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#moira brown
commonwealthcass · 10 months
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What do you think of Moira and Charon as a couple?
Moira's probably one of the scariest characters in Fallout 3 lol. She asked me to drink irradiated water and nearly got me killed a few times and can survive a nuke. Hasn't Charon suffered enough?
Maybe he somehow lost a bet or got tricked into it?
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ghost-qwq · 2 months
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Unrelated to my last post, here's a bunch of doodles of Fallout 3 and New Vegas NPCS
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gogopangolin · 11 months
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Moira side-quests be like
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sumomosketches · 1 year
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ghoul studies~
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dr-vauclair-art · 1 year
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Moira Brown - Commissioned by chasteacresdairy (Instragram)
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thefalloutwiki · 7 months
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Fallout 3: Moira Brown
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Were you previously aware that in early drafts, Moira Brown was originally named Lea Marsh?
Quest Designer Fred Zeleny stated he doesn't "remember the precise reason" for the change, but that it was done early in development.
A dialog topic and several script notes still refer to her as Lea. You can read more about Moira Brown here:
https://fallout.wiki/wiki/Moira_Brown
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danses-with-dogmeat · 10 months
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Choose a favorite character whose name starts with "M"!
(Or a character you just want to see me write for 😁)
If you have any questions on these characters, please feel free to ask!
And if you think of someone who's not listed here that you would like to see, feel free to add a name to the comments/reblogs!
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eemamminy-art · 2 years
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fallout 3 doodle page since we've been replaying it lately
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angry-brony · 7 days
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it is so sad that lucy won't meet moira brown over in megaton being the sweet old after fallout 3 like 10+ years, making her survival books.
they're practically twins.
or she'd be lucy's new mother figure.
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nukavolkov · 2 months
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Life can get a little weird when you're Moira Brown's favorite guinea pig.... and you have a hard time recognizing when someone is joking/teasing you.
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softlyapocalytpic · 1 year
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Character Analysis of Fallout Companions
Perhaps I’m outing my self as cringe here, but I have a draft to do with Homestuck God Tiers??? So I thought about trying my hand at it again. I actually used to have a pretty moderately successful analysis blog back in the day but its been. some time. since I seriously classpected. So any Homestuck fans dont come for me, I’m a little rusty.
Doing characters from 3, NV, and 4! I’m not doing everyone as there are some characters I don’t feel like I know well enough to give one to, or just didn’t have any good matchups into a god tier. This is a 100% me metaing about the characters through the lens of Homestuck godtiers. You can check the tags to see if a character made it in! Also, if you want somebody in specific, please do send an ask! I’d be willing to do it <3 (I’d be open to doing OC’s but I’d probs have to an extensive interview haha. Oh nooo, not a reason to info dump about you’re characters to an interested party that wants to meta about them <3) And if anyone is curious about what all this homestuck jargon means please do send an ask and I’ll be happy to explain in fuller detail.
Fallout 3
Fallout 3 is a story of sacrifice, duty, responsibility, and a story of selflessness vs selfishness. It’s within the karma system, it’s within the dichotomy of choices, and the kind of companions you can bring with you. Star Paladin Cross is the picture of lawfulness, duty, and responsibility and she admires James and Catherine who were selfless and self-sacrificial. Vs the selfishness and cruelty of a lot of the characters we meet; Burke, Jericho, Moriarty etc. Also I’ve cheated on this one, the only companion we have is Butch, I’m so sorry. Take Amata and Moira as my apology.
Butch
He’s a shit talking bully, he’s a rebel without a cause, he’s a smooth talker hiding behind coping mechanisms that he made to help him survive. He doesn’t give a shit about whats strictly “right” or “wrong”, but his own ideals that he’s decided to live by. That’s what he’s true to, and he wants to disturb the status quo. He’s the aspect of Rage, baby, in the best ways possible. Rage players aren’t just destruction incarnate, they’re the people who would rather live in anarchy than live in a broken system. I love Rage for Butch because I think he shows the best and worse sides of it depending on how you want to frame him. As for his class, totally thief. Cocky, but hiding insecurities. Skilled at manipulating his aspect, at pushing people’s buttons to get what he wants, and using conflict to bond with the people around him. Also Thieves end up in positions of leadership often for their charisma, and while they may begin as bullies they often change and develop over time.
