Tumgik
#minecraft forge
wandapinkay · 2 years
Text
Tumblr media Tumblr media Tumblr media
I know there's a lack of Inscryption content from me, so there.. have some custom player models (made with a mod of the same name) I've made of P03 and G0lly ages ago ⚙
711 notes · View notes
melodicsiren · 9 months
Text
Minecraft Mod Idea; Electricity Addon for Create
For the IMMERSION I'm not sure if this is even possible, but the idea is a mod (either just a Create addon, or an addon for the addon "Create Crafts and Additions") that allows you to use Wires on blocks to give them the ability to conduct energy Because in real life the wiring is inside the walls of our buildings, but minecraft blocks are already so large that a triple layered build would feel Too disproportionate The mod would also add electric lights and furnishings that when placed on or against a Wired Block would then be able to be turned on or off. Electric stoves, fans, even adding compatibility with Tough As Nails with an electrically powered heat-pump for extra indoor climate control
Basically I want more realistic immersion in that late-game stage I guess? The idea of playing in survival for me is "you and maybe some friends have been dropped in the middle of nowhere. Build a society from the ground up" I want the energy I'm creating with solar panels, windmills, and waterwheels to be used for those basic things rather than just massive factories.
So if anyone with the coding skills likes this idea, please, run with it! And if you want more ideas, designs, etc. let me know! That's the part I'm actually able to do ^ ^;;
15 notes · View notes
mothwingedmyths · 1 year
Text
9 notes · View notes
mrrougejr · 2 years
Text
The Essentials
A 1.18 Minecraft Modlist for FORGE
*Updated: 02/07/2022*
*FOR A MORE ORGANIZED AND OVERALL BETTER READING EXPERIENCE GOT TO MY BLOG*
🢀 ❰ 1.15 ❰ 1.16 ❰ 1.17 ❰ ● 1.18 ● ❱ 1.19 ❱ 🢂
IMPORTANT: This modlist is done after my main playthrough that was originally started in 1.15.2. It has been adapted to the newer versions to the best of my ability. More info on outdated mods will be at the end of the post. I originally used this mod list with 8GB RAM PC (dedicating 4GB in MC). But I've recently switched to a 16GB PC, dedicating 10GB to MC, so going forward from 1.18.2 you may need to dedicate more than 4GB.
Mods:
Requirements:
Option 1:
Forge
Optifine
Option 2:
Forge
Rubidium
Rubidium Extras
Dynamic Lights
Oculus
Mods
Ambient sounds
Backpacked
Better Animals Plus
Biomes o' Plenty
Double Slabs
Fast Leaf Decay
Mr. Crayfish Furniture
Inventory HUD+
Just Enough Items
Pam HarvestCraft
Pam HC FoodCore
PamHC Crops
PamHC Food Extended
PamHC Trees
Snow under Trees
Torch Slab
Xaero's minimap
I Like Wood
I Like Wood
I Like Wood - Biomes O' Plenty Plugin
Versions & Compatibility:
Versions List:
For this mod list to work, you need to install the mod's version specified on the list. Otherwise you will get an error.
Table with all mod versions info ⮞ here ⮜ .
Outdated mods:
Mods that are leaving the list:
Blur: It doesnt look like we are going to get any new versions. The updated FABRIC version can be found ⮞ here ⮜ .
Mixin Bootstrap: No longer needed since the mixin library is already included in FORGE 1.18.
Vanilla Woods: The CurseForge page has been deleted so I assume this mod wont get any new updates.
Mods pending updates:
All mods on this list have been updated and can be used with 1.18.2.
Special Cases:
(12) Torch Slab: The 1.18.1 works for 1.18.2 Forge, so it actually doesnt need an update.
NOTES: Going forward I've decided try to use Rubidium. So going forward this modlist will have to options: to be used with Optifine or to be used with Rubidium The Rubidium version of this modlist only requires Rubidium, but other mods other mods that add missing features from optifine are available. This mods are: Rubidium Extras, for more features like zoom and others, Rubidium Dynamic Lights, for the dybamic lights feature (duh) and Occulus, for shaders.
