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#new super Mario bros 2
suppermariobroth · 4 months
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Top: in the ending to New Super Mario Bros. 2, the Koopalings are seen using their large Koopa Clown Car to transport Bowser after his defeat, whereby he is hanging from it by his tail. As the Koopalings and Bowser move during this, it is natural to assume that it is their regular 3D models being used in this scene.
Bottom: however, this is not the case. Evidently, the developers found that putting the full models of all the Koopalings, Bowser, Mario and Peach in the same scene would be too taxing on the Nintendo 3DS hardware, and simplified the scene by using unique nearly-flat models of them that use a fraction of the polygons. Here, the Bowser model is shown in a model viewer.
While the model appears legitimately three-dimensional when viewed from a small intended range of angles, tilting it further than intended reveals its true nature.
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Today’s character of the day is: Morton Koopa Jr. aka Big Mouth Koopa from Super Mario series
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msbowser · 9 months
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Ranking All Giant Bowser Battles
Hello, everyone! And welcome to Bowser Day! A day to celebrate our beloved Koopa King and everything about him!
For a few years now, I have been wanting to do something for this day. However, life kept getting in the way and I had too many games to play. But this year is the year I finally get to write about this topic.
If anyone knows me well, I am very passionate about all the different types of giant battles with Bowser over the games. It’s always a highlight for a game when I see Bowser go giant for the final battle in a new game. A very unpopular opinion I know, but I can’t help but love seeing our Koopa King all tall and imposing. I also love non-giant fights, but the giant battles are always such a joy to me. I pretty much love all of them (some more than others). So, for my contribution to this day, I will be ranking every single Giant Bowser fight from my least favorite to my absolute favorite.
While this is my own personal list and my opinions (and trust me some of my opinions are weird), I did try to keep this objective as I possibly could. And I’m ranking these fights in three vital areas. First is gameplay: how the fight played out, how were the mechanics utilized, how much enjoyment did I have during the fight (rather by punching Bowser in the face or running and screaming in terror from trying to avoid getting hit). The second criteria is music, which is self explanatory, as most of these fights have unique music, so how I liked the music track. And last criteria and most important to me, the scale of the fight. Scale refers to, of course, the size difference between Bowser and our heroes. The bigger the difference, the better. But scale also refers to the scale of battle from a story perspective. How important is the fight for our heroes to win, how high are the stakes? Is this just an obstacle in the way of the player or is there something more?
And as I am talking about battles against Giant Bowser, I will not talk about the giant fights from Inside Story (never know, might be its own list one day).
As such with a list like this one, there will plenty of spoilers.
As such, to give an example about how this ranking is going to go down, I will start by talking about our honorable mentions. These two fights are phenomenal in their own right. However, for both fights, Bowser is slightly bigger, but I wouldn’t really call it a “Giant” boss fight. But I still wanted to talk about these two fights and the amazing aspects about each of them.
Honorable Mention 1: Shiny RoboBowser (Mario and Luigi Paper Jam)
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What’s better than one Bowser? Two Bowsers, fused together! For as much Paper Jam is a okay game, it’s finale was something unexpected. The fight between the two Bowsers prior showed off their cooperation between each other and even showed off their subtle differences. What I wasn’t expecting was Paper Bowser to turn into a paper covered armor for Bowser! It is such an out there concept that fits so well. The fight can be brutal if you are not prepared for it, though Battle Cards can let you cheese it. And since the armor is paper, any fire move like the Toad Trail do critical damage. And as the fight progresses, the armor starts breaking down, leaving Bowser vulnerable, though he can heal it up. The music is great to listen to as well, with it sounding the most Kingdom Hearty to me (yes, I know Yoko Shimomura compose the music). All in all, the fight is very decent, with the problem that Bowser is barely bigger here. Still double Bowser fusion, very cool.
Honorable Mention 2: Dreamy Bowser (Mario and Luigi Dream Team)
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This is probably one of my favorite Bowser battles overall. The music for this fight, “Adventure’s End”, gives “In the Final” from Bowser’s Inside Story a run for its money in my opinion. I love the pianos and drums in the theme. And while Bowser isn’t too big here, he has reached divinity! He has the power of the Dream Stone, making any wish come true! And while I know this has happened before (in a different dimension though), I say this time around was even better and somewhat better executed. The fight is pretty fun, from Bowser summoning dream minions, duplicating, and even taking one of the bros in his hands (points for the bigness there). But again, it’s only a slightly bigger Bowser and not truly a “giant” fight.
Now we can start the actual list. I will go from my least favorite fights to my absolute favorites. The Giant Bowser fights I’m covering and why the two honorable mentions didn’t count is due to all these upcoming fights being listed under the page for Giant Bowser on the Super Mario Wiki, along with Baby Bowser’s page.
As I am covering all fights, there will be some fights on here that I unfortunately have not played. For those games, I will still be grading on the same criteria, but I may have to infer mostly on the gameplay aspect.
As such, let’s finally begin the list!
Number 20: Bowser (New Super Mario Bros DS)
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Okay I lied, this is the only fight on the list I highly dislike. The only positive I can say about this fight is the music is alright, not the best, but fine. Plus Junior is there to help his Papa. There is the attention to detail that Junior had Dry Bowser’s bones to revive his Papa in the large caldron he had. As for negatives, oh boy! First of all, while it is unique to see Bowser being revived from a cauldron, he’s barely bigger! And this fight is super easy! It’s the almost the same routine as the normal Bowser fights. The face that because you can hold an item to bring with you, like a Mega Mushroom, makes this fight more of a joke. Hell, Mario or Luigi with a Mega Mushroom is bigger than Bowser! On the bright side, this was the first final boss of the New Super Mario Bros series, and the fights go up from there.
Number 19: Bowser (Paper Mario 64)
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Out of all the fights on this list, this one hurt the most to rank this low. It comes down to Bowser only being slightly taller than before. Gameplay wise, in comparison to the previous Bowser fight, in this game he has a bit more attack, one more point of defense, and for the first phase of the fight, the Star Beam doesn’t work. Its only after Peach and Twink defeat Kammy that the new improved Peach Beam can neutralize Bowser’s invincibility. Bowser becoming slightly bigger doesn’t really add much to this fight, hence the low placement. Regardless, this fight is a great finale for this game after all the build up, and it is also pretty challenging. Not to mention the music is also very catchy. And this is the first time Bowser has achieved something in the way of divinity, though I prefer Dream Team for that. I love this fight to death, but unfortunately it doesn’t work as a Giant Bowser fight for me.
Number 18: Black Paint Bowser (Paper Mario Color Splash)
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This fight is interesting to talk about. Once again, we have a slightly taller Bowser than before, so take off points for that. And the attacks he does are fine, with spinning his shell, using a hammer or breathing fire (that final breath he uses can do 120 damage unguarded, ouch.) The music is pretty good with the piano once again and the guitar, the ending portion of the song giving me major Pokemon Scarlet and Violet vibes. But what makes me really enjoy this fight was the story. Poor Bowser in this game, trying to make his shell all pretty and rainbowy, only then to accidentally create black paint that possesses him! Before this phase of the final boss, Mario is able to knock off some of the paint off for Bowser to regain awareness for a second but he got violently possessed again. And then at the end, once Huey absorbs all the Black Paint, Mario just beats up Bowser while he has no color left. My boy did not deserve that! Overall, this fight is pretty cool and challenging, but could use more. Now if only they tackle this concept again with Bowser being possessed by Black Paint, but made him 10x bigger and scary. Wouldn’t that be something?
