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#mortalitasi
solasyoulittleshit · 11 months
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redlyriumidol · 2 months
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My thoughts/headcanons about the different styles of magic across Thedas. I'm skipping avvar and elvhenan because... idk i don't feel like it (we also can't really comprehend the extent of elvhen magic yet. perhaps we never will.):
SOUTHERN CIRCLES: perhaps the one we've been most familiar with until now. Solas criticises Vivienne on a few counts with regards to her magic and I think this sums it up: "Your rigorous training lays a solid foundation, true. It also creates boundaries, limits, where none need exist." I think that's indicative of the Southern approach to magic in general. The Chantry needs to keep its mages under a tight leash, but it also has a vested interest in training them to be useful, especially in a military capacity. Within the Circles there is some room for experimentation and advancement, but it's always limited by fear and the harsh regulations imposed on their use of magic.
Therefore I think Southern Circle magic tends towards the practical, the utilitarian, somewhat of an inflexible, blunt approach. They likely favour elemental magic, though spirit healing seems to be reluctantly tolerated for its sheer usefulness. There's some variety, though, such as the Kirkwall Circle favouring Force Magic.
TEVINTER: obviously Tevinter mages enjoy a great deal more freedom in terms of magic, and can freely experiment and push the limits, in fact they're incentivised to do so. Leaving aside blood magic for now, magic is an intrinsic part of Tevinter culture, and Circles are regarded as prestigious academies-- I think magic there is viewed as an art, a science. Obviously from a banter between Solas and Dorian we know that Tevinter stole techniques from the ancient elves. There are likely some similarities although obviously Tevinter magic has evolved since then.
Imo Tevinter magic is about precision, skillfulness, refinement, elegance, subtlety. There's almost a certain poetry to it, though it is also showy, ostentatious. They appreciate magic for magic's sake, not just as a tool. I talked in a different post about how I don't like Necromancy for Dorian and I wish he'd had a specialisation that showcased an aspect of Tevene magic other than blood magic- like I said I think this could have been glyph-based magic, which is showy but also might require skill and dexterity.
DALISH: The Dalish mages we've met have been very capable and well-trained, so I think it's unfair to say their magic is inferior to anyone else's. I think it's simply different. Since they live so closely with nature I tend to think they have an intuitive, instinctual approach to magic, almost a natural ease. To Dalish mages, magic is like breathing, though there is a lot of study that goes into it as well.
Obviously we have direct examples of Keeper magic in both Velanna and Merrill, so apart from the typical thornblades-type spells I'd also say they favour primal magic (lightning, stonefist/petrify etc)- based somewhat on the fact that Merrill doesn't have access to the elemental tree in da2. Not that I don't think they can summon fire, but I think they view fire magic differently. This is my headcanon/inference but, like healers, Keepers follow Sylaise's Vir Atish'an, the way of peace. Sylaise represents healing, but also fire. For someone who lives in a forest, fire is useful, but can be destructive if it gets out of control. I believe they don't view fire as an offensive tool primarily, but as something healing.
QUNARI: again, Qunari magic is severely limited, even more so than in Southern Circles. I think the Qunari view their mages as basically walking rocket launchers, but magic is their blind spot. They're terrified of it, so they'll never get the most out of its possibilities. I mean, their mages can't even talk to each other, so what chance is there of exchanging ideas and advancing? This might be the reason why they haven't totally crushed Tevinter tbh. It does seem that Qunari/Vashoth likely make naturally powerful mages, it's just that their magic is unrefined, brutal, basic but destructive. I imagine they favour the most basic elemental or primal magic, hardly venturing into any other schools at all. The Saarebas seem to have lightning abilities in-game, which fits a society which is technologically advanced but limited when it comes to magic.
NEVARRA: so obviously we've got the Mortalitasi. Tbh I'm not as interested in the Mortalitasi as I could be, I think necromancy just doesn't appeal to me in terms of vibes lol. But anyway, it's clear that magic in Nevarra has a ritualistic importance, it's dark and secretive, subtle, and even though it can be used offensively that seems to be a secondary purpose. I think, like in Tevinter, magic is likely an intellectual or a scientific pursuit, but here it also has a religious significance. Obviously they favour spirit magic and necromancy. Unlike Rivain and the Avvar, though, they seem to view spirits as tools/slaves- in Tevinter Nights we see a Mortalitasi using a wisp to stir her tea for example.
RIVAIN: ugh my faves. There's a good chance we'll get to see this in the next game and I couldn't be more excited. We know that the women are trained as Seers and commune with spirits. The Circles there are really just a front to appease the Chantry, while the unique brand of Rivaini magic is a natural facet of life. I think it's probably witchy, obviously spiritual, intuitive, likely also ritualistic. Obviously a lot of it is spirit magic, probably spirit healing, but I like to think they also use Entropy magic (my beloved) because the idea of curses just kind of fits the witchy vibes of it all. Since their culture is so entwined with the sea, storm magic also might make sense.
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larkoneironaut · 2 years
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My Tevinter Nights art project 💍💀:
—Murder by Death Mages—
written by Caitlin Sullivan Kelly
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108garys · 2 years
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Mortalitasi Clarice Stokes because why not turn her into a cool lesbian necromancer
Dragon age, House of ashes, what can I say? Why not mix the special interests?
(the symmetry tool is my best friend for portraits like this)
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sybillineus · 1 year
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Obsessed with the mortalitasi and the Antivan crows right now.. but there's fuck all content yet... dreadwolf please..
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chantlight · 8 months
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being a Mortalitasi isn't all glitz and glammer, though. lower-ranking members of the order get all the fun jobs like environmental control [temperature, humidity, etc.], cleaning tombs and streets of the necropolis, lighting lamps, mummy maintenance [changing clothing, etc]. exciting stuff.
