Te Fiti to Te Fiti, whom fully heals Moana, temporarily boosting her attack. Moana's Musical Finale "How Far I'll Go" covers the stage in water that has boats to hit the opponent and granting Moana faster speed.
Maui (Moana): The Maori Demigod of the wind and sea, with quite the number of feats from over the years. With his magic fish hook, he can shapeshift into a number of animals, his most common being a hawk. His Special Attack being lassoing the sun into the opponent. His Musical Finale "You're Welcome" makes all damage to Maui, take longer to leave an impact.
And that's that. A LOT longer than I thought it would be. Now your probably thinking, what about all the other Disney media? It's an idea for the first game, so other characters (Oswald the Lucky Rabbit, Scrooge McDuck, Goliath, Kim Possible, etc.) would appear in a potential sequel.
Or DLC, since every game these days has it.
Thanks so much for reading all this and taking the time to do! I would love to hear some thoughts and feedback! I had a blast making all this and would like to see if you're interested in hearing more video game ideas.
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not-wholly-unheroic · 3 years
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Viewing Disney’s Peter Pan Through the Eyes of an Adult
Recently, I’ve seen several posts floating around talking about how Disney’s Hook is difficult for people to take seriously and is much too comical for what Barrie had intended. I grew up with Disney’s Hook. He was my first introduction to the character and the reason why I became interested in reading classic literature, writing fanfic, and seriously delving into the analysis of complex villainous/antagonistic characters, so he has a very special place in my heart and I’m prone to be quick to defend him. Rather than writing a long-winded reply to these individual posts, I decided to just make my own explaining why Disney’s Hook can be viewed as just as tragic and sympathetic as any other version. (You can also read some of my earlier posts defending Disney’s Hook here and here.)
*takes a deep breath* *cracks knuckles* Buckle up kiddos! You’re in for a long ride!
My view of Disney’s Hook as a tragic character lies primarily in my sympathy for him when he switches from a proud, elegant, dangerous character to a shivering mess of a man when the crocodile comes around. Let me attempt to elaborate--but first, a bit of a necessary digression.
Every film/book/play, etc. can be viewed from several perspectives. Typically, there is one character that we are meant to like and who becomes the primary focus of the story. Anyone who opposes that character is automatically an antagonist, if not a villain. Usually, even if the point of view is omniscient, we can still tell that it is not, perhaps, entirely objective in its portrayal of certain characters. This sort of situation happens all the time on the evening news--the interviewer is, in theory, supposed to be a neutral reporter on an incident, but it is often obvious that they favor one side of an issue over another, and as a result, the public's view of the situation and those involved is skewed. The lens through which we view a certain character tends to do the same thing. For instance, in Les Miserables (another favorite story of mine), Javert is viewed as an antagonist because the book is primarily concerned with the redemption story of Valjean; however, if the story was flipped and instead focused on the inspector's character and his transition from a strict legalist to a man so broken by the idea of morality that he commits suicide, he would, perhaps, be viewed instead as a tragic HERO instead of a tragic ANTAGONIST. Javert likely does many GOOD things in the name of the law as well during his career, but we don't see most of them because he isn't the main focus of the book. Similarly, I think Disney’s Hook can be more greatly appreciated as TRAGIC instead of COMICAL when we consider the lens through which we are viewing him.
Disney has always been geared toward children, so naturally, when they tell a story, they want the material to be attractive to a younger audience. This means not only that certain more frightening or upsetting elements of a story may be left out, edited, or altogether changed, but also that WE VIEW THE CHARACTERS THROUGH THE EYES OF A CHILD. (For example, in The Little Mermaid, King Triton's opposition to Ariel going to the surface world is presented in such a way that he seems extremely harsh when, in reality, he is father trying to keep his daughter safe. True, he DOES overreact, but remember, Ariel is only sixteen--not even LEGALLY an adult--and wants to run off with some guy she hasn’t even had a conversation with. But kids can relate to overbearing parents who, in a moment of disagreement, seem like they are being "mean," so that is how the audience sees Triton.) Peter Pan, especially, with its protagonist(s) as a child/children, really magnifies this perspective to the point where, unfortunately, some of the characters become almost caricatures of themselves. When children are legitimately afraid of something, they react one of two ways: Either they run from it/avoid it altogether, or they make-believe that whatever is frightening them is actually a lot less terrifying than it is so that they appear brave. I remember when I was younger, I used to be TERRIFIED of Monstro, the whale from Pinocchio. I couldn't watch the film without getting nightmares. But I didn't want to be afraid of watching the movie, so with my overactive imagination, I decided that I could fix that by turning him into a less scary version of himself and making him into an imaginary friend who more closely resembled Willy the anthropomorphic opera-singing whale from Make Mine Music than the terrifying creature we see in Pinocchio. Anyway, getting back to the point--I overcame my fear of the character by choosing to imagine that he was less scary than he was. This is what a lot of children do, and I think it's why Disney's Hook comes off as being comical.
The first time we see Disney Hook on screen, he actually comes across as pretty terrifying. He literally shoots his own crew member just because he didn't like the guy's singing! Rarely do we actually see Disney villains successfully kill another character on screen, but Hook does not even five minutes into his introduction. Immediately, we get the impression (or at least, a child should get the impression), that Hook is a genuinely dangerous guy. He also seems to regard his loss of a hand as "a childish prank," which further gives us the impression that he apparently has a pretty high pain tolerance and isn't afraid to do horrible, gruesome things to his enemies. If chopping someone's hand off is "childish," then what sort of serious damage does he inflict on his victims? However, this is Disney, and rather than having Hook gut someone or do something else which might scar a kid for life, we soon see he has a weakness...the crocodile. At this point, the Darling kids have been watching Hook for several minutes from their perch up on the cloud and are, probably, starting to have some second thoughts about fighting real pirates when they seem so scary...so what do they do? They do the same thing I did and turn him into a less-scary version of himself. They find his weakness and latch onto it. And since we're viewing things primarily from their perspective, that's how WE start to see Hook too. Hook's fear of the crocodile becomes comical for the audience because the Darling kids are trying to focus on that aspect of him so that they are can forget how terrifying he really is. We see this more frightening side of Hook come out a few more times, such as when he plans to blow up Pan's hideout...and at this point, we even catch a brief glimpse of the more sinister part of Smee when he asks Hook if it wouldn't be more humane for them to slit his throat...AND THIS IS SMEE WE'RE TALKING ABOUT HERE!!! The LEAST frightening of the pirates in ANY version. But I think Disney throws this in just to remind us that Smee is still a pirate, and if HE'S willing to do something THAT bad, Hook is a thousand times worse. However, for the most part, Hook still remains a rather softened, comical version of himself because we are viewing him through the child-lens. Remove that lens, though, and things become more complicated.
Forget, for a moment, that we are supposed to be rooting for the Darling children and Pan, and look again--not as a frightened child who is trying to laugh in the face of danger but as an adult who can feel Hook's pain. I remember one time when I was driving back from the airport in a busy city in the dark and the road was icy...I'm not used to driving in ice, and I'm a naturally nervous driver...At one point, I skidded into the next lane... I literally spent about the next hour hyperventilating, practically rocking myself back and forth, praying, and trying not to cry because I knew if I did I wouldn't be able to see the road. It was horrible... Take that sort of feeling, and I believe it's what Disney Hook is experiencing when the crocodile shows up. Through the "child-lens" it may be funny to see a frightening character in a vulnerable situation, but viewing it as an adult who understands just HOW helpless and terrified one feels in such a situation, you can't help but empathize with Hook. Every move he makes, every tremble in his voice, every look of absolute horror in his eyes tells you that he is not mentally or physically really functioning at the moment. He's on autopilot--he's in survival mode like a wild animal that freezes in hopes that it won't be seen by the approaching predator. Take away the crocodile's obviously silly "theme-music" and Hook's slightly overdone expressions, and you're left with something similar to what we see Hook experience in the novel near the end of the chapter, "The Pirate Ship." ("Very frightful was it to see the change that came over him. It was as if he had been clipped at every joint. He fell in a little heap...he crawled on his knees along the deck as far from the sound that he could go...'Hide me,' he cried hoarsely.") Now we can start appreciating him for the tragic villain that he is supposed to be.
Viewed through the eyes of the Darling children, Hook represents all that is frightening and bad about the grown-up world. If Peter is ice cream parties and summer vacations and catching fireflies in the dark, then Hook is cancer and broken dreams and being worried about being able to make enough money to put food on the table. Barrie, however, tells us that there is much more to both characters than that. Peter has a dark side--a selfish streak that forgets all pain at the cost of never learning from the past, never growing from his experiences and becoming a better person. He is stagnant not only in physically growing up but also in mentally facing reality, which is just as damaging as Hook's attitude of regretting a childhood apparently gone too soon. Hook, too, has a lighter side that loves soft music and flowers and other such things (representative of the good things about being an adult--falling in love, pursuing one's passions in a professional sense, having children of one's own). Disney, of course, doesn't quite do this to the same extent as Barrie since we're given a skewed view of the characters, but it DOES still make a few points which, when stripped of the "child-lens" effect, gives off a similar impression. Peter, for instance, brags to the mermaids at one point about cutting off Hook's hand and feeding it to the crocodile. Though we never get to hear him finish the tale, it is rather unsettling to think that Disney's Pan is capable of such horror. (Personally, no matter WHAT the circumstances of the situation were, I think any real-life child who took such great pleasure in slicing off a body part of another person and then having the presence of mind to feed said body part to a dangerous wild animal would probably be considered a psychopath in need of some SERIOUS counseling.) Disney, of course, glosses over this little inconvenience by having Hook show up before he can really get any further into the story. Again, the child-lens is going up; Wendy doesn't want to see this side of Peter, and neither does the child-based audience, so they choose to look away. However, we see a brief glimpse of this side of Pan again at Skull Rock. First, we see it resurface when he hands Smee a gun and then flies up directly in front of Hook--knowing that he can move out of the way in time. Again, through the child-lens of the audience, it seems funny to watch Smee doing his best (and failing terribly) to aim at Pan...but when you think about it from an adult's perspective, it's actually pretty disturbing. Peter legitimately wants Hook dead and doesn't care if it happens to be at the hand of one of his own crewmen (and arguably, in the Disney universe, Hook's only real friend). When Hook "dies," Peter simply takes the hat and says nonchalantly, "What a pity, Mr. Smee. I'm afraid we've lost the dear captain." It doesn't even phase him that a man might have just died and poor Smee is probably feeling absolutely HORRIBLE because it was (sort of) his fault. Even Wendy's child-lens falters a little here... While Peter is celebrating Hook's death, she at least, has enough of an adult's heart to have compassion on their fallen enemy and turn her face away with an, "Oh, how dreadful!" It happens again a few moments later when Peter is getting ready to kick Hook's hook off the ledge so that he falls into the waiting jaws of the crocodile. (The captain, at this point, is of course, squirming like--to use Peter's phrasing--"a codfish on a hook.") Again, Pan has no sympathy, but Wendy, who is starting to gradually open up her eyes to the truth that maybe staying a child forever isn't all it's cracked up to be and maybe adulthood isn't entirely bad, is losing her "child-lens." Not entirely. Not to the point where she doesn't continue to view Hook as comical to keep from being afraid. But enough to know that what Peter is about to do is wrong. She expresses this verbally when she shouts, "Oh, Peter, NO!"
It is at this point, shortly after the crocodile chase, that we start to see Hook become more of a legitimate threat (and a legitimately sympathetic character) again. Why? Because Wendy, as the protagonist and the one whose eyes we are looking through even more so than Pan, is starting to grow up and face reality for what it is--scary or not. As she sings "Your Mother and Mine" and tells her brothers that they NEED a mother--that Neverland has been fun but they NEED to go home--Hook is throwing Tinkerbelle in a lantern and planning to kidnap the kids and blow Pan to smithereens. And then we get the "slit his throat" reminder (mentioned above)... Also, as a side note, when Hook is ill after the crocodile chase, we hear him lamenting how Pan has made him look like a fool yet again. This is also something that I think we can appreciate more as adults. All Hook's crew wants is to go back to haunting the Spanish Main, but Hook refuses to leave Neverland because he feels that he has to remain there until he can regain his pride...which in and of itself is admirable, since many people who have been played the fool simply hang their head and walk away in shame. Here's this guy who has been bested by a child no more than twelve or thirteen--and possibly much younger... How must that feel? I have been in an emotionally abusive relationship where I was constantly reminded how I couldn’t do anything right, and it felt SO degrading. I literally just wanted to go hide away in my room and cry because I felt so incompetent and useless and just plain stupid. So how does Hook feel? Probably the same way. But he doesn't give up. If there's one thing we can say for sure about Disney Hook, he's a fighter. So, I guess you could say that, in part, one reason I find Disney Hook so sympathetic and tragic is because I can identify with him in his crippling reaction to fear and admire him for his bold attempts to reclaim his pride.
Anyway, getting back on track with the storyline... As we near the end of the film, Hook once again appears to lose face at the final showdown. At first, this doesn't seem to make sense if Wendy is, in fact, beginning to lose the child-lens. However, although Hook is defeated, we are never actually shown that he dies (and obviously, from the second film, in the Disney universe, he doesn't). I remember reading somewhere that when they were originally working on Peter Pan, Walt Disney chose to keep Hook alive and just have him "going like hell" rather than actually dying because, "the audience will get to liking Hook." And by this point, we have...those of us still looking through the child-lens love to hate him as a character we can laugh at, and those of us who are more grown-up love him for being just like us--an adult who is STILL growing up, in some ways, who is STILL afraid of certain things and hasn't always learned his lessons and isn't perfect but also isn't willing to give up even when everything is against him and everyone is laughing at him and nothing seems to go right.