Final Diagnosis: Thief of Rage - Yeah! I kinda said it in the main paragraph, but I think to connect back to what I wrote in the beginning... I think that while Fallout 3 the game might kinda condemn Butch for who he is, he is neutral! Not Evil, not good, and I think that speaks to something even if they didn’t think about very deeply. Butch represents himself, but he’s not necessarily cold-hearted, especially within my own interpretation. I think he does lean towards the selfish/bad karma end as far as how Fallout 3 views his character, but I think ultimately his archetype is that of a trickster which makes Thief of Rage a great fit. He’s here to cause some chaos!
Amata
Amata, as a character, is thematically, emotionally, and morally in opposition to Butch as a character (I don’t think their godtiers reflect that however). She’s the daughter of the Overseer, and that comes with a responsibility that struggles with but ultimately accepts on her own terms. She’s responsible and duty bound to the tasks set in front of her, and will work within side and bend the system that she lives in until she gains the power to change it. She’ll break the rules to save her closest and oldest friend, but in the face of leadership she chooses that over her own personal emotional bonds. It’s her own form of self sacrifice that I think is alluded to being the best option for the vault even though it’s at the cost of the Lone Wanderer. That is all to say, she’s a Blood player. Her class? Mage, I think. The Mage has a deep personal understanding of their aspect through personal experience. It means that they suffer for that understanding, but ultimately come out wiser and more experienced than those around them.
Final Diagnosis: Mage of Blood - Amata carries her burdens with her, her promises, her bonds, and even in the face of them being burdensome, flawed, and broken she chooses to understand them. To stay and make something more out of it. She loves her father, she doesn’t want him to die, and she cares about the LW, but she knows that the vault would be just as bad for them as they are for the vault. She knows what it’s like to make personal sacrifices for the greater goods, but she rebels in little ways because she won’t be caged by it.
Moira
When I think about Moira there’s one line in particular that stands out to me: “ Well, the world broke just like glass. And everyone's trying to put it back together like it was, but it'll never come together the same way.” I adore Moira. For me, she’s the most heartfelt character of Fallout 3, the one that felt like that the writers created with soul, and that line is seals it for me. And in this way, most definitely Moira is the aspect of the Space, from quirky experiments, to the way she recycles the old and lets go of the old, as well as being intensely creative. That leaves her class which I’m very honestly unsure about. Moira does have big Jade vibes, but I think that as much as she’s the wacky scientist the biggest act she commits in the games is the Wasteland Survival Guide. Pursuit of knowledge, of understanding of the world, to help others survive. Trying to reform the Wasteland into a new mosaic after the world shattered, that tells me that she’s a healer, a guide. So, I think I’ll nominate her with Sylph, if only for the idea of putting the wasteland back together.
Final Diagnosis: Sylph of Space - While I’m not super sold on her class I really love Space for Moira. I think its a perfect fit and I like how it ties into her story. Moira represents healing for the Wasteland and a step towards not just surviving, but building something new and more beautiful.
Fallout: New Vegas
So the funny thing about all of the companions is that they have similar core themes because its the core themes to the games. New Vegas is just deliciously written that way. Will they dwell in the past, or begin again? That lends itself to the ideas of hope, growth, change, new beginnings, etc. when they choose to begin again, and themes of cynicism, “old world blues”, violence, and stagnation/inability to move on from trauma and grief when they choose to stay in the past. (Although, hey, I do KINDA think Cass’s more violent route is better than the diplomacy one. Fuck the Van Graffs my dude. She had the right of it.)
Which makes analyzing them for individual god tiers difficult even if it makes them well written lmao. I think with these four I tried to focus on the differences in how they approach these scenarios to inform their godtiers.
Arcade
Arcade has some healing imagery off the bat in the medical sense of the word, as well as knowledge for his research role with the Followers of the Apocalypse. In my mind, Arcade is thematically Veronica in a decade from now. He has some important differences, but their stories really have a lot of connective tissue especially in comparison to the other companions in this game. It’s that Enclave-Brotherhood parallels baby. However,  he’s been burned, lived a life of constant paranoia and lost connections, and it’s made him close-off. Bitter. He has so many ideals and dreams for a better world, and he wants to fight for them, but gets stuck. I think in this way he’s definitely a Life Player whose finally getting to strut his stuff after years of not being able to. As for his class, that’s a lot harder! He’s got the vibes for a few different ones, but I think that he definitely falls into a Passive class for me. I also would really love to put him as a Sylph if only to parallel Veronica so they could be a Passive/Active duo, but I think that he’s actually a Seer. He’s watched the world, seen it, understands it, and struggles to find a way to effect. He sees himself in Virgil. He feels like the guide that others go to in order to seek understanding, but he’s grappling with how to change the world as well. I think about his Independent Vegas end card, about how it wasn’t what he thought it was, but I think in the end that is a minor setback to the journey he hopes to help cultivate in the Wasteland afterwards.
