The Secrecy of the First Suicide Squad!
Finally! Getting to infodump on these shmucks. I’m very proud of this, all info under the cut. Have fun!
Access code: TFX6565819159
TASK FORCE X: MISSION NUCLEAR WINTER
Ex-Captain Nathaniel Adam has gone rogue after I—we, lost hold of him after sensitive material concerning him has gone missing. Armed as a living weapon, Adam is considered a danger to the safety of our country and citizens at large. Our goal with assembling this team is to effectively eliminate two birds with one stone. We must eliminate or bring in Adam before he flees the country and contacts the Justice Society, and we’re able to do so with easily disposable criminals.
Bette Sans Souci, alias “Plastique”. Prisoner 82007-035
-Souci is a former leader of a terrorist gang known as the Embers, an impressive feat considering her young age and overall brash nature. She was brought into our custody at Belle Reve two months ago, after a failed attack on the Local Herald-Express. It was due to their “slanderous” reports on her group, but was thankfully foiled after a blackout and the interference of the then Captain Nathaniel Adam.
-At the time of her arrest we suspected an active meta-human gene, but realized the extent of Souci’s skills was a scrappy yet intimidating pair of incendiary gauntlets. Suspected origins of this technology may be the force known as the Broker’s black market connections, but further investigation will be required. She also shows high skill dealing with explosives of all sorts, as well as surprising adeptness to leadership.
-When it came to her profiling and questioning, she came off as incredibly brash and cocky. Our profilers seemed confident she’d let slip important information, (whether it be on her cohorts, past, etc.) but upon reviewing our notes she gave us no relevant information. It seems Souci is excellent at keeping her cool and staying on top of various scenarios, which could come in useful. Her tight-lipped attitude could also prevent any secrets from getting out in the event of capture.
Final Verdict: Souci has much promise with her talents, and has high potential for joining the team. She may also have a leadership position and run point, however due to her questionable loyalties and age she may have to share the position with someone equally as adept. She is a definitive selection for our team. Not to mention her history in explosives and incendiaries could prove useful in dismantling Adam’s weaponry and defenses.
Lawrence “Crusher” Crock, alias “Sportsmaster”. Prisoner 47085-035
-Crusher was one of our own. A former athlete, he joined the military later on to put his physicality to use. I do recall him working under me for a while, but he was transferred departments. But then, Crusher was caught over a year ago working as a double agent under the code name “Sportsmaster”, reporting to someone under the moniker “The Demon’s Head”. He had all credentials revoked and has remained at Belle Reve since.
-As stated, Crusher had previously participated in the Olympics and came home with several accolades-some earned because other contestants had gone missing or horribly injured. His physique is impeccable, and his workout in his cell is not to be interrupted. We’ve learnt the hard way otherwise. He also has a collection of sports related gadgets and equipment. When asked why he has such a motif, Crusher simply replied “best go out the way you wanna be remembered”, which answered little of our inquiries. He is also not allowed to join the prison’s group sport activities, as the last time that happened Prisoner 64323-035 went comatose.
-Looking at Crusher’s past profilings, he has very clear anger issues and violent outbursts. Even working with us, he was a reckless soldier that got good men killed in exploits. However many of these deaths were a result of his treachery, we don’t know. It’s to be stated that Crusher is excellent at thinking on his feet and creating quick/improvised plans, however for the long term? He’s a bit inept. He’s also an excellent liar, as proven by his secret identity we still don’t know all about.
Final Verdict: Crusher has a chance to redeem if selected for the team, and he’d be a fine fit. However, he’d need to share any leadership roles with another member, as his impulsivity and anger issues could lead to disaster. He also got to know the former Captain during his time here, so he could provide a personal edge to the operation.