CHANGELOG: ● 02/07/2022: Published. ● 14/07/2022: Updated mod versions. ● 31/07/2022: Formatting.
15 notes · View notes
aubreyathame · 1 year
Text
my minecraft mod project: >lunacy
posted this pretty much everywhere else but tumblr methinks has a better "algorithm" or whatever but
hello tumblr people i have been working on a 1.19 minecraft mod that is intended to invoke the feelings of older ~1.7 and below era mods with a modern twist or reimagining of mechanics
for example : spider ranching
an easier to understand version of forestry's bee farming, where you get tiny little spiders and they spin string in a new block, the spider nest
Tumblr media
on top of that, it also contains a handful of references to content that arent old mods, since that was also actually a pretty big thing in mods back in the day (think orespawn's nightmare, the portal gun mod, etc) such as
the medamaude effect from yume nikki
Tumblr media
nepeta leijon's action claws from homestuck (image shows it in off-hand , this is because it equips one if its in your main hand , dont actually put it in your offhand there's a bug that deletes it)
Tumblr media
tougher times from risk of rain 2
Tumblr media
the mod is currently very early on, but i believe you might be pleasantly surprised with it as time goes on !
also it would mean a lot if you gave feedback and stuff
6 notes · View notes
Text
is there a single damn forge/optifine-compatible shader that works with the haubna water physics mod
1 note · View note
thebeigeoverlord · 6 months
Text
Why does setting forge up for mod development suck so much.
I’m trying to mod 1.12.2 but I need the Java 8 jdk. Unfortunately you seem to need some kind of account/subscription thing for it I think?? I tried downloading eclipse temurin, but I can’t figure out how to install it to replace Jdk 1.8
If anyone has any resources/advice I’d really appreciate it
0 notes
heretic-altias · 7 months
Text
I am going to hit Forge mixins with a BRICK why is the remapping not working all my mixins are crashing and sobbing at me bc they ARENT REMAPPING BACK FROM THE MCP FUNCTION NAMES???? Like yes Minecraft you're not gonna find canParent bc it's supposed to be mapped to whatever nonsense function name that function is in the real game.
1 note · View note
notkermithefrog · 2 years
Text
Tumblr media
wait this looks quite nice
0 notes
octal-codes · 7 months
Text
The modder argument is a fallacy.
We've all heard the argument, "a modder did it in a day, why does Mojang take a year?"
Hi, in case you don't know me, I'm a Minecraft modder. I'm the lead developer for the Sweet Berry Collective, a small modding team focused on quality mods.
I've been working on a mod, Wandering Wizardry, for about a year now, and I only have the amount of new content equivalent to 1/3 of an update.
Quality content takes time.
Anyone who does anything creative will agree with me. You need to make the code, the art, the models, all of which takes time.
One of the biggest bottlenecks in anything creative is the flow of ideas. If you have a lot of conflicting ideas you throw together super quickly, they'll all clash with each other, and nothing will feel coherent.
If you instead try to come up with ideas that fit with other parts of the content, you'll quickly run out and get stuck on what to add.
Modders don't need to follow Mojang's standards.
Mojang has a lot of standards on the type of content that's allowed to be in the game. Modders don't need to follow these.
A modder can implement a small feature in 5 minutes disregarding the rest of the game and how it fits in with that.
Mojang has to make sure it works on both Java and Bedrock, make sure it fits with other similar features, make sure it doesn't break progression, and listen to the whole community on that feature.
Mojang can't just buy out mods.
Almost every mod depends on external code that Mojang doesn't have the right to use. Forge, Fabric API, and Quilt Standard Libraries, all are unusable in base Minecraft, as well as the dozens of community maintained libraries for mods.
If Mojang were to buy a mod to implement it in the game, they'd need to partially or fully reimplement it to be compatible with the rest of the codebase.
Mojang does have tendencies of *hiring* modders, but that's different than outright buying mods.
Conclusion
Stop weaponizing us against Mojang. I can speak for almost the whole modding community when I say we don't like it.
Please reblog so more people can see this, and to put an end to the modder argument.
