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#mtg fantober
leafdrake-haven · 9 months
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I know it’s a bit early to be thinking about it but I just wanted to give a heads up.
I will most likely not be putting together a Fantober this year (I’ve just got a lot going on and idk if I’ll have the time/motivation)
You guys can use old prompts though if you want or other people can throw together events (which was always true, I don’t own doing fun fandom events xD)
But I just wanted to throw that out there early in case other people DID want to put something together, or if nothing else at least not be too disappointed very close to the event.
I know I have been less active lately, but I still want to get back into the swing of things eventually! I hope everyone is having fun and staying safe with all the crazy weather!
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lord-of-innistrad · 2 years
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Quick sketch of my fanwalker Tessa for mtg fantober!
This is her Cathar armor she wore for War of the Spark!
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dancing-sword · 2 years
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Fantober 2022 - Fanwalker Custom Cards
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Halona, Heart of Balatog   3GUR Legendary Planeswalker - Halona Hexproof +2 : Look at the top card of your library. If it’s an aura card, you may reveal it. If you do, draw two cards. Otherwise, draw a card. -3: Until end of turn, Halona, Heart of Balatog becomes a 3/3 Human Scout creature. Reveal up to two aura cards from your hand that could enchant her. For each card reveal this way, create a token that’s a copy of it and attach it to her. Starting Loyalty: 4
This is a design that @niuttuc​ had helped me with back in 2018 and it’s basically been the staple version of Halona since. The only major change since then was dropping her minus ability down to two auras. The original design of three auras was a little strong and while she wasn’t designed with one format in mind, in a competitive format like modern three auras automatically could break her.
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Nireta, Siren Scholar   1UB Legendary Planeswalker - Nireta +1: Goad target creature. Until your next turn, whenever a creature attacks you or a planeswalker you control, that creature gets -1/-0. -2 : Exile target artifact or creature until Nireta, Siren Scholar leaves the battlefield. You may cast that card for as long as it remains in exile, and you may spend mana as though it were mana of any type to cast that spell. -X: Gain control of up to X target nonland permanents with total mana value less than X. Starting Loyalty: 3
Nireta was the hardest to make a card for since there aren’t a lot of sirens in magic and there isn’t a lot of variety in them to draw inspiration/allusions from, but Magic has grown since I first made Nireta and I feel like I was able to make something nice.
Out of the three cards, my friends agreed this feels like the most fair card. Her +1 is on track with other blue walkers, her -2 just makes her a one mana cheaper Hostage Taker which is fair for the bump in rarity and potentially easier to get rid of, and her -X is good, but purposefully not amazing when done immediately on turn 3. She’d be a solid $5 mythic tier in a non-Standard format.
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Catrina, Godbutcher   1WBG Legendary Planeswalker - Catrina 0: Exile up to one target nonland permanent. Put a loyalty counter on Catrina, Godbutcher if that permanent was legendary. Put a loyalty counter on Catrina, Godbutcher if that permanent was a creature with total power and toughness 5 or greater. -5 : For each opponent, choose any number of permanents with different mana values they control. Exile all chosen permanents. Each opponent loses 1 life for each card they own exiled this way. Repeat this process once. Starting Loyalty: 3
It took me forever to think of a way to represent an oldwalker with godlike strength and a penchant for killing onto a card. I tried transforming walker cards, turning into creatures and gaining keywords, or having a equip-to-planeswalker sword for her, but nothing felt right until I came up with this. This version is broken in 1-vs-1 formats since her 0 ability is basically a stronger version of Oko’s and would still be very strong in multiplayer, but that fits her and I love it.
I think the only two things I regret are that first I wanted her 0 to have a third check like for CMC to get a loyalty, but it was way two long and second I wanted to get this out since before the lastest Thor movie came out. I know “Godbutcher” isn’t exclusive to Marvel, but I didn’t want to feel like I was copying something with the name and allusions.