Now, I said that at first, it doesn't seem to make sense for us to view Hook in a comical light in this scene if we are viewing the movie primarily through the eyes of the Darling children--particularly Wendy, who is starting to grow up and realize that adults are supposed to feel things like compassion for one's enemies. However, Wendy is still a child. She IS still afraid of growing up. In fact, she's terrified. And that comes out when the kids are all mocking Hook. He's still frightening to them. They still need the security blanket of pretend sometimes, of focusing on his more comical, vulnerable side...but they don't defeat Hook by killing him in this version, and I think that's significant. As representative primarily of the "scary" parts of growing up, Hook is temporarily cast aside and shoved to the back of their minds, but he IS NOT DEAD. The kids (and even Pan) know he may come back. They know he isn't gone for good. One day, they will have to face adulthood. One day, Hook--in the guise of mortgages and taxes and wars and sickly older parents--will return. But for now, they have defeated him...not just by pretending but by choosing to accept the responsibility of growing up eventually, in their own good time. Even Peter starts to reflect this theme by beating Hook, "man to man" without the use of flight. Wendy, who wants to be the good grown-up but who isn't quite ready to let go of childhood, warns Peter against it, thinking that it may be a trap. She even goes so far as to shout at him to fly when he has the chance even though he has promised not to. But Disney Pan is a bit more mature than some (maybe Wendy's better judgment is wearing off on him), and he keeps his word. He beats Hook "like a man" NOT like a boy. Pan's victory here symbolically reflects the Darling children's decision to face adulthood by going back to London. Thus, Hook is defeated because adulthood is no longer an obstacle which causes a fear is so crippling that the kids can't face it. When Wendy returns home, we get one last glimpse of this truth in Mr. Darling--the real-world representative of all things frightening and frustrating about growing up and, as I'm sure you know, also (significantly) voiced by Conried--who has done some "growing up" himself. Mr. Darling, it seems, is willing to allow Wendy a bit more time to enjoy life as a child, remembering his own childhood fondly, even as Wendy has chosen to accept the responsibility of growing up. Mr. Darling, who much like Hook, was viewed previously by the kids (and by extension, the audience) as a bit of a bully and an object of ridicule, is now the object of Wendy's affection as a mutual understanding is reached. Adulthood is frightening in many ways, but Wendy has also come to realize that it is necessary to take responsibility for one's actions and feel compassion for others just as Mr. Darling has realized that sometimes, it's okay for kids to be kids and enjoy the moment. Essentially, what I'm saying is--borrowing the idea that Hook and Mr. Darling are two sides of the same coin--Hook in Neverland, chased away by the crocodile, appears as comical in the last scene only because he effectively gets one last serious scene through his London counterpart, staring wistfully out the window with a loving wife and child by his side. Wendy isn't quite yet grown up, so she still sees through the child-lens on occasion, but she is learning, gradually, to embrace that which she once feared. She no longer needs Hook, an imaginary figure, to personify that fear. She now has her father back, and though she now RESPECTS what he stands for, she is no longer so terrified of growing up that she can't appreciate the GOOD side of the future (such as having a husband and a family of her own someday) and look forward to it.
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hopelesshawks · 3 years
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Physical Fatality Part 13- Icarus
18+ Hawks x fem, pro hero!reader
Summary: You’re a rising star in All Might’s agency. Hawks is the darling of Endeavor’s. By virtue of your job descriptions, the two of you are supposed to hate each other, or at the very least be cautiously neutral. For a long time that’s exactly what the two of you did. You stayed out of each other’s way and formed little opinion of the other. One fateful night at an HPSC gala changes all that. Based on the album Hopeless Fountain Kingdom by Halsey.
If you don’t want to see Physical Fatality content blacklist #hopelesspf
This story will have multiple NSFW parts so it is 18+ ONLY minors dni
Warning for very slight suicidal themes this fic has a happy ending I swear
Masterlist
Agony.
Losing you is agony.
Endeavor is lecturing him for pulling the stunt with Bakugo earlier that day but he can’t hear or really process any of it when all he can think about is the fact you’ve blocked his number and seem to want nothing to do with him. He vaguely registers words of “I told you so” and “I warned you” and even a word or two about a demotion but none of it matters. Hawks doesn’t know how to do anything but be a hero. It’s been the driving force behind a lot of the choices he’s made in your relationship and he knows it’s the same for you, but that doesn’t make any of this easier.
“You’re going to have to work really hard to earn my trust back Hawks and the trust of your coworkers,” Endeavor warns. “Understood,” Hawks replies, his voice almost detached. It seems to disconcert Endeavor, the other man being far more accustomed to the snarky Hawks persona than the serious man in front of him now. “Hawks, uhm, do you,” Endeavor stutters suddenly unsure. He coughs to cover his discomfort and clears his throat before resuming. “Do you need to talk about what happened between you and Artemis?” he finally manages to ask. He looks so deeply uncomfortable potentially talking about the subject and his discomfort only grows when Hawks continues to give him nothing back. “That won’t be necessary,” Hawks replies before turning and walking out of the office. If Hawks doesn’t know how to live without hero work, Keigo doesn’t know how to live without you. So his only option is to abandon Keigo until the pain stops.
He can’t have slept more than a handful of hours that night but he still wakes up early the next morning to run an extra patrol before his normally scheduled one. He files paperwork, even revisits old cases, all in a bid to keep you off his mind. Of course it’s not enough to stop his coworkers from whispering. Typically he ignores the gossip of the lower ranking heroes but it’s hard when he knows they’re speculating about you and him. It certainly doesn’t help that your break up was so public and now it feels like nearly all of Japan has watched the video of it happening. Hawks used to be the darling of Endeavor’s agency, beloved by all of his coworkers. Now he’s practically a pariah.
His new outcast status is only made more obvious at the cocktail party later that day. He’d wanted to skip it entirely, the fact you were supposed to be his plus one to the event made it all the more unappealing, but he’s already skating on thin ice and had no legitimate excuse to justify his absence. So instead he watches the other heroes talk and drink and laugh about things while he hides in the corner, too exhausted and heartbroken to put up the persona necessary to maintain conversation. No one seems to ask about him anyway or even care what he thinks despite the fact it’s his personal life that’s become the hottest topic in all of Japan. He wonders if this is how Icarus felt as he plummeted to the earth. Hawks had flown too close to your light and warmth and now he’s fallen from grace. He wonders if it’s true that Icarus laughed as he fell. If so he can empathize. As painful as this fall is, he would live it over and over if it meant he could catch even a glimpse of you again.
When Shoto comes to join him it’s literally the first genuine interaction he’s had all day. “You look like shit,” Shoto comments by way of greeting. “Thanks. Feel like it too,” Hawks replies. He doesn’t have to pretend with Shoto and for that he’s grateful. “Are you ok?” Shoto asks. “Even though I’ve always hated these things I was always so good at them,” Hawks starts in response. “I’d talk, drink, laugh just like everyone’s doing, be the center of attention, play the part of the charming number two hero. And look at me now. I’m so fucking anxious about what they’ll say about me, about her, about us and what happened that I can’t have a proper fucking conversation. I used to be on fire and now I’m standing in the ashes of who I used to be and I’m just fading away. Without her I’m fading away. I’m just as pathetic as she said,” Keigo confesses and it’s a weight off but it also makes the hollow space behind his ribs where you used to live feel all the more prominent. “This right here is kind of pathetic,” Shoto starts, earning him a shocked almost laugh from the other man, “but you are not pathetic Hawks. I think (y/n) knows that, she’s just hurting. Rightfully so. The bullshit with the others in the agency will get better too.” “I don’t know about that one.” “You’re not the only one who’s done dumb or bad shit. Not by a long shot.” “Really?” “You know Iida?” Shoto asks, pointing to the man in question as he obliviously continues his conversation with one of the others present. “Yea. Your year at UA, stickler for the rules. What about him?” Hawks asks. “He chose his internship our first year with the sole intention of trying to hunt down and kill Stain to avenge his brother.” “Really? That guy?” “Yep. My dad isn’t so innocent either: quirk marriage, child abuse, oh the stories I could tell you.” “Jesus Christ.” “Exactly. Everyone has their own shit Hawks. This will pass and hopefully you and (y/n) can find your ways back to each other when it does.”
Shortly after Todoroki finishes speaking his phone rings and he frowns down in confusion when he notices it’s Bakugo calling him. “I didn’t think we had task force business today,” Shoto says as he answers the phone. “We don’t. Is Hawks there with you?” Bakugo asks, his tone betraying his worry. “Yea he is.” “Shit.” “What’s going on Bakugo?” “It’s about (y/n),” Bakugo admits and Shoto’s eyes widen. He casts a look at Hawks before finally deciding to drag the other man with him to an empty office on the floor they’re currently on. He locks the door behind them and then pops his phone on speaker. “Ok you’re on speaker with me and Hawks what’s going on with (y/n)?” Shoto asks, his voice remaining calm. “All Might fired her last night so she was supposed to come in this morning and collect her stuff except instead she pretty much just threw everything away. I came back to patrol and found out she’d left Midoriya and I little gifts on our desk which was weird, so I hit up her roommates and apparently she never went home after she swung by here. I thought she and Hawks may have run off together but if he’s with you...” Bakugo explains. “Maybe she’s just clearing her head or something,” Shoto suggests. “No way. The whole of Japan is gossiping about her right now, the last thing she’d want is to be out in public,” Bakugo quickly refutes. “Was there anything else off about your desks? Drawers opened?” Hawks asks. “Maybe, I wasn’t paying that much attention. Why?” Bakugo asks. “Your task force notes still there?” Hawks asks in lieu of an answer. Hawks and Shoto wait with baited breath as they hear the sound of Bakugo moving around and then opening a desk drawer. “Nope, they’re gone,” Bakugo finally reports back. “Thought so. (Y/n) wouldn’t just roll over and kiss her career goodbye, she’s probably trying to take out the terrorist cell herself and use it as leverage to get her job back,” Hawks deduces. “Alone? That’s a suicide mission,” Shoto says. “Hence the gifts on the desks,” Hawks replies grimly. “Most of our notes are over there with you guys though,” Bakugo points out. As if on cue an alarm starts blaring overhead warning of an intruder. “That’s gotta be her,” Hawks says. “I’m on my way, hold her there so we can talk some sense into that idiot,” Bakugo tells them before promptly hanging up the phone.
Hawks has to give credit where credit is due. As foolhardy as your plan is, it’s incredibly well executed. As a former member of the guest list, you would’ve known everyone would be occupied with the cocktail party on one of the lower floors, far away from where the files you need are. The elevators will take forever with so many people trying to all get upstairs which only leaves the stairs, which are marginally better but still relatively slow. You must have spent most of the night planning this out. That thought fills Hawks with a certain amount of dread. You’re probably emotional and sleep deprived on your way to take on an entire villain group yourself all in a desperate bid to save your career. It almost sounds ludicrous. Yet, as Hawks races to the top floor in hopes of catching you, all he can think of is something you’d once told him during happier times, late at night as you two were wrapped up in each other:
“Honestly Kei? I’d rather die a hero than live long enough to prove those stupid reporters right about me.”
Author’s Note: Does this still count as a double update if I’m posting the second one after midnight 💀 anyway I can’t believe how quickly I was able to get this chapter out. The image of Hawks standing in the corner of a massive company party feeling like a shell of himself is actually a large part of what sold me on writing this fic for him. The song this chapter correlates to just felt so right for his character that I knew it couldn’t be anyone else. I thought about waiting to post this until later tomorrow today? but I’m ✨impatient✨ so instead y’all get it now
Taglist [open]: @akkaso @cathy8taffy @eeppff @iikillerkitteh @pixelwisp @pokesosa @lildockel @bread0nhead @lavender-moon13
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saturnis777 · 3 years
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The Six Million Dollar Anime Girl
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As a fan of anime we must look at both sides of the coin, in most anime the people depicted as main characters are above average in the gold and silver department. Lets start naming a few magical girl franchises and we will see a clear trend!
North American audiences probably never gave much contemplation on the economic class that Sailor Moon belongs too. To the average North American viewer, Usagi and company were typical middle class, living in typical homes in a seemingly average neighborhood. However, if you know anything about Tokyo, you’d realize Usagi and the other Sailor Scouts are pretty well off. Every one of the five main characters live in the Juuban district in Tokyo, which is a very affluent area.
On top of that Haruka Tenou said her monthly rent was a million yen which works out to 10 thousand dollars. Michiru Kaiou had her own apartment which presumably had similar if not higher rent, on top of that she owned a giant palace outside of town, and rode in a helicopter to and from school. Yeah that's what you call normal middle class living, yeah right, give me a break! And don't even get me started on Dr Tomoe, and the multi billion dollar Mugen Academy Corporation that he founded.  
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North American viewers who watch Cardcaptor Sakura think Sakura is a typical middle class girl with a somewhat wealthy friend Tomoyo Daidouji. Well if you pay attention to the details you will realize she lives in an extremely affluent fictional district called Tomoeda. just one look at the schools architecture, as well as the area in general reveals that Sakura Kinomoto is borderline wealthy by any standard. However it gets even better it turns out she inherits her grandfathers fortune witch includes a giant five story mansion with servants to boot. So much for middle class living, we are talking 100 wealthiest people on earth material, and that's just from the story who knows what corporation Sakura's grandfather owns to amass such wealth?
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Many Americans when they see Saint Seiya think that Saiori Kido lives in an upper middle class home, with a butler working out of devotion for her. Actually Saiori Kido is extremely wealthy, in fact if she were in this world she would be the wealthiest woman by far, and that's even before she awakened as the Goddess Athena.
Now with this scale set lets scroll down the list of magical girls.
The plus signs in the following are not coincidence they are the sub orders of magnitude within each corresponding class.
Billionaire
Billionaire+ greater x10
Billionaire++ much greater x100
Billionaire+++ massively greater x1000
Example billionaire +++ is a potential trillionaire.
Note the cheeky term Zillionaire refers to fictional characters with untold wealth.
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Usagi Tsukino... Upper Middle Class+
Usagi Tsukino's ascension to Neo-Queen Serenity Zillionaire+++
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Saiori Kido... Billionaire+
Saiori Kido's ascension to Goddess Athena... Zillionaire++
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Tomoyo Daidouji in Cardcaptor... Billionaire+
Tomoyo Daidouji in Tsubasa... Billionaire+++
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Sakura Kinomoto... Billionaire+
Michiru Kaiou... Billionaire+
Haruka Tenou... Millionaire+++
Ami Mizuno... Upper Middle Class
Rei Hino... Upper Middle Class
Minako Aino... Upper Middle Class+
Makoto Kino... Middle Class+
Amilia Will Saillune... Billionaire++
Bulma Briefs... Billionaire
Hotaru Tomoe... Billionaire+
Snow White... Billionaire+
Ice Queen Elsa... Billionaire+
Queen Anna of Arendelle... Billionaire+
Little Mermaid Ariel... Billionaire++
Alice in Wonderland... Millionaire++
Sleeping Beauty... Billionaire+++
Akiho Shinomoto... Millionaire+
Princess Kairi... Millionaire+
Princess Zelda... Billionaire+++
Barbie... Millionaire++
Lina Inverse... Middle Class+
The less than 0.000001% of humanity gets most of the Anime glory.
I need not even go on with this list its pathetic, one thing i can plug Dragon Ball Z on is at least Son Goku wasn't rich, nor was he an elite saiyan ether, he was a commoner.
Undoubtedly the wealthiest of all these magical princesses was Usagi Tsukino, when she became Neo-Queen Serenity and inherited the literal universe of Silver Millennium. The second closest was Saiori Kido who as Athena ruled the sanctuary dimension.