Major Clifford Zmeck
-Zmeck is a model soldier. Follows orders to a T, unquestionable loyalty, and has a certain...spirit. As soon as he caught wind of the TFX project, I found a crude form on my desk. I’d call him an excited puppy dog, but that’s underselling him by a mile. In practice Zmeck is ferocious, almost comparable to a hellhound. Others have whispered notions of him being bloodthirsty and a little too excited for the potential of missions as these, but I disagree. He’s rivaled only by few, such as the ex-Captain Adam and our SPYRAL Agent Charles Szasz. Yet one is currently being hunted and the other is... certainly something.
Final Verdict: I’d make Zmeck the team’s leader in a heartbeat if it weren’t for his higher status and potential for Project Major Force. We don’t need to risk his safety, especially in a crowd of dangerous criminals. I’d advise against using him and saving him as a last resort.
Name Unknown, alias “Dr. Freeze”. Prisoner 59121-035
-Freeze is among one of our first human John Does at this facility, apprehended after stealing technology from a STAR Labs facility in his first offense. We first assumed a meta-human gene that forced him to remain in a suit, yet after screening him he was normal as any one of us. We tried to remove his apparent cryo-suit with much struggle. It seems he willingly keeps himself in the thing-a bizarre revelation. I couldn’t imagine going through that willingly, for anyone or anything. He’s been quiet ever since, only speaking when probed. The various guards here have dubbed him “Mr. Freeze” due to his chilly demeanor and cold suit. It’s been used to taunt the man, however the only correction he’s made since is to refer to him as “Dr. Freeze” under his breath.
-As stated, he is not in any possession of a meta-gene and contains himself in a suit for no discernible reason. However, looking over the suit it seems as if assembled by a genius. Same goes for his freeze-gun and various pieces of cold themed weaponry. It’s suspected that Freeze may have some relation or in fact be scientist Viktor Fries, however this will need further investigation.
-During his examinations, Freeze was cold and tight-lipped. However, he’s not so profound that he was unable to evade our doctors' probing. It seems he was stealing the technology for someone, perhaps a relative or friend. The name “Nora” came up as well. And besides his fit when first brought to Belle Reve, he’s been remarkably quiet and well behaved. His sentence was that of 5 years-so if he is selected for our team, he’ll be present for this mission only before being a free man. It makes me wonder if we should be merciful to him…
-Final Verdict: Freeze is clearly intelligent and well equipped enough to be selected for consideration. While indications of him being a team player have yet to be observed, he may just play along until he’s been freed.
Arthur Brown, alias “Cluemaster”. Prisoner 66351-035
-A collective pain in our side, Brown was a disgraced radio star that was forced to leave his network after assaulting and almost killing a show guest he deemed “too dumb”. He was thrown onto the streets afterward, and confessed to raking up an extensive criminal record working with various gangs. But that wasn’t enough for him, as Brown started leaving clues at the scenes through a radio channel of his own. That then graduated to him seeking notions of vengeance against the network that rid themselves of him, leading to Brown attacking the place and broadcasting the event. He was foiled by his own faulty weaponry in the end, and was brought to Belle Reve. He’s been making us all regret having ears for the past half a year.
-Brown looks like an average father, as he surprisingly is one. However, he can hold his own in brief combat. He also doesn’t over rely on gadgets and gizmos, instead using more practical firearms whenever he chooses to engage. He also possesses a hijacked filtration mask.
-Brown’s various psychological tests are no surprise. His narcissism and superiority complex has driven many of his doctors away, creating a rotating door of staff around him. Yet despite this, Brown’s superiority is unfortunately not completely unfounded. He is a genius and master tactician, a fact we’ve had bored into our ears often. It’d be amiss to dismiss his abilities, even more so to look over him.
Final Verdict: Brown has high potential in his candidacy for the team. His tactical strengths could be invaluable to the operation, however his ego and condescending attitude towards others could lead to strife in the group. Keep him and Prisoner 47085-035 far apart from one another if considered.
