Tumgik
#newer super mario bros wii
birdantlers · 8 months
Text
Actually no I'm taking this out of tag jail out of spite
Tumblr media
Can you imagine a rose world full of thorny pits and thorn-based enemies and like. Idk rose petal hang gliders or SOMETHING come onnnnnn. Give me a whole pink and red Mario world make that shit look like Valentine's day you COWARDS
Or like. A crystal world. A ghost world. Underground magma chamber world. Coal mine world. Fucking rainbow candy world you can do WHATEVER YOU WANT what the hell ... I know it's Nintendo and theyre mortally allergic to pushing the envelope but damn, why are you rehashing the same shit even in an Entirely different setting . Stupid. It's not like you have to reinvent the wheel just stick different stuff in the background and make some fun themed enemies/powerups it's literally the whole envelope. Nothing to push
Also this one better have some brain twisters because good lord man can you possibly add any more power ups.
In summary, you could NEVER be her!!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
20 notes · View notes
wiiroms · 3 months
Photo
Tumblr media
(via Newer Super Mario Bros. Wii)
0 notes
suppermariobroth · 2 months
Text
Tumblr media Tumblr media Tumblr media
The Super Nintendo World theme parks use a design for cactus decorations that is almost certainly taken from a fan work.
Top row: the cactus decorations. Note that cacti that look like this have never appeared in a Mario game or any other official Mario product before their appearance in the Super Nintendo World parks.
Bottom: cactus graphics featured in a fan mod for New Super Mario Bros Wii, titled "Newer Super Mario Bros. Wii" (released in 2013, 8 years before the opening of the first Super Nintendo World park). These look almost completely identical to the park decorations. Note the specific arrangement and angles of the branches.
It is theorized that the decorations were made by designers who used internet searches instead of strictly Nintendo-provided materials to get inspiration for the designs, and that searching for Mario game screenshots often also provides screenshots of fan mods in the results which can very easily be mistaken for official content.
Main Blog | Twitter | Patreon | Source: twitter.com user "meatball_132"
2K notes · View notes
claraartthingies · 16 hours
Text
Tumblr media
🌌 Chillin' at Star Haven 🌌
This drawing is based on a NEWER Super Mario Bros. Wii level: Star Haven. I absolutely LOVE the galaxy aesthetic, so I HAD to draw this.
P.S.: This drawing is kinda old, but I'm still proud of it nonetheless
10 notes · View notes
Note
Hey op, what games do you have on the Wii?
Oh boy, let's see...
Wii Sports
Wii Sports Resort
Wii Fit Plus
Wii Play: Motion
New Super Mario Bros Wii (My first Mario game that I remember playing. This was what started my Koopalings hyperfixation!)
Mario Kart Wii
Super Mario Galaxy
Super Mario Galaxy 2
Super Paper Mario
Mario Party 8 :/
Mario Strikers
Wario Land: Shake It
Animal Crossing: City Folk
I could ramble on and on about how much I LOVE the Wii. It has some of the best games and was way ahead of its time. Hearing the music makes me feel so nostalgic.
(Since I don't have any "newer" consoles or "newer" games that recently came out, my idea of "gaming" is just replaying old Wii games that I've already completed hundreds of times. And I wouldn't have it any other way!)
>Other consoles I own includes the Wii U, 3Ds, Gameboy (I think?), and the SNES. Pretty sure someone in my family has an N64, but I'm not sure-<
[Oh yeah, and I somehow only recently learned that the Wii can play GameCube games. Sooo, my quest to collect GameCube games has begun!!! It's gonna be like a brand new console to ME]
13 notes · View notes
purplekoop · 4 months
Text
So. This was supposed to be a 2023 games recap, but I remembered that one of my favorite games of all time got an incredible expanded remake at the start of the year. I then talked about it for. a while. So I pivoted it into...
Things I Love #3: Kirby's Return to Dreamland Deluxe
Tumblr media
Yeah it's not Ninja Turtles yet, sorry. I'm only on episode 2 of that rewatch, but even without playing this game for the better part of a year, I can still definitely rattle off my thoughts on it.
As usual, this is a spoiler-free rundown on the game, since the point of this post series (I think) is to explain why I love a thing in hopes of getting other people to check it out for themselves, which I do in fact recommend this game. That said, let's get to it!
The original version of this was the game that started the "Modern Kirby" formula that was inherited by the 3DS games and Star Allies, and while at least the 3DS games have always been pretty highly regarded, RtDl was kind of given the New Super Mario Bros effect of being shrugged off because it started a trend of similar-looking games. That's a massive undervaluing of this game though, since in my opinion it's still the best iteration of the standard 2D Kirby formula yet. It's hard to articulate exactly why, but for me Return to Dreamland just has that magic to it. Maybe I'm biased since it was also my first normal Kirby game, but this game's level design is just so pleasant and satisfying. Each level has its own subtle personality, to the point where after enough playthroughs (including challenge runs) I can remember the order of levels and even the minor details of each one pretty well. The puzzles are a personal high point, making use of the game's great roster of abilities exceptionally well, while also giving plenty of room for cheese and alternate solutions. And it's a personal favorite for multiplayer, once again I think being Kirby's best multiplayer outing. The game feels built to accommodate 4 players while holding up flawlessly as a single player adventure. It doesn't feel too arbitrary like Forgotten Land or as centralizing as Star Allies, it's just the right balance. Wrap it all up in a series standard pleasant visual presentation with a banger soundtrack, and you have one of my top 3, if not top 2 games of all time, both in general and for the Wii specifically.