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Yes that’s Queen Serenity’s crystal palace with spires towering several miles into the sky, it totally dwarfs all the skyscrapers around it.
Heck even Scrooge McDuck incarnate wasn't that rich. The true wealth of Tomoyo Daidouji is unknown, but the fact her future self is depicted running a future global corporation indicates she is at least Scrooge McDuck level, probably higher. Bulma Briefs would rank the same level as Princess Tomoyo, and come to think of it there was a scene where Bulma said to Vegeta, if your the Prince than that makes me the Princess.
The little mermaid is the same thing, you can't just be a mermaid, no its got to be the richest mermaid in all the seven seas.
Virtually all the magic girls are spoon fed from golden platters, with one exception to this rule.
There's only one magical girl out of all the listed characters that is based on a somewhat typical common girl, and that is Lina Inverse, the anti-heroine of the Slayers Anime.
Lina Inverse lived with her two parents and sister who ran a grocery store in a small town called Zephilia. Out of all the magic girls I have ever seen in my life, Lina Inverse is the only one who is not borne of some royal lineage.  
To simplify matters Lina Inverse is the only staring character I know of that isn't dirty, filthy rich.
However even Lina Inverse was depicted with a repeating fixation on becoming a wealthy princess that repeated throughout the series. Not only that there are several times where Lina refuses to help people unless they pay her lots of gold coins, one of the jokes of the series was she rarely got her reward. But still the fact she only offered to help oppressed people if they gave her money is kinda rotten even for a comedy based anime.
On top of that one of the main villains in the story bent on ruling the world turns out to be a peasant living in a garden shed, or more precisely a run down falling apart old shed.
Yep that's the headquarters of the Zein, an organization created by Galev and his sole underling Zahhard.
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Well to be fair I will give the slayers a pass on this one, especially considering the entire show is comedy based, and doesn't knock people by class. Lina is Lina after all and regardless what class one may be she will deck them if they dare make fun of her.
However I will not be giving any passes to Sailor Moon, Kingdom Hearts, Cardcaptor Sakura, Saint Seiya, Tsubasa Chronicle, and the infamous Disney Princess Movies. They all blatantly program children with princess like delusions of grandeur, and in my opinion that is not cool in any way.
You will be surprised to learn all the girls I listed above are called princess, not just the Disney characters. To me that is crystal clear proof of the subliminal princess agenda! Its very in the face what is going on here, it's clear this whole princess/wealthy girl theme is a subtle program.
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I haft to ask the question is this the magical girl genre, or is it the wealthy girl genre? I'm asking this question because it kinda looks like the latter to me, and that is kinda sad.
Kind of like Batman became a hero because he was a billionaire and had the resources to build himself a sleeked down inspector gadget suit. What kind of lessons are they setting for kids, seriously what kind of role models are these magical girl themes creating?
Seriously why can't they feature ordinary characters, why do they all haft to be royalty, and billionaires.
They are almost all Scrooge McDuck level or higher, needless to say these are totally unrealistic goals for children.
Talk about ten minutes to ruining ones childhood dreams, you ether haft to be extremely aristocratic, or in some cases not even human to be a magical girl. I call it monarch butterfly syndrome, only those born in certain lineage make it in this world.
Make no mistake this is a subliminal class system aimed at our children, and its happening all across the board. What is the message that children receive watching these shows, is it good morality, doing the right thing, or is the message to love money?
One last thing before I sign off this blog post, what if the magical powers they are depicting are actually something else entirely? What if its trans humanism and only the super rich could afford this technology upgrade?
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The image above is Hotaru Tomoe after being turned into a cyborg by her father Professor Tomoe. There are claims she is the only cyborg in Sailor Moon, but how do we know for sure, they even said they originally intended for Ami Mizuno to be a cyborg. Its possible all the sailor senshi were biologically enhanced super soldiers. One of the ways to tell was when Hotaru Tomoe experienced pain from her body rejecting the enhancements. There are scenes in the new Cardcaptor Sakura Clear Card Hen show depicting Sakura passing out for no apparent reason, and going through all the symptoms Hotaru Tomoe did. In Sailor Moon Crystal there is a scene where Usagi Tsukino collapses to the ground and says she feels like her body is being ripped apart. I don’t know are these subliminal hints that something sinister is going on? Throughout Kingdom Hearts Roxas is often depicted holding his head in anguish, and Sora was once in a strange pod to allegedly put his memories back together, was it that or did they augment him somehow? The very first people that will be augmented with transhuman technology will be wealthy people, most likely ones near death like Hotaru Tomoe who was injured in a serious lab accident. Then it will spread to all wealthy children being upgraded, and eventually it will trickle down to a fair sized percentage of human beings. Imagine an augmented person being capable of downloading a library worth of books into their digitized brain in the span if a few weeks.
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Could you imagine a class of people with limitless knowledge and nigh immortality? Anyone who isn’t augmented with this nano tech serum will be totally obsolete, there will be no place in society for them. This is the technological singularity they are trying to create for us. If this agenda transpires in the following decades the gap between rich, and poor will become totally insurmountable with aristocratic magical people with godlike powers and several thousand year lifespan ruling over the short lived plebs.
You see that in many Disney movies where the prince and princess are tall and beautiful well everyone else is short and ugly. Yeah some of it is due to animators not wasting time on side characters, however there is a clear gap between two kinds of people.
That is exactly what the fallen angel archons would like to manifest, the return of the gods to lord it over the pawns like something out of hunger games, or game of thrones. Because lets face it the ultimate plan is the total borgification of humanity. Is this the reason why the magical girls with the exception of Lina Inverse all have magical tools, pens, wands, and staffs. Is this the real reason why they are all extremely wealthy? Are they depicting our future, one in which humanity splits into two factions one being a Star Trek civilization, and the other a class of subservient plebeians?
If you think getting augmented is cool maybe the following image will change your mind.
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The title for this episode of Cardcaptor is the threads that bind, its an episode where Eriol Hiiragizawa literally turns Syaoran Li into a puppet, as if he were playing Geppetto the puppet master. If you understand anything about augmentation technology this is exactly what can, and most certainly will happen to those who take the upgrade. That’s how a hive mind will work, in the end there will be a collective of augmented elite living in the cities whereas everyone else is banished from society. The choice will most likely be take the upgrade, or hit the road Jack and don’t you ever come back.
You even see that depicted in the bible where it describes one group of people deemed righteous living in a city with streets of gold, and outside the city lived the dogs, sorcerers, liars and moral outcasts.
I don't know about you but that is trans humanism based on a social credit score, if you obey the mandates you live in paradise, if you disobey you are banished from society.
That is the true new world order being laid out for all to see, and don't forget any tyrant can call themselves righteous, and even the borg in Star Trek believed their collective was 100% pure perfection.
Lastly the only place where we see streets paved with gold are the connections on a computer chip, that is the yellow brick road, and the Wizard of Oz was a man operating a holographic machine, and don't forget that.
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Really something when you realize they depicted a hologram being used to control people back in 1939, and they even depict the fog, another thing that can be used to enhance holographic projection, the steam makes a screen with which to reflect the image upon. Many people don't know but it requires steam, or some kind of glass screen to project a 3D hologram upon.
It will take a whole post just to touch base on the subliminal trans humanist ideals portrayed in anime and comic books. However there's one thing i will say right now, they cannot transform people into superheroes, technology cannot turn people into Sailor Senshi, technology cannot make you a Card Captor, and technology can’t make you Spiderman, Batman, Superman, Captain America, Iron Man, Green Lantern, etc. Life doesn’t work like that, the only thing that combining technology with human beings will do is create the borg, and that is not cool by any standard. The only two things they are promoting right now is the rich magical girl, and transhuman agendas. They did try the rich boy thing before with Richie Rich but it didn’t seem to catch on, not like the princess programing. Back when I was still into religion i heard several preachers say to the women your princesses, your daughters of the great king. To me this is further enforcing the princess program that starts in kindergarten, and goes on into the teen years with anime, and disney movies.
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Oh i forgot there were two disney princesses that started out as commoners, however in the end its still part of the princess spell. Still i put this in here to correct the record.
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chaos-of-the-abyss · 4 years
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Daenerys Targaryen & Varda Elentári
This post is more for my own pleasure than anything, as someone who loves both Dany and Varda. It basically sums up the similarities and/or parallels that I see between the two characters. Anyone else who has anything to add is free to do so.
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Known as the Queen of the Stars and the Star-Kindler, among other titles, Varda is the queen of all of Arda, a planet of the universe Eä created by Eru, the Creator and All-Father, which the Valar and many of the Ainur inhabit. She is the wife of Manwë and considered one of the most powerful beings in the entirety of the Tolkien universe. Varda is intensely beloved by the elves especially due to the fact that she created the stars. It’s said that she’s so beautiful that she can’t be described in words, and that the light of Eru shines from her face.
Not much is known about Varda personally, as the direct appearances that she makes in Tolkien’s works are few. Off the top of my head, I can only recall her being mentioned in person in The Unfinished Tales and The Silmarillion. In all other instances, she is only prayed to, but one can get a pretty good understanding of just how revered she is.
The following is a Sindarin poem directed to Varda, A Elbereth Gilthoniel, by the elves, which they were heard by Frodo saying as they departed to the Undying lands.
Snow-white! Snow-white! O Lady clear! O Queen beyond the Western Seas!  O Light to us that wander here  Amid the world of woven trees! 
Gilthoniel! O Elbereth! Clear are thy eyes and bright thy breath! Snow-white! Snow-white! We sing to thee In a far land beyond the Sea. 
O stars that in the Sunless Year With shining hand by her were sawn, In windy fields now bright and clear We see your silver blossom blown! 
O Elbereth! Gilthoniel! We still remember, we who dwell In this far land beneath the trees, Thy starlight on the Western Seas.
—The Lord of the Rings, The Fellowship of the Ring
With a basic idea of who Varda is, let’s get into the similarities between the two. Some of these are likely just a coincidence, but I find it fun to explore anyway. 
Beautiful
This one is the shallowest, and the easiest to draw comparisons when it comes to the two characters. Varda is said to be unbelievably beautiful:
With Manwë dwells Varda, Lady of the Stars, who knows all the regions of Eä. Too great is her beauty to be declared in the words of Men or of Elves; for the light of Ilúvatar lives still in her face.
—The Silmarillion, Valaquenta
Dany, too, is extremely beautiful, described as some to be the most beautiful woman in the world.
Her silver shied as the merchant prince Xaro Xhoan Daxos rode up to her; the horses could not abide the close presence of camels, she had found. "If you see here anything that you would desire, O most beautiful of women, you have only to speak and it is yours," Xaro called down from his ornate horned saddle. 
—A Clash of Kings, Daenerys II
The most beautiful woman in the world, thought Quentyn. My bride-to-be, if the gods are good. Sometimes at night he lay awake imagining her face and form, and wondering why such a woman would ever want to marry him, of all the princes in the world. I am Dorne, he told himself. She will want Dorne.
—A Dance with Dragons, The Merchant’s Man
Granted, many times, people are trying to flatter Daenerys when calling her that. Nevertheless, Valyrians are known for their otherworldly beauty, and Dany is also undoubtedly beautiful. 
Good judges of character
I can confidently say that Varda is also probably quite a good judge of character. Before any of the other Ainur, she was able to see the darkness of Melkor, a Satan-like figure in the Tolkien mythos who was once the most powerful Vala but rebelled against Eru out of pride and became Morgoth. Thus, Varda distrusted Melkor, rejected an offer that he made to her, and Melkor was said to see her as his greatest rival. 
Out of the deeps of Eä she came to the aid of Manwë; for Melkor she knew from before the making of the Music and rejected him, and he hated her, and feared her more than all others whom Eru made.
—The Silmarillion, Valaquenta
This is pretty impressive, considering that it’s possible that at the time referenced, when Varda “knew” Melkor, even Melkor didn’t know that he was heading down a path of evil. Yet Varda could see the darkness inside him. Besides, Melkor is said to be very good at deception, so the fact that Varda could see through this is a testament to her skill in gauging other people. 
Dany is also a good judge of character. At just thirteen, she’s able to see through much of Illyrio’s flattery and lies when her significantly older brother Viserys was unable to:
"They are your people, and they love you well," Magister Illyrio said amiably. "In holdfasts all across the realm, men lift secret toasts to your health while women sew dragon banners and hide them against the day of your return from across the water." He gave a massive shrug. "Or so my agents tell me."
Dany had no agents, no way of knowing what anyone was doing or thinking across the narrow sea, but she mistrusted Illyrio's sweet words as she mistrusted everything about Illyrio. Her brother was nodding eagerly, however. "I shall kill the Usurper myself," he promised, who had never killed anyone, "as he killed my brother Rhaegar. And Lannister too, the Kingslayer, for what he did to my father."
—A Game of Thrones, Daenerys I
She’s also aware that people are much more treacherous than depicted in the books she reads:
"I'm cold," Dany lied. "Bring me the book I was reading last night." She wanted to lose herself in the words, in other times and other places. The fat leather-bound volume was full of songs and stories from the Seven Kingdoms. Children's stories, if truth be told; too simple and fanciful to be true history. All the heroes were tall and handsome, and you could tell the traitors by their shifty eyes. Yet she loved them all the same. Last night she had been reading of the three princesses in the red tower, locked away by the king for the crime of being beautiful.
—A Storm of Swords, Daenerys VI
Opposition to evil
Significantly, Varda’s realm of power is the light:
With Manwë dwells Varda, Lady of the Stars, who knows all the regions of Eä. Too great is her beauty to be declared in the words of Men or of Elves; for the light of Ilúvatar lives still in her face. In light is her power and her joy.
—The Silmarillion, Valaquenta
Other titles for Varda, besides Queen of the Stars, include Snow-White, Lady of the Stars, and Star-Kindler. There’s an obvious association with light here, especially because stars are the most beloved form of light by the elves, not to mention the earliest sources of light in Arda. 
Melkor, meanwhile, being the overarching villain of the entire Tolkien universe, is associated heavily with darkness. 
Last of all is set the name of Melkor, He who arises in Might. But that name he has forfeited; and the Noldor, who among the Elves suffered most from his malice, will not utter it, and they name him Morgoth, the Dark Enemy of the World.
—The Silmarillion, Valaquenta
Other titles for Melkor include The Black Foe, The Corrupter, The Marrer, The First Dark Lord, and Lord of the Dark. It’s pretty glaringly obvious how strongly Tolkien meant for us to picture him as being the embodiment of darkness. 
This places the quite literally brilliant Varda in direct opposition with him in terms of their elements. In other words, she is heavily associated with and symbolizes something that is the very antithesis of everything the main evil of Tolkien’s works is associated with. 