#OOC / HOLLY.#necropoleis are CITIES of the dead#someone's gotta sweep the streets man#[I've been wanting to write and Produce Content all day but my brain's been making the windows error noise#y'all get unpolished nonsense instead]#Mortalitasi do all sorts of stuff tho they aren't all directly involved in funerals#they're pretty spirit and death focused obvs but that's broad#you also need archivists and bookkeepers and etc y'know#like you're a mage and a Mortalitasi but if your true calling is accounting or city planning or conservation or Anything Else#boy do I have good news for you#esp with Mortalitasi technically claiming every Nevarran mage#[they aren't all initiated into the mysteries but this allows them to control their own education and keep traditions alive#and not have to build Circles + confine themselves to them. it's a loophole]#you aren't limited to purely magical career options#there ARE limits and there ARE concessions [i.e. tied to necropoleis; a degree of templar oversight; tracked and documented]#but we see Mortalitasi at least of high rank pretty much moving freely#you can attend university; you have access to training of various natures; you can pursue any career#oh god how does the order get its funding tho . . .#they make a profit from funerals. they'd get funding from the government and donations from wealthy individuals.#every day people undoubtedly donate too#then there's extra money to be made from the various services they can offer [enchantments; amulets; divination; the list is a mile long]#they basically have a monopoly on mages and magic#yeah they're not hurting for money esp when their power is at a peak
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lethalhoopla · 1 year
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just finished Tevinter Nights and I'm so late to the party it almost certainly doesn't need to be said, but just in case: super recommend reading it
honestly love the fact that it really is optional, nothing would make you feel like you missed something heading into DA4, but you feel like you gain a lot by diving in to it. plus: super cool descriptions of different ways magic is used, and if you're into lore and worldbuilding, hot damn is it rad as hell to see so many aspects of & locations in Thedas explored (as the title implies - often related to tevinter, if not surrounding areas).
....... barring reading all of it, if it's not your cup of tea, then I at least strongly recommend reading the last story in it - The Dread Wolf Take You, by Patrick Weekes. again, won't miss anything by not reading it, but wow you will not regret what you gain. Patrick Weekes back at it again with the Fenris-style heart grab.
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softersinned-arc · 1 year
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you ever think about a character who just got so spectacularly fucked over by canon that you really don't know where to even start with making it right so you kind of just have to hold them in your hands and say "i love you so much and someday i'll do right by you" because
#(thinking abt fiona dra.gon age today)#('fuck the chantry' ma'am i'd die for you)#(what i wouldn't have given for her to get to interact with hawke. or velanna.)#(or for her and alistair to have CONNECTED god i cry so hard whenever i reread the calling)#(do i need another character? no! will i write her anyway? probably!)#(god. god. god. thinking bout what would have happened if we could have gotten her instead of wynne)#(fiona carefully avoiding alistair for as long as she can because He Doesn't Know and seeing him with the amulet knowing it's hers)#(watching her son fall in love for the first time. knowing he's likely to die in the final battle.)#(or fiona in kirkwall??? or even. fuck. a real explanation for fiona to have allied with alexius)#(because she had to have a fucking reason)#(and it had to be good so like. was she being manipulated? we know blood mages can hold other people in a thrall)#(and given the threat from the chantry we know that there was real danger posed)#(but what would have prompted her to a.) invite in a foreign power while trying to stay safe in ferelden)#(and b.) invite in a foreign power that frequently engaged in the enslavement of elves)#(when she herself has such a painful history)#(and is now responsible for countless mages. including elves.)#(anyway. holds her in my hands. i love you. someday i'm gonna figure out how to do right by you.)#(also. nevarran fiona whose necromancy could make the mortalitasi blush. it's what i deserve.)#(thinkin bout cassandra too what if i just put everyone on the new multi and subject you all to watching me reblog about them constantly)#(cassandra has curly hair i want you all to know this she has thick curly hair and she cuts it v short so the curls are SO bouncy)#iv. tilting pretty sharply bitchward. ( marianning )
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persephoneggsy · 1 year
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.... do i want to change my inquisitor’s subclass....
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chaos-burst · 1 year
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I really want to make a C3 Dragon Age AU but--and I say this affectionately--the PCs are so goddamn insane that it's really hard to fit them into Thedas
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lyfeward · 1 year
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also. I know I've mentioned her before, but — in my head, another OC of mine exists in the Inquisition concurrently with Amis. her name is Kassanda, and she's a Vashoth Mortalitasi. she is, specifically, Antistes of the First. her decision to join the Inquisition was not an easy one for several reasons. one of them being that I hc most antistites died at the Conclave, leaving the Mortalitasi almost without leadership. this likewise left them vulnerable to the Venatori as we see in the game. the other reason is that getting involved like this could be said to contradict her sect's beliefs, so she's having kind of a struggle of faith.
anyway [hand waves] she immediately clocks the Pilgrim as undead, specifically the Mortalitasi magic involved, and then almost right after guesses that he's Amis du Peren. she keeps his identity secret, respectfully. she also doesn't try to hound him or anything. y'know, she's not trynna get him into a necropolis, and she hasn't forced herself onto him as a watcher or what-have-you. she does do that Mortalitasi thing of trying to get him to find peace etc etc, but it ultimately has the energy of your friend who makes sure you remember to eat and get some sleep, y'know? they actually become friends pretty quickly and regularly have tea together. which is to say she has tea and he enjoys the aroma as they chat. it's not often he gets to talk with fellow mages, let alone ones of any notable skill / knowledge — and she is exceptional. their conversations cover everything, though. they get real philosophical on the regular, but they also just swap stories or even gossip a little.
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wickedsnack · 1 year
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i hope we get to see some more nevarra in da:d
i Crave more knowledge about nevarra
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dalishious · 1 year
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Catching up with Thedas
We’re getting another time-skip between Dragon Age: Inquisition’s Trespasser DLC and Dragon Age: Dreadwolf. Here’s a summary of things that have happened in the supplementary material leading up to this. Obviously, major spoiler warning for everything discussed here.
If this summary intrigues you, I would definitely suggest checking out the full stories for yourself. They’re all great—especially the comics. The characters in the comics are so good and that’s not something you get to appreciate just in summaries.