And those praises apply to both versions, but it gets better. Of all the "Deluxe" games in the Switch's lineup, this is one of the best in terms of new stuff and improvements. Saving the new modes for a minute, the biggest change is the art style. It's different enough to where I can see some people not being a fan, but personally I think this game is gorgeous, especially if you just recently saw the Wii version. The sharp outlines and bright colors just make this game look even better than it does in my rose-tinted view of the original. The only truly major visual difference is Dedede's new design, based on his striking Forgotten Land appearance but with his normal outfit. Personally not my favorite Dededesign (that'd be Smash 4/Ultimate), but I gotta appreciate Mr. Clump Penguin, especially with some of his expressions. It also feels better when I remember he wasn't exactly a looker in the Wii version with his big head and tiny body, so I don't mind it much at all.
The main gameplay has some functional changes too. On the subtler side, some moves from newer games have been added to certain abilities, like the skyward strike from the 3DS games in Sword's moveset. The most notable examples are the 3 non-Kirby characters having their extra moves added in one of Star Allies's later updates, such as Meta Knight having a unique counter attack and Dedede having his iconic jump-and-slam and face plant moves. There's also other things of less substantial note added for gameplay, like the ability to dodge while guarding being added ala the 2D games between the original and DX versions, but those are largely minor. I do wish some of the original's somewhat limited abilities, like Needle and Hi-Jump, got maybe a new move or two, but that's such a niche complaint even by my standards.
The most notable new additions to the main mode are two brand new abilities: Mecha and Sand. The enemies and ability pedestals that grant these abilities have been retroactively added to existing levels, never replacing anything but if you're paying attention their placement is a little tacky. The Sand enemies are always placed on a newly added star block and I have no clue why but it bothers me irrationally. The abilities are also introduced as the same time as other new abilities were in the original, which does mildly hinder the otherwise fantastic pacing this game has when it comes to introducing new abilities, but again, that's such a petty gripe that's only coming from someone who knows this game far too intimately. As for the abilities themselves, they're both a delight to use. Admittedly Sand surprised me, it was the second of the two to be revealed and it was much less flashy and thematically exciting than Mecha, but it turned out to be just as fun. It fits right in with the other elemental abilities like Water, and has a set of utility and movement options that make it fun to keep around, but it's just a bit boring in combat. Mecha is the much more obviously exciting option, with an arsenal of very silly attacks that feel more like a Dream Friend than a normal ability, though with less damage output and utility than you might expect. It's also lacking in movement attacks for something that looks so much like Jet, but its midair controls feel so nice I don't mind too much. My main gripe with it is that unlike Sand, the game introduces it in a level much less suited to its talents, and right before the water levels where you can't even use it. The new ability challenge is fun, but otherwise there's not a great time to get a feel for how useful it is compared to the existing abilities and even Sand. Again, a nitpick, as just having the big unga bunga laser and cool flying and even just looking like that is enough to make this ability's inclusion appreciated.
Festival, the single-use screen nuke ability from Star Allies is also here. For some reason. Frankly I'm just mad they only added Festival as the one existing ability retroactively added to this game, something like Beetle would've been nice, but I can see why they went with basically the least obtrusive extra addition possible.
On the note of additions though, this deluxe package comes with not one, but two major new modes.
The first is Merry Magoland, a non-canon(?) side mode, unlocked after beating the second level of the main game, where Kirby and friends go to a theme park to play minigames new and old. And this minigame lineup is super neat, as there's a minigame representing just about one for every single game in the series to have them, with the exceptions of the 3DS games and Star Allies, which... yeah fair enough, those would be a little redundant in the context of the Switch's library. This leads to an interesting selection of minigames, as basic as one featured in Adventure all the way to one from Squeak Squad that's like that one weird Smash 3DS mode. It's a super interesting lens to see the history of the series, with each minigame being a super faithful 3D HD recreation of the original minigames, down to each minigame having an appropriate results screen, and menu music rearranged to match the respective game. There's also two entirely original minigames: Tome Trackers and Booming Blasters. Tome Trackers is a simple "find the thing quickly" minigame, but is unique in using the same movement controls as the main game, just with no attacking. It's okay I guess. Booming Blasters meanwhile is my favorite of the whole set of 10, being a top-down shooter deathmatch and the most mechanically complex of the set. It gets decently intense, and you can end up landing some oddly satisfying trick shots. Now, the glaring flaw of Merry Magoland and the game as a whole is one fatal sin: there's no Scope Shot. Only the significantly less cool Ninja Dojo minigame returns from the original, while my favorite of the two Wii version minigames is the only notable piece of content left behind. There's traces of it throughout the game, and admittedly I realize why it's not the best fit as a co-op style of game in the otherwise competitive party game mode, and the selection of other minigames covers the gap it leaves behind, but it just sucks that it keeps this otherwise massive improvement over the original from being truly perfect
Merry Magoland has a bit more to it, namely in terms of progression. It's not just a minigame compilation, as it has its own sort of completion metrics. First off, there's the Stamp Rally, a weird sort of self-contained... battle pass? You play minigames, and based on your time played and performance, you get more stamps filled in your card, and every page of the stamp card you get storable items usable in the main game, or dress up masks you can wear in either mode. It's honestly just a nice bonus that happens passively while playing the minigames. The bonus items are neat but by no means a necessity (if you're a normal person anyways), but the masks are a bit more interesting, letting you "dress up" as a wide array of characters from the history of the series. There's some cool deep cuts in this lineup too, but admittedly many of them look more goofy or creepy than cute or cool. Still, it's a fun way to add some extra personality and customization to your playthrough.