Just like Varda is heavily associated with light, Dany is heavily associated with fire. It is the element of her house, but beyond that, it’s a personal element for her.
They filled her bath with hot water brought up from the kitchen and scented it with fragrant oils. The girl pulled the rough cotton tunic over Dany's head and helped her into the tub. The water was scalding hot, but Daenerys did not flinch or cry out. She liked the heat. It made her feel clean. Besides, her brother had often told her that it was never too hot for a Targaryen. "Ours is the house of the dragon," he would say. "The fire is in our blood."
—A Game of Thrones, Daenerys I
No, she wanted to shout to him, no, my good knight, do not fear for me. The fire is mine. I am Daenerys Stormborn, daughter of dragons, bride of dragons, mother of dragons, don't you see? Don't you SEE? With a belch of flame and smoke that reached thirty feet into the sky, the pyre collapsed and came down around her. Unafraid, Dany stepped forward into the firestorm, calling to her children.
—A Game of Thrones, Daenerys X
Ten thousand slaves lifted bloodstained hands as she raced by on her silver, riding like the wind. "Mother!" they cried. "Mother, mother!" They were reaching for her, touching her, tugging at her cloak, the hem of her skirt, her foot, her leg, her breast. They wanted her, needed her, the fire, the life, and Dany gasped and opened her arms to give herself to them...
—A Clash of Kings, Daenerys IV
Especially in the above quote, Daenerys is the embodiment of the fire, as acknowledged when she gives “herself” to the slaves that need “the fire”. In addition, fire as life is an ongoing theme in the A Song of Ice and Fire series. It’s shown above in the quote by “the fire, the life”. And the force in direct opposition to the fire is the ice, the cold, the death, which also stands for the undead, who are the main antagonists of the series. 
The real enemy is the cold.
—A Game of Thrones, Prologue
Similarly to how Varda, light, symbolically stands in opposition to Melkor, darkness, Daenerys stands in opposition to the Others, death, thanks to her association with fire, life. Their positions as important, central figures of goodness and hope are expressed through their association to certain elements which contrasts them directly with the elements that the great evils of their respective series are associated with. 
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upontheshelfreviews · 4 years
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Whenever I discuss Sleeping Beauty with someone who doesn’t share my enthusiasm for Disney, they have an irksome tendency to get it muddled with Snow White; their excuse being “it has the same plot”. I’ll admit, there are some surface similarities that even the most casual viewer can pick up on: a fairytale where a princess is forced into unconsciousness and wakes up with some necking, the comic relief and villain being the most beloved characters, a little frolic in the forest with animals, the antagonist plunging off a cliff, you get the idea. In fact, Sleeping Beauty even reuses some discarded story beats from Snow White, mainly our couple dancing on a cloud and the villain capturing the prince to prevent him from waking his princess. Yet despite that, Snow White and Sleeping Beauty are two wholly different movies shaped by the era and talents of the time.
I’ve discussed how Walt Disney was never one to stick to a repeated formula, no matter how successful it was. He must have noticed the parallels between his first movie and this one, but decided to make one crucial change for Sleeping Beauty that would forever differentiate the two: the look. We all know the traditional Disney house style: round, soft shapes, big eyes; charming as it was and still is, Walt was sick of it after several decades. Meanwhile, artists like Mary Blair and Eyvind Earle were producing gorgeous concept art that rarely made a perfect translation into the Disney house style.
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Walt wanted to make a feature that took the pop artistry of their designs and made the animation work for it instead of the other way around – which brings us to another animation studio that was doing well at the time, United Pictures Animation, or UPA.
UPA didn’t have the kind of budget Disney normally had for their animated projects, but what they lacked in fluidity they made up for in style. Watch The Tell-Tale Heart, Gerald McBoing-Boing and Rooty-Toot-Toot to see what I mean. UPA were pioneers of limited animation, taking their scant resources and creating some striking visuals with bold geometric designs. Through this, they defined the look of 50’s animation. Though perhaps unintentional, Sleeping Beauty comes across as Disney’s response to UPA, or what would happen if UPA had the funds they deserved. The characters’ contours are angular but effortlessly graceful, defining their inherent dignity and royalty. And the colors, ohhh the colors…
Because of the immense amount of work required to animate in this difficult new style (and in the Cinemascope ratio, no less) as well as story troubles and Walt barely supervising the animation studio now that he had his hands full with live-action films, television, and a theme park, Sleeping Beauty had a turbulent production that lasted the entirety of the 1950s. For a time, Chuck Jones of Looney Tunes fame was set to direct. Director Wilfred Jackson suffered a heart attack partway through production and Eric Larson, one of the Nine Old Men, took the mantle from there before Walt Disney replaced him Clyde Geronimi. And even after that, Wolfgang Reitherman teamed up with Geronimi as co-director to get the film finished after no less than three delays. Also, Don Bluth got his foot in the door as an assistant animator for this feature, beginning his short-lived but impactful tenure at Disney. Did all this hamper the movie, or did they succeed in what they set out to accomplish?
Well, one of the reasons why this review took so long was because I had a hard time not repeating “MOVIE PRETTY” and “MALEFICENT AWESOME” over and over. Make what you will of that.
The story begins as most fairy tales do with your typical king, Stefan, and his queen suddenly blessed with a baby girl after years of wishing for a child. They christen their daughter Aurora (middle name Borealis, localized entirely within their castle) and throw a huge celebration in her honor. People come from all over the kingdom to pay homage to the princess and OSMKFKSBFHFGILWBHBFC…
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Movie pretty…
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Movie pretty…
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MOVIE PRETTIEEEEEE…
John Hench, Academy Award-winning special effects man and art director, turned Walt on to the idea of basing the look of Sleeping Beauty on classic medieval artwork. Thanks to him and Eyvind Earle’s insanely detailed designs and backgrounds, this is one of Disney’s most visually distinct and beautiful films. A single still from this feature wouldn’t feel out of place up in The Cloisters.
Among the party guests is King Stefan’s old friend King Hubert (Bill Thompson) bringing his young son Prince Philip. Stefan and Hubert wish to unite their two kingdoms and formally announce Philip’s betrothal to the infant Aurora.
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“We were going to do it during the second trimester, but we decided to wait until she was more mature.”
By the way, your eyes are not deceiving you. That is Aurora’s mother, Queen Leah, alive and well and named. And frabjous day calloo callay, she even gets some lines! The most common joke about Disney princesses is that they don’t have moms (even Ralph Breaks The Internet went out of its way to highlight that), so as a hardcore Disney fan who often has to put up with this generalization, Leah’s existence leaves me feeling vindicated.
Once that happy revelation is out of the way, we’re introduced to our main protagonists.
Oh, you thought I was referring to Philip and Aurora? Nonononono, my friends. THESE are the true heroes of Sleeping Beauty, the Three Good Fairies.
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The fairies started off as one-note side characters sharing the same personality. Think pre-Ducktales-reboot Huey, Dewey, and Louie in dresses. But the studio had a difficult time giving Aurora more depth and was having a lot more fun developing the fairies. Naturally, they became so fascinating and appealing that more screentime was given over to them. Now the story’s carried by three wonderfully fleshed out ladies who are distinct in both looks and personality: Flora’s the pragmatic tradition-adhering leader, Fauna’s the sweet scatterbrain who mediates, and Merryweather’s the feisty young upstart.
With the plot now focused on characters who held a traditionally minor role, it’s easy to read this as a perspective-flipped version of the fairytale, but there’s more to it than that. Remember in my Clash of the Titans review how I mentioned the gods literally play chess using the heroes as pieces? I tend to view the main conflict of Sleeping Beauty in the same way. The Three Fairies and Maleficent are in a constant game of good vs. evil, moving Aurora, Philip, and the rest of the royals as pawns in their plans. There’s plenty of plotting and intrigue, with both sides constantly guessing and second-guessing the other’s next maneuver, and even if you’re already familiar with the story’s trajectory you’re still left on the edge of your seat as it inches towards the fiery climax.
And dare I say it but…the fairies and their power dynamic make this Disney’s most feminist film. Yes, really. You could argue that some of the other animated movies from the Renaissance and Revival period have more notable, stronger female protagonists, and many of the live-action remakes try to be woke without really grasping the concept, but consider this: The cast of Sleeping Beauty is mostly female, the leads aren’t objectified in any manner (that is if you count Aurora as a supporting character), nor does their gender factor into their competency, each one differs in age and body type, and most of them are working together towards a common goal as opposed to against each other. Name a movie in the past decade that does the same and still manages to be entertaining (no, really, I’d love to see it). There’s even one scene that unintentionally provides great commentary on the divides in the feminist movement, but more on that later.
Flora and Fauna bless the baby with beauty and song respectively which are accompanied by a short chorus and some sumptuous graphics. I don’t think I need to reiterate that when this movie goes extra with the visuals, it GOES EXTRA with the visuals. Next comes Merryweather with her gift. To this day, no one knows what Merryweather intended to give Aurora. Flora’s the most traditionally feminine of the three so her giving Aurora beauty comes as no surprise. By comparison, Merryweather is the most forward (or unconventional, depending on your point of view). I wouldn’t put it past her to favor Aurora with intelligence, or humor, or passion, or creativity or humility or confidence or decisiveness or physical fitness or great swordsmanship or telekinesis or ice powers or one million YouTube subscribers or comfort in her female sexuality.
Me personally, I think I’ve got the best gift of all:
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“O Princess, my gift shall be…getting all reviews posted on time for once!”
Alas, before Merryweather can bestow such a wondrous quality upon the child, she’s interrupted by a horny party crasher.
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Maleficent. The Mistress of All Evil. Chernabog’s right-hand witch. The Disney villain all Disney villains strive to be. She has it all – the looks, the poise, the power, the laugh, the cunning, the ruthlessness! She doesn’t even need to sing a song because she’s already awesome enough without one. Marc Davis’ gothic design cuts a fine figure and Eleanor Audley’s subtle icy voicework is trés magnifique. As much as I enjoy Audley as Cinderella’s evil stepmother, Lady Tremaine was but an appetizer in comparison to the four-course banquet of pure villainy that is Maleficent.
This leads to a small point of contention some viewers have with Maleficent in spite of hitting top marks elsewhere: her motivation. Putting a hit out on a child for not getting invited to a measly party? Not exactly compelling, is it? And yes, it isn’t a deep motive…is what I would say if I wasn’t well-versed in folkloric tradition. In the original fairy tale and the movie (though it isn’t outright stated in the latter), the party for Aurora isn’t just your average royal kegger, it’s a christening. Back in ye olden days, christenings were very big deals. To not receive an invitation to one was a grave insult, so not extending an invite to your semi-omnipotent magical neighbor is just asking for trouble. In the fairy tale’s defense, no one had seen the evil fairy for years and assumed she was dead, though I can’t imagine how nobody thought Maleficent wouldn’t find about it eventually.
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“You dare to deny me, foolish mortals? Very well, then! I shall have my own christening! With blackjack! And strumpets!”
Maleficent is proof that sometimes you don’t have to have an elaborate backstory, a god complex, a tragic past or the unfortunate luck to be on the wrong side of a conflict. Sometimes all you need is some magic, brains, class, and a whole lot of flair to be a perfect, intimidating, and unquestionably iconic villain.
Basically what I’m saying is these movies never happened. Got it?
Maleficent is disarmingly polite over being snubbed, even after Merryweather bluntly tells her nobody wanted her to come. She even brought her own gift for the baby – sixteen years of life cut short by the prick of a spinning wheel spindle, because why change into a dragon and destroy everyone all at once when you can draw the torture out over an agonizingly long time and deliver the coup de grace in the prime of a young woman’s life? That’s how Maleficent rolls, baby. She could dole out capital punishment when she has to without batting an eyelid, but causing human suffering is her bread and butter.
Stefan begs the fairies to undo Maleficent’s curse, but it’s too strong for them. Flora and Fauna insist, however, that Merryweather can use her gift to lessen the spell’s potency. Now instead of dying from that fatal prick, Aurora will sleep until she receives True Love’s Kiss™. Stefan’s not one to throw caution to the wind though, so he orders all of the kingdom’s spinning wheels to be burned in the meantime.
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I just pray his kingdom’s economy wasn’t based on textiles otherwise they’re screwed.
As the peasantry celebrates Guy Fawkes Day several centuries early, the fairies ponder their next move. They’ve been around long enough to know that removing spinning wheels from the equation won’t put a damper on Maleficent’s scheme. This scene is incredibly effective in establishing two things:
Maleficent’s near-omniscient presence in the film
How well the fairies’ differing  personalities play off each other
Maleficent rarely miscalculates her opponents, and that guile puts her one step ahead of the heroes, making her one of the few Disney villains to nearly reach their goal. The only mistake she makes in the entire movie is trusting her henchmen to do their jobs when she isn’t directly supervising them, though that’s more on them than her. The different methods the fairies propose to deal with Maleficent fantastically illustrate what kind of people they are. Fauna believes she’s just a miserable soul who could be reasoned with if they talk things over. Merryweather would rather take the fight to Maleficent and turn her into a toad. Flora, however, is wise enough to know Maleficent’s too wicked to plead to, too clever to bargain with and too strong to face head-on, so their best course of action is to focus on protecting Aurora through any means necessary. Her initial idea is to enchant the princess into a flower (her namesake is her specialty, after all), but Merryweather reminds her that Maleficent enjoys creating bitter frosts just to kill her flowers.
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“Well we could try that but stick her in a castle with a beast for a while…nah, that’ll never work.”
Yet never one to give up, Flora alters the plan so they’ll raise Aurora as a peasant girl out in the woods. This means disguising themselves as humans and giving up magic for sixteen years so as to not attract Maleficent, but that amount of time is like twenty minutes to the fair folk. Stefan and Leah reluctantly agree to the plan, and the fairies spirit little Aurora away from the castle that very night.
Sixteen years later, Maleficent is infuriated that her minions have failed to locate Aurora, even more so when one reveals that they’ve spent the whole time looking for a baby instead of a maturing woman. In an interview with the Rotoscopers podcast, Don Bluth called Maleficent a very flat antagonist because she surrounds lackeys dumber than her so she could be the smart one among them and, again, her supposed lack of motivation. But come on, let’s not entirely condemn the bad guys for having too much faith in their underlings. It’s difficult to find minions smart enough to carry out orders but dumb enough to stay unquestioningly loyal. Usually you have to register as Republican in order to get some.
Maleficent gets her anger out in the most therapeutic way – throwing lightning bolts at her orcs, awesome – then leaves the job of finding Aurora up to her trusty raven Diablo. We then finally see the grown-up Aurora herself, whom the fairies renamed Briar Rose as a nod to the Brothers Grimm version of this tale.
