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#new survivor
casada-com-clown · 11 months
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danni-larson · 2 months
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Found my new main💜⚰️
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fappleant · 1 year
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psycholyrix · 2 years
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Story:
Mommy Long Legs entered the basement level, looking for scout, when she heard the sound of Scout. “W-What the hell...?!” Scout said, sounding terrified as Mommy Long Legs realized where Scout was. “SCOUT?!” Mommy Long Legs shouted. “WHAT ARE YOU DOING IN THERE!?” Mommy Long Legs quickly forced the door open as she barged into the room. “Hehe... I’m in danger...” Scout thought to herself as she nervously looked down while Mommy Long Legs made herself grow using her abilities. “WHAT ARE YOU DOING WITH MY DAUGHTER YOU HEATHEN???!!!” Mommy Long Legs shouted in pure rage. “With All due respect Ma’am...” The figure said as they looked up at Mommy Long Legs. “Your daughter and I were just having a nice, calm conversation.” “IN ORDER TO DO WHAT???!!!” Mommy Long Legs shouted again. “SO, YOU COULD CONTROL HER LIKE YOU DID TO THAT POOR MAN???!!!” “1. Your boyfriend almost killed that poor man.” Said the creature as it shrank, causing Mommy Long legs to blush a tiny bit in embarrassment. “And two, not even remotely. Infact, I actually have intentions on Joining you two and your little band of misfits.” “Wait, REALLY?!” Mommy Long Legs and Scout asked in shock. “Yes,” Said the sonic looking figure, “really.”
“Well...” Mommy Long Legs began to speak again. “Why should we even LET you join...?” “Yeah...” Scout said, “with all due respect... what makes you think you’re good enough to join us...?” “Well...” The figure said as dark, blood-red static began to ingulf the room. “To put it simply my comrades...”
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gageisahomeboi · 9 months
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Another one
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bitsbug · 10 months
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Slugsign is a language of many uses
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thebibliosphere · 2 years
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I just read the most unhinged ask accusing me of some TikTok, new age, other dimension bullshit regarding my “belief” that I’m married to Mothman and how I’m “promoting mental illness as spiritualism.”
Like, bestie, I don’t know how to tell you this, but that's my spouse's username @mothman-etd.
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stoat-party · 7 months
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How Much Territory Are the Fallout Player Characters Actually Micromanaging: An Analysis
I did some amateur research to figure out which of the Fallout protagonists (specifically 3, NV, and 4) have a reasonable area of land to constantly traverse. I used Apple Maps to find the straightest possible walking path from a point on either end of the game map, then multiplied the north-south and east-west figures to get an approximate square mileage. Since none of the walking paths were completely straight, these numbers will all be a little higher than actual. BUT the game maps also don’t completely correlate to the real-life locations, so consider these numbers to be estimates.
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The Commonwealth: Around 600 square miles. This is honestly pretty manageable, especially if you’re teleporting or helicoptering all over the place. It would be exhausting, but you could theoretically get across the map in a day with time to spare for questing.
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The Capital Wasteland: Around 800 square miles. Fairfax is the halfway point; very few locations on the western half of the map actually correspond to anything in real life. The exception is the cavern Little Lamplight is based on, which would make the game map 100 miles long. The map definitely doesn’t extend that far into Virginia.
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New Vegas: Kind of hard to calculate at this scale, but we’re looking at a little under 3000 square miles! Through. the Mojave. Desert. The Courier is really going to have to commit to a course of action before traveling, because they won’t be coming back for about a week.
If you’re a fanfic writer, remember that you don’t owe realism to anyone. BUT, if realism is something you care about for your writing, keep these distances in mind!
(Sequel: distance from game maps to DLCs)
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earwig5 · 8 days
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it’s kind of crazy that both fallout new Vegas and fallout 4 have the same driving force for the first half of the narrative (find the guy who wronged you and make him pay) but Benny is so much more memorable and narratively interesting than Kellogg.
It’s a matter of a strong character foil versus a weak one, in my opinion.
Benny and the courier are very much alike. They are both ambitious people who are willing to do anything possible to stack the odds in their favour. Honestly, Benny and the courier are the same card, reversed.