Dr. Preston Payne, alias “Mudslide”. Prisoner 78477-035
-Dr. Payne was a brilliant scientist working at the Louisiana STAR Labs division. He had been trying to develop a formula for a product he called “Renuyu!”, and had no particular test subjects. The man had to stoop and test the substance on himself, and after a brief period he started to quite literally fall apart. He also gained the ability to melt those he touches, something discovered after the death of his girlfriend. We found him after a string of disappearances in the southern Louisiana area, near the bayous where derelicts resided. We brought him in for containment, and Dr. Payne has been here for the past nineteen months.
-Dr. Payne is quite intelligent with degrees in the field of chemistry. He was smart enough to rig a containment suit that prevented his touch from killing and his form from spilling out all over. He’s been allowed to keep it, as unlike other prisoners (see Prisoner 59121-035 for reference) it’s needed for the safety of himself and others. When he first told his doctors of his need to melt and essentially kill others, it was shrugged off as homicidal delusions. However when his vitals spiked due to withdrawal, it was deemed necessary to make visits to the local animal shelter to keep him alive.
-To be blunt, Dr. Payne is disturbed. His accident caused minor brain damage, as his skull slightly caved inwards due to the “Renuyu!”’s interference. He tends to go on small tangents and rants, and murmur various mantras and phrases to himself. We also allow Dr. Payne a stress doll he calls “Helena”, as it keeps him calm.
Final Verdict: Dr. Payne is an incredible asset. He could act as a powerhouse of the team with merely a touch, and has potential for intelligence somewhere. However, the lack of a restrainment device able to be implemented in him is a huge risk. Until one can be developed, keep him off the field.
Bonnie and Clyde Phillips, aliases “Punch and Jewelee”. Prisoners 67085-035 and 67086-035
-It may be unorthodox to put the Phillips into the same file, however they’ve been tied together for years. From childhood best friends, to high school sweethearts, to married puppeteer couple working in Coney Island, the two lived an apparently perfect life. But all was not as it seemed, as the two were thieves by night. All up until one heist, where they managed to steal what was only dubbed as “Alien Jewels” from the National History Museum. The two became even more dangerous with these tools, a more physical and violent edge added to their crimes. They eventually overshot their abilities, and were apprehended and brought to Belle Reve.
-While the two are only slightly above average in their physical capabilities, their true power comes from their jewels. Both are powerful, with one allowing for hypnosis (belonging to B. Phillips) and the other for physical control over another person’s body (C. Phillips). They also have extremely high-tech anti-grav boots, stolen from LexCorp. A potential middleman may also be the Broker, something for further investigation.
-The Phillips are amoral individuals who act out of sheer whim or a strict plan, having little regard for those who aren’t each other. Their dedication to one another is almost admirable, in a way. It’s suspected that their increased predisposition for violence has come from their gems, yet tests have still not been reported back yet. They have a penchant for chaos as well, and a slightly faster trigger finger may be needed in case they violate orders or stray too far off track.
Final Verdict: The two are a perfect pair of havoc, if we can contain them. Their intelligence and gadgetry is nigh useful, especially in a scenario like this. If selected, a suggestion may be to strap one’s containment device to the other. For example, if Clyde flees then Bonnie will suffer the consequences, and vice versa.
Cliff Gunner, alias “Shame”. Prisoner 66007-035
-Gunner’s name is certainly not ironic. Working in a traveling sideshow from his youth, he was blessed with uncanny marksmanship. He boasted feats such as being able to shoot through the spout of a falling teapot, or a designated target on a spinning wheel. When that traveling circus eventually closed however, Gunner had to provide for various friends and family. So he assembled them into a small gang, and became a modern day gunslinger. He would even take hits from time to time, if only to feed his merry band. Eventually, Gunner’s deeds caught up with him and he was incarcerated in Belle Reve.