Final Diagnosis: Seer of Life - He sees raw potential, what the world could grow to be, and its a double-edged sword. On one hand, it means that he has a more hopeful vision for the world, on the other
Veronica
Originally, I thought she was dead on for being a Life player, but in actuality I think that Time is better suited for her. Veronica Fixes things things. Her imagery is mechanical based. She gets stuck in the past being surrounded by the BoS and is desperately trying to lead them in to the future. She’s a fighter. She wants to heal the world, but she’s doing that though her tools, her technology, and her fists. I love the imagery of her surrounded by the current of electricity, or ticking clocks, and the fact that she has end card that points out that she fixes and solves things for people in the background. She loves solving a problem by punching it, but she’s a compassionate person. She wants to make people care. But as much as she’s a fighter she’s forced into the sidelines and forced into never making change, unable to Fix or heal. She’s overlooked, underappreciated, and is a sturdy moral backbone for people that send her away to get supplies. To take care of things out of the way. So I believe that makes her a perfect fit for Sylph! Sylph’s have to learn how to trust in themselves and to embrace their own paths. She wants to help people that aren’t willing to help themselves, and for many Sylphs their story leads them to realizing that they can’t help everyone, or they shouldn’t be burdened with that responsibility.
Final Diagnosis: Sylph of Time - Veronica needs to make a choice: to get stuck in the past trying to save whatever she can of people who refuse to change, or to leave them behind and move on so that way she can effect the change she wants to see in the world. I always left incredibly dissatisfied by her end card in the latter ending as I refuse to believe that Veronica would just... give up. But I think it takes time to heal, to realize that the BoS can’t chase her to ends of the earth, and in my canon she ends up in the FotA.
Boone
Honestly, off the bat, he reeks of being a Doom player. He literally goes around walking thinking that maybe this time his number will be up only to forced to keep on going. He’s angry, cynical, and feels (and is sometimes) like he’s at the whims of fate and other systems bigger than himself. Yet, I think this makes him able to have a large well of understanding and a kind of emotional intelligence for the people around him that suffer similarly. If Life players are here to give you a pep talk, Doom players are here to sit with you in the shit. I think one could make an arguement for a disaffected Time player, but a lot Boone’s will to fight comes less from a cause to fight for and more because of self-destruction, an attempt at a kind of “redemption” (not that he believes he will ever or even can achieve that), and hatred for what the Legion in specific did to him. It’s not that he wouldn’t hate them otherwise, but it’s a personal hatred rather than something that comes solely from his own morals. I think that’s because a lot of Boone’s ideals are informed by the system that shaped him, and made him into a perfect soldier that just listened to orders and absorbed whatever they wanted him to believe, and now he’s (subconsciously) in a search for individuality and purpose. As far as his class, easy, Heir. Heirs are often controlled by their aspect by virtue of it being channeled through them. This fits in perfectly to his background as a solider being the perfect vessel for discipline, rules, and etc that he eventually learns to question.
Final Diagnosis: Heir of Doom - I think I explained it all pretty well in the above, but I think as a final note: Heirs are often under the influence or leadership of someone else as they look to others, but I think they all most have a moment of breaking away. Of self definition, or else they feel out of control of their life and at the whims of others. I feel like this fits Boone.
