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#literally though there used to be like. so many arguments that pokemon were like slaves to their trainers to fight and it's like
adobe-outdesign · 3 years
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people who know nothing about pokemon: how dare you enslave these creatures and make them participate in dogfighting! this is wrong and inhumane!! :(
your pokemon: fäther I cräve viölence
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pokemonpundit · 5 years
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So I’ve been doing another weird run in Omega Ruby again, and I wanted to document some of it because I keep thinking about it a lot. I decided to take after my in-game father and become the master of normal-types. Here were my rules:
I can only keep one from each evolution line ending in a normal-type Pokemon. 
(There are 12 such lines in Omega Ruby: Linoone, Swellow, Slaking, Exploud, Delcatty, Spinda, Zangoose, Wigglytuff, Castform, Kecleon, Girafarig, and Dodrio. While Swablu and Azurill are also normal-types, they don’t evolve into normal-types and so were left off this list. You could try this in Alpha Sapphire, but then you don’t get Zangoose)
If my Pokemon feints, it dies and must be released.
Battle Style -> set
Exp. Share -> off
No o-powers
No anything that requires connecting to another device.
Since it’s necessary, I will permit one non-normal-type Pokemon to be an HM-slave (I ended up with a Tentacool), because the only normal-types that can learn Dive are Bibarel and Arceus, neither of which are in this game. It can never be sent out in battle though.
Here were the results:
So when I started this run, some things became immediately apparent. Since all your Pokemon are at least half-normal-type, most of them are weak to fighting which instantly makes any fighting types you encounter way more scary.
Rock-types and steel-types are also annoying, since they resist your stab moves. Ghost-types might be immune to you, but you are also immune to ghost-types, so those battles end up rather fair.
Another thing is that since your Pokemon can never faint, it’s best to try and make them have defensive sets of moves and stats; Those specialized for attacking don’t live very long.
Roxanne seemed like she would be difficult, but Whismur comes with Echoed Voice, which just keeps increasing in power. After the 5th+ consecutive use, it’s at 200 power, and it barely matters that her Pokemon resist. Brawly also seemed like he’d be quite a task, but Taillow’s flying moves made short work of him.
My first death was my Whismur against a Carvanha in the soda shop that knew Focus Energy. I have learned to fear that move, because this is not the only Pokemon that eventually dies from it. Just bumping your crit rate up to 1/2 might not sound that great, but when you’re not allowed to faint ever it becomes really scary. 
My Taillow died trying to switch into the Winstrate Grandma’s Meditite.
Watson’s gym was nothing against the stupid good special defense of my Delcatty.
I caught a Spinda on route 113, taught it some moves via TM, then sent it into battle against a hiker. The hiker sent out Geodude and so I was like “well ground-type moves beat rock-types so this would be a good time to use the dig move I just taught it”. The Geodude used Magnitude. *sigh* Welp, bye Spinda.
The next 4 gyms went very easily, then my Linoone managed to die because of its own Double-Edge, and my Zangoose and my Delcatty both died shortly after because of Maxie’s Crobat’s Acrobatics. Always liked that move.
For those counting, you would know I only have 6 Pokemon remaining, which makes things even more tense because another death means I don’t even have a full team, but lucky me the rest of the game was rather uneventful until the Elite Four.
Before I start the Elite Four, let’s look at my champions.
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Once Slakoth evolves into Vigoroth and loses that horrible Truant ability, it become amazing. It has a self-healing move, and can learn both Bulk Up and Amnesia, which makes it really easy to sweep entire teams with it. 
Once it was of level to evolve into Slaking, I decided not to do it, because I really didn’t want that ability back. At least this means I can give it the eviolite and have it be even more of a defensive beast. The singular attacking move gets switched out when I feel like it.
Named after the activity it is literally incapable of doing since it became a Vigoroth.
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Similar to Vigoroth, Girafarig just collects a giant bundle of stat buffs before anything else. Sometimes, I switched out Double Team with an actual attacking move like Psychic, but mostly I just Baton Pass into Kecleon or Castform.
Named after that weird Giraffe from Madagascar.
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Castform surprised me with how powerful it was. Not only does weather ball become 100 power under any kind of weather, but the weather also helps you and the move is also a stab move. Along with a decent special attack and probable type advantage, Castform can mostly ohko anything that isn’t a water-type.
Named after the water-molecule protagonist of some game I have for the Wii called Dewy’s Adventure.
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It took a bit, but I wanted a Kecleon with Protean ability, and the Dexnav also provided one with nasty plot. So I built a special Kecleon, because most of my Pokemon were physical attackers at the time. The three attacking moves are swapped out with whatever seems appropriate at the moment
Named after the chameleon from Tangled.
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I was never quite happy with Wigglytuff’s move set, but it did it’s job of being a tank. It’s high health was good, and reflect would fix it’s low-physical defense. Its main job was using its typing and Dazzling Gleam to get rid of annoying fighting-types.
Named after the other super tough pink puff.
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Dodrio was probably the best attacker on my team, but it only really comes out when I’m in trouble. Always super worried about it dying, because there are no more replacements. It can ohko many things with Return and Drill Peck. It mostly just functions as my team mascot.
Named after... you know.
On to the Elite Four!
My Vigoroth set up Bulk Up+Amnesia against Sydney’s Mightyena, then swept the entire team with Brick Break. I tried to do the same thing against Phoebe by swapping Brick Break with Shadow Claw, but Dusclops has Curse, which meant I had to keep switching to shake off the curses until the Dusclops killed itself and Sableye was sent out, which doesn’t have Curse.
The battle against Glacia was probably the longest and stupidest battle of the entire run. Castform and Glalie were having an argument about what the weather was, Kecleon was trying to use Thunderbolt to convince Glacia to waste all her full restores on Walrein, Wigglytuff and Girafarig switched out of Froslass’ confuse ray what felt like ten thousand times. It was some glorious madness.
Drake was comparatively easy. Girafirig can set up Calm Mind and Agility against the Altaria, Baton Pass to Castform, which can Hail and then Weather Ball - Ice to sweep the whole team.
Vigoroth couldn’t set up against Steven’s Skarmory because of Toxic, but once Kecleon got rid of it with Thunderbolt, Vigoroth was able to setup against Aggron and sweep the whole team as usual.
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And that’s everything. It was pretty fun, and I got to try some Pokemon I wouldn’t have had a reason to use otherwise. I mean, when am I ever going to use Castform again.
Anyway, if you actually got this far, thanks for reading I guess. I just had all these thoughts in my head about the run and wanted to write them down somewhere, but I’d be glad if in interested someone for a couple minutes.
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