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#miles edgeworth's chess set
trlvsn · 1 year
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edgeworth's personalized chess set and it's mildly cursed sequel of my (hopefully original) design:
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a phoenix wright pov bonus:
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(inspired by edgar allan poe saying checkers is far more analytical/better for sharpening one's mind than chess)
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genderqueer-karma · 2 years
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playing aai2. why are you making weird chess metaphors babygirl ... no one knows what the fuck you're saying
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t4tbruharvey · 2 years
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OH GOD GUMSHOEEEE
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weeb-polls-with-pip · 1 month
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Autistic Anime Boys Side B Round 2 Match 7
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Propaganda:
Edgeworth -
"Being pushed by my friend for this but also they're 100% correct. This man is stiff, formal yet impolite, terrible at understanding the feelings of those around him, but has an inexorable sense of justice and and excellent eye for detail. He's a loser nerd who deals with his emotions for his rival by setting up a nonsense chessboard about it. His autism swag and eccentric pretty boy design was so popular he actively changed the direction of the series, and now makes an appearance in more games than any other character, including the original protagonist. Also he gets to play mind chess in one of his spin off games."
Mihashi -
"Mihashi has trouble with eye contact, struggles with social situations, seems to have a hatred or avoidance for change, has a hyperfixation/special interest in baseball and specifically pitching to the point that his friends and coach have to put limits on his pitching lest he do it too much and hurt himself, he abides by strict politeness scripts with regards to names and honorifics even when told he doesn't need to, he seems to get overstimulated easily, he needs to be reminded regularly what the "right" or "normal" thing to say in a situation would be, and he has poor volume control (talks very quietly). He is extremely hard to understand and is seen as needing "translators" in a lot of instances. He also has big beautiful autism creature eyes. Look at one image of him going :◇ and tell me he isn't the best."
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oodlyenough · 5 months
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I haven't bothered with posts about the anime episodes because for the most part they've been like... fine to moderately amusing and there's not really anything to say beyond that. 2x06 Sound the Turnabout Melody (what a title) was uh not like that lmao so
started off strong with that terrible Wright & Co commercial. god bless you Maya.
ever since they introduced the concept of the friendship keychains I've been wondering if Larry still has his or if Larry is a normal person and the keychains are a consequence of Phoenix and Edgeworth specifically being Like That.
I thought s1 really tried to be like "a no homo trio of besties!!!" so I assumed it was likely Larry did. instead not even 3 years later Larry is like "lmao you still have that?" and Phoenix is both embarrassed and defensive which is much better and funnier than I expected from this show lmfao god bless
Larry discovering girls while Phoenix is STILL thinking about Miles and then deciding to dedicate songs on the radio to him fahfkdhlhkhglh .... incredible. showstopping
the dedication just kept going and going, too. i thought it would end with like, 'to signal red from signal blue' but it went on and on. i know she read page one of his ten page letter. didn't even mention the illustrated annexes of red and blue holding hands 😔
edgeworth thanking phoenix aloud and meanwhile phoenix sensing a disturbance in the force and turning around to look ... lmaoooooooo?!?!?... I mean even by the high bar set by their game canon I was pretty stunned
the flipside of all the crazy but believably IC baby narumitsu stuff was I found the Von Karma stuff all kind of weird and not particularly believable/IC
I appreciate the anime making it unambiguous that Edgeworth was raised by MVK, I feel like in the games there's a bit of vagueness for no real reason despite it being the most logical explanation for everything. so that was nice. but:
as hilariously cruel as it is to imagine MVK raising this kid for three years before turfing him to an orphanage, even applying 5d chess psychological torment logic I can't really make sense of that. why would he wait that long lol. why would he have taken miles in to begin with if not part of a long-term scheme.
baby franziska was cute as hell but i think she was too nice. i totally believe she'd be obsessed with her new little brother and want his attention/approval/etc. i ...don't really believe she's emotionally equipped to go about it so sweetly, lol.
miles' prosecutor vs defense ambition arc was convoluted to me, and an example where i feel like the games already gave us reason enough for the switch (the idea that greg's murderer got away + mvk's influence) without the anime now presenting something that makes less sense. (i'm still playing AAI but i sense i'll have similar criticisms of it, as in, "you're offering me a new explanation that makes less sense than the original". a common issue for prequel media.)
