Found an old doodle and decided to quickly finish it. Didn't work too hard on this one, since I drew something similar already.... what can I say, I love this green toothed bastard, leave me alone
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Underrated Mega Man Charater #3
Serenade.EXE aslo known as the Underking is quite possible the strongest Net Navi in the Battle Network series, yet he seems to be forgotten by most in the community. They acted as a super boss in battle network 3 and I love their design. Serenade is a sort of internet God but unlike the actual internet is kind and merciful on their enemies. They seem to never be at their full strength seeming relaxing during their boss fight.
Such a powerful and awesome net navi, and guess who their operator is...
A 10 year old kid in a wheel chair. The fact that Serenade is Ultimate Netnavi that could very well end the World but is content to just help out their operator a lot about serenade. They're one of my favorite Navis in the series and deserve to get remembered more.
(Aslo unrelated but might as well mention Serenade is Non-Binary so good on the BN devs for representation)
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My interpretations of what Sun and Moon would look like as Netnavis, CyberElves, and biometals.
I imagine Sun.exe and Moon.exe would have roles similar to that of the CaelOS AU by @caelos-au
As CyberElves, Sun can give energy like a Nurse type while Moon is a Hacker type, able to take away energy and make the opponent lethargic.
Inspiration for those abilities came from an MHA/Assassination Classroom AU I found once.
As Biometals, they’d be called Model S and Model M.
Model S could have light and heat-based abilities while Model M’s could focus more on stealth and the manipulation of light.
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Comparing Megaman robot masters to Megaman Battle Network netnavis part 2: The very belated one
Soooooo I totally forgot I was doing this. Shows how bad last summer was if my brain melted to the point I forgot
Oh well, time for the next batch
Score so far is 5-2 in favour of the navi because I count ties as a point for both, and I feel like that gap’s gonna get larger
First, MetalMan and MetalMan.exe
God these designs fuck (affectionate)
Not a big fan of the yellow on the robot master, and I enjoy the addition of gears and the mechanical fists to make .EXE more metal themed rather than just buzzsaw themed
Point for MetalMan.exe, raising the score to 6-2
Next, AirMan and AirMan.EXE
Ehhhh, they’re both...alright? Kinda dumpy in different ways
Not sure I like the addition of green to the Navi design, but do like its slightly more threatening fan
But there’s just something truly iconic about the classic design, even if I didn’t grow up with it. I also prefer the overal bulkiness compare to the inexplicably lanky thighs of .EXE...
It’s a tie, 7-3.
Okay, next up is...next up are the Bubblemen
...it’s a race to rock bottom, folks. Another victim of the random chibi-fication but instead of ruining a solid design it’s just another version of a really ugly look
Why the cheek marks and the fat lips? But then again why give a robot a diving mask? Why make a water robot green?
I’m half tempted to remove a point from BOTH games’ score but instead I’m awarding both games a point as compensation for having to look at these two.
8-4
Thankfully the next up are a nice change of pace, pun semi-intended, QuickMan and QuickMan.EXE
Both are really solid designs, but even putting my personal navi bias aside I do like that .EXE looks like something that can move fast. And all the sharp edges make the idea of simply getting in his way a fatal choice.
9-4, but it was REALLY close this time.
Skipping over CrashMan since I guess they didn’t want to think about how overpowered a program with CRASH in it’s name would be to fight, we move on to FLASH, AH AAAAAAA~
...this batch (with one notable exception) so far has really been the ‘close to the original’ round, huh?
Ironically given the name, I like the mostly darker colour scheme for .EXE, since it makes the actual flashing parts POP a bit more.
10-4 and that’s mainly because the pauldrons on the robot master being light blue annoys me for some reason, otherwise it’d’ve been a tie.
Next up is a dumpy guy dressed as a lighter and a screaming Hellbeast that looks like a lighter that uses child blood as lighter fuel
The best glow up in this batch and the best navi partner of Mr Match...oh do I have a burning desire to tear into the last one of his fire trio but I’ll wait until the 6th round.
Even if I didn’t have a bias, I just love the jack’o lantern look to .EXE’s face. They really went hard in on the fact that Navi don’t HAVE to look humanoids and I love it.
11-4
And last we have...Oh, nice, WoodMan
The only Robot master who isn’t mostly red or blue in this batch so my eyes are happy. the yellow accents are weird but do help pop against his otherwise dull tone-mm? Oh, how rude of me, I forgot to get a picture of your decendent, WoodMan.EXEEEEEEEEEEEEEYYYYYIKES!
....HE LOOKS CONSTIPATED!
I mean I guess they were going more for the wooden golem look but...why give him big meaty lips? Why does his arms look more robotic than the actual robot master? On MetalMan.EXE that makes sense since mechanical bu-WHY DOES HE HAVE A FUEL GAUGE?!
...I’m dissapointed Battle Network. At least you made his operator an absolute cutie.
11-5. The gap got larger but the classic series is still clinging on
Gonna try and make this at least a twice weekly series since the Legacy Collection will be out soon, even if currently my funds won’t let me buy it until my next paychecque...stupid illness taking out a week and a bit...
Er, anyway I’ll try and have the 3rd batch out tomorrow, be good people
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