Major takeaways:
The Venatori are still active, especially in Tevinter, where a woman named Aelia (who is now imprisoned by the templars) took over after Corypheus was defeated and attempted to raise a powerful demon buried under Minrathous. The demon is still resting there, and the remains of the Venatori are still about. Although, the Antivan Crows have been hired to assassinate Venatori agents, and are picking them off one by one
The Qunari are invading the north again, and the following cities have been taken over: Ventus (Tevinter), Carastes (Tevinter), Neromenian (Tevinter), and Treviso (Antiva). They plan to move further into Rivain. However, the Antaam are on thin ice with the rest of the Qun, having acted against orders in the city of Ventus – suggesting there may be fracturing of leadership. This is further implied through the Ben-Hassrath declaring neutrality on the war with Tevinter. At the same time, the Qunari are also searching elven ruins trying to gather information about the Dread Wolf
There is a group of elves known as the Agents of Fen’Harel infiltrated all over Thedas and stirring up shit, including fanning the flames of war between Tevinter and the Qunari
The red lyrium idol has been everywhere, man… It was taken out of Meredith’s statue by the Carta, somehow wound up Tevinter, possessed by House Qintara, where it was traded it for information to House Danarius, where it was then stolen by Cedric Marquette, who gave it to Tractus Danarius, who brought it to Nevarra hoping Mortalitasi would help unlock it, where it was then taken back to Tevinter, only to somehow end up in Solas’s hands
Speaking of red lyrium, guess who is also still active? The red templars. And they are serving none other than an awakened but still crystalized Meredith Stannard in Kirkwall, who is known as “The Crimson Knight” by her followers
All Grey Wardens have been summoned to Weisshaupt for reasons unknown
The Grey Wardens have uncovered the remains of a dwarven thaig called Hormok, where beneath it they found elven ruins with signs it was a place of worship for Ghilan’nain. In these elven ruins, they find a magic pool that turns creatures into spliced-up monsters with parts of different beings melded together. While the wardens destroy this place, there are still eleven others out there somewhere
The Arlathan Forest has come alive with magic, changing place and time within it
Solas is in possession of an elven artifact called “the crucious stone”, with unknown powers
Dragon Age: Knight Errant (9:44)
Vaea is an elven squire to wandering knight Ser Aaron Hawthorne. She is recruited by Charter to rescue Tessa Forsythia and Marius (from the Magekiller comics) from where they were caught on their mission. They were sent by the Inquisition to infiltrate Starkhaven’s palace and steal a book with research on red lyrium in Sebastian Vael’s possession. Vaea successfully rescues them and then steals the book herself, but not without a fight with Cedric Marquette, an Orlesian scholar who is also after the book on behalf of the lingering Venatori. It’s found out from the book that the Venatori may already be in possession of red lyrium, and Vaea offers to go to Tevinter to investigate. Aaron agrees to join her, aware and supportive of her work for the Inquisition.
Dragon Age: Deception (9:44)
Olivia Pryde is a con artist working in Ventus, Tevinter. The city is under high tension because of an imminent Qunari invasion. She pretends to be a Magister investigating Calix Qintara, the son of a reclusive fellow Magister, until it’s discovered that Calix is also a con artist. They try to outdo one another in a con contest against sister and brother, Francesca and Florian Invidus, but both are revealed as liars. In their fleeing, they run into Ser Aaron Hawthorne, who coaxes them into helping with his and Vaea’s mission. Vaea’s goal is to steal the red lyrium that was taken from Kirkwall supposedly held in the Qintara estate. Also ending up as part of their plan is a deal with two Antivan Crows, (later revealed in Tevinter Nights to be Teia Cantori and Viago De Riva). While the Crows create a distraction—though one that ends up with the death of Florian—Olivia and Calix con their way into getting floor plans of the Qintara estate, which Vaea uses to successfully break in. Unfortunately for everyone, Francesca pushes her way through and demands to speak to Magister Qintara to reveal Calix has been posing as his son, only to find out that Magister Qintara has been dead for years, and his former elven slave Gaius has been posing as him in order to collect valuable information to pass on to the Agents of Fen’Harel. Vaea discovers that the vault that was supposed to contain the red lyrium is empty, having already been sold to House Danarius. At the exact same time, the Qunari attack the city of Ventus, throwing their mission into a very time sensitive window to escape. Olivia sacrifices herself in order for Vaea, Aaron, Calix, and Francesca to flee the city.
Dragon Age: Blue Wraith (9:45)
Outside Carastes, which has been overrun by Qunari, Cedric Marquette flees from a chasing squad of them with a strange sarcophagus-like device in his possession that he is taking to Magister Nenealeus, who trains slaves into perrepatae; mage-killers. (He was the Magister who trained Marius.) Also chasing after Cedric is Vaea and her crew, hoping he will lead them to Castellum Tenebris, home of House Danarius, where they want to recover the red lyrium. Francesca leaves the group, and Vaea decides to chase after her to convince her to stay with them. Francesca is told by a family friend that her father was taken by the mysterious Blue Wraith (AKA Fenris). She decides to pursue Fenris and rescue her father in an attempt to prove her worth to him, with Vaea tagging along. They find Fenris, but it turns out he did not in fact take Francesca’s father, but rather her father is working with Magister Nenealeus. Inside the Nenealeus’s estate, they discover it has been overrun by Qunari, and overhear an enslaved elf tell the Qunari that the Magisters plan on using an elven sarcophagus artifact to infuse an elven perrepatae with lyrium. Fenris flips out and attacks, recognizing that they have restored the means of which he was experimented on. Meanwhile, Aaron and co. track Cedric down to his meeting with Nenealeus, and the Magister, realizing they are being watched, uses the sarcophagus on a human slave. The slave goes crazy and attacks Aaron’s party, before exploding. With Aaron’s party as well as the Qunari in pursuit of Nenealeus, Cedric, and Francesca’s father, they launch several more human explosives to escape, but Francesca “rescues” her father. He is furious at her for this, and attacks, forcing Francesca to kill him. Calix realizes he’s not cut out for such death and destruction, and departs from the group. Fenris joins them, and together Vaea, Aaron, Francesca, Tessa, Marius, and Fenris head for Castellum Tenebris.
Dragon Age: Dark Fortress (9:45)
Tractus Danarius, bastard son of Magister Danarius, welcomes Nenealeus and Cedric to Castellum Tenebris, which sits on the outskirts of Neromenian. Nenealeus reveals his plan to infuse the elven perrepatae, Shirallas, with red lyrium, believing he will be so powerful as to drive out the Qunari and then expand Tevinter’s control of Thedas back to the glory days of the empire. Vaea and Fenris capture and interrogate Tractus while the others act as lookout, and gather the information needed. Fenris wants to kill Tractus, but Vaea convinces him not to, as they need to get out of Neromenian ASAP since the Qunari picked the perfect time to invade. The Qunari find Tractus still tied up and he tells them about the ritual as well, so they prepare to go to Castellum Tenebris too. Vaea manages to sneak into the castle and then lets in the others through a secret passage. At the end of the tunnel they find a chained up high dragon. Vaea and Fenris attempt to flee the dragon while Aaron, Francesca, Tessa and Marius fight off the Venatori, while the Qunari attempt to break in through the front gate. While all this is going on, Nenealeus completes the ritual on Shirallas, infusing him with red lyrium. Fenris makes a deal with the Qunari to join forces against the Venatori. Marius and Vaea are able to take out Nenealeus, and Fenris and Aaron are able to defeat Shirallas, with the help of Cedric who switches sides at the last minute and reveals his weakness. This comes at the cost of Aaron’s life, though. Tractus gets away, and forces Cedric to hand over the red lyrium idol he stole. Solas watches this from an eluvian.