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shardssystem · 2 years
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MTG Fantober 2022 - Week Two: Planebound Spotlight
Caidi, AKA: KD-Project
Age: Unidentifiable Color Identity: Blue/Green Race: Ooze Home Plane: Ravnica
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General Profile:
Caidi has developed telepathic abilities in order to communicate, allowing others to be connected through them, and experience a world of though powered by Caidi’s imagination. As a mutagenic ooze, Caidi can also replicate a variety of forms, though all but one resemble an ooze. The one exception is a replica of their genetic donor: Kolya; frozen in time from the moment of donation, thus appears to be a normal 16 year old human female.
Backstory:
Struggling goblin, Damzek strove for legacy in a world that was ever-growing and changing. Unbeknownst to her, she harboured within herself a Planeswalker’s spark, unignited but waiting. The Mending caused wideswept changes across the Multiverse, altering how sparks operated, limiting their power. From the feedback, Damzek found herself with an increase of knowledge, allowing her to enlist with the Simic Guild as a biomancer, after many failed attempts in other career paths. Experimenting with the mutagenic properties of the common ooze, she registered her desires to create a krasis to serve her experimentation but was told her planned project title had already been reserved for another member, forcing her to alter it to be the Krasis of Damzek Project, or KD for short. Oozes are a notoriously difficult subject to genetically alter, as Damzek soon discovered. In fact, one attempt backfired on her, altering her lower body to change over the weeks of recovery into an ooze hybrid. She didn’t care much, only finding it useful to work from all angles of her workshop as the ooze gripped walls. Finding an unaltered genetic donor proved key to the project, though the guild denied her requests for a test subject. Eventually, her underground connections paid off, as a young Azorius trainee sought her out to seek a genetic transition from her female body to a male one, and had been similarly turned away from the higher ups. Damzek agreed, using the child’s sample to develop a formula that would alter hormone production as desired, though she kept some in reserve to use as a catalyst in the KD Project. Finally, it was a success, after many years. Damzek had her ooze/ooze hybrid, intending on discovering a path to immortality through mutagenic recreation of cells. But the experiment rebelled. Whether a case of self-defense, revenge for the pain, or simply hunger, the ooze attacked the biomancer and left her for dead before fleeing into the sewers. The ooze was experiencing an awakening of sentience; pieces of identity flashing through its mind as it attempted to make sense of things and survive. KD became Caidi, and “it” became “them” as they developed a sense of self. Investigating the attack, the young trainee, now a fully-fledged member of the Azorius, and a grown man, Kolya discovered Caidi in the sewers beneath Zonot Two, the Simic branch of the Sixth District. Displaying their abilities, Caidi asked him for help, and Kolya agreed. Caidi now resides in secret in Kolya’s apartment, only sometimes wandering the city in wonder in their borrowed form.
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MtG Fantober 2022-Week 2: Dieskrad
When your people suffer from the misuse of power, when your family turns your back on you, when your world is broken is needing to be brought into order, what would you do if you only had the power to?
Seeing injustice in the world, Dieskrad craves that power. She is a psychic warrior who bends the world and people around her to serve her goal, an ultimate good that would change everything, at the cost of anything she has to do.
More info here
Currently, she is making huge mechanized cyborg creatures to exchange for knowledge and money. She is trying to make a network of intelligence to find any little advantage she can.
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niuttuc · 2 years
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Do any of your characters have autumn as their favorite season? If you do, what is their favorite part about fall? (Or if too many of them love it, you can pick the top ones that love it the most :D )
Oh, mmmh.
I don't typically think about favorite seasons because I don't have one, but let's see...
Anedia prefers falls, you get to wear stylish coats and NOT freeze yourself to death when you have to wait outside at night for a job for hours on end, if you're properly clothed.
For Ranek, fall is the frantic activity and last chances to do things outside before winter blows and Axgard's dwarves hole themselves cozily underground. Of course, it's been centuries since that's been true for him, but memories and tradition are strong.
Sezashi loves autumn. If you ask him why, he'll tell you it's because it illustrates that even something that seems like an end may just be the normal course of setting up a new, living world. And even that is beautiful. It's something Adima often said, and the seasons of change are his favorite, both spring and autumn.
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have not interacted in sometime just wanted to check in see how you are doing?
