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#nilfgaard armor design
sofancydancy · 3 years
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I have no clue which I prefer, but!! MY SON! I have never painted leather before and thank god for photoshop texture brushes! I have never designed armor before either, but I am so happy about this! The bottom isn’t quite there, but I’m very close!
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frogmood · 3 years
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The costume designers for the Witcher really said “what if we made nilfgaard’s armor look stupid as hell?”
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gayregis · 4 years
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Ok i love fashion. I dk fashion. I love doing fantady historical fusions and the fashion on the show deadass kills me SO hard. It doesnt. like. nothing feels good. Theres no clear cultural influence on clothes. In TW3 at least the clothes felt like.. like I could see art and go 'oh i know what influenced that' but it feels so vague and generic in the show???
LEGIT! and it’s such a shame too because they missed so many opportunities through visuals:
it’s definitely beautiful enough. medieval/renaissance (i say renaissance as well, because the continent is more advanced than earth’s europe in the 13th century) has such great beautiful examples of design that can even be quite whimsical to an audience that is unfamiliar with it. 
re: the “it doesn’t feel slavic” argument that i’ve seen on reddit. specifically in regards to the art direction, costume design, and set design, i agree, because there is a lot of beautiful cultures that could serve as wells of inspiration for the art team, but they seemed to ignore it. i’m not anything of an expert or even an amateur, but just googling “medieval polish fashion” gives some good results. there are a lot of beautiful motifs on this page that could easily be incorporated into the witcher’s designs. (in regards to casting, i don’t agree so much with this argument, bc a lot of the arguing about it lacks nuance and voices from poc, but that’s an entirely different post to make!)
they could connect characters. the main issue in MY opinion is that the dressing felt individual to characters and random, meant to just look good or intriguing but not help in telling the story. visuals tell narratives, and outfit and dress are a large aspect of this. if there is not overall motifs that can connect characters to one another, then you’re missing a great opportunity. for an example of what they did right with this, i loved how everyone in cintra had those blue sashes with their three lions on them. (also, it even made me realize as a books fan that the three lions could represent calanthe, pavetta, and ciri… lol). but i do not see any connection between ciri, pavetta, or calanthe’s outfits. this is missing an opportunity to draw a connection between them.
they could create factions and visually represent being “other.” keeping with the previous bullet point, they could extend this opportunity to whole factions. as a base example, the cintrian and nilfgaardian conflict is represented by how they have different armors… but since nilfgaard is a rich and powerful empire, their armor should have reflected this. in more peaceful scenes, they could use historical influences from different regions/nations of europe to demonstrate a difference between different witcher nations. also they could easily represent an “other” by using this faction mentality, kind of like what they did with the dryads’ outfits, because they seem so different than those in human civilizations, but they could have pushed this contrast by making the humans’ outfits to be stylized and man-made with bright colors, decorations, etc.
they could demonstrate character qualities and contrast between characters. geralt dresses in a worn black leather jerkin in the first short story in the books, and carries his sword on his back. dressing in all black (with his white hair and shining eyes) creates this image of a man similar to ideas of death, in my mind - he’s intimidating. he’s also strange for even a swordsman or mercenary, he doesn’t carry his sword like every other man in vizima. and his equipment is worn, yet he does not look old… he obviously has been in many fights. compare this to jaskier, who dresses fancifully and elegantly, with colorful jerkins and lace shirts and a plum bonnet with a feather in it. he obviously is a performer (and also kind of looks like a noble with these fancy get ups, which hints at his backstory that’s only revealed later on!) compare this with yennefer, who although she dresses extremely elegantly and nobly, dresses in all black and white. she is refined, but not gaudy and looking for attention (no offense jaskier… that’s your job!).
they could demonstrate character transitions. ciri dresses like a princess in cintra, but when her life goes up in flames along with the city and everyone she’s known and she goes to train at kaer morhen, she dresses in a shoddily-made leather jerkin sewn together quite shittily. not only does this demonstrate how she has fallen a long way on the social status ladder, but it demonstrates how very much the witchers at kaer morhen want to take care of this child, even if they’re not very good at understanding her and her needs at first. and how much she in turn wants to be like them.
but instead we just got some outlandish bullshit where yennefer wears a cage on her shoulders and a lace mask that she immediately takes off, and nilfgaardian armor that doesn’t look like any kind of armor ever made in history or in the present. costume design is not just meant to draw your eye and have you say, “oh that looks weird,” but to help the story! this is part of the entire reason that a visual adaptation to a book series was wanted!
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its-spelled-maille · 5 years
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In general, what do you think of the non-Witcher armor in Witcher III? I love it mostly. Lots of people in big old gambesons and maille and aventails, nothing super stylized or sexy, a bunch of miserable soldiers with a vested interest in not dying. The Nilfgaard armor is obviously much nicer than most but it still prioritizes function over form.
