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#motw character
cookiesnpaste · 3 days
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I really like this dress for her :)
fancy outfit for a fancy party that hopefully never happens cuz oh golly is shit gonna go down there if it does
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midnight-nightrose · 2 months
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Mirrors
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narsh-poptarts · 4 months
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Ooooouuggghh,,, woodcut wip
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lilmisskiwi-art · 1 month
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Some more Jules~
First date fit
lil Teen Jules
Jules - Mine
Roger - @dias-sketchbook
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anim-ttrpgs · 6 months
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Clearing Up Some Confusion: Eureka: Investigative Urban Fantasy is Not Powered by the Apocalypse
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There has been a little confusion cropping up here and there regarding our game Eureka: Investigative Urban Fantasy and its relationship to the Powered by the Apocalypse system, A.K.A. PbtA, which we would like to hopefully clear up in this post.
PbtA is a very popular system for indie RPGs lately, it’s safe to say most of the indie RPGs we see cross our dashboard use it, in fact, and since Eureka: Investigative Urban Fantasy is an indie RPG that also happens to use 2D6+Modifier dice rolls, we can see where this assumption might come from. However, Eureka: Investigative Urban Fantasy is not a PbtA game, nor is it a ‘hack’ of any other game. It is an original from-the-ground-up system that uses 2D6+Modifier because 2D6+Modifier is just a very good way to roll dice. It’s very predictable, and dice results that are randomized yet still predictable are beneficial both for players playing the game and for us designing the game.
Eureka: Investigative Urban Fantasy actually does take inspiration from other games, even PbtA games like Monster of the Week—though in Monster of the Week’s case, that “inspiration” often took the form of doing the opposite of what Monster of the Week does, because we actually found MotW far too restrictive and limiting in its character creation and other elements for the kind of game we wanted to play—but also Call of Cthulhu, Trail of Cthulhu, Gumshoe, Shadowrun, AD&D2e, etc, both in the “do what they do” and “do the opposite of what they do” sense. In fact, if your TTRPG doesn’t take inspiration from a good number of other TTRPGs, that’s probably a pretty bad sign.
Eureka: Investigative Urban Fantasy also takes a great deal of inspiration from non-TTRPG sources, some of which are probably pretty obvious and some of which might surprise you, such as Blood(1997) and Warhammer 40,000(the tabletop wargame specifically, not so much the lore). Other inspirations include but are not limited to: Kolchak: The Nightstalker, The X-Files, XCOM(the reboots, not so much the originals), Columbo, Hardboiled, Dracula, Sherlock Holmes, Scooby-doo, too many horror movies to list, etc.
That got a little off-topic, but this is supposed to be a promotional post for Eureka: Investigative Urban Fantasy as well, after all—plus, I get excited.
Anyway, the point of this post is that the 2D6+Modifier dice system is where the similarities between Eureka: Investigative Urban Fantasy and the PbtA system end.
To elaborate, here are some—but not all—of the biggest differences:
No “Classes” or “Playbooks”
All PCs in Eureka draw from the same list of Skills, and spread their skillpoints around them how they see fit; as well as a collection of 3 gameplay-altering Traits that can be mixed and matched in any way, rather than being a set collection of “moves” or “class features”. This does not mean that all PCs are the same, Traits can make them vary wildly in how they play mechanically.
There are what could be considered two or three “categories” of PC in Eureka: Investigative Urban Fantasy(Mundane, Mage, and Monster), but these are not “classes” or “playbooks” in any way, they mostly determine what lists of Traits the PC gets to draw from, and due to the wildly gameplay-altering nature of these Traits, two Monster PCs in Eureka are likely to be far less similar to each other than two PCs both using The Monstrous playbook in Monster of the Week, and far less similar to each other than two Fighters in D&D.
Making Multiple Rolls per Scene
In PbtA games, it is fairly common for a single dice roll and a single “move” to dictate the outcome of an entire “scene”. In Eureka: Investigative Urban Fantasy, this is not the case. PCs may make multiple rolls of different Skills or multiple subsequent rolls of the same Skill within a single “encounter” or “scene”.
