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#long dreads
samnevskaya · 1 month
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pov: you can see me
if you can see me, then you're doing a lot better.
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ellenlovisa · 1 year
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🌞 Vårsolen gör underverk 🌞
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felassan · 6 months
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[source (Senior Reporter at Kotaku), linked Kotaku article, two, 'FC 24's performance link', three, four, @/N7SeveranceDay (source of the last two images, "Account supporting BioWare employees laid off in 2023."), five, six, Polygon tweet, Polygon article]
"BioWare Continues to Refuse to Pay Severance" statement transcript:
“BioWare Continues to Refuse to Pay Severance On August 23 of this year, BioWare eliminated “approximately 50 roles at BioWare”. Following the layoffs, seven ex-BioWare employees engaged the services of R. Alex Kennedy to represent their interests, stating that the amount of severance offered was insufficient under Alberta common law. Counsel for the employees has attempted to reach a compromise that would avoid requiring lengthy court proceedings, but BioWare’s lawyers refused any offers to negotiate and settle out of court. The basis of Kennedy’s claim is that according to Alberta precedents and under Canadian law, these employees should be receiving approximately 1.7 months of severance per year of service they gave to BioWare. BioWare has now filed a Statement of Defence, which argues that the seven terminated employees are only entitled to two weeks of severance per year spent in service to BioWare, because of a contract provision that Kennedy says is not enforceable. The filing means BioWare will be taking these former employees to court rather than working towards finding an out of court resolution. The developers involved in the suit have expressed their disappointment: - “We are disappointed that BioWare prefers stalling and intimidation tactics to fair dealing with people who have given years, and in some cases decades, of dedication and hard work to the company.” - “We believe they are using intimidation and stalling tactics to try and get us to drop out. A lot of the more junior employees and those with families, who had more monetary pressure on them, could not risk waiting on a court case that may take many months more to resolve, and have already had to drop out.” - “At the time of the layoffs, BioWare offered us professional assistance in finding new employment, and an additional payment, but ONLY on the condition that we signed an agreement saying we cannot talk about any details of the settlement, and that we would completely waive any right to legal action or even to complain in any way about anyone associated with BioWare now or ever in the future. Tactics like that sure make me think that BioWare knows it is in the wrong.” - “Despite what they publicly announced when they laid us off, this process has been anything but empathetic, respectful, and communicative.” The latest BioWare layoffs were the third round so far this year, and many of the developers affected even in earlier rounds are still searching for work, though some have started to find new positions. Regardless of employment status, the members of the current lawsuit state they remain determined to pursue BioWare in court, regardless of their employment status: - “We strongly believe that if Dragon Age: Dreadwolf does not do as well as BioWare or EA wants at launch, there will be more, even larger layoffs. Therefore, regardless of our own well-being, we believe it is important to hold BioWare responsible and get a clear decision on what settlement amount is legal. We’re no longer part of the development team, so the best way we can help our former teammates now is to hold BioWare accountable and ensure that the next group who is laid off are not treated as poorly as we were.” November 7th marks “N7 Day”, which is a fan celebration of BioWare’s Mass Effect games featuring Commander Shepard and the crew of the Normandy. The developers involved in the lawsuit are hoping N7 Day this year will be a reminder to BioWare of the importance of loyalty to your crew, and hope fans can have a little fun and help express their support with memes and images using an #N7SeveranceDay hashtag. The ex-employees involved in the suit are all based in Canada and have an average of 14 years at BioWare.”
[source]
You can express your support using the hashtag #N7SeveranceDay.
Edit: [Part 2/update] [more on the Keywords topic]
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dappermouth · 1 year
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How are the prints of your art so freaking beautiful? I have three of your 24x36 prints and they're the best looking pieces in my whole collection and I wish I could get my art (digital) to look half as good in a large print but I just can't figure it out. Is there some special trick to it or just your own brand of magic? Love you and your work <33
Oh thank you! I do have some tips!
If you're looking to get crispness at scale, I think the most important factor is the size of your art. I work on big canvases, at least 8000px on the shortest side. This requires your computer to be haunted by a powerful ghost, but painting at that scale results in a finished file that you can print at large sizes (posters, wall tapestries, etc) and it'll look fantastic. As a rule of thumb, figure out the largest dimensions you want to print at before you start painting, and set up your canvas to that size at 300dpi.
