I've managed to snag some of the old lootbox exclusive cosmetics before the old boxes are removed from the game, been going ham getting Ealwar new outfits with the tattered dress/tunic/cloak items
also practicing making screenshots look less stiff (anyone hanging out near the mud-gate probably thought I was crazy spamming /mumble /BOO and /confused)
14 notes
·
View notes
for their 15th anniversary celebration LotRO gave us corgis, and it was the best idea ever
26 notes
·
View notes
Whoops, my hand slipped and I made Maahes in LOTRO :D
As with Cas, no idea what his deal is in this setting yet, I just wanted to make him xD
61 notes
·
View notes
Oh and as promised, cool LotRO screenshots from when I could fly.
The Hall of Vernozal
Glinghant. As I said before, I had to get extremely high in this instance before the illusion started to come apart and it became clear that you're never supposed to see most of this. Aside from the relatively minor detail that many of the trees here are growing out of solid stone, it looks just like there could potentially be a tower or balcony that players could legitimately stand on here to see the view.
The Ost Dunhoth foyer.
Suri-kyla's Great Lodge. I love the way the shadows flare out from the fire down there.
The one screenshot I got of the Last Homely house before being ejected from it.
The nighttime skybox used in the cell the Last Homely House is in. This goes hard, considering you can only see it in a tiny strip across the ceiling and it's heavily obscured by trees.
The Boar Fountain from above.
Minas Morgul from ~200 feet above Estolad Lan. Tragically, I didn't seem to be able to get any higher than this in this area. I ought to have experimented a bit, grabbed a milestone at Echad Uial or Taen Orwath to see if I could get any higher up, but I was very focused, and this isn't half bad in the meantime.
Couple of shots of Barad Curonn. Unfortunately I was unable to get to the Vandessar, as there was no way I could get low enough to get through the gate to the stairs. Perhaps with the help of a high-level captain I would have been able to, but alas. Also there would probably have been a totally arbitrary rule against summoning in that area for some reason.
Fallen Kings. Last screenshot I got before I rose so high the Nazgul actually stopped rendering in for me. Also the room stops being red any higher than this, which is weird.
Some aerial shots of Osgiliath from the beginning of Dome of Stars. This instance was really weird about the glitch and kept on insisting that I was falling instead of swimming. Also whereas with most other parts of the game I was able to simply float over invisible walls, this instance had invisible walls that rose higher than my flight level and which limited exploration considerably.
Tinnudir Keep. Many thanks to hallothere for getting me here! I was unable to get here myself on account of the lintel on the doorway at the end of the hall. Many such lintels in the game prevented me from seeing things that I really wanted to. (I promise you I put my nose into every single dragon lair in the game, but I guess lintels are all the rage in dragon home design circles these days. And as they're all instanced, the only way a player could have summoned me past it would be if I was a Guardian -- and I'm not even positive that would work TBH.)
Udun.
Haerondir. This was another place with massively tall invisible walls and I cannot for the life of me imagine why.
Entry hall of Barad-dur. Thanks to hallothere for getting me here as well, and helping me reposition myself. The ceiling in this room is Made of Lintels.
Overhead of the Jacked-up Murder Gazebo Ondoher's Folly.
43 notes
·
View notes
Annúminas and Lake Evendim
53 notes
·
View notes