Neutro (1967), the first - and only - issue of one of the most boring comics ever!
Dell Comics, once the biggest comic book publisher in the USA, if not the world, was desperate for content in the mid-1960s. The publishing partnership Dell had with Western, with Western providing tons of content for Dell to publish, had dissolved. Western took all its titles, including numerous lucrative licenses (from Disney, Hanna-Barbera, and others) and began publishing them under its own Gold Key label.
Dell had to come up with its own titles to try and keep a place in the market. In the mid-1960s, at the height of Batmania (due to the Batman television show) that meant superheroes. Dell had never done superheroes before, but gave them a try just like every other Tom, Dick and Harry who had access to a printing press.
I’ve posted before about Dell’s trio of awful superheroes based on Universal Monsters (Dracula, Frankenstein, and Werewolf). Neutro was yet another laughable attempt at Dell becoming the next Marvel Comics.
One thousand years ago aliens from the planet Pluto deposited several boxes in the American Southwest. These aliens were observed by members of a Native American tribe, and the story was passed on through generations until it became a legend.
An adventurer is obsessed with the legend and, after several pages of searching, finally manages to find the boxes. He brings them to a scientist friend, and together they open the boxes and find--
So of course they take all the parts and put them together, which results in--
So there, right off, we see that Neutro isn’t the giant superhero depicted on the cover. In fact, he isn’t a superhero at all, just a brainless robot (which probably goes a long way in explaining the cover blurb “Neutro does not know the difference between right and wrong”).
After finally constructing Neutro, the adventurer and scientist then spend several pages figuring out what the robot is capable of.
Frankly, I wonder how these guys managed to conduct these tests. Did they really have Neutro shoot down aircraft, race after missiles, or wander into an atomic bomb test? And where did they get the herd of elephants, a thousand pythons, and a thousand lions?
Then these guys begin to have second thoughts about Neutro and the great power he possesses. But instead of doing the sensible thing like taking him apart and putting him back in the boxes, they just decide “you can’t hold progress back.”
Then we’re right back to showing what Neutro is capable of doing.
The reader is later informed as to why the boxes were left on Earth.
I’m probably crazy expecting this story to make sense, but the aliens’ motivation makes absolutely no sense. If you’re capable of making a robot that can take over a planet, why wait until the dominant species builds it and then come back and wrest control? Just use the robots yourselves and take over the planets right away, instead of waiting thousands of years.
Or maybe I’m overthinking this.
Anyhoo, nefarious folks all over the globe have somehow A) learned of Neutro’s existence (probably from all those airplanes, tanks, and ships he destroyed); B) decide they want to control Neutro themselves; and C) know the exact radio frequency used to control him.
There are then several pages detailing the months-long struggle of radio beams from all over the world striking Neutro’s transmission control device, Finally, one organization - Group 777 - magnages to develop a radio beam strong enough to take control of Neutro .
AND THEN--!!!!
--nothing happens. There is no second issue, and we never find out what happens to Neutro.
There are no credits for Neutro, and frankly I don’t blame the creators for wanting to remain anonymous. The writer was D.J. Arneson, and the artist was Jack Sparling (who also drew the original Secret Six for DC Comics, and his work was no better there), and I’m sure they never listed this book on their resumes.
There are elements about this story that make me suspect it may originally have been written for a science fiction comic instead of a superhero yarn. The giant robots/monster genre had been a popular science fiction trope, as were the evil aliens, and the apocalyptic images of Neutro destroying the word. And there’s also the complete and utter lack of any kind of superhero action at all.
Either way - science fiction story or superhero origin - the fact remains that this was an excruciatingly bad comic.
I read this as a lad while visiting an older cousin. He only had a few comics, mostly humor books (which I never liked), and absolutely no DC or Marvels. Neutro was the only book my cousin had that even remotely resembled the superhero comics I loved, so it was the only one I read. Unfortunately, it was one of those bad experiences that stays with you your entire life.
And now I’ve shared it with you. Misery loves company and all that.
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Golganneth, o Senhor dos Céus e Oceanos
Golganneth, o Senhor dos Céus e dos Oceanos, é uma figura mitológica de imensa importância no universo de World of Warcraft, representando os ventos tempestuosos, os vastos oceanos, e a força bruta dos céus. Como filho de Aman'Thul, o Alto Pai dos titãs, e Eonar, a Mãe da Vida, Golganneth herda uma linhagem poderosa, combinando o domínio temporal paterno com a intensa conexão de sua mãe com a vi
https://lendasdeazeroth.com.br/personagens/golganneth-o-senhor-dos-ceus-e-oceanos/
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Refuerzo Intermitente
el traspaso de la onda
cada vez que corta x
se mide bajo la deshonrra
de tu mente débil
cuentan las historias
pero aún más mis matemáticas
que sobre la geometría sagrada
siempre habrá abundancia
aún cuando se llora
todo cuanto fue arrebatado
¿ya nadie te implora?
ah, si...fueron tus pecados
pues los peces disociados
a través de tu engorrosa
actitud indecorosa de hacer creer:
es puro auto-engaño
sigues pensando que eres tanto
mejor héchate un vistazo,
caíste directo a nuestro infierno
y te convertiste en esclavo
un malcriado,
de mil versos
cada uno
por año de encierro
el arma: el desapego
su filo: el conocimiento
te programo al auto-reconocimiento
te proclamo libre y sin argumento
te disparo con balas abstractas
mis perdones, mis anhelos
disculpa y gracias,
así está tallado este yeso
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Khaz'goroth, o Moldador de Mundos
Khaz'goroth, o Moldador de Mundos, é uma das figuras mais fascinantes e fundamentais na mitologia intricada de Azeroth, o universo no qual o jogo World of Warcraft se desenrola. Este titã, conhecido por sua incomparável maestria na forja e criação, tem um papel essencial no desenho e formação do cosmos de acordo com a mitologia dos titãs. Vamos mergulhar na história de Khaz'goroth, revelando as
https://lendasdeazeroth.com.br/personagens/khazgoroth-o-moldador-de-mundos/
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