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I know I’ve made the occasional case for the princesses from Walt’s era compared to the present day, and yet I have a hard time defending how…I don’t want to say bland. Bland would mean there’s nothing interesting about Aurora, and that’s a lie. She’s gorgeously designed and drawn, and even in her peasant dress she has an air of elegance and sophistication. She carries herself like a queen; her innate royalty reveals itself in her graceful movements. Mary Costa also gifts her with an excellent set of pipes. Hearing her song echoing through the forest is nothing short of magical. She’s a flower child who can talk to animals. She has dreams of escaping her adopted aunts’ loving but stifling care and being allowed to grow up, see the world, actually talk to people, and even find a life partner. She has some strong potential. It’s not that Aurora’s boring, she’s just not quite as developed as we’ve come to expect our animated female protagonists to be. I’m grateful for what we’ve got, but I only wish we could have more. What was her childhood like? How did she learn to communicate with animals? When did the fairies trust her enough to let her spend time out on her own? Did the fairies ever subtly teach her lessons in royalty through lessons and games? Heck, nobody bothers to keep her informed about Maleficent or her curse, and they act surprised when she’s shocked to learn she was a princess the whole time. I want to see what Aurora could have been like if she had known the truth already and what kind of steps she would take to defend herself. Blame the source material for this; it’s difficult to write a compelling main character when she’s supposed to sleep through most of her story.
The fairies send Aurora on a fetch quest so they can plan a surprise birthday party for her. Merryweather wants to bring their magic wands back out for the job, but Flora insists on taking no chances now that they’re in the home stretch. Fauna gets to live her dream of baking an elaborate cake (it’s thanks to her referring to a teaspoon as a “tsp” that I do it too), and Flora insists on making Aurora a gown fit for a princess using Merryweather as a dummy. And we also get one of the best burns in the Disney canon:
Merryweather: It looks awful! Flora: That’s because it’s on you, dear.
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The fairies fall into reminiscing over raising Aurora and get teary over having to let her go soon. I see where they’re coming from, they’re the ones who raised her for sixteen years. They must have so many fond memories, not to mention they put all that work into learning to properly raise a child let alone live like normal human beings seeing how two of them still can’t sew or cook without magic. I wonder what that was like –
No, NO, you CGI abominations DO NOT exist! Go back to the fires from whence you came!!
“Ugh, I’m gonna need something strong to expunge that from my eyes.”
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There we go.
Aurora wanders through the forest, drawing out the usual bevy of cute woodland critters with her singing. She also catches the attention of a grown-up Prince Philip (Billy Shirley) who’s more dashing and considerably less blonde than he was sixteen years ago.
By this point, the Disney animators were far more confident in their ability to draw realistic but expressive leading men, hence Philip’s expanded role from the story. He’s also the first Disney prince to have a personality; not a terribly deep or defined one, but it’s a step up from his nameless plot-device predecessors. There are some signs of him being a hopeless romantic, he gets a few funny lines here and there, has a sturdy friendship with his horse Samson, and is fiercely determined when it’s time to kick some ass. He does have the same problem as Aurora in he randomly decides to stop talking for the rest of the movie once he reaches the midway mark (at least Aurora has the excuse that she’s sleeping for that remainder), but I suppose you could chalk this up as to him wanting to spite Maleficent with his silence.
The animals steal some of Philip’s clothes so they can pretend to be Aurora’s dream prince. Aurora plays along as she sings the movie’s standout song, “Once Upon a Dream”. Philip and Samson watch until he smooths his way into the dance. Once Aurora discovers the switch, Philip gets a little too up in her personal space for my liking, constantly grabbing her hand so she doesn’t run off and pulling her closer to him. Not as horrible as what the prince does to the sleeping princess in the original story (a questionably consensual kiss is a trifle compared to how the scumbag of a prince treats her there), but still a bit iffy.
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“It’s a good thing my aunts taught me to never go anywhere without a loaded pistol taped to my back.”
But once Philip backs off a little and joins in her song, they both dance together and OEHSGBJSGBLL…
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I think I’m going to need surgery to get my jaw off the floor back into its proper place thanks to this movie.
As per Disney tradition, Aurora and Philip’s waltz means the two are head over heels in love with each other. But when it comes time to finally exchange names, Aurora panics and runs away, though she sticks around long enough to tell Philip to meet her family at the cottage that evening.
Back at home, the party preparations aren’t proceeding as planned. Flora’s dress looks as good as my attempts at dressmaking, and Fauna’s dessert wouldn’t feel out of place on Cake Wrecks.
A fed-up Merryweather reads Flora and Fauna the riot act and convinces them to finally take up their wands again. This produces more desirable results, though Merryweather still gets stuck with cleanup duty.
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Enchanting a broom to come to life and do your dirty work? I don’t see this going wrong in any possible way.
Things start to go south when Flora and Merryweather argue over the dress color and it escalates into a full-blown wizard’s duel. This gag was supposedly based on the animators’ arguments over what was Aurora’s proper dress color. I think they should have compromised and combined both colors to make purple, which would go lovely with Aurora’s violet eyes, but what do I know. I’m just the illustration major writing a blog. Unfortunately, while the fairies remembered to cover every door, window, and crack that could expose their magic, they overlooked the fireplace. The sparkly residue of Flora and Merryweather’s fight fly up the chimney, alerting Diablo to their hideaway.
Going back to what I said earlier about this movie providing some commentary on feminism, consider this: Flora is obsessed with pink, a traditionally female color, and she gives Aurora an attribute that is oft preferred in a woman but not the most important quality, beauty. Merryweather, on the other hand, is all about blue, a color usually geared towards boys, and she has much more common sense and practicality about her. Though Merryweather and Flora are able to put aside their differences in personalities and approaches for a common goal, it’s when they refuse to compromise and begin prioritizing which color – ie. which ideology and extension of themselves – that they want Aurora to step into that they lose sight of what’s important, and allow everything they worked for to collapse on itself. It’s played for laughs very well, sure, but if not’s symbolic of the dichotomy between traditional femininity and modern sensibility that tears apart the feminist movement then I don’t know what is.
The fairies manage to fix their messes in time for Aurora’s return. She’s thrilled with their gifts but shocks them all when she announces her new boyfriend is coming over for dinner. They come clean about her heritage and betrothal to Prince Philip, and Aurora runs up to her room in tears over the fact that she’ll never see her one true love again. That and her entire life has been a lie and she’s being carted off to meet parents she knows nothing about to marry a man she’s never met and rule an entire kingdom with no prior experience or knowledge. But mostly the true love thing.
Meanwhile, Stefan and Hubert are making wedding plans over wine with “Skumps”, the preferred toast between me and my friends. Also adding to the humor is a minstrel who keeps stealing sips until he literally drinks himself under the table.
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This was also his way of getting through the Black Plague, co-opted by the rest of the world six hundred years later.
Philip returns and Hubert goes to greet him. He thinks his son is thrilled at the prospect of marrying Aurora but is disappointed to learn that he’s fallen for an anonymous peasant.
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“At least tell me if she’s royalty in disguise so you don’t elope to Sicily!”
Philip rides back into the woods for his big date, leaving Hubert with the unenviable task of breaking the bad news to Stefan. As for Aurora, the fairies smuggle her into the castle and prep her for her homecoming. She’s still blue over having to ghost her forest hubby though, so the fairies give her some time to herself.
Biiiiiiiiig mistake.
So imagine you’re me, growing up watching this movie on tape on a television set with a very standard but not spectacular sound system. Then years later you download the remastered soundtrack and give it a listen while you’re falling asleep. You’ve got the whole score memorized, the volume is nice and low, it’s all good.
And then, just as you’re drifting off, you hear a ghostly voice singing in your ear “Auroraaa…Auroraaaaa…”
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That reminds me, I haven’t had a chance to talk about the music yet, haven’t I? Forgive me for waiting so long to do so but my reaction to it is equivalent to the visuals. The score is taken straight from the Sleeping Beauty ballet by Tchaikovsky, the same composer as The Nutcracker, and it is lush, sweeping, sumptuous, just…
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While George Bruns was mostly faithful with how the score was represented within the context of the ballet, at certain points he took the same approach as The Nutcracker Prince and rearranged the music order to underscore totally different scenes to staggering effect. The beautifully ominous music where Maleficent appears as a ball of green flame and leads the hypnotized Aurora to her doom? It’s from one of the ballet’s divertissements where Puss in Boots dances with his girlfriend. But tell me which is more fitting for a musical composition such as this – two cats pirouetting around each other in a crowded ballroom, or eerie pitch-black spiral staircases illuminated by green fire as a cursed princess inches closer to her dark destiny against her will?
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The fairies realize their error and frantically search the maze of secret passages for Aurora. Though the princess resists Maleficent’s commands for only a moment, they are still too late to save her from fulfilling the curse. Maleficent gloats and leaves the fairies to wallow in their failure. It’s made even worse as the merrymaking from the oblivious revelers below ring out while they put Aurora to bed in a tower and mourn over her. It’s heartbreaking: they raised and loved her as if she were their own daughter, and they still couldn’t protect her. Everyone talks about “Baby Mine” and Bambi’s mom as huge tearjerkers, but why is this scene constantly forgotten?
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Stupid onions, stupid stupid onions…
Fauna and Merryweather can’t even begin to imagine how heartbroken Stefan and Leah will be, but Flora has a solution: put the kingdom to sleep along with Aurora until she is woken up. I understand her wanting to spare Aurora’s family some pain, but conking out an entire principality for god knows how long to cover up their failure? AND at a time when Europe was all about invading and conquering itself? Are we sure this isn’t just part of Maleficent’s overarching plan for revenge? This sounds more like something she would come up with instead of the leader of the good guys.
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“So what happens if one of the neighboring kingdoms decides to attack while everyone’s sleeping?”
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“Then we’ll put them and their armies to sleep, too.”
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“And once Aurora is saved, both kingdoms will immediately wake up to find themselves thrust into a war they’re barely prepared for, is that correct?”
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“Oh, you’re right, that’s a terrible idea.”
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“Finally, thank you.”
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“I’ll just turn them all into flowers.”
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“THAT’S NOT AN OPTION!!!”
The fairies flitter about the castle grounds spreading their spell over the unwitting royal court, even putting the candles and sconces out. We have another reprise of the “Gifts of Beauty and Song” chorus now altered to sound like a lullaby, providing an interesting bit of symmetry between it and its earlier use in the film. Whereas it first underscored their blessings upon Aurora, now it plays as the fairies are giving the “gift” of sleep to the entire castle.
While Flora knocks out the throne room, she overhears Hubert muttering about Philip eloping with a peasant girl and she makes the connection. The fairies speed to the cottage just as Philip arrives there. But once again Maleficent beats them to the punch. Her goons ambush Philip and she watches them wrestle and bond him with fiendish glee.
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You magnificent, kinky bitch.
Maleficent was only out to capture the one man who could break Aurora’s curse; the fact that he’s really the son of her nemesis’ allies is just icing on the cake. Flora, Fauna, and Merryweather resolve to rescue him from Maleficent’s fortress in the Forbidden Mountain.
Some movies reach the brink of greatness only to falter when it comes to the final act. Sleeping Beauty is not one of them. Everything that happens from the moment we slowly zoom in through the purple mist on to the Forbidden Mountain itself up until the storybook closes is perfection. The perfectly paced action, the animation, the music, Maleficent’s hideaway in all its decaying glory (I swear it’s like Jean Cocteau meets Frank Frazetta meets Giotto) all make for the climax of climaxes.
The fairies shrink to insect size and silently sneak through Maleficent’s creepy domain, narrowly running into guards and gargoyles at every turn. They traverse the stronghold until they find her overseeing a hellish bacchanalia in honor of her supposed victory.
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“My old gaffer would have a thing or two to say if he could see us now.”
Soon Maleficent gets bored and goes to “cheer up” her captive. Then we have it: The Moment.
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I’ve talked about this before, that one small, devious step further the villain takes to make themselves more heinous in our eyes. It’s the Wicked Witch taunting Dorothy with visions of Aunt Em. It’s the Beldam hanging Other Wybie’s remains. It’s virtually everything Heath Ledger’s Joker does. And it is this simple scene where Maleficent details what she plans to do with Philip. She spins “a charming fairy tale come true” of Aurora sleeping without aging, waiting for her prince to come to wake her. And Philip will escape the dungeon, ride to her rescue and prove true love conquers all – in one hundred years, when he’s a broken old husk of a man on the brink of death. DAMN. If you want to know why Maleficent is considered the best of all the Disney villains, it’s not just all her previously praised qualities, it’s her sheer sadism and the pleasure she takes in it.
The fairies enter and free Philip once Maleficent departs. The course of true love never runs smoothly though, so they arm him with the Shield of Virtue (licensed by Carefree Maxi-Pads), and the Sword of Truth to aid in his escape.
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“So, why’s it called the Sword of Truth?”
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“Anyone who’s subjected to it speaks only the truth…as they bleed out and die, of course.”
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“Cool, cool. On an unrelated note, I think I’m gonna go to DC for my honeymoon.”
Diablo sounds the alarm and the Battle With the Forces of Evil kicks off with Philip slashing his Sword of Truth through Maleficent’s goons.
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“I steal lunches from the break room fridge!” “I broke wind last Tuesday and blamed it on the dog!” “I cried like a little girl during The Good Place finale!” “I only wash my hands for NINETEEN seconds at a time!”
Philip makes his getaway on Samson and the music reaches truly operatic levels as Maleficent does everything in her power to end him. Yet Philip soldiers through it like a boss. Crumbling mountainsides, Maleficent hurling lightning from the sky and summoning a forest of thorns to block the way? Fuck that shit, he’s gotta go save his girl.
Then, as Philip cuts his way through the briars, Maleficent looks at her watch, realizes it’s No More Fucking Around O’Clock, zooms over to the castle, throws down the most intimidating challenge ever  –
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“Now you shall deal with me, O Prince, and all the powers of HELL!!”
– and with that, she takes her final form: a massive fire-breathing dragon.
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Every Disney villain who’s gone kaiju in the final act owes everything to this gorgeous terrifying beast. The dragon is an awe-inspiring unholy fusion of style, power and darkness. There’s a reason why she’s the final boss in Fantasmic; the chance to watch a live dragon battle is too cool to pass up.
Speaking of battles, Maleficent’s dragon form was animated by Woolie Reitherman, who previously brought us such gargantuan monster clashes as the T-rex brawl in Fantasia and the escape from Monstro The Whale in Pinocchio. And when you have a dragon confronting a fairytale prince, well, you know what’s coming.