I'm sorry I'm consistently taking an eternity to answer your asks. I'm doing good! My job's going well and it's work from home for the time being (not because of Covid, but because I currently don't have an office at HQ) which I absolutely love. I've been hopping around with my interests lately and it rarely seems to come back to Magic, though I'm hoping get my butt in gear for MtG Fantober. But Star Wars: The Old Republic still isn't relinquishing its grip on me and World of Warcraft has their next expansion expected to come out in a couple months and I've been following those updates and I'm quite excited for what is to come, so I may be falling back into my WoW addiction again.
Anyway, I'm looking to bang out a bunch of stuff today since work is going to be slow for me the rest of the month and the best thing about working from home is not having someone looking over your shoulder making sure you're doing something so if I spend the next 3 hours of my shift today answering your asks and working on some posts for Fantober, no one is the wiser. Thanks for reaching out and sending asks despite me being super slow in actually getting to them!
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MtG Fantober Intro: Xena Vadri
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To kick off the month, I’ll introduce the fanwalker I’ve been playing in a New Phyrexia campaign since last November!
Xena Vadri is a Neurok human from Mirrodin centered in blue and black mana. Her magic manipulates elixirs, metal, and ichor, and she’s often surrounded by small artifact creatures (which she can bring with her through the Eternities) combining craftsmanship from multiple planes. Transmutation, both of living beings and artifact creatures, is a specialty of hers.
Prior to the Phyrexian invasion, she was an alchemist and artificer in the spires of the Quicksilver Sea. Her research team was among the first to discover glistening black oil leaking out onto the surface of Mirrodin and investigate its transformative properties. Even before anyone knew what it truly was, Xena grew intoxicated by its potential.
When the Phyrexians came, Xena quickly found her loyalties straying away from the Resistance, realizing that Mirrodin could not hope to win the war. Deeper than that, Phyrexia called to her, promising her an eternity to gather knowledge and arcana, freed from the weakness of the flesh. To Xena, a chance at immortality and self-augmentation was worth everything, despite her disagreement with Phyrexia’s all-conquering agenda (she believes it would waste the potential of those Phyrexia forcibly assimilates). She became a glistener and defected to the Progress Engine to seek compleation.
The Phyrexians quickly discovered something unusual about Xena: she was immune to phyresis. Her latent spark, possessed of a will of its own, fought back against the infection to preserve its own existence. Stuck in a halfway state of compleation, in which her body needed oil to function but could not produce it, Xena underwent an unexpected transformation into a Phyrexian vampire, draining ichor from Phyrexians to survive. Her rogue skills lent themselves naturally to her new role as a stealthy apex predator.
Still frustrated about being incompleat, Xena struck a deal with Jin-Gitaxias: he would kill her and compleat her body, resurrecting her at the end of the process. This was the event that ignited her spark, flinging her across the Multiverse to the ruins of the original Phyrexia. (Planeswalking drains the ichor within her body faster than usual, requiring her to stop on Phyrexian-populated planes to hunt mid-journey.)
Now Xena officially works for the Progress Engine, but in reality she is beholden to no one.
Though she gives off an aloof, calculating air, and her actions are often morally dubious at best, Xena is capable of great acts of care and kindness. She’s not the most emotionally articulate person, but she loves with quiet fierceness and stands by those she has come to know as friends. As Xena has spent more and more time observing the diversity and potential of the Multiverse, she’s realized it’s a place she genuinely loves—a place she wants eternity to explore.
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abigail-rytel · 3 years
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MtG Fantober?
Me: *decides the Rakdos costume designer/seamstress I mention in Pizzip discussion sometimes is her girlfriend now*
Also me: *is spending way too long making her design in Heroforge now too*
oh no
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leafdrake-haven · 2 years
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Fanwalker and mtg OC creators listen up!
Fall is getting closer and I think it’s time to start thinking about MtG Fantober once more! People seemed to have fun with it last year and when I put feelers out earlier this year people seemed interested (unfortunately I can’t find that post for the life of me).
For newer followers MtG Fantober (and the earlier version Fan-Character February) are month long celebration of OCs! In the past, each week has had a theme and people were encouraged to post about their characters and fanplanes, and ask others about theirs if they wanted to. Our first event weeks were: Introductions, relationships, cross-overs, collaborations. Our second event weeks were: Introductions, plane spotlights, cross-overs, Halloween.