The Sole Survivor and Kellogg are also intended to be character foils. The game tries to convince us of this with the scenes in Kellogg’s mind, where we see that he ‘isn’t so different’ from our protagonist after all. But we don’t know anything about Kellogg other than his backstory. How can he parallel the protagonist if we don’t know which traits he has? Which traits the two of them share?
(As a side note, I wish Fallout 4 had touched way more on the ‘Man/Woman Out of Time’ thing. The protagonist being frozen in the past + Kellogg being functionally immortal would’ve been really cool to explore! Especially in the context of grief!)
In the end, I think the reason Benny is a more powerful character foil is that he doesn’t disappear from the world when you kill him. The chairmen can mourn him, House will comment on it, and even NPCs across the Mojave will talk about Benny’s death!
In Kellogg’s case, the protagonist is basically the only person who knows he even existed! Once he’s dead HE’s DEAD! He disappears completely from the narrative! As soon as you leave fort Hagen, the game doesn’t bother looking back.
that’s why Benny is a more haunting force for new Vegas; particularly an independent courier. You are Benny’s legacy because you are what he leaves behind whether he likes it or not. People remember him as the couriers victim. Meanwhile, nobody remembers Kellogg at all. The memory of who Kellogg was dies with you, and you can choose to forget him.
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cowboybabeop · 10 days
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Vault-Tec Vaults; Game Origin & Location
Hi I'm going to back to my "Fallout Blog" roots. Here is a summary of all of the vaults and experiments (starting with a timeline) because I'm insane ^_^ I had to add a weird break bc I literally hit the tumblr character limit, but I used it to section off the major spoilers for the TV series :)
Timeline
The Great War: October 23rd, 2077
Fallout Bible: Compendium of added lore by the creators.
Fallout 76: 2102
Fallout 1: 2161 
Fallout Tactics: 2197
Fallout: Brotherhood of Steel: 2208
Fallout 2: 2241
Fallout 3: 2277
Fallout: New Vegas: 2281
Fallout 4: 2287
Fallout TV Series: 2296
Corporate Vault - Fallout: Brotherhood of Steel - Texas 
A control group vault meant for Vault-Tec employees to continue research, primarily on FEV (Forced Evolutionary Virus) during the war.
Vault 0 - Fallout Tactics - Colorado 
A control group vault with geniuses kept in cryogenic stasis, with their minds interlinked into an entity called The Calculator.
Vault 3 - Fallout: New Vegas - Nevada 
A control vault. Residents ended up opening the vault doors when the lower levels flooded. Eventually the vault was overrun by Fiends.
Vault 4 - Fallout TV series - California 
A test vault that was filled with residents prior to the bombs dropping. Experimentation on human subjects led to most of the original residents being killed in a revolt. In 2296 the vault is still thriving, while kidnapping surface survivors and continuing to experiment on them. The vault offered refuge for many inhabitants of Shady Sands.
Vault 8 (Vault City) - Fallout 2 - Nevada 
A control group vault that remained closed until 2241. Instead of receiving two G.E.C.K. (Garden of Eden Creation Kit) devices, Vault 8 received just one and a replacement water chip that was supposed to go to Vault 13.
Vault 11 - Fallout: New Vegas - Nevada 
Every year the residents were told to sacrifice a fellow resident, with the threat of everyone's death if they did not. In reality, the system would praise them for NOT sacrificing an individual and the vault door would be unlocked. This message finally played after only five residents remained.
Vault 12 - Fallout 1 - California 
A seemingly normal, safe vault with an ulterior motive to study the effects of radiation on the inhabitants. The door never fully sealed, and in 2083 the ghoul residents left to found Necropolis.
Vault 13 - Fallout 1 & Fallout 2- California 
Your home vault as the Vault Dweller. A rather normal vault, however due to a shipping mishap Vault 13 received an additional G.E.C.K. device (that was supposed to go to Vault 8) instead of a replacement water chip. Thus, leaving the Vault Dweller to leave the vault in search for a replacement when their only water chip breaks.
Vault 15 - Fallout 1 & Fallout 2 - California 
A vault that experimented with incredibly diverse ideologies and backgrounds. The vault became severely overpopulated in 2097 and the dwellers decided to open the door. Shady Sands was created using Vault 15's G.E.C.K. and the local raider gangs all have origins from this vault.
Vault 17 - Fallout: New Vegas - Mention Only 
Inhabitants were kidnapped and transformed into Super Mutants. Lily originates from this vault.
