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#mass effect weeks
thatwildwolfart · 1 month
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I rewatched everything everywhere all at once.....
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edains · 2 months
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Jack's Hunter Armory: Casual Personal patch w/Jack's Piercings
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gammaraydeath · 6 months
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if anyone can guess what this quote is from u get a gold star
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guchaigue · 1 year
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"We are alive, siha. And when we are not, I will meet you across the sea."
- for N7 day 2022
i do not allow any repost/edit on any social medias
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flame2ashes · 4 months
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Honestly the idea of getting Liara after doing Virmire is so funny. Even funnier if it's the last of the main missions you do. Benezia's dead. You got the cipher from Shiala. You fought Saren once. You met Sovereign. At most, two of your squadmates are dead. You basically went through the entire game only to get Liara and for her to be like "I've studied Protheans for years but the mystery of why they disappeared still eludes me" Well alright who volunteers to recap the last 25 hours of the game to her
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dorklyelectric · 8 months
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"Let's make sure that we never let time just slip by us... Okay?"
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elven-butts · 2 years
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nothing hurts me like they do
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yamikuruku · 2 months
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A small and soft cheek kiss,
Luvia and Alena for another day in ockissweek 🥰🫶
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thefloatingstone · 1 month
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Welp. I finally finished Mass Effect 3 with the extended ending
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catsharky · 8 months
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Super late (again, augh) but here's June's patreon piece! Idea was submitted by @the-winterstorms who requested Jack's Dossier Mission where rather than a human, it turns out she's just a very aggressive Sphynx cat instead.
I had a lot of fun with this one! Might have gone a little overboard with it though, lmao.
Become a $5 patron by the end of the month to submit an idea for August!
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Also have some detail shots~
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felassan · 8 months
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Along with what he recently said on Game Mess Mornings, Jeff Grubb and a co-host/guest also commented on the recent BioWare news on Game Mess Decides, in an episode called "BioWare Troubles". Here is a transcript of relevant quotes:
Grubb: "I saw this story first from Dean on GamesBeat, then I looked into it a little bit more. Let's start from the top. 50 people of the 250 people that work at BioWare are no longer there. These are not necessarily just low-level people, whatever that might mean, it's people who've been there a long time. It seems like a lot of people who might be pretty high in the chain and maybe have pretty high salaries. This feels like an aggressive cost-cutting measure for a studio that is being asked to cut costs for the first time in quite some time, but they haven't put out a game in a while. And EA is getting pretty strict about this sort of thing, and it's hitting BioWare, pretty much on the cusp of them releasing Dragon Age: Dreadwolf, a game that is now expected internally to come out next year [2024]. The summer of next year [2024] at the earliest is what I'm hearing." 
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Grubb: "It's rough. I talked about this a lot on Game Mess Mornings, so if you want the detailed reporting, feel free to listen to that. Just to summarize, kind've, what's happening here: EA is changing. Apex Legends is on the decline, I can confirm that. They said, publically they said they were too aggressive and too optimistic with their expectations for that game last quarter. That's what they told investors. [...] In my opinion, taking risks on things people really want, and having the best studio do the thing they're best at is the right answer, I think in EA's mind that would be like, good money after bad, is how I think they would view that. The other factor here is that EA has had this corporate restructuring, it's no longer EA where everything's 'EA'. It is [now] EA Entertainment and EA Sports. EA Sports used to cover everything, where it's like, hey, that money from FIFA Ultimate Team is paying for BioWare to BioWare, they can keep being BioWare. And now those are two separate buckets of money. And Andrew Wilson, when they announced this split, the words he used were like 'financial accountability for our leaders'. Like, the writing was on the wall for this. BioWare doesn't look sustainable, probably, to EA, when they are no longer looking at that Ultimate Money as like 'oh, this pays the bills, we're fine'. So EA made this choice, BioWare made the tough cuts and now they have to go put out Dragon Age: Dreadwolf, a game that was supposed to come out this year - that's what they were aiming, they were aiming to put it out next month actually [September 2023. episode was recorded in August], was internally, was the first original goal. I know, it's impossible to imagine that now. But now they're thinking next summer [2024] at the earliest. It was actually, for a little bit there, gonna be March 2024 at the earliest, that's not happening anymore, no way. So Summer [2024] at the earliest. And they're taking people off of [the next] Mass Effect to work on Dragon Age: Dreadwolf, so that means also [the next] Mass Effect is gonna be even further down the line. So, um, yeah, y'know... games are bigger than ever, they take more time than ever, and so the idea that, okay well, you're taking more time, but you're also gonna have fewer people working on these things, that doesn't feel like the right solution here. Baldur's Gate 3 shows that RPGs can be if not the biggest, among the biggest games in the world, how do you not lean into that, how do you not see that and lean into it? But I mean obviously these layoffs were in motion before they ever saw what Baldur's Gate 3 was doing."