Meanwhile, the real completion metric of Merry Magoland is the damn challenges. Basically an achievement list, which ranges from "play this minigame with a mask of a character from the same game :D" to "KILL ALL FOES FLAWLESSLY TWICE IN A ROW." I do appreciate the incentive to play these minigames more thoroughly than just beating every difficulty, but these challenges get mean. That example was barely a joke, you seriously have to do that for a couple minigames' final achievements. The part that makes it a slog is that it's just so random compared to all the other 100% completion requirements, and yes, this mode is required to clear entirely for 100% completion. It's just a grind with some of these minigames, especially when they're not all gonna be everyone's favorite. I personally dread Samurai Kirby and Egg Catcher, but I had to master them in order to complete the mode. But the variable CPU performance means that sometimes you can cheese a challenge, or sometimes you don't. Most modes are forced to have 4 players, human or computer, which is annoying for multiplayer with 2 or 3 players but also makes challenge clearing more annoying. You can cheese some challenges by having 2 unmanned controllers taking the player 2 and 3 slots and just making it a 1v1 between you and the machine, but that's not exactly fun and still doesn't guarantee victory. Again, cool concept to have achievements, but it's so random and so grindy of an overall process for 100% completion, which is otherwise one of my favorite parts of a Kirby game. Aside from like. Keychain/Sticker/Puzzle Piece/Gacha grinding in the other recent games, but at least those are just grindy and don't take effort.
One last complaint: no online multiplayer, for the main game or Magoland. This is a bummer as someone with online friends halfway and all the way across the country, but thankfully I do at least still live with my sibling who's as much of a Kirby fan as I am, if not arguably more in some areas. There is one online minigame: Samurai Kirby 100. This being the very basic timing-based minigame, but instead of facing off against 1-3 other players or a single CPU, your reaction time is tested against that of 99 other players. My uh... least favorite minigame. Great. Also because the Kirbys you face are based on other players, including their masks, you can get spoiled on the 100% completion reward mask. Very cool. A kind of lame addition, but it's an addition so who cares that much.
Overall Magoland is a fun side mode with some issues. The minigame selection isn't gonna be for everyone, the challenges required for 100% are tedious, there's no online play, and most glaringly: no Scope Shot. But those are mostly petty gripes from an overly dedicated series fan, and the impact the mode has on the game overall is a net positive. I'm interested to see how this mode serves as a possible pit stop in a family game night or other party game scenario, so I might have to see if I can convince some folks to play it soon.
Now onto the other new mode: Magolor Epilogue, the postgame adventure advertised on the back of the boss that also spoils a 10 year old game's plot twist. Oops.
In all seriousness, the mode is great. You play as Magolor, who's now a pathetic soggy webkinz cat incarnate, starting with an extremely limited moveset based on his playable debut as a Dream Friend in Star Allies. He starts with only a basic energy ball attack, but over time unlocks an expansive suite of moves, once again largely (but not entirely) based on Star Allies. Most moves are unlocked via story progress, but others are unlocked by using the points you earn during levels to enhance Magolor's abilities in a special menu. These upgrades are pretty significant, turning what'd otherwise be pretty piddly attacks into playstyle-defining staples. It's not a skill tree per say, you just upgrade specific attacks or other attributes of your character, but there's a similar feel to it. And while upgrades aren't mandatory... they help a lot. I've seen a playthrough of the game without them, and it looks kinda miserable. Thankfully it's not super obtuse to use the upgrade menu, and I don't think the game lets you make any super regrettable choices with your investment since it gates upgrade tiers behind story progress.
As for the levels themselves, they're generally shorter and simpler than the main story levels, as to be expected. A key distinction though: there are no major collectibles required for completion. The only pickups are the energy points used for your upgrades, gained either from grabbing them like coins or from beating enemies. You get extra points for combos (for some reason), and getting a high combo and overall point total is the requisite for this mode's main optional completion metric. You get up to a platinum medal based on your score for a level, with combo being the greatest metric to help with that goal. You need only a gold medal on each level to unlock the final bonus level, and I believe simply beating that is the requisite for save file completion. While this is a struggle at first, it's no trouble at all simply going back and blazing through early levels with an endgame set of upgrades. There are also extra side levels, ala the treasure roads from Forgotten Land or the Break Time levels from Super Mario Wonder, dedicated to testing specific moves and other skills. These iirc don't have medals, and just require clearing at all for the sake of completion, but they do have pretty decent point payout, so they're worth doing. Plus these types of levels are just fun, I'm glad they're a new standard in platformers nowadays.
There are also the bosses, which are Mean. This mode overall shares a lot in common with Star Allies's DLC mode, Heroes in Another Dimension, mostly in terms of location and being an extra extra postgame mode taking place in Another Dimension where you get to play as Magolor for a nonzero amount of time, but while the puzzles are simpler, the bosses are nasty in a manner very reminiscent of that mode. These are some of the toughest bosses the series has to offer, with even the first one giving me a rough time initially. Even as your skillset increases, the bosses ramp up proportionally, with the finale being especially devious. I'll say no more besides the final boss being one of the series highlights, somehow standing up in wow factor even now that the series has finally hit full 3D.
Speaking of bosses, the music for those is predictably great, as is that for the rest of the mode. Most tracks are remixes of main game tracks, but rearranged to be far more eerie and alien-sounding. It's a super unnerving vibe, especially in tandem with the mode's overall tone. The soundtrack becomes more triumphant as you progress, as you build up your confidence along with Magolor's power, building up to an extremely satisfying conclusion. It's really good stuff, as to be expected, and this game's especially strong use of motifs is worth special praise. On another note of presentation, the mode takes place in the interdimensional void from Heroes in Another Dimension, but with extra environmental details to make it feel less like a bunch of boring space blocks, as was the issue with the prior mode. It works here honestly, though admittedly levels within the same area blend together a bit, at least not being nearly as distinct as the main game levels.
I think the sole "complaint" worth mentioning with this mode is that it requires beating the main story to play. It's something I've heard at least one person bring up as a deterrent from buying the game, saying "just let me play the new thing right away", but like... oh no, you have to play Kirby's Return to Dreamland in order to play the new content, what a travesty. To me this complaint is moot and insane in the same way as "dang, I wish I could just eat my favorite dessert ever without having to eat my favorite meal first", but I'm obviously much easier than other people to convince to play through the base game repeatedly. Even then, the base game isn't that long if you blitz through it just to get to the shiny new mode, which to note itself isn't super long. You can beat Magolor Epilogue in one sitting if you want, maybe two if you wanna pace yourself a bit. Either way, it's not a super long endeavor, but it's a great one for sure, and adds a great postgame mode to an already great game, on par with others of its ilk like the Meta Knightmares, Dededetour, and Heroes in Another Dimension itself, arguably being the best of the lot.
