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#my builds in other people's game
sepulchritude · 4 months
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Coworker casually mentioned he started playing stardew valley and accidentally activated my trap card (autistic hyperfixation)
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thefirstknife · 8 months
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Getting real sick of a certain subset of Destiny players complaining that it’s a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
#destiny 2#gameplay#ask#long post#i really do love helping but i can't not feel bad because once the people i helped are out of my fireteam...#...there's no telling what other experiences they'll have#there's so many speedrunners and people who don't care and people who just aren't helping and are instead mocking others#you can only do so much for a few people you see in activities#this season's activities are super tough. every time so far I've played everyone in the team was struggling#i'm gonna have to start going into altars of summoning with my full support build warlock just to sit in there and help people#istg the 'pros' have to get their loadouts restricted. go play with non-god tier armour sets and guns#equip the same loadout that some casual player has available and let me see you then#this idea that everyone has minmaxed best equipment available at all times is bizarre. please get your head out of your ass#'i have perfectly rolled all artifice armour with perfect stat exotics for every loadout because i have infinite time to grind' okay dude#most of us aren't being paid to play destiny. lmao#'the game used to be hard' no. you got better. you mastered it#why is this so difficult to understand. everything is hard when you first start. 5000 hours later it no longer is#the game is fine. the 'health of the game' is fine. you mastered it and outgrew it#either impose challenges on yourself or find something else#like. when i first started GMs they were almost impossible for me#now i play them for fun. they're still challenging but they're not the same level of hard and I'm fine with that#i enjoy them as content and they're still entertaining#and when a new GM comes out it's a new challenge to master so it'll be hard at the start#as everything ever in the world#if that's no longer enough for you then you just outgrew the game and should probably move on#the only reason why some things used to be hard was poor quality of life that got improved over time#not being able to mantle in d1 is not difficulty. it's just not good design. it was fixed and improved#the bitching about light 3.0 as well. man. just don't use the 'OP' fragments. it's so easy to unequip them#i personally love the variety and all the options i have now as opposed to before#okay tag essay done. fhkajhakfhksjf
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florwal · 8 months
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sorry i use a lot of packs in my builds and save files but getting mad at me over it cuz i don’t create shit specifically accommodated to u is pointless… either pirate all the packs or don’t download my shit, nobody’s forcing u to play with them.
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roxynugget · 3 months
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Guys, please, Tango doesn't consider himself a builder in the same way Michelangelo might not consider himself a painter* (see tags). You can accept you're very good at two things, and still consider yourself better at one over the other. It's not negative talk when he calls himself a redstone guy.
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rintoki · 5 months
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genuinely wondering why some players play genshin if not for fun… like it’s literally a game it’s not that serious….
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samarecharm · 13 days
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Random question about the “they should make persona for people who like good games” post. Do people think the persona series is that bad? I know they aren’t perfect but I wouldn’t call them bad games.
I had a wholeass essay written out before i realized im too tired to make it sound coherent. AND my only experience is p 4 and 5, so my opinion on it means jack shit. All i can say is that the most recent titles suffer from bad writing. (And repetitive gameplay, but thats a different issue). Be it poorly written characters and dialogue, or poorly written interactions and plot, it is hard to take some of the stuff in the more recent games at face value. One could argue that that just means the game is subpar, not necessarily bad, but thats subjective; bad means different things to different people. And i say this as someone who thinks this game is Not the best but still found it incredibly engaging and entertaining.
#chattin#i am the kind of person to write video essay length posts on games that disappointed me LOL#so i am the wrong person to ask#remember that when thinking about the quality of a game; you should ask urself#who is the target audience? is it accessible to this audience? do i need an outside source to keep up with this game ? (like a guide)#if its in a series; what does it do to separate itself from the others?#is the writing okay? characters? interactions(#?#insensitive content ?#how is it handled? the game may me okay for me but can I have my fat friends enjoy this game???#can i have my trans friends and gay male friends enjoy this game???#who can i recommend it to? my sister is unable to process all of the social links and requirements for these social links#so she just. doesnt do it. she IS the target audience bc she likes rpgs#and she likes the story and characters. but its too overwhelming#and the social links would be overwhelming regardless of the difficulty#are u meant to enjoy the game in one playthrough or across multiple runs??#is it WORTH it to do those runs? for a game that has ‘choices’ it is painfully linear#and it confuses people who are trying to follow the rules (do things in my free time to build confidants)#when theyre unable to actually hang out w confidants bc of a rush of mandatory scenes#velvet room fusions are a pain and overly complex#and the game stops being about making a good build#and it starts to become ‘make a shadow null to everything bc the game will keep instakilling you’#forcing a game over when ur main character dies is ALWAYS bad to me i will swear by this#u make more interesting builds when u arent scared of a gameover#weh. rambling#the game is as bad or good as u want it to br#people clearly love it; we talk about our faves all the time. but how many of us are replaying a game meant to be replayed. not many.