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Honestly this game is a treat when it comes to costume design, it’s pure distilled late medievalism. It’s really too bad they didn’t follow that line of thought with Geralt’s armor, it tends to look more fantasy when as you said most NPC’s tend to be decked in maille shirts, aketons, doublets, bits od plates or full suits.I guess they got a little scared the player wouldn’t be able to appreciate the aesthetic ; there’s a video by Knyght Errant on that particular topic [here].
-mod Burgonet
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The Witcher 3: The Wild Hunt Review #1
About the Game
              The Witcher 3: The Wild Hunt is a 2015 action adventure RPG developed by CD Projekt Red out of Poland. As the name implies, the game is the third installment in the Witcher game franchise, that is in turn, a successor to the Witcher book series by Polish writer Andrzej Sapkowski. The Witcher series is what CD Projekt Red is most well-known for since the release of the first game in the franchise back in 2007. The Witcher 3 has been met with critical acclaim and praise, becoming one of the most awarded games of all time.
The Story
              The story follows one Geralt of Rivia through a thirteenth century inspired fantasy world. Geralt is a monster hunter for hire, also known as a Witcher. Witchers like Geralt are trained from a young age to fight monsters of all types, their bodies are mutated through magic to enhance their physical attributes like strength, stamina, and resistance to poisons or toxins.
              The Witcher 3 begins shortly after the end of The Witcher 2 with Geralt on a quest to find a young woman named Ciri who is being chased by a band of mythical riders known as the Wild Hunt. Although Ciri’s real father is the King of an empire called Nilfgaard, Geralt and Ciri have become close enough through their trials for Ciri to consider Geralt more of a father figure than the emperor. The reason for the pursuit, both by the Wild Hunt and by the Emperor is that Ciri is a descendant of what is known as the Elder Blood, and it is prophesied to possess a great magical power.
              From this point the story can play out in several ways depending on the decisions the player (you) makes throughout the game. The player controls what choices Geralt will make through his journey. Weather Geralt is honest or dishonest, kind or spiteful, just or unjust, the player decides how Geralt reacts to the situations that are presented to him, and these decisions will determine how the story plays out.
              The game also features a huge number of random encounters and side quests with strange and interesting characters throughout the game world. Side quest in most role-playing games are typically shallower and sometimes tacked on, however the side quests in the Witcher 3 are nearly as engrossing as the main storyline. Almost every character you meet has their own problems, personalities, conundrums, and dilemmas that they will need your help with.
 Gameplay
              The gameplay mainly consists of third-person action. The player controls all of Geralt’s movements from an ‘over the shoulder’ perspective weather he’s running, jumping, swimming, climbing, or riding a horse. I played the game on a PC, but I found it much easier to use a controller as opposed to a mouse and keyboard. Combat mechanics are smooth, fluid, and much more precise with a controller in this game. Geralt can carry with him an immense variety of weapons and armor. Typically, he is armed with two swords that have become synonymous with Witchers. One silver sword for monsters and mythical adversaries, and one steel for human adversaries. Geralt also carries a crossbow, as well as a slew of potions oils and magic bombs, all of which have differing effects on different enemy types.
              The player will need to be resourceful in their travels across a massive map that is roughly equivalent to 52 square miles in size and full of multiple environments ranging from swamps, to rolling hills and farmlands, to snowcapped mountains.
Graphics
              Speaking of the environments, CD Projekt Red has made one of the most believable worlds ever designed in a video game. The graphics are simply gorgeous. Every environment incredibly detailed with ultra-realistic lighting and textures that adapt to different times of the integrated day and night cycle. Every other hill, mountain top or clearing looks like a post card from southern France. The urban areas are equally as detailed with high resolution textures on nearly every surface. Even on my laptop that’s a few years older than the game itself, I could still play the game on medium-high graphics settings with a consistent frame rate at around 50 frames per second.
Soundtrack
              I would be remiss if I didn’t mention the only thing more beautiful than the graphics, which is the score composed by Marcin Przybyłowicz, and is easily one of my favorite soundtracks put to a game. The way Przybyłowicz uses atmospheric melodies to build suspense, convey emotion, and enhance action builds upon the world and makes the gaming experience incredibly immersive and enjoyable.
Conclusion
              The Witcher 3 is easily one of the best games I’ve played in years. All the components work seamlessly together to create an immensely entertaining experience that is able to be played and replayed in countless ways for a different outcome every time. Since the success of The Witcher 3, Netflix has gained the rights to the franchise and has an original series set to come out some time in 2019. I look forward, to seeing how well Netflix can adapt the franchise to a television format and add to the story of the world I and many others have come to love.
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terryblount · 4 years
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Netflix’s The Witcher season two will not make the same mistakes
Showrunner Lauren Hissrich recently spoke on Flickering Myth’s Writing Experience podcast. She said that everything about The Witcher has been a real learning process. She sounds eager to get back to work and do it better this time.
“Everything about The Witcher has been a real learning process for me. It’s the beauty of being able to do this for the first time and then get to come back and do it again.”