Select paper stock with your artwork in mind — matte and semi-matte papers are much preferred for darker art like mine. And possibly for all art, all the time. Brightly colored art can work on glossy paper but idk, I don't like glossy prints in general. Too shiny? I feel like a bird would come grab it out of my hand? on reflection this may be a personal problem
If you're making prints at home, look suspiciously at your printer while it prints. Keep it self-conscious, keep it on its A-game. Don't let it pull one over on you.
I hope that's helpful somehow! There's a ton of other stuff but I'm already rambling. A lot of it is still mysterious to me also, don't be discouraged if it takes some trial and error!
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zivazivc · 28 days
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What do the band mates look like now?
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Hed's a dad, and Les finally found a shirt that fits him
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hellenhighwater · 3 months
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Have you taken any pottery classes or were you entirely self taught? I REALLY want to get into it but classes are quite expensive
I took some sculpting in undergrad, but it was in the context of casting and mold-making, not ceramics. So I'm fairly comfortable with clay as a medium but not so much with clay as an end product--not being able to do armatures and having to think about firing is weird. (If I had the opportunity to do bronze casting again, though, I would, no hesitation.) That puts me in the minority of my current pottery peers, who are largely self-taught or only learned in our studio.
I do pottery now at a co-op studio space, and technically that means that I'm taking classes there--but the classes are more like guided lab time? There's not really assignments or anything, and there's only a couple other people who sculpt, none of whom are in my class. Mostly the class just means that the person in charge demonstrates a technique or two once a week and then lets us do our thing.
Personally I think that shared studio space is the absolute best way to go. You spend less in startup costs (kilns are EXPENSIVE, running kilns is expensive, glaze is expensive) and it plugs you directly in to a group of fellow artists who can help and support you at whatever skill level you're at. Yes, classes are expensive--my class is $250 per season. But for me that includes lab space, 50 lbs of clay per season, almost all of the glaze I use, kiln time, and other people doing all the maintenance and kiln loading/unloading etc. Very much money well spent.
Artist-run shared spaces are often not turning a profit on anything with studio fees, just covering operations costs, so while it's pricey, it generally is just...what it costs to do that hobby. And it is sooooo much easier to be motivated when you're going to what is, basically, Grown-Up Art Club.
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But if costs are prohibitive for you to do pottery via classes, and you want to learn to sculpt, then get some polymer clay and see what you can do. It's a different game than actual clay, but form is form, and the medium is secondary to figuring out how to translate an idea into reality.
Polymer clay is relatively affordable and doesn't require nearly the infrastructure of ceramics. If you can't spend the money on classes or a shared studio, then polymer clay is a great way to develop technique and an eye so that when you're in a position to spend the money, you already have the skills to make it worth what you're spending.
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pasteilian · 7 months
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Do you have a recommendation when designing a black character? Or tips, or maybe pages you visit for references?
Suck at explaining stuff but I’ll try
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‼️ Ethnic Features ‼️
So, the art world is in a very weird place when it comes to ethnic features. The conversation was about how using POC ethnic features as an insult in media was damaging and needed to stop, and that somehow morphed into people being scared about drawing people with those features.
Black people have big ears, big noses, and big lips. That's not the problem. The problem was that media was using it to make us look like giant ape, monkey, monster creatures. It's okay to give them these defining features.
Also, remember that brown people have lighter pigment under their feet, hands, and bottom lips. 🌸 (didn’t really know where to put this but drawing mix people is basically a spin the wheel we come in all different shapes and sizes and features. There’s really no wrong way to draw a mixed POC.)
‼️ It's Just My Style ‼️
I'm so goddamn tired of hearing this goddamn excuse. A style does not mean you can't properly represent POC. I would even go on to say that if your style is stunting you so grossly that you can't draw a proper black person, you have a bad art style. Sorry—not really.
Media has shown us that style does not stop representation. The only thing stopping that is your ignorance and refusal to improve. Great examples of ranging styles still being able to represent different POC are "Adventure Time," "Disney's Soul," "Proud Family," "Afro Samurai," etc. I'm just saying this because I've seen this excuse be more prevalent in the art world, and it's just better to nip that in the bud.
‼️ Whitewashing + I Don't Know How to Use the Color Brown ‼️
I've seen people make the excuse that the skin color is lighter because they use a pastel style, but they never bring up the fact that the only color in the art that's lighter is the skin tone. 💀
Also, the whole thing about people saying they don't know how to shade and color brown palettes is just completely bullshit. I would even say that trying to shade pale colors is harder than shading darker colors. Additionally, there are multiple artists and tutorials showing you exactly how it's done. You have no excuses other than you just don't want to.
