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#minecart chest
lastlifesouthlands · 24 days
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the only season past last life to have a dark oak forest (as far as i remember) is lim life so what if. southlanders in lim life
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nexus-nebulae · 1 year
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for some reason SOMEONE thought it was a good idea to raid 50 mineshafts in our world so guess who has to figure out what to do with 1000 chest minecarts
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I love coming back to Minecraft after not playing for months or years, because some of the changes are so unexpected in the best possible way. I almost started crying today because I tamed a cat and when I got in bed to sleep it sprinted over to lay down on top of me, and when I woke up it had brought me a piece of string as a gift 😭
#Minecraft animals in general have my whole heart#I first discovered animals can get in minecarts when my cat suddenly jumped in my minecart and rode it all the way down to the mine#(different save file)#I was organizing my chests with my cat#And I heard a meow and then the sound of the minecart launching off#Turned around and there was no sign of cat nor minecart#Ran all the way down the track (which was quite long) and found my cat in the cart at the bottom just chilling#Also today in my current save file I accidentally stole a wandering trader's llama#I had a boat with chest parked next to my farm and the llama got into the boat#Also caused the lead to drop so at least I can now keep my horse nearby without relegating her to the chicken pen#Felt kind of bad about stealing the llama#But I broke the boat to release the llama and there's no sign of the trader nor the llama so I'm guessing they left together? idk#Also my cat kept getting stuck in the boat so I ended up putting it away#Also separately this cat I also accidentally stole from an NPC whoops#Last I was aware you could only get pet cats by taming ocelots#So yesterday I found a village and there were cats wandering around so I was like ok cool NPCs can have pets now too#And I gave one cat some fish to be nice and then it suddenly sat down with a collar and became mine#Oops#To be fair though I basically just did what my cousin does every time she goes to Turkey lmao#Finds cats wandering around a village#Feeds the cats to be friendly#Ends up being followed around by the cats
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cyanroads · 2 years
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I am so lazy I just used up almost all my gold and iron to build a railway to my house so I wouldn't have to walk all the way back to put stuff in my chests when I strip mine
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salemoleander · 1 year
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"My teeth hurt," Martyn says.
He and Scott are on the deck, enjoying the morning sun before it has the chance to get humid; Scott is busy crafting sugarcane into paper while Martyn is (ostensibly) trying to carve a bowl.
"What, like- cavities? We've only been here for a few days, and I know you're eating the same fish and dried kelp as me." Scott pauses, holding a fresh sheaf of paper. "-and if you're not, and you've been holding sweets out on me, I'll be pissed."
Martyn huffs a laugh, then grimaces when pain shoots up through his sinuses. Ambling over to the table, he half-sits, half-leans on the back of one of their deck chairs.
"Nah, same food as you. Man, I don't know what I did. TNT to the face carry over, d'you reckon?"
He grins, and Scott blanches. Well, shit.
"Alright, what's wrong with my mouth?" Martyn asks, stress rising when Scott doesn't answer. "I've still got teeth, right?"
Scott nods sharply. He wavers on an answer for a moment before sighing. "Yeah. You've just got some new ones, seems like."
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The hard part of suddenly having shark teeth, Martyn quickly discovers, is that they are not particularly designed for beings with lips, and certainly not ones that talk.
He tells Scott this, nursing several sore spots on his lips and tongue.
"Have you considered talking less?"
"Oh, screw you."
Scott rolls his eyes, and they go back to sorting through chests in companionable silence. Waves gently lap against the edge of their island, while bamboo canes creak and shift. After a few minutes Scott says, "In the- last time. I remember being relieved, a bit, that even though Cleo and I chose each other-"
"Exactly the conversation I wanted to have," Martyn deadpans.
"Would you shut up? Honestly." Scott smiles, but his jaw flexes as he does and Martyn resolves to shut up and let him say this, whatever it is. At least for the next ten or fifteen seconds. Probably.
"Anyways. I was a tiny bit relieved that I was paired with Pearl, because she was human. And I'd seen how it was for BigB getting canine features and Joel getting whatever the hell from Etho, and you, y'know..."
"Rotting?"
"Eugh. Yeah." Scott looks through their fence-lattice walls and out to the water. "But Pearl didn't stay human."
Martyn raises an eyebrow. (For effect. If Scott is doing a dramatic monologue towards the ocean, Martyn at least gets to make faces, whether or not Scott sees him. Them's the rules.)
"She got kind of... wolf-y? Or more accurately, the game made her wolfy. Not like Ren, not nearly that elegant a combination."
Scott's voice is bitter, an edge to it that Martyn associates with fireworks going off too-close by. "I woke up one morning and my teeth were sharp and there were too many for my mouth. And it hurt, and the worst part was knowing this wouldn't be happening if we'd just done what the game wanted."
Blinking, Martyn says, "Oh." Brilliant. Nailed the response, there.
"I just wanted to tell you. That it might- those might be my fault, because it seems like whatever runs this game doesn't like me very much. There's a reason I set up alone out here."
Martyn- ignoring the ache from his jaw and the kernel of self-interest that tells him to get while the getting is good- scoffs. "None of that, thank you! I don't care if bloody Herobrine has it out for you, we're sticking together."
Relief washes over Scott's face. Martyn adds, "If whoever runs this circus thinks unlimited knives for teeth is a punishment, they're mad."
"Clearly! You were already enough of a menace." Released from whatever tension kept him still, Scott reaches over to flip another chest lid up and starts rifling through. "It's like trying to annoy Joel by giving him too many TNT minecarts."
Martyn snorts. "Right! Once my mouth gets the memo about where everything is now I'll be doing fine- probably better than I was before! A supernatural entity trying to tell me who I can be friends with? C'mon, nothing that stupid is busting the Mean Gills up."
He almost believes it.