...Which is more than can be said for the existing postgame mode, Extra Mode. Returning near verbatim from the Wii version, this is simply a second playthrough of the main adventure, but with halved player health, rarer food items, some bigger and smaller enemies, and harder bosses. You also can't use the optional baby mode added into the base game, which doubles your health, and lets Magolor bring you healing items and save you from pits. It's unlocked at the same time as Magolor Epilogue, which... I mean. On the one hand, I appreciate that it's not removing "content" from the original besides Scope Shot, but on the other hand even I can admit it's a bit lame having to play the game again but only marginally harder, especially alongside the much more exciting postgame campaign. I could maybe argue they should've made Extra Mode more exciting, maybe shake up the levels more, but I think I much prefer that they put their effort into the entirely new mode, then left the original modes relatively untouched. The one sucky part is, once again, beating and 100% completing Extra Mode is required for true 100% on your save file. You can't just blitz through it even though the collectibles are nearly identical to obtain. Which again, sucks, but oh well, not a dealbreaker to anyone I imagine.
On the last note of modes, the series staple boss rush mode, The Arena also unlocks upon beating the main story. However, unlike the original, The True Arena requires completing both Extra Mode (like before) and Magolor Epilogue. This means the game's final main mode requires beating both of the postgames in order to unlock, and it's a massive gauntlet of both the harder Extra Mode bosses and the new Magolor Epilogue bosses. It's a hell of a challenge I only managed to clear using a certain cheesy ability I won't mention, but appreciated giving a climactic spotlight to an ability that normally doesn't get much praise.
Now with all modes new and old mentioned in riveting detail, that covers most of what I wanted to talk about with this game, barring anything that's a direct spoiler. So verdict?
In my heart, this game is the rare instance of improving perfection. It's already one of my longtime favorite games ever, from a series I only appreciate more and more each day for how purely it sparks joy. This is a game I never get tired of, one I've adored since childhood and have only loved more the more I've picked it apart with challenge runs and other repeat playthroughs. There's not much more I could've wanted from it, and yet, it was blessed with the best port out of a library stocked with plenty ranging from great to middling. It looks gorgeous, sounds and plays great as ever, and just has even more to do and play with. Even if not every addition is perfect, the entire package has such a fullness to it, and the game I've loved all along is there almost untouched. It feels like such a complete and delightful game that my nitpicks I've mentioned feel and should be read as a bit silly. Again, this is an undoubtedly biased review, if this game doesn't cure depression and save the world for you then don't blame me, but this is my post series of gushing for what I love.
This is my game of the year for 2023, and I don't say that too lightly, even if it is cheating a little since it's largely a remake. If you have the means, play it. It's a great introduction to a very fun beginner-friendly series that's also got plenty of harder challenges stored. It's a great solo time, but the entire game allows for multiplayer aside from the main game's challenge levels (Magolor Epilogue included, forgot to mention that detail, you just all play as different colored Magolors), and it's fun throughout, so I recommend it even more strongly if you get that chance. I seriously can't recommend this game enough, and I'm not sorry about it.
Anyways, possibly expect some (hopefully) less in-depth reviews of some other games I've played this past year coming in another post within the coming days. Next TIL might be TMNT 2012 but that's gonna be about 120 episodes before we get to that point, so I may end up finding something else to talk about faster. I may also be doing the seasonal recap/personal history format in the meantime, in part because it means I get to go more in-depth where I otherwise wouldn't. I like this post series for spoiler-free overviews, so I'd enjoy the chance to talk about spoilers for once while giving the proper warning. Expect that slightly sooner then. Until then though!
4 notes · View notes
peanut-in-the-goal · 4 months
Note
Hella cute questions: 115
115. Do you play the Wii?
HI HELLO THANK YOU FOR ASKING
i used to!! my brother had a wii when we were younger (im talking 6 or 7) and we would spend HOURS playing super smash bros or the Paper Mario game. I think super mario galaxy was always my favorite. Then since that wii was old and stopped turning on we got the Wii U, and we had this projector in the garage that we hooked it up to so we would play out there. anytime we had friends over we would play super smash bros. Now my brother has a Nintendoswitch which i think as kinda the same as the wii? just newer. We still play on that every now and then, but since we are a bit older not as much.
2 notes · View notes
natsuko-the-mun · 2 years
Note
Demeech is some YouTuber who talks a lot about Nintendo content. But he seems to think that all the newer stuff is bad. Look that's fine and all and giving criticism is a good thing, but he ignores a lot of the good stuff they put out in the resent years and only focuses on the bad. He likes to complain about the resent Nintendo sports games LIKE ALOT (Tennis Aces, Golf Super Rush, Nintendo Switch Sports, & Strikers Battle League) and is even a hypocrite, he made a video titled “Why Super Princess Peach is Better Than Any New Super Mario Bros. Game” but then he made a video titled “Why New Super Mario Bros. Wii Is The BEST 2D Mario- The Most MISUNDERSTOOD Game” So you can see why I don't like this guy.
((Ahhhhh i see i understand))
2 notes · View notes
princepipper · 20 days
Note
Do you play a lot of video games?
Yes and no.
I'm an often tired adult who works a full time job, so I don't have much time or energy for gaming these days. If I do play, it's typically old favourites, and I don't have anything newer than a PS4 to game on anyway!