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anneapocalypse · 1 year
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Maybe I'm just an outlier but it always trips me up a little when people talk about "players who made X choice in the game" as though it's a given that everyone plays a character who shares their exact values, reasoning, and level of knowledge, and therefore only plays the game in such a way that reflects their own opinions exactly on every choice. Like no disrespect to people who do choose to play that way! It just always throws me for a minute when I run up against that assumption, because oh right, not everyone intentionally plays morally questionable weirdos. Not everyone has a stable full of disparate characters and world states designed to open up as much of the game content to them as possible! Some people think the choices you make in a video game are necessarily a reflection of your opinions. Huh! Cool. Can't relate though.
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africanmorning · 2 months
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This didn't happen very recently, but at some point within the past couple years I finally managed to see the first episode of Avatar: The Last Airbender, and man was that a huge perspective shift for me.
See, I've already seen pieces of ATLA before. When I was a kid, someone gushed to me about how good the show was and showed me a couple random episodes completely out of context. I hated it on sight, for pretty much all the same reasons I hated most other children's media at the time. If you had asked me then, I would have simply said that I thought the show was stupid. But after some time, I realized that no amount of "stupidity" explained the resentment and sheer anger that these shows, including ATLA, created in me at the time. The problem wasn't that the shows were "stupid," the problem was that the shows were fun.
Fun was not something I got to experience a lot of in my childhood. If I had to pick out a single, most defining aspect of it, I'd probably say either "anxiety" or "loneliness." For as long as I can remember, I knew that I had a lot of expectations that I needed to meet, and mistakes were not tolerated. You could say that I was a "high-performing, very well-behaved" child.
So, imagine, then, how I felt watching TV shows where the kids were silly, goofed off, and made bad choices that often resulted in nothing more than a slap on a wrist—all portrayed with a casual air of "These are children! This is what childhood is like!" Can you understand how infuriating that was to someone like me? To be shown, as far as I was concerned, a fake, fanciful lie? A lie that I was sure was even making my life worse, because it must be convincing children and adults that children are irresponsible fools, and if more adults knew that children could be responsible, and smart, and obedient . . . then maybe they would treat me better.
Over time, I grew less judgmental of ATLA and shows like it, but I was still pretty confident that it simply wasn't "for me."
The irony of this is not lost on me. Though I still haven't watched ATLA proper, from what I've heard about the show since, I was probably the exact kind of kid that many of the messages were intended for.
The problem?
Of the episodes I had seen, Zuko either was not in them, or played such a minor or out-of-context role that I learned nothing about him.
So, when I was in my mid-twenties, finally seeing Zuko in episode one as my roommate watched it in our shared living space, I was fascinated.
THAT was the character I had needed. THAT was the character I understood. Someone who had been molded into something unloveable. Someone who had no more power over it than wet clay has over the potter's hands. Someone who, deep down, knew this wasn't the right way to be, the way they wanted to be, but to be anything else would be to become destroyed. That was huge.
Because. Yeah. In retrospect, I was a fucking asshole as a kid, at least to other kids. But looking back, I also know that it was the only way I could be. In my isolation, it was the only thing I knew. And even then I knew that I was fucking up. I just didn't know how to change it. And once I finally got exposed to a wider world, saw that there were other possibilities, I did change. A lot. But it took a long time, and it was hard, because the same changes that would have won the approval of my peers, made me a better part of society, would have also destroyed me at home. The same things that made me unloveable also made me survive. I don't think I can explain the confusion I had for the longest time when interacting with other children. It went something like, "How can you be that way so openly, so happily, when I cannot? What is so different between you and I, that the same things that bring you joy could only ever cause me pain?" Even now, that unloveability still follows me. I once saw someone say that loneliness is self-fulfilling because others can sense the loneliness on you and are repelled by it, and I'm inclined to agree. It's no one else's fault. Of course they would be repelled by someone like me, who either clings so much that it's suffocating, or becomes so afraid of clinging that I become aloof and unreachable.
Anyway. Zuko is relatable, and seeing him has really recontextualized the entire series for me. It's kind of a relief, really. I know he gets a redemption arc, and I don't think a lot of characters I relate to in this way do. I've been holding on to those kinds of messages lately—the ones that tell me that I might have a future. Though, man, I wish I'd had an Uncle Iroh like he did, to hold my hand through everything and help me get to that better place in the end. Maybe things wouldn't be so hard now.