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mcyt-trios · 7 months
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The winner of this poll will go on to face Clethubs (ZombieCleo, Ethoslab, BdoubleO100)
PROPAGANDA:
100 Hours Trio:
what's not to love? they act like brothers, bickering and bugging each other all the time. their interactions are so fun, how they squeal and squawk at each other, but also worry when one person is about to die.
They are so goofy and I love them
They are literally the worst at hardcore, one dies because he didn't think he'd need his chest plate and then reincarnates with a moustache, one dies approximately 30 seconds after logging in after a several week hiatus, and one dies by blowing himself up with a perfectly still tnt minecart. They're perfect for each other.
Arizona Dads:
The unbreakable bond of 40 something year old fathers who live like 15 minutes from each other. They're evil, probably.
Its 3 dads who are basically the same age who live close to each other who all play minecraft and all are pg. Idk if it's just me but seeing dads being dudes and goofing around is peak comedy
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hermitscratch · 1 month
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smallidarity + 29 (kiss because they’re running out of time)?
Send me a pairing + a number! || Accepting
29. A kiss because they're running out of time, Jimmy/Joel, 826 words
Jimmy had a feeling.
After three seasons of the same, it was almost déjà vu, an itch under his skin, a nagging hyperawareness at the back of his mind. He knew from experience that he couldn't fight it, couldn't prevent it.
He was going to die this session.
Maybe they all would, at the rate they were going. The ladder to Skynet 2.0 was up three kills in the first twenty minutes, and two of those were Grian. It took Joel recentering them, urging them to meditate, for the Bad Boys to get the ball rolling.
Or the minecart TNT rolling, rather. Grian recovered from his early-game loss with interest thanks to a quad-kill that was sure to keep him coasting on adrenaline and the exhilarating lust for more carnage. Joel had less to show for his efforts, having used all his iron for the minecarts and still coming up an hour short, but the three he had left gave him plenty of leeway to earn his time back.
That's what this session had to be about: earning time.
That's what it was about when Jimmy watched Joel take an arrow that, if Joel had been even a fraction faster, would have hit Jimmy instead. Jimmy's heart plummeted when Joel did, and he flinched at the sound of impact. He had to keep moving, he was alone now, he had to run-
He shouldn't have looked back. Etho ran to the end of what was once their Bread Bridge, and poised his crossbow. In the moment it took Jimmy to turn back around, he lost his footing and took the same harsh plunge as Joel, moments before him.
It wasn't enough. The indicator on his forearm flashed an angry, throbbing red, and Jimmy fumbled to eat and raise his shield at the same time.
"Jimmy?" Etho called after him, an almost scolding sing-song, like he should accept his death and get it over with, and a shiver wracked Jimmy's spine right before the world turned white hot.
Searing pain, then blissful nothing. The void knew him, and Jimmy knew that it was waiting.
Jimmy awoke on the waterlogged remains of their bed in Bad Boys' Manor, and retched uselessly off the side of it. Respawn sickness was unkind, the phantom feeling of the rocket's explosion making his face and chest burn, his ears ringing like the drums were still burst. He was disoriented, but he couldn't afford to wait it out, stumbling his way back up to the Bread Bridge.
He didn't get far before Joel noticed him, turning his back on the enemy to meet Jimmy halfway. "What time are you on?!" He asked frantically as Jimmy nearly crashed into him.
Held by the shoulders, Jimmy looked around Joel at the assembly of people at the other end of the bridge. Came to watch the destruction, probably, but all that mattered was that a head of familiar blue hair was missing. "I'm almost- I've got seven minutes," Jimmy informed through ragged breaths. His heart had reached such a fever pitch that he was sure Joel could feel it, "I need to find Scott now, I need to find Scott-"
"Jim," Joel shook him once, and Jimmy blinked hard as his eyes refocused on Joel's, "I need you to breathe for me, ay, lad? Suffocation is like, the stupidest way to go in this blummin' game, and I'm an expert on stupid ways to go."
Jimmy tried. It came out as a wheeze, but Joel nodded regardless. "It's gonna be me again, isn't it," He managed, "First out."
"No," Joel answered with a surprising amount of force, "It's not gonna be you."
Jimmy looked at Joel again, to find Joel looking off to the side, "But I'm-"
"You're what," Joel laughed, that high, quick laugh he did when he was nervous, and of all things, Jimmy found some comfort in it. "The lowest on time? Scott'll be here any minute to change that. And if you don't believe me, I'll make you."
Jimmy didn't have a moment to question what Joel meant before he was being kissed.
Jimmy didn't mean to count the seconds; living life on a timer just gave you a good sense for how long things took. The climb to Skynet 2.0 was a ten-minute affair on a good day. The Bread Bridge, at its prime, took an hour to harvest and replant.
Joel's kiss took eighteen seconds, and it wasn't long enough.
"There," Joel said when he pulled away, "I stole that, like a bad boy would. It'd be real bad of you to live through the session and steal it back, right? You've got to now, for the lore."
It didn't make sense. It was flimsy, and desperate, and Jimmy could see where Joel's concern was peeking through his audacious confidence, but it made Jimmy laugh anyway.
"Fine," Jimmy agreed as Scott came up behind Joel, "For the lore."
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royallygray · 5 days
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Scar HC S10E12
actually welcome to Scar Says Sus Stuff
this was supposed to be me talking about my favorite parts or parts I want to share but it's just the sus parts and several things that I specifically liked
like. a rly in depth AO3 comment except with a YouTube video.
spoilers for his video
(I haven't watched most of scar's episodes so far)
-- --
1:01 "grant me access to the hole" scar. scar please. your wording. fix it. but also never change we love you but oh my god SCAR
it is actually triggering me that he's just casually on three hearts. my man PLEASE EAT
3:53 "I'm gonna wait for [Grian] inside of his mouth"
5:38 "well now Skizz and my bits are all mixed together"
6:06 "I fall for it EVERY time, by the way" -Skizz. I love Scar and Skizz, the two gullible-est people bonding over how they're gullible. It's genuinely somehow wholesome.