When I was younger I played a LOT of video games. I grew up with a Gamecube (eventually a Wii) and a DS Lite. My favourite games to play were anything Pokémon, Harvest Moon, and Zelda. I of course played lots of Okami and some other fun things like Super Mario Sunshine, and my older brother played Smash Bros and silly multiplayer games like Wii Sports and such with me! I miss being a kid just for the pure joy I had sitting at home and losing myself in those games for hours. I can barely play a game for one hour now without my back hurting, or chores calling my name. 😂
Anyway. Lately, when I have some time, I have been playing Skyrim on my PS4, and also Minish Cap through a Retroid emulator system.
0 notes
elizabethvonbean · 5 months
Text
New Super Mario Bros., beat September 17th.
Tumblr media
Going back to play this game for the first time after having already played a lot of NSMBWii and Mario Maker was a lot less rough than I thought it would be, this game actually holds up pretty well! While it doesn't have some of that special sauce like the mid-air twirl, or the newer powers introduced in Wii, it still controls pretty nice and has some cool ideas. The bosses, while pretty simple, at least were unique enemies to the series. Also Luigi Poker minigame doesn't fuck around, I now have a crippling gambling addiction.
1 note · View note
lancerious · 10 months
Text
Ok I made the Nintendo franchises tier list and am ready to see everyone protest
Tumblr media
I'm not going to go over the franchises I've never heard of or know VEEEEEEEEERY little about. Therefore I'll only be talking about things in the "Absolutely love" tier down to the "Meh" tier, in that order. If I know a franchise and have experienced it, I'll mention that. If not, I'll just give my initial impression of it. Anyway, let'sa go!
Also I forgot to take screenshots of each individual tier and am too lazy to go back and actually add them, so if you get lost come back up here, k? K :).
Second little thing, I just went forward a color on the rainbow with each tier I cover. So PLEASE pay attention to what tier I'm actually on, and not so much the color.
Starting with the "Absolutely love" tier...
#1: Super Mario. Mario is, without a doubt, my favorite Nintendo franchise to ever exist. I've played a lot of Mario games and have legitimately beaten a couple of them (Super Mario Bros. 2 and Super Mario 3D Land--both for the 3DS--if you're curious). Otherwise I just cheat and die ten million times until I get that essentially-immortal powerup lol, or in the case of Super Mario Bros. Wii, Luigi SOMEHOW does the entire stage for me. But yeah, Mario is my absolute FAV, my entire childhood was Mario. Love this franchise from the bottom of my heart :).
#2: Animal Crossing. Ok so most of you will be shocked, but I've TECHNICALLY never played any Animal Crossing game. I know what you do, I know characters from the games, and I know how the games work, but I've never played one before. I even know that older games had more...COLORFUL villagers but less to do, and newer games have A LOT more to do but less interesting villagers. WITH this being said, I absolutely love Animal Crossing and am DYING to try the franchise at somepoint. Instant favorite even though I've never tried a game from the franchise before.
Now to the "Pretty good" tier :D.
#1: Mariokart. Mariokart rocks man. I've only played a couple of the games--Mario Kart 7 on the 3DS and the REGULAR Mario Kart 8 on the Wii U--but even then I still love them. I've played these two games so much I've essentially become a god at both of them. The maps and music often SLAP too.
#2: Zelda. I have technically played Zelda...barely. I don't remember what game it was, but I know it was on a DS or 3DS. Based on the TINY bit I remember about the graphics and environment, I think it was Ocarina of Time. I don't really remember anything--I made like 0 progress in the game lol--but I still think it's a good franchise! Majora's Mask especially peaks my interest.
#3: Luigi's Mansion. Similar to Animal Crossing, I've never actually played a Luigi's Mansion game. However, I HAVE seen a full playthrough of Luigi's Mansion: Dark Moon, so I think I have a decent grasp on what the franchise is about lol. A side series focusing on Luigi is always nice--poor guy always gets overshadowed by Mario--and the concept, as well as atmosphere, is really intriguing to me. I definitely want to give this franchise a try in the future as well.
Next up, the "Not Bad" tier :>.
#1: Mario Party. Mario Party's not too shabby! I did play one of these games at one point, but I completely forget which one it is. I THINK there were maybe 3 different maps? I know it was on the DS or 3DS too. Anyway, Mario Party's pretty fun, especially if you play with friends, hehe :>.
#2: Splatoon. I will admit I don't know a lot about Splatoon, but I really like the little I DO know about it. I know there's a minigame where you try to color the cap with ink--or is it a minigame?--and I know a few of the characters you can play as, but that's pretty much it. Still seems interesting though!
#3: Paper Mario. Mario but on paper! Also partly 2D? I think? I'm assuming the whole point of the games is that most of it is in 2D. I honestly have no idea :P. But yeah, the games seem fun! I think these games are known for having villains that aren't Bowser--which if so is genius--as well, but I could be wrong.
#4: Mario & Luigi. I BARELY know anything about this franchise, but it seems all right! I'm assuming you can swap between controlling Mario and controlling Luigi, and I think there's Baby Mario & Baby Luigi too in a couple games.
#5: Metroid. Samus is from here! At least I'm pretty sure Samus is from here :P. I don't know much about Metroid either, but I do know it's a shooter/platformer-type deal and is centered around sci-fi and aliens. At least I think it is lol.
#6: Pikmin: Ok so, to be completely honest, I know virtually nothing about Pikmin. I know it exists, I know some characters look like goofy little plants...and that's about it. The only reason Pikmin is this high is because I know it exists and like some of the designs lol. I know nothing else about it.
Finally, the "Meh" tier!
#1 Pokemon. Okay, in all honesty, I should've put Pokemon a little higher, but I already made the list and don't want to go back and correct it. I have some good memories from Pokemon, but I only really like the part where you wander around towns and talk to people. I'm not too keen on capturing Pokemon, leveling them up, battling Pokemon...you know, the entire plot of Pokemon. I've only played Pokemon on my cousin's DS--or was it 3DS?--when we hung out together at a family gathering and had nothing to do. I never even owned a Pokemon game. Boy the Pokemon fans are gonna hate me for this T-T.