the cravat-giving scene felt like it was presented very earnestly despite being objectively kind of creepy given, you know, everything.
dog person miles edgeworth REAL
why'd they name that puppy napalm 😭😭😭😭
oh most importantly THE EPISODE TAG?? LMAO? edgeworth giving them the only like on their commercial why can't i find a clip or gifset of it the people need to know NEVERMIND @camalyng has bravely answered the call with a gifset
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i-llbedammned · 1 year
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I find that chess likely plays an interesting role in Miles Edgeworth’s life.  Likely he started off being taught chess by his father Gregory.  It’s just a fun little game, something he can devour the rules of and play with his dad.  You can take your time and talk while doing it, though tiny Miles always finds himself being competitive.  
Then with Von Karma it becomes a competition.  Chess is a way to prove he is better.  Than his competition.  Than Von Karma.  Than his sister Franziska.  It has an edge, it becomes cutthroat and when you lose there are severe consequences.  Even his sister will sell him up the river just to prove herself better than him because a true Von Karma is always perfect in every way.  Miles beats her and feels bad that she has to suffer because of it, but knows that it’s either her or him and that mercy is a lie.  There is no gentle edge to it any more.
Then with Phoenix when they first remeet it becomes an internal monologue.  Something to help him map out his own feelings, either towards the case or towards people.  Eventually it becomes towards Phoenix specifically, keeping chess sets in specific positions that remind him of the man.  Edgeworth can’t parse together why he is so fixated on the man and so keeps playing games, trying to figure out why.
Then eventually it becomes gentle again.  Phoenix plays it with him, gets him talking.  At first Miles is angry about this, like he is interrupting the flow of some life or death match.  It is hard to get past this, but Phoenix is a stubborn ass and keeps at it.  Eventually Miles allows himself to be gentle again, to talk and take his time with it.  It becomes something to bond over (when there’s no case involved, some things still never change).
Maybe one day I will write a short fic about this.
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babil-plush · 1 month
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being gay is bad btw
Yeah ok
But have you heard that Ace Attorney[a] is a visual novel adventure video games franchise developed by Capcom. With storytelling fashioned after legal dramas, the first entry in the series, Phoenix Wright: Ace Attorney, was released in 2001; since then, five further main series games, as well as various spin-offs, prequels and high-definition remasters for newer game consoles, have been released. Additionally, the series has seen adaptations in the form of a live-action film and an anime, and has been the base for manga series, drama CDs, musicals and stage plays. The player takes the roles of various defense attorneys, including Phoenix Wright, his mentor Mia Fey, and his understudies Apollo Justice and Athena Cykes, who investigate cases and defend their clients in court; they find the truth by cross-examining witnesses and finding inconsistencies between the testimonies and the evidence they have collected. The cases all last a maximum of three days, with the judge determining the outcome based on evidence presented by the defense attorney and the prosecutor.
While the original Japanese versions of the games are set in Japan, the series' localizations are set in the United States (primarily Los Angeles), though retaining Japanese cultural elements. In the spin-off series Ace Attorney Investigations, the player takes the role of prosecutor Miles Edgeworth and in the prequel series The Great Ace Attorney Chronicles, of Phoenix's ancestor Ryunosuke Naruhodo.
