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#neosis
milich96-ocs-blog · 5 months
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They are so obsessed
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alliedn · 5 months
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Best Friend Telepathy is a very real and scientifically proven thing
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norts-trolls · 6 months
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I also put this by itself instead of in ask form.
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seldritchowl · 7 months
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Drew a shitpost/draw your otp with Neosis and (kinda badly drawn) Gortash for fun bc hmm
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Honestly really like how Neosis came out which idk how to feel about
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Based on this photo:
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chlopieno · 1 month
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Yo
I have a request to all my Polish moots and followers
(And to anyone who stumbles upon this post)
Będę pisać moją pracę licencjacką na temat języka neutralnego płciowo, ze szczególną uwagą na język osób niebinarnych w języku polskim. Praca będzie obejmować takie rzeczy jak zaimki, końcówki i zwroty grzecznościowe, wszystkie takie fajne rzeczy.
Chciałbym poprosić tych z was, którzy może akurat są osobami niebinarnymi, o podzielenie się w moim askboxie waszymi preferowanymi sposobami na wyrażanie się bez używania rodzaju męskiego/żeńskiego. Wszystko inne jest wolne do użytku; rodzaj nijaki/neutralny, liczny mnogie, dukaizmy, neosy, cokolwiek innego ktokolwiek z was używa :)
A do tej części z was, która jest binarna, jeżeli macie jakichś niebinarnych znajomych, o ile jest taka możliwość popytajcie ich czy mogliby dołączyć i podzielić się ze mną swoimi rozwiązaniami pls 🥺
Also jak ktoś może i chce to pls zreblogujcie tego posta, im więcej danych będę mieć tym większa będzie wartość mojej pracy <3
Also also, if anyone reading this speaks/is German and uses any non-gendered language solutions, i'd also appreciate your input! Thank you all in advance
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pansexualkiba · 5 months
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more fakemon for the underground. catch up on that over here.
Slugmold Grass This pile of slimy mold resembles Slugma, despite living in totally different environments. As it moves, it leaves behind a trail of slippery slime that digests anything living.
Moldcargo Grass/Poison Despite its resemblance to Magcargo, Moldcargo live happy lives in the River Caverns. It reacts incredibly favorably to being sprayed with fresh water, but salt water causes it to recoil and shrink in on itself. Its body is comprised entirely of slimy mold.
Neosis Water/Ghost Upon hatching, this small creature coats itself in a watery shell. Apparently, this is because Neosis hasn't finished growing, and uses the water as a sort of nutrient gel. It looks remarkably similar to Solosis.
Neosion Water/Ghost While its tail and head have definitely grown, its limbs and eyes have begun to atrophy. It floats around in an amniotic sac of water, as its lungs have yet to properly form. Its resemblance to Duosion is a mere coincidence.
Neocleus Water/Ghost It floats around the Marsh Caverns blindly, absorbing anything it sees into its water to replace its underdeveloped parts. Some say the water is held together by spirits that were captured this way. Puncturing the water bubble will cause Neocleus to chase you down and attempt to drown you.
Peratrox Fairy It commands the much smaller Meowths to act as its vassals. With a deafening roar like an enormous bell, it summons all Fairy-type Pokemon in the vicinity to its side. They are highly territorial, and when a member of their court gets injured, they lead massive hunts against the trespasser.
Carnivenus Grass/Dark Due to the low light and waterlogged soil of the Marsh Caverns, Carnivenus needs more than just insects to survive. To help in this, it can manipulate its vines with great dexterity to set up all sorts of traps that are impossible to see in the gloom.
Octillery (Cavern Form) Water/Rock The pressures of the Underground have made Octillery a meek and cautious species. Octillery from the Underground will hide in anything they can find nearby, from foliage to pottery to cracks in rocks.
Olmtimatum Psychic/Electric Olmtimatum bury themselves at the bottom of deep pools in deep, meditative trances. It only awakens to eat, and only catches the food it predicts it does by electric shocks. As such, it never misses a meal, and never fails a hunt.
Goodra (Cavern Form) Dragon/Psychic After untold years living in the darkest, dampest caves, Goodra has eschewed the use of its eyes. In the process, it developed keen psychic abilities. It uses its psychic powers as a radar system to locate predator and prey alike and slinks through the tunnel systems it calls home as it pleases.
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tyson-ot-nw · 1 year
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Codename: Neosys Journal - The First Playtest
I think I will drop the numbering and just focus on what was accomplished.
I ran a small playtest last night of Codename Neosys (which still needs a better name) with a wizard and a barbarian against a few encounters. So far my encounter math is holding. But I need to see it with a larger group. I got some good feedback on the barbarian. I need to run more combats without resetting for the wizard to get a better idea of whether the burn system is working better than spell slots.