Dragon Age: Tevinter Nights (post-9:44, exact times unknown)
[RELATED POST – Dragon Age: Tevinter Nights Review]
(For more information on Tevinter Nights, I recommend checking out my review linked above.)
Three Trees to Midnight
After the Qunari took over the city of Ventus, they sent the healthy men into work camps on the outskirts of the Arlathan Forest, put to work cutting down trees. Myrion is one such worker, but is secretly a mage. He is chained up to an elf named Strife and immediately calls him a “filthy knife-ear” three times in the same paragraph, insulted to be paired with him. (He continues to do so the entire story, by the way.) They get in trouble for fighting. Strife is revealed to be an undercover Dalish, (though originally from Starkhaven). He was sent to rescue another Dalish elf named Thantiel who uncovered the Qunari invasion plans, though Thantiel was poisoned with an overdose of qamek, irreversibly turning him into a mindless labourer as well. Strife uncovers the plans and he and Myrion escape into the Arlathan Forest, after Myrion uses his magic to help them get away. In the forest they meet up with Irelin, a shapeshifting member of Strife’s clan, who takes off to spread word to other Dalish Clans of the Qunari plans to move into Rivain. The Qunari are also tracking the two escapees, and when the lead Qunari catches up to them, they take him out with the power of teamwork. When the rest of the Qunari catch up, the Huntsmaster reveals himself to actually be Saarbrak of the Ben-Hassrath, sent to investigate the Antaam working against the Qun’s orders in Ventus. Saarbrak kills the lead Qunari and lets the escaped prisoners go. They free themselves from the chains tying them together, and Strife leaves with Irelin, who came back for him.
Down Among the Dead Men
Audric Felhausen, a new member of the Funeral Guard, is recruited by the Mortalitasi’s Mourn Watch, (an elite fraternity among the Mortalitasi that act as guardians of the Grand Necropolis,) to track down and find the pre-maturely possessed corpse of nobleman Penrick Karn in the Grand Necropolis. Karn is after Duke Janus Van Markham, who also died in the mutually-fatal duel Karn perished from. Audric and Mourn Watcher Myrna head into the tombs after Karn. In their exploration, Audric comes to realize that the human Audric was killed at Karn’s funeral, and is actually a spirit possessing Audric’s body. Myrna hoped that taking Audric with her would help settle him into peace. In the end, Audric challenges Karn to a duel, but when Karn breaks the rules of the duel, Myrna rids the body of the spirit of Pride within it. Back in the Mourn Watch headquarters, Audric is offered a position in their library.
The Horror of Hormak
I actually already wrote out a long summary of this story here: [LINK]
Callback
(I’ll be honest: I only skimmed this one. It’s boring as fuck and I told myself I’d never read it again the first time I slogged through it, but here we are… So if I missed something actually important, my apologies. But I doubt it.)
Sutherland and Company, as well as a bunch of other NPCs from Skyhold, return to the Skyhold fortress to investigate why the remaining caretakers have gone silent. They end up fighting a demon of Regret, formed out of the plaster of Solas’s murals. They send the spirit back to the Fade, and leave Skyhold abandoned.
Luck in the Gardens
This story is told in the form of “Hollix” (an alias), the Lord of Fortune protagonist who is a master of disguise, recounting it at a tavern in Dairsmuid. Hollix tells a story about how they were hired by Dorian Pavus and Maevaris Tilani to hunt down a monster that was terrorizing Minrathous, called the Cekorax. The monster was first encountered by the Venatori, who were searching for an old cave under the city. It steals the heads of its victims and makes them part of it. They are able to destroy the Cekorax with the help of Dorian and a little girl named Mizzy.
Hunger
On their way to Weisshaupt, the dwarven woman Evka Ivo from Orzammar and elven man Antoine from Orlais, both Grey Wardens, stop in a small Anderfells village called Eichweill. They come to find out that people are disappearing in the village. The two come to uncover that it is werewolves responsible for the disappearances. The son of a noble named Renke starved in the woods and attracted a hunger demon, turning him into the first werewolf. Evka and Antoine hunt Renke down and fight him, and Antoine ends up getting bitten himself. However, they set a successful trap back at the village and kill Renke, believing Antoine and the others affected are now safe from the curse with its source defeated, and the demon banished.
Murder by Death Mages
Lord Henrik, a Mortalitasi, tips off the Inquisition that there is a plot to assassinate a noble in Nevarra. Sidony (from Dragon Age Inquisition’s multiplayer) is sent by the Inquisition to stop this, as she was raised by Henrik. She goes to meet Antonia, another Mortalitasi mage and friend of Henrik, who invites Sidony to attend a party hosted by a noble named Nicolas Reinhardt, where she will be able to meet with a man named Cyrros. Cyrros is an elf who has everyone in debt to him by knowing the secrets of every noble in the city, and Antonia suggests he will be able to help Sidony discover the assassin. Sidony recruits Cyrros as a partner in her investigation, after he says he believes it’s a Mortalitasi responsible. They find Reinhardt’s dead wife, and Cyrros attacks Sidony. She wakes up and overhears Nicolas Reinhardt reveal that he hired Cyrros to assassinate his political rivals and blame it on the Mortalitasi, but now thinks Cyrros killed his wife, which Cyrros denies. Sidony raises the corpse of Reinhardt’s wife and commands it to attack them both, killing Reinhardt and Cyrros. Sidony believes everything to be over, and goes to Henrik’s funeral, where she meets Antonia again. Antonia spills that she was the one who killed Henrick and Reinhardt’s wife, and traps Sidony in the tomb. Sidony somehow escapes though and goes after Antonia, planning to kill her.