The series was created by the writer and director Shu Takumi. He wanted the series to end after the third game, but it continued, with Takeshi Yamazaki taking over as writer and director starting with Ace Attorney Investigations: Miles Edgeworth (2009); Takumi has since returned to write and direct some spin-off titles. The series has been well received, with reviewers liking the characters and story, and the finding of contradictions; it has also performed well commercially, with Capcom regarding it as one of their strongest intellectual properties. The series has been credited with helping to popularize visual novels in the Western world. As of June 30, 2023, the game series has sold 10 million copies worldwide.[3]
information.[75] Dual Destinies also introduces "revisualization",[76][77] where the player reviews vital facts and forms links between evidence to reach new conclusions.[76] Spirit of Justice introduces "divination séances", in which the player is shown the memories of victims moments before their deaths, and must find contradictions in the victim's five senses to determine what has happened.[78] Professor Layton vs. Phoenix Wright: Ace Attorney introduces simultaneous cross-examinations of multiple witnesses, with the player being able to see and hear reactions from the different witnesses to the testimony and using this to find contradictions.[79] The Great Ace Attorney introduces "joint reasoning", where the player finds out the truth by pointing out when their investigative partner Herlock Sholmes takes his reasoning "further than the truth".[80]
The Ace Attorney Investigations spin-off series splits the gameplay into investigation phases and rebuttal phases, the latter of which is similar to the courtroom trials of the main series.[81][82][83] During the investigation phases, the player searches for evidence and talks to witnesses and suspects. Things the player character notices in the environment are saved as thoughts; the player can use the "logic" system to connect two such thoughts to gain access to new information.[81][84] At some points, the player can create hologram reproductions of the crime scene,[81][85] through which they can discover new information that would otherwise be hidden.[86] Ace Attorney Investigations 2 introduces "logic chess", where the player interrogates witnesses in a timed sequence that is visualized as a game of chess, with the player aiming to destroy the other character's chess pieces. To do this, they need to build up their advantage in the discussion by alternating between speaking and listening, and then choose to go on the offensive.[83][87][88]
The protagonist of the first three games is the defense attorney Phoenix Wright (Ryūichi Naruhodō in the Japanese version), who is assisted by the spirit medium Maya Fey;[89] in the third game, Phoenix's mentor Mia Fey is also a playable character.[57] In the fourth game, the protagonist is the defense attorney Apollo Justice;[90] in the fifth, Phoenix, Apollo and the new defense attorney Athena Cykes are all protagonists;[91] and in the sixth, Phoenix and Apollo are the main protagonists, while Athena is playable in one case.[92] The spin-off The Great Ace Attorney is set in England near the end of the 19th century, and follows Phoenix's ancestor Ryunosuke Naruhodo.[93]
Phoenix's childhood friend Miles Edgeworth, who is the protagonist of the Ace Attorney Investigations games,[81][83] is a recurring rival prosecutor character; in addition to him, each new game in the series introduces a new rival:[89] Franziska von Karma is introduced in the second game,[94] Godot in the third,[95] Klavier Gavin in the fourth,[96] Simon Blackquill in the fifth,[97] Nahyuta Sahdmadhi in the sixth,[98] Barok van Zieks in Adventures,[99] and Kazuma Asogi in Resolve.[100] Most of the prosecutor characters are portrayed as powerful and arrogant characters of high social status and who care about keeping perfect-win records in court, and even may favor convictions over finding the truth, although most have secret motivations and sympathetic backstories and typically help the protagonist at the game's climax. Similarly to real Japanese prosecutors, the prosecutors in the series often directly oversee investigations, issuing orders to the police. Japanese attitudes towards the police force are reflected in the series, with the police being represented by incompetent characters such as Dick Gumshoe, Maggey Byrde and Mike Meekins.[101] In the world of Ace Attorney, trials only last three days, and usually end with a "guilty" verdict, with trials taken up by the protagonists of the games being rare exceptions.[89] The outcomes of cases are decided by a judge, based on evidence provided by the defense attorney and the prosecutor.[101
between games: art from the first game for main characters such as Phoenix, Maya and Edgeworth was reused, to avoid having the previous games look outdated in comparison to newer games in the series; and no new gameplay mechanics were added for Trials and Tribulations, as Takumi was happy with the gameplay after having added the psyche-lock mechanic for Justice for All.[108]
