SpinBot IceDot Semiconductor Technology Mobile Phone Cooler Gaming Fan for Instant Cooling- Android and iPhones Compatible- (Black)
SpinBot IceDot Semiconductor Technology Mobile Phone Cooler Gaming Fan for Instant Cooling- Android and iPhones Compatible- (Black)
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Light weight (57g) | Silent Operation | Small sizeFits smartphones of width 65-84mm; compatible with both Android and iPhones.Dazzling RGB Lightning effect.Inside the box: Mobile Cooler + Type-C Power Cable+ Carry Box + User Manual
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Gwatch: Mobile Suit Gundam 0079 Ep 2
Time for Episode 2. After a high-octane first episode, EP 2 has some minor administrative stuff to take care of in regards to laying out the situation the protagonists will be in. As before, be wary of spoilers.
Pictured: the Captain of the White Base asking a sensible question about war machines that would later be almost exclusively piloted by people too young to legally drink
Let's talk about Zakus. People love Zakus. They're cute little cyclops guys, and they get totally manhandled basically from start to finish whenever they appear which gives them underdog points, but it's worth noting that at this point the story goes out of its way to establish that even a Zaku, the punching bag mook suit of future Gundam lore, is a huge threat.
Char reports losing two Zakus, and his superior cannot believe his ears. These are the shaky beginnings of mobile suits, and the Earth Federation doesn't really have any horses in that race yet. They're still trying to fight off Zakus with tanks and planes, and the Zakus are as far above conventional military vehicles as the Gundam is above the Zakus.
Two Zakus murdered entire crowds of people. They're stated to have wiped out almost every single military officer and engineer that was supposed to staff the White Base. They're directly responsible for the ongoing crisis that the protagonists experience throughout the series; those two random guys Amuro yolo'd in a suit he could barely get to stand up were more effective in stalling the Federation war effort than almost anything that follows.
And they sort've need to be that effective, because the audience needs to be sold on the premise of mechs as a weapon of war, subject to the logistics and concerns of the battlefield. Previous shows in the genre have been more super robot types, so they got a free pass, but the Zaku needs to show why you wouldn't just use a tank or more conventional vehicle, and that threat level has been established early on (even if it's mostly brushed over; as mecha fans will admit, the question "but why does it have to be a giant robot?" doesn't have any good practical answers outside of it being cooler. Even if you ignore things like the square-cube law and the difficulty in scaling up a humanoid body, even if you ignore how complex mecha would be in comparison to a tank loaded with the same armaments, the simple fact is that humanoid is not a particularly effective shape to be on a modern battlefield.)
Sayla Mass shortly after slapping a random civilian who has understandably elected to get himself away from an active battlefield instead of roaming around looking for survivors, then telling him he should be left behind to die instead of being evacuated. Her sweater has become part of her skin; she's a Na'vi from the neck down.
Sayla's an interesting character who basically never appears in other Gundam shows, despite the fact that she'd be pretty relevant to a couple of them and the series being quite happy to include previous major characters in later instalments. I forget why this is the case -- I think it might have had something to do with her VA? -- but either way, she's one of the few who doesn't return in any meaningful role, which means we can only enjoy her here.
Part of what makes her fun to watch is that, when she's not just randomly slapping potentially traumatised survivors of a military attack, she's generally pretty effective. Within minutes of us being told her name, she's pulled a gun on Char, who's snuck into the colony on foot to do a bit of spying (which is honestly something of a habit for him as the Gundam series goes on). He almost immediately disarms her because he's Char and also extremely effective when he wants to be, but hey.
Char Aznable playing Touhou in his off time. Seriously, this guy dodges lasers like it's going out of style.
As Char makes his escape with the valuable data, we're treated to what will become a fairly common sight: Amuro getting out the beam rifle and just kind of yeeting all of his ammunition at nothing in particular. This time, he has excuses; he's aiming at human targets in a mobile suit, and he's never really killed a human in cold blood before. He also pulls off a couple of neat shots where he hits two missiles mid-flight. But I remember the amount of times 'oh no I fired wildly with my rifle and didn't hit anything, and now I have no ammo!' became a complicating factor becoming something of a joke to me.
We're then treated to the first ever battle between Amuro Ray and Char Aznable, which ends up as more or less a stalemate. Make no mistake: Amuro gets completely manhandled by Char, who's an accomplished ace pilot with five battleship kills to his name. But the Gundam is so OP for this point in the series that, even though Amuro can't really touch him, Char can't really capitalise on the opportunity since the Gundam can tank his weapons head on. In the end, their skirmish is a mutual loss. Amuro loses to a pilot. Char loses to a suit.
But Char walks away with a head full of the Federation's military secrets and a much better understanding of the Gundam's threat level, and he has supplies and reinforcements on the way...
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so i am thinking i really wanna make kabir ( the house's boy ) a character here but give him more qualities of myself like religious sect and play that how it would make the house go utterly mad because kabir would never see himself as a god, or be with someone who'd try to ply religion or traditions / cultures away from him.
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