The Streets of Minrathous
Neve Gallus is a private investigator hired by Otho Calla to uncover if Quentin Calla (his nephew) has fallen back in with the remains of the Venatori. Neve follows Quentin and witnesses his fatal stabbing by a figure in a bronze mask. The next day, Neve is told by Knight-Templar Rana Savas that another suspected Venatori was murdered the same night, named Lady Varantus. Neve is invited into the Templar investigation, up until the Varantus family request it closed to avoid bad press. Neve then meets a mysterious man who tells her the murderer, named Aelia, is after a set of clay discs held by Venatori agents, and gives her one of these discs. Aelia ends up attacking Neve for the disc—or rather, the “seal” as she calls it, and leaves Neve for dead. Neve saves herself though, and meets the mysterious man again, who is really a man named Flavian Bataris. Flavian reveals that there is an extremely powerful demon sealed beneath the city of Minrathous, and Corypheus planned on releasing it to destroy the city and build the centre of his new empire over it. The plan fell to the wayside when Corypheus was defeated, up until Aelia took over the remains of the cult, and now plans on summoning the demon herself. Neve informs Knight-Templar Savas of this plan, but storms out in frustration over the Order’s lack of willingness to do anything about it. Neve then heads into the Catacombs where Flavian told her the ritual would be held, and tries to stop it. At first she is unsuccessful on her own, but then three templars, including Savas, show up to back her up. They defeat the Venatori and arrest Aelia.
The Wigmaker Job
In Vyrantium, Ambrose Forfex, a successful wigmaker, is told by Crispin Kavlo and Felicia Erimond that he should cancel his wig show because The Antivan Crows have been assassinating Venatori agents. Ambrose decides to put on the show anyway. Sure enough, Lucanis Dellamorte and his cousin Illario Dellamorte prepare to infiltrate the party. There is a bit of tension between them, because Illario wants to become the next head of the House after their grandmother Caterina steps down, but people talk about how Lucanis should take that position, despite him having no desire to do so. They are interrupted by someone poorly trying to listen in on their conversation, and kill the eavesdropper. In his pocket, they find a letter sighed ‘A’, believing him to be sent by Ambrose. After sneaking into the party in the courtyard, Illario distracts a guard with his charm in order for Lucanis to get the keys to the place. They regroup after Lucanis kills the other guards inside. They find an enslaved elf girl, but Lucanis refuses to kill her, and she is all too happy that they are there to kill Ambrose, so they let her go. In Ambrose’s work room, they uncover the secret to his perfect wigs: He feeds his slaves red lyrium to create red-lyrium infused hair. Lucanis destroys the elven artifact Ambrose keeps in his workshop to prevent the veil from tearing, and while the party is erupted with demons. Illario leads the slaves of the estate that are able to escape to safety and freedom, while Lucanis confronts Ambrose. Ambrose shovels his magic wig hair into his mouth and becomes an abomination, but Lucanis still successfully kills him. The following day, Crispin and Felicia visit Magister Zara Renata and inform her that Ambrose is dead. Crispin says Zara will likely soon be a target herself, to which she responds that she has plans to take down Lucanis.
Genitivi Dies in the End
This story is impossible to make a summary of, because it’s told in the form of Philliam writing down what happened but full of fabrication, making it unclear what is real and what is fake. So nothing really matters. The only known fact is Rasaan, (a Qunari tamassran introduced in the Those Who Speak comics,) is leading a search for elven ruins trying to find information on the Dread Wolf. That’s really all that matters, I promise.
Herold Had the Plan
Dwarf Bharv and elf Elim, two Lords of Fortune, were after an amulet held at the Grand Tourney. Their friend Herold already died, and now they are on the run from Starkhaven guardsmen, along with their hired help, Panzstott. It turns out Panzstott is the real reason they guards are after them, as he stole the precious Celebrant sword, supposed to be given to the winner of the Tourney. He is working for a woman named Lady Lucie, who promises that she will help Panzstott find his sister, who left to become a Grey Warden and has never been heard of since. Lucie believes the Celebrant belongs to her, because her dead husband was the last Champion. A fight between everyone and the guards ensues, where Elim and Bharv are mortally wounded—however, it turns out the amulet has magic healing powers, and saves Bharv’s life. He heads to the pre-arranged meeting spot and gives the amulet to Vaea (from the Knight Errant-onward comics.)
An Old Crow's Old Tricks
After a group of Tevinter soldiers led by Magister Bicklius attack the Dalish clan Oranavra, the remaining clan members reach out to make a contract with the Antivan Crows to kill the soldiers. Lessef, an elderly Crow but still deadly, fulfills the contract, killing the soldiers one by one. In the end, she stands off with Bicklius, and in addition to killing him, steals back a precious halla statue he stole from the clan. Lessef then runs to her getaway boat yelling in Qunlat so that the soldiers she let chase her believe the attack was from the Qunari. Her partner Tainsley sails them away, happy that his uncle’s clan will get their halla statue back.
Eight Little Talons 🖤
All Eight Talons (the leaders of the most powerful Crow branches) are called to a meeting at the Verdant Isle of Lago di Novo by First Talon Caterina Dellamorte, to discuss the impending Qunari invasion of Antiva. Fifth Talon Viago De Riva is the last to arrive, where he meets Seventh Talon Andarateia “Teia” Cantori, (both of whom were first introduced in the Deception comics.) At their first meal together, the group argue while Third Talon Lera Valisti is notably absent. Viago and Teia are sent to investigate where Lera is, and find her dead, with her body displayed mimicking an infamous Crow murder of the past. The finger-pointing starts immediately and Caterina puts Verdant Isle on lockdown, forbidding anyone from leaving. This especially pisses off Sixth Talon Bolivar Nero. The next morning, they find all the servants have been murdered. Eighth Talon Giuli Arainai was also murdered the same night. Both again, in the style of famous Crow events. Caterina orders Viago and Second Talon Dante Balazar confined to their quarters, as they are the number one suspects. Teia ignores the rule about no visitors and breaks into Viago’s room anyway, where the two come up with a plan to coax the truth out of Dante, with a mixture of Teia’s natural silver tongue and a truth poison of Viago’s making. They are able to confirm Dante is not the killer. That evening, Teia and Fourth Talon Emil Kortez find Dante dead, while at the same time, Viago is attacked by a poisonous snake hidden in his clothing. Before he perishes, Teia returns to his room and finds anti-venom among Viago’s many alchemical vials. They figure out the killer is Emil, and upon confronting him, Catrina takes him out with her cane. Before Emil dies, he reveals he was contacted by the Qunari, and made an agreement with them that if he could destroy the Crows, they would invade peacefully and Antivans could keep their way of life, without submitting to the Qun. The remaining Crows then all stab Emil to death. With the killer dealt with, Catrina, Viago and Teia all make a plan, and send written orders to the head of each House, (the heirs, in the case of those now dead.)