NPCs Make Rolls Too
That brings us to our third big difference for this post, the fact that NPCs also make rolls. In most PbtA games, NPCs do not make rolls, only the PCs do, but in Eureka, that is not the case. NPC stat blocks are not as robust as PC stat blocks, but they do still make rolls in the same manner the PCs do, especially in combat, which brings us to the last point I’m going to make in this post because I’m running out of time.
Deep, Intricate Combat Rules
Eureka: Investigative Urban Fantasy is not a combat-focused game by any means, the party will probably only get into 1-2 skirmishes across an entire mystery, but when those skirmishes do happen, they will be played out using deep, tactical combat rules with multiple types of attacks and combat moves, including mechanical crunch for things like positioning and cover, multiple types of damage, environmental damage and effects, etc.
All of this should be telling you that Eureka: Investigative Urban Fantasy is not only entirely different in its core systems, but also an overall crunchier and less improvisational-ruling system than PbtA, with tons of freedom in its character creation as well as plenty of rules and guidelines to help GMs make fair and realistic resolutions on the fly. That is not to say that Eureka is a complicated TTRPG, nearly everything in the game runs off the same core 2D6 system, making it very easy to learn and memorize—the rules crunch just means that if the outcome or appropriate modifier of a roll is not immediately obvious, you can rest assured that you can find a solid answer or at least a guideline with just a quick flip through the rulebook, either during or after the session, whatever is your preference.
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the-rxven-king · 5 months
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just in time for halloween spooky times, ive done a redraw of one of my old MOTW characters, marcus vesanta!!! an ancient vampire who has dedicated himself to freeing feral vampires from the jaws of their own hunger and finding his sire to kill him and fully have his freedom
comparison to the only other piece of art ive ever done of him below the cut
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canvas-cat · 1 month
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Dr. Sykes
A character from a MOTW campaign I run, called "Hunters of Hallowford", which I want to start sharing more of here!
I'll be honest, I've made so much art for Hallowford, that it was intimidating to figure out how/where to start :/
A text post? A cast intro? In the end, I decided it would be best to start with my ol' messy sketchbook/concepts.
I used Dr. Sykes for a character design assignment in college, and man, it was an absolute blast to develop! The older designs/sketches are at the top!
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whereserpentswalk · 6 months
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Shout out to that npc in the motw campaign I run that changed his pronouns after getting a redemption arc.
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ssambrose · 1 year
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Iris Blackwood, then and now
Another character I've played that has turned into an OC that is near and dear to my heart is Iris Blackwood, originally a fae who wanted to living in the moral world during her teens (Monsterhearts 2) but then realized that she had the potential to become king (transitioned to a MotW campaign).
I'll probably never play her again but that doesn't mean I don't have OC lore to explore :3
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mangocitrusart · 1 month
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[OC Art] Happy Birthday, Acro! (2/18)
(timelapse under the cut!)
this took me ~25 hours of work over the course of 1.5 months!
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monstersplaybook · 5 months
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Oh don't mind us, we're just admiring another amazing piece of fan art from our listener @doggogills. Ain't she cute? 😍
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cookiesnpaste · 30 days
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Me? Drawing fashion posters for my TTRPG character?? More likely then one would think!!!
This is Juniper, my favorite big sister plant themed spellslinger and healer for a MotW game, dressed up in cute outfits! My cute little flower nymph!!!!!!
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talia8pie · 1 month
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Something for the MOTW game I'm in Featuring "Aimbot" (not their actual name) and The Hound
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torrikor · 2 months
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blinkies for my motw group <3
(if you like the look of these, i do commissions! :3)
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lilmisskiwi-art · 1 month
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Redraw of an old pic where Jules is reading Roger's palm
"If you wanted to hold my hand you could've just said so"
//pinches him
Jules - Mine
Roger - @dias-sketchbook
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midnight-nightrose · 25 days
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Hot?!
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