6:20 "something of substance was gonna come from this"
6:44 SKIZZ COME ON MAN I HAD FAITH IN YOU WHAT THE HECK
6:51 There was PASSION in this. Scar go off on them YEAH
7:33 how did I know he was gonna be one block off. rip scar you tried o7
7:40 "he didn't get inside my hole at all" SCAR.
8:17 "we could get six horns" the word horns sounds like hoards. and also kind of the other word.
8:39 (for one frame) the inside of scars face is cursed
10:17 THAT WAS SMOOTH THAT WAS SO SMOOTH IM OBSESSED??? SCAR YOURE A MAGICIAN. A WIZARD. THAT SNAP. IM OBSESSED.
but also. scar. why do you have a tnt minecart as decoration. scar I don't have high hopes for this room. scar you come from the Life series. scar. it's gonna die. someone's gonna shoot it with a flame bow I guarantee it
10:46 LMAO the way he tried to say cartographer sounds so. like. idk endearing or smth idk. Like he tried to breathe in and talk at the same time.
11:05 "I've just realized I kind of look like a composter" that is the entire clip by the way. all you out of context makers, I need that in there. idk if it'll be as funny as it is in here, because seriously, the delivery of having literally no other context other than it just being a random thought that popped into Scar's head is so funny to me
11:41 scar at the goat horn shop what will he do. I'm not mad scar. I think you're an adult who is making decisions with their fictional money. and you deserve it. you deserve that goat horn.
11:52 I lied put it back
12:44 WAIT YOURE GONNA PUT TURTLES AND DOLPHINS IN HERE THATS SICK I LOVE IT
in seventh grade we did an essay on whether zoos are good or bad and while I do love scars character in this I literally cannot stop thinking about it :(
13:15 SCAR THAT WAS TOO SMOOTH I--OH MY GOD OH MY GOD OH MY GOD THATS SUCH A COOL TRANSITION AND ALSO THE SOUND EFFECT OH MY GODSSSSS
ALSO YOU SWIRLED TO SUCH A COOL NEW THING WHAT THE HECK WOW LIKE OKAY
wait oh my god it's a sink?? the water and lava?? oh my god??
14:55 damn Gem and Grian's spike has grown
15:35 scar I don't think you remember where your stuff is in the first place. at least like this it'll look cool. although the underground weird chest monster has character and I actually kinda like it in the same way that I like when my floor is a mess because it just feels inhabited and has personality
15:58 oh my god scar you transition god
16:33 scar why are you there
16:35 Etho I appreciate you LMAO
17:19 Etho have you seen Skizz's storage. it's. bad. like. it is worse than Scar's. Genuinely. It gives me pain.
17:25 THE PEARL DOORS. THE BOATEM PEARL DOORRSSSS also scar going through the middle even tho Etho literally opened the other door for him LMAO
17:32 ah yes dig when there is an entrance yes yes
17:43 honey roofs. I see you're obsessed with Joel's gift mr. slab.
this scene is actually amazing. I've never seen Etho and scar interact 1 on 1 (I don't watch a lot of Scar, and I have watched Etho a total of approximately once. his videos are rly long) and also just. Etho's system is so cool.
also Etho's storage system is adorable :D
I like both storage systems. Etho's is significantly more functional (and less likely to explode, scar that minecart is making me wary) but I really enjoy the aesthetic of Scar's.
thank you for coming to Royal says stuff, go watch scar's video, it's great.
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astronautbeans · 4 months
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okay but consider cat bad boys or vex boat boys
the bad boys being kitties is actually perfect you have no idea gdfsjhskdfj it's a bit short because I wasn't entirely sure what to write but it's cute <3
Joel was once again incredibly glad this season decided they should be cats. Sprinting across Skynet would've been terrifying if he didn't have his tail to keep him balanced. He'd seen the others struggle to stay upright so high up, a single gust of wind being enough to push them off.
It did come with other ... traits. It wasn't entirely their fault they loved pushing tnt minecarts off the edge to see what would happen. If it got them some extra time, who cared? It was fun!
Other times, much like today, it meant he was much lazier than anyone should be in these games. He'd made his way back to their base, and jumped down onto the waterlogged mansion much to his chagrin, and after only one look at Grian and Jimmy napping on the beds he couldn't help but immediately join them. He scrambled to get his armour off.
Jimmy only huffed, his tail wrapping around Joel's leg the moment he crawled in between them. He buried his face in Jimmy's chest and soft purrs escaped him as Grian quietly welcomed him. He smiled at the warmth of the sun and his best friends, eyes slipping closed instantly.
It was fine. The game could wait. Cats needed their naps. It would be a waste of sunshine if they didn't bask in it.
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wetthandss · 5 months
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i have never and will never use rails and minecarts in minecraft because they are just so inefficient and expensive for such little gain. theyre incredibly slow unless you use a rare and expensive material thats difficult to find and much more so get in large amounts to make a small number of powered rails that you have to place pretty close to one another if you want to reach an actually useful speed, and if youre making a rail system that small whats the point you can just walk or run there. there are no other relevant blocks for rails except detectors. no bumpers or launchers or stations or anything, very little utility outside of complicated redstone machines for furnace, hopper and chest minecarts that most players arent concerned with. i think theyre a horribly underdeveloped feature but also one that has SO MUCH potential. here's what i would do to make this feature better and how i actually would use it if it was that way.
i would remove the need for powered rails to go at any useful speed. you could travel in the minecart at the speed you can with a powered rail in the game now just by holding the direction you wanna go. powered rails are still there, and you can use them to go even faster if you want. they're like a speed upgrade rather than a necessity for travel. secondly, you dont have to keep holding down the button to keep moving, the minecart wont lose speed as it goes unless it hits a powered rail, where it will decrease in speed similarly to how it does in the base game, but only down to normal speed and not to a snail pace or complete stop. if you push a minecart (without being in it) it will slow down quickly to a stop, because itd be pretty annoying watching it run away on you if you accidentally push it. but also that already happens when you have to place powered rails down every 10 blocks and if the minecart touches them it just runs away on you. in my ideal update, to push a minecart down a track without losing speed, you can either get in it and get out of it when you reach speed, or you can use a powered rail to get it going. ADDITIONALLY, powered rails just act like normal rails when inactive instead of stopping entirely. if you want a rail that automatically stops the minecart, keep reading cause i have a replacement for this usage.