Number 17: Bowser (Super Mario Sunshine)
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Ah yes, the hot tub battle. Now I will give this battle credit where credit is due. For starters, I find the music for this battle criminally underrated. I love the piano and bongos. This theme is very calm compared to other tracks, with it fitting Sunshine’s vibe. I do like the cooperation between Bowser and Junior, however, this battle is generally pretty easy. The objective being for Mario to Jet Nozzle all five sections of the tub to make it crumble to the ground, while Bowser tries to breath fire to cut your approach to each section. And, for how easy this fight is (except if you clip through the floor because heaven forbid this game has many glitches), the fact you have to get through Corona Mountain to get here is frustrating. Also there’s the fact of why is Bowser giant? There is literally no explanation for it whatsoever, though I assume it’s because of that last Shine Sprite, or the green tub water.
Number 16: Bowser (Paper Mario Sticker Star)
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The pretty shiny Giant Bowser that is made of card board is rather ridiculous. While I am a Sticker Star apologist, the Giant Bowser fight is again alright. I like the “ding!” noises that play when Mario is flung by Bowser’s swipes, or the fact those swipes could leave you with the Crumple status, which is a nice touch. I also like the music again, with the trumpets and guitar. However, this fight is once again very easy, especially after Kersti sacrificed herself so Mario could counteract the Royal Sticker. There is also the fact that Bowser does not talk in this game and is made of cardboard. The main reason it’s low is I prefer the non Giant Bowser fight before. It’s more challenging, like a puzzle to figure out in each section and I love the music way more.
Number 15: Giant Baby Bowser (Yoshi’s Crafted World)
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Here we have the first boss on this list that I don’t have much to say, as it is of a game I haven’t played. So I will give my general thoughts of what I have seen. The music is not my favorite from all the Yoshi’s Island games, but it’s not a bad track. I love the armor and crown he wears on his head, and the fact the armor has a counter on it. And that counter is important since Yoshi puts in hammers on the two sides of the arena, and ground pounds to wack Bowser, depleting his life points. The fight seems fun, but this is about as low I can put it from not having played the game.
Number 14: Giant Baby Bowser and Giant Bowser (Yoshi’s New Island)
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We have a double feature here with battles between both a Giant Baby Bowser and Adult Bowser. As New Island could be seen as a reboot to the series, the final boss would be both the previous ones in the series. The issue with that is both battles are very watered down versions of those previous battles. The battles are very similar to each other with Adult Bowser’s fight being a bit more difficult due to Kamek assisting him. Both music tracks are decent, with me leaning more towards Adult Bowser’s. I prefer Adult….King Bowser’s previous fight than his giant, as it uses the Metal Eggdozers to knock him off the platform he’s on. There is absolute no explanation why King Bowser is in the past, unlike the last time he showed up.
Number 13: Bowser (New Super Mario Bros 2)
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The coin Mario game of course has the classic Giant Bowser finale, except the Koopalings are the ones to make Bowser giant. This is a chase sequence instead of a battle, like the Wii version, where you are running vertical instead of horizontal. As such, this is a very similar finale to the Wii's version. The music is the same between both versions. The major thing I like about this fight is the closeness of Bowser to the player, where I can totally smooch his cheek, I mean, feel the intensity and pressure of the fight. And at the time of this game, it was the first time you can fight a Giant Dry Bowser. Dry Bowser is faster than normal Bowser and more obstacles are in the way as well.
Number 12: Giant Dry Bowser (Mario Party 10)
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Okay, I didn't plan for both of the Giant Dry Bowser fights to be side by side, that was just a coincidence. Honestly, Dry Bowser wasn't who I was expecting for Mario Party 10's final battle, but it is refreshing to see. Since this is continuation of the previous phase, you and the rest of players are shooting down Dry Bowser in your tanks. Dry Bowser will continuously shoot fire at the players, including a flame storm, and even throwing bones, keeping the player on their toes the whole fight. Compared to his last outing as a giant, Dry Bowser had a much better fight here. The music is also very good, with it having a high energy beat that pars with the action of this fight.
Number 11: Giant Baby Bowser (Yoshi's Wooly World)
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Words cannot describe how much I adore this fight. In my opinion, this is the best Giant Baby Bowser fight in the series, barring one. First of all because of the wool aesthetic of this game, Bowser looks so cute! I wish to give him a soft hug, like my Yarn Yoshi amiibo. Second, I love the high energy of this fight, with Yoshi having to hit all the Wonder Wool from Bowser's control. The stage of the fight changes and morphs as the fight progresses, with platforms being replaced and cannons being available to try to hit behind Bowser. The music isi one of my favorites in this game, keeping the high energy feel. So, if I say so many positive things about this fight, why isn't it higher? Well, while I have played Wooly World, I have not gotten the chance to beat it yet. But when I do, you know this fight will drastically go up the list.
Number 10: Bowser (Mario Party 5)
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If you don't count the Paper Mario final boss, this is the second Giant Bowser in the series, and what a unique one it is. After making Bowser fall through the floor Super Mario Bros 3 style, you face him in another arena. From there he drinks something, a potion most likely and starts growing in size, where he then proceeds to get stuck. During the fight, he will throw dark magic orbs, then breath fire, and finally do a shockwave, in that order. The way the damage is when he breaths fire, some of the orbs will become light and then the orbs can be thrown at him. The music is also pretty good, with the trumpets and drums adding to the beat of the track. This battle highlights more of Bowser's powers with his magic, something not shown very often.
Number 9: Giant Bowser (Mario Party 9)
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Okay, Mario Party 9 being number 9 is once again at random. Now why did I place this battle above Mario Party 5's fight? While I believe 5 has the better fight in gamplay and music, I just like the fun of this fight. I like the dice throwing and random aspect of this fight. It's a mixture of fun along with some seriousness, with how the background of fight is and the music. The main reason this fight is so high is because of the scale of it. Before the fight even starts with Bowser, Bowser will react by welcoming the group for making it this far before challenging them to try to defeat him, so that he would release the Mini Stars. From there he laughs, saying "Witness my true power!" and then proceeds to grow giant by his own willpower! Excuse me, you mean to tell me that you can grow to be giant at any time, and instead you have Kamek use his magic on you?! To this day, I am still in shock and amazement that happened. During the battle, once you reach halfway, Bowser gets angry and grows yet again! So, scale really boosts this fight in favor for this high of a spot, but I cannot justify it going higher.