#2: Dr. Mario. Um. You play as Mario, but a doctor. You...match things? Pills maybe? And kill viruses? I think that's the point? Idk man, that's literally all I know. Seems cool, but strays so far from the main Mario IP that it doesn't interest me all that much.
#3: Starfox. This one's ok. I like the concept of intergalactic travel and it kinda being the Nintendo version of Space Invaders, but meh...I never really wanted to play a game from this franchise all that much. The one thing I like about it is this really weird easter egg from one of the games that would be too long to explain here :P.
#4: Kirby. Ok this is gonna be embarrassing, but for so long I thought Kirby was a female. 'Course now I know Kirby's a male, but dang, past me was dumb and never thought to look it up on Google ;-;. But yeah, Kirby's also ok. Kinda seems a bit too similar to Mario in my eyes, though I guess Mario can't eat literally anything :P.
#5: Yoshi. I've never actually played a game with Yoshi as the protagonist. I always just encountered Yoshi in a regular Mario game. The games seem all right, Wooly World looks GORGEOUS though holy CRAP.
#6: Donkey Kong. Finally, another franchise I've actually played! Donkey Kong is...eh. Never really liked it. My parents bought a couple Donkey Kong games over the years, but I only played one, and that is Donkey Kong Country Returns. At least I think that's how it goes. There are a couple highlights I liked from the game, first is the stage with that minecart. THAT was fun, even if I sucked at it lol. The other highlight is those weird pillar things with faces that scream bloody murder. I like those things so much and I don't know why. But yeah, I didn't get far into the game, and Donkey Kong ultimately suffers the same problem as Kirby: it's too similar to Mario. I'd rather play a Mario game than both Kirby and Donkey Kong.
#& Wario Ware. Truth be told, I know nothing about this franchise, but I'm GUESSING it includes all the Wario titles, because what else would it involve :P. The franchise seems all right I guess, but still, I'd rather play Mario.
Well that's it, this actually went quicker than I thought it would lol, but that's partly because I know so few Nintendo franchises. And to think I thought I know most of 'em...NOPE :D. Guess I need to work on that. I'm ready for you all to say my opinions are horribly controversial now :P.
0 notes
Text
Nintendo
My game is going to be heavily based off first party N64 games, mainly Ocarina of Time and Majora's mask. Nintendo are the oldest video game company in the world and have developed a very unique style that transfers between all of their characters. Despite each character being from a different game and background they all share a similar atmosphere and that is due to how Nintendo have created them, and mildly due to Nintendo's reputation and how everyone automatically links them now.
Tumblr media
A good example of all of Nintendo's character matching each others atmospheres really well would be super smash bros
Tumblr media
Nintendo bright colours and toy-ish models to make their characters feel familiar and ready for children to play their games. The models are normally quite basic and aren't hyper realistic because of Nintendo's art style.
Another thing I love about Nintendo's art style is how much it takes inspiration from animals, donkey Kong is a monkey, Yoshi is a dinosaur, Pikachu is a mouse and Koopas are all based off of tortoises. In my game, all of my characters are going to be humanoid versions of different animals. A crocodile, a rabbit, a frog, a gorilla and a cat.
The evolution of Nintendo characters
the original Nintendo entertainment system housed most of the most iconic video game characters ever. Mario, Samus, Link and Donkey Kong just to name a few. Due to the obvious hardware limitations in the 80's, these characters have changed a lot since then.
On the NES. A lot of these characters looked similar because they could only have 256 pixels in each texture and had quite a limited amount of colours.
Tumblr media Tumblr media Tumblr media Tumblr media
On the SNES, characters and assets could now be 32x32 pixel large. Every game and the character it belonged to got a massive upgrade. New, more interesting colours could be used and it brought a great take on ever game.
Tumblr media Tumblr media Tumblr media Tumblr media
Now for Nintendo's first 3D console. This is the console I am basing my game on. The way they brought each game to the N64 is incredible and I still love the atmosphere and mood of every first party N64 game. To recreate this era I will need to make my character models very angular and sharp and utilise my textures as well as I can. All the textures.
Tumblr media Tumblr media Tumblr media Tumblr media
Nintendo's game cube didn't sell very well. It was a powerful console but by this point, most people had bought the PlayStation 2 and then bought the Xbox when it released. Despite this the Game Cube had improved graphics and began defining the 3D protagonists of their 1st party games even more. The Game Cube added a lot more curves and higher resolution.
Tumblr media Tumblr media Tumblr media Tumblr media
The Wii was revolutionary for Nintendo, it catapulted them back up with the giants like Xbox and PlayStation as it catered to all types of gamers and made most games accessible for anyone. The games that came out on the Wii had an even higher resolution and they have now started to become the characters we think of now when we hear about them. The twilight princess Link is still used in the newer smash bros and Mario kart games.
Tumblr media Tumblr media Tumblr media Tumblr media
Now for the switch, the latest iterations of these protagonist, the resolution has increased and the switch create vast landscapes for each of them to explore. The switch has made each character completely unique by this point. Link is cell shaded, Mario and Donkey Kong have kept their cartoonish looks and Samus looks dark and mysterious. They have managed to differentiate each character so well while still keeping the links between them.