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Maleficent backs Philip on to a cliff surrounded by flames, leaving him only one desperate shot. With a little extra magic from the fairies, he throws his Sword of Truth at Maleficent and it plunges right into her heart.
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“I liked…Frozen 2…more than the first one…”
Maleficent’s spells die with her, clearing the way for Philip. He gives Aurora that wake-up smooch and everyone in the castle slowly rouses, owing their inexplicable simultaneous twenty-minute blackout to the unusually strong wine.
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He can attest to that fact.
The royal families are happily reunited, and the film ends on Flora and Merryweather fighting over Aurora’s dress color yet again as she and Philip waltz together on the clouds using animation Beauty and the Beast would borrow thirty-two years later.
Sleeping Beauty is a movie I can never have on in the background because the moment I look up from my work I am spellbound by it. Do I need to elaborate on how this is one of the most beautiful looking and sounding movies Disney’s ever produced? Sleeping Beauty is the swan song of Disney’s first golden age of animation. For better or for worse, their animation process would switch to the rough, cost-cutting Xerox process starting with their next feature, 101 Dalmatians, and few films would reach Sleeping Beauty’s level of gorgeousness ever since.
Though a massive financial and critical hit on release, it wasn’t enough to make up for the monstrous production costs, not unlike Fantasia. Thankfully, home video sales revived interest and made it Sleeping Beauty of the top-selling VHS tapes of the decade, cementing it as a bonafide classic. It’s one of my favorites from Disney for its stunning visuals, gorgeous music, phenomenal villain and overlooked but great cast characters. Revisit it if you haven’t already.
Thank you for reading! If you enjoyed this review, please consider supporting this misfit on Patreon. Patreon supporters receive great perks such as extra votes for movie reviews, movie requests, early sneak-peeks and more! Special thanks to Amelia Jones, Gordhan Rajani and Sam Minden for their contributions!
Artwork by Charles Moss.
Screencaps from animationscreencaps.com
March Review: Sleeping Beauty (1959) Whenever I discuss Sleeping Beauty with someone who doesn't share my enthusiasm for Disney, they have an irksome tendency to get it muddled with Snow White; their excuse being "it has the same plot".
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Top 15 villains: Part 1
I’ve been meaning to do this list for a while, but kept getting distracted. Villains are very different for me to rank compared to the heroes; heroes I ranked based on personality and morality; but villains I’m ranking on personality, entertainment, and relationship to hero. After all, villains by nature are almost always the antagonists, and they play off of the hero; so that factor is important. Most of them see themselves as the heroes of their own story in some way, but I would definitely not call any of these characters heroic. Some of these characters have different versions of them over the decades, but I’ll talk about my favorite versions of them.
15. Ozymandias
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“ My name is Ozymandias, King of Kings; Look on my Works, ye Mighty, and despair! “  That quote does quite nicely define this character, someone who did a monstrous act to try to save the world. I have already featured him on my fallen heroes list, because for most of his life he was a hero; the terrible thing that he did was really surprising to me when I first read it; and I did feel his betrayal. He’s lonely, calm, and extremely intelligent; and you can really tell that he understands that what he did was awful. You might be thinking “Does doing one terrible thing really make you a villain?” and I would argue that yes it does. He didn’t like doing what he had to do, but he doesn’t consider it a mistake, he would do it again if he felt that he had to. Also spoiler for this list, he’s the only one that isn’t a main DC or Marvel villain, I think him being on this list for only being in one book ever really speaks to how interesting he is and how fucking good the Watchmen comic is. I refuse to read the DC Watchmen stuff, so it is possible he shows up in that; but I don’t like how DC keeps unironically using characters meant as a take down of the genre itself. (The HBO Watchmen series is fantastic though, I highly recommend).
14. Deathstroke
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Deathstroke seems to be thought of by a lot of people as mainly a Batman villain, and while I think he is a great villain for Batman; I think he’s better as a Teen Titans villain. Some of the plans and tactics he uses to fight them are absolutely brutal. The Judas Contract is one of the best Titans stories, and he is the mastermind behind all of it; he really knows how to twist the knife. Some writers make him more of an anti-hero, but I think he is far better when he is using his intimidating physical prowess, cunning, and ruthless intelligence to do everything he can do destroy a hero.
13. The Anti-Monitor
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“Worlds lived, worlds died. Nothing will ever be the same.“ Holy shit is this guy bad news; Thanos and Darkseid showing up is enough for you to understand that the world might be about to end; but this guy destroys entire realities. He is the big bad for one of my favorite comic book stories, and the consequences of his actions shaped the DC multiverse for decades, and his actions sill can be felt to this day. The first villain on this list that is just pure, absolute evil, he is responsible for the deaths of countless DC universes, as well as Supergirl and the Flash. DC really likes bringing dead characters back to life, building off of (and sometimes ruining) the legacy of characters, but they almost never do it with Anti-Monitor; because he’s such a cataclysmic threat that there is not a lot of stories you can even have with him. The CW did a great job with the Crisis on Infinite Earths adaptation they did, though they didn’t really make Anti-Monitor look as intimidating as I would have liked, and they didn’t make him nearly as big as he should be.
12. Kingpin
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The kingpin of crime does live up to his name; not all crime in New York is his doing, but much of it is. He is a fantastic villain, and one who really seems to enjoy what he does. He’s just fun to watch and is so good as an antagonist for Daredevil and Spider-Man. His size makes him seem slow and intimidating, but his body is all muscle; and he has come close to crushing Spider-Man to death. When I was very young I was first exposed to him on the fantastic show Spider-Man: The Animated Series, and he’s been one of my favorites ever sense. Vincent D’Onofrio absolutely blew me away with his portrayal of this character in the Daredevil Netflix series, and I really hope we get to see him again in the MCU.
11. Brainiac
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Another villain that is a massive threat, Brainiac has had many different incarnations in the comics, but his incredible intelligence is his defining trait. Another cold, calculating villain, he collects cities full of people because to him; they have to be preserved and studied. The idea of being shrunken down and living in an isolated world just to amuse an alien robot is a pretty scary concept. Superman is his main adversary, but many times it takes the entire Justice League (And sometimes some of the more helpful villains) to take him down. He has such a perverse logic to him that I really enjoy, and when he someday shows up in a film I really hope they do him justice.
10. Mr. Freeze
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Doctor Victor Fries is one of the most sympathetic villains on this list, he really just wants to save his wife. Batman: The Animated Series wrote that origin story for him, and its stuck ever sense. There is a deep and beautiful tragedy to the character, and you completely understand why he is doing what he is doing, even if you personally wouldn’t go that far. His character makes you think “How far would I go to help the person I love most in the world?” and any villain that makes you introspective about yourself is a great character. His ice theme and very distinct look really makes it fun to see how different artists design him. He’s one of Batman’s more popular villains, and Batman has some of the best villains in comics. He makes Batman question himself and his motivations, because he doesn’t really want to hurt anyone; he just wants to survive and cure his wife, and if no one ever got in his way he would probably do exactly that. His story is a tragedy of circumstances, but his inability to go about getting what he wants in any other way, and his uncaring attitude for most other people definitely makes him a villain. 
9. Doomsday
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This character really is the polar (pun intended) opposite of the last character on this list. Doomsday is a big, unstoppable killing machine; and he defeated most of the Justice League with one hand tied behind his back. He is just such a raw, brutal character that I love seeing him show up. This thing has the power to come back to life, unable to be hurt by what killed it before; and spent decades wiping out entire planets before it came to Earth. His biggest and scariest feat is literally beating Superman to death! His best story was his first one, but every time he shows up and Superman fights him, in the back of his mind he has to be thinking “This thing killed me before, and its stronger now.” which is just absolutely terrifying. His striking visual design and brutal nature are always enjoyable, and he was one of my favorite characters to play as in Injustice: Gods Among Us.
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metalgearkong · 4 years
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The Last of Us Part II - Review (PS4)
8/14/20 ***SPOILERS***
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Developed by Naughty Dog, released June 19th, 2020
The Last of Us was a game I wasn’t originally a huge fan of when it came out in 2013. Despite it receiving astronomical praise by fans and critics, it took me a couple times completing the game before I fell in love with it. What truly made The Last of Us special was not necessarily its concept or gameplay, but its storytelling and characters. The depth of the interpersonal drama and raw emotion on screen was the true core of the game, with the stealth-action, zombies, and other aspects more like icing on the cake. The Last of Us ended up being one of my favorite games of all time strictly based on execution, even if the game as a whole still isn’t perfect. 
The Last of Us Part II was my most highly anticipated game of 2020, and it feels strange to be on the other side of it finally. This game has been polarizing for fans, and as it turns out, I feel conflicted on the game as well. I finished it a month or so ago, but only now getting my thoughts written out. While some aspects are daring, jaw dropping, and gorgeous, other aspects detract from what is an unexpected story not quite living up to its potential. I respect this game more than I love it, and while I do think critics have been too kind in review scores, the exceptionally low user reviews have been far more incorrect. This is a solid, epic, deep, beautiful, emotional campaign which will deliver its money’s worth, but many contentious points will dictate how much you enjoy this blockbuster of a video game.
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One of the aspects I like the most about this game is how similar the gameplay is to the original. Many people I suppose would want more change or innovation in the 7 years since The Last of Us, but personally I’ve always been a fan of sequels that retain what I like about a series. If it changes too much, it becomes too detached from what I enjoyed or got used to. Changes Part II makes are subtle, but natural for the genre and world. The player can duck and go prone in waist-high grass to conceal themselves, a dodge button has also been added, and a huge addition to combat and stealth is the addition of attack dogs who patrol with their owners. Dogs can pick up your scent until you distract it, adding to a lot of tension anytime enemy K9s are around. And yes, I found it difficult to shoot the first couple of dogs I encountered as they yelp out in pain when they get hurt or die.
Part II picks up I believe 5 years after the original. Ellie and Joel live in Jackson, the town they town the become a part of at the end of The Last of Us, and seem to be thriving in a community with food, power, and systems in place for relative safety from the outside world. The story is told in a much more chopped up chronology which I found to be detrimental to the pacing. The first game had a straightforward narrative and it worked very well, and this game has to dice up its story to make it seem more complex, but just comes off as pretentious. For example, by the end of the prologue (about a hour and a half) you play as three different characters. This leads into the strange structure of this game’s story, aside from having the linearity chopped up at times. 
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The most controversial moment of the game is the moment of Joel’s death and how it occurred. While this event was not unexpected for myself and others, the manner of which he died is what’s justifiably pissing people off. A brand new character is introduced named Abby (and one of the three characters we briefly play as shortly before) and without any background or indication of who she is, brutally tortures and executes Joel in front of Ellie’s eyes. It’s not difficult to see director Neil Druckmann cackling with satisfaction of his subversion of expectations. It’s simply toying with the emotions of fans, and he has to expect and stand by any criticism he’s gotten for how this scene went down. However, this moment does make more sense as the story unfolds, but its no less a heavy handed and manipulative move for the sake of auteur video game storytelling.
Ever since I witnessed the brutal death of one of my favorite video game characters of all time, my only though was “they better justify this.” It was never “this is horrible and irredeemable, and “Naughty Dog is off its rocker,” like many people seem to have reacted. It was gut wrenching, but I knew Naughty Dog has a pension for organic characters, and in the back of my mind I knew I had to give this game its fair shot, and see if and/or how Naughty Dog justified a scene liable to piss off virtually every single fan of the original game. This is a poor spot of the game, but the structure of the game itself is, for me, the biggest issue of Part II. In the end, I don’t mind Joel’s death as much seeing the context surrounding it, although it still should have been handled entirely differently. 
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Neil Druckmann proudly pulls a Metal Gear Solid 2 move, and entirely switches protagonists for a huge portion of the game (about 45%). Abby turns out to be the main character once the halfway point of the game hits. Following Joel’s death is about 9-11 hours playing as Ellie on her revenge quest to find Abby and kill her. The motivation is justified, being in the room with Ellie as she watched her father figure die in agony in front of her. Ellie’s portion of the campaign makes sense, Abby’s makes less. The structure of the story comes to a high point mid way through, where Abby and Ellie finally meet to clash. After all this build up, and around the same time of the game where the first game had its conclusion, everything halts and resets. 
We are suddenly dropped into the Abby story, showing her side of things, and why she would want to kill Joel. I do think the story directly surrounding her motivation is well done, but the problem is, a large portion of Abby’s story has literally nothing to do with Joel or Ellie. We effectively see why Abby would want revenge on Joel, but then we have to tag along on a major side journey while Abby helps a trans kid and his sister escape the cult they grew up in. I get that it helps develop more empathy for Abby as a character, but Abby’s story should have been at least cut in half to keep the overall story more focused and flowing. Many times while deep into Abby’s story I honestly forgot what the point of what I was doing is, and was getting confused on which events had happened and which hadn’t. 
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Abby herself is a good character, and after all has been said and done, she is the third best character in this series so far. It’s a shame though that so much of her story is a direct waste of time, despite more of an excuse for more of the same great gameplay and set-piece moments. Empathy and perspective are the two big themes of this game. The best thing I can say about Part II is it convinced me of something I thought was near inconvincible: it made me like and root for Abby after the scene of Joel’s death. However, while the theme of the game is “all of your enemies have their own backstory,” Par II doesn’t teach us anything new whatsoever. Abby’s father was the surgeon Joel killed upon saving Ellie from the Fireflies at the climax of Part I. But Joel (and Ellie) killed a lot of random enemies in the first game, most of them players won’t even remember specifically. 
The fact that we have an entire video game showing us the perspective of one single person who wants revenge on Joel is a story that doesn’t need to be told. Any NPC we killed in the first game had family or friends who would also want revenge on Joel as well. We don’t learn anything new. This whole series is just marauder against marauder. Joel has never been a good guy, and that’s never been a secret. Joel is shown as an anti-hero even before the conclusion of the first game. It’s partially what makes him such a cool character. We only rooted for Joel because we were seeing things from his perspective. If the first game was entirely about Abby and Joel was framed as the bad guy, the results would have been the same: Abby would be our point-of-view “hero” character, while Joel was clearly the villain. Part II is not the epiphany Neil Drukmann likely wanted his audience to experience.
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As anyone can see, the graphics and performances of Part II are incredible. While the story and structure are nothing too special (because it ruins its great moments by long drawn out heavy handed moments), at least the game itself is engaging to play and is gorgeous to look at. Growing up in the Pacific Northwest myself, and the game mainly taking place in Seattle, I enjoyed being totally waterlogged throughout the entire experience. If the story isn’t depressing enough on its own, the weather will certainly get to you. The core characters themselves are portrayed extremely well via motion capture and voice acting as well. I’m wondering why Neil Druckmann didn’t just make a Netflix series beings he is clearly so focused on the character’s interpersonal relationships. This is especially true for Joel and Ellie once again. Side characters are well acted, but have less of an effect on the core story, which is a huge tragedy when so much effort was clearly put into bringing them to life.