Number 8: Giant Bowser (New Super Mario Bros U)
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This is better of the two Giant Bowser fights (not chases) in the New Super Mario bros series. I like how this fight actually takes place at Peach's Castle instead of Bowser's. The music has the guitars athat fit this theme and is an original track instead of being reused. What I enjoy about this fight is actually the danger it presents. When Bowser got into his shell and started chasing me the first time, I was actually scared. The shell was so large and imposing and chasing after me, and with him even jumping to catch up. The fight is also unique in the way that you need to use Junior's Clown Car to fly up to Bowser and slam the machine down on him. It's an intense fight which I am surprised that more people don’t mention.
Number 7: Giant Bowser (Super Princess Peach)
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Now let’s talk about a Giant Bowser fight where you don’t play as the bros or Yoshi. This is another unique fight with Bowser. Similar to the battle from Mario Party 5, the goal is to hit Bowser’s eyes to do damage to him, with Bob-ombs. Bowser will throw spikes balls, hammers, and breath fire at Peach, with the attacks getting harder to dodge with every hit. During the last hit, Bowser will use the Calm vibe from the Vibe Scepter to heal, but this can stopped by continuously hitting the barrier or using the Rage vibe. The music has a nice tune to it. I also enjoy this fight because it’s Princess Peach fighting Bowser, with Bowser seeing her as an equal to him and uses his full power to go giant. However, I still prefer the previous battle with him in the game, with Bowser using the other vibes in that fight. All and all, this is solid fight and I hope we can see something similar or wholly unique when we get the new Princess Peach game.
Number 6: Giant Bowser (Yoshi’s Island DS)
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Originally, I was not planning to rate this fight this high on the list. This fight is not the hardest, though it gets hectic real fast on the last few hits since Bowser could combo you with his fire and the rocks. Yes, I have died to this boss before, it can happen. This time I do have something interesting to say about the music for this fight. While in the English/European version we can hear a loop of the song, the Japanese version gets an extended version of the track with its own section. I also adore the sprites for this game, and Bowser looks nice in this battle. There is a reason why this fight is so high up here. When I was originally making the criteria for this list, the Scale criteria was only about just size difference. After listening to a remix of this final boss track from a Youtuber named Baconator2558 (Listen to the video, its very good) and looking at the art piece that accompanies the music, I realized this fight has way more to it than you might think. The reason Bowser is in the past is to look for the 7 Star Children, (babies that have "an extraordinary amount of power") because he wants to take them and use their power to conquer the universe. By the end of the game, Bowser battles against Yoshi for daring to stop his plan and rescue the other children taken. After Bowser is defeated, Kamek uses his magic to make Bowser giant to fight the group. When you think about the circumstances, this fight is way more serious and dangerous. Think about it. At the castle at the time, 6 out of the 7 of the Star Children were all in one place, where Bowser can easily take them. You have all these babies and Yoshi's fighting against this force of nature that none of them are prepared for at this point in time. There is the important detail that if you remember that Baby Bowser is one of the Star Children, then these Yoshis are fighting one of those children, fully grown up, and wanting to destroy them. The whole concept of the Star Children makes me wish that this concept would be used in a future game or movie, as I find it one of the most important pieces of Mario lore.
Number 5: Bowser (New Super Mario Bros Wii)
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This is the best of best of the New Super Mario Bros Final Battles and the best chase sequence. When this game came out, I don't think anyone was expecting a battle like this. After an easy battle, Kamek uses his magic to make Bowser giant and Bowser in his fury starts chasing the players down. I love the attention to detail here, from Bowser's more fiery eyes, eyebrows and hair, to the echo in his roars. And this fight is extremely terrifying, as Bowser won't stop his chase, breaking walls with his fire, claw swiping and creating waves of lava. It comes to a fever pitch when you reach the box with the Propeller Mushroom and the chase starts going faster and faster and more hectic. In the background, you hear this music full of beautiful bells chiming and a vocal choir. Truly a specular finale.
Number 4: Giant Baby Bowser (Super Mario World 2: Yoshi's Island)
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The OG Giant Bowser fight is not only the first game release wise but also first in the Mario timeline. This is the fight that set the standard for all Giant fights following it and what a "huge" inspiration to follow. This fight is not only difficult but incredibly intimidating. This fight has the unique mechanic of trying to hit Bowser in the background, which takes a bit of time to get used to but the player doesn't have a lot of time to adjust to the timing as Bowser will keep coming toward the player. As the fight progresses, the platforms get narrower and narrower, making the margin of error even less. This battle also has one of the most recognizable and loved final boss tracks in the Mario series. The reason it did not make the top 3 is because I have not played this game at all, but I had to give all the props for the original Giant Bowser fight in the series.
Number 3: Giant Bowser (Super Mario Galaxy 2)
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Out of all the fights on this list, this one I know will be the most controversial. But damn it! I'll defend these battles and this game until the day I die. God, I love Bowser so much in this game. The fact that in the prologue of the game you see a Giant Bowser terrorizing Toad Town, causing mayhem and destruction (it's so freaking hot). All three times you face Bowser in this game, he's all giant and stuff, boasting about his power and how he is going to squash Mario/Luigi like a bug. Then you fight him and he's larger than the planetoid you're on! He attacks you by trying to punch you (using dark magic later on), sending meteors to hit and later when you get a few hits in, he starts to chase you with his fire breath. And then you have his final battle! After making him fall into a black hole and spit up the Grand Star, Mario/Luigi go to retrieve the Grand Star when all of sudden, Bowser comes back, already giant again, eats the Grand Star and grows even larger than before! Then the fight proceeds as both Mario/Luigi and Bowser float in space until one of them loses. What I love about this fight in particular is just doing the dumbest stuff, ground pounding the meteors as fast as they come and just float there in space with Bowser as he gets closer (let me kiss this man!). Is this part of the fight easy beyond belief? Yes. But do I still love this fight to death? Hell Yes! Regardless of your opinions of these fights, everyone can agree that they have one of the best soundtracks in the series accompanying them.
Number 2: Fury Bowser (Super Mario 3D World: Bowser's Fury)
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Now this is what I call a proper Kaiju fight! This is easily the most terrifying Bowser has ever been and probably ever will be. They took the concept of Bowser being Black Paint possessed from Color Splash, made him as terrifying as Giga Bowser in Smash, made him bigger and proceed to have him go all Godzilla on Mario and hunt him down. Nothing is scarier than having Fury Bowser spawn when you are trying to get Cat Shines and not stopping until you are dead. The fights with Fury Bowser are always a joy, as Bowser fights this huge Super Saiyan Cat Mario. The fact that you are larger than all the areas you explore is amazing to think about. The fight with Bowser can go several ways; throw the Danger Mines at him, wait till he tries to slam down on you, hit him while he spins sideways towards you (or watch him get stuck trying to chase you) or just try to claw him to death. Once he is finally defeated and he's not fully done, as you have to chase a normal Giant Bowser and stop him from taking the Giga Bells. The music that plays when he shows up or fights are all amazing. These fights would probably be number one, if number one was not so personal to me.
Number One: Giant Bowser (Mario and Luigi: Dream Team)
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This fight…this fight. This one is not only my favorite Giant Bowser fight in the series, but also my favorite boss fight of all time. This fight means the world to me.
