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#mapmaking
rustymaps 15 days ago
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Curved River
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ofcowardiceandkings 2 months ago
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its been SO LONG since i last finished one of these wow
THIS was a fun experience fjdksdjks .... it was the beginning of the "eejit runs around Faron noting where the ruins actually are" saga and honestly that was pretty fun, to be continued in the Faron tower region because BOY that one's giving me a headache :L
in addition !! there is also another version now because i hate myself i had fun messing with a sort of pseudo-hylian font inspired by the wonderful Studson Studios sign in his junk miniature build of a BotW stable !! guys content is so impressive and funny to boot 馃憣馃憣
i have a feeling that the ghostly hint of Farosh will be absent from the eventual composite map but i felt bad not adding them in here as tribute for the amount of time i spent cheesing the poor fucker for parts here <.<
more content like this, LoZ or otherwise, at friththetraveller 馃挋
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characterdesigninspiration 4 months ago
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instagram
I鈥檝e been posting some reel tutorials over on the CDI Instagram! I call this method 鈥渄rop a pile of dice and see what happens鈥. If you鈥檙e not a dnd player or otherwise don鈥檛 have a hoard of dice lying around, you could try this with any small objects, like coins, dry beans, or even pebbles!
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grasshoppergeography a month ago
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Elevation map of Asia.
High resolution elevation map in a unique colour scheme, based on digital elevation models generated from satellite data.
Read more and buy prints here.
Ko-fi | RedBubble | Etsy (digital prints)
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spellarena 23 days ago
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Greetings folks! The Kraken attack. Every sailor's worst nightmare. Some captains are even afraid of saying this monster's name as it brings terrible luck.
Get this map on our Patreon!
"Kraken Attack" is a map of December's Theme Ships. During December, our patrons will receive access to various ship related maps. With this month's set of maps, you'll be able to sail into any campaign!
Adventure hooks:
The Kraken attacks your ship. Perfect. Exactly like planned. Now, all you need to do is cut a piece of its tentacles and sell it on the black market for a lifetime amount of coin. Oh, and also, you need to survive the attack.
You have been sailing for days and days. Everything seems to merge into one big blue mass. You haven鈥檛 seen the solid ground in a while. One night, rambling wakes you up. Giant tentacles of the Kraken are hugging your ship tightly. You either need to fight or try to escape, not knowing where the next island is.
You bought this ship exceptionally cheaply. It seems suspicious, but you decided to ignore it. Turns out every time you sail into the sea, a Kraken attacks your ship. And every time you survive the attack, the ship goes back to the docks in perfect shape.
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fantasymapmaster 29 days ago
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Far away, on the lost Plateau of Leng, are the ruins of the once mighty city of Sarkomand. Which horrors may be hidden in this place? My latest Patreon map. This map comes in several variations, including day and night. Get it here https://www.patreon.com/Fantasy_Map and find more great maps at https://www.fantasy-map.net/
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learnerd 9 months ago
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4. 25. 21 //
I just wanted to announce that I am selling handmade, custom fantasy maps at Solomon鈥檚 Compass on Etsy!
I鈥檝e been doing this for my own worldbuilding projects and friends鈥 campaigns for some years now, and finally feel like I鈥檓 good enough at it to offer my services. Feel free to message me if you鈥檙e curious or interested!
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marjolijnmakes 3 months ago
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Worldbuilding tip: Museums
When building your worlds, don鈥檛 forget about museums! A fun and easy way to get your players involved and more immersed into the world you have built.
In bigger cities and towns they can be an amazing alternative way to get information. Your players could go to the library and study to find out more about a subject, or they could visit the exhibit at the local museum. Think about museums of history, natural history, science, botanical gardens, zoos, or the fine arts. In the zoo they could learn about weaknesses of monsters roaming the countryside (and perhaps help round up an escaped giant chicken without hurting it for a fun side quest). In the botanical gardens they could learn about which plants they could forage for their alchemy or herbalism kit. In the history museum they can learn about a specific historical event or -figure that ties into their current quest. (For the Critical Role fans, how amazing would an Aeorian history museum be?)
Then, think smaller. Often small, more quirky or specialized museums can be found in smaller towns and villages. These can often be broken up into different categories:
Niche collection, a collection that got so out of hand that it now turned into a museum. Think teapots, chicken figurines, papercutting art, miniatures. A great way to add some whimsy to your setting and to ground it a bit more. And of course, these would have great NPCs attached to them, perhaps with a quest for that one teapot that they has been eluding their grasp.