There’s no doubt Naughty Dog accomplished their specific goal in making you as depressed as possible. To be honest, it reminded me of some of my favorite books about stories of conflicting emotions and ending on depressing notes. Even though Part II is far from perfect, it’s still a juggernaut of a single-player game with amazing graphics, acting, responsive gameplay. I like the ways it proved me wrong on stuff I thought was unchangeable, and for that, it has my deep respect. It may not be for everyone, not even fans of the first, but if you come at it with an honest open mind and let yourself drop your ego enough to take in this entire story, I think it’s a daring piece of media that might age very well in time.
7/10
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aion-rsa · 4 years
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Heroes Was A Missed Opportunity
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Beginning in 2006, NBC’s pulpy comic book-esque series Heroes ran for four seasons consisting of 77 episodes and over 30 online “minisodes.” The original run was followed up with 13-episode reboot Heroes Reborn in 2015. All in all, the franchise produced over 65 hours of content. Of those 65+ hours of Heroes, 20 seconds are absolutely, devastatingly perfect.
That 20 second of Heroes nirvana occurs in the 20th episode of the show’s first season, “Five Years Gone.” In it, the temporally-displaced Hiro Nakamura and his friend Ando Masahashi time travel five years into the future to discover what will become of the world if a prophesied explosion isn’t stopped. Things are properly dystopian with a superpowered president Nathan Petrelli (Adrian Pasdar) rounding up and imprisoning his fellow supes. Ultimately, however, Hiro discovers that Nathan Petrelli isn’t Nathan Petrelli at all but a disguised power-hoarder Gabriel Gray a.k.a. Sylar (Zachary Quinto). Peter Petrelli (Milo Ventimiglia), Nathan’s brother and the only other man on Earth whose powers can compare to Sylar’s, arrives to confront the villain. It looks a little like this.
Yes, that moment in which Peter Petrelli and Gabriel “Sylar” Gray (Zachary Quinto) square off with fire and ice is the most perfect 20 seconds of Heroes. It’s not because of anything that happens onscreen (the scene cuts off before Peter and Sylar even make contact) but because of what it suggests. That moment represents the best possible path that Heroes could have taken with its story. The tragedy, however, is that it did not. 
Like its (far superior) network television sci-fi forefather Lost, Heroes came out of the gate strong and went well and truly viral before the era of social media made going viral far easier. It’s easy to see why in hindsight. The show’s setup is remarkably appealing. It imagines a world in which people suddenly developed superpowers and then follows their journey in coming to terms with them. High school cheerleader Claire Bennett (Hayden Panettiere) could heal and regenerate Wolverine-style. LAPD officer Matt Parkman (Greg Grunberg) could read people’s minds. Single mother Niki Sanders (Ali Larter) had super strength and an alternate personality. 
The show combined its richly-realized characters, intriguing concept, and weirdly soothing soundtrack into a nice package that proved to be a fine TV show…for awhile at least. As Heroes went on, it quickly became clear that it did not have much direction beyond its original, satisfying concept. The show introduced a frustratingly unclear mythology filled with a shadowy agency to monitor and control heroes. That, along with a shockingly low-budget finale, turned many people off from tuning into subsequent seasons. They didn’t miss much.
Heroes was ultimately lacking in direction and purpose. But hidden in plain sight among its characters were two individuals that could have provided the show with all the direction and purpose it needed, if it were willing to indulge them. And that’s where those 20 seconds come in once again. Heroes should not have been a leisurely-paced series about a handful of individuals finding their powers and therefore themselves. It should have pared itself down to the story of two people: Peter Petrelli and Sylar. It should not have been a story of discovery but rather that of an arms race. 
Peter Petrelli and Sylar’s powers operate similarly. Both are able to collect and possess the powers of other superpowered individuals but each goes about their doing so in a significantly different way. Peter is a hospice nurse. As such he’s a decent guy, highly patient and empathetic. He is able to mimic the powers of those he comes into contact with simply by utilizing his natural empathy and thinking about that person and how it felt to meet them – to be welcomed into their life and story. 
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Sylar on the other hand, is an analytical thinker. As the son of a watchmaker (not unlike a certain nuclear physicist working out of Gila Flats), Sylar is obsessed with understanding how things work. To that end, he literally cracks open the skulls of his victims and examines their brains to uncover their powers and incorporate them into his own brain, killing his victim in the process. It was actually implied that Sylar ate their brains before Heroes creator Tim Kring correctly realized that that was far too silly. 
Peter and Sylar are perfect foils. They are remarkably similar individuals. They have the same power, similar physical appearances, and even similar alliterative names (PP v. GG). It’s just that one difference between how they use their powers that makes all the difference. In that respect, Peter and Sylar are the perfect representative of a hero/villain dynamic that comics have mastered for years. As Nolan’s Batman films so marvelously articulate, heroes and villains are often more similar than not. After all, they’re part of a small fraternity that thinks it’s appropriate to put on costumes and cape around after dark. It is only their ideologies that make them different. And that is ultimately enough to make them enemies. 
Heroes had a very good thing going with the nemesis-style relationship between Peter and Gabriel. And to the show’s credit, it realized that for just over half a season. A lot of season 1 does indeed deal with Peter and Sylar traveling around, meeting other superpowered people, and collecting powers for their eventual, inevitable confrontation. The problem was that was when that confrontation arrived in the season 1 finale, it was stunningly lame. In the fallout of the poorly-received finale, it was almost as though the show was afraid to continue the story of Peter and Gabriel’s power-collecting. Instead Heroes decided to hunker down into its own incomprehensible mythology, heading back further into the past, and expanding its cast of heroes whenever it felt it needed a jolt. The right move, however, would have been to double down on Peter and Gabriel and their arms race.
Every subsequent season of Heroes should have picked up with Peter and Sylar as central characters. They should have traveled the country, and eventually the world, looking for new superpowers to claim so that they would be better prepared once their next confrontation arrives. That way, the show could have continued to have expanded its hero base, bringing in fresh blood as needed, while also keeping the story centered on two individuals rather than over a dozen. Not only would that have been simpler storytelling, it would have been more powerful. Because the show would have had a true, series-spanning theme. The entirety of Heroes could have been about humanity’s dueling gifts of empathy and analytical thinking. What is more useful? What is more powerful? What will win in a fight when empathetic ice meets analytical fire? 
As evidenced by those 20 beautiful seconds in “Five Years Gone,” Ventimiglia and Quinto are excellent actors and are more than capable of shouldering such heavy concepts. Each season of Heroes could have built to a new fight between Peter and Sylar. And if the show’s budget didn’t allow for a satisfying execution of those superpowered fights, then so be it. The battle of ideologies would have been more than enough to make up for a lack of visual fireworks. 
That’s the important lesson to take away from that one moment in a hallway where Sylar’s fists turn blue and Peter’s, red. We don’t need to see the literal clash of fists to feel the satisfying clash of ideals. 
Heroes is now available to stream in the UK on BBC iPlayer.
The post Heroes Was A Missed Opportunity appeared first on Den of Geek.
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lanonima · 4 years
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I was thinking about this recently for no particular reason so...these are my top ten favorite animated movies of all time (vaguely in order but not really in order)
disclaimer: these are movies that I think have it all - great story, great characters, great music, great animation, great design, great emotional impact. I love tons and tons and tons of animated movies but these are really my top tier, movies that I think about all the time, and movies that I would watch over and over again.
1: The Legend of Hei
This movie kills me. It hasn’t even been out for a year and I’ve watched it seven times. I desperately want it to be released on DVD here so that I may possess it for myself. I think about this movie all the goddamn time. I love it so much it makes me want to cry, I just get so emotional. This is for me the best animated movie to come out since Kubo. The story is great, the characters are great, the animation is beautiful. Please release this in America so I can buy it, I’m begging.
2: Kubo and the Two Strings
The skill level behind this movie absolutely blows me away, the designs are amazing...the aunts are so creepy in the best possible way. The set pieces are incredible. Also it’s a story about stories and I’m always a big queer for that kind of thing.
3: Spirit: Stallion of the Cimarron
This is a great movie. I grew up watching it, I still watch it constantly and when I’m not watching it I’m probably listening to the OST. When they do my autopsy in the future, they’ll find the script and lyrics to this movie carved into my bones. I also love, love, love the way they treated the villain in this movie (and same goes for Rango which did not make it on this list) where he ends up letting them go out of respect. Something little like that can add so much depth and interest to a character and I don’t expect to see it, especially in kids movies.
4: Sing
People never talk about this movie?? I don’t think it got very good advertising but this is a fucking fantastic movie. The story is so cute, and I love literally every character. Every character is so good, every story line is so good, and they avoid so many cliches that I hate. I constantly go on Youtube and watch the clips from Johnny and Ash’s songs because they’re so GOOD. Johnny’s song is probably my second favorite animated music clip of all time (the first being 'I’m Holding out for a Hero” from Shrek 2 which is really hard to beat).
5: Princess Mononoke
Despite the rather lackluster dub and the fact that I never even saw it until I was in high school, this is my favorite Miyazaki movie hands down. Very much my kind of story, and I love the characters so much. The animation and design are also amazing.
6: Song of the Sea
I’m a sucker for selkies, every single time. And this movie is so cute and the animation is so fucking gorgeous. It’s so great just to watch. Also very much my kind of story in regards to the theme about emotions.
7: Long Way North
This is such a quiet, interesting movie. Not one that gets a lot of press but I find the story to be very moving and the animation to be unique and beautiful. The color scheme is so relaxed and relatively muted compared to the emotional investment of the characters and the ending is so gentle for being something so tragic. Ah, just a great movie.
8: Into the Spiderverse
Of course this is on here. I don’t generally like superheroes, but this is still one of the most technically stunning animated movies I’ve ever seen. I highly enjoyed it.
9: Megamind
‘I don’t like superheroes’ I say, as two of the movies on this list are superhero movies. Man, this movie just came out at the wrong time. All around great movie, also extremely funny, and great music choices.
10: The Book of Life
Another just great, fun movie, but also another source on my list of ‘greatest animated songs’. ‘Toro’ just blows me away with how beautiful it is, and the animation that accompanies it. I love really stylized, interesting animation so this of course fits the bill. There are a few parts that I think are too cheesy, but overall I still really love it.
Honorable mentions go out to those series of animated movies that I love but it wouldn’t be fair to include them on this list because there are too many:
Shrek, Ice Age, Kung Fu Panda, and...also Madagascar, begrudgingly because King Julian drives me fucking insane but I love everything else about them.
Also, a shout out to the second Thunderbolt Fantasy movie because if claymation is on here than puppetry can be on here too. It’s not on this list because it’s not as solid as most of these since it’s part of a show and doesn’t necessarily stand alone but I love it so much.
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howtohero · 4 years
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#251 Insignias
Superheroes are symbols of hope for humanity. They represent the very best of us. They’re all that we’ve accomplished and all that we can become. Superheroes inspire the masses; they represent the eternal battle against the forces of evil; and they look really cool. All of this means that superheroes themselves need to come up with a symbol that represents them. A shorthand that can be used to signal that you’re nearby. An icon that can be used to instantly identify your work. If superheroes are powerful symbols, then they themselves need symbols that match that power. Let’s talk about your superhero insignia. 
Let me set the scene. You’ve disappeared off the face of the Earth, because you’ve been thrown into a time vortex by what you thought was a friendly anthropomorphic turtle (it was in fact an unfriendly anthropomorphic tortoise). Your hometown quickly descends into chaos because the other 27 heroes who live in your town have decided to go on a superhero camping trip which is a thing of course. Your town is left to the devices of villains, and that tortoise (her name is Shellfire and she’ll burn you with hellfire.) But because you’ve made such a powerful impression on the populace, a small yet dedicated resistance movement has sprung up in your honor. Its members want to capitalize on the goodwill and strength that you represent. They begin leaving calling cards around town, both to show the bad guys that they can not reign unopposed, and to signal other civilians that the time has come to rise up. What can they put on these calling cards? A note, explaining who they are and what their intentions are? Of course not. In a hellish tortoise-ruled dystopia, nobody has time to read informational flyers. (Did I mention that Shellfire puts the “tort” in torture.) A drawing of you, their dear-departed superhero? That’s no good either, people can be difficult to draw and unless their’s a very talented artist already in the resistance, then you run the risk of people not getting who this index-card-sized drawing is of. They’ll use your insignia, and that’s just one of the reasons why it’s so valuable to have a good one. (Did I mention that if any of Shellfire’s goons step out of line, she’ll fire them?) 
The best insignias are the perfect blend between simplistic and unique. Like we said, it needs to be easy enough to be sketched, spray painted, carved, or drawn with oil that you will then set on fire for an awesome visual. But you don’t want it to be so generic that people will have no idea what it represents. As we mentioned years ago, popular superhero symbols include animals or weather patterns. This is a really great way for symbol to mean absolutely nothing. You can’t just decide that all lightning is a representation of you. It makes your symbol lose any meaning. I guarantee you it’s not going to make villains think you’re nearby every time they see an electrical transformer or the Living Bitning. If you choose something so ubiquitous, you’re liable to accomplish nothing except making yourself forgettable. If you truly must choose a common symbol, because you’ve got literally nothing interesting about you except for your fascination with spiders, then please try to jazz it up a little. But don’t make it too jazzy, because again, it needs to be easily replicated by the masses. That’s obviously a very difficult tightrope to walk. You never want villains to have to stand around wondering if the burning bat symbol in front of their lair is your symbol or just a generic regular old burning bat shape. Anytime villains have to debate about anything, it’s really going to suck a lot of the gravitas out of your dramatic entrance. In my experience, villain debates cannot be stopped for anything, even the dramatic appearance of a bat-themed superhero.
Other popular insignia shapes are your superhero initials. A stylized “S” or “W” or “X” or “LMNO” can be easy to draw but instantly recognizable. Of course, you still run the risk of being confused for another superhero, there are only so many letters so odds are good that there’s another superhero nearby that your insignia technically could represent. I recommend spicing up your letter with something that is unique to you. Flames if you’re a fire guy. (Or if your vehicle is decked out with cool flames because you’ve got that need for speed.) A cool snowflake if you’re an ice guy. (Snowflakes are perfect for unique insignias. Even if you’ve got 37 ice users in your neighborhood you can guarantee that all of your insignias will be unique! It’s fractually amazing!) Another value of having your insignia be your initials is that it will help other superheroes remember which one you are. Having your initials emblazoned on your chest is the closest thing superheroes can get to having name tags and while it won’t tell other superheroes your whole name if they’ve never heard of you, it can get them part of the way or help jog their memory if they’ve met you but are having trouble placing you (because you aren’t cool). 