Vault 19 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
Paranoia was induced by noises, lights, and segregation. The vault was divided into two sections, Red and Blue, with a separate overseer for each sector.
Vault 21 - Fallout: New Vegas - Nevada 
An almost normal vault, with the exception of a culture and society built around gambling. All major decisions were made through gambling, with the decision to open the doors and become part of New Vegas being "won" in a game of Blackjack.
Vault 22 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
A vault dedicated to studying agriculture. A fungus designed to kill pests on plants became capable of infected human hosts. Vault 22 is curiously green on the outside by the time The Courier arrives at the location.
Vault 24 - Fallout: New Vegas - Mention Only 
Remnants of a Vault 24 jumpsuit are found in the FNV game files.
Vault 27 - Fallout Bible - Mention Only 
A vault designed to be deliberately overcrowded with not enough means to sustain the inhabitants.
Vault 29 - Fallout 76 - Mention Only 
Only children younger than 15 were allowed in this vault, with their parents being sent to other vaults. Harold is believed to originate from this vault.
//TV SHOW SPOILERS//
Vault 31 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as cryogenic home for the managers and higher ups of Vault-Tec.
Vault 32 - Fallout TV Series - California 
Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 33. Somewhere around 2294, Vault 32 failed and the residents resorted to murder, cannibalism, or suicide.
Vault 33 - Fallout TV Series - California 
Lucy MacLean's home vault. Part of 3 interconnected vaults, serving as a healthy breeding pool for Vault 31 and 32.
//END OF TV SHOW SPOILERS//
Vault 36 - Fallout Bible - Mention Only 
The only food in this vault consisted of thin, watery gruel.
Vault 34 - Fallout: New Vegas - Somewhere in CA/NV/AZ/UT 
The vault was purposefully overstocked with guns with the overseer being able to give/deny access to residents. This inevitably led to it's downfall, and those who revolted and raided the armory relocated above as The Boomers in 2231.
Vault 42 - Fallout Bible - Mention Only 
No lightbulbs over 40W were provided.
Vault 43 - Fallout Bible - Mention Only 
A vault containing 20 men, 10 women, and one panther.
Vault 51 - Fallout 76 - West Virginia 
A vault with a supercomputer as the overseer. Interference from the computer led to most of the residents being murdered by other residents.
Vault 53 - Fallout Bible - Mention Only  
Most equipment was designed to break down every few months in order to stress out inhabitants.
Vault 55 - Fallout Bible - Mention Only 
No entertainment tapes were provided.
Vault 56 - Fallout Bible - Mention Only 
The only entertainment tapes provided were of one terrible comedian.
Vault 63 - Fallout 76 - West Virginia 
The inside of the vault remains sealed, with the outside door being all that is accessible to the player character. Other parts of the vault are revealed through cut content.
Vault 65 - Fallout 76 - Mention Only 
Remnants of the vault remain in Fallout 76 cut content.
Vault 68 - Fallout Bible - Mention Only 
The vault contained 999 men and 1 woman.
Vault 69 - Fallout Bible - Mention Only 
The vault contained 999 women and 1 man.
Vault 75 - Fallout 4 - Massachusetts 
A secret experimenting in refining human genetics through selective breeding, genetic modification, and hormonal treatments. The vault's concept was made by Stanislaus Braun.
Vault 76 - Fallout 76 - West Virginia 
The home vault of the player character in 76. It was a control vault, set to open after 25 years. This is when the player character leaves the vault.
Vault 77 - Fallout 3 - Mention Only 
Mentioned by slavers in Paradise Falls, this vault was rumored to only contain one man and a box of puppets.
Vault 79 - Fallout 76 - West Virginia 
A vault dedicated to hoarding the country's gold reserves.
Vault 81 - Fallout 4 - Massachusetts 
Designed to develop a cure for every possible sickness or ailment. Residents were unknowingly sprayed with diseases by nozzles hidden in their rooms. The first vault overseer had thought this to be cruel, cut off the scientists from the rest of the vault and cut the nozzles from spraying residents before the experiments could begin.
Vault 87 - Fallout 3 - Somewhere in VA/PA/MD 
The original vault experiment for 87 was scrapped, and it became a research center for FEV, leaving the vault wildly radioactive and inhabited only by super mutants by the time you access it as the Lone Wanderer.