Half up Front
Vadis, runaway daughter of a Magister, and Irian Cestes, former elven servant, are thieves for hire working in Minrathous. They are hired by a mysterious elven woman to steal back an artifact known as Dumat's Folly, which is said to be a piece of the Black City, from the Archon’s palace. They discover that the artefact has been stolen by the Qunari, and are able to track the thieves to Kont-aar in Rivain using blood magic. The two travel to Kont-aar and sneak onto a dreadnaught holding a ton of magic objects the Qunari are studying. But the whole thing turns out to be a set-up by the mysterious elf. She reveals several things in her villainous gloating: That she works for the Dread Wolf, that she has possession of the real Dumat’s Folly, and that the “Dumat’s Folly” that Vadis found on the dreadnaught is actually a magic bomb soon to explode. Her goal is to implicate a Tevinter mage in the destruction of Kont-aar. Vadis and Irian overpower the elf, but the elf bites down on a poison pill hidden in her mouth and dies. Vadis blows the dreadnaught out to sea using wind magic, and she and Irian escape on a lifeboat just in time to avoid the giant explosion. Back on shore, they are interrogated by Ben-Hassrath agent Gatt (from Dragon Age Inquisition), who shares that they were tricked into stealing the artifact in the first place by an Agent of Fen’Harel among their ranks. Gatt says that the Ben-Hassrath will remain officially neutral on the invasion. Gatt suggests they go to Kirkwall, but Vadis and Irian decide to go to Val Royeaux for a vacation instead.
The Dread Wolf Take You
Charter (from Dragon Age Inquisition) attends a meeting with some of the best spies across Thedas at a place called the Teahouse in Hunter Fell, Nevarra. At the table is a dwarf from the Carta, an Orlesian bard, a Mortalitasi mage, and a mysterious Executor from across the sea. She says she invited someone from Tevinter and the Ben-Hassrath, but they both declined. First, the dwarf tells a tale about how he and his crew used a special solvent that softens lyrium, allowing them to extract the red lyrium idol from Meredith’s statue in Kirkwall. At the meeting location a man from House Qintara (from the Deception comics) shows up and takes the idol. Also at the meeting were former templars looking for the solvent that softens red lyrium, but they were all killed in their sleep by the Dread Wolf. The Mortalitasi speaks next, about how a man from House Danarius, (that being Tractus from the Dark Fortress comics), brought the idol to her group of mages, asking for help unlocking it. They do so in a ritual, but it draws the attention of the Dread Wolf, who is angered by them using his idol to “vandalize the sea of dreams”. One of the Mortalitasi mages fled with the idol leaving the rest to die, but the speaker managed to escape with her life. Finally the Orlesian bard speaks of how the idol wound up in auction house in Llomerryn, where the Dread Wolf himself took possession of it. By this time though, Charter has come to realize that the Orlesian Bard is actually Solas in disguise, and asks for her life. Solas kills the other attendees, but spares Charter. She tells him he doesn’t have to do this, but Solas insists he does, before leaving.
Dragon Age: Absolution (post-9:44, exact time unknown)
Elven rogue Miriam and Orlesian human warrior Roland, a couple of mercenaries, are recruited by Fairbanks (DA:I) to join his group, who are tasked by the remains of the Inquisition to steal a magic artifact known as the Circulum Infinitus from the Summer Palace of Nessum in Tevinter. The group also consists of the dwarf warrior Lacklon, the tal-vashoth mage Qwydion, and lastly human mage Hira, who Miriam has a romantic history with. Miriam and her deceased twin brother Neb were formerly enslaved by the man now studying the Circulum, Rezaren Ammosine. She is reluctant to return to Nessum, but Hira convinces her to help. Their heist does not go as planned however, and Hira is captured while Miriam is gravely wounded, but the others scoop her up and flee. Rezaren uses blood magic to contact Miriam in her dreams and tries to convince her to return to him so they can be like his idea of a family, but she refuses. It’s also revealed through flashbacks that Miriam was forced to kill Neb when Rezaren’s mother put a demon inside him to prevent Rezaren from failing his Harrowing, except Rezaren used blood magic to bind a spirit to his body that he now controls. Rezaren’s hope is to use the Circulum to bring Neb back to life for real. Miriam and the rest of the gang stage a rescue mission for Hira, but when they regroup back at their base, it’s revealed that Hira was planning on betraying them to “The Crimson Knight”. Rezaren chases after them, and manages to begin the blood ritual to try and bring Neb back. Neb’s spirit destroys his body rather than return though, and Miriam is able to kill Rezaren. She then asks Hira to choose their relationship over her quest to destroy the Tevinter Imperium, which Hira refuses, and flees with the Circulum, intending to bring it to none other than an alive once more Meredith Stannard from DA:2. Meredith is leading what remains of the red templars. Miriam and her friends vow to chase after Hira and stop her.
Dragon Age: The Missing (post-9:44, exact time unknown)
Varric Tethras and Lace Harding are tasked by Charter to try and track down Solas, all the while stalked by a mysterious figure in Venatori Assassin clothes. Their adventure first takes them to the Deep Roads under Marnas Pell in Tevinter, where they encounter two Grey Wardens, Evka Ivo and Antoine (from the Tevinter Nights story, Hunger). They find an abandoned hideout with an invitation to the home of Lady Crysanthus in Vyrantium, where they investigate next. When they arrive in Vyrantium though, they find it under siege by the Qunari. This doesn’t stop them from breaking into Lady Crysanthus’s estate though, where they meet the Antivan Crows Viago De Riva and Teia Cantori (from the Tevinter Nights story, Eight Little Talons). Viago and Teia were there to kill Lady Crysanthus, but Solas beat them to it by turning her to stone. They discover evidence that Crysanthus was working for the Venatori, who are after an elven artifact called “the crucious stone” located in the Arlathan Forest. Viago and Teia share that the Crows are working against the Venatori, before they all part ways. In the Arlathan Forest, Varric and Harding encounter a group of “Veil Jumpers”, led by Strife (from the Tevinter Nights story, Three Trees to Midnight). The Arlathan Forest has turned into a place of chaotic magic, where space and time mix and mingle in strange ways. The Veil Jumpers help Varric and Harding get to the temple where the crucious stone is said to be located. Within the temple though, they only find a note left by Solas asking them to stop interfering with his plans – Solas now has the stone. Varric and Harding next travel with Minrathous to meet private investigator, Neve Gallus (from the Tevinter Nights story, The Streets of Minrathous). Neve says that Solas has been busy in Minrathous, attacking Venatori, stealing their artifacts, and freeing their elven slaves, who in turn are rising up in his name. Neve shares that there is a group called the Shadow Dragons that helps those who have escaped slavery as a lead about the elven rebels. They find an elf that Solas freed, who shares that there’s a meeting of escaped slaves planned that night at the docks, but Varric and Harding piece together that the Venatori know about the meeting and will attack. They decide to give up chasing Solas in order to help the elves. Varric realizes that there’s no way they will catch Solas at this point, because he knows them too well – so he says they need new help.