For the fourth game, Takumi wrote the scenario and took on a supervisory role.[55][109] He had wanted the series to end with the third game, as he felt Phoenix had been fully explored and that his story had been told; he said that it is important to know when to end a story, that he did not want the series to become a shadow of its former self, and that he did not see any reason to continue it.[110] Despite this, the spin-off series Ace Attorney Investigations was created, being directed by Takeshi Yamazaki and produced by Motohide Eshiro;[111][112] Takumi returned to the series to write the crossover Professor Layton vs. Phoenix Wright: Ace Attorney.[113] He also directed and wrote The Great Ace Attorney, which was described as being the first entry in a new Ace Attorney series.[41] He said that he has mixed feelings about the series being developed by other Capcom staff, comparing it to a parent sending their child to their first day in school.[114] Yamazaki and Eshiro went on to direct and produce the main series entries Dual Destinies and Spirit of Justice.[115][116][117] Due to exhaustion after working on Dual Destinies, Yamazaki split direction responsibilities with Takuro Fuse for Spirit of Justice, with Yamazaki working on the scenario, and Fuse on the art and gameplay.[117] In 2020, Yamazaki left Capcom.[118]
Games through both the Phoenix Wright and Apollo Justice series were created using two-dimensional sprites, initially due to the limitations of the hardware. The developers had discussed switching to 3D computer graphics ahead of the first Apollo Justice game, but it was not until the Professor Layton crossover, which used 3D to a limited extent, that they realized the Nintendo hardware could now easily support 3D. Dual Destinies was developed around the use of 3D graphics, which remained a staple for future games in the series. Similarly, Level5, the developers of the Professor Layton series, also started using 3D graphics after the crossover title.[119]
The localization of the first game was outsourced to Bowne Global, and was handled by the writer Alexander O. Smith and the editor Steve Anderson. While the Japanese version takes place in Japan, the localized version is set in the United States: because one of the episodes involves time zones, they had to specify where the game takes place, and chose the United States without thinking a lot about it.[120] The Japanese justice system of the original still remained intact in the localization, as changing it would have altered the entire game structure.[121]
The change in the series' setting became an issue in later games, where the Japanese setting was more obvious.[120] Starting with the second game, the series localization direction has been handled by Janet Hsu;[94] One of the first decisions she had to make was how to localize Maya's hometown and the mysticism of the Fey clan. She came up with the idea that the localized versions of the Ace Attorney games take place in Los Angeles in an alternative universe where anti-Japanese laws like the California Alien Land Law of 1913 were not passed, anti-Japanese sentiments were not powerful, and where Japanese culture flourished. This dictated what should be localized and what should be kept Japanese; things relating to the Fey clan and the Kurain channeling technique were kept Japanese, as that was Maya's heritage, while Japanese foods that were not widely known in the West were changed, such as changing Maya's favorite food from ramen to burgers. That particular change was mocked by players as the dish later became more well known in the West, and was lampshaded in the English release of Spirit of Justice, where Maya is described as liking both ramen and burgers.[94][122]
Character names were also localized to use double meanings similarly to the Japanese names;[121] the name puns were based on the characters' personalities or backgrounds, or were visual gags.[123] Several English names were based on their Japanese counterparts, but for some characters the names had to be altered heavily compared to the Japanese versions.[121] Smith and Anderson had a lot of freedom when localizing the names of minor characters in the first game, but discussed the names of the main cast with Capcom. Phoenix's English surname, "Wright", was chosen as his Japanese name, "Naruhodō"—meaning "I see" or "I understand"—was frequently used as a joke in the script.[120]
Dual Destinies was given a digital-only release in the West as to release the English version as close to the Japanese release date as possible while maintaining a tight development schedule.[30] Its follow-up, Spirit of Justice, was released in the same manner. Although Ace Attorney Investigations 2 has not been officially localized, an English fan translation has been made.[40] Both The Great Ace Attorney games were released in the West with English localization in July 2021 as part of The Great Ace Attorney Chronicles,[53] making Ace Attorney Investigations 2 the only game in the series to remain a Japan-only release.
