Do you prefer museum exhibits with lots of open area or fitting as much as possible into the available space?
look, I'm a Large Person, I need at least some space to get around. I'm disabled, there need to be benches. Wheelchair users need to have accessibility. A balance between the necessary open space, plus extra for safety, and filling the rest with specimens to have as much as possible within the space is the best possible design.
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Reaching out to my European (specifically UK or other English countries) tumblrs today about Universities
The United States is expensive and I want to travel
Specifically today im asking about the University of Lincoln in the UK
Any information you have about any college would be helpful
If you want more specifics it’s in the cut below
I’m looking at majors/course like or similar to
Interior Design
Creative writing
Museum Design
Illustration
History
Archeology/Anthropology
Design for Event and Exhbition
Film Studies
Technical theater
Graphic Design
Any help you guys can give would be helpful
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LA PROFUNIDAD DE LA MIRADA FEMENINA
DISEÑO DE EXPOSICIÓN MUSEOGRÁFICA SOBRE NOVELAS GRÁFICAS
Diseño de una exposición en la Biblioteca Nacional de Madrid sobre la mirada femenina en la novela gráfica. El proyecto consiste en un recorrido por tres escenarios propuestos en distintos niveles de profundidad narrativa y temática expresados por las autoras escogidas, y una sala interactiva donde los espectadores pueden crear sus propias historias.
La planta es una abstracción y reinterpretación de la estructura de viñetas de cómics en el espacio físico que generan un espacio sectorizado, y el espacio sigue la estética de estas viñetas siendo todo blanco con bordes negros.
Ilustración de zona de entrada
Ilustración de zona de exposición
Ilustración de zona de exposición
Ilustración de zona de exposición
Ilustración de zona de actividades
Ilustración de zona de actividades
Cortes longitudinales
Axonometría del espacio
Planta general
Madrid, 2022
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This is one of the greatest things ever. Walk around every single version of the U.S.S. Enterprise in photorealistic 3D in your browser, from the Roddenberry Archive. On a phone you just see wraparound 3D pics. On a PC or laptop you get the full 3D interactive experience. They NEED to make this VR compatible, it'll be beyond words.
There are more Enterprises here than Tumblr will allow me photos of, and more will likely be added.
Here's the TOS Enterprise, which appears in several incarnations ("The Cage", "Where No Man Has Gone Before" and TOS proper as well as TAS with the second turbolift!), has the correct original graphics and is perfect.
This is the bridge from the unmade Star Trek: Phase II series (whose pilot episode "In Thy Image" was rewritten to become Star Trek: The Motion Picture), with it's legendary big comfy command sofa seat and tactical display bubble!
The Motion Picture, such an accurate recreation that there's even a very faint flicker on the rear-projection animated screens as seen in the movie.
Enterprise NX-01, looking exactly as it did in "Broken Bow"
Recognise this? It's the briefing room of Discovery season 2's version of the U.S.S. Enterprise NCC-1701. Although at the front of the saucer on the "real" ship, here it's off the second bridge door which may well be where the set was IRL.
I wasn't expecting modern Trek to be represented equally as the originals in this project, but it is. This is the Enterprise from Strange New Worlds, with Pike's Ready Room located just off the bridge.
Star Trek V: The Final Frontier. My favourite version of the classic bridge, as a kid I drew all these control panels and stuck them on my bedroom walls. And now I can look around and look at them all close-up! They've even replicated the noticable TVs stuffed into the panels for the more complex animated screens.
The Enterprise-C bridge from "Yesterday's Enterprise". This one has always fascinated me, being a low-budget TV set (formerly the Enterprise-D battle bridge, originally built from the rain-damaged TMP set's back wall and redressed endlessly though TNG) representing TNG's immediate predecessor. In the episode they mostly shoot the back wall and imply the consoles make a huge circle, but here you can see the set's real dimensions and the weirdness of the classic movie helm/nav console in front of the TNG con/ops panels. I love it.
You know how much I love the Kelvin movies, so seeing this was amazing. For some reason the consoles don't have their screens lit (hopefully this'll be fixed soon), but you can see the saucer under the window and it's shiny and amazing.
The last thing I expected was the U.S.S. Titan-A/Enterprise-G bridge, but it's here. And the lights are on.
Other bridges available to explore which I'm out of pictures to show: The Enterprise-D (of course), Enterprise XCV-330 (the ringship, based on concept art for the unmade non-Trek series "Starship"), the Planet of the Titans U.S.S. Enterprise (again, based on concept art for a cool multi-levelled set) and the "launch" U.S.S. Enterprise NCC-1701 (based on the very first piece of TOS bridge set concept art), the Enterprise-E, the Enterprise-F (seen on viewscreen for all of 2 minutes in Picard) and the U.S.S. Voyager NCC-74656!
Take a bow lads, you've done good. Now just add VR support!
That link again.
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A photo of the hyper evolved velociraptor, Beatrice Quill back from her extended stay off world. she works as a professor of dinosaur behavioral science at the National Museum of Natural History in Washington D.C. Since her tenure she has revolutionized mankind's understanding of the prehistoric world while also keeping the museums rodent population under control.
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Gunta Stölzl, Wall Hanging, (wool, silk, mercerized cotton, and metal thread), 1924 [MoMA, New York, NY. © ARS, New York / VG Bild-Kunst, Bonn]
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