Short Stories
Minrathous Shadows (post-9:44, exact time unknown)
A templar named Tarquin plays a card game with a magister, and confronts her on being a Venatori cultist. It’s revealed that Tarquin and the deal are part of a group called “the Viper”?
Ruins of Reality (post-9:44, exact time unknown)
Strife and Irelin (from Tevinter Nights) are lost in the Arlathan Forest, as the forest has come alive with magic, changing and shifting to the point where Strife’s map is no longer reliable, nor is the passage of time. Strife carries an ancestral journal from the Morlyn that began rewriting itself. They find copies of themselves—Irelin says either a mirage or an echo—running around. Irelin turns into a bird to snatch a crystal halla figurine off a statue they find, and the spell ends for a time.
The Wake (post-9:44, exact time unknown)
Viago de Riva, Illario Dellamorte, and Teia Cantori (from Tevinter Nights) all attend an Antivan Crow funeral, implied to be Lucanis’s from Illario’s drunken story-telling about the two as children and him saying “I was always right behind him, you know? Now there’s nobody for me to follow.”
Won't Know When (post-9:44, exact time unknown)
Evka Ivo and Antoine (from Tevinter Nights) fight off a darkspawn horde so a group of miners can escape. They ponder the dangerous nature of being Grey Wardens, before Antoine asks Evka to marry him, and Evka says yes.
As We Fly (post-9:44, exact time unknown)
Neri de Acutis and his sister Noa are old Antivan Crows fighting the Qunari occupation of Treviso.
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vigilskeep · 7 months
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if dragon age loved me the ancestor worship in nevarra combined with their use of crypts and the mortalitasi, and that a fake pentaghast was the only human ever recorded to join the legion of the dead, would demonstrate close ties between nevarran and dwarven culture
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108garys · 2 years
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Head empty no words so pictures instead
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I continue to amuse myself with dropping the hoa cast into thedas, here's the return of Mortalitasi Clarice along with Enchanter Eric and Seeker Rachel
I've been enjoying seeing what things translate and what had to change and all that, here's also progress and close ups for this one
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(edit: I forgot this one)
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exhausted-archivist · 3 months
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Cassandra Pentaghast Timeline
A summarized and organized timeline of Cassandra's life. Summarizing the major points of Dawn of the Seeker; such as naming characters and such key events.
Warning in advance about some spoilers for Absolution as I quote a couple lines in the notes section.
9:04 Dragon
Cassandra is born in a carriage halfway between Cumberland and Val Chevin. She was raised in her family estate in Nevarra City until 9:10 Dragon.
9:10 Dragon
Lord Matthias and Lady Tigana, Cassandra and Anthony's parents, are executed by King Markus Pentaghast for taking the wrong side during the second attempt to overthrow the king. Cassandra and Anthony were spared from execution thanks to their uncle, their father's brother, Vestalus who was a senior member of the Mortalitasi who vouched for them and took them as his wards.
Cassandra and Anthony were moved to the Grand Necropolis in Nevarra.
9:12 Dragon
Vestalus was promoted to prelate of the Mortalitasi and overseer of the Grand Necropolis. This left Cassandra and Anthony by themselves more often, leaving them in isolation save for Nomi in the Chantry where Cassandra devoted her time.
Anthony and Cassandra started training in swordsmanship with asperations to becoming dragon hunters.
9:16 Dragon
Cassandra, at the age of 12*, witnesses her brother Anthony; a renowned dragon hunter, get beheaded at the hands of blood mages.
Cassandra begs to join the Templar Order when faced with a lack of justice for Anthony. Her uncle instead sends her to the Seekers of Truth.
She begins her training at the Seeker fortress of Montsimmard as an apprentice to Seeker Byron, a senior member. He focused on her religious education rather than her martial education.
9:19 Dragon
At the age of 15, Cassandra is the youngest Seeker to go through her vigil since the Storm Age. Her vigil takes place in a remote castle located within the Blasted Hills of Northern Orlais and lasts for two weeks.
9:22 Dragon
The following are the events of Dawn of the Seeker that take place. This is the briefest of summaries.
Cassandra and a group of Seekers attack a group of blood mages who abducted Avexis, an elven mage from the White Spire who has the ability to control beasts. The blood mages use a ritual to extend that power to controlling dragons. Byron, Cassandra's mentor and father figure, reveals to Cassandra a conspiracy within the Chantry as he is leaving the fortress with Cassandra and Avexis.
The three are attacked by blood mages, in wich Byrion dies and Avexis is kidnapped again. Cassandra is branded a traitor. Regalyan, a friend of Byrion and the contact they were to take Avexis to, is captured by Cassandra under the suspicion he is a blood mage. The pair is then captured by Templars and eventually make their escape. Cassandra's goal is to clear her name and discover proof of the conspiracy.
The conspiracy is that Knight-Commander Martel and Grand Cleric of Orlais, Callista, are working with the blood mages who intend to attack the 10 year gathering at the Grand Cathedral. Grand Cleric Callista and Knight-Commander Martel intend to unleash dragons on the Divine and gathered Grand Clerics during the ceremony so that Callista may become Divine as the last remaining Grand Cleric.
The conspiracy is thwarted by Cassandra, Regalyan, the Circle Mages, and additional Seekers. Cassandra kills two dragons and a high dragon. Saving the Divine.
As a reward for their actions, Cassandra is made the Right hand of the Divine and declared Hero of Orlais.
After the ceremony, Divine Beatrix III speaks with Cassandra about how the attack on the Gathering was only the beginning. Insisting that the Chantry must prepare for the coming storm before placing the holy writ into her hands. The writ that grants the Right and Left Hands of the Divine the authority to restore the Inquisition.
9:34 Dragon
Divine Beatrix III dies and Divine Justinia V is elected. Upon election, Divine Justinia V made a bit to retain Cassandra as her right hand. Pitching to Cassandra the multiple aspects of reform of the Chantry she wanted to do. Which Cassandra met with intrigue and accepted the role once more.
Leliana sent Cassandra a letter that speaks of her observations and how she welcomes the opportunity to work with Cassandra.
9:39 Dragon
Cassandra writes a letter to the now Lord Seeker Lucius, declaring she will not be joining the Seekers and will continue to work with the Divine.