The Ace Attorney series has been well received by critics,[124][125][126][127][130][133] and has performed well commercially: in December 2009, it was Capcom's 9th-best-selling series of all time,[135] and in October 2010, they called it one of their "strongest intellectual properties", with more than 3.9 million units sold worldwide.[136] By December 2013, the series had sold over 5 million units.[137] In the United States, the first game became surprisingly successful, forcing Capcom to prepare at least three additional runs to meet the demand.[138] By June 2018, the series had sold over 6.7 million units.[139] As of June 30, 2023, the game series has sold 10 million copies worldwide.[3] Geoff Thew at Hardcore Gamer said that the "craziness" of the game world makes the cases entertaining, but also that it "resonates on a deeper level" due to its connection to the real Japanese legal system, making the setting still feel relevant in 2014.[89] Bob Mackey at USgamer said that the Ace Attorney games were among the best written games of all time, and that the series' strength is how each game builds up to a "stunning and satisfying finale".[140] Thomas Whitehead at Nintendo Life also liked the writing, praising its balance between "light-hearted nonsense" and darker, more serious scenarios.[141] Several reviewers have appreciated the series' characters;[83][89][140][142] Thew said that Phoenix and Maya's banter is among the best in video games, and that Edgeworth's character arc is one of the most compelling parts of the stories.[89]
Reviewers have liked finding contradictions;[1][143] a common complaint, however, is the games' linearity,[56][144][145] as well as how the player sometimes has to resort to a trial-and-error method due to the games only accepting specific pieces of evidence, and how testimony statements sometimes need to be pressed in a specific order.[57][70][143][146] Some reviewers have criticized the lack of changes to the gameplay and presentation throughout the series,[81][16][145] while some have said that fans of the series would not have a problem with this.[83][145]
Several reviewers have praised the series' music.[89][140] Geoff Thew said that the greatest aspect of the series is its audio design, with the first three games using the Game Boy Advance sound chip better than any other game for that platform; he called the music phenomenal, with the exception of that in Justice for All, but said the sound effects are what "steals the show".[89] Mackey commented that the games' small amounts of animations for each character are used well for their characterization.[140]
The Takarazuka Revue, an all-female theater troupe, has adapted the series into stage musicals: 2009's Ace Attorney: Truth Resurrected, which is based on the last episode of the first game;[147] 2010's Ace Attorney 2: Truth Resurrected Again, whose first act is an original story, and whose second is based on the final episode of the second game;[148] and 2013's Ace Attorney 3: Prosecutor Miles Edgeworth, which is set before the events of Truth Resurrected Again.[149] A stage play based on the series, titled Gyakuten no Spotlight, ran in 2013, and was written by Eisaku Saito.[150] A 2012 live-action film adaptation of the first game, titled Ace Attorney, was produced at the film studio Toei and directed by Takashi Miike.[151][152] A 2016 TV anime adaptation of the series, Ace Attorney, was produced at A-1 Pictures and directed by Ayumu Watanabe.[4]
Kodansha has published several manga based on the series: a short story anthology was published in Bessatsu Young Magazine in 2006; Phoenix Wright: Ace Attorney and Ace Attorney Investigations: Miles Edgeworth were serialized in Weekly Young Magazine in 2007 and 2009, respectively; and another manga, which is based on the anime, was published in V Jump in 2016.[153] A novel based on the series, Gyakuten Saiban: Turnabout Idol, was released in June 2016.[154] Ace Attorney drama CDs,[155][156] soundtrack albums,[157][158] and figurines have also been released.[159][160][161]
Ace Attorney characters have made crossover appearances in other video games. Some Ace Attorney characters appear in SNK vs. Capcom: Card Fighters DS.[162] Phoenix and Edgeworth make a cameo appearance in She-Hulk's ending in the fighting game Marvel vs. Capcom 3: Fate of Two Worlds;[163] in the game's update, Ultimate Marvel vs. Capcom 3, Phoenix appears as a playable character.[164][165] Phoenix and Maya are playable characters in Project X Zone 2, while Edgeworth makes a non-player appearance.[166] Phoenix, Maya, Edgeworth and Franziska were all playable in the mobile game Monster Hunter Explore in 2017, as part of one of its temporary crossover events,[167] and a Phoenix transformation is available for a companion character in Monster Hunter XX.[168] Music from the Ace Attorney series is featured in Taiko Drum Master: Doko Don! Mystery Adventure, with Phoenix making an appearance in the game's story.[169] In April 2021, Ace Attorney was introduced to Teppen alongside the Dead Rising franchise with the "Ace vs. The People" expansion.[170]
In 2015, GamesRadar+ named Phoenix Wright: Ace Attorney as the 55th-best video game of all time.[171] In 2016, Famitsu readers voted Gyakuten Saiban as the second-most memorable Game Boy Advance title (behind only Pokémon Ruby and Sapphire) and Gyakuten Saiban 123 as the tenth-best Nintendo 3DS game.[172] In 2017, Famitsu readers voted Gyakuten Saiban the third-best adventure game of all time, behind only Steins;Gate and 428: Shibuya Scramble.[173]