Let’s start before the fight even starts and this is probably my favorite part. When Mario and Dreamy Luigi have caught up to Bowser in his dream, Bowser is already there and preparing for them. He was ordering his minions to deliver meat for him to eat, which makes him grow larger.
After his minions unfortunately tell Bowser there is no more meat, Bowser becomes furious. He starts to inhale more stuff that is around to become larger, before leaping over the edge in search for more meat, a leap that could be fatal. After Mario and Luigi believe they can return out of the dream, a Giant Bowser attacks them, proving that he not only survived, but grew more giant because of it. After seeing the Giant Bowser, Dreamy Luigi, who when facing giant enemies prior to this got terrified, was confident and ready to face Bowser, which reflects on Luigi in real life. As Luigi grows giant and he and Mario prepare to fight, Bowser says one of my favorite lines in the games, “Transforming into a giant... I invented that, pal! No way some green stache gets to bite MY style!”
And then the fight begins! Throughout the entire fight, Luigi and Bowser are fighting on a long stretch of land, that Luigi has to continuously move through to avoid falling into lava. To do this, Luigi has to hammer Bowser vertically to keep moving forward (though you can hammer Bowser horizontally into the lava one time and it’s hilarious). Throughout the fight, Bowser will try to lift Luigi into the lava and even tries to ram him into it (Bowser’s face when Luigi side steps out of the way is both hilarious and adorable.) There are parts of the land that have unstable metal grates, that if Bowser is on one and Luigi jumps on it, Bowser will be sent into the lava and further the fight along.
At the end of each of the paths, one of Bowser’s fortresses will be stationed, with Bowser commanding his army to attack Luigi in various ways. The attacks are a Magikoopa magic blast, those annoying Spear Guys trying to poke Luigi’s legs, multiple airships firing cannons and finally Shy Guys trying to give Bowser meat to heal from, but Luigi can stop that with a well-timed hammer attack. After all that fails, Bowser leaps on the fortress and tries to body slam Luigi, and if he fails, Luigi tosses him into the lava, Super Mario 64 style.
When Bowser comes back, he notices that the land is starting to run out, but he sees another stretch of land for them to continue their fight. As the fight continues, Bowser now adds fire breath to his attacks, with Luigi having to jump onto an airship to avoid the breath. The battle continues as it did before with another dead end at the end of the path. Bowser notices an arena in the distance, goading Luigi to fight him there. At the arena, both Luigi and Bowser engage in a Beyblade style battle until one of them goes all the way down in health. Ultimately, Bowser loses all his health and Mario and Luigi deal the last blow, ending the battle with Bowser.
……Or did they? Kamek comes over to his fallen King’s aid, wishing to use the remaining of his power to help Bowser. And there, an amazing revelation is revealed that was never known before; an already Giant Bowser could be made even more giant. The newly super enlarged Bowser rises, becoming too powerful for normal attacks to affect him, with Luigi having to counterattack out his moves. Both Mario and Luigi must use a super charged Star to defeat Bowser. As the star hits, Bowser is finally defeated.
This fight is absolute perfection in my eyes. This battle is an extremely high point in Luigi’s character, in him only not being scared of Bowser but even feeling confident in facing him one on one. This reflects in Bowser’s mannerisms during the fight. Bowser has always wanted to crush only Mario, a major reason he sought to become giant for this fight. Bowser never really considered Luigi to be a threat to him, but you can see in this fight that his mind is being changed. If you think about it lore wise, what was stopping Bowser from plucking the tiny Mario off and dealing with him right there? The answer is because Luigi was finally showing bravery to stand toe to toe with Bowser and I think Bowser started to respect him. The battle is extremely even, neither one of the fighters having a clear victory over the other until the end. And by the end of the game, Bowser finally calls Luigi by name, as I believe this fight set the catalyst for that respect. I also see this fight in a different light. The previous game in the series, Bowser’s Inside Story, introduced the giant battles into the series, with the player controlling a Giant Bowser. Dream Team brought back the mechanic with Luigi being the giant the player controls. So, it’s only naturally that the last giant battle in the game will be against the giant character the player controlled last time. This fight could be seen as a passing of the torch battle, with Bowser giving it his best against a worthy opponent, seeing if Luigi can take his place as the giant of the series. As such, I feel this is one of Bowser’s best performances in a battle, with it showing not only his brawn, but also highlighting his military tactics with commanding his armies in formations and strategies.
But, that’s not what makes me adore this fight as much as I do. No, what I adore to death is the attention to detail. Bowser telling Luigi at the start that he was the one to invent becoming a giant for a battle, to again referring to that passing of the torch command of Bowser saying his “Showtime” line like he did in the previous game. Plus, all the ways he grew are various references to other games. When he eats meat is a reference to Paper Mario The Thousand Year Door. After Bowser leaps to what seems to be his doom is a reference to Inside Story, where the reason why Bowser became giant in the first place is to survive from a near fatal blow, with his body sending a magically charge adrenaline shot through his body. And at the end of the fight, there’s tried and true Kamek, using his magic to make Bowser giant like he did in the Yoshi’s Island games. All we were missing was Bowser growing by willpower like he did in Party 9.
This battle is a love letter to all the Giant Bowser fights prior to it. It celebrates all those different battles and what made them great and then mixes it’s own identity to make it stand out. Is it number one in gameplay? No. Is it number one in music? No. Ironically the only thing I complain about is that this fight should have had its own music track. Is it number one in scale? Hah, not even close!
So despite it not having high points in any of the criteria I set, this fight is number one for how much it means to me personally and it is the peak of all fights in video games. I made this list to not only celebrate Bowser but give more attention to these fights in the fandom and hoped to give them more attention that they deserved. (And to my brethren in the g/t community some good food to look into).
As we moved forwards toward Super Mario Bros Wonder, I hope we can see even more amazing Giant Bowser boss fights in the future. (And from that ESRB leak, that might be case.) I am beyond excited to see what new Giant Bowser fight we will see in the future.
Thank you so much for reading this list and sticking to end. I really appreciate it. I hope you learn something new and might even try some of these fights yourself. Thank you again and have a happy Bowser Day!
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While there is a few times Bowser became Dry Bowser in New Super Mario Bros DS, Bowser Junior's Journey, and Mario Party 10. However there is actually another separate Dry Bowser. In Mario Party Island Tour Bowser refers to Dry Bowser as a separate character, and calls him a close family friend. Some might suggest he's another bubble creation of Bowser but he doesn't look like a bubble creation, and Bowser calls him a close family friend. In addition I've heard people claim Dry Bowser has been referred to as Bowser's relative, but I've been unable to find a source for that claim. But regardless it does seem like there is another Dry Bowser running around, this would actually explain the existence of the Undead Motors Sponsor. Dry Bowser would be the one running it, not only does it use his image but the Undead Motors logo can be seen on Dry Bowser's Umbrella.
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kitchfit · 1 month
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Year In Review: Viddy Game Pt 4 (Happy Mario Day!!!)