i would allow diagonal rails to exist, including on slopes. this is something i wish for other blocks that connect to each other in minecraft too, like fences, walls, iron bars etc. the zigzagging pattern is very ugly in most use cases and requires you to use double the materials. this would also be useful for setting up proper train stations where a train can be pulled to the side of the track either to let another train pass or to be filled with passengers/items.
i would allow multiple rails to connect to one another, letting you have multiple paths. a redstone activated directional rail could control which path you go on while in a minecart, while the default is just continuing straight.
I would add rail signals with an associate redstone connected rail that can decide when a minecart is allowed to pass or be stopped, or set a precise timer that counts down before making a redstone signal. you can set it to repeat or to only start its timer when receiving a redstone signal. would this remove the need for other forms of redstone timers? yes because i think its such a simple thing that requires incredibly complicated setups to do precisely that are frankly unnecessary to the average player and would allow them to make redstone more useful to them without having to spend nearly as much time and energy fine tuning multiple different complicated timer setups. you can still use the complicated timers if you want. no one is stopping you. anyways, this would let you automate trains a lot easier or automate a round trip rail system with consistent schedules, or to send a minecart back to you after sending it away.
Minecarts will have an updated model with a clear front side and a back side. you can flip directions whenever you want if youre riding in it, its mostly just an aesthetic change, but ive run into situations where if i stop a minecart on an inactive powered rail and activate it again, it will start going back in the direction it came from rather than continuing forwards and that is REALLY ANNOYING. i get that thats useful for sending a minecart back and forth but my bumpers would solve that issue while the clear front/back side fixes the one i mentioned above at the same time, as well as just making it more predictable and visually clear.
I would also aesthetically change the chest minecart cause i think it looks really ugly, i would prefer the chest minecart to show the minecart filled up with the sprites of the items that are inside it. i think that would be way cuter than just having a big wooden chest inside a metal minecart.
finally have actual linkages to tie minecarts together. it can just be a lead idc.
maybe a minecart that can be filled with rails that it automatically places as it goes? idk about this one
another maybe is that detector rails could be configured to only activate one-way.
a third maybe is having "lazy rails" that let the minecart travel at the speeds that they do now, so people who would inevitably complain about these changes ruining their finetuned overly-complex redstone rail machines could have something to use.
And finally i would have a bumper rail that can bounce back a minecart at half its speed, or its full speed with no loss if powered with redstone.
so i would definitely use rails and minecarts WAY more if these features were in place, they would be actually efficient for long and short distance travel, more versatile and less rigid in how you can actually place them, you can use redstone and train linkages to create more complicated railway setups if you want, it would all LOOK better, and it could actually be useful for putting in mineshafts. as it stands now, you have to put powered rails all over the place (a full chest minecart can only move 16 blocks per single powered rail boost! and it will slow down heavily before reaching the next too), fill up your stupid looking chest minecart and push it down where you then have to have a big redstone setup to automatically send the cart back, timed with a redstone timer (either a massive repeater one or a smarter comparator/observer one) so that the cart has time to unload into the hopper below it before being sent off again where it can make its way back to you.
in my update, you can fill the (good looking) chest minecart and use a single powered rail to push it where it will continue to the end (slowly, but at a far more consistent and as a baseline FASTER pace) where it will reach a detector rail connected to a rail signal which will start its timer, stopping the minecart. the cart will unload into the hopper, the timer will finish, sending the minecart into a powered bumper rail on the end where it will flip directions and be sent back, it will pass through the rail signal (because the detector block is on the other side) as if it were a normal rail, and come all the way back to me.
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trans-luis-serra · 5 months
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I’m SURE this isn’t an unpopular sentiment and we all kinda agree that it HAS to be more or less canon but like. Isn’t it just. So poignant that Luis’ method of survival is to just. Keep fighting tooth and nail. To keep trying to outrun and outsmart bigger and bigger forces beyond his control.
Like. It’s one thing to pick yourself up and make a living and a name and a life for yourself from a practically nonexistent childhood. It’s one thing to try and outrun and pick yourself back up and outsmart a multi-billion dollar pharmaceutical company with access to Bioweapons and mercenaries and other incredibly powerful resources. It’s an entirely other thing to try and outrun and outsmart a cult with glorified magical parasite powers.
Yet Luis still TRIES TO. He STILL TRIES to carve the parasite they infected him with out of his chest by hand. He’s still ready to fistfight the monks themselves with no weapons and probably very little self defence skills. He’s still ready to throw himself into a fire or to fight giants or to go on minecart rides to save the people he loves.
Luis would’ve HAD to have known on SOME level that his attempts were futile. He would’ve had to know that his quixotic dreams of grandeur were based off of a skewed version of said book; he had to have known that his mistakes would one day swallow him whole. Maybe he even believed that he should have never left Valdelobos- after all, home is the first grave, is it not?- but he saw how people who stayed there got swallowed whole by the Plagas. He saw how people who stayed with Umbrella got swallowed whole by the ideals of a world controlled by Bioweapons.
He saw that all and he wanted nothing more than to change and be a good person and to help those who genuinely deserve it. He’d fight tooth and nail for that freedom- literally. He’d charm and he’d run and he’d stay and fight and he’d help and he’d do anything.
He sees Leon, Ashley, and Ada- he sees an opportunity to stop running for just a moment. To stand still and fight for what’s right. Even if the entire world is against him.
Yet when he stands still for too long, it stabs him in the back.