So I’m thinking of doing themed weeks again (unless people really want daily prompts). Introductions is a something I want to keep as a week one theme. It’s perfect for new people and new characters! I don’t mind doing redos of others but I’ll come up with some potential ideas and people should feel free to contribute ideas! I’m also leaning towards the last week expanding from just Halloween to Halloween/any holidays/make up mtg holidays. Also also, I like plane spotlight, but I kinda think fanplanes could get their own fan-month too (Fan-Plane February 2023? 👀)
Anywho! Possible ideas!
Cross-overs
Modern AU/Sci-fi AU
Collaboration
Relationships
There’s probably lots more ideas but this is what I’ve got so far. We could break it up into visual art, writing, custom cards etc. but I like the idea better to just incorporate multiple medias into each theme!
Thanks for reading!
Any feedback/ideas are appreciated! :D
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interplanaranathema · 3 years
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Mtg Fantober- 1W Condensed Ocs Pt2
This was originally gonna be one whole post but i was liek "Fuck that man" have part two Link to Part 1- https://draconicarchery.tumblr.com/post/663855335980826624/mtg-fantober-1w-intros-fanwalker
Sana Broens (BGU)- ---On mirrodin, The Broens had two girls, Sana was the eldest. She lived within a dense part of the Tangle before New Phyrexia took a hit. She loved the metallic plane from the trees to the animals, occasionally helping lost myrs out of the area away from the hostile elves. When the Phyrexian were rising, Sana got lost in the forest and was taken to the nearest veridian location, most of her vedalken features were hidden albeit smaller spikier hair and her own blue blood allowed her to be excluded by the group. After proving her worth to them, by helping the resistance. --- She was soon infected and compleated by the vicious swarm in a slim but sturdy body. Her head is primarily intact as during the compleation process, the doctors found out she was a dullahan and that scarred neck and head being able to detach was quite a nice perk. After compleation, she fought for the vicious swarm before taking up her own mantle and leaving. She now lives in the tangle with her shadow beast hunting the most vicious of phyrexian predators or anyone who dares get in her way.
Seline Veranda- --- A half-elf-vedalken from the plane of Ravnica. Seline, a UWG planes-bound lass, works for the Simic after her vedalken mother. She gained interest in it after being born with very noticeable genetic errors such as being born with copious amount of incompleted form hands melded into and hanging off her back, shoulders and upper arms. ---She's a really sweet girl who has been known to help out her family at their Greenbelt Clinic, especially when she was younger. Her moms loved her to death and put great hope into her. Due to this, Selene is highly fearful of failure and disappointment, so she tries her very best in the Simic so she can make her moms happy.
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Titana- ---Titana was an unnamed voiceless kor from an lost plane. They don't care enough to remember who they once were other than the fact the Eldrazi, ender of their plane, saved them from a fate worse than death and ignited their spark. Following the Eldrazi footsteps as an oldwalker, Titana studied them deeply and exstensively as well as the multiverse and blind eternities. Titana desperately wanted to walk in the glory as the creatures do. Due to this, Titana tiredlessly experimented on all biological matter from just moss on the ground to even on themselves. Via a sequence of events, Titana managed to grasp on how they could possibly ascend to this level. After those tests and projects, they followed some of the eldrazi to Zendikar, staying in a more "normal" form, being out of sight and out of mind as they saw three titans stop and was locked in place. ---After that event, Titana decided to stick to themselves, hiding out in extended periods of the Blind Eternities as they built of a immunity to it. Once the mending hit, They were relatively unaffected due to the exstensive self-eldrazification and their now corrupted spark. --- They appeared only a few times on Innistrad and Zendikar as the Eldrazi were released, dragging and killing some scions and broodmembers. Sometimes, inadvertently saving some inhabitants of the world. ---The Spark that they have is high corrupted and volatile, dangerous to give away and study. It's filled with the poisonous potent magic of the Blind Eternities. It is still a planeswalker spark, meaning they are still stuck to planes at times and still required energy and movement to go from one to the other. This is why they cannot leave back to the eternities during the events of War of the Sparks.