Vault 88 - Fallout 4 - Massachusetts 
An unfinished vault inhabited by ghouls.
Vault 92 - Fallout 3 - Somewhere in VA/PA/MD 
The best musicians were sent to this vault to "preserve musical talent", but truthfully residents were subjected to subliminal messages mixed into white noise. Eventually some of the musicians went into random, murderous, psychotic rages that led to the end of the experiment.
 Vault 94 - Fallout 76 - West Virginia 
A vault with non-violent faith-centric inhabitants. The vault opened one year later to search for survivors. The vault became overrun by wastelanders and raiders that destroyed their G.E.C.K. and their nuclear reactor. The vault was swarmed with radiation and is now overrun by mirelurks.
Vault 95 - Fallout 4 - Massachusetts 
A vault designed to get people clean and sober. After a successful 5 years, a Vault-Tec agent brought out a hidden stash of drugs for other residents to find.
Vault 96 - Fallout 76 - West Virginia 
A vault with a focus on agriculture, animals, genetics, and mutations. The original residents were killed in a failed escape attempt, and the vault was then used by West-Tek scientist Edgar Blackburn to continue research on FEV.
Vault 100 - Fallout 3 - Mention Only 
Remnants of Vault 100 can be found in game files and cut content.
Vault 101 - Fallout 3 - Somewhere in VA/PA/MD 
The home vault for the Lone Wanderer. This vault was meant to never open and Vault 101 did not receive a G.E.C.K. However, the overseer of the vault pretty quickly broke this rule and occasional survey teams were sent to the surface. Several residents of Megaton are the result of these survey teams. Daddy James found the vault after the birth of the Lone Wanderer and negotiated his doctoral services in exchange for shelter.
Vault 106 - Fallout 3 - Somewhere in VA/PA/MD 
Psychoactive drugs slowly released into the air of Vault 106, causing the vault to be filled with psychotic survivors by the time the Lone Wanderer visits.
Vault 108 - Fallout 3 - Somewhere in VA/PA/MD 
A slew of experiments occurred in this vault. The elected overseer was dying of cancer, the primary power supply of the vault was scheduled to fail after 20 years, the backup power supply would not be enough to power ALL of the vault, the vault was given three times the normal amount of weapons, and the vault was not given entertainment. With a majority of scientists, one of the inner experiments involved repeatedly cloning the same man... Gary.
Vault 111 - Fallout 4 - Massachusetts 
Your home vault as the Sole Survivor. All residents were meant to unknowingly stay in cryostasis, with scientists overlooking them. However, conflicts arose among those unfrozen, leading to the vault door eventually being opened.
Vault 112 - Fallout 3 - Somewhere in VA/PA/MD 
Residents lived in a virtual reality simulation to create their "perfect life" with their overseer, Stanislaus Braun, a scientist who proceeded to use the residents as playthings. Braun continuously murdered residents, then wiped their memories and reset the simulation.
Vault 114 - Fallout 4 - Massachusetts
 An unfinished vault meant for only the wealthy. Vault-Tec exaggerated the luxury of the vault, gave residents very small rooms, communal bathing and dining areas, and a homeless drug-addicted overseer named Soup Can Harry.
Vault 118 - Fallout 4 - Maine 
An Unfinished Vault meant to house both a handful of ultra-rich and hundreds of working class individuals to observe how they would interact within the same space.
Vault 120 - Fallout 4 & Fallout 76 - Mention Only 
The vault itself was meant to mimic the underwater atmosphere of Bioshock. The game was cut from Fallout 4, but remnants can be found in Fallout 76 game files.
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jingle-jangle-spurs · 6 months
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Happy Great War anniversary to all who celebrate!! 💣💥
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Only 54 slutty, slutty years til the bombs drop!
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sketchupnfries · 11 months
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The Jedi and the Nightsister
Felt like drawing some spoiler-y shippy art because man I was a giddy wreck whenever these two were together on screen
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animatedjen · 3 months
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Cal Kestis | Jedi Survivor
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pyramid-heads-knife · 2 months
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11/10 service at the Greenville movie theater. These guys genuinely deserve employee of the month. Or year, even. Went to the movie theater with my duo (the Mikaela) @bacondaddy
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karis17love · 5 months
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❤QUEENS❤ They all look so gorgeous sjsksmswksksk, I'm screaming
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