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Co-Host/Guest: "There are people who just, love Mass Effect and Dragon Age." Grubb: "Yes, LOVE - IT." Co-Host/Guest: "They still carry giant torches for those franchises. How do you mess that up? Cause they still care so much about those, right? Man, people still freak out about N7 Day and stuff like that. It seems like they should've just been able to make those games, like take breaks here and there maybe, but now, I just wonder, like what happens if Dragon Age: Dreadwolf comes out and it doesn't work quite well?" Grubb: "Now, I don't want people to take away from this that that's what we're saying, that's that's what's gonna happen. That is a concern, and we're talking about that hypothetical. Still, what I've heard about Dragon Age: Dreadwolf is that they are pretty happy with where that game is at, internally. Now, it's taking longer, it's taking more time, it keeps getting pushed back, but that's every game, that's pretty much every game these days, goes through those growing pains. So that's not, some, you know, alarm bell ringing, or anything like that, but, y'know, internally being happy with the game and it being able to live up to, live in a world where all of these other massive games are coming out. Y'know, not just Baldur's Gate 3, Starfield's gonna be coming, Tears of the Kingdom happened, it's like, yeah, if Dragon Age: Dreadwolf comes out and it's just another Dragon Age, and it feels kinda like it hasn't grown much, you know like, if it's as good as Dragon Age: Inquisition, I don't know if that plays as well. But, internally, they're pretty happy with it. So, I mean, take that for whatever it means to anybody, for fans, I don't want people to be like, oh let's go light torches and freak out about this because the game's gonna be terrible now, that's not what I'm hearing." Co-Host/Guest: "That is kinda like my concern though, is that an 'Dragon Age: Inquisition 2' would not be good enough anymore, I don't know." Grubb: "Yes, I mean, that's my feeling, but I don't know. Again, we've noticed this, a lot of fans, maybe they would be happy with that. You know, I think as long as they get the characters that they really love, for the most part, many of those fans actually will be happy, but, we'll see."
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Co-Host/Guest: "Apex Legends, that's like a whole other side of this story. There's been some intense stagnation in the shooter market." Grubb: "By the numbers, the shooter genre is probably the biggest one, like the biggest genre of video game in terms of dollars and people who play, it's probably the shooter genre. There's probably an argument to be made for some others, but it's very very big. And that meant, you know, at certain times throughout our history of shooters, we would have 20 to 25 different shooters releasing over the course of a couple of years. All these other tertiary shooters. [...] [but] It does seem like these days that money is all sort've coalescing in Fortnight, and then a few other things hovering around Fortnight. [...] I mean, I'm hesitant to go be like, well, and this is the problem with live service games. Because obviously live service games have made a lot of money for the shooter genre. And Apex Legends did pay a lot of the bills for a lot of these other games at EA, and enabled a lot of things, and it was a massive hit. So it's like, it did work for many years, and that's okay, right, like you made a product, you put it out there, it succeeded and made all this money for several years, and now it's not doing that anymore, and you gotta make something new. That's just the way it used to work, just on a shorter timeline. So it's like, oh, they expanded that timeline, that's nothing but a good thing. It's just like, okay well, how do you make something to replace Apex Legends. Cause back in the day it would've been like, make a sequel, the old one goes away, here's the new one. And now there's no like, obvious pathway towards making Apex Legends 2. [...] Internally, Apex Legends, on the decline, they're not expecting it to be the big thing for them going forward. Maybe they're able to bring it back, it's not gonna like, go away over night, it'll keep making money for them, but it's not going to be the The Answer to their problems. They will be looking for the next thing."
