Mum: what are you going to do at work if plans change last minute??? Are you not going to do the new plans?? Are you just going to sit and be upset like you are now
Me, having an autistic meltdown: y e s.
Mum: Well there are a million other FUNCTIONING people out there who can do your job. The real world doesn’t care about your autism
Me: *omg finally she understands that autism is a disability and it’s hard to function for me in this society that doesn’t accommoda-*
Mum: So you better GROW UP and LEARN and CHANGE into one of those FUNCTIONING members of society real quick
Me: *so close.*
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Finished the hierarchy of heretics so here's everyone:
Matron in the Playhouse : Heretics Hierarchy
CW/TW: mentions of murder, hysteria, cannibalism, torture, death
Overseers
- Overseers are those beyond Playcare that see who enters Playtime Co. and alerts all heretics.
- This group was Huggy Wuggy, Kissy Missy, Mommy Long Legs, and Daddy Long Legs.
- Kissy Missy and Daddy Long Legs remain as this group due to Huggy Wuggy and Mommy Long Legs deciding to fend for themselves after some time of The Hour of Joy and later being killed by Player in Chapter 1-2.
Brains and Brawn
- Brains and Brawn are those who are essentially the leaders of the heretics. They assign roles to others to keep all within the Safe House and those who are brought in are safe and taken care of, as well as make masks and weapons for the groups that go out and recover any information that the Bigger Bodies Initiative have left after The Hour of Joy.
- This group was Poppy Playtime, Eve Ewe, and DogDay.
- Poppy Playtime and Eve Ewe remain as during/after Chapter 3 events, DogDay is used as a Mini Critter skinsuit to chase the Player/Angel and is presumed dead.
Medics
- Medics are the team that are responsible for the heretic's health and bodily functions. They deal with any damages and injuries and perform stitching surgeries for those who may have lost limbs that the Medics have pre-made as replacements. Medics usually alert the Brains and Brawn if supplies run low so it can be stocked up before it is completely out.
- This group was PrettyPanda and CraftyCorn.
- PrettyPanda remains as the only medical provider due to CraftyCorn going into hysteria and killing a fellow heretic for "more red paint".
Voyagers
- Voyagers are the team that helps keep the heretics within the Safe House going and remain alive. They scout out areas of the Playcare and other areas within the facility for any survivors, supplies for Medics, mechanical parts for weaponry and masks, retrieve any grabpacks left behind, and ward off CatNap's henchmen and sometimes CatNap himself.
- This group was Dee Dragonette, SillySquirrel, KickinChicken, Hoppy Hopscotch, and Bubba Bubbaphant.
- Dee Dragonette, SillySquirrel, and KickinChicken remain as this group as Bubba Bubbaphant lost his way during The Hour of Joy and Hoppy Hopscotch is put into a different role.
Barn Hands
- Barn Hands either travel with Voyagers or on their own accord to find and retrieve any type of edible food and Poppy serum.
- This group was PickyPiggy and Bron.
- Bron remains as Hoppy Hopscotch and Bobby Bearhug move to this role after PickyPiggy tries to commit cannibalism.
Hansel & Gretel
- Hansel & Gretel specialize in being with the Voyagers to make guides back to the Safe House or make a note of what place is best to scavenge material. They use webbing, paper red hearts, and cryptic messages that only those who reside in the Safe House can decipher.
- This group was Bobby Bearhug and Wally Webbs.
- This team is eliminated as Bobby Bearhug moves to being a Barn Hand and due to Wally Webbs being killed by CraftyCorn.
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In my original plan, this chapter was longer, but it was getting way too long, so I decided to split it in two. I think this is a good place to end!
As always, I will take a break. Chapter 5 will begin May 15. (But come to my site next week for a little extra!)
If you cannot bear the wait, head over to Patreon, where the word “break” doesn’t exist: the first page of Chapter 5 is already there waiting for you. In the coming weeks you’ll see my buffer grow in real time.
As always, thank you so much for reading and sharing your crazy and insightful thoughts in the comments, it’s what keeps me going. If you want to help me further, but you can’t afford to pay for a Patreon subscription or a copy of the book, don’t forget you can always bully convince your friends to read the comic. word of mouth does miracles!
See ya soon!
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As a disclaimer: This is very deep in the DA2 approval lore. And this is a very buggy game and I can in no way guarantee that this wasn’t just a programming mistake. And beyond that I think many of the approval point calculations in DA2 were poorly considered, and I would totally be brushing this as one of them if it was about any other two characters. But I’m going to let myself indulge this one and feed my merders agenda m’kay.
Very obsessed with the change in Anders approval rates between the first and second passes on giving Merrill the Arulin’holm. And I really do wonder if it was on purpose and what, if anything, the writers intended to say here.
Without, like, installing the new EA app on my dying laptop and running off to get the screenshots as proof, iirc the first pass happens right after Marethari has given Hawke the Arulin’holm. Merrill is at that point breathing a sigh of relief that Marethari has relinquished it in the first place, and largely taking for granted that Hawke will hand it over.
It’s after that first pass that Merrill realises she has to make a rhetorical claim to the artefact. And her argument is basically this isn’t Hawke’s decision to make and she knows what she’s doing.
And Anders doesn’t have any dialogue here between these two choices but I am intrigued by the possibility that he did find that argument at least partly convincing. Note you do still get +10 approval for refusing to hand it over, so he’s def not broken up about whether Merrill actually gets what she wants here or not. But I like the idea that for a moment he recognises part of himself in Merrill. Like, he may not support what she’s doing or approve of giving her the Arulin’holm, but maybe he approves of the fact that Hawke is deferring to another mage’s decisions and expertise. They are living in a time when the general consensus is that mages shouldn’t be allowed to be in charge of their own lives, in a time when Anders himself is constantly dealing with others’ judgement about the choices he’s made with Justice and the Underground and the sacrifices he’s made with his time and health to sustain them. So maybe Hawke understanding that and responding in defense of mages’ right to those choices is as important in his eyes as whether Hawke agrees with his feelings about the actual choices themselves.
(And all that being said, Marethari handing an ancient Elvhen artefact to a human, knowing Merrill would do anything to get it, knowing Merrill is isolated in an environment when Hawke holds clear social privilege over her, is fucked up in ways Anders won’t even begin to understand. So, yeah, this post isn’t trying to erase any of the ways he’s still being awful in this scene as much as trying to examine the specific nature of how.)
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Shun: oh my god, I've never seem the back of Norn's head before, that's really gross!
Me, totally also definitely looking at how her massive headplate is attached and nothing else:
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yes i know im posting at 4:30 am and thats insane. sorry. i've been thinking about my monsters and mommies au a lot the last few days (my friends enabled me by letting me ramble throughout my entire work shift.) and felt compelled to sketch out some better designs than my initial post. okay so maybe it was already midnight at that point so i shouldnt have given in to that urge but in my defense. um. look at them
the classes/other notes may change in the future, but im pretty happy with this all currently. especially bard mercedes. she is just such a bard to me and college of creation is so perfect for her. and as a small heads up, this is a transfem sparrow au because Girl Power! (inflicting her with horrors), so id prefer people use she/her if you mention her in the tags or anything :D
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