Oops! All Mario! To prepare for the release of Super Mario Wonder, I wanted to play through as many of the Mario games I never played before as I could. There are a few wayward titles I missed, but I’m sure I’ll end up playing those sometime in the distant year of 2024. Damn that sounds like a fake year. I hinted in earlier reviews that this was something of a nightmare to accomplish, but that was just me being silly. They’re Mario games! All of these were pretty fun.
Mario and Luigi: Superstar Saga
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I started out my Mariothon with the story-driven series I had never actually touched. I’ve played all the (good) Paper Mario games, but I’ve never touched the other side of the plumber’s rpgs. The combat was a refreshing change of pace after all those Final Fantasy games. It’s almost as much of a rhythm game as it is turn based, which makes it very engaging. I also like what it adds to the Mario World. Luigi has been characterized in several of the RPGs and his own spin off series, but having him along for the entire ride in this story driven game makes him somehow more endearing to me than he was before. I like to imagine this takes place right after Super Paper Mario, and Mario is making sure his best bro is safely right next to him after the shit he went through.
The Bean Bean Kingdom feels like a suitable alternative to the Mushroom one we’ve grown familiar with. A lot of the older games had introduced other Themed Kingdoms, like the Jewelry Kingdom in Yoshi’s Safari or Sarasaland in Mario Land, which is based on types of tea. And Mario Odyssey would assert the entire world being organized into these Kingdoms, so Bean Bean fits right in! It’s super fun to explore the fresh areas with a familiar aesthetic. I only wish these Bean characters would make more appearances outside of this game. I guess they show up in the other Mario and Luigis, but Reggie knows what I mean. Put Prince Peasley in Mario Kart, coward!
New Super Mario Bros
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When this game released I had no idea that 2D Mario had been put on hold for ten whole years. From my perspective Super Mario World had only been released earlier that year in 2006, on Nintendo’s brand new console, the hand-me-down Game Boy Advance I got from my cousin. So when my friend showed me New Super Mario Bros. on his Fancy DS Lite in 2009, I wasn’t that impressed. This one didn’t even have the cape, or the Tanooki suit from Mario 3! I was not impressed. What it did have was a fun as hell competitive mode that I could play with my friend via DS download play (which is an awesome system they should bring back), so I never felt the need to seek out a copy.
Playing it now, the game is a lot more distinctive than I gave it credit for. While the world themes are based around the generic grass, ice, fire, etc. themes the Mario games always recycle in some way, the level designs give a good sense of cohesiveness, and the new power-ups: the tiny mushroom, Mega Mushroom, and Blue Shell significantly alter how you approach the level. When you’re tiny, you get a higher jump and can get into hidden paths, but touching Anything Will You, while Mega Mario can ignore everything and cause as much carnage as possible. The Blue Shell lets Mario continuously slide and kill anything in your path provided you keep whatever initial momentum you started with, making this game the singular moment the red plumber stole something from the blue hedgehog. The low-res 3D artstyle felt dated when I first saw this game, since I wasn’t enjoying the industry norm of changing every franchise to 3D. “Give me my pixels, damn you!” said 8-year-old Kitch. I now find it really charming, especially compared to the later entries in the “New” series. There are a lot of original enemies in this game that never show up again. I need everyone to look at the Snailicorn immediately.
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Super Mario 64 DS
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I was always told this was the inferior version of Mario 64 due to the limited control scheme. Instead of full 360 movement, you are now cut down to 8 directional movements cycled on the d-pad. However, I played this game on the 3DS, and the analogue stick made those 8 directions flow seamlessly. The other change is the addition of a Run Button, one that I was not aware of until futilely trying to race against Koopa the Quick. That’s right, for the entire fight against King Bob-omb, I had just assumed this game ran like shit, or that Yoshi was intentionally designed to be extremely slow until I happened to hold down the b-button as if this was some kind of. 2D MARIO GAME? In 3D??? It’s a sensible change, but one that is only communicated by experimenting with the controls, which someone who has already beaten the original game 3 times wouldn’t really think to try. And since there’s little need to ever Not Run, holding that button down for the ENTIRE GAME started to get annoying towards the end.
Otherwise, it was really nice returning to this classic. The calm atmosphere in exploring the Mushroom Castle and revealing its little secrets makes it genuinely unmatched as a hubworld, and the levels, while mostly generically themed, cram tons of personality into such small areas. Realizing how tiny levels like Cool, Cool Mountain and Big Boo’s Haunt are actually startled me, since I spent so much time as a kid exploring the nooks and crannies of those areas. There are also a lot of new stuff hidden across these levels that either unlock or are accessed by the new playable characters. Each of them have their own movement speeds and abilities, but none of them really play as well as the Mario Himself, so changing into them was mostly situational. I loved the new boss fights that unlocked them, though. Adding Goomboss from Paper Mario into the OG 3D Mario made me really happy. I’ve still never 100% this game, but if I go back, I might actually make sure it’s this version I complete.
Mario & Luigi: Partners in Time
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The awaited sequel to the GBA game, I hear absolute jackshit about this game when people talk about the Mario and Luigi series. I assumed it was the runt that came between the beloved classics of Superstar and Bowser’s Inside Story, but that isn’t true at all. In fact, I think I like this game more than Superstar. Since it’s on the DS, there’s a naturally higher fidelity with the pixel art, the premise is more interesting, and it adds a new layer to both the combat and overworld movement in the form of the BA-BIES. Since there are two new X and Y buttons, you get Baby Mario and Baby Luigi as additions to your playable characters, meaning at any one time you are juggling Four Whole Mario Bros. all for the price of One! The game is noticeably more difficult than Superstars, nothing too crazy, but I did die a lot more. Or I am just Bad At Games.
Like the previous entry, this game is oozing charm out of every bodily orifice it has. Mario and Luigi are characterized extremely well as they step up as babysitters. It warmed my heart everytime Luigi purposefully goofed up to make the babies laugh or whenever Mario shouted “BA-BIES” in concern whenever they were in trouble. It may be the most overt personality he’s ever really shown. The time travel mechanic isn’t super in-depth, the present time basically acts as a hub world, but we get some more of that Sweet Mario Lore as they explore the Days of Mushroom Past. Autocorrect wants me to say Pasta. We get to see Baby Peach and Younger Toadsworth at some point after Yoshi’s Island, an E Gad pre-ghost fascination, and also these alien freaks who look suspiciously like Fucked Up Toads. What does this mean for them? Are Toads themselves descended from aliens, or vice versa? Will we ever get to see “Toads In Space?!” Some kind of… “MARIO GALAXY???” Only the future can tell.
Super Mario 3D Land
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Nintendo was able to put a 3D Mario on a handheld in the last generation, so I guess the new hurdle was an ORIGINAL 3D  Mario on the Three Dee Ess. This serves that purpose well. I could honestly end it there. The level design is well executed around the controls that are based on Galaxy, and it translates really well. They brought back the Highly Acclaimed Tanooki Suit that lends itself nicely to 3D platforming, and also seemed to be a selling point of the game? A lot of the Goombas and Koopas are now wearing the tanooki suit, and even Peach gets to show off the fit at the end of the game. You can’t play as her though, it’s just there to tease you. Luigi is an unlockable character with his own set of remixed levels, but that’s really it.
