Apologies, I’m kind of live-playing these adventure books right now, but I just had a werewolf encounter, and because of positioning the werewolf had to use his action to dash to close with me, and because I don’t really have melee spells and it’ll take another round for my reaction-dodge from shifting to come online, the only thing I can really do is stab him with my rapier until I can get my shit in gear and some distance back between us. But, because of resistance and low damage roll, even though I hit, my strike does exactly 2 damage to him.
So I’m just imagining this little moment here, this second of stillness, after he came roaring up and my little cleric-ranger shouted in shock and basically just flailed her sword at him, where this werewolf pauses to look down at the point of this blade sticking like, a centimeter into his chest, if that, and the panicky little rat-woman holding it, and is just all ... what are you doing woman?
Next round after I get mildly clipped by a claw I manage to reaction-dodge back 10ft, guiding bolt him, and leg it. So you know. We’re all caught up and proper slaughter can commence. But there was just this little moment where I imagine I panic-flailed at him, and this werewolf had to take a second to be extremely baffled by me.
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Braving the elements, all alone.
Hi, I hope you're having a beautiful day!
I'm new to tumblr, recently moved here from reddit, where I spent my days as a lurker. I thought to myself: let's expand some horizons. Tumblr seemed like a cozy place to share my ideas, so here we are.
Along with the decision to move came the inspiration to make some ttrpg characters, and in a fun way: by making a character for each song in my ever-growing Spotify playlist. I know I won't cover them all, but if something strikes me as interesting, I want to explore it. If I get the chance to improve my awful drawing skills, that's a nice bonus.
I don't know whether to make a separate post explaining all this, so for now let's just do the introductions here: this will not be a blog about optimizing dnd characters. 5e is a system very close to my heart (which sucks considering half of my players hate it passionately), so most oc's I post will likely be made using its framework (no homebrew, but all the official books are fair game), but as with pretty much all character ideas, they are fairly universal and can be adapted to many other systems. Additionally, I probably could optimize them - I'm not opposed to min-maxing, after all, but I think it's very liberating sometimes to actually try making sub-optimal characters. If you're good at the game (besides roleplaying, I'm just talking about combat here), it should pose an interesting challenge.
Gods, this post is so long already.
But we're finally getting to the actual topic. Today's song, for no particular reason, is The Darker The Weather // The Better The Man by MISSIO. I won't post the song lyrics, I'll just assume you either don't care or looked them up. If, in any of these posts, the song is on your playlist, please let me know, I won't feel as lonely in this sad world.
Our adventurer is Vishara, the Kalashtar (not really) Wizard. Let's start with her
Backstory
Vishara comes from a long lineage of warlocks living in the snowy tundra, employing the help of fiends and fey to fend off the freezing temperatures. From a very young age, she was the target of jealousy among her siblings, being treated by their grandfather as a prodigy, while rejecting the idea of selling her soul for power. She began studying the school of evocation, wanting to sever her family's dependence on the devilish magic. Once mother found out, she sent her away to study magic in the big city, protecting Vishara from her relatives.
At the academy, Vishara turned out to be a mediocre wizard at best, clearly showing the potential unique to her blood, yet not utilising it. The teachers were confused, but turned a blind eye to it, and let her pass a few years out of pity. She didn't care, and spent countless nights cramming the spell formulas, memorising the names of great wizards and witches. She made some friends, who recognised her for her kind soul, and after a few misadventures, forged a tight bond. Their group became known in the nearby villages as The Wands of Loyalty, beacuse even though they could physically be snapped in half like twigs, their camraderie proved unbreakable.
After obtaining the diplomma she wanted, Vishara said goodbye to the Wands and went back to her family home, having honed magic potent enough to melt the ice endangering any travelers. As a parting gift, the Wands gave her a robe with cantrip formulas written on it, and a few basic spell sigils woven into the fabric.
The journey was long, and even though Vishara could protect herself from harm, her frail body was tested to its limits. Upon finally arriving, she saw the family stronghold empty, devoid of life, and filled with corpses. She rushed over to her mother's room, only to find it empty and suspiciously clean, with the only thing out of place being a weird amulet she always saw her mom wear.
With a storm of questions boiling in her head, and no answers in sight, she was struck dumb, unable to form any response. That's when she felt it. The creeping chill. She heard the whisper, one her grandfather taught her to listen to, promising power, and information. A lonely spirit, just like her. Drawn to her inner flame, wanting to corrupt it. This was how Vishara met her new mentor.
Mechanics
Vishara is not really a Kalashtar. She could be anything from a human to an elf, it doesn't matter. We choose the Kalashtar race to represent Vishara's mentor - the being attached to her, the literal devil on her shoulder (well, it can be a fey or undead, but the point still stands). It protects her mind from outside interference ("it's occupied, dammit! Find your own mortal to possess!"), but sends her dreams of death and bitter cold, warning her that they will come true if she doesn't accept the deal, blah, blah blah. If the DM's cool, the Mind Link ability might also be the spirit, and we have to ask them to convey a message to someone. Pretty cool, right?