Cass
She’s a tough nut to crack. I don’t think she translates incredibly well into homestuck classpecting, however if I had to choose an aspect for her it’d be Blood. I considered Rage, but based on the official Extended Zodiac website there was a pivotal difference that helped me with the decision: Rage players will burn everything down, but Blood players will stay stubbornly on sinking ship. I think that Cass’s want to take down the Van Graffs and Alice McLafferty can be read as her burning down the old because she values the truth more, but we meet her stuck in the Mojave Outpost refusing to sell even when she has nothing less. Cass is oddly loyal for someone who has spent most her life walking from place to place with connections. Despite knowing the flaws of the NCR she sticks with it because she believes it’s the best answer into the anarchy of the Wasteland, and that’s an important difference. Rage players would rather live in anarchy than in a broken system, but Cass isn’t like that. For all her Rage, she values the sentimentality of the caravans and how it’s her last connection to her father. The NCR is home no matter how badly they fuck up so she’s here for the long run. So where does that leave her class? I honestly can’t say, but if I had to throw a dart I’d pick Thief. It enables her to stay true to the aspect of blood while still being able to have a more destructive side that would reflect Cass’s proclivity for righteous outrage. I think, as well, as the Thief is a manipulator, it reflects Cass manipulating the system in order to dispense justice in order to get her revenge in the diplomacy route. She also has no issues with moral ambiguity. The ends often justify the means.
Final Diagnosis: Thief of Blood - I think I covered it pretty well, but TLDR, Blood represents her loyalty to her connections as well as her stubborness that prevents her from hopping from a sinking ship. Thief represents her willingness to bend the rules and manipulate things in order to exact her revenge. Also her cockiness/confidence lmao.
Fallout 4
So I fucking struggled with Fallout 4. It has a shit ton of themes going on for it’s characters, and I think only one was easy. Fallout 4 talks about a lot; the themes synths bring up the most is the nature of identity and soul, but they bring up so many questions from that. When has science gone to far? What are you willing to sacrifice in the name of progress? Blind faith vs being critical of everything around you. Paranoia, trust. Freedom. Is there any place to stand morally within a broken world? It asks, a lot of questions, which I have my own answers to, but it makes analyzing the companions to distill their stories complicated especially when not all of them speak to core thesis of identity. (These frustrations very much come from a place of love, dw.)
Piper
Piper is an innately compassionate person, but she seeks truth above all else, and that ends up pushing the people she cares about away from her. It alienates her, and sometimes she doesn’t realize that the Truth can be harmful in the way she spins it. She’s quite a good fit for Light player, although a much sweeter one than the ones we get in Homestuck canon. Light players seek out knowledge at all costs, which often puts a bad taste in people’s mouths. Light players are know-it-all’s by nature, and believe that it’s important to be informed about everything for the sake of being informed. They shine light on people’s lives, and because of that, often shine light on places that people didn’t want to be seen. Piper’s class, Witch, allows her to manipulate information; a power that is incredibly powerful and could have catastrophic implications if not wielded carefully. I think this a perfect way to reflect the impact of the Publick Occurrences- it has the power to shape the perceptions of the wasteland, and she had a long learning process with that power. Witches are also rebels! That rebel against the status quo of their aspect and are generally the more positive and peppy of the classes by nature. Piper doesn’t go with the flow, she follows her own path, come hell or high water.
Final Diagnosis: Witch of Light - Piper is a good person at her heart, and a lot of Witches are, but they came with the old adage: “With great power comes great responsibility”. I think Piper really did love the attention that came with the paper, and valued the trust of the people around her, but didn’t realize that digging into people’s crap wasn’t going to make her loved. She’s nosy, opinionated, and ends up pushing people away in her pursuit of her highest value: the truth.
Danse
Oh Danse. I had, so much trouble nailing him down. I debated a lot because his story has themes of personal identity (Heart), strong convictions and faith (Hope), and despite how empathetic he can be to his allies, he doesn’t extend that to the rest of the world. In fact, thanks to the BoS, he has a lot of violent hatred. BUUUT, it’s hilarious how obvious it was in the end. Danse seeks out bonds. His story begins with a close friendship, one that defines him. The BoS gives him a community he desperately wants and needs which then informs everything about him. He’s a leader, and a good one at that. He’s empathetic and reliable at his best, and stubborn and narrow-minded at his worse. His bonds make him blind to the hypocrisies and flaws, and his loyalty makes him easy to manipulate. He’s easily a Blood player, and one that is pretty far a long his journey, but it’s his class that really informs why he’s unable to grow. Heirs have a hard time knowing when to move on, when to let go, and when paired with the stubborn Blood aspect it makes for a very loyal and very stuck in their ways person. Heirs are very naturally inclined to their aspect, and have a lot of power because of it, which I think lines up with a tough beefy boy given that Blood is connected to the flesh as well. I really wanted to give him Knight because I thought it’d be cute, but he doesn’t fit the bill. ;;
Final Diagnosis: Heir of Blood - I think there’s something very telling that two of the soldier characters have ended up as Heirs. Heirs are powerful/skilled, but get taken advantage for that very purpose as they’re kind of like vessels for their aspect. As the vessel of Bonds, Danse is primed to let the things he attaches himself to blind and manipulate him, despite how much he prizes critical thinking and independent thought within his own troops. And then it’s no wonder, when everything he’s ever bonded to is ripped away from him and he’s revealed to be the very being he’s sworn to kill, that he falls apart and spirals out of control. Even then, even when he runs because he’s scared, he’s willing to die for his cause without intervention. He’ll go down with the ship.