And that’s the thing, this game is fun, but it’s also kind of… Nothing? If you’ve played 3D Land, tell me: Where does it take place? The Mushroom Kingdom? That’s probably a good guess, but there’s nothing that really shows that, is there? There’s little to no cohesion between the levels. The level select is a linear screen with a multicolor background. You’ll be playing a water level immediately following some weird toy-themed level with absolutely zero context. Where are we? What’s happening? No one really looks for a story in a Super Mario game, but the lack of any real context makes this game super forgettable to me. It’s just a selection of random levels, and a Lot of the levels are repeated with slight differences. Why? TELL ME REGGIE. At the very least we get these cute letters from Peach showing her own adventure escaping Bowser. That would’ve been a fun to play, but this game won’t let you go Girl Mode. Oh well.
Super Mario Land 2: 6 Golden Coins
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This is one of those “underrated Mario gems.” Maybe the only one. Super Mario Land is pretty mediocre, so I’m not surprised its sequel fell by the wayside. It’s super creative for a GB game, and because of the power of Cool Internet People, I got to play this in color! Lucky me :) The whole game takes place in a magical theme park that was maybe created at the end of one of the Mario Parties. Did anyone else make that connection? I know one guy did. They go ham on the level designs: an area that makes you tiny so Mario is battling ants, a bubble ride that takes you into space to fight Pig Creatures, a mechanical Mario; at one point you go inside a whale. It’s wacky! The enemy design reflects this too, there’s a bunch of Weirdos, like the Pig Creature:
The goal is to find those 6 Golden Coins in each world to unlock the Mario Castle, with the caveat that Mario will lose all his coins upon a game over and have to track them down again. You only have to repeat the boss fights however, so it’s not a complete wipe. My Boy Wario is introduced in this game, and he really does come across as this supernatural, corrupted parody of our portly performer that the commercials for this game made him out to be. But the official word is he’s just Mario’s childhood rival that was upset they didn’t name a castle after him. Don’t worry, Wario! I’m sure you’ll get yours soon.
Super Mario 3D World pt 1
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This one is just stellar all around. It makes 3D Land look like a tech demo in comparison. Every level showcases a degree of creativity on par with Galaxy while keeping 3D Land’s linear design. Every part of this experience is just so damn satisfying, the new power ups, targeting the tops of the flagpoles, riding on Yobbo the Swimming Yoshi, and you can go GIRL MODE. My biggest complaint about 3D land is that they teased a playable Princess Peach without actually ever giving it to you, and now I refuse to play this game as any other character. Except when the game makes me play as Mario or Toad to get all the Green Stars. Also the GREEN STARS.
The secondary collectables have never felt as necessary as it does in 3D World. They add an incentive to explore the levels or find an extra challenge that are actually Worth searching for. I don’t remember if they really gave you anything, but I still liked finding them. 
Also the MUSIC, the ost slaps so hard in this game. We’re moved to a new setting in 3D World, and the soundtrack and aesthetics match that vibe. It’s unique, it’s bOMBASTIC. There are two new power ups in the form of CAT and CHERRIES. The cat can run up walls, while the cherries can make a double of your character. The former is generally the best playstyle for most of the game a la the Tanooki suit, while the latter works as a fun challenge that gets really creative with its limits as you control two or three or six characters with one controller. There’s even a bonus mode at the end based on Galaxy where you can. Guess What? GO GIRL MODE EVEN HARDER. I haven’t done it yet but hey. I Am Going To.
Bowser’s Fury
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This is one of the few I actually 100% completed. I was on a Dollywood trip with some friends and after the festivities ended at Guy Fieri’s Shitty Arcade and Ripley’s Wacky Wonderworks we stayed in the cabin and chilled out. I didn’t have a ton else to do while everyone was resting so I got really into Bowser’s Fury. Our first taste of what may be Open World Mario. It’s fun! Mario is stranded in the middle of a lake with wildly clashing aesthetics that somehow just works. Light blue dominates the eyes hampered by the slimy black of the magic ink polluting the water around you. There are small yellow islands dotting the lake and floating in the air. And when you get to these islands? Cats! They’re all cats! There are cats on the ground, cat ears on the goombas, Cat Koopas, Kitty Boombooms, everything is a cat!! Even the grass is cat fur! You have cat to be kitten me, right meow! It’s a place so suitably weird for the Mario universe, I could easily see Lake Lapcat being introduced in one of the earlier Paper Marios.
Gameplay wise this is just a big Mario Oddysey world with more… direction? The lack of a real swimming mechanic in Bowser’s Fury makes the ocean a fun place for movement and little else, though there are occasional challenges for Yobbo the Swimming Yoshi to run through. It makes Lapcat feel like a massive hubworld of sorts, with no divide between it and the level, It’s as if in Mario Galaxy you could walk straight from Rosalina’s Observatory directly onto a new planet without going through the Domes, if that makes sense. It’s short, but super fun for what it is. You get all the power ups from 3D World to play around in less linearly designed levels, and it lets you stock up on them through an inventory system. Bowser Jr. follows you around and acts cute! Mario and Bowser turn into Kaijus and you have a Godzilla vs King Kong style boss fight. I guess Mario would be King Kong in that analogy… Nintendo may need the help of John Kirby once more…
Super Mario Sunshine
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I had never heard about this game’s existence until I was like 15. My friend told me it was one of her favorite Gamecube games growing up, and I did not believe her. Every description she gave about Super Mario Sunshine sounded like she was messing with me. “Oh yea it’s the game where Mario goes on vacation and he like, gets framed for vandalism? And you have a water gun and you clean paint.” Fuck off with that, you’re not getting me! I thought it was a running joke she had until I looked closely at Mario's trophy in Brawl that referenced the same name. Huh! 
Anyways this is my first time actually playing it on the 3D All-Stars collection. I started it when it was released, but I reached a point where I had no idea what I was supposed to do until my cousin who grew up with it told me I needed almost every shinesprite to beat the game. ALSO WEIRD. The other 3D Marios let you go at your own pace and pick and choose which levels you want, but here all but the last levels are required. I guess this is because Sunshine is more “narratively driven” and they want you to watch how each world changes through your actions. I can appreciate that! Mario 64 experimented with that a bit, like the tower appearing at the top of Whomp fortress in Star 2 or King Bo-bomb’s corpse appearing at the bottom of his battlefield after you coup de tated that fucker. Sunshine, however, has levels like Noki Bay where each level has Mario tackle the source of the pollution, or Gelato beach where you make sure a hotel is suitable for reopening and even get to celebrate at the end.
The controls on the other hand. My cousin described them as “lovably janky.” Mario no longer has the long jump, which startled me every time I tried to long jump, which was a lot cause I have the memory of a housefly. Wall jumping is harder to pull off as Mario does not automatically turn towards the wall like other Mario games, so you have to time it perfectly, and Mario’s overall movement is very awkward. I never felt like he jumps the exact distance I expect him to go. This is probably to make the player more reliant on Fludd, the aforementioned water gun that can let you hover as well as two other fun, but useless abilities. Fludd is very fun to use, but they take it away from you during the platform challenges and it reveals just how janky Mario is in this game. I guess it also makes them more satisfying to complete. Still, since these levels are required, I probably would have given up ever beating the game if I played it as a kid.
