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#my old reshade super washed her out
danjaley · 3 years
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Story Process Challenge
Tagged by @nocturnalazure​ in the text, but I hope this counts :)
1. Your writing process - show us a part of your script or explain how you write your scenes. Do you write in screenplay format or novel format? Etc, etc.
Sims-stories I write in digital format almost exclusively and usually in dialogue form. Here’s the first page of “Wild Hunt”. It all started out with Lavinia’s character description and stayed there a very long time. Then it also has a stock of Gothic names, which is copied from another document, hence the German headline. Being me, I sometimes leave some silliness, like the extra-characters. (The thing about the blacksmith was that when these ‘barbarians’ caught an artisan, they sometimes crippled them so they couldn’t run away, but had to work for them. Unfortunately I couldn’t fit such a character into the story. He’s still there from brainstorming days)
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This is the market scene from Chevalry, along with a lot of cut scenes. I always quote this as an example why some of the best scenes aren’t even there in my writing. The text is green because I used this to mark it as the story-in-the-story. (The expression ‘shock-blanket’ is a reference to an episode of Sherlock. Some expressions (”slain” “daughter to”) are also borrowed from Shakespeare-plays)
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2. Scene building - show us you in the middle of scene building through pictures, gifs, or a video. Explain what is the best thing about scene building and what is the worst!
I rarely take pictures of half-built sets. Wherever possible, I prefer using places built by experienced builders. I have zero sense of architecture. A square small place is the most I can be trusted to do myself. Generally I prefer to work with decor and plants. This travelling cart was a different kind of challenge. I built it on a 10x10 lot and it had to be placed first, before I constructed a new set around it. On the second picture you also see the cleverly camouflaged mailbox :)
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3. CC/Pose Making - do you make your own cc/poses for your scene? If so, what is your process like to create? Do you just go off the top of your head? Do you use reference photos?
I think it’s safe to say that I’m a pose-maker. Although I make a lot less poses than I used to. Partly because of time, partly because I don’t like the washed-out Blender under Windows 10 :/ In the heyday of Chevalry, I would quit the game and pose the scene myself, if I wasn’t 100% satisfied. Though the only scene I ever posed start-to finish was the haircutting-kiss. Nowadays, I rather try to work with existing poses. Back when I took requests, I sometimes worked with reference pictures, and they do give the scene some extra depth. The scene modelled after a still from “Anastasia” really taught me how much detail the artists had put into their characters’ expressions, and this translated back to the resulting poses.
4. Getting in the zone - What do you do to get in the zone to work on a scene? Examples include: show us your playlist you use when working on a scene, what’s your go-to scene snack/drink, etc.
I kinda miss living on my own, when I could dedicate a whole day to shooting a battle-scene for Chevalry. But in fact I decided to tell this story then and there because I knew it was the perfect time of my life for doing so. I’m super shy with music, and I have a limited music-library (by modern standards), which I listen to over and over again. Many of these songs have influenced characters, but can’t even bring myself to hunt them up on the internet.
5. Screenshot folder - give us a look into your screenshot folder to show us just how much goes into ONE scene for your story. (Scrapped pictures encouraged!!!)
Here is Of Chevalry, end of Chapter 6. The green ones are reference shots for depth of field blur (I don’t use Reshade). The ones with Sarmanna in a bath-suit are for editing her hands back into the picture, when they clipped through the dress.
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MCarric Scenes, most recent: You’ll notice there’s a lot less greenscreen blur nowadays. I usually draw it with the blur-tool now. I still need to find a good occasion for this lovely rainbow I captured...
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6. Captions - are you a caption on the picture kind of storyteller or captions in text box type of storyteller? Why? Do you do both?
Although I am more of a visual storyteller, I very much prefer the text in the post. I’m very given to typos and spelling errors and I’d hate having them baked into my pictures. Also I find the text easier to read in the post.
7. Editing!!!!! - explain and show us your process editing a scene through a video, gif, or picture. A Before and after will suffice if you aren’t in the middle of editing a scene as you answer this.
I like editing my pictures in a way that makes them look like they had been like this in game all along. Here’s Sarmanna in a bath-suit again. In cases like this one, you can even bring out the feeling a bit more. I could have dug her left arm out of the skirt. But as she’s feeling very shy and vulnerable in the scene, I made it look like her arm was close to her body. I also have a photoshop action which gives this slightly desaturated old-painting look to the images.
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8. Throwback-  show us an ANCIENT story scene you did in the past and explain how you would do the scene differently today!
In 2014 I tried to tell the backstory of Anja Tilney, a Maplethorpe Island inhabitant. It was the first time I tried messing around with poses, and I remember I included this shot because Simmagmeg had just released these poses which meant much to her. This scene I still think turned out cute, but on the whole I wasn’t feeling the story any more, after a while. It was rather simply constructed, but still I felt I couldn’t do it justice with my skills back then.
I just reread it for the first time since (here...), and it isn’t quite as bad as I remembered, but back then I scrapped the project and decided to stay well away from Sims storytelling in the future...
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tagging @arielovessims​, @thethingshesaidthesims3​, @windermeresimblr​, @unsimspirational​
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