Historic events and -figures, usually specific landmarks or homes. With famous writers or artists for example their houses often get turned into museums. Think Casa Azul, where Frida Kahlo used to live or the Roald Dahl museum in Great Missenden. Here in the Netherlands we of course have many museums dedicated to the second world war, including specific buildings that were used as hiding places or for the resistance. We also have a museum dedicated to the witch hunts, because Oudewater was known far and wide as the place to get weighed, because they were fair. So don鈥檛 be afraid to get specific, and let your players learn about the history of your world.
Crafts, things that this area is known for. Oudewater was not only known for weighing witches, but also for making rope, so there is a rope museum. Schoonhoven is known for producing the best silver, so they have a silver museum. Including crafts museums is a simple and great way to show more about the region your players are in. And with regional pride comes the opportunity to add things like local festivals or heroes, all tied to these crafts. (annual rope pulling contest, with all sorts of food made into ropes, anyone?)
So when building your world, don鈥檛 neglect the museums. They are a great and easy way to show your players things about your world and the people living in it. And they can be great hooks for new sidequests, or provide information needed in bigger story arcs.
[First posted on my website]
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alkalinestingray 5 months ago
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Let鈥檚 Make a Map!: Climate
Part 1: Getting Started
Part 2: Plates
For today, we鈥檙e going to look at climate zones and how your terrain features - namely mountains - can affect them.
To start with, we鈥檒l need to mark out our climate regions first. If you鈥檝e drawn your plate boundaries on a different layer, it might be a good idea to hide them so your canvas doesn鈥檛 look too cluttered. I made the mistake of not doing so, so please bear with the messiness for now.
It鈥檚 time to bring back the equator, but now you need four more lines. Two tropics and two polar circles. On Earth, it would look like this. Again, if you鈥檙e building a world that鈥檚 very much unlike Earth, feel free to go wild with this. For the purpose of this map, I鈥檒l be sticking to an Earth-like situation.
So for Inkarnate, I have:
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And Wonderdraft:
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Now, if you鈥檙e making a coloured map, this is where you鈥檒l want to bring in your colours. If you鈥檙e making a black-and-white or blank map, you can skip this part but just make sure you know where your own climate regions start and end.
Along the equator, where it is hottest and likely the wettest, it鈥檚 likely that you鈥檒l have your lushest lands. That means a lot of greenery, a lot of rainforests and jungles. Thus, I鈥檓 going to colour it green.
Further out, between the tropics and polar circles, this is where you鈥檒l have your lands with four seasons. Your temperate zones. I鈥檓 just going to use brown to colour them in. Don鈥檛 worry too much about the colours for now. We鈥檙e going to play around with them a little more later on.
Lastly, with the polar regions, I鈥檓 going to use white. It鈥檚 lands of perpetual snow and very little sunlight, and so very little life.
Again, I have to stress, if you鈥檙e making a wildly different world, you don鈥檛 have to follow those conventions. Your poles can be green or desertified if your world has an axis like Uranus, or you could even have no poles if the world is so hot that natural ice can鈥檛 form.
So now I have:
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And:
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We鈥檒l need the equator, tropics, and polar lines for a little while longer, so don鈥檛 get rid of them just yet. Don鈥檛 worry if your map looks a little like Neapolitan ice cream with very well-defined lines between climate regions; it鈥檚 supposed to look like that. What we鈥檙e doing now is simply painting in climates without taking into account winds and terrain.
The latter will be taken care of later. For now, we鈥檒l focus on winds.
To begin, here鈥檚 a map of Earth鈥檚 prevailing winds. Do note that this doesn鈥檛 mean that winds in those areas blow in only one direction; it just means that winds in that direction tend to be stronger than any other.聽
Now, I have to stress again that I鈥檓 not climatologist. My knowledge in this is strictly amateur.聽
There鈥檚 no real rule as to how winds should flow. If you want yours to go north-to-south, I don鈥檛 really see a reason why it can鈥檛. It might say something about your planet鈥檚 rotational axis, but unless that鈥檚 going to be a plot point, I don鈥檛 think it鈥檚 something worth worrying too much about.
Since I want to make sure that it is difficult for the two halves of my world to sail to one another, I鈥檓 going to use the same prevailing wind model as Earth. This is one way of using winds to build upon your setting, as I鈥檒l explain a little more later.