But even right up until the end, he never gave up on that hope that maybe, just MAYBE he can outsmart the wolf pack. Maybe just maybe he can outrun his own mistakes. Maybe, just maybe, he can be a fine knight to somebody who he cares about. He can offer his all to somebody who he loves. And maybe, just maybe, somebody will love him as the fine knight he his right back.
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stitchthesewords · 1 year
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Redstone for Writers Part 2: Redstone Adjacents
Okay! You made it through the basics but you still have some questions - How do minecarts work with redstone? What's a logic gate? How do you keep yourself from getting lost in more complicated redstone machinery? Well good news for you - Part 2 is here! I've tried to split it up into what everything is - minecarts under the Minecarts section, an AND gate under the logic gate section, so on and so forth.
But first- How do we keep from getting lost?
An excellent question! The answer, my dear friends, is wool. Redstoners often make wool farms in survival because its a cheap, reliable, and easy way to get distinct, brightly colored blocks to keep track of multiple lines of redstone, as seen below.
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Now, that particular redstone machine is more simple than the monstrosity that, say, the Decked Out 2 bus line is, but I think it gets the idea across. You want to keep your redstone more or less on the same line and I'll be doing my best to do so when I get into some of the more complicated logic gates further on in this resource. Not all redstoners do this, but I find even when you know what you're doing it can be helpful to see at a glance what line goes where.
Minecarts
Lets start this section by talking about the different kind of carts
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At the very front here is the standard Minecart. This minecart allows you or another mob entity to ride it. You can drive it forward and backwards very slowly with your movement keys.
Starting from Left to right along the back row is the Furnace Minecart. You can put fuel in this minecart and it will self-propel on tracks forwards and can also push other carts on the track. One piece of Coal or Charcoal allows the minecart to run for 3 minutes. IMPORTANT: The Minecart will run in the direction you are facing when you place the fuel inside. This minecart can also link up with 2 [the wiki says 4 but I tested it and it only ever would pull 2 so. For our purposes, 2] other minecarts and pull them along if done in a very specific way, demonstrated in the gif below.
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Your back two minecarts need to be against a wall and you must place the furnace minecart so that it rolls back into them. They will unlink if the minecart goes around a bend so this can only be used in specific situations such as moving villagers or items between a straight point a and b. For this reason, the furnace minecart is more often placed at the back. However, a furnace minecart can only push 1 cart from the back, but it can go around corners because they aren't linked. There also needs to be a gap between the furnace minecart and the minecart it's pushing so the furnace cart can get started before they bump into one another. It can push carts uphill and maintains the same speed up or downhill for the entirety of its runtime.
The next minecart in the line is Chest Minecart. This minecart has the storage of a single chest and can be fed into by hoppers and also feed out into hoppers. The more full a chest minecart is, the less boost it gets from powered rails. An empty chest minecart goes 64 blocks from a powered rail. A full chest minecart only goes 16.
The next minecart is the TNT Minecart. There are several ways to activate the TNT within the minecart:
Activator rail
Destroyed in motion [except in creative mode]
Destroyed by fire, lava, or explosion
Hit with a fire charge [Java only]
Instant Detonation can be caused by:
Falling down more than 3 blocks
Hit by flaming arrow
Runs into a block or entity with velocity
Runs into a block or entity on a curve
it starts with an explosion value of 4 [which is the same as standard TNT] but the game randomly assigns it a bonus value of up to 1.5 times its velocity. The faster its moving, the more it explodes. If it falls, the game divides the distance by 10 in order to determined the bonus value.
The last minecart seen is the Hopper Minecart. This is functionally exactly what it sounds like, with a few important differences. The hopper minecart pulls items in at a rate of 20 items per second, which is 8 times faster than the standard hopper. If the hopper minecart is on an incline when it pulls in items, it goes even faster. It can be locked and unlocked with activator rails, which will be discussed a little bit later. TLDR: A locked hopper cannot pull items, an unlocked hopper can.
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There are also two other kinds of minecarts, Spawner Minecart and Command Block Minecart. The command block minecart is obtained using the /give command and the spawner minecart is obtained using the /summon command. The command block minecart is functionally the same as a regular command block within a minecart. The spawner minecart is functionally the same as a spawner within a minecart, with the exception that the mob being spawned must be set during the /summon command or with NBT tags - it cannot be set with Spawn Eggs.
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Now for the rails. From left to right we'll start with the Rail. This is just your standard minecart rail and is the cheapest of the 4 to make. They are the only rail that can curve. If hooked up to a redstone signal, you can flip the direction of the curve .
Next up is the Powered Rail. These rails can be powered with a redstone signal which accelerate a minecart travelling over them. Additionally, if the minecart is against a block and the rail is powered, the minecart will accelerate - if you power the rail without the block behind the minecart the minecart wont go anywhere. A powered rail that isn't powered acts as a brake.
Next we have the Detector Rail. It is activated when a minecart is on and and deactivated when there is not a minecart on it. In its activated state it outputs a redstone signal which can be used in other mechanisms. The power level it outputs is 15 unless the detector rail is connected to a comparator, in which case the comparator reads out the fullness of the minecart on top of it. With a tnt, furnace, or regular minecart, the comparator outputs a 0. With a chest or hopper minecart, the comparator reads out the fulness of the container as discussed in Part 1 of this guide.
Lastly is the Activator Rail. This can activate different components when powered, such as TNT or locking hoppers. An activated rail can also eject mobs and players when their cart rolls over it. An activator rail can also trigger command block minecarts. An unactivated activator rail can unlock locked hopper minecarts.
Clocks
There are an endless variety of clock options in Minecraft so I'm only going to go over the most common/easiest ones that I personally use frequently. These pulse a redstone signal for things that need to be fired repeated, say for example a dropper or dispenser.
Our first clock is a form of rapid pulsar clock specifically called a Torch Loop. This is the oldest form of clock in minecraft.
