Re-Read: Megatron: Origin
I came into this having read Megatron: Origin during a past attempt a full read-through, the one that was felled by the Costa run and the looming menace of Heart of Darkness. I remembered this book quite fondly as, following all the Furman stuff, I think I appreciated something a little longer and more decisive in its characterisation.
I can see why I remembered it fondly - it’s a fairly quick and brutal introduction to one of the franchise’s major characters, not prone to the subtlest characterisation, but at least it’s there. It’s much more sparsely written than the later stuff from IDW1, but that makes sense, considering this comic goes about a mile a minute. Seriously, my big issues with this mini-series are the art (dark and sometimes confusing) and the pacing (so, so fast). I suspect some of my issues with the art are made worse by the pacing and probably vice versa. I had to rely on the wiki to help me work out what was going on in some of the gladiator scenes.
If our Lord and Saviour TFwiki is to be believed, this was originally intended to be 6 issues long, then was shortened to 4, plus was punted over from Dreamwave to IDW, which might explain why the pacing and breaking up of the issues sometimes feels a bit odd. Similarly, there was once going to be a mentor character (à la Terminus, supposedly), which could have been useful in smoothing Megatron’s character development over, but alas, the cruel hands of editing.
The comic plays very deliberately on your expectations for characters (Starscream’s probably the most obvious example), so that’s an interesting feature, but it could probably have done with those few more issues or even being a more extended mini-series. That, or it needed a laser-focus on Megatron’s perspective in order to give it a natural limit within which to work. The big, glaring elephant in the room here is the jump from Megatron as frustrated Miner who accidentally kills a Senator’s guard to hesitant gladiator to insurgency leader who kills unrepentantly and is openly motivated by a desire for revenge. Those… are some pretty big leaps in character, but most of the transition between them takes place off-panel, which is a pity, because I like what the author does overall.
On the other hand, I appreciated the way the Decepticon cause is introduced here, specifically in that it is shaped by its early leadership - not just Megatron, but Soundwave, and Starscream, too. I also like Sentinel’s set up here, where he has that ‘when all you’ve got is a hammer, every problem looks like a nail’ mindset - he literally compares his security forces to a hammer at one point. Although the series leans quite hard on edge it still sets up some important parts of the continuity going forward, such as the attention paid to Megatron’s perspective and the idea of functionism, with the Senator Decimus’ comments about all having their role or being a cog in a larger machine.
A long-standing bugbear of mine, however: how do they have ‘Houses’? As in the House of Decimus, which is referred to here, but later series do the same, like Minimus talking about him and Dominus being part of the ‘House of Ambus’. I mean, Minimus and Dominus are brothers, but how else do you have ‘Houses’ when there is no generational aspect, unless there is some kind of adult adoption or vassal position? Ah, it just always drove me up the wall.
Overall, though, not a bad way to start this read-through!
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