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A question from chat asked "'BioWare Magic' - still there?" Co-Host/Guest: "You know, I see a lot of people say this, people say it about Blizzard all the time. I get what they mean, and I get that they don't really mean magic, but y'know. Magic's not real. There's only hard work, good management, and other factors like that, and good people. But it's also, there's a part of me gets tired where I'm like, oh, those people aren't there anymore. Well yeah, a company like BioWare, whose first prime was in like 1997, of course, right. But, you know, a lot of people making Zelda today aren't the people who were making it in the past. And that series is still able to manage well, so. It's not necessarily about magic. I know what you mean by magic, but I don't really think it's about that. I think it's just about management and a lot of these other factors. Culture. Culture's the important thing. You kinda have to keep a culture consistent throughout. You can't be swayed by trends like 'let's make everything online multiplayer, let's have fifteen zillion microtransactions, we think RPGs aren't cool anymore'. That's the kinda stuff you gotta work against." Grubb: "Yeah, Walt Disney's been dead for a long time and Disney still has some appeal, and it's like, well how does that work? I mean it works in that the people that get good in a certain discipline wanna go work at these studios, and so it's up to the people running those studios to make sure that they're attracting that kinda people. I think there's a lot of people working at BioWare who came there because they deeply care about BioWare and their games, and their fans, and I think a lot of those people were previously working on Star Wars: The Old Republic and kinda getting that game back into shape. A lot of those people are in charge of BioWare, and I think that's mostly a good thing. I would still expect good things from BioWare. Great things might be difficult, but I think the studio has the possibility to still put out games that really please fans, so. And I think the Mass Effect Legendary Edition, that sorta love letter, kinda proved that to a certain extent. Now let's just see if they can do that with a new game."
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A question from chat asked "Why don't they remaster Dragon Age: Origins?" Co-Host/Guest: "I think I understand why they don't necessarily wanna do a trilogy remaster like they did with Mass Effect, but why not just do Dragon Age: Origins at least? Are they worried that people will bristle because expectations are for a whole trilogy now?" Grubb: "I think the sort've, it makes more sense as a trilogy, if they could do it as a trilogy, cause then you could put it out as this big $60, $70 thing, right. If you're just remastering Dragon Age: Origins, you gotta do a lot of extra work, you basically have to do a remake to get it to a $60, $70 thing, and then the expectation is, well then they'll do Dragon Age II and Dragon Age: Inquisition, and it's like, well they're not, they're not gonna do that." Co-Host/Guest: "I know at least, Dragon Age: Origins looked uglier than Mass Effect 1, but I remember despite coming out after Mass Effect 1, Dragon Age: Origins may have been older tech, or at least was like definitely, was like noticeably an uglier game." Grubb: "It wasn't Unreal Engine." Co-Host/Guest: "And it was in development longer even than Mass Effect. So yeah, it would be harder to probably remaster than any of those Mass Effect games were, even the first one." Grubb: "And the Mass Effect games were one continuous story with the same character, and it was all in the Unreal Engine, so it was just all kinda lined up easy to do a remaster trilogy of that. Dragon Age doesn't really have that going for it. Obviously a lot of crossover characters, a lot of characters from one game to the other, but not in the same way as Mass Effect."
[source]
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lavampira · 8 months
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don't leave me behind. no matter what happens, know that I love you. always.
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edains · 15 days
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Ashley Williams' Hospital Stay
Ashley Williams' Hospital Stay
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anjian · 2 years
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fereldanwench · 1 year
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i'm commander shepard valerie and fem v friday is my favorite day of the week 😘
mods: N7 armor for femV | hair ⚠️ do not reupload or edit my shots without my permission ⚠️
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dilfbuck · 1 year
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Mass Effect: Andromeda (2017) — dev. bioware
Elaaden
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