There is an error with this as the Mage-Templar War didn't start until late autumn or winter of 9:40 Dragon. Seeker Lucius doesn't take over for Seeker Lambert until after the events of Asunder where Lambert is killed by Cole at the end of the book a few months later. Leaving the date of this letter to be 9:40 or 9:41.
9:40 Dragon
Cassandra interrogates Varric following the outbreak of the Mage-Templar War.
9:41 Dragon
Cassandra brings Varric and Cullen to Haven with Leliana, they both miss the chance to join the Divine at the beginning of the Conclave as they were delayed.
The Breach opens up and Cassandra leads soldiers into the valley to look for survivors. Her soldiers find the player character (PC Herald/Inquisitor) and the events of Inquisition begin.
Cassandra advocates with Leliana to approach the rebel mages for support with closing the Breach. If the player goes to Redcliffe and sees the situation, Cassandra's opinion will change to supporting the Templars.
Cassandra is investigating the disappearance of her fellow Seekers, her theory is they are prisoners of Corypheus.
Evidence is found that Samson/Calpernia sold the Seekers to the Order of Fiery Promise after finding out that the Seekers are resistant to red lyrium.
When Cassandra investigates the castle of Caer Oswin after tracking the Seekers there, she discovers that her apprentice Daniel, has been implanted with a demon and fed red lyrium. At this point, she discovers that it was Lord Seeker Lucius wh sold the Seekers to the Promisers and has been operating there the whole time. Cassandra then confronts Lucius and kills him in battle.
Procuring the Book of Secrets from the Lord Seeker, Cassandra learns the truth about the vigil. That Seekers were made tranquil and that it was only reversed once they were touched by a Spirit of Faith. This is what granted them their abilities and restored their minds. A fact she learns all Lord/Lady Seekers have known up until this point, and that Lord Seeker Lambert actively hid from the Divine.
Cassandra considers finding the scattered Seekers, reading the Book of Secrets with them, so there are no more secrets between them and establishing a new charter. She also wishes if there is a way to refine the process of reversing Tranquility on mages without the dangers that come with them being overcome by their emotions. The PC character will determine whether she actually does reform the Seekers and investigate the rite further.
If Divine:
Cassandra is said to enact reforms for a new Templar Order and Circle of Magi. She rebuilds the Seekers of truth and rededicates them to protecting the innocent, if the player encourages her. Her attempts of reform are controversial despite her popularity though are generally seen as successful efforts to stabilize peace.
If Not Divine:
She takes the position of advisor on the Divine's council, giving advice on important matters to Divine Victoria. Depending on if the Divine is Leliana or Vivienne dictates how long she stays. If the Divine is Leliana, she stays and works well with her as Cassandra holds respect for Leliana. If Vivienne is Divine, Cassandra eventually leaves disgusted, feeling that Vivienne is perverting the Chant of Light's intent.
9:42-9:44 Dragon
If Cassandra is Divine, she is working on efforts to clean up red lyrium and stating that it is going well.
If Cassandra is not Divine, and she is encouraged to rebuild the Seekers; a month before she returns to Orlais for Trespasser she is in the Hunterhorn Mountains tracking down Seeker Emery and finding leads on other Seekers in Rivian.
If Cassandra is not Divine and wasn't encouraged to rebuild the Seekers; she is in the port of Antiva City and completing a survey and establishes that there are no further signs of Fade energy or demons since the Inquisitor closed a rift there in the Spring. She confirms the Inquisition mages deem the Veil stable in the region. Cassandra also confirms that at this point, all rifts have finally been sealed.
Unclear
At some point, Cassandra aided a reaver named Nyree in defeating her first dragon. By doing so Nyree completed her Rite of Passage.
At some point prior to Cassandra's interrogation of Varric, the Seekers investigated the Vimmark Mountains that housed Corypheus and were turned away by the Grey Wardens and were told that everyone who had been in the prison were dead. Unclear if Cassandra was part of this investigation.
At some point in 9:41 during the Inquisition, Cassandra orders Sidony to return to Nevarra City and stop a Mortalitasi plot that is seeking to assassinate a member of the very unstable line of succession.
It is unclear when this occurred, as Absolution happens after Trespasser and that is about all that is established.** Cassandra and Leliana dispatch Fairbanks and Hira to steal an artifact from the Tevinter Imperium, the Circulum Infinitus.
Notes:
* Cassandra tells Sera that she was trained as a Seeker since she was 6. This is in conflict with a letter from Cassandra's uncle to the Seekers stating she was "even at the tender age of twelve, is too old to begin training with the Seekers". This is reinforced though dialogue the PC can have with her where she establishes she was training with the Seekers at a far older age than most recruits, and was able to do so because of her status.
** The Interview establishes this (emphasis by me)
"Despite its relative proximity to Dreadwolf, though, Absolution intentionally doesn’t try to use its time establishing any real sort of canon for players to latch onto. Some characters from the prior games show up for a spell, and events are broadly mentioned, but Epler (who also serves as Dreadwolf’s creative director) admitted that it was important to avoid setting a definitive canon." He acknowledged it as a “tricky balancing act,” in part because BioWare making its own canon runs the risk of conflicting with the canon players make on their own, and the studio’s word being potentially declared definitive gospel is the last thing anyone wanted. Similarly, there was a desire to make sure Absolution stood on its own, explicit ties to the games or no. “There’s all these elements that make up Thedas and what’s going on,” said Epler. “We were fine with leaving space for these stories to exist and feed into a larger world as a whole.”
Up until the Dragon Age cookbook, there was no establishment of the BioWare canon or the game default. Which are at times two separate things, but do overlap in areas. But the difference between the two is for another conversation.
Additionally some lines in Absolution are about all we have in regards to the fact it definitely happens after Trespasser.
"Before the Inquisition ended, we learned the Tevinter Chantry was in possession of an artefact. The Circulum Infinitus." ep1. , 7:50ish
"Rezaren is dead. I have the Circulum. It's over, if you want it to be. You were right, Hira. Tevinter is an evil place, and I know what it feels like for that hate and that fear to infect you, but... you can't let it. Help me take the Circulum to what's left of the Inqusition and we can try again, free from everything." ep.6, 21:40ish
Source:
World of Thedas Vol. 1 p. 143 World of Thedas Vol. 2 p. 220-223 Dragon Age: Inquisition Dialogue Dragon Age: Dawn of the Seeker Dragon Age: Redemption Interview with Absolution showrunner Mairighread Scott and EP John Epler by io9
Codex:
Cassandra Pentaghast Cassandra and the Last Few Years
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