Yay, I colored something
This was a picture I really enjoyed making, and I plan on making more artwork for dead space. I don't know why I've gotten back into the games, but uhhh hey, I'm having fun.
I forgot to put this here.
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I am happy to confirm slasher necromorphs will still quietly creep up on you if you have your back turned to them. Turned around and this bastard was right in my face and I freaked out so hard I accidentally took a screenshot.
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Happy Halloween everyone! It is with immense pleasure and excitement that I present to you a labor of love, the long awaited rework of Flesh & Bone! Originally, I had intended to release this shortly after the absolutely stellar remake of Dead Space, but that obviously wasn't going to happen. So as to not repeat my last mistake with big projects and arbitrary deadlines, I took things nice and slow, took my time to give this work the true love and attention it deserved. Anything for my beloved Dead Space.
And I couldn't be more pleased with the result! Well, I can always be happier. There's always something I wish I could have added or done differently, but I won't dwell on that. "Don't let perfect be the enemy of done". But it makes me so happy to see it in its full gorey glory after all this time. But that enough preamble, let's get into the changes from the original!
Being the result of a 3-week mad rush to release on time for Halloween, the original brew has a LOT of problems. I forgot a lot of details and made a lot of mistakes just by the nature of not having enough time to do it justice. Having had, what, 2 years, between now and then has given me a lot of time to hone my skills as a creator and figure out exactly what I wanted to do for the eventual rework.
The first and most obvious thing is the aesthetics. Flesh and Bone was the first time I ever tried to make a Homebrewery theme from scratch, so I had a LOT to learn in a very short timeframe. I got it most of the way there for what I wanted to do, but it still had a lot of issues, namely a lack of integrated stat blocks. Formatting was also just awful. I just couldn't get them to work quite right, and they always looked super off, so I elected for images instead. Since then, I've made my Xenomorph supplement which used that initial test as a starting point, and I was able to fix a lot of the issues I ran into. I also want to change the overall look of the theme itself. When I designed it, I was going for a design mix based on the Dead Space wiki and the holographic UI from the games themselves. The result was...not the most legible. I've taken a new approach with the rework, made everything MUCH more readable, and borrowed heavily from the aesthetics of the 2023 remake.
As for the contents themselves, turns out there were a bunch of really cool necromorph variants that I just completely forgot about like the Twitchers, those reanimator swarms from DS3, and the Ubermorph. With that last one in particular, I reworked the old Hunter into the Regenerator with Hunter and Ubermorph variants, like I have with the Slasher, Spitter, and now Twitcher. In general, most of the necromorph forms were in dire need of reworks up in one way or another, especially their descriptions. I pulled almost all of that text directly from the Dead Space wiki, and it showed real bad. Again, 3 weeks, all panic. All the descriptions have been rewritten to be more in line with my other writing.
I also removed that section at the beginning about the Markers. I originally included it to give context for the rest of the brew, and I just really wanted to talk about the Markers, but the more I looked at it that section honestly added very little to the rest of the brew that couldn't be done in other areas. And let's be real, the Markers are SO IMPORTANT to the Dead Space universe that they really need their own dedicated brew. So, I pulled that section out, and it will go in said dedicated brew another time.
And the final change is I actually included some form of boss necromorph this time! I hadn't planned to, but I started thinking more and more about it, and I was also asked by one of my lovely patrons about it, so I gave in and made stats for really the only Dead Space boss worth talking about: The Hive Mind. I actually had fun writing it, working out its abilities from both the original and the remake, as well as taking some creative liberties and giving it some fun new abilities as a result of it being a Nexus necromorph.
So that's everything! I hope this gruesome creation of mine brings you as much joy and terror as it has to me. Stay safe, stay spooky, don't forget to love each other, and m̵̧̈́ͅa̴̜͑̍ḳ̵̍ë̷͍͇́ ̶̖̾̏u̸̪̅͜s̷͙̟̓ ̷̬̩̒w̸͇͘h̶̠̳͆̽o̶̻̺͂̀l̴̛͍̦e̸̡̡͗. See you next time.
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