-Gunner is in peak physical health, also specializing in bear wrestling, boxing, white water rafting, and kickboxing. He’s also a natural orienteer, and feels close to home while moving from place to place and even in the great outdoors. He’s resourceful, but behaves like a bit of a lug. Gunner tends to underestimate situations, getting him and his gang into trouble from time-to-time. And of course, his natural marksmanship is top class. Some doctors have even suggested testing for a meta-gene to see if the ability is enhanced, but the results came back negative. He’s experienced in multiple firearms, but prefers his six-shooter handgun.
-Gunner seems like an almost kind man, until you realize his disregard for human life. He puts his gang above all else, and views other lives as lesser compared to their own. He also puts on a persona of boisterous bravado and arrogance, but make any threats to those close to him and it will shatter like glass.
Final Verdict: Gunner is the perfect man to take our marksman position, as well as being able to maintain a more survivalist aspect of the team. He can pick up slack that other members drag, which is an underestimated yet still useful skill.
Dr. Peter Finger, alias “Atom Master”. Prisoner 59101-035
-Dr. Finger used to be a professor in atomic sciences at the Hub University, only a half hour away from Belle Reve. There, he eventually theorized that with certain technologies, it would be possible to reshape the atomic structure of air into solid objects. He got to work and created a helmet that allowed him to do just that, and apparently tried to create gold. When he tried to physically handle his riches, it was shown that he was not in the rearranging molecules but simply creating illusions with them. He then attempted to rob banks with this strategy, conjuring up freaks and criminals in order to scare the tellers into giving him money. Eventually his ruse was revealed, and he was sent here.
-Dr. Finger is a very unassuming man, his only source of power a giant helmet hooked to his brain. We managed to disconnect it and analyze the build, creating a replica for our own use. It seems as if there is a limit on the power of the helmet, and pushing it too far could result in overheating. And considering the fact it’s hooked to the user’s brain…well, let’s hope Dr. Finger is aware of its limits.
-Dr. Finger is a surprisingly kind man. He was anxious when first brought here, and is certainly passionate about his research, yet he’s a model prisoner and hasn’t caused trouble here. It is somewhat worrying to consider him with the other rabble TFX may consist of, but it’s possible he may be able to hold his own.
Final Verdict: While useless in combat, Dr. Finger is an excellent force to be used from the back lines. Not to mention the fact he’s here for another twenty years, and doesn’t reach parole in five. It’s to also be assumed he can contribute to tactical approaches as well, adding another benefit to his potential presence. Not to mention his technology could act as a foil to Adam’s abilities, muddying the waters and leveling the playing field.
Name Unknown, alias “The Shade”. Prisoner 42033-035
-Upon first seeing the Shade, I was disturbed. He had no discernible past or relations. Nobody could track where Shade came from. It’s almost Lovecraftian, this hulking shadow that just stares. I have no idea as to how exactly we managed to first contain him, just that it was a miracle that won’t be repeated anytime soon. It’s been locked away in our basements since 1938, kept there for twenty-one years with any and all contact forbidden.
-Shade has nothing to really discern from him physically. It’s a hulking and smoky thing, the only shape defined is the vague silhouette of a man with a top hat in all the shadow. And his face is nothing but two bright white pinpricks and mouth, hovering in the cloud. He’s able to be in any shadow at any time, and can manifest the dark physically. It’s also able to send people into a shadowy realm of it’s own, swallowing them in their own hell.
-Nobody really… talks to Shade. However, we can glean that it has no real motives. It seems almost primordial, existing to serve its own needs. That need being to create a world he can roam free in, a world of shadow and strife. He’s chaotic and cruel, and to not be trusted.
Final Verdict: I don’t know who suggested Shade, but there is no way in hell I’d allow it to roam free. The last time his leash was loosened even a little, many good people died that day. Shade is ONLY to be used in extreme scenarios, when every other option has been exhausted. And God help up if that day happens…
Date of creation: January 5, 1959.
Creator of file: CADMUS Head Lok, Status 01.
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