So we now have:
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And:
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Again, don鈥檛 worry about the lines too much. They鈥檒l be gone soon enough. You can play around with the winds as much as you want. Thermodynamics tells us that any object with different heat zones will want to achieve a uniform temperature through convection or conduction. What this means for our winds is that the hotter equatorial winds will want to travel towards the polar regions and the cold polar winds will want to mix with the equatorial region.
Where these two winds - or fronts - collide, you have storms. A region that is rife enough with such powerful storms could be avoided by travelers. Similarly, if a region has winds that tend to blow in one direction, traveling against it would be a very difficult task.
A real life example would be the difficulty of Europeans crossing the Atlantic. The ocean itself aside, sailing ships would have a hard time in fighting the prevailing easterlies that would want to send them back to Europe. Conversely, Japanese fishermen who got caught in the easterlies of northern Japan - or the ocean currents of the pacific - can find themselves stranded in North America.
What this means is that if you want to say that a landmass is hard to reach, or explain why the world didn鈥檛 connect sooner, prevailing winds are a great way of artificially increasing distance.
With that out of the way, time to see what these winds might do to our climate zones.聽
Going back to our mountains, one of the biggest things that can happen when a strong wind from the sea meets a mountain is a rain shadow. The article I linked explains it rather well, but I鈥檒l summarise it anyway.聽
A rain shadow occurs when a wind high in moisture content runs into a mountain or a range of mountains. As the air is forced upwards into colder temperatures, it condenses and rains. By the time it crests the peak and flows down the other side of the mountain, it鈥檚 moisture content is drastically reduced.
What this means for your climates is that the sides of a mountain facing a prevailing wind would likely enjoy high rainfall and thus lush lands despite their position on the world. The other side would, conversely, by dry, desertified, and pretty much lifeless. As mentioned in the article, the best region to see this in action would be the Tibetan plateau, which is completely rain shadowed by the Himalayas.聽
If you want to make any changes to your mountains, it鈥檚 advisable to do it at this point.
So we have:
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And:
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I鈥檒l pretty them up later; the Inkarnate map has a little too much brown zones and the Wonderdraft map has the inverse problem. However, we鈥檙e not done with drawing in the colours yet. We鈥檙e still missing rivers and lakes, and that鈥檚 what we鈥檒l be doing next time.
Also, I鈥檓 not the best artist, so the artsy side of things will look pretty...Dismal.
Taglist (Let me know if you want to be added):
@dgwriteblr鈥
@tlaquetzqui鈥
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rustymaps 5 months ago
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Stargard City
Map available in the link below
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mightofmerchants 7 months ago
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A building is created. Scaffolds are set up one after the other, materials are procured, the first walls are built and the roof is constructed.
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grasshoppergeography 3 months ago
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River basin map of California. Colours represent different catchment areas.
Read more and buy prints here.
Ko-fi | RedBubble | Etsy (digital prints)
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spellarena 15 days ago
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Greetings folks! The Deck is like a second home to you. Or maybe even your first home, after all you spend most of your time in the open sea.
Get this map on our Patreon!
"Ship Deck" is a map of December's Theme Ships. During December, our patrons will receive access to various ship related maps. With this month's set of maps, you'll be able to sail into any campaign!
Adventure hooks:
You paid a lot of money to travel undercover on this ship. But as you get farther and farther from the shore, you notice the crew giving you dirty looks. One night, you wake up with a blade on your throat. "I know what yer do."
Your magical artifact is getting out of control! It started to turn your fellow crewmates into frogs. It would help if you found a solution quickly before anyone noticed. After all, no one knows you own it.
The cold water wakes you up. You are on a ship, chained to the deck. You clearly don't remember how you ended up here. The pirates are looking down on you. "Give us back what you stole," they say.
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fantasymapmaster a month ago
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Personal project. The island and province of Betanien, a few dozen miles off the coast, and important base for expeditions for the Imperial Navy. Find more great maps at聽https://www.fantasy-map.net
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writingmadd 3 months ago
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How to make a map (optional)
I find creating maps of the islands for my world to be really fun and easy! Visually it鈥檚 very neat to look at the land were your characters run around in and live their lives. Of course there are numerous websites that you can make your maps on but its easier just to create it on a piece of paper. This isn鈥檛 gonna be one of those cool old fantasy maps but a very simple way you can go about it. So let鈥檚 begin:
~ To start creating your map grab your pencil and some paper clips (tiny rocks, dry beans not like bush beans, mostly anything you can put on a piece of paper and scatter around) you can use any size of paper you want.