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Commander Uriel- ---Commander Uriel is a planes-bound firemane angel. She is a slightly older angel than Aurelia. During the fight of control between Feather and Aurelia, Uriel and her group stayed out of their way. The way of handling that Aurelia did always unsettled Uriel as the now-guldmaster's brashness and more aggressive form of justice seeped into the lower ranks. However, she held to her duty as a commander so she never left the Legion. ---During a raid on gruul territory, Uriel encountered a ragged angel with black wings, blue tattoos and an almost-shimmering mist emanating from her blue tipped features. Uriel stood by as this angel pinned down an escaping gruul warrior and putting them down with a quick blow. Meeting up with the angel, now known as Pyrna, Uriel took her back to the camp essentially interrogating the planeswalker. --- With some disagreeing ideals and an impromptu therapy session, Uriel came to know the reaper as a respectful person who desparately wished to be apart of something again. Asking Pyrna, she allowed the other to join the legion. Unbeknownst to them, they eventually fell in love with eachother, soon starting to date after a decade.
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Vodania- --- To most if not all of Ravnica, the dragons like the mighty Niv-Mizzet were killed and perished after that decree had set in. To Vodania, she knows one other who lived: herself. Vodania was a dragon with her own northern settlement years prior to the guildpact forming. She had lived there in peace with the locals, being both welcomed as a leader and a protector. A gentle giant she was, watching young kids play near her watchful gaze, listening in to their imaginary adventures and retold stories from the elders. From time-to-time, she gave them information on how the people could do, typically with the biological world around them. --- When the guildpact was being signed and announced, Vodania had transformed herself into a human and went to watch the ceremony. She heard that decree brought up by Niv-Mizzet, killing all other sentient dragons. It made her heart sank, and with a sheer amount of panic. Vodania dashed back to her settlement, being only hours late as the place and people were ravaged. Niv-Mizzet was there and they fought. In the end, Niv-Mizzet had the upper hand and as he was putting down the final blow, Vodania's spark ignited and she planeswalked. ---As she walked the planes, she mourned for her home and her people. They didn't have to die, she could've been there to save them. With guilt in mind, she attempted to have the same life on other planes, having the same event over and over again. A failure of a protector, scholar and being she was. --- She soon returned to Ravnica, fitting in as a rather large and imposing Merfolk, finding refuge in the newly reformed Simic Combine. The Simic Combine grew on her quickly and became her group, her people, on a plane that brought her devastation. There she studied with her colleagues and is now looking at a new further zonot away from the central 10 districts, further up north where she was more acclimated to. Where she once had lived. --- During the Gathering Storm, she came down to the 10th after hearing the rumors of the Interloper from other high up Simic Guildmages. Vodania spent time there in disguise of helping Vannifar with the Guardian Project. Then once the war hit. She revealed her identity once realized that power was needed to mow down the eternals.
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oozieoozeborn · 3 years
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I made a drake token cause i didn't have one for my kykar deck. I decided to sketch a winged snake rather than idk trogdor or a generic dragon/drake. Anyway happy fantober mtg folks.
I might even make more tokens cause I don't have wizard or angel tokens either
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shardssystem · 2 years
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MTG Fantober 2022 - Week Two: Planebound Spotlight
Kolya Volowin
Age: Mid-30s, roughly 35 Color identity: White/Blue Race: Human Home Plane: Ravnica
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General Profile:
Kolya trained under the guidance of the Azorius guild, after his precognitive abilities became more easily controllable. He is skilled in swordplay, as befitting one of the patrolling guardsmen of Ravnica, City of Guilds.