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Another very old form of clock in Minecraft is the Repeater Clock. Functionally this works the same as the above clock, but more compact and easy to control. The clock, however, has to be manually started by placing and breaking a redstone torch fast enough. An easy way to do this, seen in the video, is letting a torch burn out on top of a redstone block.
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Both of the above clocks can be extended by adding more torches or repeaters but overall, control over their speed is not great. For a more modern approach to rapid pulse clocks, enter the Observer Clock. This is a clock made by two observers facing each other.
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All of these clocks, you can pull your redstone pulse from anywhere there is dust or torches on the clock, as long as the redstone further down the line does not output its own signal and feed back into the clock.
Below is a Hopper Clock which is by far the most useful of the modern clock builds in my opinion. The two hoppers, as you can see by the arrows, feed into each other. They can have a variable number of items inside them from 1 to 320 items, and each time a hopper completely empties into another hopper, the comparators pulse causing the pistons to move the redstone block. The redstone block locks whatever hopper it's in front of, meaning that the hopper can't spit out the items contained within it until the other hopper empties out. You can then pick a side to pull a redstone signal from and pulse that signal into your builds. If you need a pulse longer than 320 items for whatever reason, the hopper clock can be linked to another clock.
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bumblebeerror · 5 months
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Hi! My oldest wants to know about Redstone. "How do you make Redstone stuff?"
"How does it work and stuff?"
1) me personally? brute force tbh. Other people? Probably by actually thinking about it really carefully and planning it out before they start
2) sort of like simple machines from middle school science class!
[also tagging @heyimreese ]
You have a bunch of pieces that when you put them together like legos, they can make stuff do things! Learning circuits is kind of hard, but if you can kind of walk your way through how you would achieve the thing you want to do step-by-step, you can piece together how to make it the same way you can wrap an inclined plane around a wheel and axle to create a screw.
You start with knowing what each piece does.
What do they do?
Power Sources:
Buttons, pressure plates, levers: these items output a redstone pulse when activated while connected to a circuit.
Redstone Block: This block is used as a power source. Any block that can be powered will stay powered for as long as it is adjacent to this block.
Detector rail: detects if a cart has passed over it and sends out a redstone pulse.
Redstone Torch: a power source, turns off when powered by another power source.
Sculk sensor/calibrated sculk sensor: listens for noises around it and sends out a redstone pulse when activated. Calibrated sensors can be set to only detect a specific sound.
Daylight Sensor: When placed outside, it detects sunlight and sends out a redstone pulse.
Trapped Chest: When opened, it produces redstone signal that can be used to power redstone components. When closed, it stops producing a signal.
Observer: this block watches whatever block it’s placed against for block updates. When it sees a block update, the observer sends out a redstone pulse.
Block, Entity, and Item Movers:
Dispenser: when powered, it uses one item. A dispenser can use shears, water/lava buckets, empty bottles, splash potions, all arrow types, flint and steel, fire charges, snowballs, and eggs.
Hopper: Pulls items from a storage block placed on top of it, and moves them into the block the hopper was placed against.
Dropper: when powered, it drops one item.
Minecart: When placed on a rail, it can be ridden in. If a mob walks alongside one while it's moving, the mob will enter the minecart. This will create a Persistent mob.
Chest Minecart: A minecart with a chest inside. It can hold items just like a chest, and can transfer them across rails. When placed over a hopper, the hopper can pull items from it just like a normal storage block.
Hopper Minecart: A minecart with a hopper inside. When it passes under a storage block or another hopper, it pulls items from them. When passing over a hopper it deposits the items.
Furnace Minecart: When fed coal or charcoal, the cart moves on it's own and pushes any other minecarts on the rail along as it goes.
Slime Block: Sticks to most blocks placed against it and can move them along with it. It can carry a redstone signal.
Honey Block: A transparent block that sticks to most blocks and when moved, carries those blocks with it. It can also be used to slow blocks, and it's hitbox isn't a full block.
Piston: when powered, the piston extends and can push most blocks, with a 12 block push limit. When unpowered, the piston returns to it’s default retracted position.
Sticky piston: this block works exactly the same as a piston, but it stays stuck to the block it pushes. It also has a 12 block push limit.
Change or Transfer Redstone Signal:
Redstone Dust: think of this like wires. All it does is bring a signal somewhere else. If placed on a block where no redstone dust connects to it, clicking it once will make it a dot that only gives a signal to the block below it. It can carry a full strength signal from a power source for 16 blocks before it becomes too weak to power anything.
Note block: this block can transfer a signal similarly to redstone dust, and also play a single note if the block above it is transparent. When placed on certain other blocks, the sound changes.
Powered rails: what it says on the tin, you power the rail and it propels the minecart. Placing a block on one end of the rail will propel the minecart without having to manually push it.
Redstone Repeater: this takes a signal that is fed into one end and outputs a signal of the same strength in the direction of the arrow on it, with a delay of 0, 1, or 2 redstone ticks.
Redstone Comparator: Compares the signal strength at it's input to the signal strength at either side, and sends an output signal when it's input signal is more than the signal at either of it's sides. Clicking it will change it to subtractive mode, which subtracts the strength of the side signal from the input signal, and outputs the difference.
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Blocks that can be compared:
Trapped chest (number of items)
Chest (number of items)
Barrel (number of items)
Furnace (number of items)
Dispenser (number of items)
Hopper (number of items)
Dropper (number of items)
Jukebox (playing/not playing)
Brewing Stand (number of bottles)
Chiseled Bookshelf (number of books)
Composter (number of composted layers)
Lectern (number of pages)
Shulker Box (number of items)
Beehive/Beenest (times exited)
Cauldrons (amount filled)
Now, I've used a lot of terms that are probably confusing, so here's what they mean:
Redstone Pulse: A redstone signal that doesn't remain powered.
Input Signal: The signal fed into a redstone component.
Output Signal: The signal put out by a redstone component.
