I think about the consequences of the fake execution scene a little too much. I'm not sure if a blank that close could cause damage that isn't noticeable besides maybe hearing loss or tinnitus. And I'm sure if it was mild enough, Light would be too stubborn to tell anyone about it. The Task Force would probably assume he's in the clouds or ignoring them. I can't decide if L would catch on immediately to hearing loss or if it would take him a bit because he too is annoyed that Light isn't even arguing back half of the time.
But also the psychological trauma from it is something that would have been so interesting for O&O to dive into but ofc they didn't. It could manifest in many different ways too:
An NPA officer Light that can't even bring himself to unholster his firearm.
An NPA officer Light that struggles to make it through basic training.
The stress of Kira bringing back how he felt during the incident
Being so on edge around his father
Preferring public transport to cars and doing whatever he can to avoid cars
Hearing his father yelling/raising his voice at a fellow officer causing him to break down in the bathroom
Finding it hard to look his father in the eye
Avoiding riding in a car with Soichiro at all
And I wonder if Soichiro would notice Light struggling at all. Especially during Yotsuba because I imagine the first few months after would be the hardest:
Soichiro feeling too guilty or noticing his son acting distant so he backs off. But he doesn't know how to communicate how sorry he is so he says nothing
Maybe L doesn't really care at first when Light has nightmares or wakes up sobbing, but slowly realizes what this has done to someone he's starting to consider his friend. Maybe L pretends not to care so he doesn't feel the guilt that's welling inside him. He's not used to feeling guilt.
Light being jumpy and trying his best to not flinch when someone tries to get his attention
Just staring off into space or dissociating until someone asks if he's done on the spreadsheet yet
Trying to not let it show that he's freaking out in the ambulance on the way to Matsuda
L eventually trying to comfort Light after his nightmares but he's shit at it. But Light feels appreciative anyway
After L dies, Light doesn't have anyone to comfort him. He thinks sometimes, when he wakes up from a nightmare and turns to see Misa sleeping beside him, that she would understand because she went through the same thing, but he is too prideful and doesn't value her enough to wake her up or go to her.
Soichiro tries to not think about how Light doesn't want to be alone with him or ride in a car with him
I dunno, I just think it's something so interesting that isn't explored a lot.
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Hi! I hope you’re doing good in life.
What do you think of a phantom hourglass remake? Tbh I don’t know how they could remake it without basically remaking it from the ground-up. It would probably play more like windwaker, which I see as a both a good and bad thing. On the one hand, if it was more like windwaker a lot more people would probably play and it would be more popular since I know the touch controls were a turn off for most people for both Spirit Tracks and Phantom hourglass. But on the other hand, remaking it to be more like windwaker would make the game lose some of it’s previous identity. Like, Phantom hourglass was so unique because of the touch controls and the puzzles you can make and solve by having two screens and touch controls. And it was so nifty and handy to be able to write notes on your map. Idk, I still would like it to be remade in general even if it ends up a basically different game, but I wouldn’t change the story or the characters, especially Linebeck. The only other change I would make is the music. Phantom hourglass had rather weak themes, mainly because they re-used the same theme for the islands and the dungeons. The only songs that were really good were the few orginal tracks made for the game, so Linebeck’s theme, Oshus’s theme, both Bellum boss battle themes and the and that music that plays when you first follow the Ghost Ship. But what would you want out of a phantom hourglass remake?
Hey, I’m doing good, and I hope you are too!
I’ve thought a bit about a possible Phantom Hourglass remake, but not too much recently. I don’t really know if I’d want one, since you’d lose a lot of what really makes it special, and you can still play it through other means. I’m personally fond of the graphics and the music- yes, even the dungeon theme has grown on me- so I don’t really want a remake too badly, especially since I fear any additions/changes they might make with story or characters in a remake. The touch controls make it, and playing it on pc recreates that feeling decently well, but I don't think it'll be just the same if you had to control it with joysticks or anything.
Not to mention, there's so much emphasis on having the two screens, too, not just for map stuff, but almost every single boss had a mechanic related to the top screen! I have no fucking clue how you'd replicate that very well on something like the switch without just fucking with the mechanics altogether.
I would kill to hear some of Phantom Hourglasses tracks be orchestrated or otherwise rearranged in a higher quality. I wouldn't want any of the more notable themes altered in any way, no adding or removing of melodies and only very very small changes to the instrumentation, but I think it'd be neat to see what could be done with dungeon themes. I think a while back I had a fleeting desire to write some short tracks for each dungeon, with some ideas like mostly using instruments heard in Bellum's themes for the dungeons while each individual one gets a leading instrument unique to and reflective of the dungeon, while the Ghost Ship maybe gets a song that's a bit of a expanded version of the fog theme, while the Temple of the Ocean King could have slightly different themes the further in you got, starting with instruments more common to Oshus's theme or the great sea theme, while the further in you got the more instruments from Bellum's theme would be heard, plus some harpsichord thrown in for the hell of it.
Leave the original dungeon theme for stuff like the minor pyramids and some larger cave areas, idk. It's grown on me.
I think the only story rearranging I'd want is mayyyyybe unfridging Tetra? You could very easily shuffle some things around with her and just not damsel her for the whole game and honestly it'd still go off perfectly without a hitch. But you'd still have to deal with the World of the Ocean King being a whole other world, so either bring her and her crew in and have them as wandering ship npcs (the better idea) or just leave them out (not a good idea) but either way it's better than what they actually did. I just don't think I'd want it to switch to Tetra being a major reoccurring character tbh, the main character dynamics in PH are good as they are.
I think I like Phantom Hourglass too much as it is to really want a remake at all. I'd rather we get something like an anime adaptation. That's what I think about more. Give me animated Phantom Hourglass with some fun takes on the dungeons and fights and some fun slice of life stuff with the group between the islands what I want is a Phantom Hourglass anime
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does anyone else experience this: when I have earbuds in but not playing anything, sometimes I can hear way more high-pitched noises than normal. specifically they allow me to hear the hum of the security scanners at the Fancy Library but right now I’m just at home with earbuds in but not playing and I think I can hear my computer or maybe the wall making a high pitched noise and I’m about to turn on sounds so that I don’t do violence but I wanted to know if this is a known effect of earbuds.
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