Backstory:
From the sixth district of the world-city, Kolya always felt different. Born Zoe Soukup, a vision of impending tragedy appeared in his dreams, and though he tried to warn people, he was ignored for being a child. Children affected by the incident, former friends, assaulted him to the point of throwing a rock at his head. In the haze of blood and drifting consciousness, he saw another child come to his rescue. The newcomer made sure he got help, and the two became fast friends. The strange boy never revealed his name, but encouraged Zoe to learn about why he didn’t feel like a girl, and why things “only for boys” felt better. Over the years, Zoe changed pronouns, made efforts to be more of a boy, even when the physical realities of puberty started to work their magic. Meanwhile, the boy who had made friends revealed his name to be Kolya, and begun changing his appearance to be more identical to Zoe by the day. Finally Zoe realised what was happening: the boy never existed. He was nothing more than his own precognitive vision guiding him along the path of transition and to a happier, more suitable place. Upon this realisation dawning, the fake Kolya vanishedd, and Zoe declared that his name was now Kolya, deciding what had almost already been a given. His family fought against the change, crying foul against “unnatural behaviours”, pushing the newly-christened Kolya to leave his family home, and strike out on his own at the age of 16. This is when he started looking into transition options. The biomancers of the Simic could indeed alter his body to his desired form, but at a cost that prohibited him from proceeding. During this time, he had begun training with the Azorius to hone his precognitive powers in the enforcement of the law of the city. It was there Kolya found out about a rogue biomancer experimenting on unconventional genetic splicing with oozes. In exchange for allowing her to continue her work without arrest, the biomancer would synthesize a compound that would alter Kolya’s form to match his gender. He agreed. The results were a little underwhelming, but undeniable. Kolya would never be mistaken for a bruiser, but the person he saw in the mirror was becoming more of a man over time, except in the chest. Another back-alley deal: this time with the Rakdos guild. They would perform the surgical procedure to masculinise Kolya’s body, providing he agreed to make a show of it. On the provision that he would be drugged to avoid remembering what constituted torture, both parties agreed. Kolya woke up to a flat chest, scars, and unbridled joy. Returning to the biomancer, Kolya found that she had been attacked and slain by her own experiment. Though the will dictated that Kolya’s treatment be allowed
to continue under the same formulation, which the guild had signed off on, he felt a need for revenge. Tracing the experiment to the sewers, Kolya encountered an ooze unlike any other that dwelled within the depths; this one spoke into his mind, recognising him. The ooze morphed into a familiar form: Kolya, as he had been upon leaving home at 16, but further along the gender path of femininity. It begged for help, and Kolya begrudgingly took the ooze in as a roommate, naming them Caidi from the experiment’s designation: KD-Project. Life continued as normal, Kolya assisting Caidi, and Caidi trying their best in return. That is, until an unknown aspiring Rakdos member started screaming at one of the Boros angel guards during one of Kolya’s patrols...
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MtG Fantober 2022-Week 1: Jelsany
Jelsany Tinkertake is a kithkin planeswalker with an affinity for finding relics and artifacts centered in izzet colors. She used to adventure on her home plane, but ended up igniting her spark on one of her endeavors. She was picked up on Kaldheim, before most of the main story took place, by my other fanwalker, Xelos. Now she adventures the planes, guided by Xelos, and still comes home to regale her adventures to her friends and family there.
Info on her here here here here here here here and here
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niuttuc · 2 years
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Do forgive me for the more esoteric question this time, but it has been bouncing around in my head for sometime now. One of my favorite tropes is the psychic head space, that when someone with mind reading abilities enter deeply into another's mind that they enter a psychic space that represents that person. Such as someone who lived their entire life in the military their psychic head space take the form of the army base they lived on, or someone with a very reserved personally head space might be a a tightly back cube with containers for all their thoughts and memories. The best example of this would be the Psychonauts games. So my question is what dose Dancing-Hands, Sezashi, Zarunpel, Vaalin and Ranek's psychic head space look like?
Dancing-Hands' mind space appears as a calm, sand garden, untouched by the cool breeze blowing over it. In it, his memories and knowledge are origami set on shelves arranged in concentric circles floating in the air. The shelves have different constructions and materials. There's a large glassed area, and burned shelves that were there are stacked neatly around its border. There is no building, though in the distance one can see signs of various civilizations. One cannot actually get closer to that horizon. Dancing-Hands himself appears in the center simultaneously his self, an origami version of it, and many more abstract representations of who he his, all superposed in one "location".