New Super Mario Bros 2
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This is a similar case to 3D Land. It seems the goal of this entry was “put a 2D Mario on the 3DS,” which was a less impressive goal given the OG New Super Mario was already playable on the 3DS. It’s much prettier, I guess. The big name of this game is “Coins.” Coins are everywhere in this game. There’s a new power-up, the Golden Flower, that lets you turn blocks and enemies into coins. Another power-up that gives Mario a coin every step he makes. There are Golden Koopas that produce coins when thrown. There’s a counter on the home screen that shows how many total coins you’ve got, and the game notifies you every time you reach a “Coin milestone.”
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Yea I’ve never cared about collecting coins in Mario games. It’s not like they unlock anything that matters in this one, they just congratulate you every three minutes and if you get One Million coins you get a new title screen. That’s kind of cool, but not something I would actually care to try and get. What I’m left with is the most standard 2D Mario game to exist. The Tanooki suit is here, but like 3D Land, you still can’t go Girl Mode. Unless you count Luigi. Genderfluïd King. Despite this, I do find myself coming back to this one quite a bit to carve out some of the bonus worlds. It’s slightly harder than the other games in the “New” series. Maybe if they leaned into that, like the OG Mario 2, it would be more memorable. Wait, this is the 3rd New Super Mario game. Why is it called 2? The hell?
New Super Mario Bros U Deluxe
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As the final entry in the “New” series, it makes sense that this is the most polished version of that game style. The world designs are still based on the tried and exhausted Grass, Desert, Snow, etc. aesthetics, but here there are a lot more unique level designs or some that are SO COOL aesthetically, like the level based around a Van Gogh painting. I wish there were more levels like that, but in THE LEAST, this is the first New Super Mario game to introduce CONTEXTUALIZATION. This is something I’ve been complaining about with these new mario games. Super Mario World (the best one) has a beautiful map level-select. When you’re in Donut Plains on the map, the level reflects that design, taking place on a field, and when you go in a cave, THE LEVEL TAKES PLACE IN A CAVE. Imagine that. It’s such a simple thing that adds so much to the experience. You are actually traveling through a world, not just choosing random shit off a menu. U Deluxe’s map isn’t as cool as World’s, but it was still immensely fun to discover all its little secrets, and made me realize how much I missed World’s map design. Maybe I should play that game instead.
There is one unforgivable sin in Mario U specific to Deluxe. There’s an original playable female character in the form of Toadette! Girl Mode! Finally! And it SUCKS! It’s not actually that bad, but playing as Toadette gives you access to Peachette, whose existence replaces all power-ups in the game while playing as her. So Girl Mode is actively worse to play than any other mode, except funny rabbit mode. But that’s only if you want to be a funny rabbit. She’s meant to be “easy mode,” which is a bit demeaning given she’s the only female character, but I get the desire for an easier way for kids to play the game, I just wish it didn’t lock you out of all of the power-ups. Speaking of which, there are a Lot of power-ups in this game, but a lot of them are hidden for some reason, like the Propellor Hat and Penguin suit, which I found 1 and None of, respectively. Why are they in the game if I can’t use them? These aren’t collectors items, they’re funny little costumes that are supposed to be FUN. WE’RE ALL HAVING FUN HERE.
Super Mario Bros. Wonder
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FINALLY they’re letting Mario be WEIRD AGAIN. The artstyle of the New Super Mario Bros. games got heavily criticized after this one was announced for being “soulless” and “boring,” but I wouldn’t say that. Because I don’t think it’s true! They’re vibrant and colorful games with an obvious ton of talent and heart put into them. I would, however, describe them more as “corporate.” Homogenized and Marketable. Mario and Gang have been kept to their models in every game since the DS and everyone has clearly been exhausted by it. Wonder is breaking the trend, and Mario looks fucking Weird.
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He’s so much rounder, his clothes have a different texture, and his eyes are bigger and brighter. His eyebrows are clipping through his hat! He looks like a plastic toy brought to life, which is not an insult. All of the characters are brilliantly animated to pull off this new look, and I refuse to try out embedding videos in Tumblr so you just have to trust me. It’s not that I want Mario to stay like this, but I DEFINITELY want them to Keep Being Weird Like This.
The weirdness doesn’t end at the artstyle. There are three new power-ups, the Elephant Apple, Bubble Flower, and the Drill Shroom, the last of which is carried over from Mario Galaxy 2’s Spin Drill in terms of gameplay. The Bubble Flower lets you capture things in Bubbles and lets you jump on them for extra air time, and the Elephant Flower turns you into a Fucking Ele Phant. Twice as big, can swipe things with your trunk, can carry WATER in your trunk. Truly the Mario experience we’ve been missing. There are also the most playable characters than there have ever been in a mainline Mario game. Peach, Toadette, AND Daisy in her first playable appearance. THREE FORMS OF GIRL MODE. Nintendo knew what my main Mario complaint was before I ever thought of it.
The main draw of this game, however, are the additions of the Wonder Flowers. There are no levels that stand out against the other, more standard levels like the New Super games, because literally every level in this game is FANTASTIC. The Wonder Flowers are an extra challenge midway through any level that changes it into something WEIRD AS HELL. Maybe the level speeds up and slows down rapidly, maybe you have to dodge walking Piranha Plants as they sing an acapella stage performance, maybe you turn into a Goomba yourself and have to avoid being eaten by a predator. It can be literally ANYTHING. Every level is exciting to go through because you want to see what NONSENSE those crazy bastards have come up with. 
Not to mention the world design. The Flower Kingdom is BEAUTIFUL and similar to the Beanbean Kingdom in terms of cohesion. There’s another country right next to the Mushroom Kingdom with a new botanical aesthetic we’ve never heard of before? That makes sense! It feels perfectly natural for it to be part of this universe. This is another of the three I went to the effort of 100% completing, and some of those last levels are HARD. I gave myself a migraine on the final badge challenge. Also BADGES. They’re cool. Some provide an extra movement option and others make movement actively worse as a way to challenge yourself. Some are just fun! It adds a neat level of replayability to the game as you experiment with them all.
You also get a fantastic reward for completing all the levels. It is. SO Stupid. Extremely dumb. And I have never been more satisfied with a completion reward in a Mario game.
Super Mario Galaxy
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To end out my Mariothon, I celebrated with another playthrough of my favorite game featuring a space-faring plumber, Super Mario Galaxy. This was the game that made me fall in love with the series, and in my eyes, still has not been beaten by other Mario titles in terms of atmosphere (PUN). It is just so fun to exist in the levels in these games in a way I can’t say about other Mario titles, except maybe Odyssey and 64. I could follow the objective, climb on the honey walls as Bee Mario, or hop across apples and pears so large they’ve become planetoids and have a great time, fantastic even. But I could also walk around Honeyhive and Deep Dark and look around the scenery and play around with the controls, which are restrained, but refined compared to the previous 3D Marios. Most of the purple coin levels are designed to do exactly that. Galaxy is by no means a sandbox game, but it retains those elements from Sunshine and 64.