1K notes · View notes
minekelly · 2 years
Text
Tumblr media
forgs,,,
[gif description: six different colored frogs being dragged across the nether roof with via leads. to the right a line of torches is visible. /end gif description. Description by @rootsinthecountry]
2K notes · View notes
melodicsiren · 9 months
Text
Minecraft Mod Idea; A Magic Mod with a Building Focus
It would be like a weaker, vanilla plus version of world edit a bit, using spells that take the blocks from your inventory to build various sizes of walls and spheres, and maybe also take said walls down just as easily (though that might be a late game thing), and maybe a secondary applied spell for randomization, using all the blocks in your hotbar instead of just the one in your hand
Also I was thinking of having various schematics for basic buildings as something you could find in loot chests- it would be a bit like litmatica or minecolonies, where the blocks needed would be listed and you would have to put the stacks in the slots in the schematic to then cast it. A cool to way to customize these could be having those blocks listed as "roof, walls, trim" etc. allowing the player to use their own pallet in the build
And finally three new fantasy tamable mobs;
One for digging holes that can be found in caves underground One for flattening land that can be found in tundras or maybe plains And one for carrying and placing large amounts of water that can be found in coral reefs
I can do all the designing, and model making if anyone wants to do this!
2 notes · View notes
mothwingedmyths · 1 year
Text
Tumblr media
I think this screenshot looks pretty
3 notes · View notes
mrrougejr · 2 years
Text
The Essentials
A 1.15 Minecraft Modlist for FORGE
*Updated: 31/07/2022*
* FOR A MORE ORGANIZED AND OVERALL BETTER READING EXPERIENCE GOT TO MY BLOG *
● 1.15 ● ❱ 1.16 ❱ 1.17 ❱ 1.18 ❱ 1.19 ❱ 🢂
IMPORTANT: This is the Original version of this modlist. This modlist has been adapted to newer versions, sometimes suplanting mods that are no longer available. I originally used this mod listwith 8GB RAM PC (dedicating 4GB in MC).
Mods:
Requirements:
Option 1:You can use Optifine alone or with OptiForge
Forge
Optifine
Mods
Ambient sounds
Backpacked
Better Animals Plus
Blur
Biomes o' Plenty
Double Slabs
Fast Leaf Decay
Mr. Crayfish Furniture
Inventory HUD+
Just Enough Items
Pam HarvestCraft
Pam HC FoodCore
PamHC Crops
PamHC Food Extended
PamHC Trees
Snow under Trees
Torch Slab
Xaero's minimap
Vanilla Woods
Versions & Compatibility:
Versions List:
For this mod list to work, you need to install the mod's version specified on the list. Otherwise you will get an error.
Table with all mod versions info ⮞ HERE ⮜ .
Outdated mods:
Special Cases:
The (8) Mr. CrayFish Furniture mod is listed as a mod for 1.15.1 but works just fine for 1.15.2.
NOTES: If you have plans to update your minecraft while using this modlist take into account thatthe (15) Vanilla Woods mod has been discontinued after 1.16, for 1.16 and newer versions I have found a replacement but it is not available for 1.15.
CHANGELOG: ● 31/07/2022: Published.
1 note · View note
gh0stlain · 5 months
Text
Tumblr media Tumblr media Tumblr media
PIRATES 🏴‍☠️🏴‍☠️ RAHH
100 notes · View notes
aubreyathame · 1 year
Text
my minecraft mod project: >lunacy (part 3)
hey its been a while since i posted this to tumblr
ive been working pretty hard on my minecraft forge 1.19.2 mod Project >lunacy: (an ode to modding)
it's themed around older style mods like thaumcraft and minefactory reloaded and such, but joined together into one cohesive package, while also being reimagined from mostly the ground up with a new spin on many aspects!
this image in particular i really like since it shows off a lot of the current additions and also looks reallly pretty
Tumblr media
this mod is still super early on, but it has a nice handful of content, and i'm highly open to suggestions on the discord linked on the mod page, so go check it out if you think you might be interested!
(curseforge link)
(modrinth link)
0 notes