Signal Strength: The amount of power put out by a redstone component, which has a value of 1-16, with 16 being the most powerful signal.
Block Update: Happens whenever the game's code checks to see if something has changed and updates the block's status. Includes things like redstone ore glowing when walked over, sheep turning grass to dirt, a storage block being opened, etc.
Transparent Block: A block that does not transfer redstone signal. The most common are glass, honey, ice, and leaves.
Push Limit: A push limit indicates how many blocks can be pushed at once before they no longer move.
Redstone Tick: a measurment of time and how quickly the game updates redstone components. A redstone tick is 2 game ticks, and 10 game ticks happen every second.
Storage Block: any block that can hold items, including furnaces, brewing stands, etc.
Persistent Mob: a mob that will not despawn. Any mob in a boat, minecart, or on a lead; as well as any nametagged mob and any mob that picks up an item.
Other Important Stuff:
Immovable Blocks are blocks that cannot be pushed or pulled by pistons, sticky pistons, honey, or slime: All Obsidian, All Furnaces, all Storage Blocks, Crafting Tables, Stonecutters, Fletching Tables, Smithing Tables, Cartography Tables, Beacons, End Portal Frame, EnderChest, Spawners, Skulk Catalyst, Skulk Sensor, Sculk Shrieker, Grindstone, Lodestones.
Non-Sticky Blocks can be pushed, but don't stick to slime or sticky pistons. These include Honey and All Glazed Terracotta.
Using these building blocks, you can kinda put together how some machines work, the same way you can use simple machines.
As an example - If I were to make a sugarcane farm, I would lay out what the farm needs; I'd need dirt to grow the sugarcane on, water next to all the dirt, something to pick up the sugarcane, something to break the sugarcane, and something would need to detect when the sugarcane is grown. From there I can figure out that i can use water to push the sugarcane toward a hopper to pick up the items, I can use pistons to break the sugarcane, an observer could detect when a sugarcane grows to full height, and some redstone dust could transfer that pulse from the observer into the piston.
This basic knowledge is how I put together machines when I make them from scratch, but I also highly reccomend following tutorials from YouTube creators like ilmango, logicalgeekboy and shulkercraft. Logicalgeekboy especially focuses on redstone that is simpler, lag friendly, and uses a smaller amount of resources so his farms are a GREAT place to start, and building and figuring out a farm yourself does loads for helping you understand it.
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arthyritis · 1 month
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I've been exploring this gigantic mineshaft (what seems like a triple?? I've found three of those square rooms) for over an hour and haven't found a single minecart chest. Plenty of dungeons and two and a half stacks of diamonds from mining, but no minecarts. It's so odd to me.
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lacependragon · 23 days
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Hi! What mods do you have on your Stardew Valley modded game ?
Hi! Thank you so much for the interest.
There are currently 237 folders in my mods folder. I'll try to stick to only the ones that I've mentioned or taken screenshots of.
Those ones are:
Tractor Mod
Questable Tractor
Ridgeside Village
Seasonal Outfits for Ridgeside Village
Stardew Valley Expanded
Seasonal Outfits with Slightly Cuter Aesthetic for Expanded
Seasonal Outfits with Slightly Cuter Aesthetic for base Stardew Valley
East Scarp
A New Dream (for East Scarp)
Bachelors Stay Friends
Bean's Pet Overhaul
ClownCore
Elle's Seasonal Buildings
Elle's Cuter Coop Animals
Elle's Cuter Barn Animals
Elle's Cuter Cats
Elle's Cuter Dogs
Elle's Grass Replacement
Fievel Goes to East Scarp
Gwen's Doghouses
Gwen's Paths
Integrated Minecarts
Jasper NPC (for East Scarp)
Juliet & Jessie (I genuinely love both of these ladies so much I'm never removing this mod)
Lily's Rustic Tractor Garage
Mr Ginger
SD's Mushrom Dig Spot
Seasonal Vanilla UI
Jorts and Jean
Better Shipping Bin
Bigger Backpack
Always Raining in the Valley (for East Scarp)
AlwaysHay
Better Chests
Demetrius on the Spectrum
Dynamic Night Time (which works everywhere except Sophia's farm and I do not know why)
Forage of Ferngill (I love collecting and wandering, so this is perfect for me)
Grandpa's Tools (I love how broken down they look before you start upgrading them, and the colour changes to the fishing bar make it easier for me to fish)
Immersive Farm 2 Remastered
HappyBirthday
Jean and Jorts SVE Compatibility Patch
Marry Morris
Part of the Community
NPC Map Locations
Place Furniture Outside
Polyamory Sweet (this is FUN I love that the bed changes is built into the mod)
Random Slimes
Ring Overhaul
Visit Mount Vapius
Cape Stardew
Downtown Zuzu (the requirements of this one are tricky, but I figured it out)
Visible Fish
Xiddav's Little Red School House (dunno if it'll work, but it's cute)
UI Info Suite 2 (only on Github)
Various Coal Ores + Extras
Ore Increase V3 (I hate mining. A little help is appreciated)
CBJ Cheats Menu (for occasional assistance)
NoClip (a must)
Adoption Prices (lets you change the cost of pets)
Darkroom Portrait Shop
Lasting Conversations
Ranch Expansion
Marnie Deserves Better
Penny Expanded
Romanceable Rasmodius SVE
Rodney O'Brien (for East Scarp)
The Geology Mod (expands the museum. So cool)
Automate
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@mcyt-yuri-week Day 7, Free day!
Niki/Lady Death for this one, read on AO3 here
MCD but that's like, the premise
Niki was drugged and drunk for it, at least. Hazed into a stupor where she really couldn’t feel anything but floaty, tangentially aware of the hooded and robed figures around her, the torchlight, her own vulnerability, but untouched by it. Like watching it happen to someone else, in third person. The chanting people sent prayers down to Death, and Niki was urged to lay out on a stone plinth. Her flesh prickled at its coldness, but that, too, she barely felt.