For stats, using the standard array, I'd pick something like this:
8 STR, 10 DEX, 12 (13) CON, 15 (17) INT, 14 WIS, 13 CHA. Vishara is a wizard, first and foremost, so the intelligence is a must. It can be a bit lower if you want to roleplay the 'bad wizard' thing, but we do want to help our party, not hinder it. The wisdom getting a 14 justifies our refusal to dabble with infernal powers, and possibly opens up the way to becoming a cleric, which might be appropriate. The charisma is our bloodline, and of course setting up a possible giving-in-to-temptation moment and multiclassing to warlock. The physical stats represent the fact that we're a wizard and we'll die from an average slap to the face.
As a character
Possible plot hooks for the DM:
- A letter arrives, signed as Vishara's mother.
- The remnants of her family come, seeking revenge, thinking it was Vishara that killed their relatives
- The tundra is getting colder by the day. Someone should investigate, it may be a curse
- Who made the first deal in the family? What was it about, and did it condemn all their children to being soulless?
-A member of the Wands appears, they need help. Now.
As an NPC
Possible quests to give:
- Escort her to a temple in the middle of the tundra, maybe lift the curse?
- Vishara attacks the party, thinking it was them that killed her family. Who sent her on the party's trail?
- The nearby magic academy has lost it's headmaster in a tragic fireball-related accident. Nobody wants to take up his mantle, so the staff hires the party to find a graduate for the position.
Loot:
- The coat with spell formulas written on it. It can be just a fancy spell focus, or maybe a multi-spell scroll, or just a coat with Glyphs of Warding. What's their trigger? Who knows.
The song relevance (imho)
The first thing that comes to my mind when listening to this song is 'loneliness'. The way the singer pronounces "Distant", and the music backing him, is just... surreal, evoking a scene of drowning in an ocean, slowly, as your vision grows darker and darker. I know the opinion of "edgy character bad", but it's such a shallow take I won't even try to refute it here. I'll just say, complicated characters make for compelling stories, and tragedies complicate things really well. The surrealness also plays nicely into Vishara's dreams, which this passage could be all about.
The pre-chorus sets the scene just as well, giving us an easy setting for most of Vishara's story.
The chorus breaks the subtlety, shielding itself with only a metaphor from being taken literally, word for word. It's filled with anger, and hope at the same time, which isn't that easy to pull off for one, and makes for great material in the gym. Determination. Theoretically we don't need to make a character to say this part to (like I did with the devil), but it's just such a perfect quote for a warlock in the making, that I couldn't resist. I love the class so much.
The second verse is less connected to Vishara, but, interestingly enough, I think the third and fourth lines are fantastic characterizations of her to-be patron, who (at least in my version) latches onto this mortal not to hurt them, but to connect to them.
Alright, that should be everything. If you made it this far, let me just officially say: feel free to use anything you found here in your games.
May you and your friends' calendars align!
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Decided to drag my ass here to gush over my first dnd character that I've been playing in a 5e campaign for a bit over a year now!
So he's a golden dragonborn boyo named Agar, nicknamed "golden boy" by the resident bard, an oath of vengeance paladin on the hunt for his oathbreaker brother to answer for the various crimes committed, who got kinda sidetracked along the way with the party antics.
These include but are not limited to: grave robbery (it's OK since the spirit didn't exist in our plane anymore technically), techically dying and getting resurrected into a new body that was identical to the last one except it's immune to the Void Rabies, ripping some of the golden scales off of the old body to use as bitchin decoration on new armor, meeting some of his brother's colleagues in Shadow of Helm and also one of the best npc characters so far (a bastard of a drow from down underdark) and explodifying a giant snail that emitted poisonous gas along with the party because breath weapon, to name a few.
Oh and he technically singlehandedly ended a war between the dwarves and the giants ala being tasked by soldiers of Lethander to throw a tiny pinball into the void rabies to destroy it, and the void ending up exploding causing mass destruction and near extinction of the fire giants, ending the war and leaving this poor bastard to question everything and basically becoming a mia palading with heavy dose of depression and alcoholism. Before that his alignment was chaotic good, we'll see where that goes when the story moves forward.
Agar is honestly so much fun to play cause at first he was kind of the dad of the group, working as a voice of reason with our monk, and the one they get along with the best. He's also fun cause the story gives me plenty of opportunity to flesh him out more from an angry young man on a path for revenge on his brother, and now to a beaten boy who's really lost in life.
I planned to spec a couple levels of warlock with him as well, so that's going to be interesting! I'll maybe do another post about the misadventures of Agar as the campaign moves on, for now thanks for reading!
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