Hancock
Hancock is an inspiring leader that leads by example- he’s not holding people to expectations he wouldn’t ask of himself first. When he feels like he might be getting out of touch, that leadership might be going to head, his answer is to do travel and explore. To see the world again so way he knows what it’s like to be a follower. Even if he’s loyal to his community, he doesn’t commit to sinking ships. If Diamond City is gonna be some bigoted assholes, then he dips. He’s not attached to even his own identity, carving out a new one when the old one no longer speaks to his values. He’s cocky, confident, charismatic, and has no issue getting his hands dirty to rid the Commonwealth of shitty elements. He supports synths and the Railroad, but won’t be held down to their cause, preferring the more fluid position of someone who can turn the blind eye the RR needs to operate. All of this, however, hides someone with a deep sense of self-loathing. Before John Hancock let John McDonough die he floated with no anchors, he wasn’t someone he admired, and that person didn’t get to just disappear. He’s an easy mark for the aspect of Breath, and I think that the confident yet secretly self-loathing Thief is another great fit.
Final Diagnosis: Thief of Breath - I think at the core of Hancock’s identity is Freedom, freedom to live one’s own life and decide who and what they are for themselves. It’s why he aligns with the Railroad, but as much as he adopts of a new identity I think it was to be someone he could be proud of being. An identity to allow him the freedom to be a leader, a hero of the people, because he felt that John McDonough wasn’t that. So he quite literally stole a representation of freedom in the US for himself. I think there’s also something really poetic about how Thieves are often seen as selfish, but Hancock really isn’t. His aspect counteracts that as it would go against his beliefs to violate someone else’s freedom.
Nick Valentine
Nick’s story is entirely about nature of his identity; whether or not he’s even real or has a right to exist. He’s so clearly a Heart player which fits right at home with his neon side and aesthetic, there’s even a connection between hats and the soul in Homestuck, it’s perfect. Heart Players are regarded as self-absorbed in the analysis community (and I guess canon), but I don’t think that necessarily true across the board. There’s a difference between being self-absorbed and being fascinated by, or toiling with, the nature of one’s identity and soul. People who have a strong sense of internal self often use that to connect with other people, and help others reveal things about themselves they didn’t know. This is where Nick falls for me. He’s an intensely compassionate person who connects with other people and cares deeply about the world. There’s also the fact that Heart often has the “splintering” of the self, and Nick is quite literally that, a splinter self from the OG Nicky Valentine. As for his class, I’d say that he’s a Mage! Nick has suffered because of his identity, he was kind of “born” from it. The snapshot of OG Nicky was taken from a time where he’d just lost an important romantic relationship, and then our Nick woke up in the trash. Before that, he was forced through different iterations of personalities that didn’t stick. Nick’s internal turmoil doesn’t come from a place of insecurity, but of deep personal suffering that has given incredibly wisdom, compassion, and understanding. This is all textbook Mage, especially for one of the Heart.
Final Diagnosis: Mage of Heart - I think I really said it all, but Nick really is a great example of a well-developed Mage of Heart, and I love that within Homestuck Canon he’d classified as a splinter made real. I think it really fits thematically for him. Nick is really our quintessential exploration of the theme of identity and soul within Fallout 4, and so I think that Heart is a great match up for him.
And that’s it! I wrote a lot about X6 and Deacon who unfortunately didn’t get through the final cut because I couldn’t come to a good conclusion for them. Generally speaking, I think that Knight of Mind could work for X6 but my meta felt really incomplete and repetitive. Deacon fucking ALLUDES ME. I know all his potentials, but I can’t find a good match up that really nails him down, so I’m putting him to the side for now. As for the rest of the companions who didn’t get written about, if I didn’t mention them it’s because I just didn’t feel like I could come up with something for them. I would love to do Preston in the future, maybe try something for Raul, and Mac as well.