Tumblr media Tumblr media Tumblr media Tumblr media
0 notes
Text
The NSMB Hacking Domain » Wiki » List of Hacks (NSMB)
Tumblr media
💾 ►►► DOWNLOAD FILE 🔥🔥🔥 There are tons of ROM editing tools on this site as well as great hacks you can play. Talkhaus is the community for everything related to raocow, and they have lots of contests and hack projects that they host. Mario Fan Games Galaxy. MFGG has always been a great resource for the SMBX community, providing a bunch of graphics and a large community of people dedicated to game creation and related fields. There are lots of other great fangames on this site as well, along with some how-to guides and sounds. Wii hackers that was started by Treeki, one of the more famous names in the romhacking community. It is the home of many projects that you may have already heard of, such as Newer Super Mario Bros. Wii , Reggie! Kafuka is a community that houses discussion boards for various topics including gaming and other forms of entertainment. The official Spanish-speaking community of the game Super Mario Bros. X SMBX. A good place to share your episodes, levels, and graphics related to this fan-game, and share your stuff among other Super Mario fans. Links Here, you will find a collection of links to other sites. Kafuka Kafuka is a community that houses discussion boards for various topics including gaming and other forms of entertainment.
1 note · View note
b-lightwalker · 2 years
Text
Me and my bros: *about to play Newer Super Mario Bros. Wii*
Twin 1: Oh, wait. I almost committed a crime agaisnt humanity. *plugs in nunchuck*
0 notes
sobodeqoj · 2 years
Text
  SUPER MARIO BLACKBERRY 9320 MANUAL >> DOWNLOAD LINK vk.cc/c7jKeU
  SUPER MARIO BLACKBERRY 9320 MANUAL >> READ ONLINE bit.do/fSmfG
           Blackberry Hardware - Free download as Powerpoint Presentation (.ppt / .pptx), Sanyo Plana Chassis 24424-00 24425-00 Manual de Servicio. Mario Contreras. 762 'blackberry' Emoji PNG Images - for free download ; News - Dot Emoji,Free Emoticons Bla
Buy Original 2X BlackBerry Battery JS1 for BlackBerry Curve 9310 9315 9320 9220 1x BlackBerry ASY18683 MicroUSB Data Cable; 1x Battery Care Instructions.
Blackberry 9320 Software Download Free In Softonic we scan all the data files Wii HacksSuper Mario Bros With HacksAfter playing Newer Super Mario Bros.
Le BlackBerry Bold 9900 est un smartphone noir avec un écran TFT LCD de 2. com 5627 Bold Series BlackBerry Bold 9900/9930 Smartphones user manual : 7.
Find many great new &amp; used options and get the best deals for Wii | Super Mario Galaxy | 1 OR 2 | Choose Your Game Multi-Listing at the best online pricesChoose from our Download game gta blackberry 9320 games. elemental balance you are task to deploy strategically bombs according to given instructions.
</p><br>https://sobodeqoj.tumblr.com/post/691530011079032832/manual-dc2008h-semp-toshiba-do-brasil, https://xufotikufow.tumblr.com/post/691529576903589888/2012-irs-form-1040-line-39a-instructions-not, https://xufotikufow.tumblr.com/post/691529576903589888/2012-irs-form-1040-line-39a-instructions-not, https://xufotikufow.tumblr.com/post/691529960341553152/cognition-and-instruction-syllabus-format, https://xufotikufow.tumblr.com/post/691529344026312704/bradco-611-specifications-manual-for-national.
0 notes
dearlify432 · 2 years
Text
Super mario 64 dolphin iso
Tumblr media
Dolphin Emulator - Compatibility List - page M.
Super Mario 64 Multiplayer Iso Dolphin.
Super Mario 64 - Dolphin Emulator Wiki.
Newer Super Mario Bros Wii Iso Download - PROGRAM FREE powered by.
Super Mario 64 ( USA).Z64 &.N64 - Internet Archive.
Super Mario 64 Dolphin Iso - nativebom.
Newer Super Mario Bros Wii Rom - TECHBLOG powered by Doodlekit.
Docker Hub.
Super Paper Mario Download Iso - dihunter.
Super Mario 64 para Wii - N64 | 3DJuegos.
WII-WAD-N64 directory listing - Internet Archive.
Super mario 64 iso dolphin - fincompventcarpfincompventcarp.
Super Mario 64 ROM. Download and Play for free - RomsPlanet.
Dolphin Emulator - Compatibility List - page M.
Download "New Super Mario Bros. Wii" for the Wii. Downloade den New Super Mario Bros. Wii ISO-Patcher und entpacke ihn. Downloade Newer und verschiebe die ZIP in den gleichen Ordner wie die "Build_ISO;. Benenne die ZIP in "Newer_W; um. Kopiere einen Dump von New Super Mario Bros. Wii (erstellt bspw. per CleanRip oder einem USB-Loader) im ISO- oder WBFS-Format in das gleiche. Super mario 64, USA edition, Includes. N64 file type. Z64 file type. Addeddate 2020-06-16 01:30:35 Identifier super-mario-64-usa Scanner Internet Archive HTML5 Uploader 1.6.4. plus-circle Add Review. comment. Reviews There are no reviews yet. Be the first one to write a review.
Super Mario 64 Multiplayer Iso Dolphin.
The second component is the Super Mario 64 game itself to play on the emulator. Step 1: you can start by downloading a reliable and bug free emulator. We'd suggest Mupen - it's open source, fast and one of the most frequently updated. Once you have finished downloading Mupen, extract the downloaded file to a location, for example. Super Mario 64 Dolphin Iso It Has. Will require some time making a save file on memory card, but after a short period of time it will be ready to play (only required to do this once and after. Super Mario Gravity is a Super Mario Galaxy 2 mod featuring brand new galaxies. This mod will feature over 30 galaxies and will be playable legally on. Description. Have fun playing the amazing Super Paper Mario game for Nintendo Wii. This is the USA version of the game and can be played using any of the Nintendo Wii emulators available on our website. Download the Super Paper Mario ROM now and enjoy playing this game on your computer or phone. This game was categorized as Platform on our website.
Super Mario 64 - Dolphin Emulator Wiki.