The Ace Attorney series has been credited with helping to popularise visual novels in the Western world.[174][175] Vice magazine credits the Ace Attorney series with popularising the visual novel mystery format,[176] and notes that its success anticipated the resurgence of point-and-click adventure games as well as the international success of Japanese visual novels.[177] According to Danganronpa director Kazutaka Kodaka, Ace Attorney's success in North America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it also find success in North America.[175]
The Ace Attorney series has also inspired many video games. The 2008 Capcom title Harvey Birdman: Attorney at Law, based on the animated series, shares many elements with the Ace Attorney series.[178][179] The 2013 title Socrates Jones: Pro Philosopher keeps the Ace Attorney format but swaps law for philosophical argument, and the 2015 adventure game Aviary Attorney features similar gameplay but with an all-bird cast of characters.[180][181] The 2016 video game Detective Pikachu, which received a 2019 film adaptation, has also drawn comparisons to the Ace Attorney series.[182][183]
Ace Attorney is referenced in several anime shows. In a murder mystery arc of the 2006 anime series Haruhi Suzumiya, the show's titular character mimics Phoenix Wright during an episode.[184] The 2014 anime series No Game No Life also pays homage to the game during an episode.[185]
In early 2021, a user on Reddit created a bot that took selected Reddit forum arguments into short movies fashioned after Ace Attorney courtroom battles between the games' various characters.[65] A similar bot was later created for the platform X (commonly known as Twitter).[186]
Later that year, the San Francisco Chronicle took note of its queer inspiration and influence: the first game inspired a great deal of fanwork featuring same-sex pairings and developers in turn took inspiration from boys' love in writing the sequels' characters.[187]
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randoimago · 11 months
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D, I, L, & N with Miles Edgeworth PLEASE
Alphabet Headcanons
Fandom: Ace Attorney
Character(s): Miles Edgeworth
Type of Request: Alphabet Headcanons
Note(s): I love this angsty man so much
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D = Domestic (Do they want to settle down? How are they at cooking and cleaning?)
Miles would like to settle down. With all he's gone through, settling down and having a family would be really nice, if only he wasn't so guarded about everything. Miles is pretty good at both. He's a bit of a neat freak and he wants to take care of himself now that he's gotten older so he prefers to make his own meals.
I = I love you (How fast do they say the L-word?)
It takes him so long to even admit that he's in love. He enjoys your presence and can't deny that you're less irritable than Larry or Wright. It would take a long talking to with Phoenix for Miles to finally bite the bullet and tell you.
I also like to imagine his way of saying "I love you" is him getting you a matching chess set or something of equal value and then begin confused as to why you're upset that he hasn't confessed his feelings to you because he obviously did?
L = Little ones (How are they around children?)
Not the greatest. He tries to seem a bit less intimidating but that just makes him seem more scary. He didn't have the greatest childhood and so he's a bit afraid of interacting with children because he thinks he'll give them bad luck or something.
N - Nicknames (what do they think about pet-names? what do they like to call you and what would they like to be called?)
He doesn't mind pet names, but only if it is just the two of you or really close friends are around. Edgeworth uses "dear" a lot as his pet name for you. Now and then he might use "love" as well. They're simple pet names but there's a lot of love behind them. He also prefers you calling him something simple too, might melt if you called him "honey".
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lesbianrobin · 1 year
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miles edgeworth truly felt he deserved to be convicted of murder for throwing a gun across the room when he was nine years old and actively dying of oxygen deprivation. and his evidence was that he had a dream about it. i hate him (holding him in my hands and putting him in my pocket and sticking him in a microwave to watch him spin around and buying him twenty million little cravats and chess sets and putting him in my pocket and holding him in my hands)
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manfredvkarma · 8 months
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Today I am buying my ward a new chess set because Phoenix Wright started throwing pieces out the window whenever he took them, and Miles let him. I will be filing a lawsuit against anyone who says Miles Edgeworth is straight.
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v-thinks-on · 2 years
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“Miles Edgeworth?” Phoenix asks the guard at the Police Detention Center, late and out of breath for the second time that morning.
The guard shakes his head. “He’s already been released. Got lucky if you ask me.”
Phoenix bites back a retort. “Do you know where he went?”
The guard shrugs. “None of our business any more.”
“You don’t have his address or anything? I’m his lawyer.” Phoenix presents the guard his attorney badge in a vain attempt at authority, but he’s afraid he’s already lost that battle.
“Sorry, sir, I’m afraid I can’t help you, and I’m going to have to ask you to leave if you don’t have any official business here.”