(Rip Cait & Curie but I almost never traveled with them. Same goes for Gage & Old Longfellow.)
Maybe I could explore more standard NPC’s in the future? idk lmao.
I wrote New Vegas first and 4 last and I think you can see me gradually get into the swing of things. I really wanted to do more, but I think I’ll just have to make a follow up post with people I missed. I’m not fully satisfied on all my picks, but I think to ever get this out of my drafts I’ll just have to live with that.
Anyway! I hope anyone who is in this same niche as me enjoys this, I definitely haven’t been in the Homestuck community in years, and in all reality won’t actually ever return to it, but it was really fun to do this.
<3 Thanks for reading.
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tacticalhimbo · 1 day
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Hello hello @floodl8 ! I'm here to deliver you a gift for this year’s Celebradiation exchange, hosted by the amazing team at @falloutfandomeventhub !
Sorry to come in so late, but you know what they say! Anyway, I had a lot of fun reading over your Christmas-themed comic and learning about Maya's relationship with Charon (as well as seeing her passion for robotics in her other tag content)!
I took some liberties with this piece, and I hope you enjoy <3
Also, let me know if you’d like a more permanent copy of this, too! I’m always happy to provide a PDF version of the writings I do :3
East Coast summers were a lot different than they'd used to be—and much different from the controlled, homeostatic environment of Vault 101. While there had been enough years between that fateful day in October 2077 and now for the extreme fluctuations to plateau, there was still something warmer about the summers. Something stifling. Enough for many of Megaton's residents to keep indoors best they could, while remaining true to their routines. The world didn't stop then; there was no reason for it to stop now.
Moira was one of those individuals who found themselves wandering around the rickety walkways to the town, yelping softly when her exposed arm brushed against the scorching railing. Pouty lips grew more prominent as she rubbed at the pinkened flesh, nose scrunching as the pain subsided quick as it'd appeared. Vibrant red hair was tied back into a neat ponytail, same as it always was, though almost tighter to ensure no loose strands found themselves on her neck. Her jumpsuit was unzipped, the upper portion tied and tucked around her waist to expose freckled shoulders to the unrelenting sun. She stepped away from the railing to avoid repeating her fate, only to find herself nearly bumping into—
"Oh! Hey there Maya!" Her pout quickly turned into a beaming smile. One that almost competed with the great star in the sky. "How are things? Any new and exciting projects on the docket?"
In a world that seemed against Maya every step of the way, Moira was one of the few out there who made it feel a little more like home. Sure, there was Butch who had accompanied her out into the unforgiving wastes with that same passionate—or perhaps naive—spark in his eyes. And sure, there was Charon, who had initially joined Maya's adventures out of obligation, but found himself oddly curious about her. But that was different. They'd come willingly, traversed outside the rusted metal walls with her and faced the cruel, cruel world head on. But Moira? Moira stayed put. Stayed cozy and waited to see that familiar blue suit and nearly-fiery hair bobbing and weaving through the day crowd. Eagerly awaited the trio's shopping trips to hear all about the wild shenanigans they'd found themselves involved with. It was comforting.
It was homely.
Maya couldn't help the smile that crept up on her heat-exhausted features, nor the spark that'd ignited in her brown eyes.
"Well, after you gave me that new energy cell, I figured out what was wrong with the Protectron. Turns out the area around the contacts was shot, so I tinkered with it a bit and got it to stick. Still, better to make sure it was juiced up."
"That's just great! Say—I was just headin' back to my shop, I found something else you might like. C'mon!"
Before Maya could speak, Moira had already turned heel and happily skipped along, idly chatting about this and that as if the other were already in tow. For a moment, she talked to herself, but Maya was quick to join by her side. Anything to get out of this miserable heat. Plus, the extra company was nice! With Butch doing… whatever it was Butch found himself up to, and Charon wandering up to Moriarty's Saloon to pick up on any potential leads, it was lonely back at the humble little abode sat atop its creaking stilts. Besides, the prospect of getting a new toy couldn't help but make the inventor feel a little giddy. She'd seen enough of Maya's projects, both complete and otherwise, to know just what to fish around the stockroom for. Today was no different, as upon entering the general store, Moira gave a perky little 'just a second!' as she dipped behind the desk and sifted through some boxes. Now where was it…
Was this?—Nope, that wasn't right. Nor was the dulled knife felt her knuckle scrape against. Ouch! Was that rusted? Oh, she hoped it wasn't. That would sure be a pain to deal with, and would mean a trip to see Doc Church. Now that was a scary thought. One that made Moira almost instinctively pop her head over the counter to glance around and ensure he didn't manifest before her. He had a habit of that, or perhaps it was known she was the town klutz. Either way, she beamed when she saw Maya patiently waiting. That's right, she was looking for…
"Here it is! Sorry about the wait, haven't exactly cleaned through the new stock yet. With more people coming in and out of the town now that that Vault of yours opened up, it's just so hard to keep up! Anyway—" A slender hand coyly waved about a mess of wires. Nestled beneath it all was a sturdy processor, reinforced and clearly meant for a bot much bigger than either were used to working on.