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Sezashi's mind space is in a forest of sorts, with the pretty disturbing feature of lacking a ground, instead being reflected upside down. One stands on the sole of their feet (or tail, in Sezashi's case), held up by their own reflection and holding up their reflection. Elements of the environment do the same, be them trees (they don't have any visible roots), rocks, gates, rivers or buildings. Technology can be seen in some places around the forest, from lamps and signs to vehicles or entire buildings. Most of the signs point to the same location, a shrine dedicated to Adima, Kami of Two Worlds. The shrine is the only object in the mind space to have a reflection different from itself, the other side being a much more literal statue of Sezashi. He himself is sometimes coiled near or around the shrine, though often wandering elsewhere.
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Zarunpel's mind space is straightforward, it resembles the Alernis family castle, though it's actual layout doesn't match, and doesn't really make sense either, with rooms bigger or smaller than they should be, or ones you'd think would be overlapping on one another. Notable rooms include a trophy room, one with a wicked-looking door that's locked, the dining room, stables, kitchen and more. It is alive and full of noise, filled with creature and people, though they won't interact with most. Zarunpel's appearance within her mind space varies a lot depending on the room she's in and what she's doing.
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That's already plenty, maybe I'll add the others to a reblog later.
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Ayden Leifson
Age: 21/22
Color Identity: W/U/R, though his color identity has shifted a lot over time. White is his core color.
Race: Human
Home Plane: Innistrad
First Planeswalk: Theros
Magical Abilities: Defensive magic is his bread and butter. Since he lacked the skill in healing magic he doubled down on learning wards and other protection magic and enchantments (deflection, increasing toughness, ward, sphere of safety, etc). His time on Theros introduced him to divination magic, specifically scrying. He was mediocre at it until an encounter with Keranos after WotS. With the increased strength Keranos gifted him, Ayden uses it to learn Foretelling magic on a later trip to Kaldheim. Along with the increased strength in divination magic, Keranos also gifted Ayden storm magic which he’s had trouble using/controlling until he enrolls at Strixhaven. He’s also developed skill in anthem magic and spells like Mighty Leap and his time at Strixhaven helps him master stuff like Warstorm Surge.
Proficiencies: Ayden’s a consummate bookworm and spent much of his time on Ravnica researching magic, hoping to learn something to help out on Innistrad. This has led to him having a lot of knowledge on magical theory and application, even in magic he isn’t proficient in. He has a lovely singing voice but mostly only sang during church services or to himself so he’s not very confident about it. Nassari encouraged him to sing while using his storm magic as a channel for his feelings and insecurities which helped him control it.
Background: Ayden is an only child, born in a village at the edge of Gavony Township near Nephalia. When he was around 6 or 7 years old his father went missing. A few weeks later, he returned home as a skaab when a particularly sadistic stitcher released him with some of his memories in tact. This led to an extreme phobia of the undead for Ayden. Shortly after this Ayden’s mom gave him up to the Church of Avacyn, unable to get past the trauma of being attacked by her undead husband since Ayden was a spitting image of his dad. The rest of Ayden’s childhood wasn’t bad, but the clerics of the church weren’t there to play parent, and Innistrad isn’t a plane that coddles the weak. His time in Thraben turned for the worse when Avacyn disappeared. As her wards and the magic of her followers weakened in her absence, Ayden’s magic didn’t diminish. The clerics treated him with suspicion, fearing he was trafficking with demons.
With no outright evidence of this, but still wanting him out of their hair, they assigned Ayden to patrol Kessig with a group of cathars. Initially most of the cathars treated him with suspicion, but as Ayden’s magic saved them time and again, they grew to trust him and they became quite close. The group is recalled to Thraben after Gisa and Geralf’s attack and Mikaeus is killed. The dead surround the city, the stench of rot permeating miles out drawing in a young dragon who attacks. During the fight a cathar Ayden had grown particularly close to was cornered by the dragon and seconds away from death. In his desperation to save him, Ayden draws in way too much mana, igniting his spark. His worry for his friend keeps him from planeswalking away immediately but he is in agony from the excess mana needing an outlet. Once he sees that his friend is alive and ok, Ayden stops holding back and planeswalks to Theros, arriving unconscious just outside of Meletis.