She plans to look at what didn’t work and get rid of it and start over, including the Nilfgaardian armor. Thank god for that, because the armor looks atrocious and it deserves the ‘ballsack’ armor name.
“Season 2 is exciting. It’s a chance to look at the mistakes we’ve made in Season 1 and do it better, tell stories better, improve some things, look at what didn’t work, get rid of it and start over. The Nilfgaard armour will be totally different. You have that opportunity with season two to go back and course-correct if you want to.”
Hopefully she will get something similar to the Nilfgaardian armor of the game, which was beautify well made. The costume designer of season one has been replaced by Lucinda Wright, the costume designer of the TV show Doctor Who.
“What was important for us about the Nilfgaardian army was to bring it away from the Cintran army. Cintra has an incredibly well-trained army that comes from a kingdom with a lot of money. We wanted to contrast that with Nilfgaard, which obviously is a very powerful army as well, but is moving northward and has been for a while, and conscripting new people into its army.”
According to Netflix the live-action adaptation of The Witcher is a massive hit and is on track to become the biggest season TV series they have.
You can listen to the podcast here.
You can watch a video of Henry Cavill talking about the witcher’s swords and another where he breaks down the Blaviken fight scene.
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Thanks IGN.
The post Netflix’s The Witcher season two will not make the same mistakes appeared first on DSOGaming.
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marscellin · 7 years
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Two of my favorite armor designs in The Witcher 3: Wild Hunt. Nilfgaard officer + Witch Hunter.
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sofancydancy · 3 years
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I couldn’t choose, so here’s two final versions!
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gayregis · 4 years
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okay i surprisingly liked and really enjoyed those twn character previews, so let me just say some things i am NOT liking, in order to get my bitterness over with:
i get that they have to establish all of the characters before having them come together... but i’m feeling a lack of dadliness from geralt and a lack of momliness from yennefer as the show depicts them at the moment. i think im just being impatient but i really want to see the sword of destiny and something more shine bright in this and i’m really looking forward to when they cover blood of elves so we can see ciri at kaer morhen and ellander (please her scenes with yennefer are going to rip my heart out). i’m getting a strong sense of who each of these characters are, but i’m not getting an idea of how they all find each other through destiny (besides geralt x yennefer which is a low-hanging fruit to reach imo, i think developing a parental and familial relationship on screen is much more difficult).
in a related manner, i still disagree with the choice to change the brokilon scene in a sword of destiny at all. i think they could have had the same parental moments with freya playing a 14 year-old ciri as ciri at 8-10 years old has in the books with geralt. i dont think any of this being changed is a good idea and we’ll wait to see how they handle it but i just dislike the feeling because the sword of destiny is so magical in how it just demonstrates their characters (ciri being defiant but really just lost, geralt being stern but really just soft). in how geralt immediately is protective of this girl and how ciri immediately accepts this protection and looks to him for guidance. and the waters of brokilon affecting them both and they realize their destiny at once and geralt runs from it... real shit
ok the treatment of cahir has me saying a lot of stuff. but i just want to say the lack of anonymity as The Black Knight of Cintra has me concerned for how they can even give him his later character development, since we have already seen his face. all of that symbolism is out the window right now, it’s gone forever in this series, due to a simple costume mishap.
on the topic of the not nilfgaardians . that armor still sucks and makes no sense as nilfgaard is a rich empire, no armor looks like this (even if you make poorly-made armor, it will not look like that).
some of the costume design for yennefer feels a little tacky and not specific to her as a character, she’s really refined imo and ciri always looked up to her as a lady so i think her wardrobe could reflect this better
not loving jaskier’s ballad due to poor writing and overuse of orchestral accompaniment... make it more poetic (does not have to rhyme, i think the translations from polish not rhyming in english are part of their charm and is annoys me when translators will mess up the original lyrics to force it to rhyme), more metaphorical, more vague and enticing with imagery and beautiful flowery language. and just let joey sing with only his lute and maybe one person accompanying. he IS a singer after all and he had so much potential that netflix just wasn’t willing to showcase.
where is jaskier’s plum bonnet with a heron/egret feather........... his outfit isn’t garishly lilac or green (colors he wears in the voice of reason/edge of the world) but i feel that’s acceptable, as i don’t think he’s important enough of a character to command that much visual attention on screen in the scenes he’s in. what IS bothering me is how he doesn’t have his hat... like cahir’s helmet, jaskier’s hat isn’t just pretty, it’s a symbol of his character
i could complain about how geralt does not have his leather headband, but i’ll hold back
yennefer’s original backstory presents the issue of “disabled person gets better by magic and is NOW PRETTY YAY” which reeks of ableism, so i’m just wary of how they are going to handle this... i think they should focus on how yennefer becomes beautiful with how someone finally is giving her a home and instructing her properly and not abusing the fuck out of her every day, not just like “oh well she doesn’t have her disabilities anymore so shes pretty now :)”
edit: oh yeah also they arent doing a grain of truth, eternal flame, or a little sacrifice, two of which happen to be some of my favorites. so im like. OK . not epic
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