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~ dump the objects you want onto the paper and shape it to the best of your liking.
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~ Now you would want to outline the island. Don鈥檛 directly outline the objects. You don鈥檛 want your map looking like you traced a bunch of paperclips. If there are gaps between your objects go ahead and make them into lakes.
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~ Put your towns in and add what the landscape is on your island (or continent) add roads, mountains, forest, deep forest, swamp areas, or fields. It鈥檚 all up to you on how you present it.
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~ If you want to you can also color in your island if you so please. Personal never done it for maps a use to show off my world but after doing it for this I can see why it鈥檚 enjoyable an kinda brings life to the map. I used colored pencil and watercolor.
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Hopefully your map came out the way you wanted it! I am gonna upload how to start writing your Paracosm down next but I do realize that everyone鈥檚 paracosm is total different. So hopefully anyone who stumbles upon this page can at least take some parts of it and be able to start writing. Because I do think it would be cool for people to write their worlds down even if they aren鈥檛 that detailed and have a space where they can discuss what it鈥檚 like there. Because let鈥檚 face it sometimes it gets really dark and normal people are afraid of that.
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kcsmall 5 months ago
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Writeblr/WIP Intro:
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*all photos and maps in the moodboard above are my own*
About me/my blog:
First off - this is a safe space that I am cultivating like a beautiful, inclusive garden and if I find out you are racist, sexist, homophobic, transphobic, ableist, etc. I will pluck you like a weed
Pronouns are they/them
I鈥檓 28 and try not to follow minors since I know that can be weird, but if I accidentally am聽following you and it makes you uncomfortable, just let me know and I鈥檒l unfollow right away
I mostly post/reblog: references, advice, and memes about writing and world building; pictures; book recommendations; and my own writing
I love tag games and my ask box is always open, but it can take me awhile to respond
My focus is mostly on writing adult fantasy, but I do have some ideas for children's books and table top games as well
I have way too many plans and not nearly enough willpower, but I鈥檓 working on it
WIP details below the cut:
These are my 3 WIPs that I'm most focused on at the moment. They are all set in the same world, in different time periods and with different characters - I listed them in chronological order:
Paragons Past:
anthology of fifteen short stories / genre: high fantasy / stage: daydreaming about it while listening to music, but hardly any set plans yet
When the sun鈥檚 rays grew too powerful, people sought the dark places of the world like the embrace of a loving mother. It has been centuries, but now the people are emerging, slowly stepping back out into the light and some are discovering powers they believed belonged to the gods. With these newfound abilities, humanity has a chance at weakening the sun and taking the light of day for themselves.
An Age of Alteration:
series of six books / genre: high fantasy romance / stage: planning and writing
The Guilds have brought peace and prosperity to the world and Delha has long dreamed of becoming a member. Ten years of hard work and training is about to pay off as ze travels to Paddock for hir final test. Whispers of rebellion have been circulating throughout the countryside and threaten to jeopardize the Guild鈥檚 plans. Hir task is to investigate and make allies, but when suspicions arise, ze must rely on hir own judgement to decide who to trust in a world that is more complicated than ze could have ever imagined.
Mortal Attrition:
series of three books / genre: high fantasy dystopia / stage: planning
Wren and her younger sister live in the underground utopia, the Citadel, training in hopes of being chosen as its leader. When her sister is picked over her, Wren is assigned to a new task: venturing out into the deadly sun and searching the scorched ruins of long-dead civilizations for an ancient artifact lost to time. The journey uncovers sinister truths about her world, however, and Wren must decide whether she wants to keep living a lie.
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sociologic 2 months ago
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Indigenous language map of North America
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mikwewamaps 5 months ago
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Ruined Tower [30x30]
Hey people!
This July is nearing its end and here's the map! Ruined tower for any occasion, from a moonlit chase to closing void rifts. Or for a picnic atop it - you have food and high ground! Investigate the bloodshed, or dance with Fey - it's your world, we just help you visualize it.
Print your maps, use any of 10 variations, furnish your maps with provided assets, fire up your favorite VTT and have fun! Foundry peeps, update your module!
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druidmoonblossom 2 months ago
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Hello fellow nerds! Just a reminder to all my followers, I do dnd world maps. They are currently free as I need some more practice, but please PM me or send an ask to have a map drawn, I'd love to get back into drawing them!
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rustymaps 11 days ago
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Map available 鉃★笍 Patreon
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