Phoenix curses under his breath as he steps back out onto the street, wishing he’d run just a little faster from the station, at least he had gotten to Maya’s train in time. He doesn’t want to think about how Edgeworth is doing dealing with everything that came out in the trial all alone. The only place he can think to go is Edgeworth’s office at the district prosecutors’ office building. That’s the sort of place Edgeworth would go; it’s not like he would spend much time at home - or so Phoenix hopes.
By the time he makes it to the office building, Phoenix has sworn to himself that next time he takes on a client, he’ll make sure he gets all of their information like a proper, organized attorney, just in case. Not that most of his clients will be old childhood friends, forced to confront the worst thing that ever happened to them, hopefully.
The office is just opening up for the day, and Phoenix manages to get a visitor’s pass from the still-bleary guard without too much trouble. Then it’s just an elevator ride almost to the top of the building to Edgeworth’s office. It’s in a normal hallway, like in any office building. It’s quiet, no one else around, either not there yet or already hidden away in their offices, maybe some from the night before. He hopes Edgeworth is there.
Phoenix finds the right door, checks the sign twice to be sure, and knocks.
There’s a sudden noise inside, like someone scrambling to answer it. It’s not like Edgeworth to be caught off guard, and Phoenix is about to shout some apology and go to find the right office when the door opens.
“Wright? What are you doing here?” Edgeworth demands.
At about the same time, Phoenix blurts out, “You look terrible.”
Edgeworth glares at him, his eyes just shy of red, and his usually styled hair like it’s been rumpled and only hastily smoothed. Edgeworth really does look terrible, and Phoenix abruptly realizes he has no idea what he’s really doing here.
“Sorry to bother you,” Phoenix stammers out, “I just wanted to see how you were doing, but now I’ve seen, and I guess I’ll be going now!”
Edgeworth looks away, unwilling to meet Phoenix’s eyes. “You might as well come in.” Then he turns and goes inside without a word.
It’s not like Phoenix can say no to an invitation like that. He hastily follows Edgeworth in before the door closes behind him.
Edgeworth’s office is nice. Not quite as nice as Grossberg’s, but the plush purple couch, curtains, and framed suit get the idea across. The back wall, right behind his desk, is all window, looking down twelve stories, which Edgeworth must hate, and another wall is crammed with books so high there’s a ladder to reach the ones on top. It’s less impersonal than Phoenix expects, with a Steel Samurai statue by the window, and a red and blue chess set on a table by the door, pieces haphazardly scattered across the board, like it had been knocked aside.
Not bothering with any formalities, Edgeworth sits down on the couch, practically huddled in the corner, wedged into it as tightly as possible. Phoenix, grateful for an alternative to standing awkwardly in the middle of the room, and sits next to him, leaving plenty of space between them.
“Thank you… for saving me…” Edgeworth mutters, still looking pointedly away from Phoenix.
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"Hey, that looks like a pretty nice looking Chess set." Zizzi would start to mess with one of pieces as she moved it around. (Edgeworth)
Miles blinked, looking over at Zizzi. "Ah-- thank you."
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mx-capgras · 2 years
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why is Miles Edgeworth so fucking dramatic. he has a chess set that represents him and the one that represents Phoenix. he is. so dramatic and petty <3
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journalsouppe · 1 year
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So far I’ve only played DGS and AA1 out of the Ace Attorney games and have been having so much fun!
Sorry for all the attacks on Edgeworth LMAO I tend to curse out the prosecutors when they get too smug
Close ups and text below!
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Stickers by Halmistax on Redbubble and NoodlesAndTeaShop on Etsy!! Christmas and assorted stickers are from the store Daiso
I think it’s so funny that Ace Attorney is a shocking mystery game not just because of how the cases play out, but also because the dialogue is so insane . Like what do you mean Phoenix used to tip cows and Edgeworth has a chess set that is specifically modeled after himself and Phoenix
Typed out writing!
Rating: 9.1/10 Played: Wi 2023 Port: N. Switch Favorite? Y Replayable? Y Recommend? Y Series: Ace Attorney
Comments:
Love the pixel art, very smooth animations
Revealed the killer in the first animation??