YouTuber Sinix has a great video on painting skin tones!
‼️ Black Hairstyles ‼️
I love dreads. Dreads are a very pretty hairstyle. However, we have more hairstyles other than dreads. If you're going to draw black characters, I would encourage you to branch out and explore beyond dread heads. There are so many unique black hairstyles out there. We need to move on from just focusing on dreads.
YouTuber Ari has two wonderful videos on black hairstyles in video games. I would recommend checking them out.
‼️ References ‼️
I love referencing old black media such as "The Fresh Prince of Bel-Air," "The Proud Family," and "Little Bill" (before all the Bill Cosby stuff came out). I also appreciate how "House of the Dragon" implemented black people into the lore. Other references include "BOTW/TOTK Rottmnt," etc.
Some artists I reference all the time are Mohammed Agbadi, who doesn't do many art tutorials anymore but often discusses black characters in media, and his art is still amazing. Ethan Becker has a very interesting video on the racist triangle that I recommend checking out.
On Instagram, I love the art of Jojo.Dreamie, Chibichanga12 (holy shit, love their art), Bruniosktch, and Caw.Chan. I also just reference my family a lot. 💀
This is a lot of rambling, but what I’m gonna say is don’t stunt yourself by tricking yourself into believing that your art can’t include POC 🌸🌸‼️💌💖💌💌🎀💕💘‼️🧁
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iamsonny-j · 2 months
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"I was no hero."
"Perhaps. But you are a brave man."
I have been working on this for so long! And now it's finished I'm actually really sad! Anyway I love the Captain...it probably can't be said enough.
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Solas spends his days in the rotunda, meanwhile...
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Lavellan is lost in thought.
"Darling, if you are not carefull one of these days a book will drop down and crack an egg."
"Hm? What did you say Dorian?"
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felassan · 7 months
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Source: posted to Twitter just now by Jon Renish [link]
Transcript:
"Terminated BioWare Employees Sue for Better Severance On August 23 of this year, Edmonton video game studio BioWare ULC terminated 50 employees without cause. In most recent court cases of termination without cause, Alberta Courts have awarded at least one month of severance pay per year of service, with the full value of all benefits included; the severance that BioWare offered to these employees was significantly less than this amount. Several of those ex-employees attempted to negotiate with BioWare for adequate severance, but BioWare refused to increase its severance amounts. Seven employees, with an average of 14 years at BioWare, have refused to accept BioWare's low offers, and have filed a Statement of Claim with Alberta's Court of King's Bench, requesting fair severance pay and including a request for punitive damages for what they say is unreasonably poor treatment by BioWare. "In light of the numerous recent industry layoffs and the fact that BioWare's NDAs prevent us from showing any of our recent work on Dragon Age: Dreadwolf in our portfolios, we are very concerned about the difficulty many of us will have finding work as the holiday season approaches," said one of the terminated employees, "While we remain supportive of the game we worked so hard on, and of our colleagues continuing that work, we are struggling to understand why BioWare is shortchanging us in this challenging time." R. Alex Kennedy, counsel for the seven employees, says that even in cases where BioWare has contracts that discuss termination, BioWare may have included illegal provisions: "There are many situations where employers include termination provisions that are not enforced by the Courts," he said, "and I think we see that in this case too. BioWare attempted to reduce its obligation to these employees well below what the courts typically award, including by eliminating benefits from its termination pay - that appears to be contrary to the Employment Standards Code." In Kennedy's opinion, these employees deserve generous severance pay: "These people are artists and creators who have worked very hard and for a very long time in a difficult industry, producing big profits for their employer. Their termination without cause en masse like this calls for a response. Employers here can terminate anyone at any time without cause, but with that right comes a responsibility to the people they put in that situation.""
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canonkiller · 3 months
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do you consider your self made?
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beannary · 9 months
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*looks back at when i insisted TLP!Donnie didn't have a cloaking broach* so that was a fucking lie
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penny-anna · 11 months
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sharing this info in case it's of use to anyone else: i had a root canal recently & due to chronic issues w nasal congestion had an absolutely Hellish experience w the dental dam due to it covering my nostrils.
anyway i'm now in the process of having a 2nd root canal treatment and figured it was worth asking if there was anything they could do to help and it turns out YES they can cut back the dental dam so your nose isn't obstructed & they treated this like a perfectly normal request.
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decamarks · 1 year
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“Suddenly, there was a light As brilliant as the Lord himself, Ushering me from the darkness With mighty arms that held me As I have never known”
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