. Graphics: 9. In 1080p, this game still holds up and look absolutely fantastic. Beautiful lighting and some really good textures. Sound: 10. One of the best OSTs of any game, featuring tons of orchestral tracks that fit each galaxy perfectly. The hub world's music changes as you progress in the story, too. Gameplay: 7. Turns out, you can with this and this. Essentially, the injector program takes a version of the N64 emulator rom for GameCube made for injecting a rom into (Experience GCM Image Emulator) and injects a Nintendo 64 rom into it. When you do this, it keeps the Title ID as EXPP01.
Newer Super Mario Bros Wii Iso Download - PROGRAM FREE powered by.
Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon) is one of the first three dimensional (3D) platform games.Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Description. Have fun playing the amazing Super Mario Sunshine (EU) game for Nintendo GameCube. This is the Europe version of the game and can be played using any of the GameCube emulators available on our website. Download the Super Mario Sunshine (EU) ROM now and enjoy playing this game on your computer or phone.
Super Mario 64 ( USA).Z64 &.N64 - Internet Archive.
. Super Mario 64 Dolphin Mod Of SSB. Super Smash Brós Melee 64 is a mod of SSB Melee on the Gamecube that makes the whole game look and feel more like it was released five years earlier on the Nintendo 64. It modifies thé Melee game tó be more rétro, in the styIe of the Ninténdo 64. Super Mario 64 Multiplayer Iso Dolphin Rom. Super Mario 3D World Free Download PC Game pre-installed in direct link. Super Mario Galaxy Computer Download is a revolutionary game focused on jumping the plumbers theme all created in new 3D graphics that will show our world from a new perspective. Super Mario World is a high quality game that.
Super Mario 64 Dolphin Iso - nativebom.
Help us keep up Join in and help us make this the best resource for Dolphin. Super Mario 64 features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. GhostlyDark's SM64 Reloaded Texture Pack V2.3.0 (2021-12-12) Thanks to the efforts of GhostlyDark (who primarily maintains the texture pack) SM64 Reloaded is available for the Dolphin emulator. So what is SM64 Reloaded? It is an unified ultra high definition texture pack designed for Dolphin (through the Virtual Console), GlideN64 (for use on. Super Mario 64. DOWNLOAD ROM. Game Title: Super Mario 64; Rating: 4/5 ★★★★.
Newer Super Mario Bros Wii Rom - TECHBLOG powered by Doodlekit.
New Super Mario Bros. Wii is a side-scrolling platform video game published and developed by Nintendo for the Wii. It is the first game in the Mario main series since the Mario Bros. arcade game to feature simultaneous multiplayer gameplay, and the first title to include Nintendo's new 'Super Guide' feature. The game's plot is similar to those of other side-scrolling Mario games.
Docker Hub.
Super Mario 64 Dolphin Download Now Or; Super Mario 64 Dolphin Download Now Or. Mario Kart 64 (V1.1) works on all your devices in high quality. Similar Games you will like playing GBA ROMs SNES ROMs N64 ROMs NES ROMs PS1 ROMs GBC ROMs Genesis ROMs GB ROMs MAME ROMs NEO-GEO ROMs 2020 Emulator.Games. But now the bloody maniacs have put ray tracing in the game. If you've got a ray tracing capable GPU, you can now enjoy full path tracing support in the 25 year old 3D platformer. The mod is. Super Mario Galaxy 2 Iso Dolphin - horizonrenew - Weebly.... Apr 19, 2021 · A fan-made PC Port called Super Mario 64 Plus came out earlier this month, and has since hit 30,000 downloads, showing that there's a huge market for killing Mario once and for all. Works with Dolphin and Wii consoles. Mario Party 8 (v1.02). Download your favorites.
Super Paper Mario Download Iso - dihunter.
Paper Mario, known in Japan as Mario Story (マリオストーリー or Mario Sutōrī), is a console role-playing game video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 game console. It was first released in Japan on August 11, 2000, in North America on February 5, 2001, and in Europe and Australia on October 5, 2001. Download Super Mario 64 ROM For Free. Here you will find a Super Mario 64 ROM to download. Check also other retro video games if you are looking for something to spend a couple of great evenings. Remember that Super Mario 64 is suitable for Nintendo 64. If you don't possess this console, you can download an emulator and start playing right away. Super Mario 64 (USA) rom for Nintendo 64 (N64) and play Super Mario 64 (USA) on your devices windows pc , mac ,ios and android!.
Super Mario 64 para Wii - N64 | 3DJuegos.
I will get to you as quick as I can. If you need Project 64 (The best N64 emulator in the world) click Nintendo 64 Emulator. Click Super Mario 64 (U) (!) for Super Mario 64. Click Super Mario 64-Shindou Edition (J) (!) for the Shindou Edition for Super Mario 64. Click Super Mario 64 U.z64 for the editor ROM for Toads tool 64.
WII-WAD-N64 directory listing - Internet Archive.
.
Super mario 64 iso dolphin - fincompventcarpfincompventcarp.
.
Super Mario 64 ROM. Download and Play for free - RomsPlanet.
Super Mario Gravity is a Super Mario Galaxy 2 mod featuring brand new galaxies. This mod will feature over 30 galaxies and will be playable legally on any homebrew-enabled Wii or Wii U console. Trailer: Demo Version: Planned Features: - Over 30 brand new galaxies - 7 worldmaps with 7. Tuesday, Nov 24 2020 1:29PM. Version: Final. Super Mario 3D World PC Download With Emulator Repacklab Super Mario 3D World is a platform video game in the Super Mario series developed and published by Nintendo for the Wii U home video game console in November 2013. It is the sixth original 3D platform game in the…. Download Here JOIN OUR DISCORD.
Other links:
Wr3D 2K18 Mod Download For Android
Pink Floyd Greatest Hits Mp3 Download Torrent
Waltr Serial Key
Idm With Crack Free Download Filehippo
Tumblr media
0 notes