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milich96 · 3 years
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The kiss marks on the pants 🤡 pls sir spot teasing the gremlin
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Never 💖
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milich96-ocs-blog · 1 month
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This au has overcome my life
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alliedn · 1 year
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Great now I wanna play a brothel one shot
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horusszahhhak · 2 years
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some fantrolls! more info abt them under the cut ^_^
1. Therin Aria
6 sweeps
bronzeblood
Canary lusus
He/they
Nonbinary
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2. Cabra Brachi
6 sweeps
violetblood
Squid lusus
He/him
Bigender
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3. Tola Culus
7 sweeps
burgundyblood
Matesprites with Verenus
Rabbit lusus
she/her
Lesbian
Transgender
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4. Verenus Neosis
7 sweeps
goldblood
Matesprites with Tola
Komodo dragon lusus
she/they/xey
Lesbian
Agender
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norts-trolls · 9 months
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that anon did get me thinking of a stupid joke tho. My favorite(only) ashen group
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seldritchowl · 7 months
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"Amazing Grace"
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"I once was lost, but now I'm found~" (song inspo bc yea) Drew something of my newest bg3 dark urge ('evil' run) character, Neosis! They are supposed to be opposite of Sarvos, but also still same in ways.
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syxjaewon · 2 years
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‘Savage and Starved’
@neosy
The Brine Garrison is a well-known gang in the southern reaches of Solara, one of the major shipping port districts in Valluria, an organization answerable only to itself and its own low moral thresholds, largely invisible and uncapturable by the leading insubstantial governmental forces, such as they are on Valluria. The planet itself is a lawless domain, the iron rule of strength and greed predominately festering at its core, immutable, unchangeable, unyielding since terraformation hundreds of years past, and even the so-called “conquering” by the Alliance half a decade ago, is really only a shift in titlework– not even the Alliance battlecruisers bother to settle here, their warships merely hovering in the atmosphere at best, maybe only sometimes, if there’s a very good reason.
Captain Yang Jaewon knows the Brine Garrison, has a particular scar across his left shoulder blade named for one of their axes, having endured several encounters with their representative clergymen on excursions to the planet, all of them ending badly. Each confrontation he’s had in the region has been more dangerous than the last, his reputation building with them just as theirs spreads through the district, both entities with teeth and claws and little patience to show. Solara is a massive expanse, its borders swallowing up three occupied deserts, a couple of cities, and two time zones, and yet, every time Jaewon has to bring Serenity near their territory, he finds they have chewed and torn off larger and larger slices of it for themselves.
Which is why, for all their hunger and hazard, when he sees their name slide across his cortex comm pad with a sizable reward and a recognizable name attached, he groans but also awakens. If there’s anything more savage and starved than a Vallurian cesspit crime syndicate, bent on felony domination, it’s Yang Jaewon with a handgun and at least a half-legitimate reason to pry credits from cold, dead hands. Nevermind the fact that he knows the name of their target, a man he once sailed with under Vera’s reign.
He unspools himself from his chair at the end of the table in the mess hall, bringing his boots down from the tabletop, and strides over to the comm link for the bridge, pressing the bright green button. “Kinam. I’m about to send you over some coordinates, we have a job I’m going to look into.” Since they’re hovering in orbit, it shouldn’t take too long to get there. He gives the codes and then shuts off the comm just as one of his mercenaries stalks through.
He leans against door jam for an added moment, considering if it would be worth it to take someone in-planet with him for intel. It’s not exactly in the mercenary job description but Jaewon doesn’t like his mercs getting fat and lazy. “You bored yet?” he asks Neo, his gold eyes only slivers of light as he side-eyes the other. “We’re looking to touch down in Solara in a few. You’re coming with me.”
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zahrart17 · 4 years
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Another batch of icon commissions. This the hard animation and takes longer XD. But I had fun with it ^w^
More will be added! Previous
~Credits~
Ravage Sans by ravagesans
Anti Glitch Sans by xXSSB-SmashXx
Nursery Lust by calavir
Neosi by neositrue
Underhail Sans by @aimee-de-fanonxx
Dust Level Sans by  xXSSB-SmashXx
Soulen by @thelazysense
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tyson-ot-nw · 1 year
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Dungeon23 Day 23
Four days missed spent on Neosys, but this should catch us up.
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A20 The Ransacked Treasure Room
This room once had shelves of treasure, but they have long ago been ransacked. If the room is searched a handful of gemstones and art pieces can be found.
A21 The Treasure Cave
This cave has a pile of coins in the center of the room. Sleeping against the pile are 1 to 4 guard drakes depending on the size of the party.  
A22 The Sword Room
On a dias in the center of the room is a greatsword hovering above it giving off glittering light. Curled on the dias below the sword is a Couatl. If the characters approach the Couatl will greet them and warn that it is the guardian of the sword and the tomb below. The Couatl is tied to the sword and the room, and will defend both vigorously. If the party attacks the Couatl will shift into a Giant Constrictor Snake, and summon 1 to 4 more giant constrictor snakes to help defend.
The hidden door requires a Wisdom(Investigation) of DC18 to find. It doesn’t have a mechanism to open from this side and will need to be destroyed to pass through.
If the sword is taken the Couatl will cease their attack and the summoned Giant Constrictor Snakes will disappear.
Horsemaster Greatsword
This greatsword is +3, no longer has the two-handed tag, and as a reaction the wielder can roll their attack against the enemy’s attack roll. If the wielder wins, the attack is negated and the wielder does damage to the attacker as if they hit.
A23 Larger treasure room
This treasure room remains untouched, it is stuffed full of art objects and a limited amount of coins. There is a mechanism to enter the Sword Room without destroying the door. The hidden door leading north requires a Wisdom(Investigation) of DC20 to find. It doesn’t have a mechanism to open from this side and will need to be destroyed to pass through.
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