Maybe that feeling just comes out of nostalgia. This was at one point the only game I would play on my wii for months on end. It’s like comfort food to me. One time I heard a local cafe play the Galaxy main theme on the speaker as I was walking by and I just. Paused for a bit, leaned against the brick exterior and soaked in the vibes. Listening to that pristine orchestral track whilst watching people come home from a full day of work, or following the actions of a cat decided whether or not to eat a bug running for its life. There’s probably a copyright issue they were violating, but who cares, Fuck Nintendo.
There is one thing that I know isn’t just nostalgia. The older I get the more I appreciate the storybook section of Galaxy. Every few worlds you complete, you’ll get a notification that Rosalina has a story to tell you, and you’ll hear a chapter out of her children’s book detailing her past. It has a melancholy vibe and it’s a genuinely beautiful and heartfelt story with a gorgeous handpainted artstyle:
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Supposedly, Koizumi (co-director on the game) snuck this feature in without Miyomoto’s knowledge, and he hated it. When he discovered it after the game was released, he was upset enough that to this day Nintendo has not let Koizumi direct a big release. Apparently, he thought it ruined the game’s tone. I don’t know if I believe that, and I don’t feel like fact checking that shit, but if so, I’m glad Koizumi got it past the guy. It elevates the game’s overall story to an absurd degree in my eyes, providing Galaxy with one of the best endings in any video game I have played.
My ONE criticism. MY singular gripe. Is the title itself. “Galaxy” has always bothered me. “Battlerock GALAXY?” “Loop de Loop GALAXY???” Miyomoto sir, those are SOLAR SYSTEMS. And tiny ass solar systems at best. Sometimes just singular planetoids. But obviously Super Mario System or Super Mario Tiny Ass Planet isn’t as Marketable as- What the fuck was that? Wait, hold on. Sorry guys. Computer, ENHANCE.
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What the fuck is this? I’ve always noticed it there in the background, but… I’ve never considered… is this Earth??? The surface of the Mario Planet? Are you telling me all of these “galaxies” are simply a collection of stylized MOONS??? Do we ever actually leave the outer atmosphere? Well, maybe. Looking at the skyboxes of a few more worlds, it seems we do actually bounce around a few other planets, but they’re nearly always there, holding our bee-themed satellites in rotation of itself. That makes more cosmological sense, I suppose, but I’ll stand by that Super Mario Satellite wouldn’t have been too horrible of a name if Nintendo wanted some fucKING ACCURACY WITH THEIR TITLES. HAPPY MARIO DAY EVERYONE. The big MAR10. I totally planned for this to release exactly today, and it’s not just because I put this whole project on the backburner while I focused on my Real Life Job. Thank you to everyone who has been reading these (I see you). I’ve repeated before that these reviews are mostly for me, but the few people that have been leaving likes did motivate me to keep going. I’ll be posting more things on this blog in the future, but I’m not sure I’ll do the Year in Review thing in this manner again. Look forward to more of my ramblings! Or don’t! Skim them in mild interest! Don’t read them at all! Either way, wahoo! Yippee! Yahaha! And Have A Blessed Mario Day.
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carly404error · 1 year
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Luigi’s mansion on Nintendo 2ds is fucking great and awesome, this gives me childhood memories man.
And yesterday I downloaded a bunch of games of the Super Mario saga: I already had the “new super mario bros 2” and “mariokart 7”, and now i have “luigi’s mansion”, “luigi’s mansion dark moon” and “mario and luigi: dream team”
Now a hyperfixation is nothing if I don’t learn how to draw them-
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tyrorexdmzapp · 1 year
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new Paper Mario/Mario Story scenery (NSMB2 based)
To get my creative juices going again after the holidays, rather than another square-based data stage, I decided to try something else. Namely, a test for the future (and futureproofing)...
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I made a little village, using recreated assets from one of the general Mario game's opening worlds. In this case, New Super Mario Bros 2's many World 1 features (striped plains, zigzag striped hills, trees, and other items) were made from scratch, since that one has more going for it than most of the other World 1's of the New Soup series.
Also included are some mushroom houses, in 3 of 5 colors (and I have all 5 colors made). However, those mushroom fellows aren't the only citizens of this town (with intentions to make more fitting abodes for other species in the future)...
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A Green Koopa is eager to jump into the only Green Pipe in the village, with his green Toad pal catching up! Meanwhile, a green-er Toad has a lovely chat with a local Lochlady.
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Nearby, two Koopas are having a VERY quick race, with a lovely Lochlady refereeing! Who will win this half-second sprint?!
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Things aren't all happy in this island village, however. One Toad seems super blue, worrying his less blue pal...
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To literally brighter pastures, Mario and Captain T Ode mull over what some of the locals are telling them, right near the port.
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As a bonus render, due to a...mistake early on, I made New Super Mario Bros 1's more floral grass pattern instead of NSMB2's. While it doesn't quite match the other scenery, here it is anyway for a relatively quick comparison.
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floralquafloral · 1 year
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(Deliberately excluded: Giga Bell)
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tco-old · 1 year
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Haven't posted any of my own stuff in a bit, so here's some 2D icons I made of some various flower power-ups that I'll be using as I continue the power-up evolutionary tree.
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happaxgamma · 1 year
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Guess which Mario games these are from.
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king-k-ripple · 1 year
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When you play a tower level as fire Mario:
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suppermariobroth · 3 months
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In the two-player mode of New Super Mario Bros. 2, if one of the players jumps onto the switch to collapse Bowser's bridge in order to defeat him while the other player is standing on the bridge, there is no safety mechanism to prevent the other player from falling down with the bridge.
As such, that player will die. Note the coin indicator in the top left changing from "x2", meaning both players are alive, to regular, meaning one of them died.
Main Blog | Twitter | Patreon | Small Findings | Source
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Today’s character of the day is: Iggy Koopa aka Hop Koopa from Super Mario Bros series
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prismpak · 1 year
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Completion No. 52 of 2022 
New Super Mario Bros 2 
I've played and beaten it before. It's a relaxing adventure through the mario formula. The coin flower is probably the most fun you'll have in this game, but its a nice pick up and play game for about a week before its over.
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marioalmanac · 2 years
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Boohemoth (New Super Mario Bros. 2)
Currently the largest Boo known in the Marioverse (until the next largest Boo makes an appearance in a future game).
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sarahvilelaheart · 8 months
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This is an art of Gold Mario, Gold Luigi, Gold Goomba, Gold Paragoomba, Gold Goomba Tower, Gold Koopa (New Super Mario Bros. 2), Gold Koopa (Koopa Freerunning, Super Mario Odyssey), Gold Bro, Gold Shy Guy, Amazy Dayzee, Goldbob, Gold King Bob-omb, Gold Boo and Gold King Boo celebrating this year's Golden August. So... Happy Golden August 2023! 💛 And enjoy this special drawing! 🙂
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