Once you’ve settled on a cool insignia you need to make absolutely sure that people associate it with you. Slap that baby onto everything. Your costumes, your vehicles, your weapons, babies. Your insignia should be on everything you own. The holidays are coming up, why don’t you gift your mayor or police commissioner a ginormous spotlight that projects your insignia into the clouds so that people know that random clouds are under your domain and protection. (You might be wondering, “isn’t giving somebody else a giant spotlight with your insignia a terrible holiday gift?” But how about instead of wondering that you shut your stupid face and stop asking valid questions ya nerd.) Start sticking post-it notes with your insignia on it onto other superheroes’ backs so people think they’re part of your team. (Wait, couldn’t this potentially make people think that it’s their insignia and that you’re part of their team.) Hey, how about instead of wondering that you shut your stupid face and stop asking valid questions ya nerd. (Oh no, I’ve become the very thing I hate!) Cover your city and all of its populace with your beautiful new logo! Order all sorts of memorabilia with your symbol plastered on it and hand it out to people after you save them. Paint it onto government buildings and your favorite pizza store in the middle of the night. (BRAND IT ONTO THE FLESH OF CRIMINALS HAHAHAHA!!!!!) Dude, too far. Aside from the actual flesh of your enemies and right over any of your vital organs, anything is fair game. 
Having a symbol is great branding. A unique symbol will set you apart from other heroes, and it allows people to identify with you without having to go through the grueling process of tattooing your face onto their body. Your symbol should strike fear into the hearts of criminals, and a sense of security in the hearts of the innocent. Designing your own symbol can be a fun outlet for self-expression, it can help people remember you, and it can assure people that you’re still the same hero they know and love when you change your look or need to wear alternate costumes. So what are you waiting for! Logo and get yourself a cool insignia!
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popwasabi · 5 years
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“Stranger Things 3″: The Pain and Love of Nostalgia
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(Warning: SPOILERS ahead for “Stranger Things 3″)
“Stranger Things” most obvious core appeal has always been its campy 80’s throwback.
From the bright neon clothes, its brilliant synthesizer-based soundtrack, use of catchy 80s tunes and references to classic 80s horror and sci-fi, “Stranger Things” undoubtedly harnesses the power of its time period to hook viewers into its show. It’s a show that is rooted firmly in nostalgia and wields it prominently to attract viewers from Gen Xers who grew up in this time period to curious Millennials like myself who watched plenty of the referenced movies.
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(How do I both love and hate this at the same time??)
But “Stranger Things” aesthetic callback is more than just a style; it’s a narrative choice that plays directly into the themes of the story. By playing on viewers’ sense of nostalgia the show is forcing us to see how these characters react to growing up, by literally looking back on a period we cannot go back to, and all the complex emotions that come with these feelings.
To understand this further, we need to look back on etymology of the word nostalgia. In ancient Greece the word has a far more complex meaning that simply reminiscing on the past. It’s root definition actually has more to do with feeling pain than happiness about the past.
You see, nostalgia back then use to describe a condition of deep homesickness or longing for a period we can never return to and the melancholy that comes with it. “Stranger Things” is deeply rooted in this condition and expressed at times quite explicitly by all its characters.
From the very beginning “Stranger Things” nostalgic feel is about how these characters grow up and often times grow up too quickly. From Will being ripped away from his D&D pre-teen friends in season one and his mind infected by the creatures of the Upside Down, to Elle being experimented on before she can even have a childhood, the show takes us on a journey through the emotions of this pain of leaving the past behind and how innocence can be snatched away all too often by meddling adults and/or monsters in this case.
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(Some VERY  big monsters in many cases.)
This theme is by far its most present in “Stranger Things 3” as our band of nerds are now all teenagers trying to navigate hormones, young love and looking back on a childhood they can never have back and all the real horrors in between. It’s not just the youngest characters who deal with the pain of nostalgia, however; our adult heroes and heroines also inevitably deal with the pain of reminiscing on the past on lives that are permanently changed.
But the ultimate theme here isn’t just about the pain we associate with the past but that despite many things inevitably changing in your life, if you hold on to those closest to you in this journey that won’t change at least and the pain you feel is only a reminder that what you felt was real.
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(#Feels)
“Stranger Things 3” does a great job of immediately telling the viewer how different things are this season compared to the previous two. Elle and Mike can’t stop making out, as does Lucas and Max, and Nancy and Jonathan are trying to navigate the complex and often humiliating adult workplace. There’s even a new monument to capitalism in Hawkin’s new Star Court Mall. But many of the other characters aren’t handling change all that well. Still new dad Hopper is having a hard time processing that Elle likes boys now, Dustin has spent most of the summer away from his best friends who seem disinterested in his new projects (and suspected made-up girlfriend), all while Will struggles mightily to keep the gang’s old D&D interests alive while his friends suck face.
There’s a tremendous sadness here reflected with these characters that viewers who watched these kids in the previous two seasons will immediately feel. They aren’t quite the same kids they used to be and they’ve grown a bit a part as they’ve grown up literally. We feel Dustin’s and Will’s pain (especially the latter given what he went through) that things are different and will never be quite the same between these friends. It’s a pain that many of us have definitely experienced growing up as we age out of hobbies, places and in some cases our friends.
Another character that has to deal pretty personally with nostalgic pain in this season is quite clearly everyone’s favorite dad Steve Harrington. The once king of Hawkins High has now been reduced to scooping ice cream at the mall to eke out a living. It’s a humiliating fall from grace for a young man who was once the most popular person in town. He’s spends much of this season trying to desperately to hold on to appearances, whether it’s only being interested in women who can up his status or pretending he doesn’t understand nerdy platitudes.
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(Seriously, who hasn’t felt inadequate as fuck working a shitty customer service job before?)
Meanwhile Hopper, who probably struggles with change the most this season, gets quite aggressive with Mike and his advances on his adoptive daughter Elle. This isn’t helped by the fact that he still struggles with feelings he still has for Joyce and he often has self-destructive ways of dealing with these emotions. Though his actions border on problematic during the season Hopper’s transformation and acceptance is perhaps the most touching of the series as he lets Elle spread her wings and accepts change in the season’s finale in a bittersweet sendoff.
It’s season’s 3’s “villain” Billy though that we get the saddest feelings we associate with nostalgia. We learn that Billy’s attitude and views on others are more tied to his past than anyone else as we see a much sweeter more innocent kid who just loved his mom when he was a child who has changed so much. As with the series overarching messages its again tied to how easily innocence can be ripped away by bad adults whether its story’s primary villain of secret government agencies running lab tests on children and Interdimensions or in Billy’s case simply a drunk, evil belligerent father. This season finally explains where Billy’s bad attitude comes from and how much he’s changed for the worst because of the way his upbringing has treated him.
This season really shows how when we’re all at our lowest we all wish we could just go back to the way things were and journey back to a simpler time. It’s why nostalgia, no matter how happy the memory is, has a sadness to it; because we know we can never go back.
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(I mean yeah, but it doesn’t get this dark.)
It’s through the events of season 3’s story though that we see how nostalgia isn’t all about pain and that there are still constants from our past that we can rely on in the present; namely those we love. The season begins by splintering the huge cast of characters by pitting their emotions against one another, but they each pick up a single piece of the larger puzzle of the plot that ultimately leads them back to one another and because of their past ties they are able to quickly move on from their pain and work together once again as a team. In this way nostalgia reminds us that it’s not all about pain but about love and more importantly and how they make our lives worth living. Though hormonally these kids have changed and their interests are more related to puberty now than Dungeons and Dragons they still care about one another and will do anything to keep each other safe (not to mention save the world). The adults in this story function the same way, quickly setting aside any past bitterness for the greater good.
Love is the ultimate uniter here that brings past to present and its why this fellowship of characters are able to win in the end.
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(Daaaawww..)
Growing up is an often painful process and that occurs no matter what stage of life you’re in. Whether it’s like our pre-teen gang of nerds going through puberty, working our first humiliating job like Nancy or Steve as young adults or reminiscing on past what-might’ve-beens or child-rearing issues like Hopper its difficult when we all hit our next inevitable change in our life. We don’t want things to change because we often are happy with whatever stage we were once in. Sometimes we fight it, alienate others in the process and cause even more heartache for ourselves than we ever should.
But what “Stranger Things” reminds us is that despite all this, if we keep those we love and care about closest to us these changes won’t be so painful and drastic. We’ll at least get to go through all of it together.
So yes, nostalgia can be quite painful at times. There’s always going to be melancholy and some level of sadness we associate with the past and though we may fight it there are still friends, family and loved ones who will remain constants through it all in our lives.
All we can do is hold on to them for as long as we can and through those we love maybe we can keep a bit of that past alive forever.
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*sniffs* I’m not crying, YOU’RE CRYING!
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doozie97 · 6 years
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Genderfluid!Superhero Marc Anciel Headcanon
As conflicts escalate and the guardian of the Miraculouses is lost, Marinette is entrusted with the Miracle Box. She wonders if the jewelry would be safer from Hawkmoth and his steadily growing legion of villains if scattered and left under the care of trusted individuals, rather than kept together to be captured all at once in the worst case scenario. Plus, Ladybug could use the extra help. (If we’re assuming Marinette would choose all of her classmates because they’re the only people she can trust, I think Ladybug would find a way to contact and choose a small handful of heroes at a time. That way, when an Akuma attacks, Ms. Bustier’s class doesn’t suddenly all have to go to the washroom at once). Ladybug meets all the potential holders individually to give them their Miraculouses, rather than running back home in the middle of battle to pass them out one at a time.
Marc would be given the goat horn earrings, highlighting his parallels with Marinette, and mirroring his black and white colour scheme as Reverser. (Assuming these things are supposed to be earrings, idek)
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The day Ladybug walks up to Marc Anciel and entrusts him with protecting the Miraculous of the Goat is one he’ll never forget. He was so unbelievably honoured that Ladybug, his idol and muse, would bestow someone like him of all people with such a sacred responsibility.
He’s especially relieved Ladybug wasn’t upset or creeped out by the comics he made with Nathaniel where he basically shipped her with one of her former adversaries. Secretly, having Ladybug as the protagonist was a scapegoat for his self-insert fanfics that indulge both his desire to be just like the powerful lady superhero, as well as his shameless crush on the Evillustrator. Which, by extension, includes his soft spoken civilian counterpart. Marc will take this fact to the grave.
When the Goat Kwami pops out of the box, Marc curls in on himself and let’s out a dying whale noise, because she’s just. SO. CUTE. His Kwami curls up into his big red hood when they travel together.
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Marc and his Kwami quickly learn to love talking to each other and exchanging stories. The Goat Kwami enjoys the writer’s endless creativity and romanticism in his stories. While Marc is enraptured by the tales of previous owners and the true accounts of various historical events, making him just as knowledgeable about Kwamis and the Miraculouses as Alya after she shoots Trixx a million questions. He also learns a few things not even the original three holders are aware of, including how Kwamis can also disguise their owner’s voice if asked. “You guys never talked to your Kwamis about these things? You are carrying around literal GODS among men who’ve been around for millions of years in your pockets, and you don’t want to know everything about them?”.
In Marc’s room they spend hours together working out plot holes or inconsistencies with some of the writer’s original works or his trashiest fics he can’t bring himself to show Nathaniel. Though, most of the time it entails Marc solving the problems himself while his Kwami sits back and listens, devouring pretzels and other salty snacks.
Ladybug isn’t the only girl Marc admires. He feels the same way about Marinette, but he is also envious of her. She’s a fantastic friend and leader figure, and even got the attention of Nathaniel once. Marinette is everything Marc wants to be, but just can’t.
In the art room, Juleka, Rose, and sometimes Alix model for Marinette’s clothes. Marc helps takes photos, and the Goat Kwami ends up seeing them. He secretly wants to try on her designs, but is too afraid to ask, worrying that his friend would think it’s weird for a boy to request such a thing. His Kwami doesn’t really understand Marc’s hesitation, because while Kwamis use male and female pronouns when referring to each other, gender is still just another human social construct to them, and he thinks Marc would look great in a dress or a frilly hat. Those words meant a lot to him. (This headcanon is also accepting the idea that Kwamis use the same gender pronouns of their latest owners, since not all languages have gender-neutral pronouns.)
This conversation happens before all the heroes meet up to introduce each other. Ladybug recommends to everyone to decide on their hero persona in advance, from hero name to their very mannerisms and behaviours. “Become an entirely different person” she says. When the heroes meet up, Ladybug is pleasantly surprised to meet a goat themed super-heroine, with a female voice and all. “I just figured no one would question why Marc and a girl superhero are never around at the same time…you don’t think it’s weird, do you?” “Not at all!”
I can’t for the life of me think of a good french goat pun, but one hero name I thought of is ‘Silene‘, which is the genus of flowers whose petals look like goat hooves, and apparently represents ‘Youthful Love’ in flower language. It’s also a combination of the name Silenus, god of the Satyrs, and Selene, the moon goddess who was seduced by Pan. It was either that or “Panic”. “Pan….ic. Panic. Get it? Because I’m panicking on the inside”.
Joining the Art Room has allowed Marc to express his real sense of humor and show off some of his true colours, but it’s only when he is in his heroine persona that he feels safe enough to fully express his adoration for cute boys. Silene also adopts a much more ‘do no harm, take no bull’ attitude than Marc normally has. He’s dealt with a lot of things in the past before transferring to Collège Françoise Dupont, and quite frankly he’s tired of being pushed around.
One day Marc would tell the Goat Kwami about his crush on a boy in his class. Since “having a crush” is an expression that began in the late 1800s and the zodiac Kwamis haven’t had masters in centuries, he has no clue what Marc is talking about. “You want to CRUSH him? Have you tried using a boulder?” (English has too many idioms, man.)
Marc has to explain to him that having a crush means when you really really like someone and feel like you want to spend the rest of your life with them. The goat Kwami interprets this as something like how he feels towards the Horse Kwami (who just so happens to be under the ownership of a certain artistically talented redhead). Marc’s Kwami feels saddened by the fact that he likely won’t see his lifelong companion again until Nooroo and Duusu are retrieved, which is when Marc and all the other holders will have to give up their Miraculouses.
Over time, Marc becomes more open about himself, even in his civilian form, and becomes a better person because of his time as a Miraculous holder. Unlike with Ladybug and Chat Noir, neither Sirene or Marc is the mask. Both are very real to him. It’s just that Marc has to learn to be honest that both sides of him are valid. When it’s time for the two to separate, the Goat Kwami wants to stay with his holder. “Marc, I want to crush you.”
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