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maplefield · 5 months
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kinda funny in a sorta sad way how people will be calling a character trash before they're even out and then upon release when they realize the character is actually good they start comparing them to earlier units and calling THEM trash
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smolsix · 8 months
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so more LN III thoughts (not as many at least, read more is just for users who are avoiding altogether)
I keep thinking abt how the single player you'll be playing with an AI like LN II, and I think the game would offer a lot of replay ability if you can choose which kid you play as as they both do different things (the wrench kid has the wrench for puzzles and breaking things, and the masked kid has the slingshot). in multiplayer it makes enough sense you can pick which one to play as, but if you can choose in single I think it'd make the game have a lot more play value and that's super cool.
the fact it has online co-op can mean so much for cool additional things, and i do hope character customisation is still there (LN with Six's masks/hats and LN II with Monos also) even if you have to unlock it which would also still offer replay ability.
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malwarechips · 4 months
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minecraft server for all the oneshot characters
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not-actually-human · 3 months
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having a lot of thoughts about being queer in a rural town tonight. um yeah. anyways do yall wanna send in asks i got that heart wrenching ache of longing tonight 💪
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brown-little-robin · 3 months
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*in the tones of a new convert* has anyone here ever played the game Sentinels. Does anyone here WANT to play the game Sentinels. How do you feel about cooperative games. How would you like to be a unique superhero fighting a villain with the aid of your trusty team. When will you play Sentinels
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white-nolse · 1 month
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Ok, I woke up at like... 6am and saw something that pissed me off a lot, so of course I'm making a poll to get more info, so...
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Reblogs are greatly appreciated!
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caterpillarinacave · 20 days
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For the yes/no ask game: If you were interested in picking berries and learned all the good spots in your area to collect from, of which there happened to be many, and you found yourself falling into a little community of berry pickers, where you trade locations, recipes, and knowledge of berries, and one day you heard of a little local legend about a lost grove that's supposed to have some of the most delicious berries but no one remembers the path since the markers for it were washed away one particularly strong storm, only a general area of where it might be is recalled, but you're intrigued, so armed with what little information you have and boatload of determination, you pack yourself a little picnic and decide to make a day of it, hiking out to the spot, and it takes the better part of a morning, mostly because you keep stopping to check for berries, but by noon you've reached a place you're pretty sure must be it because the bushes are so high and thick they seem to be trying to drown out the sky itself and the berries (which you one hundred and ten percent recognize 'cause you're cool like that) are plentiful as expected, so you get to work filling your basket and while you're collecting you stumble across a couple little neat trinkets you decide to pocket as well (a spinning top, a key, a dog tag, and an old useless walkie-talkie) and before long you've filled your basket and you start your trek back following your markers, only to see a door halfway back, standing in a frame in the middle of a clearing of a thicket, so, obviously intrigued, you wander over to give a closer look, it's old, vines climbing the brick around the frame, it's closed and the door is painted black, when you try the handle you see it is locked, when you go to the other side you see the door is white, and when you try the handle the same applies, even when you rattle it nothing happens and while you chew on a berry and think on this problem you remember the key you found earlier, and having nothing better to do you dig it out and try it, to find to your delight that it does indeed open, you take the key back out and step through the doorway, closing the door behind you, you try the key on the black side, but it doesn't work, so you shrug and pocket the key once more, returning to your journey out of the woods, only...where are the path markers you tied on the way in?
You wouldn't say you're lost quite yet, but you hurry along the path you're sure you took anyway and you make it out, but your way home is missing, you let out a noise of frustration, you've been robbed, but you have no cell service here so you start walking, luckily home isn't too far, but it is tiring, and by the time you make it to town it's mid-afternoon, you're tired, yet satisfied with your haul, but as you walk into town you make a very disturbing observation, this is not your town, the streets are strange, the architecture too, you make it to where your house should be and there is no building, instead the place is a garden, there are people, tall with long dark hair, and you wave to them to ask where you are, obviously you've made a wrong turn somewhere, but as they come close they seem confused by you and your words, when they speak the language is harsh and punctuated by chirps, like nothing you've ever heard, you can't understand them, so you politely apologize as best you can and try to speak to the next person walking down the road, but with the same results, you try again and again, each time you fail to communicate a sense of unease quickly turning to dread fills you, you can't even find common words in any language you know or gestures with those who try to communicate with you, eventually you find yourself sitting alone outside of town, evening will be here soon, you put away your phone, which you noticed earlier hasn't had service all day, and your fingers brush against the key from the Door, despite how bizarre it sounds, you are struck with the hypothesis that it may be the source of your current mishap, after a long bout of debate, deliberating your options, you decide to try going back to the Door, while it might be a waste of time, it couldn't hurt and maybe you'd solve this problem while walking anyway, so you head back, much more direct than the first time, but it's still dusk by the time you make it, the doorway is just as you left it, you try the key in the lock on the black side of the door again, to no avail, you bang on the door, kick it, try to pick the lock, eventually you circle around to the white side, this time when you try the key, it opens, but when you look through you are certain that is not your world, do you walk through?
No.
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nullsgameart · 1 year
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Cherry Blossom House - Pt. 1
- Minecraft (2011)
- Build by NullsGameArt
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