Ayden is taken to the temple of Ephara where he is healed and taken in by the head priestess, Hypolita. Like Kruphix and Kydele, Hypolita is aware of planeswalkers and other planes. While she is not privy to secrets of Kruphix like Kydele, Hypolita is skilled in divination and has seen the effects of outsiders and their actions on Theros. It is because of this she takes such an interest in Ayden. She mentors him in scrying magic and enchantments while trying to learn what she can from him about other planes. She eventually sees @leafdrake-haven‘s Rhynn in her divinations and pulls a Gandalf in shoving Ayden out of Meletis onto a journey to meet her. During a Returned ambush on their caravan, Rhynn shows up on a hydra and saves the day ( @leafdrake-haven is writing a story of their meeting). Rhynn recognizes that Ayden isn’t a Theros native and starts teaching him about planes and planeswalkers when she discovers how little Ayden knows about it.
Ayden then follows Rhynn to Ravnica where he tangentially joins the Selesnya Conclave. He isn’t fully accepted by the guild due to his unwillingness to give up his beliefs in Avacyn and the Theros gods, particularly Ephara. Another conclave pariah, Sylene, befriends him. Sylene (another of my fanwalkers) is a dryad of the Conclave who became semi-ostracized after her spark ignited, which cut off her connection to Mat’Selesnya and the Worldsoul, something the Conclave dryads innately have access to. Ayden spends much of his free time at Ismeri Library researching magic. Unbeknownst to him, he’d come across the Dimir’s radar as a planeswalker and through him, so had Rhynn. During the events of Guilds of Ravnica, Ayden is kidnapped by Dimir agents for questioning and an attempt is made on Rhynn. Rhynn and Elrick go on a rescue mission into the depths of the Undercity to save Ayden. If I can find a good site to put it on, I’ll post a link to my novella I wrote for this.
War of the Spark is pretty much the culmination of Ayden’s fears of being unable to protect those he cares for. WotS is utter chaos as he tries to gather his friends as the invasion starts, desperately trying to prevent the future he saw while scrying. He was not able to stop the events he saw and ultimately Sylene died. Not wanting to intrude on Rhynn in addition to blaming himself for Sylene’s death caused by Elrick’s near death experience, Ayden leaves Ravnica for Theros to meet up with an Akroan alamon(wanderer), Argos, who had been a part of the fateful caravan where Ayden met Rhynn. Argos had pulled an Elrick and adopted Ayden, with whom he saw a lot of similarities with his own deceased son.
Ayden is not good with planeswalking. He finds it difficult to start it and he never arrives where he wants to, so usually he relies on Rhynn to help guide him. Instead of arriving in Akros, Ayden ends up in Nistos Forest in Setessa where he runs into Patroclus (his eventual boyfriend and another of my planeswalkers). The two adventure together across Theros to Akros so Ayden can meet up with Argos (who knows some details of planeswalkers). Their conversation eventually leads to Ayden returning to Innistrad, something he’s wanted to do but also avoided. The trip is not a fun one for him. The shock of what happened during the Travails puts Ayden in a crisis of faith. Realizing that he isn’t going to move on while still living in Ravnica, Ayden moves to Theros with Patroclus, where they live in a village at the edge of Meletian territory near Setessa.
Soon after WotS we have the events of Theros, Beyond Death. As the dead escape the Underworld in droves, Ayden spends countless hours scrying the future to provide warning to the village of any danger. As the gods start gearing up for war, Keranos senses Ayden’s feeble, yet admirably persistent attempts of divination. Sensing an opportunity for an emissary, Keranos decides to test Ayden to see if he is worthy of his gifts. Keranos strikes Ayden with a bolt of lighting, physically and mentally, testing his fortitude. Ayden survives the test, waking with a warning of an imminent attack on the village, though he is physically scarred.
Over the course of the next year (which gets us roughly to the time of Midnight Hunt) Ayden splits his time between his home village where he’s one of the priests of Ephara and Akros to learn from the priests of Keranos to control his storm magic. When he isn’t getting any more proficient, he goes to Elrick for help. Elrick tells him and Rhynn of Strixhaven and the two (or three including Helis? I think he goes with them) enroll shortly thereafter.
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And as a bonus, I just recently discovered Heroforge and here is a pretty good approximation of Ayden.
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