Matthew Therrien and Dismay Design have collaborated on Friday the 13th Part VI: Jason Lives artwork. 16x24 signed and numbered giclee prints, limited to 100, are available for $35.
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Friday the 13th: Part 2 poster art (left) - painted as an homage to the fantastic Piero Ermanno Iaia artwork for PSYCHO.
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A New Dimension in Terror - Created by Matthew Therrien
Prints available for sale at the artist’s shop. You can follow the artist on Instagram and Twitter.
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Awesome Friday the 13th Part 3 art!
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Exclusive: Get a Look at Armored #2's variant cover by Jeff Dickson!
Exclusive: Get a Look at Armored #2's variant cover by Jeff Dickson! #comics #comicbooks #kickstarter
Screenwriter Michael Schwartz is making his comic book writing debut with Armored, a spooky, supernatural comic book series about an orphan who stumbles across a mystical suit of armor haunted by the ghost who wore it centuries ago. Created and written by Schwartz, Armored is illustrated by Ismael Hernandez, lettered by Ferran Delgado, and edited by Eisner-winner Chris Stevens. The five-issue…
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Halloween 1978 by Matthew Therrien
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Child’s Play 3 by Matthew Therrien
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Matthew Therrien and Dismay Design have collaborated on A Nightmare on Elm Street 3: Dream Warriors artwork. 16x24 signed and numbered giclee prints, limited to 100, are available for $40 through Sunday, November 19.
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Terrifier 2 painting, soon to be used on the Best Buy 4K Blu-Ray exclusive.
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In their effort to assemble the different theories of immersion into a joint framework, Frans Mäyrä and Laura Ermi have proposed the SCI model (2005), where three types of immersion are defined and intersect in the gameplay experience: sensory immersion, challenge-based immersion, and imaginative immersion. [...]
“Immersion” comes from the Latin “immersio,” meaning to submerge a body in water. It has been used metaphorically in the context of cultural and linguistic exchanges, referring to the feeling of being enveloped by different social norms and engaged in an intense learning situation. It is also associated with the feeling of being transported into a non-immediate reality in the context of mediated representations. In these cases, it is generally linked causally to the degree of vividness or credibility of the represented reality. [...] In their literature review, Matthew Lombard and Theresa Ditton [note that] “Perceptual immersion [...] can be objectively measured by counting the number of the users’ senses that are provided with input and the degree to which inputs from the physical environment are ‘shut out’” (1997).
This definition of immersion or presence is rather mechanical: a “reality engine” produces illusions, and the perceptual saturation—the number of senses that are addressed, as well as the quality of the illusion—exhibited by this device determines the user’s immersion. In this view, IMAX movies are very immersive, interactive virtual reality apparatuses are leaps ahead, and a comic book is not very engaging.
Carl Therrien, from Immersion in: The Routledge Companion to Video Game Studies (eds. Mark J.P. Wolf, Bernard Perron)
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Exclusive: True Believers' Matthew Therrien cover revealed!
Exclusive: True Believers' Matthew Therrien cover revealed! #comics #comicbooks
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