Maya tilted her head. "What is that from?"
"Oh… I don't know exactly." Moira set it down on the counter, eagerly watching as the Vault Dweller found herself taking it to examine closely. "The fella who brought it in said it was some RobCo processor widget."
"RobCo? There's a factory somewhere nearby, right?"
"Bingo! Anyway, he said that supposedly, if you connect it to the factory's mainframe, you get access to an army of robots! Can you imagine?" Moira laughed enthusiastically, pitch bordering squealing, as she imagined the possibilities. They could turn the factory into its own settlement, or bring this robot army back to Megaton to help bolster protection, or—
"Or get yourself killed."
The voice that'd interjected was raspy; signature. There was only one person in this little town that spoke so succinctly and with a perpetual air of annoyance. Though, in reality, it was only slightly so. Almost half so—He just wanted things to be quick, simple, and painless as possible. Charon folded his arms as he remained by the shop's exit, shaking his head and nodding to Maya. She beamed back at him.
"Tell everyone about that processor?"
Moira tilted her head. "Hm… Nope, just Maya. And now you. And then of course the shop guard here saw the whole transaction—"
"Alright, I get it. Factory's bad news. People go in, nobody comes out. It's dangerous."
"Aw, come on Charon—" Maya set the processor down on the counter and stepped over, rocking on her feet as she thought it over. Yeah, it may have been dangerous, but… "We've dealt with a lot worse than a couple of robots! Besides, all those buildings have deactivation terminals! We go in there, you and Butch cover while I dip to deactivate each level, and we can get to the mainframe easy."
The ghoul's eyes narrowed, arms folding across his chest. He hated to admit it, but she did have a solid plan. Even if it meant it was his ass getting burnt to (even more of) a crisp by the bots' weapons. "… Fine. Get the piece and go find Butch. Or don't. I'll be back home when you're ready."
"Sweet!" Happy arms threw themselves over the man's physique, pulling him into an enthused hug as he'd raised his own in surprise. He grumbled under his breath and reached to lightly pat her back, a subtle smile forming on his worn features. It wasn't much, but it was enough.
Enough for Moira to see and excitedly shimmy her shoulders as she bit back the urge to comment on her little lovebirds in the making.
Was it an adventure he wanted to partake in? Not particularly. But was it one that he'd go on without question? Well, he had his questions, but he kept them to himself if it meant making sure Maya was safe… and seeing her happy. Poor girl needed it now more than ever; it was what she deserved, and even he found it in his calloused heart to admit that.
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falloutconfessions · 1 year
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“As fun as it sounds to have a threesome with Moira Brown and Sierra Petrovita
I would hesitate to introduce those two eccentric upbeat personalities to one another.”
Fallout Confessions
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bennymaxxing · 1 year
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i thought i posted this but guess not qwq here's my fave redhead gals <3
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6qubed · 27 days
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Mosaic
An angel lives in Megaton;
I met her my first day.
She had a little workshop
and she had a lot to say.
"The world has gone to pieces
and there is no going back.
But maybe with a little help
we'll get it back on track."
But we can't put it back together,
ain't that what you said?
"Yup! The past is at our backs,
it's time to look ahead!"
So what's the bright idea?
A book, of all things, is her plan
There is a catch, of course;
This angel needs a helping hand.
But maybe this is how we find-
or build- a better place?
Who's to say; besides,
I just can't say no to that face.
My heart lives in her workshop now,
a gift for that sweet lass.
And now, when I lay down to sleep
I dream of broken glass
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dr-vauclair-art · 2 years
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Fallouctober Day 3 - Moira Brown
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