Super easy first case? TGA was not only longer but had a more compelling case
So far I like Phoenix and Mia but not Larry
Edgeworth's a dirty, cheating bastard. Where's the integrity T^T
I am so happy Nick and Miles are 24
The dialogue is crazy, everyone is so mean
THE STEPLADDER RETURNS
Lmao Edgeworth gay ass
Sal Menalla...... these damn names omfg
NOT THE L33T SPEAK -_-
This kid is hilarious
Ohh mia and maya are sisters
Nick, my non driving king <<<<<<3333333
"I AM SADDLED WITH UNNECCESSARY FEELINGS"
honestly love Maya, she's so funny (& Gumshoe!!)
Ayyy Christmas on Christmas [I played Dl-6 on christmas lol]
Love the animation similarities between Edgeworth and von Karma
Very much an errand game...
Poor Gumshoe T_T
I absolutely love the corruption of Edgeworth and the drama 10/10
What is with Prosecutors and Tragic backstories
There's so much inspo for DGS in this
Edgworth is such a repressed gay man who is so bad at hiding his feeligns
Switch version isn't pixelated?
Credits? I thought there was another case
different art and animation for case 5???
Don't like the way the cowboy drinks
Edgeworth's room and sports car lmfao
THE DAMN JAR ANGLE
EMA?
The silence was so loud lmao
Feenie's a cow tipper???
Love the Gant and Stronghart/Vortex parallels
Edgeworth you bastard stop stealing my objections
not the jumping out of a window reference
oooo Edgeworth, you like to talk about Phoenix???
Game Dev Notes
Really great art, style, and animations - very unique
limited music, no character themes
new case as a bonus for the DS edition at the time
iconic quotes and cases - referenced every year
love the resolution of the characters in the credits
last case introduced 3D investigation - really fun and loved
incredible character design and emotional growth
Summary: What an incredibly start to a series. I completely understand why people love Ace Attorney so much. Amazing characters and development, great and insane humor, blatant homoeroticism, and well thought out mysteries. Although it's not to the scale of TGAA, you can see all the major inspiration TGAA took from just the first game. I believe AA1 would be just as phenomenal as TGA if it had all of the same resources. I absolutely love these characters, they have so much personality and Capcom really knows how to utilize humor. The relationship between Phoenix and Miles is great. They complement each other so well and learn to embrace each other's passion to create such a beautiful duo. They are the lawyers to be feared because they will stop at nothing to discover the truth. They're also so in love with each other and they're not subtle about it. I loved each case as they really highlighted everyone's personality and motivation/ The discovery of Edgeworth's past and how Phoenix helped him, hell, saved him and shaped him to pursue a future filled with integrity. The art is so amazing. The switch version doesn't have the pixel art but for such an older game, the art is incredible. There's limited music and there's a lot of running around but the charm of the characters and great mysteries is what boosted the score. I am so excited to play more of these games and meet some of the fan favorite characters. The AA community is so talented and loving. I am so happy to be here!
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weeb-polls-with-pip · 21 days
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Autistic Anime Boys Round 4 Match 6
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Propaganda:
Saiki -
"This boy is so autistic he literally has world-ending levels of psychic power and the ONLY thing he uses it for is to try to avoid people/get out of awkward or bothersome social situations. He actively dislikes being around other people but his classmates have adopted him and adore him, he’ll never admit it outright but he secretly does appreciate them (which is why he’s always going out of his way to solve problems for them but again he would NEVER ADMIT its because he cares about them, he always frames it as doing it for selfish reasons but i see right through you.) Also he has literally altered the Laws of the Universe to make himself stand out less (ex: born with pink hair - makes it so that unnatural colors are normal literally rewriting all of human DNA in the process just so people will notice him less)."
Edgeworth -
"Being pushed by my friend for this but also they're 100% correct. This man is stiff, formal yet impolite, terrible at understanding the feelings of those around him, but has an inexorable sense of justice and an excellent eye for detail. He's a loser nerd who deals with his emotions for his rival by setting up a nonsense chessboard about it. His autism swag and eccentric pretty boy design was so popular he actively changed the direction of the series, and now makes an appearance in more games than any other character, including the original protagonist. Also he gets to play mind chess in one of his spin off games."
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lonlonranching · 1 year
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miles edgeworth having a blue and red chess set is quite homosexual if u critically think and have a big homosexual brain like myself
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