The knife they used was sharp. She barely even felt it.
A butterfly landed on the plinth next to her, beautiful blues and blacks and dark purples, and Niki swore she heard it laughing.
Acute awareness hit her like a minecart, but not any pain. In fact, as she glanced down at where the hole in her chest should be, she found herself dressed in her favorite sweater and overalls, no worse for wear. There was an almost… iridescence to her, though, fiery pinks and oranges and reds.
She was somewhere entirely unfamiliar, the clover and flowers beneath her feet all a uniform, night-sky blue. The sky itself was only just a shade darker, barely keeping off black. It stretched out for miles in each direction, the landscape unbroken save for the occasional tree which was also that midnight blue, leaves rustling in nonexistent wind.
The air was unnaturally still here.
Niki realized she wasn’t breathing.
Well, she had just died. It only made sense.
The horizon changed, a massive, black shape taking form so far away Niki at first didn’t see it. But then the form grew closer, and Niki recognized Her Ladyship.
Lady Death wore the wide brimmed hat and veil she was always depicted with, the high-necked dress and long sleeves, the lacey gloves. Much of what she wore was sheer or see-through fabric, providing a beautiful view to her ample bust, the soft curves of her thighs and calves, the warm roundness of her hands and arms.
The nonexistent wind blew her veil just barely open, and Niki caught a glimpse of the picked-clean bone of her skull. Lady Death was soft bodied and long haired and rounded only where her clothing covered her. To glimpse her true form was to see the skeleton only.
Her painted lips were round and soft and black. She smiled at Niki.
Niki hadn’t even realized she’d dropped to her knees.
“I don’t know why you silly humans keep sending me sacrifices,” Her Ladyship said, voice lilting and giggling faintly. “You all will come to me eventually. My power does not depend on your worship like lesser gods.”
Niki realized that this was a conversational beat where she was supposed to respond, but her empty mouth hung open and silent when she tried. Her thoughts themselves were void of words, much less her speech.
Death giggled.
“I do tend to have that effect on people.”
Niki blinked, and tried desperately to get herself to say something. Even something stupid that would embarrass her! Anything to make it seem like she wasn’t ignoring The Literal Goddess Of Death.
But Lady Death was patient (as a goddess of her nature would have to be, most certainly) and let Niki struggle through the mental block of bearing witness to divinity.
“Hi,” she managed, quite stupidly indeed, and Lady Death gave a full belly laugh, her cheeks scrunching up against her eyes and her hair shaking with the bellows.
“Hello, little Niki! It’s nice to finally meet you!”
“Nice to meet you,” she said, her voice very very small, very quiet. She couldn’t tear her eyes away from the goddess who’d seated herself next to her, but she didn’t need to blink, so.
“How are you feeling?” Lady Death asked warmly. Niki felt the words in her… body(?) like a physical warmth.
“Shocked, I think.”
“That’s fair. Most people feel that way, even when they knew that this was coming.”
Niki felt a little better at that.
“It’s… an honor to meet you,” Niki tried, angling for polite.
Lady Death giggled again, cheeks warm with a subtle flush and lips curved mischievously. Niki felt a shiver strike through her, clean down her spine.
“The pleasure is all mine, little Niki,” the goddess said, and if Niki had a heart she was certain it would be suddenly pounding. Lady Death reached forward and cupped Niki’s face in two warm, soft hands, the lace of her gloves faintly ticklish against Niki’s now-sensitive skin. Her lips parted, but like before, she was too stunned to speak. Particularly as her Ladyship bent in, face close to Niki’s, the fluttering of her veil so close Niki felt phantoms of its touch against her nose.
“You are so lovely. You know, I’m really not supposed to do this, it isn’t fair to everyone else. But I have been known for being quite the rulebreaker, when it comes to my favorites.”
“Your—” Niki stuttered, now flushed full red. Favorite? But Niki had only just now died, and they’d only just met?
As though reading her thoughts, Lady Death continued, “It’s alright, sweet little thing. You’ll have plenty of time to get to know me later, once you’re all done.”
All done? And what was this about breaking rules, too!?
“Um, Lady Goddess…” Niki started, but the proximity of their faces once again had her at something of a loss for words. “What do you, what do you mean?” she asked, hoping the question wasn’t so vague that she couldn’t answer it.
Lady Death giggled again, then reached one hand up to touch her veil. She parted it—just barely—and Niki would’ve gasped if she’d had any breath, when she leaned all the way in and kissed her. It was the touch of gleaming white teeth to breathless lips, and for only a fleeting moment also, but to Niki it was a kiss more intimate than any she’d ever received in life.
Then Lady Death was pulling back and giggling at her again, catlike and smug, her veil replaced so Niki saw soft flesh and round, plush lips.
“I mean you’re not to be mine—just yet. Not in full, little Niki. Though I do hope you’ll remember this, won’t you sweetheart?”
Niki wasn’t sure she could ever forget, but before she could answer, or ask any more of her thousand questions she sat so blankly on, the goddess was fading from her view, and so was the dark blue place. And so was her consciousness. And her existence altogether.
She gasped awake, hands folded neatly over her belly, in the middle of a flower field, dappled sunlight barely making it through the leaves of the tree she “slept” under.
Niki sat up slowly, examining herself. She was breathing. Her heart pulsed in her chest. She was no longer in that in-between place. The fiery pinks and oranges that hazed around her were gone.
Had it all been—no, it couldn’t have. She yanked down the neckline of her dress and found a massive scar where they’d cut out her heart, and fingers pressed to the tissue reassured her once again that her heart was beating there.
What had happened? Why was she alive? She had passed into the domain of the Goddess of Death, the eternal garden from which no soul was ever meant to return. How was she back here, in the domain of the living?
She raised her fingertips from her heart to her lips. She could not feel the cool press of bone against them, but in her memory, she was able to summon the phantom of it. The sensation of kissing Lady Death.
Niki’s freshly forged heart skipped a beat.
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